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|
/*
* Copyright (C) 2008 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.renderscript;
import java.lang.reflect.Field;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.util.Config;
import android.util.Log;
import android.view.Surface;
/**
* @hide
*
* RenderScript base master class. An instance of this class creates native
* worker threads for processing commands from this object. This base class
* does not provide any extended capabilities beyond simple data processing.
* For extended capabilities use derived classes such as RenderScriptGL.
*
*
*
**/
public class RenderScript {
static final String LOG_TAG = "RenderScript_jni";
static final boolean DEBUG = false;
@SuppressWarnings({"UnusedDeclaration", "deprecation"})
static final boolean LOG_ENABLED = DEBUG ? Config.LOGD : Config.LOGV;
private Context mApplicationContext;
/*
* We use a class initializer to allow the native code to cache some
* field offsets.
*/
@SuppressWarnings({"FieldCanBeLocal", "UnusedDeclaration"})
static boolean sInitialized;
native static void _nInit();
static {
sInitialized = false;
try {
System.loadLibrary("rs_jni");
_nInit();
sInitialized = true;
} catch (UnsatisfiedLinkError e) {
Log.d(LOG_TAG, "RenderScript JNI library not found!");
}
}
// Non-threadsafe functions.
native int nDeviceCreate();
native void nDeviceDestroy(int dev);
native void nDeviceSetConfig(int dev, int param, int value);
native void nContextGetUserMessage(int con, int[] data);
native String nContextGetErrorMessage(int con);
native int nContextPeekMessage(int con, int[] subID, boolean wait);
native void nContextInitToClient(int con);
native void nContextDeinitToClient(int con);
// Methods below are wrapped to protect the non-threadsafe
// lockless fifo.
native int rsnContextCreateGL(int dev, int ver,
int colorMin, int colorPref,
int alphaMin, int alphaPref,
int depthMin, int depthPref,
int stencilMin, int stencilPref,
int samplesMin, int samplesPref, float samplesQ);
synchronized int nContextCreateGL(int dev, int ver,
int colorMin, int colorPref,
int alphaMin, int alphaPref,
int depthMin, int depthPref,
int stencilMin, int stencilPref,
int samplesMin, int samplesPref, float samplesQ) {
return rsnContextCreateGL(dev, ver, colorMin, colorPref,
alphaMin, alphaPref, depthMin, depthPref,
stencilMin, stencilPref,
samplesMin, samplesPref, samplesQ);
}
native int rsnContextCreate(int dev, int ver);
synchronized int nContextCreate(int dev, int ver) {
return rsnContextCreate(dev, ver);
}
native void rsnContextDestroy(int con);
synchronized void nContextDestroy() {
rsnContextDestroy(mContext);
}
native void rsnContextSetSurface(int con, int w, int h, Surface sur);
synchronized void nContextSetSurface(int w, int h, Surface sur) {
rsnContextSetSurface(mContext, w, h, sur);
}
native void rsnContextSetPriority(int con, int p);
synchronized void nContextSetPriority(int p) {
rsnContextSetPriority(mContext, p);
}
native void rsnContextDump(int con, int bits);
synchronized void nContextDump(int bits) {
rsnContextDump(mContext, bits);
}
native void rsnContextFinish(int con);
synchronized void nContextFinish() {
rsnContextFinish(mContext);
}
native void rsnContextBindRootScript(int con, int script);
synchronized void nContextBindRootScript(int script) {
rsnContextBindRootScript(mContext, script);
}
native void rsnContextBindSampler(int con, int sampler, int slot);
synchronized void nContextBindSampler(int sampler, int slot) {
rsnContextBindSampler(mContext, sampler, slot);
}
native void rsnContextBindProgramStore(int con, int pfs);
synchronized void nContextBindProgramStore(int pfs) {
rsnContextBindProgramStore(mContext, pfs);
}
