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Diffstat (limited to 'include/ui/InputReader.h')
-rw-r--r-- | include/ui/InputReader.h | 621 |
1 files changed, 621 insertions, 0 deletions
diff --git a/include/ui/InputReader.h b/include/ui/InputReader.h new file mode 100644 index 0000000..d76b8fe --- /dev/null +++ b/include/ui/InputReader.h @@ -0,0 +1,621 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef _UI_INPUT_READER_H +#define _UI_INPUT_READER_H + +#include <ui/EventHub.h> +#include <ui/Input.h> +#include <ui/InputDispatcher.h> +#include <utils/KeyedVector.h> +#include <utils/threads.h> +#include <utils/Timers.h> +#include <utils/RefBase.h> +#include <utils/String8.h> +#include <utils/BitSet.h> + +#include <stddef.h> +#include <unistd.h> + +/* Maximum pointer id value supported. + * (This is limited by our use of BitSet32 to track pointer assignments.) */ +#define MAX_POINTER_ID 32 + +/* Maximum number of historical samples to average. */ +#define AVERAGING_HISTORY_SIZE 5 + + +namespace android { + +extern int32_t updateMetaState(int32_t keyCode, bool down, int32_t oldMetaState); +extern int32_t rotateKeyCode(int32_t keyCode, int32_t orientation); + +/* + * An input device structure tracks the state of a single input device. + * + * This structure is only used by ReaderThread and is not intended to be shared with + * DispatcherThread (because that would require locking). This works out fine because + * DispatcherThread is only interested in cooked event data anyways and does not need + * any of the low-level data from InputDevice. + */ +struct InputDevice { + struct AbsoluteAxisInfo { + int32_t minValue; // minimum value + int32_t maxValue; // maximum value + int32_t range; // range of values, equal to maxValue - minValue + int32_t flat; // center flat position, eg. flat == 8 means center is between -8 and 8 + int32_t fuzz; // error tolerance, eg. fuzz == 4 means value is +/- 4 due to noise + }; + + struct VirtualKey { + int32_t keyCode; + int32_t scanCode; + uint32_t flags; + + // computed hit box, specified in touch screen coords based on known display size + int32_t hitLeft; + int32_t hitTop; + int32_t hitRight; + int32_t hitBottom; + + inline bool isHit(int32_t x, int32_t y) const { + return x >= hitLeft && x <= hitRight && y >= hitTop && y <= hitBottom; + } + }; + + struct KeyboardState { + struct Current { + int32_t metaState; + nsecs_t downTime; // time of most recent key down + } current; + + void reset(); + }; + + struct TrackballState { + struct Accumulator { + enum { + FIELD_BTN_MOUSE = 1, + FIELD_REL_X = 2, + FIELD_REL_Y = 4 + }; + + uint32_t fields; + + bool btnMouse; + int32_t relX; + int32_t relY; + + inline void clear() { + fields = 0; + } + + inline bool isDirty() { + return fields != 0; + } + } accumulator; + + struct Current { + bool down; + nsecs_t downTime; + } current; + + struct Precalculated { + float xScale; + float yScale; + float xPrecision; + float yPrecision; + } precalculated; + + void reset(); + }; + + struct SingleTouchScreenState { + struct Accumulator { + enum { + FIELD_BTN_TOUCH = 1, + FIELD_ABS_X = 2, + FIELD_ABS_Y = 4, + FIELD_ABS_PRESSURE = 8, + FIELD_ABS_TOOL_WIDTH = 16 + }; + + uint32_t fields; + + bool btnTouch; + int32_t absX; + int32_t absY; + int32_t absPressure; + int32_t absToolWidth; + + inline void clear() { + fields = 0; + } + + inline bool isDirty() { + return fields != 0; + } + } accumulator; + + struct Current { + bool down; + int32_t x; + int32_t y; + int32_t pressure; + int32_t size; + } current; + + void reset(); + }; + + struct MultiTouchScreenState { + struct Accumulator { + enum { + FIELD_ABS_MT_POSITION_X = 1, + FIELD_ABS_MT_POSITION_Y = 2, + FIELD_ABS_MT_TOUCH_MAJOR = 4, + FIELD_ABS_MT_WIDTH_MAJOR = 8, + FIELD_ABS_MT_TRACKING_ID = 16 + }; + + uint32_t pointerCount; + struct Pointer { + uint32_t fields; + + int32_t absMTPositionX; + int32_t absMTPositionY; + int32_t absMTTouchMajor; + int32_t absMTWidthMajor; + int32_t absMTTrackingId; + + inline void clear() { + fields = 0; + } + } pointers[MAX_POINTERS + 1]; // + 1 to remove the need for extra range checks + + inline void clear() { + pointerCount = 0; + pointers[0].clear(); + } + + inline bool isDirty() { + return pointerCount != 0; + } + } accumulator; + + void reset(); + }; + + struct PointerData { + uint32_t id; + int32_t x; + int32_t y; + int32_t pressure; + int32_t size; + }; + + struct TouchData { + uint32_t pointerCount; + PointerData pointers[MAX_POINTERS]; + BitSet32 idBits; + uint32_t