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-rw-r--r--libs/gui/BufferQueue.cpp100
1 files changed, 52 insertions, 48 deletions
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index a0774cf..697635b 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -81,10 +81,10 @@ static const char* scalingModeName(int scalingMode) {
}
}
-BufferQueue::BufferQueue( bool allowSynchronousMode, int bufferCount ) :
+BufferQueue::BufferQueue(bool allowSynchronousMode, int bufferCount,
+ const sp<IGraphicBufferAlloc>& allocator) :
mDefaultWidth(1),
mDefaultHeight(1),
- mPixelFormat(PIXEL_FORMAT_RGBA_8888),
mMinUndequeuedBuffers(bufferCount),
mMinAsyncBufferSlots(bufferCount + 1),
mMinSyncBufferSlots(bufferCount),
@@ -97,7 +97,7 @@ BufferQueue::BufferQueue( bool allowSynchronousMode, int bufferCount ) :
mAbandoned(false),
mFrameCounter(0),
mBufferHasBeenQueued(false),
- mDefaultBufferFormat(0),
+ mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
mConsumerUsageBits(0),
mTransformHint(0)
{
@@ -105,10 +105,14 @@ BufferQueue::BufferQueue( bool allowSynchronousMode, int bufferCount ) :
mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
ST_LOGV("BufferQueue");
- sp<ISurfaceComposer> composer(ComposerService::getComposerService());
- mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
- if (mGraphicBufferAlloc == 0) {
- ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
+ if (allocator == NULL) {
+ sp<ISurfaceComposer> composer(ComposerService::getComposerService());
+ mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
+ if (mGraphicBufferAlloc == 0) {
+ ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
+ }
+ } else {
+ mGraphicBufferAlloc = allocator;
}
}
@@ -120,7 +124,8 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
if (bufferCount > NUM_BUFFER_SLOTS)
return BAD_VALUE;
- // special-case, nothing to do
+ mServerBufferCount = bufferCount;
+
if (bufferCount == mBufferCount)
return OK;
@@ -128,7 +133,6 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
bufferCount >= mBufferCount) {
// easy, we just have more buffers
mBufferCount = bufferCount;
- mServerBufferCount = bufferCount;
mDequeueCondition.broadcast();
} else {
// we're here because we're either
@@ -145,7 +149,6 @@ status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
// own one. the actual resizing will happen during the next
// dequeueBuffer.
- mServerBufferCount = bufferCount;
mDequeueCondition.broadcast();
}
return OK;
@@ -255,7 +258,7 @@ int BufferQueue::query(int what, int* outValue)
value = mDefaultHeight;
break;
case NATIVE_WINDOW_FORMAT:
- value = mPixelFormat;
+ value = mDefaultBufferFormat;
break;
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
value = mSynchronousMode ?
@@ -289,8 +292,8 @@ status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
return NO_ERROR;
}
-status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
- uint32_t format, uint32_t usage) {
+status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
ATRACE_CALL();
ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
@@ -301,7 +304,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
status_t returnFlags(OK);
EGLDisplay dpy = EGL_NO_DISPLAY;
- EGLSyncKHR fence = EGL_NO_SYNC_KHR;
+ EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
{ // Scope for the lock
Mutex::Autolock lock(mMutex);
@@ -313,7 +316,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
usage |= mConsumerUsageBits;
int found = -1;
- int foundSync = -1;
int dequeuedCount = 0;
bool tryAgain = true;
while (tryAgain) {
@@ -364,7 +366,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
// look for a free buffer to give to the client
found = INVALID_BUFFER_SLOT;
- foundSync = INVALID_BUFFER_SLOT;
dequeuedCount = 0;
for (int i = 0; i < mBufferCount; i++) {
const int state = mSlots[i].mBufferState;
@@ -388,7 +389,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
bool isOlder = mSlots[i].mFrameNumber <
mSlots[found].mFrameNumber;
if (found < 0 || isOlder) {
- foundSync = i;
found = i;
}
}
@@ -445,12 +445,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
h = mDefaultHeight;
}
- const bool updateFormat = (format != 0);
- if (!updateFormat) {
- // keep the current (or default) format
- format = mPixelFormat;
- }
-
// buffer is now in DEQUEUED (but can also be current at the same time,
// if we're in synchronous mode)
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
@@ -471,26 +465,26 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
"failed");
return error;
}
- if (updateFormat) {
- mPixelFormat = format;
- }
mSlots[buf].mAcquireCalled = false;
mSlots[buf].mGraphicBuffer = graphicBuffer;
mSlots[buf].mRequestBufferCalled = false;
- mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+ mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[buf].mFence.clear();
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
dpy = mSlots[buf].mEglDisplay;
- fence = mSlots[buf].mFence;
- mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+ eglFence = mSlots[buf].mEglFence;
+ outFence = mSlots[buf].mFence;
+ mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[buf].mFence.clear();
} // end lock scope
- if (fence != EGL_NO_SYNC_KHR) {
- EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
+ if (eglFence != EGL_NO_SYNC_KHR) {
+ EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
// If something goes wrong, log the error, but return the buffer without
// synchronizing access to it. It's too late at this point to abort the
// dequeue operation.