native void rsnContextBindProgramFragment(int con, int pf);
synchronized void nContextBindProgramFragment(int pf) {
rsnContextBindProgramFragment(mContext, pf);
}
native void rsnContextBindProgramVertex(int con, int pv);
synchronized void nContextBindProgramVertex(int pv) {
rsnContextBindProgramVertex(mContext, pv);
}
native void rsnContextBindProgramRaster(int con, int pr);
synchronized void nContextBindProgramRaster(int pr) {
rsnContextBindProgramRaster(mContext, pr);
}
native void rsnContextPause(int con);
synchronized void nContextPause() {
rsnContextPause(mContext);
}
native void rsnContextResume(int con);
synchronized void nContextResume() {
rsnContextResume(mContext);
}
native void rsnAssignName(int con, int obj, byte[] name);
synchronized void nAssignName(int obj, byte[] name) {
rsnAssignName(mContext, obj, name);
}
native String rsnGetName(int con, int obj);
synchronized String nGetName(int obj) {
return rsnGetName(mContext, obj);
}
native void rsnObjDestroy(int con, int id);
synchronized void nObjDestroy(int id) {
rsnObjDestroy(mContext, id);
}
native int rsnElementCreate(int con, int type, int kind, boolean norm, int vecSize);
synchronized int nElementCreate(int type, int kind, boolean norm, int vecSize) {
return rsnElementCreate(mContext, type, kind, norm, vecSize);
}
native int rsnElementCreate2(int con, int[] elements, String[] names, int[] arraySizes);
synchronized int nElementCreate2(int[] elements, String[] names, int[] arraySizes) {
return rsnElementCreate2(mContext, elements, names, arraySizes);
}
native void rsnElementGetNativeData(int con, int id, int[] elementData);
synchronized void nElementGetNativeData(int id, int[] elementData) {
rsnElementGetNativeData(mContext, id, elementData);
}
native void rsnElementGetSubElements(int con, int id, int[] IDs, String[] names);
synchronized void nElementGetSubElements(int id, int[] IDs, String[] names) {
rsnElementGetSubElements(mContext, id, IDs, names);
}
native int rsnTypeCreate(int con, int eid, int x, int y, int z, boolean mips, boolean faces);
synchronized int nTypeCreate(int eid, int x, int y, int z, boolean mips, boolean faces) {
return rsnTypeCreate(mContext, eid, x, y, z, mips, faces);
}
native void rsnTypeGetNativeData(int con, int id, int[] typeData);
synchronized void nTypeGetNativeData(int id, int[] typeData) {
rsnTypeGetNativeData(mContext, id, typeData);
}
native int rsnAllocationCreateTyped(int con, int type, int mip, int usage);
synchronized int nAllocationCreateTyped(int type, int mip, int usage) {
return rsnAllocationCreateTyped(mContext, type, mip, usage);
}
native int rsnAllocationCreateFromBitmap(int con, int type, int mip, Bitmap bmp, int usage);
synchronized int nAllocationCreateFromBitmap(int type, int mip, Bitmap bmp, int usage) {
return rsnAllocationCreateFromBitmap(mContext, type, mip, bmp, usage);
}
native int rsnAllocationCubeCreateFromBitmap(int con, int type, int mip, Bitmap bmp, int usage);
synchronized int nAllocationCubeCreateFromBitmap(int type, int mip, Bitmap bmp, int usage) {
return rsnAllocationCubeCreateFromBitmap(mContext, type, mip, bmp, usage);
}
native int rsnAllocationCreateBitmapRef(int con, int type, Bitmap bmp);
synchronized int nAllocationCreateBitmapRef(int type, Bitmap bmp) {
return rsnAllocationCreateBitmapRef(mContext, type, bmp);
}
native int rsnAllocationCreateFromAssetStream(int con, int mips, int assetStream, int usage);
synchronized int nAllocationCreateFromAssetStream(int mips, int assetStream, int usage) {
return rsnAllocationCreateFromAssetStream(mContext, mips, assetStream, usage);
}
native void rsnAllocationCopyToBitmap(int con, int alloc, Bitmap bmp);
synchronized void nAllocationCopyToBitmap(int alloc, Bitmap bmp) {