idToIndex[MAX_POINTER_ID]; + + void copyFrom(const TouchData& other); + + inline void clear() { + pointerCount = 0; + idBits.clear(); + } + }; + + // common state used for both single-touch and multi-touch screens after the initial + // touch decoding has been performed + struct TouchScreenState { + Vector<VirtualKey> virtualKeys; + + struct Parameters { + bool useBadTouchFilter; + bool useJumpyTouchFilter; + bool useAveragingTouchFilter; + + AbsoluteAxisInfo xAxis; + AbsoluteAxisInfo yAxis; + AbsoluteAxisInfo pressureAxis; + AbsoluteAxisInfo sizeAxis; + } parameters; + + // The touch data of the current sample being processed. + TouchData currentTouch; + + // The touch data of the previous sample that was processed. This is updated + // incrementally while the current sample is being processed. + TouchData lastTouch; + + // The time the primary pointer last went down. + nsecs_t downTime; + + struct CurrentVirtualKeyState { + bool down; + nsecs_t downTime; + int32_t keyCode; + int32_t scanCode; + } currentVirtualKey; + + struct AveragingTouchFilterState { + // Individual history tracks are stored by pointer id + uint32_t historyStart[MAX_POINTERS]; + uint32_t historyEnd[MAX_POINTERS]; + struct { + struct { + int32_t x; + int32_t y; + int32_t pressure; + } pointers[MAX_POINTERS]; + } historyData[AVERAGING_HISTORY_SIZE]; + } averagingTouchFilter; + + struct JumpTouchFilterState { + int32_t jumpyPointsDropped; + } jumpyTouchFilter; + + struct Precalculated { + float xScale; + float yScale; + float pressureScale; + float sizeScale; + } precalculated; + + void reset(); + + bool applyBadTouchFilter(); + bool applyJumpyTouchFilter(); + void applyAveragingTouchFilter(); + void calculatePointerIds(); + + bool isPointInsideDisplay(int32_t x, int32_t y) const; + }; + + InputDevice(int32_t id, uint32_t classes, String8 name); + + int32_t id; + uint32_t classes; + String8 name; + bool ignored; + + KeyboardState keyboard; + TrackballState trackball; + TouchScreenState touchScreen; + union { + SingleTouchScreenState singleTouchScreen; + MultiTouchScreenState multiTouchScreen; + }; + + void reset(); + + inline bool isKeyboard() const { return classes & INPUT_DEVICE_CLASS_KEYBOARD; } + inline bool isAlphaKey() const { return classes & INPUT_DEVICE_CLASS_ALPHAKEY; } + inline bool isTrackball() const { return classes & INPUT_DEVICE_CLASS_TRACKBALL; } + inline bool isDPad() const { return classes & INPUT_DEVICE_CLASS_DPAD; } + inline bool isSingleTouchScreen() const { return (classes + & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT)) + == INPUT_DEVICE_CLASS_TOUCHSCREEN; } + inline bool isMultiTouchScreen() const { return classes + & INPUT_DEVICE_CLASS_TOUCHSCREEN_MT; } + inline bool isTouchScreen() const { return classes + & (INPUT_DEVICE_CLASS_TOUCHSCREEN | INPUT_DEVICE_CLASS_TOUCHSCREEN_MT); } +}; + + +/* + * Input reader policy interface. + * + * The input reader policy is used by the input reader to interact with the Window Manager + * and other system components. + * + * The actual implementation is partially supported by callbacks into the DVM + * via JNI. This interface is also mocked in the unit tests. + */ +class InputReaderPolicyInterface : public virtual RefBase { +protected: + InputReaderPolicyInterface() { } + virtual ~InputReaderPolicyInterface() { } + +public: + /* Display orientations. */ + enum { + ROTATION_0 = 0, + ROTATION_90 = 1, + ROTATION_180 = 2, + ROTATION_270 = 3 + }; + + /* Actions returned by interceptXXX methods. */ + enum { + // The input dispatcher should do nothing and discard the input unless other + // flags are set. + ACTION_NONE = 0, + + // The input dispatcher should dispatch the input to the application. + ACTION_DISPATCH = 0x00000001, + + // The input dispatcher should perform special filtering in preparation for + // a pending app switch. + ACTION_APP_SWITCH_COMING = 0x00000002, + + // The input dispatcher should add POLICY_FLAG_WOKE_HERE to the policy flags it + // passes through the dispatch pipeline. + ACTION_WOKE_HERE = 0x00000004, + + // The input dispatcher should add POLICY_FLAG_BRIGHT_HERE to the policy flags it + // passes through the dispatch pipeline. + ACTION_BRIGHT_HERE = 0x00000008 + }; + + /* Describes a virtual key. */ + struct VirtualKeyDefinition { + int32_t scanCode; + + // configured position data, specified in display coords + int32_t centerX; + int32_t centerY; + int32_t width; + int32_t height; + }; + + /* Gets information about the display with the specified id. + * Returns true if the display info is available, false otherwise. + */ + virtual bool getDisplayInfo(int32_t displayId, + int32_t* width, int32_t* height, int32_t* orientation) = 0; + + /* Provides feedback for a virtual key. + */ + virtual void virtualKeyFeedback(nsecs_t when, int32_t deviceId, + int32_t action, int32_t flags, int32_t keyCode, + int32_t scanCode, int32_t metaState, nsecs_t downTime) = 0; + + /* Intercepts a key event. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing. + * + * Returns a policy action constant such as ACTION_DISPATCH. + */ + virtual int32_t interceptKey(nsecs_t when, int32_t deviceId, + bool down, int32_t keyCode, int32_t scanCode, uint32_t policyFlags) = 0; + + /* Intercepts a trackball event. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing. + * + * Returns a policy action constant such as ACTION_DISPATCH. + */ + virtual int32_t interceptTrackball(nsecs_t when, bool buttonChanged, bool buttonDown, + bool rolled) = 0; + + /* Intercepts a touch event. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing. + * + * Returns a policy action constant such as ACTION_DISPATCH. + */ + virtual int32_t interceptTouch(nsecs_t when) = 0; + + /* Intercepts a switch event. + * The policy can use this method as an opportunity to perform power management functions + * and early event preprocessing. + * + * Switches are not dispatched to applications so this method should + * usually return ACTION_NONE. + */ + virtual int32_t interceptSwitch(nsecs_t when, int32_t switchCode, int32_t switchValue) = 0; + + /* Determines whether to turn on some hacks we have to improve the touch interaction with a + * certain device whose screen currently is not all that good. + */ + virtual bool filterTouchEvents() = 0; + + /* Determines whether to turn on some hacks to improve touch interaction with another device + * where touch coordinate data can get corrupted. + */ + virtual bool filterJumpyTouchEvents() = 0; + + /* Gets the configured virtual key definitions for an input device. */ + virtual void getVirtualKeyDefinitions(const String8& deviceName, + Vector<VirtualKeyDefinition>& outVirtualKeyDefinitions) = 0; + + /* Gets the excluded device names for the platform. */ + virtual void getExcludedDeviceNames(Vector<String8>& outExcludedDeviceNames) = 0; +}; + + +/* Processes raw input events and sends cooked event data to an input dispatcher. */ +class InputReaderInterface : public virtual RefBase { +protected: + InputReaderInterface() { } + virtual ~InputReaderInterface() { } + +public: + /* Runs a single iteration of the processing loop. + * Nominally reads and processes one incoming message from the EventHub. + * + * This method should be called on the input reader thread. + */ + virtual void loopOnce() = 0; + + /* Gets the current virtual key. Returns false if not down. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const = 0; + + /* Gets the current input device configuration. + * + * This method may be called on any thread (usually by the input manager). + */ + virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const = 0; + + /* + * Query current input state. + * deviceId may be -1 to search for the device automatically, filtered by class. + * deviceClasses may be -1 to ignore device class while searching. + */ + virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, + int32_t scanCode) const = 0; + virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, + int32_t keyCode) const = 0; + virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, + int32_t sw) const = 0; + + /* Determine whether physical keys exist for the given framework-domain key codes. */ + virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const = 0; +}; + + +/* The input reader reads raw event data from the event hub and processes it into input events + * that it sends to the input dispatcher. Some functions of the input reader, such as early + * event filtering in low power states, are controlled by a separate policy object. + * + * IMPORTANT INVARIANT: + * Because the policy can potentially block or cause re-entrance into the input reader, + * the input reader never calls into the policy while holding its internal locks. + */ +class InputReader : public InputReaderInterface { +public: + InputReader(const sp<EventHubInterface>& eventHub, + const sp<InputReaderPolicyInterface>& policy, + const sp<InputDispatcherInterface>& dispatcher); + virtual ~InputReader(); + + virtual void loopOnce(); + + virtual bool getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const; + + virtual void getCurrentInputConfiguration(InputConfiguration* outConfiguration) const; + + virtual int32_t getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses, + int32_t scanCode) const; + virtual int32_t getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses, + int32_t keyCode) const; + virtual int32_t getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses, + int32_t sw) const; + + virtual bool hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const; + +private: + // Lock that must be acquired while manipulating state that may be concurrently accessed + // from other threads by input state query methods. It should be held for as short a + // time as possible. + // + // Exported state: + // - global virtual key code and scan code + // - device list and immutable properties of devices such as id, name, and class + // (but not other internal device state) + mutable Mutex mExportedStateLock; + + // current virtual key information (lock mExportedStateLock) + int32_t mExportedVirtualKeyCode; + int32_t mExportedVirtualScanCode; + + // current input configuration (lock mExportedStateLock) + InputConfiguration mExportedInputConfiguration; + + // combined key meta state + int32_t mGlobalMetaState; + + sp<EventHubInterface> mEventHub; + sp<InputReaderPolicyInterface> mPolicy; + sp<InputDispatcherInterface> mDispatcher; + + KeyedVector<int32_t, InputDevice*> mDevices; + + // display properties needed to translate touch screen coordinates into display coordinates + int32_t mDisplayOrientation; + int32_t mDisplayWidth; + int32_t mDisplayHeight; + + // low-level input event decoding + void process(const RawEvent* rawEvent); + void handleDeviceAdded(const RawEvent* rawEvent); + void handleDeviceRemoved(const RawEvent* rawEvent); + void handleSync(const RawEvent* rawEvent); + void handleKey(const RawEvent* rawEvent); + void handleRelativeMotion(const RawEvent* rawEvent); + void handleAbsoluteMotion(const RawEvent* rawEvent); + void handleSwitch(const RawEvent* rawEvent); + + // input policy processing and dispatch + void onKey(nsecs_t when, InputDevice* device, bool down, + int32_t keyCode, int32_t scanCode, uint32_t policyFlags); + void onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode, int32_t switchValue); + void onSingleTouchScreenStateChanged(nsecs_t when, InputDevice* device); + void onMultiTouchScreenStateChanged(nsecs_t when, InputDevice* device); + void onTouchScreenChanged(nsecs_t when, InputDevice* device, bool havePointerIds); + void onTrackballStateChanged(nsecs_t when, InputDevice* device); + void onConfigurationChanged(nsecs_t when); + + bool applyStandardInputDispatchPolicyActions(nsecs_t when, + int32_t policyActions, uint32_t* policyFlags); + + bool consumeVirtualKeyTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); + void dispatchVirtualKey(nsecs_t when, InputDevice* device, uint32_t policyFlags, + int32_t keyEventAction, int32_t keyEventFlags); + void dispatchTouches(nsecs_t when, InputDevice* device, uint32_t policyFlags); + void dispatchTouch(nsecs_t when, InputDevice* device, uint32_t policyFlags, + InputDevice::TouchData* touch, BitSet32 idBits, int32_t motionEventAction); + + // display + void resetDisplayProperties(); + bool refreshDisplayProperties(); + + // device management + InputDevice* getDevice(int32_t deviceId); + InputDevice* getNonIgnoredDevice(int32_t deviceId); + void addDevice(nsecs_t when, int32_t deviceId); + void removeDevice(nsecs_t when, InputDevice* device); + void configureDevice(InputDevice* device); + void configureDeviceForCurrentDisplaySize(InputDevice* device); + void configureVirtualKeys(InputDevice* device); + void configureAbsoluteAxisInfo(InputDevice* device, int axis, const char* name, + InputDevice::AbsoluteAxisInfo* out); + void configureExcludedDevices(); + + // global meta state management for all devices + void resetGlobalMetaState(); + int32_t globalMetaState(); + + // virtual key management + void updateExportedVirtualKeyState(); + + // input configuration management + void updateExportedInputConfiguration(); +}; + + +/* Reads raw events from the event hub and processes them, endlessly. */ +class InputReaderThread : public Thread { +public: + InputReaderThread(const sp<InputReaderInterface>& reader); + virtual ~InputReaderThread(); + +private: + sp<InputReaderInterface> mReader; + + virtual bool threadLoop(); +}; + +} // namespace android + +#endif // _UI_INPUT_READER_H |