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Diffstat (limited to 'libs/gui/GLConsumer.cpp')
-rw-r--r-- | libs/gui/GLConsumer.cpp | 933 |
1 files changed, 933 insertions, 0 deletions
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp new file mode 100644 index 0000000..dc46a51 --- /dev/null +++ b/libs/gui/GLConsumer.cpp @@ -0,0 +1,933 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "GLConsumer" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#define GL_GLEXT_PROTOTYPES +#define EGL_EGLEXT_PROTOTYPES + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <hardware/hardware.h> + +#include <gui/GLConsumer.h> +#include <gui/IGraphicBufferAlloc.h> +#include <gui/ISurfaceComposer.h> +#include <gui/SurfaceComposerClient.h> + +#include <private/gui/ComposerService.h> +#include <private/gui/SyncFeatures.h> + +#include <utils/Log.h> +#include <utils/String8.h> +#include <utils/Trace.h> + +namespace android { + +// Macros for including the GLConsumer name in log messages +#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) +#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) +#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) +#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) +#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) + +// Transform matrices +static float mtxIdentity[16] = { + 1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 0, 0, 0, 1, +}; +static float mtxFlipH[16] = { + -1, 0, 0, 0, + 0, 1, 0, 0, + 0, 0, 1, 0, + 1, 0, 0, 1, +}; +static float mtxFlipV[16] = { + 1, 0, 0, 0, + 0, -1, 0, 0, + 0, 0, 1, 0, + 0, 1, 0, 1, +}; +static float mtxRot90[16] = { + 0, 1, 0, 0, + -1, 0, 0, 0, + 0, 0, 1, 0, + 1, 0, 0, 1, +}; + +static void mtxMul(float out[16], const float a[16], const float b[16]); + + +GLConsumer::GLConsumer(const sp<BufferQueue>& bq, GLuint tex, + GLenum texTarget, bool useFenceSync) : + ConsumerBase(bq), + mUseFenceSync(useFenceSync), + mTexTarget(texTarget) {} + + +GLConsumer::GLConsumer(GLuint tex, bool allowSynchronousMode, + GLenum texTarget, bool useFenceSync, const sp<BufferQueue> &bufferQueue) : + ConsumerBase(bufferQueue == 0 ? new BufferQueue(allowSynchronousMode) : bufferQueue), + mCurrentTransform(0), + mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), + mCurrentFence(Fence::NO_FENCE), + mCurrentTimestamp(0), + mDefaultWidth(1), + mDefaultHeight(1), + mFilteringEnabled(true), + mTexName(tex), + mUseFenceSync(useFenceSync), + mTexTarget(texTarget), + mEglDisplay(EGL_NO_DISPLAY), + mEglContext(EGL_NO_CONTEXT), + mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), + mAttached(true) +{ + ST_LOGV("GLConsumer"); + + memcpy(mCurrentTransformMatrix, mtxIdentity, + sizeof(mCurrentTransformMatrix)); + + mBufferQueue->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); +} + +status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) { + Mutex::Autolock lock(mMutex); + return mBufferQueue->setDefaultMaxBufferCount(bufferCount); +} + + +status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) +{ + Mutex::Autolock lock(mMutex); + mDefaultWidth = w; + mDefaultHeight = h; + return mBufferQueue->setDefaultBufferSize(w, h); +} + +status_t GLConsumer::updateTexImage() { + ATRACE_CALL(); + ST_LOGV("updateTexImage"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("updateTexImage: GLConsumer is abandoned!"); + return NO_INIT; + } + + // Make sure the EGL state is the same as in previous calls. + status_t err = checkAndUpdateEglStateLocked(); + if (err != NO_ERROR) { + return err; + } + + BufferQueue::BufferItem item; + + // Acquire the next buffer. + // In asynchronous mode the list is guaranteed to be one buffer + // deep, while in synchronous mode we use the oldest buffer. + err = acquireBufferLocked(&item); + if (err != NO_ERROR) { + if (err == BufferQueue::NO_BUFFER_AVAILABLE) { + // We always bind the texture even if we don't update its contents. + ST_LOGV("updateTexImage: no buffers were available"); + glBindTexture(mTexTarget, mTexName); + err = NO_ERROR; + } else { + ST_LOGE("updateTexImage: acquire failed: %s (%d)", + strerror(-err), err); + } + return err; + } + + // Release the previous buffer. + err = releaseAndUpdateLocked(item); + if (err != NO_ERROR) { + // We always bind the texture. + glBindTexture(mTexTarget, mTexName); + return err; + } + + // Bind the new buffer to the GL texture, and wait until it's ready. + return bindTextureImageLocked(); +} + +status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item) { + status_t err = ConsumerBase::acquireBufferLocked(item); + if (err != NO_ERROR) { + return err; + } + + int slot = item->mBuf; + if (item->mGraphicBuffer != NULL) { + // This buffer has not been acquired before, so we must assume + // that any EGLImage in mEglSlots is stale. + if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) { + if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) { + ST_LOGW("acquireBufferLocked: eglDestroyImageKHR failed for slot=%d", + slot); + // keep going + } + mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR; + } + } + + return NO_ERROR; +} + +status_t GLConsumer::releaseBufferLocked(int buf, EGLDisplay display, + EGLSyncKHR eglFence) { + status_t err = ConsumerBase::releaseBufferLocked(buf, display, eglFence); + + mEglSlots[buf].mEglFence = EGL_NO_SYNC_KHR; + + return err; +} + +status_t GLConsumer::releaseAndUpdateLocked(const BufferQueue::BufferItem& item) +{ + status_t err = NO_ERROR; + + if (!mAttached) { + ST_LOGE("releaseAndUpdate: GLConsumer is not attached to an OpenGL " + "ES context"); + return INVALID_OPERATION; + } + + // Confirm state. + err = checkAndUpdateEglStateLocked(); + if (err != NO_ERROR) { + return err; + } + + int buf = item.mBuf; + + // If the mEglSlot entry is empty, create an EGLImage for the gralloc + // buffer currently in the slot in ConsumerBase. + // + // We may have to do this even when item.mGraphicBuffer == NULL (which + // means the buffer was previously acquired), if we destroyed the + // EGLImage when detaching from a context but the buffer has not been + // re-allocated. + if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) { + EGLImageKHR image = createImage(mEglDisplay, mSlots[buf].mGraphicBuffer); + if (image == EGL_NO_IMAGE_KHR) { + ST_LOGW("releaseAndUpdate: unable to createImage on display=%p slot=%d", + mEglDisplay, buf); + return UNKNOWN_ERROR; + } + mEglSlots[buf].mEglImage = image; + } + + // Do whatever sync ops we need to do before releasing the old slot. + err = syncForReleaseLocked(mEglDisplay); + if (err != NO_ERROR) { + // Release the buffer we just acquired. It's not safe to + // release the old buffer, so instead we just drop the new frame. + releaseBufferLocked(buf, mEglDisplay, EGL_NO_SYNC_KHR); + return err; + } + + ST_LOGV("releaseAndUpdate: (slot=%d buf=%p) -> (slot=%d buf=%p)", + mCurrentTexture, + mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0, + buf, mSlots[buf].mGraphicBuffer->handle); + + // release old buffer + if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { + status_t status = releaseBufferLocked(mCurrentTexture, mEglDisplay, + mEglSlots[mCurrentTexture].mEglFence); + if (status != NO_ERROR && status != BufferQueue::STALE_BUFFER_SLOT) { + ST_LOGE("releaseAndUpdate: failed to release buffer: %s (%d)", + strerror(-status), status); + err = status; + // keep going, with error raised [?] + } + } + + // Update the GLConsumer state. + mCurrentTexture = buf; + mCurrentTextureBuf = mSlots[buf].mGraphicBuffer; + mCurrentCrop = item.mCrop; + mCurrentTransform = item.mTransform; + mCurrentScalingMode = item.mScalingMode; + mCurrentTimestamp = item.mTimestamp; + mCurrentFence = item.mFence; + + computeCurrentTransformMatrixLocked(); + + return err; +} + +status_t GLConsumer::bindTextureImageLocked() { + if (mEglDisplay == EGL_NO_DISPLAY) { + ALOGE("bindTextureImage: invalid display"); + return INVALID_OPERATION; + } + + GLint error; + while ((error = glGetError()) != GL_NO_ERROR) { + ST_LOGW("bindTextureImage: clearing GL error: %#04x", error); + } + + glBindTexture(mTexTarget, mTexName); + if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) { + if (mCurrentTextureBuf == NULL) { + ST_LOGE("bindTextureImage: no currently-bound texture"); + return NO_INIT; + } + status_t err = bindUnslottedBufferLocked(mEglDisplay); + if (err != NO_ERROR) { + return err; + } + } else { + EGLImageKHR image = mEglSlots[mCurrentTexture].mEglImage; + + glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); + + while ((error = glGetError()) != GL_NO_ERROR) { + ST_LOGE("bindTextureImage: error binding external texture image %p" + ": %#04x", image, error); + return UNKNOWN_ERROR; + } + } + + // Wait for the new buffer to be ready. + return doGLFenceWaitLocked(); + +} + +status_t GLConsumer::checkAndUpdateEglStateLocked() { + EGLDisplay dpy = eglGetCurrentDisplay(); + EGLContext ctx = eglGetCurrentContext(); + + if ((mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) || + dpy == EGL_NO_DISPLAY) { + ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); + return INVALID_OPERATION; + } + + if ((mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) || + ctx == EGL_NO_CONTEXT) { + ST_LOGE("checkAndUpdateEglState: invalid current EGLContext"); + return INVALID_OPERATION; + } + + mEglDisplay = dpy; + mEglContext = ctx; + return NO_ERROR; +} + +void GLConsumer::setReleaseFence(const sp<Fence>& fence) { + if (fence->isValid() && + mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { + status_t err = addReleaseFence(mCurrentTexture, fence); + if (err != OK) { + ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)", + strerror(-err), err); + } + } +} + +status_t GLConsumer::detachFromContext() { + ATRACE_CALL(); + ST_LOGV("detachFromContext"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("detachFromContext: abandoned GLConsumer"); + return NO_INIT; + } + + if (!mAttached) { + ST_LOGE("detachFromContext: GLConsumer is not attached to a " + "context"); + return INVALID_OPERATION; + } + + EGLDisplay dpy = eglGetCurrentDisplay(); + EGLContext ctx = eglGetCurrentContext(); + + if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { + ST_LOGE("detachFromContext: invalid current EGLDisplay"); + return INVALID_OPERATION; + } + + if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { + ST_LOGE("detachFromContext: invalid current EGLContext"); + return INVALID_OPERATION; + } + + if (dpy != EGL_NO_DISPLAY && ctx != EGL_NO_CONTEXT) { + status_t err = syncForReleaseLocked(dpy); + if (err != OK) { + return err; + } + + glDeleteTextures(1, &mTexName); + } + + // Because we're giving up the EGLDisplay we need to free all the EGLImages + // that are associated with it. They'll be recreated when the + // GLConsumer gets attached to a new OpenGL ES context (and thus gets a + // new EGLDisplay). + for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) { + EGLImageKHR img = mEglSlots[i].mEglImage; + if (img != EGL_NO_IMAGE_KHR) { + eglDestroyImageKHR(mEglDisplay, img); + mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR; + } + } + + mEglDisplay = EGL_NO_DISPLAY; + mEglContext = EGL_NO_CONTEXT; + mAttached = false; + + return OK; +} + +status_t GLConsumer::attachToContext(GLuint tex) { + ATRACE_CALL(); + ST_LOGV("attachToContext"); + Mutex::Autolock lock(mMutex); + + if (mAbandoned) { + ST_LOGE("attachToContext: abandoned GLConsumer"); + return NO_INIT; + } + + if (mAttached) { + ST_LOGE("attachToContext: GLConsumer is already attached to a " + "context"); + return INVALID_OPERATION; + } + + EGLDisplay dpy = eglGetCurrentDisplay(); + EGLContext ctx = eglGetCurrentContext(); + + if (dpy == EGL_NO_DISPLAY) { + ST_LOGE("attachToContext: invalid current EGLDisplay"); + return INVALID_OPERATION; + } + + if (ctx == EGL_NO_CONTEXT) { + ST_LOGE("attachToContext: invalid current EGLContext"); + return INVALID_OPERATION; + } + + // We need to bind the texture regardless of whether there's a current + // buffer. + glBindTexture(mTexTarget, tex); + + if (mCurrentTextureBuf != NULL) { + // The EGLImageKHR that was associated with the slot was destroyed when + // the GLConsumer was detached from the old context, so we need to + // recreate it here. + status_t err = bindUnslottedBufferLocked(dpy); + if (err != NO_ERROR) { + return err; + } + } + + mEglDisplay = dpy; + mEglContext = ctx; + mTexName = tex; + mAttached = true; + + return OK; +} + +status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) { + ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p", + mCurrentTexture, mCurrentTextureBuf.get()); + + // Create a temporary EGLImageKHR. + EGLImageKHR image = createImage(dpy, mCurrentTextureBuf); + if (image == EGL_NO_IMAGE_KHR) { + return UNKNOWN_ERROR; + } + + // Attach the current buffer to the GL texture. + glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image); + + GLint error; + status_t err = OK; + while ((error = glGetError()) != GL_NO_ERROR) { + ST_LOGE("bindUnslottedBuffer: error binding external texture image %p " + "(slot %d): %#04x", image, mCurrentTexture, error); + err = UNKNOWN_ERROR; + } + + // We destroy the EGLImageKHR here because the current buffer may no + // longer be associated with one of the buffer slots, so we have + // nowhere to to store it. If the buffer is still associated with a + // slot then another EGLImageKHR will be created next time that buffer + // gets acquired in updateTexImage. + eglDestroyImageKHR(dpy, image); + + return err; +} + + +status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { + ST_LOGV("syncForReleaseLocked"); + + if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { + if (SyncFeatures::getInstance().useNativeFenceSync()) { + EGLSyncKHR sync = eglCreateSyncKHR(dpy, + EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); + if (sync == EGL_NO_SYNC_KHR) { + ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", + eglGetError()); + return UNKNOWN_ERROR; + } + glFlush(); + int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync); + eglDestroySyncKHR(dpy, sync); + if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { + ST_LOGE("syncForReleaseLocked: error dup'ing native fence " + "fd: %#x", eglGetError()); + return UNKNOWN_ERROR; + } + sp<Fence> fence(new Fence(fenceFd)); + status_t err = addReleaseFenceLocked(mCurrentTexture, fence); + if (err != OK) { + ST_LOGE("syncForReleaseLocked: error adding release fence: " + "%s (%d)", strerror(-err), err); + return err; + } + } else if (mUseFenceSync && SyncFeatures::getInstance().useFenceSync()) { + EGLSyncKHR fence = mEglSlots[mCurrentTexture].mEglFence; + if (fence != EGL_NO_SYNC_KHR) { + // There is already a fence for the current slot. We need to + // wait on that before replacing it with another fence to + // ensure that all outstanding buffer accesses have completed + // before the producer accesses it. + EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); + if (result == EGL_FALSE) { + ST_LOGE("syncForReleaseLocked: error waiting for previous " + "fence: %#x", eglGetError()); + return UNKNOWN_ERROR; + } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { + ST_LOGE("syncForReleaseLocked: timeout waiting for previous " + "fence"); + return TIMED_OUT; + } + eglDestroySyncKHR(dpy, fence); + } + + // Create a fence for the outstanding accesses in the current + // OpenGL ES context. + fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL); + if (fence == EGL_NO_SYNC_KHR) { + ST_LOGE("syncForReleaseLocked: error creating fence: %#x", + eglGetError()); + return UNKNOWN_ERROR; + } + glFlush(); + mEglSlots[mCurrentTexture].mEglFence = fence; + } + } + + return OK; +} + +bool GLConsumer::isExternalFormat(uint32_t format) +{ + switch (format) { + // supported YUV formats + case HAL_PIXEL_FORMAT_YV12: + // Legacy/deprecated YUV formats + case HAL_PIXEL_FORMAT_YCbCr_422_SP: + case HAL_PIXEL_FORMAT_YCrCb_420_SP: + case HAL_PIXEL_FORMAT_YCbCr_422_I: + return true; + } + + // Any OEM format needs to be considered + if (format>=0x100 && format<=0x1FF) + return true; + + return false; +} + +GLenum GLConsumer::getCurrentTextureTarget() const { + return mTexTarget; +} + +void GLConsumer::getTransformMatrix(float mtx[16]) { + Mutex::Autolock lock(mMutex); + memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); +} + +void GLConsumer::setFilteringEnabled(bool enabled) { + Mutex::Autolock lock(mMutex); + if (mAbandoned) { + ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!"); + return; + } + bool needsRecompute = mFilteringEnabled != enabled; + mFilteringEnabled = enabled; + + if (needsRecompute && mCurrentTextureBuf==NULL) { + ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL"); + } + + if (needsRecompute && mCurrentTextureBuf != NULL) { + computeCurrentTransformMatrixLocked(); + } +} + +void GLConsumer::computeCurrentTransformMatrixLocked() { + ST_LOGV("computeCurrentTransformMatrixLocked"); + + float