rsnAllocationCopyToBitmap(mContext, alloc, bmp);
}
native void rsnAllocationSyncAll(int con, int alloc, int src);
synchronized void nAllocationSyncAll(int alloc, int src) {
rsnAllocationSyncAll(mContext, alloc, src);
}
native void rsnAllocationCopyFromBitmap(int con, int alloc, Bitmap bmp);
synchronized void nAllocationCopyFromBitmap(int alloc, Bitmap bmp) {
rsnAllocationCopyFromBitmap(mContext, alloc, bmp);
}
native void rsnAllocationUploadToTexture(int con, int alloc, boolean genMips, int baseMioLevel);
synchronized void nAllocationUploadToTexture(int alloc, boolean genMips, int baseMioLevel) {
rsnAllocationUploadToTexture(mContext, alloc, genMips, baseMioLevel);
}
native void rsnAllocationUploadToBufferObject(int con, int alloc);
synchronized void nAllocationUploadToBufferObject(int alloc) {
rsnAllocationUploadToBufferObject(mContext, alloc);
}
native void rsnAllocationSubData1D(int con, int id, int off, int count, int[] d, int sizeBytes);
synchronized void nAllocationSubData1D(int id, int off, int count, int[] d, int sizeBytes) {
rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
}
native void rsnAllocationSubData1D(int con, int id, int off, int count, short[] d, int sizeBytes);
synchronized void nAllocationSubData1D(int id, int off, int count, short[] d, int sizeBytes) {
rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
}
native void rsnAllocationSubData1D(int con, int id, int off, int count, byte[] d, int sizeBytes);
synchronized void nAllocationSubData1D(int id, int off, int count, byte[] d, int sizeBytes) {
rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
}
native void rsnAllocationSubElementData1D(int con, int id, int xoff, int compIdx, byte[] d, int sizeBytes);
synchronized void nAllocationSubElementData1D(int id, int xoff, int compIdx, byte[] d, int sizeBytes) {
rsnAllocationSubElementData1D(mContext, id, xoff, compIdx, d, sizeBytes);
}
native void rsnAllocationSubData1D(int con, int id, int off, int count, float[] d, int sizeBytes);
synchronized void nAllocationSubData1D(int id, int off, int count, float[] d, int sizeBytes) {
rsnAllocationSubData1D(mContext, id, off, count, d, sizeBytes);
}
native void rsnAllocationSubData2D(int con, int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes);
synchronized void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, int[] d, int sizeBytes) {
rsnAllocationSubData2D(mContext, id, xoff, yoff, w, h, d, sizeBytes);
}
native void rsnAllocationSubData2D(int con, int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes);
synchronized void nAllocationSubData2D(int id, int xoff, int yoff, int w, int h, float[] d, int sizeBytes) {
rsnAllocationSubData2D(mContext, id, xoff, yoff, w, h, d, sizeBytes);
}
native void rsnAllocationRead(int con, int id, int[] d);
synchronized void nAllocationRead(int id, int[] d) {
rsnAllocationRead(mContext, id, d);
}
native void rsnAllocationRead(int con, int id, float[] d);
synchronized void nAllocationRead(int id, float[] d) {
rsnAllocationRead(mContext, id, d);
}
native int rsnAllocationGetType(int con, int id);
synchronized int nAllocationGetType(int id) {
return rsnAllocationGetType(mContext, id);
}
native void rsnAllocationResize1D(int con, int id, int dimX);
synchronized void nAllocationResize1D(int id, int dimX) {
rsnAllocationResize1D(mContext, id, dimX);
}
native void rsnAllocationResize2D(int con, int id, int dimX, int dimY);
synchronized void nAllocationResize2D(int id, int dimX, int dimY) {
rsnAllocationResize2D(mContext, id, dimX, dimY);
}
native int rsnFileA3DCreateFromAssetStream(int con, int assetStream);
synchronized int nFileA3DCreateFromAssetStream(int assetStream) {
return rsnFileA3DCreateFromAssetStream(mContext, assetStream);
