/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.scenegraph; import java.lang.Math; import java.util.ArrayList; import android.graphics.Camera; import android.renderscript.Float4; import android.renderscript.Matrix4f; import android.renderscript.ProgramFragment; import android.renderscript.ProgramStore; import android.renderscript.ProgramVertex; import android.renderscript.Element; import android.util.Log; /** * @hide */ public class Float4Param extends ShaderParam { public static final int VALUE = 0; public static final int CAMERA_POSITION = 1; public static final int CAMERA_DIRECTION = 2; public static final int LIGHT_POSITION = 3; public static final int LIGHT_COLOR = 4; public static final int LIGHT_DIRECTION = 5; Float4 mValue; Camera mCamera; LightBase mLight; public Float4Param(String name) { super(name); } public void setValue(Float4 v) { mValue = v; } public Float4 getValue() { return mValue; } public void setCamera(Camera c) { mCamera = c; } public void setLight(LightBase l) { mLight = l; } }