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#pragma version(1)
#pragma stateVertex(PV)
#pragma stateFragment(PF)
#pragma stateFragmentStore(PFSBackground)
int main(void* con, int ft, int launchID)
{
int x;
renderTriangleMesh(con, NAMED_MeshCard);
renderTriangleMesh(con, NAMED_MeshTab);
return 1;
}
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