}
native int rsnFileA3DGetNumIndexEntries(int con, int fileA3D);
synchronized int nFileA3DGetNumIndexEntries(int fileA3D) {
return rsnFileA3DGetNumIndexEntries(mContext, fileA3D);
}
native void rsnFileA3DGetIndexEntries(int con, int fileA3D, int numEntries, int[] IDs, String[] names);
synchronized void nFileA3DGetIndexEntries(int fileA3D, int numEntries, int[] IDs, String[] names) {
rsnFileA3DGetIndexEntries(mContext, fileA3D, numEntries, IDs, names);
}
native int rsnFileA3DGetEntryByIndex(int con, int fileA3D, int index);
synchronized int nFileA3DGetEntryByIndex(int fileA3D, int index) {
return rsnFileA3DGetEntryByIndex(mContext, fileA3D, index);
}
native int rsnFontCreateFromFile(int con, String fileName, int size, int dpi);
synchronized int nFontCreateFromFile(String fileName, int size, int dpi) {
return rsnFontCreateFromFile(mContext, fileName, size, dpi);
}
native void rsnAdapter1DBindAllocation(int con, int ad, int alloc);
synchronized void nAdapter1DBindAllocation(int ad, int alloc) {
rsnAdapter1DBindAllocation(mContext, ad, alloc);
}
native void rsnAdapter1DSetConstraint(int con, int ad, int dim, int value);
synchronized void nAdapter1DSetConstraint(int ad, int dim, int value) {
rsnAdapter1DSetConstraint(mContext, ad, dim, value);
}
native void rsnAdapter1DData(int con, int ad, int[] d);
synchronized void nAdapter1DData(int ad, int[] d) {
rsnAdapter1DData(mContext, ad, d);
}
native void rsnAdapter1DData(int con, int ad, float[] d);
synchronized void nAdapter1DData(int ad, float[] d) {
rsnAdapter1DData(mContext, ad, d);
}
native void rsnAdapter1DSubData(int con, int ad, int off, int count, int[] d);
synchronized void nAdapter1DSubData(int ad, int off, int count, int[] d) {
rsnAdapter1DSubData(mContext, ad, off, count, d);
}
native void rsnAdapter1DSubData(int con, int ad, int off, int count, float[] d);
synchronized void nAdapter1DSubData(int ad, int off, int count, float[] d) {
rsnAdapter1DSubData(mContext, ad, off, count, d);
}
native int rsnAdapter1DCreate(int con);
synchronized int nAdapter1DCreate() {
return rsnAdapter1DCreate(mContext);
}
native void rsnAdapter2DBindAllocation(int con, int ad, int alloc);
synchronized void nAdapter2DBindAllocation(int ad, int alloc) {
rsnAdapter2DBindAllocation(mContext, ad, alloc);
}
native void rsnAdapter2DSetConstraint(int con, int ad, int dim, int value);
synchronized void nAdapter2DSetConstraint(int ad, int dim, int value) {
rsnAdapter2DSetConstraint(mContext, ad, dim, value);
}
native void rsnAdapter2DData(int con, int ad, int[] d);
synchronized void nAdapter2DData(int ad, int[] d) {
rsnAdapter2DData(mContext, ad, d);
}
native void rsnAdapter2DData(int con, int ad, float[] d);
synchronized void nAdapter2DData(int ad, float[] d) {
rsnAdapter2DData(mContext, ad, d);
}
native void rsnAdapter2DSubData(int con, int ad, int xoff, int yoff, int w, int h, int[] d);
synchronized void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, int[] d) {
rsnAdapter2DSubData(mContext, ad, xoff, yoff, w, h, d);
}
native void rsnAdapter2DSubData(int con, int ad, int xoff, int yoff, int w, int h, float[] d);
synchronized void nAdapter2DSubData(int ad, int xoff, int yoff, int w, int h, float[] d) {
rsnAdapter2DSubData(mContext, ad, xoff, yoff, w, h, d);
}
native int rsnAdapter2DCreate(int con);
synchronized int nAdapter2DCreate() {
return rsnAdapter2DCreate(mContext);
}
native void rsnScriptBindAllocation(int con, int script, int alloc, int slot);
synchronized void nScriptBindAllocation(int script, int alloc, int slot) {
rsnScriptBindAllocation(mContext, script, alloc, slot);
}
native void rsnScriptSetTimeZone(int con, int script, byte[] timeZone);
