// // Copyright 2011 The Android Open Source Project // // Cache manager for pre-processed PNG files. // Contains code for managing which PNG files get processed // at build time. // #ifndef CRUNCHCACHE_H #define CRUNCHCACHE_H #include #include #include "FileFinder.h" #include "CacheUpdater.h" using namespace android; /** CrunchCache * This class is a cache manager which can pre-process PNG files and store * them in a mirror-cache. It's capable of doing incremental updates to its * cache. * * Usage: * Create an instance initialized with the root of the source tree, the * root location to store the cache files, and an instance of a file finder. * Then update the cache by calling crunch. */ class CrunchCache { public: // Constructor CrunchCache(String8 sourcePath, String8 destPath, FileFinder* ff); // Nobody should be calling the default constructor // So this space is intentionally left blank // Default Copy Constructor and Destructor are fine /** crunch is the workhorse of this class. * It goes through all the files found in the sourcePath and compares * them to the cached versions in the destPath. If the optional * argument forceOverwrite is set to true, then all source files are * re-crunched even if they have not been modified recently. Otherwise, * source files are only crunched when they needUpdating. Afterwards, * we delete any leftover files in the cache that are no longer present * in source. * * PRECONDITIONS: * No setup besides construction is needed * POSTCONDITIONS: * The cache is updated to fully reflect all changes in source. * The function then returns the number of files changed in cache * (counting deletions). */ size_t crunch(CacheUpdater* cu, bool forceOverwrite=false); private: /** loadFiles is a wrapper to the FileFinder that places matching * files into mSourceFiles and mDestFiles. * * POSTCONDITIONS * mDestFiles and mSourceFiles are refreshed to reflect the current * state of the files in the source and dest directories. * Any previous contents of mSourceFiles and mDestFiles are cleared. */ void loadFiles(); /** needsUpdating takes a file path * and returns true if the file represented by this path is newer in the * sourceFiles than in the cache (mDestFiles). * * PRECONDITIONS: * mSourceFiles and mDestFiles must be initialized and filled. * POSTCONDITIONS: * returns true if and only if source file's modification time * is greater than the cached file's mod-time. Otherwise returns false. * * USAGE: * Should be used something like the following: * if (needsUpdating(filePath)) * // Recrunch sourceFile out to destFile. * */ bool needsUpdating(String8 relativePath) const; // DATA MEMBERS ==================================================== String8 mSourcePath; String8 mDestPath; Vector mExtensions; // Each vector of paths contains one entry per PNG file encountered. // Each entry consists of a path pointing to that PNG. DefaultKeyedVector mSourceFiles; DefaultKeyedVector mDestFiles; // Pointer to a FileFinder to use FileFinder* mFileFinder; }; #endif // CRUNCHCACHE_H