summaryrefslogtreecommitdiffstats
path: root/opengl/libs/GLES2_dbg/src/vertex.cpp
blob: 52ce90743284d2139e3902dbf7f399939d3fa821 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
/*
 ** Copyright 2011, The Android Open Source Project
 **
 ** Licensed under the Apache License, Version 2.0 (the "License");
 ** you may not use this file except in compliance with the License.
 ** You may obtain a copy of the License at
 **
 **     http://www.apache.org/licenses/LICENSE-2.0
 **
 ** Unless required by applicable law or agreed to in writing, software
 ** distributed under the License is distributed on an "AS IS" BASIS,
 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 ** See the License for the specific language governing permissions and
 ** limitations under the License.
 */

#include "header.h"

namespace android
{
bool capture; // capture after each glDraw*

void * RLEEncode(const void * pixels, const unsigned bytesPerPixel, const unsigned count, unsigned * encodedSize);
}

void Debug_glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
{
    DbgContext * const dbg = getDbgContextThreadSpecific();
    glesv2debugger::Message msg, cmd;
    msg.set_context_id(reinterpret_cast<int>(dbg));
    msg.set_type(glesv2debugger::Message_Type_BeforeCall);
    const bool expectResponse = false;
    msg.set_expect_response(expectResponse);
    msg.set_function(glesv2debugger::Message_Function_glReadPixels);
    msg.set_arg0(x);
    msg.set_arg1(y);
    msg.set_arg2(width);
    msg.set_arg3(height);
    msg.set_arg4(format);
    msg.set_arg5(type);
    msg.set_arg6(reinterpret_cast<int>(pixels));
    //void * data = NULL;
    //unsigned encodedSize = 0;
    Send(msg, cmd);
    float t = 0;
    if (!expectResponse)
        cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
    while (true) {
        msg.Clear();
        nsecs_t c0 = systemTime(timeMode);
        switch (cmd.function()) {
        case glesv2debugger::Message_Function_CONTINUE:
            dbg->hooks->gl.glReadPixels(x, y, width, height, format, type, pixels);
            msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
            msg.set_context_id(reinterpret_cast<int>(dbg));
            msg.set_function(glesv2debugger::Message_Function_glReadPixels);
            msg.set_type(glesv2debugger::Message_Type_AfterCall);
            msg.set_expect_response(expectResponse);
            //data = RLEEncode(pixels, GetBytesPerPixel(format, type), width * height, &encodedSize);
            msg.set_data(pixels, width * height * GetBytesPerPixel(format, type));
            //msg.set_data(data, encodedSize);
            //free(data);
            c0 = systemTime(timeMode);
            t = Send(msg, cmd);
            msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
            msg.set_clock(t);
            // time is total send time in seconds, clock is msg serialization time in seconds
            msg.clear_data();
            msg.set_expect_response(false);
            msg.set_type(glesv2debugger::Message_Type_AfterCall);
            //Send(msg, cmd);
            if (!expectResponse)
                cmd.set_function(glesv2debugger::Message_Function_SKIP);
            break;
        case glesv2debugger::Message_Function_SKIP:
            return;
        default:
            assert(0); //GenerateCall(msg, cmd);
            break;
        }
    }
}

void Debug_glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
    DbgContext * const dbg = getDbgContextThreadSpecific();
    glesv2debugger::Message msg, cmd;
    msg.set_context_id(reinterpret_cast<int>(dbg));
    msg.set_type(glesv2debugger::Message_Type_BeforeCall);
    const bool expectResponse = false;
    msg.set_expect_response(expectResponse);
    msg.set_function(glesv2debugger::Message_Function_glDrawArrays);
    msg.set_arg0(mode);
    msg.set_arg1(first);
    msg.set_arg2(count);

    msg.set_arg7(dbg->maxAttrib); // indicate capturing vertex data
    if (dbg->hasNonVBOAttribs) {
        std::string * const data = msg.mutable_data();
        for (unsigned i = 0; i < count; i++)
            dbg->Fetch(i + first, data);
    }