synchronized void nScriptSetTimeZone(int script, byte[] timeZone) {
rsnScriptSetTimeZone(mContext, script, timeZone);
}
native void rsnScriptInvoke(int con, int id, int slot);
synchronized void nScriptInvoke(int id, int slot) {
rsnScriptInvoke(mContext, id, slot);
}
native void rsnScriptInvokeV(int con, int id, int slot, byte[] params);
synchronized void nScriptInvokeV(int id, int slot, byte[] params) {
rsnScriptInvokeV(mContext, id, slot, params);
}
native void rsnScriptSetVarI(int con, int id, int slot, int val);
synchronized void nScriptSetVarI(int id, int slot, int val) {
rsnScriptSetVarI(mContext, id, slot, val);
}
native void rsnScriptSetVarJ(int con, int id, int slot, long val);
synchronized void nScriptSetVarJ(int id, int slot, long val) {
rsnScriptSetVarJ(mContext, id, slot, val);
}
native void rsnScriptSetVarF(int con, int id, int slot, float val);
synchronized void nScriptSetVarF(int id, int slot, float val) {
rsnScriptSetVarF(mContext, id, slot, val);
}
native void rsnScriptSetVarD(int con, int id, int slot, double val);
synchronized void nScriptSetVarD(int id, int slot, double val) {
rsnScriptSetVarD(mContext, id, slot, val);
}
native void rsnScriptSetVarV(int con, int id, int slot, byte[] val);
synchronized void nScriptSetVarV(int id, int slot, byte[] val) {
rsnScriptSetVarV(mContext, id, slot, val);
}
native void rsnScriptSetVarObj(int con, int id, int slot, int val);
synchronized void nScriptSetVarObj(int id, int slot, int val) {
rsnScriptSetVarObj(mContext, id, slot, val);
}
native void rsnScriptCBegin(int con);
synchronized void nScriptCBegin() {
rsnScriptCBegin(mContext);
}
native void rsnScriptCSetScript(int con, byte[] script, int offset, int length);
synchronized void nScriptCSetScript(byte[] script, int offset, int length) {
rsnScriptCSetScript(mContext, script, offset, length);
}
native int rsnScriptCCreate(int con, String val, String cacheDir);
synchronized int nScriptCCreate(String resName, String cacheDir) {
return rsnScriptCCreate(mContext, resName, cacheDir);
}
native void rsnSamplerBegin(int con);
synchronized void nSamplerBegin() {
rsnSamplerBegin(mContext);
}
native void rsnSamplerSet(int con, int param, int value);
synchronized void nSamplerSet(int param, int value) {
rsnSamplerSet(mContext, param, value);
}
native void rsnSamplerSet2(int con, int param, float value);
synchronized void nSamplerSet2(int param, float value) {
rsnSamplerSet2(mContext, param, value);
}
native int rsnSamplerCreate(int con);
synchronized int nSamplerCreate() {
return rsnSamplerCreate(mContext);
}
native void rsnProgramStoreBegin(int con, int in, int out);
synchronized void nProgramStoreBegin(int in, int out) {
rsnProgramStoreBegin(mContext, in, out);
}
native void rsnProgramStoreDepthFunc(int con, int func);
synchronized void nProgramStoreDepthFunc(int func) {
rsnProgramStoreDepthFunc(mContext, func);
}
native void rsnProgramStoreDepthMask(int con, boolean enable);
synchronized void nProgramStoreDepthMask(boolean enable) {
rsnProgramStoreDepthMask(mContext, enable);
}
native void rsnProgramStoreColorMask(int con, boolean r, boolean g, boolean b, boolean a);
synchronized void nProgramStoreColorMask(boolean r, boolean g, boolean b, boolean a) {
rsnProgramStoreColorMask(mContext, r, g, b, a);
}
native void rsnProgramStoreBlendFunc(int con, int src, int dst);
synchronized void nProgramStoreBlendFunc(int src, int dst) {
rsnProgramStoreBlendFunc(mContext, src, dst);
}
native void rsnProgramStoreDither(int con, boolean enable);
synchronized void nProgramStoreDither(boolean enable) {
rsnProgramStoreDither(mContext, enable);
}
native int rsnProgramStoreCreate(int con);
synchronized int nProgramStoreCreate() {
return rsnProgramStoreCreate(mContext);
}
