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/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H
#define ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H
#include "OpenGLRenderer.h"
namespace android {
namespace uirenderer {
///////////////////////////////////////////////////////////////////////////////
// Renderer
///////////////////////////////////////////////////////////////////////////////
class OpenGLDebugRenderer: public OpenGLRenderer {
public:
OpenGLDebugRenderer(): mPrimitivesCount(0) {
}
~OpenGLDebugRenderer() {
}
void prepare(bool opaque);
void finish();
int saveLayer(float left, float top, float right, float bottom,
SkPaint* p, int flags);
bool drawDisplayList(DisplayList* displayList, uint32_t level = 0);
void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
float srcRight, float srcBottom, float dstLeft, float dstTop,
float dstRight, float dstBottom, SkPaint* paint);
void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
float left, float top, float right, float bottom, SkPaint* paint);
void drawColor(int color, SkXfermode::Mode mode);
void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
void drawPath(SkPath* path, SkPaint* paint);
void drawLines(float* points, int count, SkPaint* paint);
void drawText(const char* text, int bytesCount, int count, float x, float y,
SkPaint* paint);
protected:
void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
private:
uint32_t mPrimitivesCount;
}; // class OpenGLDebugRenderer
}; // namespace uirenderer
}; // namespace android
#endif // ANDROID_HWUI_OPENGL_DEBUG_RENDERER_H
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