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+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H
+#define ANDROID_GUI_BUFFERQUEUECONSUMER_H
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <gui/BufferQueueDefs.h>
+#include <gui/IGraphicBufferConsumer.h>
+
+namespace android {
+
+class BufferQueueCore;
+
+class BufferQueueConsumer : public BnGraphicBufferConsumer {
+
+public:
+ BufferQueueConsumer(const sp<BufferQueueCore>& core);
+ virtual ~BufferQueueConsumer();
+
+ // acquireBuffer attempts to acquire ownership of the next pending buffer in
+ // the BufferQueue. If no buffer is pending then it returns
+ // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the
+ // information about the buffer is returned in BufferItem. If the buffer
+ // returned had previously been acquired then the BufferItem::mGraphicBuffer
+ // field of buffer is set to NULL and it is assumed that the consumer still
+ // holds a reference to the buffer.
+ //
+ // If expectedPresent is nonzero, it indicates the time when the buffer
+ // will be displayed on screen. If the buffer's timestamp is farther in the
+ // future, the buffer won't be acquired, and PRESENT_LATER will be
+ // returned. The presentation time is in nanoseconds, and the time base
+ // is CLOCK_MONOTONIC.
+ virtual status_t acquireBuffer(BufferItem* outBuffer,
+ nsecs_t expectedPresent);
+
+ // See IGraphicBufferConsumer::detachBuffer
+ virtual status_t detachBuffer(int slot);
+
+ // See IGraphicBufferConsumer::attachBuffer
+ virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer);
+
+ // releaseBuffer releases a buffer slot from the consumer back to the
+ // BufferQueue. This may be done while the buffer's contents are still
+ // being accessed. The fence will signal when the buffer is no longer
+ // in use. frameNumber is used to indentify the exact buffer returned.
+ //
+ // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free
+ // any references to the just-released buffer that it might have, as if it
+ // had received a onBuffersReleased() call with a mask set for the released
+ // buffer.
+ //
+ // Note that the dependencies on EGL will be removed once we switch to using
+ // the Android HW Sync HAL.
+ virtual status_t releaseBuffer(int slot, uint64_t frameNumber,
+ const sp<Fence>& releaseFence, EGLDisplay display,
+ EGLSyncKHR fence);
+
+ // connect connects a consumer to the BufferQueue. Only one
+ // consumer may be connected, and when that consumer disconnects the
+ // BufferQueue is placed into the "abandoned" state, causing most
+ // interactions with the BufferQueue by the producer to fail.
+ // controlledByApp indicates whether the consumer is controlled by
+ // the application.
+ //
+ // consumerListener may not be NULL.
+ virtual status_t connect(const sp<IConsumerListener>& consumerListener,
+ bool controlledByApp);
+
+ // disconnect disconnects a consumer from the BufferQueue. All
+ // buffers will be freed and the BufferQueue is placed in the "abandoned"
+ // state, causing most interactions with the BufferQueue by the producer to
+ // fail.
+ virtual status_t disconnect();
+
+ // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask
+ // indicating which buffer slots have been released by the BufferQueue
+ // but have not yet been released by the consumer.
+ //
+ // This should be called from the onBuffersReleased() callback.
+ virtual status_t getReleasedBuffers(uint64_t* outSlotMask);
+
+ // setDefaultBufferSize is used to set the size of buffers returned by
+ // dequeueBuffer when a width and height of zero is requested. Default
+ // is 1x1.
+ virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height);
+
+ // setDefaultMaxBufferCount sets the default value for the maximum buffer
+ // count (the initial default is 2). If the producer has requested a
+ // buffer count using setBufferCount, the default buffer count will only
+ // take effect if the producer sets the count back to zero.
+ //
+ // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
+ virtual status_t setDefaultMaxBufferCount(int bufferCount);
+
+ // disableAsyncBuffer disables the extra buffer used in async mode
+ // (when both producer and consumer have set their "isControlledByApp"
+ // flag) and has dequeueBuffer() return WOULD_BLOCK instead.
+ //
+ // This can only be called before connect().
+ virtual status_t disableAsyncBuffer();
+
+ // setMaxAcquiredBufferCount sets the maximum number of buffers that can
+ // be acquired by the consumer at one time (default 1). This call will
+ // fail if a producer is connected to the BufferQueue.
+ virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
+
+ // setConsumerName sets the name used in logging
+ virtual void setConsumerName(const String8& name);
+
+ // setDefaultBufferFormat allows the BufferQueue to create
+ // GraphicBuffers of a defaultFormat if no format is specified
+ // in dequeueBuffer. Formats are enumerated in graphics.h; the
+ // initial default is HAL_PIXEL_FORMAT_RGBA_8888.
+ virtual status_t setDefaultBufferFormat(uint32_t defaultFormat);
+
+ // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer.
+ // These are merged with the bits passed to dequeueBuffer. The values are
+ // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0.
+ virtual status_t setConsumerUsageBits(uint32_t usage);
+
+ // setTransformHint bakes in rotation to buffers so overlays can be used.
+ // The values are enumerated in window.h, e.g.
+ // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform).
+ virtual status_t setTransformHint(uint32_t hint);
+
+ // Retrieve the sideband buffer stream, if any.
+ virtual sp<NativeHandle> getSidebandStream() const;
+
+ // dump our state in a String
+ virtual void dump(String8& result, const char* prefix) const;
+
+ // Functions required for backwards compatibility.
+ // These will be modified/renamed in IGraphicBufferConsumer and will be
+ // removed from this class at that time. See b/13306289.
+
+ virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
+ EGLDisplay display, EGLSyncKHR fence,
+ const sp<Fence>& releaseFence) {
+ return releaseBuffer(buf, frameNumber, releaseFence, display, fence);
+ }
+
+ virtual status_t consumerConnect(const sp<IConsumerListener>& consumer,
+ bool controlledByApp) {
+ return connect(consumer, controlledByApp);
+ }
+
+ virtual status_t consumerDisconnect() { return disconnect(); }
+
+ // End functions required for backwards compatibility
+
+private:
+ sp<BufferQueueCore> mCore;
+
+ // This references mCore->mSlots. Lock mCore->mMutex while accessing.
+ BufferQueueDefs::SlotsType& mSlots;
+
+ // This is a cached copy of the name stored in the BufferQueueCore.
+ // It's updated during setConsumerName.
+ String8 mConsumerName;
+
+}; // class BufferQueueConsumer
+
+} // namespace android
+
+#endif