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-rw-r--r--libs/gui/BufferQueue.cpp412
1 files changed, 215 insertions, 197 deletions
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index a0774cf..086e298 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -32,23 +32,6 @@
#include <gui/SurfaceTexture.h>
#include <utils/Trace.h>
-// This compile option causes SurfaceTexture to return the buffer that is currently
-// attached to the GL texture from dequeueBuffer when no other buffers are
-// available. It requires the drivers (Gralloc, GL, OMX IL, and Camera) to do
-// implicit cross-process synchronization to prevent the buffer from being
-// written to before the buffer has (a) been detached from the GL texture and
-// (b) all GL reads from the buffer have completed.
-
-// During refactoring, do not support dequeuing the current buffer
-#undef ALLOW_DEQUEUE_CURRENT_BUFFER
-
-#ifdef ALLOW_DEQUEUE_CURRENT_BUFFER
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER true
-#warning "ALLOW_DEQUEUE_CURRENT_BUFFER enabled"
-#else
-#define FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER false
-#endif
-
// Macros for including the BufferQueue name in log messages
#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
@@ -81,23 +64,20 @@ static const char* scalingModeName(int scalingMode) {
}
}
-BufferQueue::BufferQueue( bool allowSynchronousMode, int bufferCount ) :
+BufferQueue::BufferQueue(bool allowSynchronousMode,
+ const sp<IGraphicBufferAlloc>& allocator) :
mDefaultWidth(1),
mDefaultHeight(1),
- mPixelFormat(PIXEL_FORMAT_RGBA_8888),
- mMinUndequeuedBuffers(bufferCount),
- mMinAsyncBufferSlots(bufferCount + 1),
- mMinSyncBufferSlots(bufferCount),
- mBufferCount(mMinAsyncBufferSlots),
- mClientBufferCount(0),
- mServerBufferCount(mMinAsyncBufferSlots),
+ mMaxAcquiredBufferCount(1),
+ mDefaultMaxBufferCount(2),
+ mOverrideMaxBufferCount(0),
mSynchronousMode(false),
mAllowSynchronousMode(allowSynchronousMode),
mConnectedApi(NO_CONNECTED_API),
mAbandoned(false),
mFrameCounter(0),
mBufferHasBeenQueued(false),
- mDefaultBufferFormat(0),
+ mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
mConsumerUsageBits(0),
mTransformHint(0)
{
@@ -105,10 +85,14 @@ BufferQueue::BufferQueue( bool allowSynchronousMode, int bufferCount ) :
mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
ST_LOGV("BufferQueue");
- sp<ISurfaceComposer> composer(ComposerService::getComposerService());
- mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
- if (mGraphicBufferAlloc == 0) {
- ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
+ if (allocator == NULL) {
+ sp<ISurfaceComposer> composer(ComposerService::getComposerService());
+ mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
+ if (mGraphicBufferAlloc == 0) {
+ ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
+ }
+ } else {
+ mGraphicBufferAlloc = allocator;
}
}
@@ -116,38 +100,13 @@ BufferQueue::~BufferQueue() {
ST_LOGV("~BufferQueue");
}
-status_t BufferQueue::setBufferCountServerLocked(int bufferCount) {
- if (bufferCount > NUM_BUFFER_SLOTS)
+status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) {
+ if (count < 2 || count > NUM_BUFFER_SLOTS)
return BAD_VALUE;
- // special-case, nothing to do
- if (bufferCount == mBufferCount)
- return OK;
-
- if (!mClientBufferCount &&
- bufferCount >= mBufferCount) {
- // easy, we just have more buffers
- mBufferCount = bufferCount;
- mServerBufferCount = bufferCount;
- mDequeueCondition.broadcast();
- } else {
- // we're here because we're either
- // - reducing the number of available buffers
- // - or there is a client-buffer-count in effect
-
- // less than 2 buffers is never allowed
- if (bufferCount < 2)
- return BAD_VALUE;
-
- // when there is non client-buffer-count in effect, the client is not
- // allowed to dequeue more than one buffer at a time,
- // so the next time they dequeue a buffer, we know that they don't
- // own one. the actual resizing will happen during the next
- // dequeueBuffer.
