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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_SCRIPT_C_H
#define ANDROID_RS_SCRIPT_C_H
#include "rsScript.h"
#include "RenderScriptEnv.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ScriptC : public Script {
public:
typedef int (*RunScript_t)();
typedef void (*VoidFunc_t)();
ScriptC(Context *);
virtual ~ScriptC();
const Allocation *ptrToAllocation(const void *) const;
virtual void Invoke(Context *rsc, uint32_t slot, const void *data, size_t len);
virtual uint32_t run(Context *);
virtual void runForEach(Context *rsc,
const Allocation * ain,
Allocation * aout,
const void * usr,
size_t usrBytes,
const RsScriptCall *sc = NULL);
virtual void serialize(OStream *stream) const { }
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_SCRIPT_C; }
static Type *createFromStream(Context *rsc, IStream *stream) { return NULL; }
bool runCompiler(Context *rsc, const char *resName, const char *cacheDir,
const uint8_t *bitcode, size_t bitcodeLen);
//protected:
void setupScript(Context *);
void setupGLState(Context *);
Script * setTLS(Script *);
};
class ScriptCState {
public:
ScriptCState();
~ScriptCState();
char * mScriptText;
size_t mScriptLen;
struct SymbolTable_t {
const char * mName;
void * mPtr;
bool threadable;
};
static const SymbolTable_t * lookupSymbol(const char *);
static const SymbolTable_t * lookupSymbolCL(const char *);
static const SymbolTable_t * lookupSymbolGL(const char *);
};
}
}
#endif
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