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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsdCore.h"
#include "rsdBcc.h"
#include "rsdRuntime.h"
#include "rsdAllocation.h"
#include "rsAllocation.h"
#include <GLES/gl.h>
#include <GLES2/gl2.h>
#include <GLES/glext.h>
using namespace android;
using namespace android::renderscript;
const static GLenum gFaceOrder[] = {
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
};
static void Update2DTexture(const Allocation *alloc, const void *ptr, uint32_t xoff, uint32_t yoff,
uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
const GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
const GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
rsAssert(drv->textureID);
glBindTexture(drv->glTarget, drv->textureID);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GLenum t = GL_TEXTURE_2D;
if (alloc->mHal.state.hasFaces) {
t = gFaceOrder[face];
}
glTexSubImage2D(t, lod, xoff, yoff, w, h, format, type, ptr);
}
static void Upload2DTexture(const Context *rsc, const Allocation *alloc, bool isFirstUpload) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
glBindTexture(drv->glTarget, drv->textureID);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
uint32_t faceCount = 1;
if (alloc->mHal.state.hasFaces) {
faceCount = 6;
}
rsdGLCheckError(rsc, "Upload2DTexture 1 ");
for (uint32_t face = 0; face < faceCount; face ++) {
for (uint32_t lod = 0; lod < alloc->mHal.state.type->getLODCount(); lod++) {
const uint8_t *p = (const uint8_t *)drv->mallocPtr;
p += alloc->mHal.state.type->getLODFaceOffset(lod, (RsAllocationCubemapFace)face, 0, 0);
GLenum t = GL_TEXTURE_2D;
if (alloc->mHal.state.hasFaces) {
t = gFaceOrder[face];
}
if (isFirstUpload) {
glTexImage2D(t, lod, format,
alloc->mHal.state.type->getLODDimX(lod),
alloc->mHal.state.type->getLODDimY(lod),
0, format, type, p);
} else {
glTexSubImage2D(t, lod, 0, 0,
alloc->mHal.state.type->getLODDimX(lod),
alloc->mHal.state.type->getLODDimY(lod),
format, type, p);
}
}
}
if (alloc->mHal.state.mipmapControl == RS_ALLOCATION_MIPMAP_ON_SYNC_TO_TEXTURE) {
glGenerateMipmap(drv->glTarget);
}
rsdGLCheckError(rsc, "Upload2DTexture");
}
static void UploadToTexture(const Context *rsc, const Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
GLenum type = alloc->mHal.state.type->getElement()->getComponent().getGLType();
GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
if (!type || !format) {
return;
}
if (!alloc->getPtr()) {
return;
}
bool isFirstUpload = false;
if (!drv->textureID) {
glGenTextures(1, &drv->textureID);
isFirstUpload = true;
}
Upload2DTexture(rsc, alloc, isFirstUpload);
if (!(alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT)) {
if (drv->mallocPtr) {
free(drv->mallocPtr);
drv->mallocPtr = NULL;
}
}
rsdGLCheckError(rsc, "UploadToTexture");
}
static void AllocateRenderTarget(const Context *rsc, const Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
GLenum format = alloc->mHal.state.type->getElement()->getComponent().getGLFormat();
if (!format) {
return;
}
if (!drv->renderTargetID) {
glGenRenderbuffers(1, &drv->renderTargetID);
if (!drv->renderTargetID) {
// This should generally not happen
LOGE("allocateRenderTarget failed to gen mRenderTargetID");
rsc->dumpDebug();
return;
}
glBindRenderbuffer(GL_RENDERBUFFER, drv->renderTargetID);
glRenderbufferStorage(GL_RENDERBUFFER, format,
alloc->mHal.state.dimensionX, alloc->mHal.state.dimensionY);
}
rsdGLCheckError(rsc, "AllocateRenderTarget");
}
static void UploadToBufferObject(const Context *rsc, const Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
rsAssert(!alloc->mHal.state.type->getDimY());
rsAssert(!alloc->mHal.state.type->getDimZ());
//alloc->mHal.state.usageFlags |= RS_ALLOCATION_USAGE_GRAPHICS_VERTEX;
if (!drv->bufferID) {
glGenBuffers(1, &drv->bufferID);
}
if (!drv->bufferID) {
LOGE("Upload to buffer object failed");
drv->uploadDeferred = true;
return;
}
glBindBuffer(drv->glTarget, drv->bufferID);
glBufferData(drv->glTarget, alloc->mHal.state.type->getSizeBytes(),
drv->mallocPtr, GL_DYNAMIC_DRAW);
glBindBuffer(drv->glTarget, 0);
rsdGLCheckError(rsc, "UploadToBufferObject");
}
bool rsdAllocationInit(const Context *rsc, Allocation *alloc, bool forceZero) {
DrvAllocation *drv = (DrvAllocation *)calloc(1, sizeof(DrvAllocation));
if (!drv) {
return false;
}
void * ptr = malloc(alloc->mHal.state.type->getSizeBytes());
if (!ptr) {
free(drv);
return false;
}
drv->glTarget = GL_NONE;
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
if (alloc->mHal.state.hasFaces) {
drv->glTarget = GL_TEXTURE_CUBE_MAP;
} else {
drv->glTarget = GL_TEXTURE_2D;
}
} else {
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
drv->glTarget = GL_ARRAY_BUFFER;
}
}
alloc->mHal.drvState.mallocPtr = ptr;
drv->mallocPtr = (uint8_t *)ptr;
alloc->mHal.drv = drv;
if (forceZero) {
memset(ptr, 0, alloc->mHal.state.type->getSizeBytes());
}
if (alloc->mHal.state.usageFlags & ~RS_ALLOCATION_USAGE_SCRIPT) {
drv->uploadDeferred = true;
}
return true;
}
void rsdAllocationDestroy(const Context *rsc, Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
if (drv->bufferID) {
// Causes a SW crash....
