#ifndef AIDL_AST_H #define AIDL_AST_H #include #include #include #include #include using namespace std; class Type; enum { PACKAGE_PRIVATE = 0x00000000, PUBLIC = 0x00000001, PRIVATE = 0x00000002, PROTECTED = 0x00000003, SCOPE_MASK = 0x00000003, STATIC = 0x00000010, FINAL = 0x00000020, ABSTRACT = 0x00000040, OVERRIDE = 0x00000100, ALL_MODIFIERS = 0xffffffff }; // Write the modifiers that are set in both mod and mask void WriteModifiers(FILE* to, int mod, int mask); struct ClassElement { ClassElement(); virtual ~ClassElement(); virtual void GatherTypes(set* types) const = 0; virtual void Write(FILE* to) = 0; }; struct Expression { virtual ~Expression(); virtual void Write(FILE* to) = 0; }; struct LiteralExpression : public Expression { string value; LiteralExpression(const string& value); virtual ~LiteralExpression(); virtual void Write(FILE* to); }; // TODO: also escape the contents. not needed for now struct StringLiteralExpression : public Expression { string value; StringLiteralExpression(const string& value); virtual ~StringLiteralExpression(); virtual void Write(FILE* to); }; struct Variable : public Expression { Type* type; string name; int dimension; Variable(); Variable(Type* type, const string& name); Variable(Type* type, const string& name, int dimension); virtual ~Variable(); virtual void GatherTypes(set* types) const; void WriteDeclaration(FILE* to); void Write(FILE* to); }; struct FieldVariable : public Expression { Expression* object; Type* clazz; string name; FieldVariable(Expression* object, const string& name); FieldVariable(Type* clazz, const string& name); virtual ~FieldVariable(); void Write(FILE* to); }; struct Field : public ClassElement { string comment; int modifiers; Variable *variable; string value; Field(); Field(int modifiers, Variable* variable); virtual ~Field(); virtual void GatherTypes(set* types) const; virtual void Write(FILE* to); }; struct Statement { virtual ~Statement(); virtual void Write(FILE* to) = 0; }; struct StatementBlock : public Statement { vector statements; StatementBlock(); virtual ~StatementBlock(); virtual void Write(FILE* to); void Add(Statement* statement); void Add(Expression* expression); }; struct ExpressionStatement : public Statement { Expression* expression; ExpressionStatement(Expression* expression); virtual ~ExpressionStatement(); virtual void Write(FILE* to); }; struct Assignment : public Expression { Variable* lvalue; Expression* rvalue; Type* cast; Assignment(Variable* lvalue, Expression* rvalue); Assignment(Variable* lvalue, Expression* rvalue, Type* cast); virtual ~Assignment(); virtual void Write(FILE* to); }; struct MethodCall : public Expression { Expression* obj; Type* clazz; string name; vector arguments; vector exceptions; MethodCall(const string& name); MethodCall(const string& name, int argc, ...); MethodCall(Expression* obj, const string& name); MethodCall(Type* clazz, const string& name); MethodCall(Expression* obj, const string& name, int argc, ...); MethodCall(Type* clazz, const string& name, int argc, ...); virtual ~MethodCall(); virtual void Write(FILE* to); private: void init(int n, va_list args); }; struct Comparison : public Expression { Expression* lvalue; string op; Expression* rvalue; Comparison(Expression* lvalue, const string& op, Expression* rvalue); virtual ~Comparison(); virtual void Write(FILE* to); }; struct NewExpression : public Expression { Type* type; vector arguments; NewExpression(Type* type); NewExpression(Type* type, int argc, ...); virtual ~NewExpression(); virtual void Write(FILE* to); private: void init(int n, va_list args); }; struct NewArrayExpression : public Expression { Type* type; Expression* size; NewArrayExpression(Type* type, Expression* size); virtual ~NewArrayExpression(); virtual void Write(FILE* to); }; struct Ternary : public Expression { Expression* condition; Expression* ifpart; Expression* elsepart; Ternary(); Ternary(Expression* condition, Expression* ifpart, Expression* elsepart); virtual ~Ternary(); virtual void Write(FILE* to); }; struct Cast : public Expression { Type* type; Expression* expression; Cast(); Cast(Type* type, Expression* expression); virtual ~Cast(); virtual void Write(FILE* to); }; struct VariableDeclaration : public Statement { Variable* lvalue; Type* cast; Expression* rvalue; VariableDeclaration(Variable* lvalue); VariableDeclaration(Variable* lvalue, Expression* rvalue, Type* cast = NULL); virtual ~VariableDeclaration(); virtual void Write(FILE* to); }; struct IfStatement : public Statement { Expression* expression; StatementBlock* statements; IfStatement* elseif; IfStatement(); virtual ~IfStatement(); virtual void Write(FILE* to); }; struct ReturnStatement : public Statement { Expression* expression; ReturnStatement(Expression* expression); virtual ~ReturnStatement(); virtual void Write(FILE* to); }; struct TryStatement : public Statement { StatementBlock* statements; TryStatement(); virtual ~TryStatement(); virtual void Write(FILE* to); }; struct CatchStatement : public Statement { StatementBlock* statements; Variable* exception; CatchStatement(Variable* exception); virtual ~CatchStatement(); virtual void Write(FILE* to); }; struct FinallyStatement : public Statement { StatementBlock* statements; FinallyStatement(); virtual ~FinallyStatement(); virtual void Write(FILE* to); }; struct Case { vector cases; StatementBlock* statements; Case(); Case(const string& c); virtual ~Case(); virtual void Write(FILE* to); }; struct SwitchStatement : public Statement { Expression* expression; vector cases; SwitchStatement(Expression* expression); virtual ~SwitchStatement(); virtual void Write(FILE* to); }; struct Break : public Statement { Break(); virtual ~Break(); virtual void Write(FILE* to); }; struct Method : public ClassElement { string comment; int modifiers; Type* returnType; size_t returnTypeDimension; string name; vector parameters; vector exceptions; StatementBlock* statements; Method(); virtual ~Method(); virtual void GatherTypes(set* types) const; virtual void Write(FILE* to); }; struct Class : public ClassElement { enum { CLASS, INTERFACE }; string comment; int modifiers; int what; // CLASS or INTERFACE Type* type; Type* extends; vector interfaces; vector elements; Class(); virtual ~Class(); virtual void GatherTypes(set* types) const; virtual void Write(FILE* to); }; struct Document { string comment; string package; string originalSrc; set imports; vector classes; Document(); virtual ~Document(); virtual void Write(FILE* to); }; #endif // AIDL_AST_H