summaryrefslogtreecommitdiffstats
path: root/libs/rs/rsContext.h
blob: e269d4ec79a957d0ae3e3b44c7b367e41771c3e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
/*
 * Copyright (C) 2009 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef ANDROID_RS_CONTEXT_H
#define ANDROID_RS_CONTEXT_H

#include "rsUtils.h"
#include "rsMutex.h"

#include "rsThreadIO.h"
#include "rsType.h"
#include "rsMatrix.h"
#include "rsAllocation.h"
#include "rsMesh.h"
#include "rsDevice.h"
#include "rsScriptC.h"
#include "rsAllocation.h"
#include "rsAdapter.h"
#include "rsSampler.h"
#include "rsFont.h"
#include "rsProgramFragment.h"
#include "rsProgramStore.h"
#include "rsProgramRaster.h"
#include "rsProgramVertex.h"
#include "rsShaderCache.h"
#include "rsVertexArray.h"

#include "rsgApiStructs.h"
#include "rsLocklessFifo.h"

#include <ui/egl/android_natives.h>

// ---------------------------------------------------------------------------
namespace android {

namespace renderscript {

#if 0
#define CHECK_OBJ(o) { \
    GET_TLS(); \
    if(!ObjectBase::isValid(rsc, (const ObjectBase *)o)) {  \
        LOGE("Bad object %p at %s, %i", o, __FILE__, __LINE__);  \
    } \
}
#define CHECK_OBJ_OR_NULL(o) { \
    GET_TLS(); \
    if(o && !ObjectBase::isValid(rsc, (const ObjectBase *)o)) {  \
        LOGE("Bad object %p at %s, %i", o, __FILE__, __LINE__);  \
    } \
}
#else
#define CHECK_OBJ(o)
#define CHECK_OBJ_OR_NULL(o)
#endif

class Context
{
public:
    Context(Device *, const RsSurfaceConfig *sc);
    ~Context();

    static pthread_key_t gThreadTLSKey;
    static uint32_t gThreadTLSKeyCount;
    static uint32_t gGLContextCount;
    static pthread_mutex_t gInitMutex;

    struct ScriptTLSStruct {
        Context * mContext;
        Script * mScript;
    };
    ScriptTLSStruct *mTlsStruct;
    RsSurfaceConfig mUserSurfaceConfig;

    typedef void (*WorkerCallback_t)(void *usr, uint32_t idx);

    //StructuredAllocationContext mStateAllocation;
    ElementState mStateElement;
    TypeState mStateType;
    SamplerState mStateSampler;
    ProgramFragmentState mStateFragment;
    ProgramStoreState mStateFragmentStore;
    ProgramRasterState mStateRaster;
    ProgramVertexState mStateVertex;
    VertexArrayState mStateVertexArray;
    FontState mStateFont;

    ScriptCState mScriptC;
    ShaderCache mShaderCache;

    void swapBuffers();
    void setRootScript(Script *);
    void setRaster(ProgramRaster *);
    void setVertex(ProgramVertex *);
    void setFragment(ProgramFragment *);
    void setFragmentStore(ProgramStore *);
    void setFont(Font *);

    void updateSurface(void *sur);

    const ProgramFragment * getFragment() {return mFragment.get();}
    const ProgramStore * getFragmentStore() {return mFragmentStore.get();}
    const ProgramRaster * getRaster() {return mRaster.get();}
    const ProgramVertex * getVertex() {return mVertex.get();}
    Font * getFont() {return mFont.get();}

    bool setupCheck();
    void setupProgramStore();
    bool checkDriver() const {return mEGL.mSurface != 0;}

    void pause();
    void resume();
    void setSurface(uint32_t w, uint32_t h, ANativeWindow *sur);
    void setPriority(int32_t p);

    void assignName(ObjectBase *obj, const char *name, uint32_t len);
    void removeName(ObjectBase *obj);

    uint32_t getMessageToClient(void *data, size_t *receiveLen, size_t bufferLen, bool wait);
    bool sendMessageToClient(void *data, uint32_t cmdID, size_t len, bool waitForSpace);
    uint32_t runScript(Script *s);

    void initToClient();
    void deinitToClient();

    ProgramFragment * getDefaultProgramFragment() const {
        return mStateFragment.mDefault.get();
    }
    ProgramVertex * getDefaultProgramVertex() const {
        return mStateVertex.mDefault.get();
    }
    ProgramStore * getDefaultProgramStore() const {
        return mStateFragmentStore.mDefault.get();
    }
    ProgramRaster * getDefaultProgramRaster() const {
        return mStateRaster.mDefault.get();
    }
    Font* getDefaultFont() const {
        return mStateFont.mDefault.get();
    }

    uint32_t getWidth() const {return mWidth;}
    uint32_t getHeight() const {return mHeight;}


