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author | Mathias Agopian <mathias@google.com> | 2013-02-19 18:24:40 -0800 |
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committer | Mathias Agopian <mathias@google.com> | 2013-02-19 18:24:40 -0800 |
commit | cf0b8c85fb0106751256dba7821f86b5ad03126c (patch) | |
tree | c1efe43b77209ecbdfcbe83eeeee0b9a32b26f61 /include/gui | |
parent | c4905eb49d20667381f3cda7c6f6894234404bd3 (diff) | |
download | frameworks_native-cf0b8c85fb0106751256dba7821f86b5ad03126c.zip frameworks_native-cf0b8c85fb0106751256dba7821f86b5ad03126c.tar.gz frameworks_native-cf0b8c85fb0106751256dba7821f86b5ad03126c.tar.bz2 |
get rid of Surface::getISurfaceTexture()
this was there just for legacy reasons.
Change-Id: I0a48d6e04d7efa65033f9f10c91bba557f16ae8b
Diffstat (limited to 'include/gui')
-rw-r--r-- | include/gui/Surface.h | 32 |
1 files changed, 25 insertions, 7 deletions
diff --git a/include/gui/Surface.h b/include/gui/Surface.h index bfd5a11..18e57ed 100644 --- a/include/gui/Surface.h +++ b/include/gui/Surface.h @@ -50,21 +50,39 @@ class Surface { public: + /* + * creates a Surface from the given IGraphicBufferProducer (which concrete + * implementation is a BufferQueue). + * + * Surface is mainly state-less while it's disconnected, it can be + * viewed as a glorified IGraphicBufferProducer holder. It's therefore + * safe to create other Surfaces from the same IGraphicBufferProducer. + * + * However, once a Surface is connected, it'll prevent other Surfaces + * referring to the same IGraphicBufferProducer to become connected and + * therefore prevent them to be used as actual producers of buffers. + */ Surface(const sp<IGraphicBufferProducer>& bufferProducer); + /* getIGraphicBufferProducer() returns the IGraphicBufferProducer this + * Surface was created with. Usually it's an error to use the + * IGraphicBufferProducer while the Surface is connected. + */ sp<IGraphicBufferProducer> getIGraphicBufferProducer() const; - static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel); - static sp<Surface> readFromParcel(const Parcel& data); - + /* convenience function to check that the given surface is non NULL as + * well as its IGraphicBufferProducer */ static bool isValid(const sp<Surface>& surface) { return surface != NULL && surface->getIGraphicBufferProducer() != NULL; } - // FIXME: temporary for source compatibility... - sp<IGraphicBufferProducer> getISurfaceTexture() const { - return getIGraphicBufferProducer(); - } + /* writes the given Surface into a Parcel */ + static status_t writeToParcel(const sp<Surface>& surface, Parcel* parcel); + + /* constructs a Surface from a Parcel. see Surface::writeToParcel() + * and SurfaceControl::writeToParcel() */ + static sp<Surface> readFromParcel(const Parcel& data); + protected: Surface(); |