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-rw-r--r--include/gui/IGraphicBufferProducer.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/include/gui/IGraphicBufferProducer.h b/include/gui/IGraphicBufferProducer.h
index 2d99f24..5c50b2b 100644
--- a/include/gui/IGraphicBufferProducer.h
+++ b/include/gui/IGraphicBufferProducer.h
@@ -458,6 +458,18 @@ public:
// allocated, this function has no effect.
virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
PixelFormat format, uint32_t usage) = 0;
+
+ // Sets whether dequeueBuffer is allowed to allocate new buffers.
+ //
+ // Normally dequeueBuffer does not discriminate between free slots which
+ // already have an allocated buffer and those which do not, and will
+ // allocate a new buffer if the slot doesn't have a buffer or if the slot's
+ // buffer doesn't match the requested size, format, or usage. This method
+ // allows the producer to restrict the eligible slots to those which already
+ // have an allocated buffer of the correct size, format, and usage. If no
+ // eligible slot is available, dequeueBuffer will block or return an error
+ // as usual.
+ virtual status_t allowAllocation(bool allow) = 0;
};
// ----------------------------------------------------------------------------