@@ -499,7 +493,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
ST_LOGE("dequeueBuffer: timeout waiting for fence");
}
- eglDestroySyncKHR(dpy, fence);
+ eglDestroySyncKHR(dpy, eglFence);
}
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
@@ -549,8 +543,9 @@ status_t BufferQueue::queueBuffer(int buf,
uint32_t transform;
int scalingMode;
int64_t timestamp;
+ sp<Fence> fence;
- input.deflate(&timestamp, &crop, &scalingMode, &transform);
+ input.deflate(&timestamp, &crop, &scalingMode, &transform, &fence);
ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
"scale=%s",
@@ -617,6 +612,7 @@ status_t BufferQueue::queueBuffer(int buf,
mSlots[buf].mTimestamp = timestamp;
mSlots[buf].mCrop = crop;
mSlots[buf].mTransform = transform;
+ mSlots[buf].mFence = fence;
switch (scalingMode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
@@ -650,7 +646,7 @@ status_t BufferQueue::queueBuffer(int buf,
return OK;
}
-void BufferQueue::cancelBuffer(int buf) {
+void BufferQueue::cancelBuffer(int buf, sp<Fence> fence) {
ATRACE_CALL();
ST_LOGV("cancelBuffer: slot=%d", buf);
Mutex::Autolock lock(mMutex);
@@ -671,6 +667,7 @@ void BufferQueue::cancelBuffer(int buf) {
}
mSlots[buf].mBufferState = BufferSlot::FREE;
mSlots[buf].mFrameNumber = 0;
+ mSlots[buf].mFence = fence;
mDequeueCondition.broadcast();
}
@@ -783,9 +780,9 @@ void BufferQueue::dump(String8& result, const char* prefix,
snprintf(buffer, SIZE,
"%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
- "mPixelFormat=%d, FIFO(%d)={%s}\n",
+ "default-format=%d, FIFO(%d)={%s}\n",
prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
- mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
+ mDefaultHeight, mDefaultBufferFormat, fifoSize, fifo.string());
result.append(buffer);
@@ -827,20 +824,22 @@ void BufferQueue::dump(String8& result, const char* prefix,
}
}
-void BufferQueue::freeBufferLocked(int i) {
- mSlots[i].mGraphicBuffer = 0;
- if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[i].mNeedsCleanupOnRelease = true;
+void BufferQueue::freeBufferLocked(int slot) {
+ ST_LOGV("freeBufferLocked: slot=%d", slot);
+ mSlots[slot].mGraphicBuffer = 0;
+ if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
+ mSlots[slot].mNeedsCleanupOnRelease = true;
}
- mSlots[i].mBufferState = BufferSlot::FREE;
- mSlots[i].mFrameNumber = 0;
- mSlots[i].mAcquireCalled = false;
+ mSlots[slot].mBufferState = BufferSlot::FREE;
+ mSlots[slot].mFrameNumber = 0;
+ mSlots[slot].mAcquireCalled = false;
// destroy fence as BufferQueue now takes ownership
- if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
- eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
- mSlots[i].mFence = EGL_NO_SYNC_KHR;
+ if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
+ eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
+ mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
}
+ mSlots[slot].mFence.clear();
}
void BufferQueue::freeAllBuffersLocked() {
@@ -876,9 +875,13 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
buffer->mFrameNumber = mSlots[buf].mFrameNumber;
buffer->mTimestamp = mSlots[buf].mTimestamp;
buffer->mBuf = buf;
- mSlots[buf].mAcquireCalled = true;
+ buffer->mFence = mSlots[buf].mFence;
+ mSlots[buf].mAcquireCalled = true;
+ mSlots[buf].mNeedsCleanupOnRelease = false;
mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
+ mSlots[buf].mFence.clear();
+
mQueue.erase(front);
mDequeueCondition.broadcast();
@@ -891,7 +894,7 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
}
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
- EGLSyncKHR fence) {
+ EGLSyncKHR eglFence, const sp<Fence>& fence) {
ATRACE_CALL();
ATRACE_BUFFER_INDEX(buf);
@@ -902,6 +905,7 @@ status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
}
mSlots[buf].mEglDisplay = display;
+ mSlots[buf].mEglFence = eglFence;
mSlots[buf].mFence = fence;
// The buffer can now only be released if its in the acquired state