native int rsnProgramRasterCreate(int con, boolean pointSmooth, boolean lineSmooth, boolean pointSprite);
synchronized int nProgramRasterCreate(boolean pointSmooth, boolean lineSmooth, boolean pointSprite) {
return rsnProgramRasterCreate(mContext, pointSmooth, lineSmooth, pointSprite);
}
native void rsnProgramRasterSetLineWidth(int con, int pr, float v);
synchronized void nProgramRasterSetLineWidth(int pr, float v) {
rsnProgramRasterSetLineWidth(mContext, pr, v);
}
native void rsnProgramRasterSetCullMode(int con, int pr, int mode);
synchronized void nProgramRasterSetCullMode(int pr, int mode) {
rsnProgramRasterSetCullMode(mContext, pr, mode);
}
native void rsnProgramBindConstants(int con, int pv, int slot, int mID);
synchronized void nProgramBindConstants(int pv, int slot, int mID) {
rsnProgramBindConstants(mContext, pv, slot, mID);
}
native void rsnProgramBindTexture(int con, int vpf, int slot, int a);
synchronized void nProgramBindTexture(int vpf, int slot, int a) {
rsnProgramBindTexture(mContext, vpf, slot, a);
}
native void rsnProgramBindSampler(int con, int vpf, int slot, int s);
synchronized void nProgramBindSampler(int vpf, int slot, int s) {
rsnProgramBindSampler(mContext, vpf, slot, s);
}
native int rsnProgramFragmentCreate(int con, String shader, int[] params);
synchronized int nProgramFragmentCreate(String shader, int[] params) {
return rsnProgramFragmentCreate(mContext, shader, params);
}
native int rsnProgramVertexCreate(int con, String shader, int[] params);
synchronized int nProgramVertexCreate(String shader, int[] params) {
return rsnProgramVertexCreate(mContext, shader, params);
}
native int rsnMeshCreate(int con, int vtxCount, int indexCount);
synchronized int nMeshCreate(int vtxCount, int indexCount) {
return rsnMeshCreate(mContext, vtxCount, indexCount);
}
native void rsnMeshBindVertex(int con, int id, int alloc, int slot);
synchronized void nMeshBindVertex(int id, int alloc, int slot) {
rsnMeshBindVertex(mContext, id, alloc, slot);
}
native void rsnMeshBindIndex(int con, int id, int alloc, int prim, int slot);
synchronized void nMeshBindIndex(int id, int alloc, int prim, int slot) {
rsnMeshBindIndex(mContext, id, alloc, prim, slot);
}
native void rsnMeshInitVertexAttribs(int con, int id);
synchronized void nMeshInitVertexAttribs(int id) {
rsnMeshInitVertexAttribs(mContext, id);
}
native int rsnMeshGetVertexBufferCount(int con, int id);
synchronized int nMeshGetVertexBufferCount(int id) {
return rsnMeshGetVertexBufferCount(mContext, id);
}
native int rsnMeshGetIndexCount(int con, int id);
synchronized int nMeshGetIndexCount(int id) {
return rsnMeshGetIndexCount(mContext, id);
}
native void rsnMeshGetVertices(int con, int id, int[] vtxIds, int vtxIdCount);
synchronized void nMeshGetVertices(int id, int[] vtxIds, int vtxIdCount) {
rsnMeshGetVertices(mContext, id, vtxIds, vtxIdCount);
}
native void rsnMeshGetIndices(int con, int id, int[] idxIds, int[] primitives, int vtxIdCount);
synchronized void nMeshGetIndices(int id, int[] idxIds, int[] primitives, int vtxIdCount) {
rsnMeshGetIndices(mContext, id, idxIds, primitives, vtxIdCount);
}
int mDev;
int mContext;
@SuppressWarnings({"FieldCanBeLocal"})
MessageThread mMessageThread;
Element mElement_U8;
Element mElement_I8;
Element mElement_U16;
Element mElement_I16;
Element mElement_U32;
Element mElement_I32;
Element mElement_U64;
Element mElement_I64;
Element mElement_F32;
Element mElement_F64;
Element mElement_BOOLEAN;
Element mElement_ELEMENT;
Element mElement_TYPE;
Element mElement_ALLOCATION;
Element mElement_SAMPLER;
Element mElement_SCRIPT;
Element mElement_MESH;
Element mElement_PROGRAM_FRAGMENT;
Element mElement_PROGRAM_VERTEX;
Element mElement_PROGRAM_RASTER;