+ mDefaultMaxBufferCount = count;
+ mDequeueCondition.broadcast();
- mServerBufferCount = bufferCount;
- mDequeueCondition.broadcast();
- }
return OK;
}
@@ -174,6 +133,7 @@ status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
}
status_t BufferQueue::setTransformHint(uint32_t hint) {
+ ST_LOGV("setTransformHint: %02x", hint);
Mutex::Autolock lock(mMutex);
mTransformHint = hint;
return OK;
@@ -196,20 +156,19 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
}
// Error out if the user has dequeued buffers
- for (int i=0 ; i<mBufferCount ; i++) {
+ int maxBufferCount = getMaxBufferCountLocked();
+ for (int i=0 ; i<maxBufferCount; i++) {
if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
ST_LOGE("setBufferCount: client owns some buffers");
return -EINVAL;
}
}
- const int minBufferSlots = mSynchronousMode ?
- mMinSyncBufferSlots : mMinAsyncBufferSlots;
+ const int minBufferSlots = getMinMaxBufferCountLocked();
if (bufferCount == 0) {
- mClientBufferCount = 0;
- bufferCount = (mServerBufferCount >= minBufferSlots) ?
- mServerBufferCount : minBufferSlots;
- return setBufferCountServerLocked(bufferCount);
+ mOverrideMaxBufferCount = 0;
+ mDequeueCondition.broadcast();
+ return OK;
}
if (bufferCount < minBufferSlots) {
@@ -220,11 +179,11 @@ status_t BufferQueue::setBufferCount(int bufferCount) {
// here we're guaranteed that the client doesn't have dequeued buffers
// and will release all of its buffer references.
+ //
+ // XXX: Should this use drainQueueAndFreeBuffersLocked instead?
freeAllBuffersLocked();
- mBufferCount = bufferCount;
- mClientBufferCount = bufferCount;
+ mOverrideMaxBufferCount = bufferCount;
mBufferHasBeenQueued = false;
- mQueue.clear();
mDequeueCondition.broadcast();
listener = mConsumerListener;
} // scope for lock
@@ -255,11 +214,10 @@ int BufferQueue::query(int what, int* outValue)
value = mDefaultHeight;
break;
case NATIVE_WINDOW_FORMAT:
- value = mPixelFormat;
+ value = mDefaultBufferFormat;
break;
case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
- value = mSynchronousMode ?
- (mMinUndequeuedBuffers-1) : mMinUndequeuedBuffers;
+ value = getMinUndequeuedBufferCountLocked();
break;
case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
value = (mQueue.size() >= 2);
@@ -279,9 +237,17 @@ status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
- if (slot < 0 || mBufferCount <= slot) {
+ int maxBufferCount = getMaxBufferCountLocked();
+ if (slot < 0 || maxBufferCount <= slot) {
ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
- mBufferCount, slot);
+ maxBufferCount, slot);
+ return BAD_VALUE;
+ } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
+ // XXX: I vaguely recall there was some reason this can be valid, but
+ // for the life of me I can't recall under what circumstances that's
+ // the case.
+ ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
+ slot, mSlots[slot].mBufferState);
return BAD_VALUE;
}
mSlots[slot].mRequestBufferCalled = true;
@@ -289,8 +255,8 @@ status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
return NO_ERROR;
}
-status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
- uint32_t format, uint32_t usage) {
+status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence,
+ uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
ATRACE_CALL();
ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
@@ -301,7 +267,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
status_t returnFlags(OK);
EGLDisplay dpy = EGL_NO_DISPLAY;
- EGLSyncKHR fence = EGL_NO_SYNC_KHR;
+ EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
{ // Scope for the lock
Mutex::Autolock lock(mMutex);
@@ -313,7 +279,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
usage |= mConsumerUsageBits;
int found = -1;
- int foundSync = -1;
int dequeuedCount = 0;
bool tryAgain = true;
while (tryAgain) {
@@ -322,104 +287,67 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
return NO_INIT;
}
- // We need to wait for the FIFO to drain if the number of buffer
- // needs to change.
