/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; import java.awt.Font; import java.awt.Graphics2D; import java.awt.font.FontRenderContext; import java.awt.font.GlyphVector; import java.awt.geom.Rectangle2D; import java.util.LinkedList; import java.util.List; import com.ibm.icu.lang.UScript; import com.ibm.icu.lang.UScriptRun; import android.graphics.Paint_Delegate.FontInfo; /** * Render the text by breaking it into various scripts and using the right font for each script. * Can be used to measure the text without actually drawing it. */ @SuppressWarnings("deprecation") public class BidiRenderer { /* package */ static class ScriptRun { int start; int limit; boolean isRtl; int scriptCode; FontInfo font; public ScriptRun(int start, int limit, boolean isRtl) { this.start = start; this.limit = limit; this.isRtl = isRtl; this.scriptCode = UScript.INVALID_CODE; } } private Graphics2D mGraphics; private Paint_Delegate mPaint; private char[] mText; // Bounds of the text drawn so far. private RectF mBounds; private float mBaseline; /** * @param graphics May be null. * @param paint The Paint to use to get the fonts. Should not be null. * @param text Unidirectional text. Should not be null. */ /* package */ BidiRenderer(Graphics2D graphics, Paint_Delegate paint, char[] text) { assert (paint != null); mGraphics = graphics; mPaint = paint; mText = text; } /** * Render unidirectional text. * * This method can also be used to measure the width of the text without actually drawing it. * * @param start index of the first character * @param limit index of the first character that should not be rendered. * @param isRtl is the text right-to-left * @param advances If not null, then advances for each character to be rendered are returned * here. * @param advancesIndex index into advances from where the advances need to be filled. * @param draw If true and {@code graphics} is not null, draw the rendered text on the graphics * at the given co-ordinates * @param x The x-coordinate of the left edge of where the text should be drawn on the given * graphics. * @param y The y-coordinate at which to draw the text on the given mGraphics. * @return A rectangle specifying the bounds of the text drawn. */ /* package */ RectF renderText(int start, int limit, boolean isRtl, float[] advances, int advancesIndex, boolean draw, float x, float y) { // We break the text into scripts and then select font based on it and then render each of // the script runs. mBounds = new RectF(x, y, x, y); mBaseline = y; for (ScriptRun run : getScriptRuns(mText, start, limit, isRtl, mPaint.getFonts())) { int flag = Font.LAYOUT_NO_LIMIT_CONTEXT | Font.LAYOUT_NO_START_CONTEXT; flag |= isRtl ? Font.LAYOUT_RIGHT_TO_LEFT : Font.LAYOUT_LEFT_TO_RIGHT; renderScript(run.start, run.limit, run.font, flag, advances, advancesIndex, draw); advancesIndex += run.limit - run.start; } return mBounds; } /** * Render a script run to the right of the bounds passed. Use the preferred font to render as * much as possible. This also implements a fallback mechanism to render characters that cannot * be drawn using the preferred font. */ private void renderScript(int start, int limit, FontInfo preferredFont, int flag, float[] advances, int advancesIndex, boolean draw) { List fonts = mPaint.getFonts(); if (fonts == null || preferredFont == null) { return; } while (start < limit) { boolean foundFont = false; int canDisplayUpTo = preferredFont.mFont.canDisplayUpTo(mText, start, limit); if (canDisplayUpTo == -1) { // We can draw all characters in the text. render(start, limit, preferredFont, flag, advances, advancesIndex, draw); return; } if (canDisplayUpTo > start) { // We can draw something. render(start, canDisplayUpTo, preferredFont, flag, advances, advancesIndex, draw); advancesIndex += canDisplayUpTo - start; start = canDisplayUpTo; } // The current character cannot be drawn with the preferred font. Cycle through all the // fonts to check which one can draw it. int charCount = Character.isHighSurrogate(mText[start]) ? 2 : 1; for (FontInfo font : fonts) { canDisplayUpTo = font.mFont.canDisplayUpTo(mText, start, start + charCount); if (canDisplayUpTo == -1) { render(start, start+charCount, font, flag, advances, advancesIndex, draw); start += charCount; advancesIndex += charCount; foundFont = true; break; } } if (!foundFont) { // No font can display this char. Use the preferred font. The char will most // probably appear as a box or a blank space. We could, probably, use some // heuristics and break the character into the base character and diacritics and // then draw it, but it's probably not worth the effort. render(start, start + charCount, preferredFont, flag, advances, advancesIndex, draw); start += charCount; advancesIndex += charCount; } } } /** * Renders the text to the right of the bounds with the given font. * @param font The font to render the text with. */ private void render(int start, int limit, FontInfo font, int flag, float[] advances, int advancesIndex, boolean draw) { // Since the metrics don't have anti-aliasing set, we create a new FontRenderContext with // the anti-aliasing set. FontRenderContext f = font.mMetrics.getFontRenderContext(); FontRenderContext frc = new FontRenderContext(f.getTransform(), mPaint.isAntiAliased(), f.usesFractionalMetrics()); GlyphVector gv = font.mFont.layoutGlyphVector(frc, mText, start, limit, flag); int ng = gv.getNumGlyphs(); int[] ci = gv.getGlyphCharIndices(0, ng, null); if (advances != null) { for (int i = 0; i < ng; i++) { int adv_idx = advancesIndex + ci[i]; advances[adv_idx] += gv.getGlyphMetrics(i).getAdvanceX(); } } if (draw && mGraphics != null) { mGraphics.drawGlyphVector(gv, mBounds.right, mBaseline); } // Update the bounds. Rectangle2D awtBounds = gv.getLogicalBounds(); RectF bounds = awtRectToAndroidRect(awtBounds, mBounds.right, mBaseline); // If the width of the bounds is zero, no text had been drawn earlier. Hence, use the // coordinates from the bounds as an offset. if (Math.abs(mBounds.right - mBounds.left) == 0) { mBounds = bounds; } else { mBounds.union(bounds); } } // --- Static helper methods --- private static RectF awtRectToAndroidRect(Rectangle2D awtRec, float offsetX, float offsetY) { float left = (float) awtRec.getX(); float top = (float) awtRec.getY(); float right = (float) (left + awtRec.getWidth()); float bottom = (float) (top + awtRec.getHeight()); RectF androidRect = new RectF(left, top, right, bottom); androidRect.offset(offsetX, offsetY); return androidRect; } /* package */ static List getScriptRuns(char[] text, int start, int limit, boolean isRtl, List fonts) { LinkedList scriptRuns = new LinkedList(); int count = limit - start; UScriptRun uScriptRun = new UScriptRun(text, start, count); while (uScriptRun.next()) { int scriptStart = uScriptRun.getScriptStart(); int scriptLimit = uScriptRun.getScriptLimit(); ScriptRun run = new ScriptRun(scriptStart, scriptLimit, isRtl); run.scriptCode = uScriptRun.getScriptCode(); setScriptFont(text, run, fonts); scriptRuns.add(run); } return scriptRuns; } // TODO: Replace this method with one which returns the font based on the scriptCode. private static void setScriptFont(char[] text, ScriptRun run, List fonts) { for (FontInfo fontInfo : fonts) { if (fontInfo.mFont.canDisplayUpTo(text, run.start, run.limit) == -1) { run.font = fontInfo; return; } } run.font = fonts.get(0); } }