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-rw-r--r--include/ui/InputDispatcher.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h
index e466ddd..96b4fae 100644
--- a/include/ui/InputDispatcher.h
+++ b/include/ui/InputDispatcher.h
@@ -851,8 +851,8 @@ private:
// Inbound event processing.
void drainInboundQueueLocked();
- void releasePendingEventLocked(bool wasDropped);
- void releaseInboundEventLocked(EventEntry* entry, bool wasDropped);
+ void releasePendingEventLocked();
+ void releaseInboundEventLocked(EventEntry* entry);
bool isEventFromReliableSourceLocked(EventEntry* entry);
// Dispatch state.
@@ -886,10 +886,10 @@ private:
nsecs_t currentTime, ConfigurationChangedEntry* entry);
bool dispatchKeyLocked(
nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout,
- nsecs_t* nextWakeupTime);
+ bool dropEvent, nsecs_t* nextWakeupTime);
bool dispatchMotionLocked(
nsecs_t currentTime, MotionEntry* entry,
- nsecs_t* nextWakeupTime);
+ bool dropEvent, nsecs_t* nextWakeupTime);
void dispatchEventToCurrentInputTargetsLocked(
nsecs_t currentTime, EventEntry* entry, bool resumeWithAppendedMotionSample);
@@ -914,8 +914,8 @@ private:
bool mInputTargetWaitTimeoutExpired;
// Finding targets for input events.
- void startFindingTargetsLocked();
- void finishFindingTargetsLocked(const InputWindow* window);
+ void resetTargetsLocked();
+ void commitTargetsLocked(const InputWindow* window);
int32_t handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry,
const InputApplication* application, const InputWindow* window,
nsecs_t* nextWakeupTime);