- //
- // The condition "number of buffers needs to change" is true if
- // - the client doesn't care about how many buffers there are
- // - AND the actual number of buffer is different from what was
- // set in the last setBufferCountServer()
- // - OR -
- // setBufferCountServer() was set to a value incompatible with
- // the synchronization mode (for instance because the sync mode
- // changed since)
- //
- // As long as this condition is true AND the FIFO is not empty, we
- // wait on mDequeueCondition.
-
- const int minBufferCountNeeded = mSynchronousMode ?
- mMinSyncBufferSlots : mMinAsyncBufferSlots;
-
- const bool numberOfBuffersNeedsToChange = !mClientBufferCount &&
- ((mServerBufferCount != mBufferCount) ||
- (mServerBufferCount < minBufferCountNeeded));
-
- if (!mQueue.isEmpty() && numberOfBuffersNeedsToChange) {
- // wait for the FIFO to drain
- mDequeueCondition.wait(mMutex);
- // NOTE: we continue here because we need to reevaluate our
- // whole state (eg: we could be abandoned or disconnected)
- continue;
- }
+ const int maxBufferCount = getMaxBufferCountLocked();
- if (numberOfBuffersNeedsToChange) {
- // here we're guaranteed that mQueue is empty
- freeAllBuffersLocked();
- mBufferCount = mServerBufferCount;
- if (mBufferCount < minBufferCountNeeded)
- mBufferCount = minBufferCountNeeded;
- mBufferHasBeenQueued = false;
- returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
+ // Free up any buffers that are in slots beyond the max buffer
+ // count.
+ for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
+ assert(mSlots[i].mBufferState == BufferSlot::FREE);
+ if (mSlots[i].mGraphicBuffer != NULL) {
+ freeBufferLocked(i);
+ returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS;
+ }
}
// look for a free buffer to give to the client
found = INVALID_BUFFER_SLOT;
- foundSync = INVALID_BUFFER_SLOT;
dequeuedCount = 0;
- for (int i = 0; i < mBufferCount; i++) {
+ for (int i = 0; i < maxBufferCount; i++) {
const int state = mSlots[i].mBufferState;
if (state == BufferSlot::DEQUEUED) {
dequeuedCount++;
}
- // this logic used to be if (FLAG_ALLOW_DEQUEUE_CURRENT_BUFFER)
- // but dequeuing the current buffer is disabled.
- if (false) {
- // This functionality has been temporarily removed so
- // BufferQueue and SurfaceTexture can be refactored into
- // separate objects
- } else {
- if (state == BufferSlot::FREE) {
- /* We return the oldest of the free buffers to avoid
- * stalling the producer if possible. This is because
- * the consumer may still have pending reads of the
- * buffers in flight.
- */
- bool isOlder = mSlots[i].mFrameNumber <
- mSlots[found].mFrameNumber;
- if (found < 0 || isOlder) {
- foundSync = i;
- found = i;
- }
+ if (state == BufferSlot::FREE) {
+ /* We return the oldest of the free buffers to avoid
+ * stalling the producer if possible. This is because
+ * the consumer may still have pending reads of the
+ * buffers in flight.
+ */
+ if ((found < 0) ||
+ mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
+ found = i;
}
}
}
// clients are not allowed to dequeue more than one buffer
// if they didn't set a buffer count.
- if (!mClientBufferCount && dequeuedCount) {
+ if (!mOverrideMaxBufferCount && dequeuedCount) {
ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
"setting the buffer count");
return -EINVAL;
}
// See whether a buffer has been queued since the last
- // setBufferCount so we know whether to perform the
- // mMinUndequeuedBuffers check below.
+ // setBufferCount so we know whether to perform the min undequeued
+ // buffers check below.
if (mBufferHasBeenQueued) {
// make sure the client is not trying to dequeue more buffers
// than allowed.