Element mElement_PROGRAM_STORE;
Element mElement_A_8;
Element mElement_RGB_565;
Element mElement_RGB_888;
Element mElement_RGBA_5551;
Element mElement_RGBA_4444;
Element mElement_RGBA_8888;
Element mElement_FLOAT_2;
Element mElement_FLOAT_3;
Element mElement_FLOAT_4;
Element mElement_UCHAR_4;
Element mElement_MATRIX_4X4;
Element mElement_MATRIX_3X3;
Element mElement_MATRIX_2X2;
Sampler mSampler_CLAMP_NEAREST;
Sampler mSampler_CLAMP_LINEAR;
Sampler mSampler_CLAMP_LINEAR_MIP_LINEAR;
Sampler mSampler_WRAP_NEAREST;
Sampler mSampler_WRAP_LINEAR;
Sampler mSampler_WRAP_LINEAR_MIP_LINEAR;
ProgramStore mProgramStore_BLEND_NONE_DEPTH_TEST;
ProgramStore mProgramStore_BLEND_NONE_DEPTH_NO_DEPTH;
ProgramStore mProgramStore_BLEND_NONE_DEPTH_NO_TEST;
ProgramStore mProgramStore_BLEND_NONE_DEPTH_NO_WRITE;
ProgramStore mProgramStore_BLEND_ALPHA_DEPTH_TEST;
ProgramStore mProgramStore_BLEND_ALPHA_DEPTH_NO_DEPTH;
ProgramStore mProgramStore_BLEND_ALPHA_DEPTH_NO_TEST;
ProgramStore mProgramStore_BLEND_ALPHA_DEPTH_NO_WRITE;
ProgramStore mProgramStore_BLEND_ADD_DEPTH_TEST;
ProgramStore mProgramStore_BLEND_ADD_DEPTH_NO_DEPTH;
ProgramStore mProgramStore_BLEND_ADD_DEPTH_NO_TEST;
ProgramStore mProgramStore_BLEND_ADD_DEPTH_NO_WRITE;
ProgramRaster mProgramRaster_CULL_BACK;
ProgramRaster mProgramRaster_CULL_FRONT;
ProgramRaster mProgramRaster_CULL_NONE;
///////////////////////////////////////////////////////////////////////////////////
//
/**
* Base class application should derive from for handling RS messages
* comming from their scripts. When a script calls sendToClient the data
* fields will be filled in and then the run method called by a message
* handling thread. This will occur some time after sendToClient completes
* in the script.
*
*/
public static class RSMessageHandler implements Runnable {
protected int[] mData;
protected int mID;
protected int mLength;
public void run() {
}
}
/**
* If an application is expecting messages it should set this field to an
* instance of RSMessage. This instance will receive all the user messages
* sent from sendToClient by scripts from this context.
*
*/
RSMessageHandler mMessageCallback = null;
public void setMessageHandler(RSMessageHandler msg) {
mMessageCallback = msg;
}
public RSMessageHandler getMessageHandler() {
return mMessageCallback;
}
/**
* Runtime error base class. An application should derive from this class
* if it wishes to install an error handler. When errors occur at runtime
* the fields in this class will be filled and the run method called.
*
*/
public static class RSErrorHandler implements Runnable {
protected String mErrorMessage;
protected int mErrorNum;
public void run() {
}
}
/**
* Application Error handler. All runtime errors will be dispatched to the
* instance of RSAsyncError set here. If this field is null a
* RSRuntimeException will instead be thrown with details about the error.
* This will cause program termaination.
*
*/
RSErrorHandler mErrorCallback = null;
public void setErrorHandler(RSErrorHandler msg) {
mErrorCallback = msg;
}
public RSErrorHandler getErrorHandler() {
return mErrorCallback;
}
/**
* RenderScript worker threads priority enumeration. The default value is
* NORMAL. Applications wishing to do background processing such as
* wallpapers should set their priority to LOW to avoid starving forground
* processes.
*/
public enum Priority {
// Remap these numbers to opaque...
LOW (5), //ANDROID_PRIORITY_BACKGROUND + 5
NORMAL (-4); //ANDROID_PRIORITY_DISPLAY
int mID;
Priority(int id) {
mID = id;
}
}
void validate() {
if (mContext == 0) {
throw new RSInvalidStateException("Calling RS with no Context active.");
}
}
/**
* Change the priority of the worker threads for this context.
