// // Copyright 2006 The Android Open Source Project // // Build resource files from raw assets. // #ifndef STRING_POOL_H #define STRING_POOL_H #include "Main.h" #include "AaptAssets.h" #include #include #include #include #include #include #include #include #include using namespace android; #define PRINT_STRING_METRICS 0 #if __cplusplus >= 201103L void strcpy16_htod(char16_t* dst, const char16_t* src); #endif void strcpy16_htod(uint16_t* dst, const char16_t* src); void printStringPool(const ResStringPool* pool); /** * The StringPool class is used as an intermediate representation for * generating the string pool resource data structure that can be parsed with * ResStringPool in include/utils/ResourceTypes.h. */ class StringPool { public: struct entry { entry() : offset(0) { } entry(const String16& _value) : value(_value), offset(0), hasStyles(false) { } entry(const entry& o) : value(o.value), offset(o.offset), hasStyles(o.hasStyles), indices(o.indices), configTypeName(o.configTypeName), configs(o.configs) { } String16 value; size_t offset; bool hasStyles; Vector indices; String8 configTypeName; Vector configs; String8 makeConfigsString() const; int compare(const entry& o) const; inline bool operator<(const entry& o) const { return compare(o) < 0; } inline bool operator<=(const entry& o) const { return compare(o) <= 0; } inline bool operator==(const entry& o) const { return compare(o) == 0; } inline bool operator!=(const entry& o) const { return compare(o) != 0; } inline bool operator>=(const entry& o) const { return compare(o) >= 0; } inline bool operator>(const entry& o) const { return compare(o) > 0; } }; struct entry_style_span { String16 name; ResStringPool_span span; }; struct entry_style { entry_style() : offset(0) { } entry_style(const entry_style& o) : offset(o.offset), spans(o.spans) { } size_t offset; Vector spans; }; /** * If 'utf8' is true, strings will be encoded with UTF-8 instead of * left in Java's native UTF-16. */ explicit StringPool(bool utf8 = false); /** * Add a new string to the pool. If mergeDuplicates is true, thenif * the string already exists the existing entry for it will be used; * otherwise, or if the value doesn't already exist, a new entry is * created. * * Returns the index in the entry array of the new string entry. */ ssize_t add(const String16& value, bool mergeDuplicates = false, const String8* configTypeName = NULL, const ResTable_config* config = NULL); ssize_t add(const String16& value, const Vector& spans, const String8* configTypeName = NULL, const ResTable_config* config = NULL); status_t addStyleSpan(size_t idx, const String16& name, uint32_t start, uint32_t end); status_t addStyleSpans(size_t idx, const Vector& spans); status_t addStyleSpan(size_t idx, const entry_style_span& span); // Sort the contents of the string block by the configuration associated // with each item. After doing this you can use mapOriginalPosToNewPos() // to find out the new position given the position originally returned by // add(). void sortByConfig(); // For use after sortByConfig() to map from the original position of // a string to its new sorted position. size_t mapOriginalPosToNewPos(size_t originalPos) const { return mOriginalPosToNewPos.itemAt(originalPos); } sp createStringBlock(); status_t writeStringBlock(const sp& pool); /** * Find out an offset in the pool for a particular string. If the string * pool is sorted, this can not be called until after createStringBlock() * or writeStringBlock() has been called * (which determines the offsets). In the case of a string that appears * multiple times in the pool, the first offset will be returned. Returns * -1 if the string does not exist. */ ssize_t offsetForString(const String16& val) const; /** * Find all of the offsets in the pool for a particular string. If the * string pool is sorted, this can not be called until after * createStringBlock() or writeStringBlock() has been called * (which determines the offsets). Returns NULL if the string does not exist. */ const Vector* offsetsForString(const String16& val) const; private: class ConfigSorter { public: explicit ConfigSorter(const StringPool&); bool operator()(size_t l, size_t r); private: const StringPool& pool; }; const bool mUTF8; // The following data structures represent the actual structures // that will be generated for the final string pool. // Raw array of unique strings, in some arbitrary order. This is the // actual strings that appear in the final string pool, in the order // that they will be written. Vector mEntries; // Array of indices into mEntries, in the order they were // added to the pool. This can be different than mEntries // if the same string was added multiple times (it will appear // once in mEntries, with multiple occurrences in this array). // This is the lookup array that will be written for finding // the string for each offset/position in the string pool. Vector mEntryArray; // Optional style span information associated with each index of // mEntryArray. Vector mEntryStyleArray; // The following data structures are used for book-keeping as the // string pool is constructed. // Unique set of all the strings added to the pool, mapped to // the first index of mEntryArray where the value was added. DefaultKeyedVector mValues; // This array maps from the original position a string was placed at // in mEntryArray to its new position after being sorted with sortByConfig(). Vector mOriginalPosToNewPos; }; // The entry types are trivially movable because all fields they contain, including // the vectors and strings, are trivially movable. namespace android { ANDROID_TRIVIAL_MOVE_TRAIT(StringPool::entry); ANDROID_TRIVIAL_MOVE_TRAIT(StringPool::entry_style_span); ANDROID_TRIVIAL_MOVE_TRAIT(StringPool::entry_style); }; #endif