- const int avail = mBufferCount - (dequeuedCount+1);
- if (avail < (mMinUndequeuedBuffers-int(mSynchronousMode))) {
- ST_LOGE("dequeueBuffer: mMinUndequeuedBuffers=%d exceeded "
- "(dequeued=%d)",
- mMinUndequeuedBuffers-int(mSynchronousMode),
- dequeuedCount);
+ const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
+ const int minUndequeuedCount = getMinUndequeuedBufferCountLocked();
+ if (newUndequeuedCount < minUndequeuedCount) {
+ ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
+ "exceeded (dequeued=%d undequeudCount=%d)",
+ minUndequeuedCount, dequeuedCount,
+ newUndequeuedCount);
return -EBUSY;
}
}
- // if no buffer is found, wait for a buffer to be released
+ // If no buffer is found, wait for a buffer to be released or for
+ // the max buffer count to change.
tryAgain = found == INVALID_BUFFER_SLOT;
if (tryAgain) {
mDequeueCondition.wait(mMutex);
@@ -445,12 +373,6 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
h = mDefaultHeight;
}
- const bool updateFormat = (format != 0);
- if (!updateFormat) {
- // keep the current (or default) format
- format = mPixelFormat;
- }
-
// buffer is now in DEQUEUED (but can also be current at the same time,
// if we're in synchronous mode)
mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
@@ -462,35 +384,49 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
(uint32_t(buffer->format) != format) ||
((uint32_t(buffer->usage) & usage) != usage))
{
- status_t error;
- sp<GraphicBuffer> graphicBuffer(
- mGraphicBufferAlloc->createGraphicBuffer(
- w, h, format, usage, &error));
- if (graphicBuffer == 0) {
- ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
- "failed");
- return error;
- }
- if (updateFormat) {
- mPixelFormat = format;
- }
-
mSlots[buf].mAcquireCalled = false;
- mSlots[buf].mGraphicBuffer = graphicBuffer;
+ mSlots[buf].mGraphicBuffer = NULL;
mSlots[buf].mRequestBufferCalled = false;
- mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+ mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[buf].mFence.clear();
mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION;
}
dpy = mSlots[buf].mEglDisplay;
- fence = mSlots[buf].mFence;
- mSlots[buf].mFence = EGL_NO_SYNC_KHR;
+ eglFence = mSlots[buf].mEglFence;
+ outFence = mSlots[buf].mFence;
+ mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[buf].mFence.clear();
} // end lock scope
- if (fence != EGL_NO_SYNC_KHR) {
- EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
+ if (returnFlags & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) {
+ status_t error;
+ sp<GraphicBuffer> graphicBuffer(
+ mGraphicBufferAlloc->createGraphicBuffer(
+ w, h, format, usage, &error));
+ if (graphicBuffer == 0) {
+ ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer "
+ "failed");
+ return error;
+ }
+
+ { // Scope for the lock
+ Mutex::Autolock lock(mMutex);
+
+ if (mAbandoned) {
+ ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!");
+ return NO_INIT;
+ }
+
+ mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
+ }
+ }
+
+
+ if (eglFence != EGL_NO_SYNC_KHR) {
+ EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
// If something goes wrong, log the error, but return the buffer without
// synchronizing access to it. It's too late at this point to abort the
// dequeue operation.
