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/*
 * Copyright (C) 2008 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.graphics;

import java.awt.GradientPaint;
import java.awt.Color;
import java.awt.Paint;

public class LinearGradient extends Shader {

    private GradientPaint mGradientPaint;

    /**
     * Create a shader that draws a linear gradient along a line.
     *
     * @param x0 The x-coordinate for the start of the gradient line
     * @param y0 The y-coordinate for the start of the gradient line
     * @param x1 The x-coordinate for the end of the gradient line
     * @param y1 The y-coordinate for the end of the gradient line
     * @param colors The colors to be distributed along the gradient line
     * @param positions May be null. The relative positions [0..1] of each
     *            corresponding color in the colors array. If this is null, the
     *            the colors are distributed evenly along the gradient line.
     * @param tile The Shader tiling mode
     */
    public LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[],
            TileMode tile) {
        if (colors.length < 2) {
            throw new IllegalArgumentException("needs >= 2 number of colors");
        }
        if (positions != null && colors.length != positions.length) {
            throw new IllegalArgumentException("color and position arrays must be of equal length");
        }

        // FIXME implement multi color linear gradient
        if (colors.length == 2) {
            // The hasAlpha flag in Color() is only used to enforce alpha to 0xFF if false.
            // If true the alpha is read from the int.
            mGradientPaint = new GradientPaint(x0, y0, new Color(colors[0], true /* hasalpha */),
                    x1, y1, new Color(colors[1], true /* hasalpha */), tile != TileMode.CLAMP);
        }
    }

    /**
     * Create a shader that draws a linear gradient along a line.
     *
     * @param x0 The x-coordinate for the start of the gradient line
     * @param y0 The y-coordinate for the start of the gradient line
     * @param x1 The x-coordinate for the end of the gradient line
     * @param y1 The y-coordinate for the end of the gradient line
     * @param color0 The color at the start of the gradient line.
     * @param color1 The color at the end of the gradient line.
     * @param tile The Shader tiling mode
     */
    public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1,
            TileMode tile) {
        // The hasAlpha flag in Color() is only used to enforce alpha to 0xFF if false.
        // If true the alpha is read from the int.
        mGradientPaint = new GradientPaint(x0, y0, new Color(color0, true /* hasalpha */), x1, y1,
                new Color(color1, true /* hasalpha */), tile != TileMode.CLAMP);
    }

    // ---------- Custom Methods

    @Override
    public Paint getJavaPaint() {
        return mGradientPaint;
    }
}