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-rw-r--r--build/phone-xhdpi-1024-dalvik-heap.mk4
-rw-r--r--build/phone-xhdpi-2048-dalvik-heap.mk26
-rw-r--r--services/surfaceflinger/DisplayDevice.cpp1
-rw-r--r--services/surfaceflinger/DisplayHardware/HWComposer.cpp1
-rw-r--r--services/surfaceflinger/SurfaceFlinger.cpp4
5 files changed, 33 insertions, 3 deletions
diff --git a/build/phone-xhdpi-1024-dalvik-heap.mk b/build/phone-xhdpi-1024-dalvik-heap.mk
index 0e850e8..221227d 100644
--- a/build/phone-xhdpi-1024-dalvik-heap.mk
+++ b/build/phone-xhdpi-1024-dalvik-heap.mk
@@ -14,11 +14,11 @@
# limitations under the License.
#
-# Provides overrides to configure the Dalvik heap for a standard tablet device.
+# Provides overrides to configure the Dalvik heap for a xhdpi phone
PRODUCT_PROPERTY_OVERRIDES += \
dalvik.vm.heapstartsize=8m \
- dalvik.vm.heapgrowthlimit=64m \
+ dalvik.vm.heapgrowthlimit=96m \
dalvik.vm.heapsize=256m \
dalvik.vm.heaptargetutilization=0.75 \
dalvik.vm.heapminfree=512k \
diff --git a/build/phone-xhdpi-2048-dalvik-heap.mk b/build/phone-xhdpi-2048-dalvik-heap.mk
new file mode 100644
index 0000000..8a3f6bb
--- /dev/null
+++ b/build/phone-xhdpi-2048-dalvik-heap.mk
@@ -0,0 +1,26 @@
+#
+# Copyright (C) 2012 The Android Open Source Project
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
+# Provides overrides to configure the Dalvik heap for a 2G phone
+# 192m of RAM gives enough space for 5 8 megapixel camera bitmaps in RAM.
+
+PRODUCT_PROPERTY_OVERRIDES += \
+ dalvik.vm.heapstartsize=8m \
+ dalvik.vm.heapgrowthlimit=192m \
+ dalvik.vm.heapsize=768m \
+ dalvik.vm.heaptargetutilization=0.75 \
+ dalvik.vm.heapminfree=512k \
+ dalvik.vm.heapmaxfree=8m
diff --git a/services/surfaceflinger/DisplayDevice.cpp b/services/surfaceflinger/DisplayDevice.cpp
index f3acbc5..ff1af83 100644
--- a/services/surfaceflinger/DisplayDevice.cpp
+++ b/services/surfaceflinger/DisplayDevice.cpp
@@ -273,6 +273,7 @@ void DisplayDevice::setViewportAndProjection(const sp<const DisplayDevice>& hw)
glLoadIdentity();
// put the origin in the left-bottom corner
glOrthof(0, w, 0, h, 0, 1); // l=0, r=w ; b=0, t=h
+ glMatrixMode(GL_MODELVIEW);
}
// ----------------------------------------------------------------------------
diff --git a/services/surfaceflinger/DisplayHardware/HWComposer.cpp b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
index 960fb0e..d4adad2 100644
--- a/services/surfaceflinger/DisplayHardware/HWComposer.cpp
+++ b/services/surfaceflinger/DisplayHardware/HWComposer.cpp
@@ -613,6 +613,7 @@ int HWComposer::getAndResetReleaseFenceFd(int32_t id) {
const DisplayData& disp(mDisplayData[id]);
if (disp.framebufferTarget) {
fd = disp.framebufferTarget->releaseFenceFd;
+ disp.framebufferTarget->acquireFenceFd = -1;
disp.framebufferTarget->releaseFenceFd = -1;
}
}
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index eea0e6b..a8d20bb 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2597,6 +2597,8 @@ status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display,
if (status == GL_FRAMEBUFFER_COMPLETE_OES) {
// invert everything, b/c glReadPixel() below will invert the FB
+ GLint viewport[4];
+ glGetIntegerv(GL_VIEWPORT, viewport);
glViewport(0, 0, sw, sh);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
@@ -2645,7 +2647,7 @@ status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display,
result = NO_MEMORY;
}
}
- glViewport(0, 0, hw_w, hw_h);
+ glViewport(viewport[0], viewport[1], viewport[2], viewport[3]);
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);