    void * pixels = NULL;
    GLint readFormat = 0, readType = 0;
    int viewport[4] = {};
    Send(msg, cmd);
    if (!expectResponse)
        cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
    while (true) {
        msg.Clear();
        nsecs_t c0 = systemTime(timeMode);
        switch (cmd.function()) {
        case glesv2debugger::Message_Function_CONTINUE:
            dbg->hooks->gl.glDrawArrays(mode, first, count);
            msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
            msg.set_context_id(reinterpret_cast<int>(dbg));
            msg.set_function(glesv2debugger::Message_Function_glDrawArrays);
            msg.set_type(glesv2debugger::Message_Type_AfterCall);
            msg.set_expect_response(expectResponse);
            Send(msg, cmd);
            if (capture)
                cmd.set_function(glesv2debugger::Message_Function_CAPTURE);
            else if (!expectResponse)
                cmd.set_function(glesv2debugger::Message_Function_SKIP);
            break;
        case glesv2debugger::Message_Function_SKIP:
            return;
        case glesv2debugger::Message_Function_CAPTURE:
            dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport);
            dbg->hooks->gl.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat);
            dbg->hooks->gl.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType);
            LOGD("glDrawArrays CAPTURE: x=%d y=%d width=%d height=%d format=0x%.4X type=0x%.4X",
                 viewport[0], viewport[1], viewport[2], viewport[3], readFormat, readType);
            pixels = malloc(viewport[2] * viewport[3] * 4);
            Debug_glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3],
                               readFormat, readType, pixels);
            free(pixels);
            cmd.set_function(glesv2debugger::Message_Function_SKIP);
            break;
        default:
            assert(0); //GenerateCall(msg, cmd);
            break;
        }
    }
}

template<typename T>
static inline void FetchIndexed(const unsigned count, const T * indices,
                                std::string * const data, const DbgContext * const ctx)
{
    for (unsigned i = 0; i < count; i++) {
        if (!ctx->indexBuffer)
            data->append((const char *)(indices + i), sizeof(*indices));
        if (ctx->hasNonVBOAttribs)
            ctx->Fetch(indices[i], data);
    }
}

void Debug_glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
    DbgContext * const dbg = getDbgContextThreadSpecific();
    glesv2debugger::Message msg, cmd;
    msg.set_context_id(reinterpret_cast<int>(dbg));
    msg.set_type(glesv2debugger::Message_Type_BeforeCall);
    const bool expectResponse = false;
    msg.set_expect_response(expectResponse);
    msg.set_function(glesv2debugger::Message_Function_glDrawElements);
    msg.set_arg0(mode);
    msg.set_arg1(count);
    msg.set_arg2(type);
    msg.set_arg3(reinterpret_cast<int>(indices));

    msg.set_arg7(dbg->maxAttrib); // indicate capturing vertex data
    std::string * const data = msg.mutable_data();
    if (GL_UNSIGNED_BYTE == type) {
        if (dbg->indexBuffer)
            FetchIndexed(count, (unsigned char *)dbg->indexBuffer->data + (unsigned long)indices, data, dbg);
        else
            FetchIndexed(count, (unsigned char *)indices, data, dbg);
    } else if (GL_UNSIGNED_SHORT == type) {
        if (dbg->indexBuffer)
            FetchIndexed(count, (unsigned short *)((char *)dbg->indexBuffer->data + (unsigned long)indices), data, dbg);
        else
            FetchIndexed(count, (unsigned short *)indices, data, dbg);
    } else
        assert(0);

    void * pixels = NULL;
    GLint readFormat = 0, readType = 0;
    int viewport[4] = {};
    Send(msg, cmd);
    if (!expectResponse)
        cmd.set_function(glesv2debugger::Message_Function_CONTINUE);
    while (true) {
        msg.Clear();
        nsecs_t c0 = systemTime(timeMode);
        switch (cmd.function()) {
        case glesv2debugger::Message_Function_CONTINUE:
            dbg->hooks->gl.glDrawElements(mode, count, type, indices);
            msg.set_time((systemTime(timeMode) - c0) * 1e-6f);
            msg.set_context_id(reinterpret_cast<int>(dbg));
            msg.set_function(glesv2debugger::Message_Function_glDrawElements);
            msg.set_type(glesv2debugger::Message_Type_AfterCall);
            msg.set_expect_response(expectResponse);
            Send(msg, cmd);
            if (capture)
                cmd.set_function(glesv2debugger::Message_Function_CAPTURE);
            else if (!expectResponse)
                cmd.set_function(glesv2debugger::Message_Function_SKIP);
            break;
        case glesv2debugger::Message_Function_SKIP:
            return;
        case glesv2debugger::Message_Function_CAPTURE:
            dbg->hooks->gl.glGetIntegerv(GL_VIEWPORT, viewport);
            dbg->hooks->gl.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, &readFormat);
            dbg->hooks->gl.glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, &readType);
            LOGD("glDrawArrays CAPTURE: x=%d y=%d width=%d height=%d format=0x%.4X type=0x%.4X",
                 viewport[0], viewport[1], viewport[2], viewport[3], readFormat, readType);
            pixels = malloc(viewport[2] * viewport[3] * 4);
            Debug_glReadPixels(viewport[0], viewport[1], viewport[2], viewport[3],
                               readFormat, readType, pixels);
            free(pixels);
            cmd.set_function(glesv2debugger::Message_Function_SKIP);
            break;
        default:
            assert(0); //GenerateCall(msg, cmd);
            break;
        }
    }
}