/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.scenegraph; import java.lang.Math; import java.util.ArrayList; import android.content.res.Resources; import android.renderscript.*; import android.renderscript.ProgramFragment.Builder; import android.util.Log; /** * @hide */ public class FragmentShader extends Shader { ProgramFragment mProgram; ScriptField_FragmentShader_s mField; public static class Builder { FragmentShader mShader; ProgramFragment.Builder mBuilder; public Builder(RenderScriptGL rs) { mShader = new FragmentShader(); mBuilder = new ProgramFragment.Builder(rs); } public Builder setShader(Resources resources, int resourceID) { mBuilder.setShader(resources, resourceID); return this; } public Builder setObjectConst(Type type) { mShader.mPerObjConstants = type; return this; } public Builder setShaderConst(Type type) { mShader.mPerShaderConstants = type; return this; } public Builder addTexture(Program.TextureType texType, String name) { mBuilder.addTexture(texType); mShader.mTextureNames.add(name); return this; } FragmentShader create() { if (mShader.mPerShaderConstants != null) { mBuilder.addConstant(mShader.mPerShaderConstants); } if (mShader.mPerObjConstants != null) { mBuilder.addConstant(mShader.mPerObjConstants); } mShader.mProgram = mBuilder.create(); return mShader; } } FragmentShader() { } public ScriptField_FragmentShader_s getRSData(RenderScriptGL rs) { if (mField != null) { return mField; } ScriptField_FragmentShader_s.Item item = new ScriptField_FragmentShader_s.Item(); item.program = mProgram; linkConstants(rs); if (mPerShaderConstants != null) { item.shaderConst = mConstantBuffer; item.shaderConstParams = mConstantBufferParams; mProgram.bindConstants(item.shaderConst, 0); } item.objectConstIndex = -1; if (mPerObjConstants != null) { item.objectConstIndex = mPerShaderConstants != null ? 1 : 0; } mField = new ScriptField_FragmentShader_s(rs, 1); mField.set(item, 0, true); return mField; } }