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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACETEXTURE_H
#define ANDROID_GUI_SURFACETEXTURE_H
namespace android {
struct SurfaceTexture {
struct FrameAvailableListener : public virtual RefBase {};
SurfaceTexture(GLuint, bool allowSynchronousMode = true) {}
void updateTexImage() {}
void decStrong(android::sp<android::SurfaceTexture>* const) {}
void incStrong(android::sp<android::SurfaceTexture>* const) {}
void getTransformMatrix(float mtx[16]) {}
void setFrameAvailableListener(const sp<FrameAvailableListener>&) {}
void setSynchronousMode(bool) {}
GLenum getCurrentTextureTarget() const { return 0; }
void setBufferCount(int bufferCount) {}
};
static sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz)
{
sp<SurfaceTexture> s;
return s;
}
}
#endif
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