summaryrefslogtreecommitdiffstats
path: root/libs/surfaceflinger/Layer.cpp
blob: ecb6b326476c1d1f702759dbf9d6ea773a235818 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>

#include <cutils/properties.h>
#include <cutils/native_handle.h>

#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>

#include <ui/PixelFormat.h>
#include <ui/Surface.h>

#include "Buffer.h"
#include "clz.h"
#include "Layer.h"
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"


#define DEBUG_RESIZE    0


namespace android {

// ---------------------------------------------------------------------------

const uint32_t Layer::typeInfo = LayerBaseClient::typeInfo | 4;
const char* const Layer::typeID = "Layer";

// ---------------------------------------------------------------------------

Layer::Layer(SurfaceFlinger* flinger, DisplayID display, 
        const sp<Client>& c, int32_t i)
    :   LayerBaseClient(flinger, display, c, i), lcblk(NULL),
        mSecure(false),
        mNeedsBlending(true)
{
    // no OpenGL operation is possible here, since we might not be
    // in the OpenGL thread.
    lcblk = new SharedBufferServer(c->ctrlblk, i, NUM_BUFFERS);
    mFrontBufferIndex = lcblk->getFrontBuffer();
}

Layer::~Layer()
{
    destroy();
    // the actual buffers will be destroyed here
    delete lcblk;

}

void Layer::destroy()
{
    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
        if (mTextures[i].name != -1U) {
            glDeleteTextures(1, &mTextures[i].name);
            mTextures[i].name = -1U;
        }
        if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
            EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
            eglDestroyImageKHR(dpy, mTextures[i].image);
            mTextures[i].image = EGL_NO_IMAGE_KHR;
        }
        mBuffers[i].clear();
    }
    mSurface.clear();
}

sp<LayerBaseClient::Surface> Layer::createSurface() const
{
    return mSurface;
}

status_t Layer::ditch()
{
    // the layer is not on screen anymore. free as much resources as possible
    destroy();
    return NO_ERROR;
}

status_t Layer::setBuffers( uint32_t w, uint32_t h,
                            PixelFormat format, uint32_t flags)
{
    PixelFormatInfo info;
    status_t err = getPixelFormatInfo(format, &info);
    if (err) return err;

    uint32_t bufferFlags = 0;
    if (flags & ISurfaceComposer::eSecure)
        bufferFlags |= Buffer::SECURE;

    mFormat = format;
    mWidth = w;
    mHeight = h;
    mSecure = (bufferFlags & Buffer::SECURE) ? true : false;
    mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
    mBufferFlags = bufferFlags;
    for (size_t i=0 ; i<NUM_BUFFERS ; i++) {
        mBuffers[i] = new Buffer();
    }
    mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
    return NO_ERROR;
}

void Layer::reloadTexture(const Region& dirty)
{
    Mutex::Autolock _l(mLock);
    sp<Buffer> buffer(getFrontBuffer());
    if (LIKELY(mFlags & DisplayHardware::DIRECT_TEXTURE)) {
        int index = mFrontBufferIndex;
        if (LIKELY(!mTextures[index].dirty)) {
            glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
        } else {
            // we need to recreate the texture
            EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
            
            // create the new texture name if needed
            if (UNLIKELY(mTextures[index].name == -1U)) {
                mTextures[index].name = createTexture();
            } else {
                glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
            }

            // free the previous image
            if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
                eglDestroyImageKHR(dpy, mTextures[index].image);
                mTextures[index].image = EGL_NO_IMAGE_KHR;
            }
            
            // construct an EGL_NATIVE_BUFFER_ANDROID
            android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
            
            // create the new EGLImageKHR
            const EGLint attrs[] = { 
                    EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE, 
                    EGL_NONE,                   EGL_NONE 
            };
            mTextures[index].image = eglCreateImageKHR(
                    dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
                    (EGLClientBuffer)clientBuf, attrs);

            LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
                    "eglCreateImageKHR() failed. err=0x%4x",
                    eglGetError());
            
            if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
                glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, 
                        (GLeglImageOES)mTextures[index].image);
                GLint error = glGetError();
                if (UNLIKELY(error != GL_NO_ERROR)) {
                    // this failed, for instance, because we don't support
                    // NPOT.
                    // FIXME: do something!
                    mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
                } else {
                    // Everything went okay!
                    mTextures[index].dirty  = false;
                    mTextures[index].width  = clientBuf->width;
                    mTextures[index].height = clientBuf->height;
                }
            }                
        }
    } else {
        GGLSurface t;
        status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_RARELY);
        LOGE_IF(res, "error %d (%s) locking buffer %p",
                res, strerror(res), buffer.get());
        if (res == NO_ERROR) {
            if (UNLIKELY(mTextures[0].name == -1U)) {
                mTextures[0].name = createTexture();
            }
            loadTexture(&mTextures[0], mTextures[0].name, dirty, t);
            buffer->unlock();
        }
    }
}


void Layer::onDraw(const Region& clip) const
{
    const int index = (mFlags & DisplayHardware::DIRECT_TEXTURE) ? 
            mFrontBufferIndex : 0;
    GLuint textureName = mTextures[index].name;
    if (UNLIKELY(textureName == -1LU)) {
        //LOGW("Layer %p doesn't have a texture", this);
        // the texture has not been created yet, this Layer has
        // in fact never been drawn into. this happens frequently with
        // SurfaceView.
        clearWithOpenGL(clip);
        return;
    }

    drawWithOpenGL(clip, mTextures[index]);
}

sp<SurfaceBuffer> Layer::requestBuffer(int index, int usage)
{
    /*
     * This is called from the client's Surface::dequeue(). This can happen
     * at any time, especially while we're in the middle of using the
     * buffer 'index' as our front buffer.
     * 
     * Make sure the buffer we're resizing is not the front buffer and has been
     * dequeued. Once this condition is asserted, we are guaranteed that this
     * buffer cannot become the front buffer under our feet, since we're called
     * from Surface::dequeue()
     */
    status_t err = lcblk->assertReallocate(index);
    LOGE_IF(err, "assertReallocate(%d) failed (%s)", index, strerror(-err));

    Mutex::Autolock _l(mLock);
    uint32_t w = mWidth;
    uint32_t h = mHeight;
    
    sp<Buffer>& buffer(mBuffers[index]);
    if (buffer->getStrongCount() == 1) {
        err = buffer->reallocate(w, h, mFormat, usage, mBufferFlags);
    } else {
        // here we have to reallocate a new buffer because we could have a
        // client in our process with a reference to it (eg: status bar),
        // and we can't release the handle under its feet.
        buffer.clear();
        buffer = new Buffer(w, h, mFormat, usage, mBufferFlags);
        err = buffer->initCheck();
    }

    if (err || buffer->handle == 0) {
        LOGE_IF(err || buffer->handle == 0,
                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)",
                this, index, w, h, strerror(-err));
    } else {
        LOGD_IF(DEBUG_RESIZE,
                "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d",
                this, index, w, h);
    }

    if (err == NO_ERROR && buffer->handle != 0) {
        // texture is now dirty...
        mTextures[index].dirty = true;
    }
    return buffer;
}

uint32_t Layer::doTransaction(uint32_t flags)
{
    const Layer::State& front(drawingState());
    const Layer::State& temp(currentState());

    // Index of the back buffer
    const bool backbufferChanged = (front.w != temp.w) || (front.h != temp.h);

    if (backbufferChanged) {
        // the size changed, we need to ask our client to request a new buffer
        LOGD_IF(DEBUG_RESIZE,
                    "resize (layer=%p), requested (%dx%d), "
                    "drawing (%d,%d), (%dx%d), (%dx%d)",
                    this, int(temp.w), int(temp.h),
                    int(drawingState().w), int(drawingState().h),
                    int(mBuffers[0]->getWidth()), int(mBuffers[0]->getHeight()),
                    int(mBuffers[1]->getWidth()), int(mBuffers[1]->getHeight()));

        // record the new size, form this point on, when the client request a
        // buffer, it'll get the new size.
        setDrawingSize(temp.w, temp.h);