//LOGV(" mBufferID %i", mBufferID);
//glDeleteBuffers(1, &mBufferID);
//mBufferID = 0;
}
if (drv->textureID) {
glDeleteTextures(1, &drv->textureID);
drv->textureID = 0;
}
if (drv->renderTargetID) {
glDeleteRenderbuffers(1, &drv->renderTargetID);
drv->renderTargetID = 0;
}
if (drv->mallocPtr) {
free(drv->mallocPtr);
drv->mallocPtr = NULL;
}
free(drv);
alloc->mHal.drv = NULL;
}
void rsdAllocationResize(const Context *rsc, const Allocation *alloc,
const Type *newType, bool zeroNew) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
drv->mallocPtr = (uint8_t *)realloc(drv->mallocPtr, newType->getSizeBytes());
// fixme
((Allocation *)alloc)->mHal.drvState.mallocPtr = drv->mallocPtr;
const uint32_t oldDimX = alloc->mHal.state.dimensionX;
const uint32_t dimX = newType->getDimX();
if (dimX > oldDimX) {
const Element *e = alloc->mHal.state.type->getElement();
uint32_t stride = e->getSizeBytes();
memset(((uint8_t *)drv->mallocPtr) + stride * oldDimX, 0, stride * (dimX - oldDimX));
}
}
void rsdAllocationSyncAll(const Context *rsc, const Allocation *alloc,
RsAllocationUsageType src) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
if (!drv->uploadDeferred) {
return;
}
rsAssert(src == RS_ALLOCATION_USAGE_SCRIPT);
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) {
UploadToTexture(rsc, alloc);
} else {
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) {
AllocateRenderTarget(rsc, alloc);
}
}
if (alloc->mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) {
UploadToBufferObject(rsc, alloc);
}
drv->uploadDeferred = false;
}
void rsdAllocationMarkDirty(const Context *rsc, const Allocation *alloc) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
drv->uploadDeferred = true;
}
void rsdAllocationData1D(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t lod, uint32_t count,
const void *data, uint32_t sizeBytes) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
const uint32_t eSize = alloc->mHal.state.type->getElementSizeBytes();
uint8_t * ptr = drv->mallocPtr;
ptr += eSize * xoff;
uint32_t size = count * eSize;
if (alloc->mHal.state.hasReferences) {
alloc->incRefs(data, count);
alloc->decRefs(ptr, count);
}
memcpy(ptr, data, size);
drv->uploadDeferred = true;
}
void rsdAllocationData2D(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h, const void *data, uint32_t sizeBytes) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
uint32_t eSize = alloc->mHal.state.elementSizeBytes;
uint32_t lineSize = eSize * w;
uint32_t destW = alloc->mHal.state.dimensionX;
if (drv->mallocPtr) {
const uint8_t *src = static_cast<const uint8_t *>(data);
uint8_t *dst = drv->mallocPtr;
dst += alloc->mHal.state.type->getLODFaceOffset(lod, face, xoff, yoff);
for (uint32_t line=yoff; line < (yoff+h); line++) {
if (alloc->mHal.state.hasReferences) {
alloc->incRefs(src, w);
alloc->decRefs(dst, w);
}
memcpy(dst, src, lineSize);
src += lineSize;
dst += destW * eSize;
}
drv->uploadDeferred = true;
} else {
Update2DTexture(alloc, data, xoff, yoff, lod, face, w, h);
}
}
void rsdAllocationData3D(const Context *rsc, const Allocation *alloc,
uint32_t xoff, uint32_t yoff, uint32_t zoff,
uint32_t lod, RsAllocationCubemapFace face,
uint32_t w, uint32_t h, uint32_t d, const void *data, uint32_t sizeBytes) {
}
void rsdAllocationElementData1D(const Context *rsc, const Allocation *alloc,
uint32_t x,
const void *data, uint32_t cIdx, uint32_t sizeBytes) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
uint32_t eSize = alloc->mHal.state.elementSizeBytes;
uint8_t * ptr = drv->mallocPtr;
ptr += eSize * x;
const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
if (alloc->mHal.state.hasReferences) {
e->incRefs(data);
e->decRefs(ptr);
}
memcpy(ptr, data, sizeBytes);
drv->uploadDeferred = true;
}
void rsdAllocationElementData2D(const Context *rsc, const Allocation *alloc,
uint32_t x, uint32_t y,
const void *data, uint32_t cIdx, uint32_t sizeBytes) {
DrvAllocation *drv = (DrvAllocation *)alloc->mHal.drv;
uint32_t eSize = alloc->mHal.state.elementSizeBytes;
uint8_t * ptr = drv->mallocPtr;
ptr += eSize * (x + y * alloc->mHal.state.dimensionX);
const Element * e = alloc->mHal.state.type->getElement()->getField(cIdx);
ptr += alloc->mHal.state.type->getElement()->getFieldOffsetBytes(cIdx);
if (alloc->mHal.state.hasReferences) {
e->incRefs(data);
e->decRefs(ptr);
}
memcpy(ptr, data, sizeBytes);
drv->uploadDeferred = true;
}
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