/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.scenegraph; import java.lang.Math; import java.util.ArrayList; import android.content.res.Resources; import android.renderscript.*; import android.renderscript.ProgramFragment.Builder; import android.util.Log; /** * @hide */ public class FragmentShader extends Shader { ProgramFragment mProgram; ScriptField_FragmentShader_s mField; public static class Builder { FragmentShader mShader; ProgramFragment.Builder mBuilder; public Builder(RenderScriptGL rs) { mShader = new FragmentShader(); mBuilder = new ProgramFragment.Builder(rs); } public Builder setShader(Resources resources, int resourceID) { mBuilder.setShader(resources, resourceID); return this; } public Builder setObjectConst(Type type) { mShader.mPerObjConstants = type; return this; } public Builder setShaderConst(Type type) { mShader.mPerShaderConstants = type; return this; } public Builder addShaderTexture(Program.TextureType texType, String name) { mShader.mShaderTextureNames.add(name); mShader.mShaderTextureTypes.add(texType); return this; } public Builder addTexture(Program.TextureType texType, String name) { mShader.mTextureNames.add(name); mShader.mTextureTypes.add(texType); return this; } public FragmentShader create() { if (mShader.mPerShaderConstants != null) { mBuilder.addConstant(mShader.mPerShaderConstants); } if (mShader.mPerObjConstants != null) { mBuilder.addConstant(mShader.mPerObjConstants); } for (int i = 0; i < mShader.mTextureTypes.size(); i ++) { mBuilder.addTexture(mShader.mTextureTypes.get(i)); } for (int i = 0; i < mShader.mShaderTextureTypes.size(); i ++) { mBuilder.addTexture(mShader.mShaderTextureTypes.get(i)); } mShader.mProgram = mBuilder.create(); return mShader; } } FragmentShader() { } public ProgramFragment getProgram() { return mProgram; } public void updateTextures(RenderScriptGL rs, Resources res) { int shaderTextureStart = mTextureTypes.size(); for (int i = 0; i < mShaderTextureNames.size(); i ++) { ShaderParam sp = mSourceParams.get(mShaderTextureNames.get(i)); if (sp != null && sp instanceof TextureParam) { TextureParam p = (TextureParam)sp; mProgram.bindTexture(p.getTexture().getRsData(rs, res), shaderTextureStart + i); } } } public ScriptField_FragmentShader_s getRSData(RenderScriptGL rs, Resources res) { if (mField != null) { return mField; } ScriptField_FragmentShader_s.Item item = new ScriptField_FragmentShader_s.Item(); item.program = mProgram; linkConstants(rs, res); if (mPerShaderConstants != null) { item.shaderConst = mConstantBuffer; item.shaderConstParams = mConstantBufferParams; mProgram.bindConstants(item.shaderConst, 0); } item.objectConstIndex = -1; if (mPerObjConstants != null) { item.objectConstIndex = mPerShaderConstants != null ? 1 : 0; } mField = new ScriptField_FragmentShader_s(rs, 1); mField.set(item, 0, true); return mField; } }