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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_TRIANGLE_MESH_H
#define ANDROID_RS_TRIANGLE_MESH_H
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <utils/Vector.h>
#include "RenderScript.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
// An element is a group of Components that occupies one cell in a structure.
class TriangleMesh : public ObjectBase
{
public:
TriangleMesh();
~TriangleMesh();
const Element * mVertexElement;
const Element * mIndexElement;
void * mVertexData;
void * mIndexData;
size_t mVertexDataSize;
size_t mIndexDataSize;
uint32_t mTriangleCount;
size_t mOffsetCoord;
size_t mOffsetTex;
size_t mOffsetNorm;
size_t mSizeCoord;
size_t mSizeTex;
size_t mSizeNorm;
// GL buffer info
GLuint mBufferObjects[2];
void analyzeElement();
protected:
};
class TriangleMeshContext
{
public:
TriangleMeshContext();
~TriangleMeshContext();
const Element * mVertexElement;
const Element * mIndexElement;
size_t mVertexSizeBits;
size_t mIndexSizeBits;
Vector<uint8_t> mVertexData;
Vector<uint16_t> mIndexData;
uint32_t mTriangleCount;
void clear();
};
}
}
#endif //ANDROID_RS_TRIANGLE_MESH_H
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