@@ -499,7 +435,7 @@ status_t BufferQueue::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h,
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
ST_LOGE("dequeueBuffer: timeout waiting for fence");
}
- eglDestroySyncKHR(dpy, fence);
+ eglDestroySyncKHR(dpy, eglFence);
}
ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf,
@@ -549,8 +485,9 @@ status_t BufferQueue::queueBuffer(int buf,
uint32_t transform;
int scalingMode;
int64_t timestamp;
+ sp<Fence> fence;
- input.deflate(&timestamp, &crop, &scalingMode, &transform);
+ input.deflate(&timestamp, &crop, &scalingMode, &transform, &fence);
ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x "
"scale=%s",
@@ -565,9 +502,10 @@ status_t BufferQueue::queueBuffer(int buf,
ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!");
return NO_INIT;
}
- if (buf < 0 || buf >= mBufferCount) {
+ int maxBufferCount = getMaxBufferCountLocked();
+ if (buf < 0 || buf >= maxBufferCount) {
ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
- mBufferCount, buf);
+ maxBufferCount, buf);
return -EINVAL;
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
ST_LOGE("queueBuffer: slot %d is not owned by the client "
@@ -617,6 +555,7 @@ status_t BufferQueue::queueBuffer(int buf,
mSlots[buf].mTimestamp = timestamp;
mSlots[buf].mCrop = crop;
mSlots[buf].mTransform = transform;
+ mSlots[buf].mFence = fence;
switch (scalingMode) {
case NATIVE_WINDOW_SCALING_MODE_FREEZE:
@@ -650,7 +589,7 @@ status_t BufferQueue::queueBuffer(int buf,
return OK;
}
-void BufferQueue::cancelBuffer(int buf) {
+void BufferQueue::cancelBuffer(int buf, sp<Fence> fence) {
ATRACE_CALL();
ST_LOGV("cancelBuffer: slot=%d", buf);
Mutex::Autolock lock(mMutex);
@@ -660,9 +599,10 @@ void BufferQueue::cancelBuffer(int buf) {
return;
}
- if (buf < 0 || buf >= mBufferCount) {
+ int maxBufferCount = getMaxBufferCountLocked();
+ if (buf < 0 || buf >= maxBufferCount) {
ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
- mBufferCount, buf);
+ maxBufferCount, buf);
return;
} else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
@@ -671,6 +611,7 @@ void BufferQueue::cancelBuffer(int buf) {
}
mSlots[buf].mBufferState = BufferSlot::FREE;
mSlots[buf].mFrameNumber = 0;
+ mSlots[buf].mFence = fence;
mDequeueCondition.broadcast();
}
@@ -781,11 +722,14 @@ void BufferQueue::dump(String8& result, const char* prefix,
fifo.append(buffer);
}
+ int maxBufferCount = getMaxBufferCountLocked();
+
snprintf(buffer, SIZE,
- "%s-BufferQueue mBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
- "mPixelFormat=%d, FIFO(%d)={%s}\n",
- prefix, mBufferCount, mSynchronousMode, mDefaultWidth,
- mDefaultHeight, mPixelFormat, fifoSize, fifo.string());
+ "%s-BufferQueue maxBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], "
+ "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
+ prefix, maxBufferCount, mSynchronousMode, mDefaultWidth,
+ mDefaultHeight, mDefaultBufferFormat, mTransformHint,
+ fifoSize, fifo.string());
result.append(buffer);
@@ -801,7 +745,7 @@ void BufferQueue::dump(String8& result, const char* prefix,
}
} stateName;
- for (int i=0 ; i<mBufferCount ; i++) {
+ for (int i=0 ; i<maxBufferCount ; i++) {
const BufferSlot& slot(mSlots[i]);
snprintf(buffer, SIZE,
"%s%s[%02d] "
@@ -827,20 +771,22 @@ void BufferQueue::dump(String8& result, const char* prefix,
}
}
-void BufferQueue::freeBufferLocked(int i) {
- mSlots[i].mGraphicBuffer = 0;
- if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[i].mNeedsCleanupOnRelease = true;
+void BufferQueue::freeBufferLocked(int slot) {
+ ST_LOGV("freeBufferLocked: slot=%d", slot);
+ mSlots[slot].mGraphicBuffer = 0;
+ if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
+ mSlots[slot].mNeedsCleanupOnRelease = true;
}
- mSlots[i].mBufferState = BufferSlot::FREE;
- mSlots[i].mFrameNumber = 0;
- mSlots[i].mAcquireCalled = false;
+ mSlots[slot].mBufferState = BufferSlot::FREE;
+ mSlots[slot].mFrameNumber = 0;
+ mSlots[slot].mAcquireCalled = false;
// destroy fence as BufferQueue now takes ownership
- if (mSlots[i].mFence != EGL_NO_SYNC_KHR) {
- eglDestroySyncKHR(mSlots[i].mEglDisplay, mSlots[i].mFence);
- mSlots[i].mFence = EGL_NO_SYNC_KHR;
+ if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
+ eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
+ mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
}
+ mSlots[slot].mFence.clear();
}
void BufferQueue::freeAllBuffersLocked() {
@@ -856,6 +802,23 @@ void BufferQueue::freeAllBuffersLocked() {
status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
ATRACE_CALL();
Mutex::Autolock _l(mMutex);
+
+ // Check that the consumer doesn't currently have the maximum number of
+ // buffers acquired. We allow the max buffer count to be exceeded by one
+ // buffer, so that the consumer can successfully set up the newly acquired
+ // buffer before releasing the old one.
