summaryrefslogtreecommitdiffstats
path: root/opengl/libs/GLES2_dbg/generate_api_cpp.py
blob: 93d6f7dc7d1e0b202ff462a6ae4543c898274e21 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
#!/usr/bin/python
# -*- coding: utf-8 -*-

#
# Copyright 2011, The Android Open Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#

import os
import sys

def RemoveAnnotation(line):
    if line.find(":") >= 0:
        annotation = line[line.find(":"): line.find(" ", line.find(":"))]
        return line.replace(annotation, "*")
    else:
        return line
    
def generate_api(lines):
    externs = []
    i = 0
    # these have been hand written
    skipFunctions = ["glTexImage2D", "glTexSubImage2D", "glShaderSource", "glReadPixels", "glDrawArrays", "glDrawElements"]
    for line in lines:
        if line.find("API_ENTRY(") >= 0: # a function prototype
            returnType = line[0: line.find(" API_ENTRY(")]
            functionName = line[line.find("(") + 1: line.find(")")] #extract GL function name
            parameterList = line[line.find(")(") + 2: line.find(") {")]
            
            #if line.find("*") >= 0:
            #    extern = "%s Debug_%s(%s);" % (returnType, functionName, parameterList)
            #    externs.append(extern)
            #    continue
            
            if functionName in skipFunctions:
                sys.stderr.write("!\n! skipping function '%s'\n!\n" % (functionName))
                continue
                
            parameters = parameterList.split(',')
            paramIndex = 0
            if line.find("*") >= 0 and (line.find("*") < line.find(":") or line.find("*") > line.rfind(":")):
                # add function to list of functions that should be hand written, but generate code anyways
                extern = "%s Debug_%s(%s);" % (returnType, functionName, RemoveAnnotation(parameterList))
                sys.stderr.write("%s should be hand written\n" % (extern))
                print "// FIXME: this function has pointers, it should be hand written"
                externs.append(extern)
                
            print "%s Debug_%s(%s)\n{" % (returnType, functionName, RemoveAnnotation(parameterList))
            print """    glesv2debugger::Message msg;
    const bool expectResponse = false;"""
    
            if parameterList == "void":
                parameters = []
            arguments = ""
            paramNames = []
            inout = ""
            getData = ""
            
            callerMembers = ""
            setCallerMembers = ""
            setMsgParameters = ""
            
            for parameter in parameters:
                const = parameter.find("const")
                parameter = parameter.replace("const", "")
                parameter = parameter.strip()
                paramType = parameter.split(' ')[0]
                paramName = parameter.split(' ')[1]
                annotation = ""
                arguments += paramName
                if parameter.find(":") >= 0: # has annotation
                    assert inout == "" # only one parameter should be annotated
                    sys.stderr.write("%s is annotated: %s \n" % (functionName, paramType))
                    inout = paramType.split(":")[2]
                    annotation = paramType.split(":")[1]
                    paramType = paramType.split(":")[0]
                    count = 1
                    countArg = ""
                    if annotation.find("*") >= 0: # [1,n] * param
                        count = int(annotation.split("*")[0])
                        countArg = annotation.split("*")[1]
                        assert countArg in paramNames
                    elif annotation in paramNames:
                        count = 1
                        countArg = annotation
                    elif annotation == "GLstring":
                        annotation = "strlen(%s)" % (paramName)
                    else:
                        count = int(annotation)
            
                    setMsgParameters += "    msg.set_arg%d(ToInt(%s));\n" % (paramIndex, paramName)
                    if paramType.find("void") >= 0:
                        getData += "    msg.mutable_data()->assign(reinterpret_cast<const char *>(%s), %s * sizeof(char));" % (paramName, annotation)
                    else:
                        getData += "    msg.mutable_data()->assign(reinterpret_cast<const char *>(%s), %s * sizeof(%s));" % (paramName, annotation, paramType)
                    paramType += "*"
                else:     
                    if paramType == "GLfloat" or paramType == "GLclampf" or paramType.find("*") >= 0:
                        setMsgParameters += "    msg.set_arg%d(ToInt(%s));\n" % (paramIndex, paramName)
                    else: 
                        setMsgParameters += "    msg.set_arg%d(%s);\n" % (paramIndex, paramName)
                if paramIndex < len(parameters) - 1:
                        arguments += ', '
                if const >= 0:
                    paramType = "const " + paramType
                paramNames.append(paramName)
                paramIndex += 1
                callerMembers += "        %s %s;\n" % (paramType, paramName)
                setCallerMembers += "    caller.%s = %s;\n" % (paramName, paramName)
            
            print "    struct : public FunctionCall {"
            print callerMembers
            print "        const int * operator()(gl_hooks_t::gl_t const * const _c, glesv2debugger::Message & msg) {"
            if inout in ["out", "inout"]: # get timing excluding output data copy
                print "            nsecs_t c0 = systemTime(timeMode);"
            if returnType == "void":
                print "            _c->%s(%s);" % (functionName, arguments)
            else:
                print "            const int * ret = reinterpret_cast<const int *>(_c->%s(%s));" % (functionName, arguments)
                print "            msg.set_ret(ToInt(ret));"
            if inout in ["out", "inout"]:
                print "            msg.set_time((systemTime(timeMode) - c0) * 1e-6f);"
                print "        " + getData
            if returnType == "void":
                print "            return 0;"
            else:
                print "            return ret;"
            print """        }
    } caller;"""
            print setCallerMembers
            print setMsgParameters
    
            if line.find("*") >= 0 or line.find(":") >= 0:
                print "    // FIXME: check for pointer usage"
            if inout in ["in", "inout"]:
                print getData
            print "    int * ret = MessageLoop(caller, msg, expectResponse,"
            print "                            glesv2debugger::Message_Function_%s);" % (functionName)
            if returnType != "void":
                if returnType == "GLboolean":
                    print "    return static_cast<GLboolean>(reinterpret_cast<int>(ret));"
                else:
                    print "    return reinterpret_cast<%s>(ret);" % (returnType)
            print "}\n"
                        
            
    print "// FIXME: the following functions should be written by hand"
    for extern in externs:
        print extern

if __name__ == "__main__":
    print """
/*
 ** Copyright 2011, The Android Open Source Project
 **
 ** Licensed under the Apache License, Version 2.0 (the "License");
 ** you may not use this file except in compliance with the License.
 ** You may obtain a copy of the License at
 **
 **     http://www.apache.org/licenses/LICENSE-2.0
 **
 ** Unless required by applicable law or agreed to in writing, software
 ** distributed under the License is distributed on an "AS IS" BASIS,
 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 ** See the License for the specific language governing permissions and
 ** limitations under the License.
 */
 
// auto generated by generate_api_cpp.py

#include  "src/header.h"

template<typename T> static int ToInt(const T & t) { STATIC_ASSERT(sizeof(T) == sizeof(int), bitcast); return (int &)t; }
template<typename T> static T FromInt(const int & t) { STATIC_ASSERT(sizeof(T) == sizeof(int), bitcast); return (T &)t; }
"""    
    lines = open("gl2_api_annotated.in").readlines()
    generate_api(lines)
    #lines = open("gl2ext_api.in").readlines()
    #generate_api(lines)