        // all buffers need reallocation
        lcblk->reallocate();

        // recompute the visible region
        // FIXME: ideally we would do that only when we have received
        // a buffer of the right size
        flags |= Layer::eVisibleRegion;
        this->contentDirty = true;
        
#if 0 
        // FIXME: handle freeze lock
        // we're being resized and there is a freeze display request,
        // acquire a freeze lock, so that the screen stays put
        // until we've redrawn at the new size; this is to avoid
        // glitches upon orientation changes.
        if (mFlinger->hasFreezeRequest()) {
            // if the surface is hidden, don't try to acquire the
            // freeze lock, since hidden surfaces may never redraw
            if (!(front.flags & ISurfaceComposer::eLayerHidden)) {
                mFreezeLock = mFlinger->getFreezeLock();
            }
        }
#endif
    }

    if (temp.sequence != front.sequence) {
        if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) {
            // this surface is now hidden, so it shouldn't hold a freeze lock
            // (it may never redraw, which is fine if it is hidden)
            mFreezeLock.clear();
        }
    }
        
    return LayerBase::doTransaction(flags);
}

void Layer::setDrawingSize(uint32_t w, uint32_t h) {
    Mutex::Autolock _l(mLock);
    mWidth = w;
    mHeight = h;
}

// ----------------------------------------------------------------------------
// pageflip handling...
// ----------------------------------------------------------------------------

void Layer::lockPageFlip(bool& recomputeVisibleRegions)
{
    ssize_t buf = lcblk->retireAndLock();
    if (buf < NO_ERROR) {
        //LOGW("nothing to retire (%s)", strerror(-buf));
        // NOTE: here the buffer is locked because we will used 
        // for composition later in the loop
        return;
    }
    
    // we retired a buffer, which becomes the new front buffer
    mFrontBufferIndex = buf;

    // get the dirty region
    sp<Buffer> newFrontBuffer(getBuffer(buf));
    const Region dirty(lcblk->getDirtyRegion(buf));
    mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() );

    // FIXME: signal an event if we have more buffers waiting
    // mFlinger->signalEvent();

    reloadTexture( mPostedDirtyRegion );
}

void Layer::unlockPageFlip(
        const Transform& planeTransform, Region& outDirtyRegion)
{
    Region dirtyRegion(mPostedDirtyRegion);
    if (!dirtyRegion.isEmpty()) {
        mPostedDirtyRegion.clear();
        // The dirty region is given in the layer's coordinate space
        // transform the dirty region by the surface's transformation
        // and the global transformation.
        const Layer::State& s(drawingState());
        const Transform tr(planeTransform * s.transform);
        dirtyRegion = tr.transform(dirtyRegion);

        // At this point, the dirty region is in screen space.
        // Make sure it's constrained by the visible region (which
        // is in screen space as well).
        dirtyRegion.andSelf(visibleRegionScreen);
        outDirtyRegion.orSelf(dirtyRegion);
    }
}

void Layer::finishPageFlip()
{
    status_t err = lcblk->unlock( mFrontBufferIndex );
    LOGE_IF(err!=NO_ERROR, 
            "layer %p, buffer=%d wasn't locked!",
            this, mFrontBufferIndex);
}

// ---------------------------------------------------------------------------

Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
        SurfaceID id, const sp<Layer>& owner)
    : Surface(flinger, id, owner->getIdentity(), owner)
{
}

Layer::SurfaceLayer::~SurfaceLayer()
{
}

sp<SurfaceBuffer> Layer::SurfaceLayer::requestBuffer(int index, int usage)
{
    sp<SurfaceBuffer> buffer;
    sp<Layer> owner(getOwner());
    if (owner != 0) {
        LOGE_IF(uint32_t(index)>=NUM_BUFFERS,
                "getBuffer() index (%d) out of range", index);
        if (uint32_t(index) < NUM_BUFFERS) {
            buffer = owner->requestBuffer(index, usage);
        }
    }
    return buffer;
}

// ---------------------------------------------------------------------------


}; // namespace android