+ int numAcquiredBuffers = 0;
+ for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
+ if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
+ numAcquiredBuffers++;
+ }
+ }
+ if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
+ ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
+ numAcquiredBuffers, mMaxAcquiredBufferCount);
+ return INVALID_OPERATION;
+ }
+
// check if queue is empty
// In asynchronous mode the list is guaranteed to be one buffer
// deep, while in synchronous mode we use the oldest buffer.
@@ -876,9 +839,13 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
buffer->mFrameNumber = mSlots[buf].mFrameNumber;
buffer->mTimestamp = mSlots[buf].mTimestamp;
buffer->mBuf = buf;
- mSlots[buf].mAcquireCalled = true;
+ buffer->mFence = mSlots[buf].mFence;
+ mSlots[buf].mAcquireCalled = true;
+ mSlots[buf].mNeedsCleanupOnRelease = false;
mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
+ mSlots[buf].mFence.clear();
+
mQueue.erase(front);
mDequeueCondition.broadcast();
@@ -891,7 +858,7 @@ status_t BufferQueue::acquireBuffer(BufferItem *buffer) {
}
status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
- EGLSyncKHR fence) {
+ EGLSyncKHR eglFence, const sp<Fence>& fence) {
ATRACE_CALL();
ATRACE_BUFFER_INDEX(buf);
@@ -902,6 +869,7 @@ status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display,
}
mSlots[buf].mEglDisplay = display;
+ mSlots[buf].mEglFence = eglFence;
mSlots[buf].mFence = fence;
// The buffer can now only be released if its in the acquired state
@@ -987,10 +955,25 @@ status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h)
return OK;
}
-status_t BufferQueue::setBufferCountServer(int bufferCount) {
+status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
- return setBufferCountServerLocked(bufferCount);
+ return setDefaultMaxBufferCountLocked(bufferCount);
+}
+
+status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mMutex);
+ if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
+ ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
+ maxAcquiredBuffers);
+ return BAD_VALUE;
+ }
+ if (mConnectedApi != NO_CONNECTED_API) {
+ return INVALID_OPERATION;
+ }
+ mMaxAcquiredBufferCount = maxAcquiredBuffers;
+ return OK;
}
void BufferQueue::freeAllBuffersExceptHeadLocked() {
@@ -1034,6 +1017,41 @@ status_t BufferQueue::drainQueueAndFreeBuffersLocked() {
return err;
}
+int BufferQueue::getMinMaxBufferCountLocked() const {
+ return getMinUndequeuedBufferCountLocked() + 1;
+}
+
+int BufferQueue::getMinUndequeuedBufferCountLocked() const {
+ return mSynchronousMode ? mMaxAcquiredBufferCount :
+ mMaxAcquiredBufferCount + 1;
+}
+
+int BufferQueue::getMaxBufferCountLocked() const {
+ int minMaxBufferCount = getMinMaxBufferCountLocked();
+
+ int maxBufferCount = mDefaultMaxBufferCount;
+ if (maxBufferCount < minMaxBufferCount) {
+ maxBufferCount = minMaxBufferCount;
+ }
+ if (mOverrideMaxBufferCount != 0) {
+ assert(mOverrideMaxBufferCount >= minMaxBufferCount);
+ maxBufferCount = mOverrideMaxBufferCount;
+ }
+
+ // Any buffers that are dequeued by the producer or sitting in the queue
+ // waiting to be consumed need to have their slots preserved. Such
+ // buffers will temporarily keep the max buffer count up until the slots
+ // no longer need to be preserved.
+ for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
+ BufferSlot::BufferState state = mSlots[i].mBufferState;
+ if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
+ maxBufferCount = i + 1;
+ }
+ }
+
+ return maxBufferCount;
+}
+
BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
const wp<BufferQueue::ConsumerListener>& consumerListener):
mConsumerListener(consumerListener) {}