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author | Mathias Agopian <mathias@google.com> | 2009-10-28 02:09:21 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2009-10-28 02:09:21 -0700 |
commit | 32216166f127d7d30765b08d219f2c4ffd754080 (patch) | |
tree | 4f8f026b39747f222be6ffe10d89ff1e6086e89a /opengl/tests/linetex | |
parent | 1150a2f40bb7f79bcc447fbcaac87145db4e2058 (diff) | |
download | frameworks_native-32216166f127d7d30765b08d219f2c4ffd754080.zip frameworks_native-32216166f127d7d30765b08d219f2c4ffd754080.tar.gz frameworks_native-32216166f127d7d30765b08d219f2c4ffd754080.tar.bz2 |
added GL test for textured lines
Diffstat (limited to 'opengl/tests/linetex')
-rw-r--r-- | opengl/tests/linetex/Android.mk | 17 | ||||
-rw-r--r-- | opengl/tests/linetex/linetex.cpp | 117 |
2 files changed, 134 insertions, 0 deletions
diff --git a/opengl/tests/linetex/Android.mk b/opengl/tests/linetex/Android.mk new file mode 100644 index 0000000..6ff248d --- /dev/null +++ b/opengl/tests/linetex/Android.mk @@ -0,0 +1,17 @@ +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_SRC_FILES:= \ + linetex.cpp + +LOCAL_SHARED_LIBRARIES := \ + libcutils \ + libEGL \ + libGLESv1_CM \ + libui + +LOCAL_MODULE:= test-opengl-linetex + +LOCAL_MODULE_TAGS := optional + +include $(BUILD_EXECUTABLE) diff --git a/opengl/tests/linetex/linetex.cpp b/opengl/tests/linetex/linetex.cpp new file mode 100644 index 0000000..e62fe03 --- /dev/null +++ b/opengl/tests/linetex/linetex.cpp @@ -0,0 +1,117 @@ +/* +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ + +#define LOG_TAG "fillrate" + +#include <unistd.h> +#include <stdlib.h> +#include <stdio.h> + +#include <EGL/egl.h> +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <utils/StopWatch.h> +#include <ui/FramebufferNativeWindow.h> +#include <ui/EGLUtils.h> + +using namespace android; + +int main(int argc, char** argv) +{ + EGLint configAttribs[] = { + EGL_DEPTH_SIZE, 0, + EGL_NONE + }; + + EGLint majorVersion; + EGLint minorVersion; + EGLContext context; + EGLConfig config; + EGLSurface surface; + EGLint w, h; + EGLDisplay dpy; + + EGLNativeWindowType window = android_createDisplaySurface(); + + dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY); + eglInitialize(dpy, &majorVersion, &minorVersion); + + status_t err = EGLUtils::selectConfigForNativeWindow( + dpy, configAttribs, window, &config); + if (err) { + fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n"); + return 0; + } + + surface = eglCreateWindowSurface(dpy, config, window, NULL); + context = eglCreateContext(dpy, config, NULL, NULL); + eglMakeCurrent(dpy, surface, surface, context); + eglQuerySurface(dpy, surface, EGL_WIDTH, &w); + eglQuerySurface(dpy, surface, EGL_HEIGHT, &h); + + printf("w=%d, h=%d\n", w, h); + + glBindTexture(GL_TEXTURE_2D, 0); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glDisable(GL_DITHER); + glDisable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + glColor4f(1,1,1,1); + + const uint32_t t32[] = { + 0xFFFFFFFF, 0xFF0000FF, 0xFF00FF00, 0xFFFF0000, + 0xFFFFFF00, 0xFFFF00FF, 0xFF00FFFF, 0xFF000000 + }; + + const GLfloat vertices[4][2] = { + { 0, 0 }, + { w, h } + }; + + const GLfloat texCoords[4][2] = { + { 0, 0 }, + { 1, 0 } + }; + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32); + + glViewport(0, 0, w, h); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrthof(0, w, 0, h, 0, 1); + + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glVertexPointer(2, GL_FLOAT, 0, vertices); + glTexCoordPointer(2, GL_FLOAT, 0, texCoords); + + glClearColor(0,0,0,0); + glClear(GL_COLOR_BUFFER_BIT); + glDrawArrays(GL_LINES, 0, 2); + eglSwapBuffers(dpy, surface); + + usleep(5*1000000); + + eglTerminate(dpy); + + return 0; +} |