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authorMathias Agopian <mathias@google.com>2011-11-01 14:39:06 -0700
committerMathias Agopian <mathias@google.com>2011-11-04 15:15:32 -0700
commit4a9ac37fe26644bb5253d15eec08be2edb896642 (patch)
tree422d3aab1501234ff83d48bf1405310ea497fcef
parentd9440fe16641c73265d46f1f23d74cdc6d21a408 (diff)
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Fix rotation displays frame N-1 briefly while rotating
The ScreenShot layer is now created hidden. The screenshot itself is aquired during the transaction when the layer is made visible. This guarantees the screenshot and the layer happen atomically with respect to screen updates. Bug: 5534521 Change-Id: Ida23e1f13d5716ec83b78a15712e0646d6cf8729
-rw-r--r--services/surfaceflinger/LayerScreenshot.cpp46
-rw-r--r--services/surfaceflinger/LayerScreenshot.h6
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp5
-rw-r--r--services/surfaceflinger/SurfaceFlinger.h4
4 files changed, 52 insertions, 9 deletions
diff --git a/services/surfaceflinger/LayerScreenshot.cpp b/services/surfaceflinger/LayerScreenshot.cpp
index e30ccbf..68e6660 100644
--- a/services/surfaceflinger/LayerScreenshot.cpp
+++ b/services/surfaceflinger/LayerScreenshot.cpp
@@ -27,6 +27,7 @@
#include "SurfaceFlinger.h"
#include "DisplayHardware/DisplayHardware.h"
+
namespace android {
// ---------------------------------------------------------------------------
@@ -45,23 +46,64 @@ LayerScreenshot::~LayerScreenshot()
}
}
+status_t LayerScreenshot::captureLocked() {
+ GLfloat u, v;
+ status_t result = mFlinger->renderScreenToTextureLocked(0, &mTextureName, &u, &v);
+ if (result != NO_ERROR) {
+ return result;
+ }
+ initTexture(u, v);
+ return NO_ERROR;
+}
+
status_t LayerScreenshot::capture() {
GLfloat u, v;
status_t result = mFlinger->renderScreenToTexture(0, &mTextureName, &u, &v);
if (result != NO_ERROR) {
return result;
}
+ initTexture(u, v);
+ return NO_ERROR;
+}
+void LayerScreenshot::initTexture(GLfloat u, GLfloat v) {
glBindTexture(GL_TEXTURE_2D, mTextureName);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
mTexCoords[0] = 0; mTexCoords[1] = v;
mTexCoords[2] = 0; mTexCoords[3] = 0;
mTexCoords[4] = u; mTexCoords[5] = 0;
mTexCoords[6] = u; mTexCoords[7] = v;
+}
- return NO_ERROR;
+void LayerScreenshot::initStates(uint32_t w, uint32_t h, uint32_t flags) {
+ LayerBaseClient::initStates(w, h, flags);
+ if (!(flags & ISurfaceComposer::eHidden)) {
+ capture();
+ }
+}
+
+uint32_t LayerScreenshot::doTransaction(uint32_t flags)
+{
+ const Layer::State& draw(drawingState());
+ const Layer::State& curr(currentState());
+
+ if (draw.flags & ISurfaceComposer::eLayerHidden) {
+ if (!(curr.flags & ISurfaceComposer::eLayerHidden)) {
+ // we're going from hidden to visible
+ status_t err = captureLocked();
+ if (err != NO_ERROR) {
+ LOGW("createScreenshotSurface failed (%s)", strerror(-err));
+ }
+ }
+ } else if (curr.flags & ISurfaceComposer::eLayerHidden) {
+ // we're going from visible to hidden
+ if (mTextureName) {
+ glDeleteTextures(1, &mTextureName);
+ mTextureName = 0;
+ }
+ }
+ return LayerBaseClient::doTransaction(flags);
}
void LayerScreenshot::onDraw(const Region& clip) const
diff --git a/services/surfaceflinger/LayerScreenshot.h b/services/surfaceflinger/LayerScreenshot.h
index e3a2b19..ab90047 100644
--- a/services/surfaceflinger/LayerScreenshot.h
+++ b/services/surfaceflinger/LayerScreenshot.h
@@ -41,12 +41,18 @@ public:
status_t capture();
+ virtual void initStates(uint32_t w, uint32_t h, uint32_t flags);
+ virtual uint32_t doTransaction(uint32_t flags);
virtual void onDraw(const Region& clip) const;
virtual bool isOpaque() const { return false; }
virtual bool isSecure() const { return false; }
virtual bool isProtectedByApp() const { return false; }
virtual bool isProtectedByDRM() const { return false; }
virtual const char* getTypeId() const { return "LayerScreenshot"; }
+
+private:
+ status_t captureLocked();
+ void initTexture(GLfloat u, GLfloat v);
};
// ---------------------------------------------------------------------------
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index a6d4147..8f4fdb8 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -1360,11 +1360,6 @@ sp<LayerScreenshot> SurfaceFlinger::createScreenshotSurface(
uint32_t w, uint32_t h, uint32_t flags)
{
sp<LayerScreenshot> layer = new LayerScreenshot(this, display, client);
- status_t err = layer->capture();
- if (err != NO_ERROR) {
- layer.clear();
- LOGW("createScreenshotSurface failed (%s)", strerror(-err));
- }
return layer;
}
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index ea5bfa7..17028db 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -186,6 +186,8 @@ public:
status_t renderScreenToTexture(DisplayID dpy,
GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
+ status_t renderScreenToTextureLocked(DisplayID dpy,
+ GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
status_t postMessageAsync(const sp<MessageBase>& msg,
nsecs_t reltime=0, uint32_t flags = 0);
@@ -328,8 +330,6 @@ private:
status_t turnElectronBeamOnImplLocked(int32_t mode);
status_t electronBeamOffAnimationImplLocked();
status_t electronBeamOnAnimationImplLocked();
- status_t renderScreenToTextureLocked(DisplayID dpy,
- GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
void debugFlashRegions();
void debugShowFPS() const;