    ThreadIO mIO;

    // Timers
    enum Timers {
        RS_TIMER_IDLE,
        RS_TIMER_INTERNAL,
        RS_TIMER_SCRIPT,
        RS_TIMER_CLEAR_SWAP,
        _RS_TIMER_TOTAL
    };
    uint64_t getTime() const;
    void timerInit();
    void timerReset();
    void timerSet(Timers);
    void timerPrint();
    void timerFrame();

    struct {
        bool mLogTimes;
        bool mLogScripts;
        bool mLogObjects;
        bool mLogShaders;
        bool mLogShadersAttr;
        bool mLogShadersUniforms;
        bool mLogVisual;
    } props;

    void dumpDebug() const;
    void checkError(const char *) const;
    const char * getError(RsError *);
    void setError(RsError e, const char *msg = NULL);

    mutable const ObjectBase * mObjHead;

    bool ext_OES_texture_npot() const {return mGL.OES_texture_npot;}
    bool ext_GL_NV_texture_npot_2D_mipmap() const {return mGL.GL_NV_texture_npot_2D_mipmap;}
    float ext_texture_max_aniso() const {return mGL.EXT_texture_max_aniso; }
    uint32_t getMaxFragmentTextures() const {return mGL.mMaxFragmentTextureImageUnits;}
    uint32_t getMaxFragmentUniformVectors() const {return mGL.mMaxFragmentUniformVectors;}
    uint32_t getMaxVertexUniformVectors() const {return mGL.mMaxVertexUniformVectors;}

    void launchThreads(WorkerCallback_t cbk, void *data);
    uint32_t getWorkerPoolSize() const {return (uint32_t)mWorkers.mCount;}

protected:
    Device *mDev;

    struct {
        EGLint mNumConfigs;
        EGLint mMajorVersion;
        EGLint mMinorVersion;
        EGLConfig mConfig;
        EGLContext mContext;
        EGLSurface mSurface;
        EGLSurface mSurfaceDefault;
        EGLDisplay mDisplay;
    } mEGL;

    struct {
        const uint8_t * mVendor;
        const uint8_t * mRenderer;
        const uint8_t * mVersion;
        const uint8_t * mExtensions;

        uint32_t mMajorVersion;
        uint32_t mMinorVersion;

        int32_t mMaxVaryingVectors;
        int32_t mMaxTextureImageUnits;

        int32_t mMaxFragmentTextureImageUnits;
        int32_t mMaxFragmentUniformVectors;

        int32_t mMaxVertexAttribs;
        int32_t mMaxVertexUniformVectors;
        int32_t mMaxVertexTextureUnits;

        bool OES_texture_npot;
        bool GL_NV_texture_npot_2D_mipmap;
        float EXT_texture_max_aniso;
    } mGL;

    uint32_t mWidth;
    uint32_t mHeight;
    int32_t mThreadPriority;
    bool mIsGraphicsContext;

    bool mRunning;
    bool mExit;
    bool mPaused;
    RsError mError;
    const char *mErrorMsg;

    pthread_t mThreadId;
    pid_t mNativeThreadId;

    struct Workers {
        volatile int mRunningCount;
        volatile int mLaunchCount;
        uint32_t mCount;
        pthread_t *mThreadId;
        pid_t *mNativeThreadId;
        Signal mCompleteSignal;

        Signal *mLaunchSignals;
        WorkerCallback_t mLaunchCallback;
        void *mLaunchData;
    };
    Workers mWorkers;

    ObjectBaseRef<Script> mRootScript;
    ObjectBaseRef<ProgramFragment> mFragment;
    ObjectBaseRef<ProgramVertex> mVertex;
    ObjectBaseRef<ProgramStore> mFragmentStore;
    ObjectBaseRef<ProgramRaster> mRaster;
    ObjectBaseRef<Font> mFont;

    void displayDebugStats();

private:
    Context();

    void initEGL();
    void initGLThread();
    void deinitEGL();

    uint32_t runRootScript();

    static void * threadProc(void *);
    static void * helperThreadProc(void *);

    ANativeWindow *mWndSurface;

    Vector<ObjectBase *> mNames;

    uint64_t mTimers[_RS_TIMER_TOTAL];
    Timers mTimerActive;
    uint64_t mTimeLast;
    uint64_t mTimeFrame;
    uint64_t mTimeLastFrame;
    uint32_t mTimeMSLastFrame;
    uint32_t mTimeMSLastScript;
    uint32_t mTimeMSLastSwap;
    uint32_t mAverageFPSFrameCount;
    uint64_t mAverageFPSStartTime;
    uint32_t mAverageFPS;
};

}
}
#endif