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LOCAL_PATH:=$(call my-dir)
# Build rsg-generator ====================
include $(CLEAR_VARS)
LOCAL_MODULE := rsg-generator
# These symbols are normally defined by BUILD_XXX, but we need to define them
# here so that local-intermediates-dir works.
LOCAL_IS_HOST_MODULE := true
LOCAL_MODULE_CLASS := EXECUTABLES
intermediates := $(local-intermediates-dir)
LOCAL_SRC_FILES:= \
spec.l \
rsg_generator.c
include $(BUILD_HOST_EXECUTABLE)
# TODO: This should go into build/core/config.mk
RSG_GENERATOR:=$(LOCAL_BUILT_MODULE)
# include $(CLEAR_VARS)
# input_data_file := $(LOCAL_PATH)/rslib.bc
# slangdata_output_var_name := rs_runtime_lib_bc
# LOCAL_MODULE := librslib_rt
# LOCAL_MODULE_CLASS := STATIC_LIBRARIES
# LOCAL_MODULE_TAGS := optional
# include frameworks/compile/slang/SlangData.mk
# include $(BUILD_STATIC_LIBRARY)
# Build render script lib ====================
include $(CLEAR_VARS)
LOCAL_MODULE := libRS
LOCAL_MODULE_CLASS := SHARED_LIBRARIES
intermediates:= $(local-intermediates-dir)
# Generate custom headers
GEN := $(addprefix $(intermediates)/, \
rsgApiStructs.h \
rsgApiFuncDecl.h \
)
$(GEN) : PRIVATE_PATH := $(LOCAL_PATH)
$(GEN) : PRIVATE_CUSTOM_TOOL = $(RSG_GENERATOR) $< $@ <$(PRIVATE_PATH)/rs.spec
$(GEN) : $(RSG_GENERATOR) $(LOCAL_PATH)/rs.spec
$(GEN): $(intermediates)/%.h : $(LOCAL_PATH)/%.h.rsg
$(transform-generated-source)
# used in jni/Android.mk
rs_generated_source += $(GEN)
LOCAL_GENERATED_SOURCES += $(GEN)
# Generate custom source files
GEN := $(addprefix $(intermediates)/, \
rsgApi.cpp \
rsgApiReplay.cpp \
)
$(GEN) : PRIVATE_PATH := $(LOCAL_PATH)
$(GEN) : PRIVATE_CUSTOM_TOOL = $(RSG_GENERATOR) $< $@ <$(PRIVATE_PATH)/rs.spec
$(GEN) : $(RSG_GENERATOR) $(LOCAL_PATH)/rs.spec
$(GEN): $(intermediates)/%.cpp : $(LOCAL_PATH)/%.cpp.rsg
$(transform-generated-source)
# used in jni/Android.mk
rs_generated_source += $(GEN)
LOCAL_GENERATED_SOURCES += $(GEN)
# libRS needs libacc, which isn't 64-bit clean, and so can't be built
# for the simulator on gHardy, and therefore libRS needs to be excluded
# from the simulator as well.
ifneq ($(TARGET_SIMULATOR),true)
LOCAL_SRC_FILES:= \
rsAdapter.cpp \
rsAllocation.cpp \
rsAnimation.cpp \
rsComponent.cpp \
rsContext.cpp \
rsDevice.cpp \
rsElement.cpp \
rsFBOCache.cpp \
rsFifoSocket.cpp \
rsFileA3D.cpp \
rsFont.cpp \
rsLocklessFifo.cpp \
rsObjectBase.cpp \
rsMatrix2x2.cpp \
rsMatrix3x3.cpp \
rsMatrix4x4.cpp \
rsMesh.cpp \
rsMutex.cpp \
rsProgram.cpp \
rsProgramFragment.cpp \
rsProgramStore.cpp \
rsProgramRaster.cpp \
rsProgramVertex.cpp \
rsSampler.cpp \
rsScript.cpp \
rsScriptC.cpp \
rsScriptC_Lib.cpp \
rsScriptC_LibGL.cpp \
rsSignal.cpp \
rsStream.cpp \
rsThreadIO.cpp \
rsType.cpp \
driver/rsdAllocation.cpp \
driver/rsdBcc.cpp \
driver/rsdCore.cpp \
driver/rsdFrameBuffer.cpp \
driver/rsdGL.cpp \
driver/rsdMesh.cpp \
driver/rsdMeshObj.cpp \
driver/rsdProgram.cpp \
driver/rsdProgramRaster.cpp \
driver/rsdProgramStore.cpp \
driver/rsdRuntimeMath.cpp \
driver/rsdRuntimeStubs.cpp \
driver/rsdSampler.cpp \
driver/rsdShader.cpp \
driver/rsdShaderCache.cpp \
driver/rsdVertexArray.cpp
LOCAL_SHARED_LIBRARIES += libz libcutils libutils libEGL libGLESv1_CM libGLESv2 libui libbcc
LOCAL_STATIC_LIBRARIES := libdex libft2
LOCAL_C_INCLUDES += external/freetype/include external/zlib dalvik
LOCAL_C_INCLUDES += frameworks/compile/libbcc/include
LOCAL_CFLAGS += -Werror -Wall -Wno-unused-parameter -Wno-unused-variable
LOCAL_LDLIBS := -lpthread -ldl
LOCAL_MODULE:= libRS
LOCAL_MODULE_TAGS := optional
include $(BUILD_SHARED_LIBRARY)
# Now build a host version for serialization
include $(CLEAR_VARS)
LOCAL_CFLAGS += -Werror -Wall -Wno-unused-parameter -Wno-unused-variable
LOCAL_CFLAGS += -DANDROID_RS_SERIALIZE
LOCAL_SRC_FILES:= \
rsAllocation.cpp \
rsComponent.cpp \
rsElement.cpp \
rsFileA3D.cpp \
rsObjectBase.cpp \
rsMesh.cpp \
rsStream.cpp \
rsType.cpp
LOCAL_STATIC_LIBRARIES := libcutils libutils
LOCAL_LDLIBS := -lpthread
LOCAL_MODULE:= libRSserialize
LOCAL_MODULE_TAGS := optional
include $(BUILD_HOST_STATIC_LIBRARY)
endif #simulator
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