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#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include <utils/Log.h>
#include <ui/Surface.h>
#include <ui/ISurface.h>
#include <ui/Overlay.h>
#include <ui/SurfaceComposerClient.h>
using namespace android;
namespace android {
class Test {
public:
static const sp<ISurface>& getISurface(const sp<Surface>& s) {
return s->getISurface();
}
};
};
int main(int argc, char** argv)
{
// set up the thread-pool
sp<ProcessState> proc(ProcessState::self());
ProcessState::self()->startThreadPool();
// create a client to surfaceflinger
sp<SurfaceComposerClient> client = new SurfaceComposerClient();
// create pushbuffer surface
sp<Surface> surface = client->createSurface(getpid(), 0, 320, 240,
PIXEL_FORMAT_UNKNOWN, ISurfaceComposer::ePushBuffers);
// get to the isurface
sp<ISurface> isurface = Test::getISurface(surface);
printf("isurface = %p\n", isurface.get());
// now request an overlay
sp<OverlayRef> ref = isurface->createOverlay(320, 240, PIXEL_FORMAT_RGB_565);
sp<Overlay> overlay = new Overlay(ref);
/*
* here we can use the overlay API
*/
overlay_buffer_t buffer;
overlay->dequeueBuffer(&buffer);
printf("buffer = %p\n", buffer);
void* address = overlay->getBufferAddress(buffer);
printf("address = %p\n", address);
overlay->queueBuffer(buffer);
return 0;
}
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