*
* @param p New priority to be set.
*/
public void setPriority(Priority p) {
validate();
nContextSetPriority(p.mID);
}
static class MessageThread extends Thread {
RenderScript mRS;
boolean mRun = true;
int[] mAuxData = new int[2];
static final int RS_MESSAGE_TO_CLIENT_NONE = 0;
static final int RS_MESSAGE_TO_CLIENT_EXCEPTION = 1;
static final int RS_MESSAGE_TO_CLIENT_RESIZE = 2;
static final int RS_MESSAGE_TO_CLIENT_ERROR = 3;
static final int RS_MESSAGE_TO_CLIENT_USER = 4;
static final int RS_ERROR_FATAL_UNKNOWN = 0x1000;
MessageThread(RenderScript rs) {
super("RSMessageThread");
mRS = rs;
}
public void run() {
// This function is a temporary solution. The final solution will
// used typed allocations where the message id is the type indicator.
int[] rbuf = new int[16];
mRS.nContextInitToClient(mRS.mContext);
while(mRun) {
rbuf[0] = 0;
int msg = mRS.nContextPeekMessage(mRS.mContext, mAuxData, true);
int size = mAuxData[1];
int subID = mAuxData[0];
if (msg == RS_MESSAGE_TO_CLIENT_USER) {
if ((size>>2) >= rbuf.length) {
rbuf = new int[(size + 3) >> 2];
}
mRS.nContextGetUserMessage(mRS.mContext, rbuf);
if(mRS.mMessageCallback != null) {
mRS.mMessageCallback.mData = rbuf;
mRS.mMessageCallback.mID = subID;
mRS.mMessageCallback.mLength = size;
mRS.mMessageCallback.run();
} else {
throw new RSInvalidStateException("Received a message from the script with no message handler installed.");
}
continue;
}
if (msg == RS_MESSAGE_TO_CLIENT_ERROR) {
String e = mRS.nContextGetErrorMessage(mRS.mContext);
if (subID >= RS_ERROR_FATAL_UNKNOWN) {
throw new RSRuntimeException("Fatal error " + subID + ", details: " + e);
}
if(mRS.mErrorCallback != null) {
mRS.mErrorCallback.mErrorMessage = e;
mRS.mErrorCallback.mErrorNum = subID;
mRS.mErrorCallback.run();
} else {
//throw new RSRuntimeException("Received error num " + subID + ", details: " + e);
}
continue;
}
// 2: teardown.
// But we want to avoid starving other threads during
// teardown by yielding until the next line in the destructor
// can execute to set mRun = false
try {
sleep(1, 0);
} catch(InterruptedException e) {
}
}
Log.d(LOG_TAG, "MessageThread exiting.");
}
}
RenderScript(Context ctx) {
mApplicationContext = ctx.getApplicationContext();
}
/**
* Gets the application context associated with the RenderScript context.
*
* @return The application context.
*/
public final Context getApplicationContext() {
return mApplicationContext;
}
/**
* Create a basic RenderScript context.
*
* @param ctx The context.
* @return RenderScript
*/
public static RenderScript create(Context ctx) {
RenderScript rs = new RenderScript(ctx);
rs.mDev = rs.nDeviceCreate();
rs.mContext = rs.nContextCreate(rs.mDev, 0);
rs.mMessageThread = new MessageThread(rs);
rs.mMessageThread.start();
return rs;
}
/**
* Print the currently available debugging information about the state of
* the RS context to the log.
*
*/
public void contextDump() {
validate();
nContextDump(0);
}
/**
* Wait for any commands in the fifo between the java bindings and native to
* be processed.
*
*/
public void finish() {
nContextFinish();
}
/**
* Destroy this renderscript context. Once this function is called its no
* longer legal to use this or any objects created by this context.
*
*/
public void destroy() {
validate();
nContextDeinitToClient(mContext);
mMessageThread.mRun = false;
try {
mMessageThread.join();
} catch(InterruptedException e) {
}
nContextDestroy();
mContext = 0;
nDeviceDestroy(mDev);
mDev = 0;
}
boolean isAlive() {
return mContext != 0;
}
int safeID(BaseObj o) {
if(o != null) {
return o.getID();
}
return 0;
}
}
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