blob: a7f473c4f3a496d265d8c2dd5493d835d5c34c89 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
|
ContextFinish {
handcodeApi
}
ContextBindRootScript {
param RsScript sampler
}
ContextBindProgramStore {
param RsProgramStore pgm
}
ContextBindProgramFragment {
param RsProgramFragment pgm
}
ContextBindProgramVertex {
param RsProgramVertex pgm
}
ContextBindProgramRaster {
param RsProgramRaster pgm
}
ContextBindFont {
param RsFont pgm
}
ContextPause {
}
ContextResume {
}
ContextSetSurface {
param uint32_t width
param uint32_t height
param ANativeWindow *sur
}
ContextDump {
param int32_t bits
}
ContextSetPriority {
param int32_t priority
}
ContextDestroyWorker {
}
AssignName {
param void *obj
param const char *name
param size_t len
}
ObjDestroy {
param RsAsyncVoidPtr objPtr
}
ElementCreate {
param RsDataType mType
param RsDataKind mKind
param bool mNormalized
param uint32_t mVectorSize
ret RsElement
}
ElementCreate2 {
param size_t count
param const RsElement * elements
param const char ** names
param const size_t * nameLengths
param const uint32_t * arraySize
ret RsElement
}
AllocationCopyToBitmap {
param RsAllocation alloc
param void * data
param size_t dataLen
}
Allocation1DData {
param RsAllocation va
param uint32_t xoff
param uint32_t lod
param uint32_t count
param const void *data
param uint32_t bytes
handcodeApi
togglePlay
}
Allocation1DElementData {
param RsAllocation va
param uint32_t x
param uint32_t lod
param const void *data
param uint32_t comp_offset
param uint32_t bytes
handcodeApi
togglePlay
}
Allocation2DData {
param RsAllocation va
param uint32_t xoff
param uint32_t yoff
param uint32_t lod
param RsAllocationCubemapFace face
param uint32_t w
param uint32_t h
param const void *data
param uint32_t bytes
}
Allocation2DElementData {
param RsAllocation va
param uint32_t x
param uint32_t y
param uint32_t lod
param RsAllocationCubemapFace face
param const void *data
param uint32_t element_offset
param uint32_t bytes
}
AllocationGenerateMipmaps {
param RsAllocation va
}
AllocationRead {
param RsAllocation va
param void * data
}
AllocationSyncAll {
param RsAllocation va
param RsAllocationUsageType src
}
AllocationResize1D {
param RsAllocation va
param uint32_t dimX
}
AllocationResize2D {
param RsAllocation va
param uint32_t dimX
param uint32_t dimY
}
SamplerBegin {
}
SamplerSet {
param RsSamplerParam p
param RsSamplerValue value
}
SamplerSet2 {
param RsSamplerParam p
param float value
}
SamplerCreate {
ret RsSampler
}
ScriptBindAllocation {
param RsScript vtm
param RsAllocation va
param uint32_t slot
}
ScriptSetTimeZone {
param RsScript s
param const char * timeZone
param uint32_t length
}
ScriptInvoke {
param RsScript s
param uint32_t slot
}
ScriptInvokeV {
param RsScript s
param uint32_t slot
param const void * data
param uint32_t dataLen
handcodeApi
togglePlay
}
ScriptSetVarI {
param RsScript s
param uint32_t slot
param int value
}
ScriptSetVarObj {
param RsScript s
param uint32_t slot
param RsObjectBase value
}
ScriptSetVarJ {
param RsScript s
param uint32_t slot
param int64_t value
}
ScriptSetVarF {
param RsScript s
param uint32_t slot
param float value
}
ScriptSetVarD {
param RsScript s
param uint32_t slot
param double value
}
ScriptSetVarV {
param RsScript s
param uint32_t slot
param const void * data
param uint32_t dataLen
handcodeApi
togglePlay
}
ScriptCCreate {
param const char * resName
param const char * cacheDir
param const char * text
param uint32_t length
ret RsScript
}
ProgramStoreCreate {
param bool colorMaskR
param bool colorMaskG
param bool colorMaskB
param bool colorMaskA
param bool depthMask
param bool ditherEnable
param RsBlendSrcFunc srcFunc
param RsBlendDstFunc destFunc
param RsDepthFunc depthFunc
ret RsProgramStore
}
ProgramRasterCreate {
param bool pointSmooth
param bool lineSmooth
param bool pointSprite
param float lineWidth
param RsCullMode cull
ret RsProgramRaster
}
ProgramBindConstants {
param RsProgram vp
param uint32_t slot
param RsAllocation constants
}
ProgramBindTexture {
param RsProgramFragment pf
param uint32_t slot
param RsAllocation a
}
ProgramBindSampler {
param RsProgramFragment pf
param uint32_t slot
param RsSampler s
}
ProgramFragmentCreate {
param const char * shaderText
param uint32_t shaderLength
param const uint32_t * params
param uint32_t paramLength
ret RsProgramFragment
}
ProgramVertexCreate {
param const char * shaderText
param uint32_t shaderLength
param const uint32_t * params
param uint32_t paramLength
ret RsProgramVertex
}
FontCreateFromFile {
param const char *name
param float fontSize
param uint32_t dpi
ret RsFont
}
FontCreateFromMemory {
param const char *name
param float fontSize
param uint32_t dpi
param const void *data
param uint32_t dataLen
ret RsFont
}
MeshCreate {
ret RsMesh
param uint32_t vtxCount
param uint32_t idxCount
}
MeshBindIndex {
param RsMesh mesh
param RsAllocation idx
param uint32_t primType
param uint32_t slot
}
MeshBindVertex {
param RsMesh mesh
param RsAllocation vtx
param uint32_t slot
}
MeshInitVertexAttribs {
param RsMesh mesh
}
AnimationCreate {
param const float *inValues
param const float *outValues
param uint32_t valueCount
param RsAnimationInterpolation interp
param RsAnimationEdge pre
param RsAnimationEdge post
ret RsAnimation
}
|