#include "Configuration.h" #include int Configuration::Compare(const Configuration& that) const { int n; n = locale.compare(that.locale); if (n != 0) return n; n = vendor.compare(that.vendor); if (n != 0) return n; n = orientation.compare(that.orientation); if (n != 0) return n; n = density.compare(that.density); if (n != 0) return n; n = touchscreen.compare(that.touchscreen); if (n != 0) return n; n = keyboard.compare(that.keyboard); if (n != 0) return n; n = navigation.compare(that.navigation); if (n != 0) return n; n = screenSize.compare(that.screenSize); if (n != 0) return n; return 0; } string Configuration::ToString() const { string s; if (locale.length() > 0) { if (s.length() > 0) { s += "-"; } s += locale; } return s; } bool split_locale(const string& in, string* language, string* region) { const int len = in.length(); if (len == 2) { if (isalpha(in[0]) && isalpha(in[1])) { *language = in; region->clear(); return true; } else { return false; } } else if (len == 5) { if (isalpha(in[0]) && isalpha(in[1]) && (in[2] == '_' || in[2] == '-') && isalpha(in[3]) && isalpha(in[4])) { language->assign(in.c_str(), 2); region->assign(in.c_str()+3, 2); return true; } else { return false; } } else { return false; } }