xform[16]; + for (int i = 0; i < 16; i++) { + xform[i] = mtxIdentity[i]; + } + if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { + float result[16]; + mtxMul(result, xform, mtxFlipH); + for (int i = 0; i < 16; i++) { + xform[i] = result[i]; + } + } + if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { + float result[16]; + mtxMul(result, xform, mtxFlipV); + for (int i = 0; i < 16; i++) { + xform[i] = result[i]; + } + } + if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { + float result[16]; + mtxMul(result, xform, mtxRot90); + for (int i = 0; i < 16; i++) { + xform[i] = result[i]; + } + } + + sp<GraphicBuffer>& buf(mCurrentTextureBuf); + + if (buf == NULL) { + ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL"); + } + + Rect cropRect = mCurrentCrop; + float tx = 0.0f, ty = 0.0f, sx = 1.0f, sy = 1.0f; + float bufferWidth = buf->getWidth(); + float bufferHeight = buf->getHeight(); + if (!cropRect.isEmpty()) { + float shrinkAmount = 0.0f; + if (mFilteringEnabled) { + // In order to prevent bilinear sampling beyond the edge of the + // crop rectangle we may need to shrink it by 2 texels in each + // dimension. Normally this would just need to take 1/2 a texel + // off each end, but because the chroma channels of YUV420 images + // are subsampled we may need to shrink the crop region by a whole + // texel on each side. + switch (buf->getPixelFormat()) { + case PIXEL_FORMAT_RGBA_8888: + case PIXEL_FORMAT_RGBX_8888: + case PIXEL_FORMAT_RGB_888: + case PIXEL_FORMAT_RGB_565: + case PIXEL_FORMAT_BGRA_8888: + case PIXEL_FORMAT_RGBA_5551: + case PIXEL_FORMAT_RGBA_4444: + // We know there's no subsampling of any channels, so we + // only need to shrink by a half a pixel. + shrinkAmount = 0.5; + break; + + default: + // If we don't recognize the format, we must assume the + // worst case (that we care about), which is YUV420. + shrinkAmount = 1.0; + break; + } + } + + // Only shrink the dimensions that are not the size of the buffer. + if (cropRect.width() < bufferWidth) { + tx = (float(cropRect.left) + shrinkAmount) / bufferWidth; + sx = (float(cropRect.width()) - (2.0f * shrinkAmount)) / + bufferWidth; + } + if (cropRect.height() < bufferHeight) { + ty = (float(bufferHeight - cropRect.bottom) + shrinkAmount) / + bufferHeight; + sy = (float(cropRect.height()) - (2.0f * shrinkAmount)) / + bufferHeight; + } + } + float crop[16] = { + sx, 0, 0, 0, + 0, sy, 0, 0, + 0, 0, 1, 0, + tx, ty, 0, 1, + }; + + float mtxBeforeFlipV[16]; + mtxMul(mtxBeforeFlipV, crop, xform); + + // SurfaceFlinger expects the top of its window textures to be at a Y + // coordinate of 0, so GLConsumer must behave the same way. We don't + // want to expose this to applications, however, so we must add an + // additional vertical flip to the transform after all the other transforms. + mtxMul(mCurrentTransformMatrix, mtxFlipV, mtxBeforeFlipV); +} + +nsecs_t GLConsumer::getTimestamp() { + ST_LOGV("getTimestamp"); + Mutex::Autolock lock(mMutex); + return mCurrentTimestamp; +} + +EGLImageKHR GLConsumer::createImage(EGLDisplay dpy, + const sp<GraphicBuffer>& graphicBuffer) { + EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); + EGLint attrs[] = { + EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, + EGL_NONE, + }; + EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, + EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); + if (image == EGL_NO_IMAGE_KHR) { + EGLint error = eglGetError(); + ST_LOGE("error creating EGLImage: %#x", error); + } + return image; +} + +sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const { + Mutex::Autolock lock(mMutex); + return mCurrentTextureBuf; +} + +Rect GLConsumer::getCurrentCrop() const { + Mutex::Autolock lock(mMutex); + + Rect outCrop = mCurrentCrop; + if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { + int32_t newWidth = mCurrentCrop.width(); + int32_t newHeight = mCurrentCrop.height(); + + if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) { + newWidth = newHeight * mDefaultWidth / mDefaultHeight; + ST_LOGV("too wide: newWidth = %d", newWidth); + } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) { + newHeight = newWidth * mDefaultHeight / mDefaultWidth; + ST_LOGV("too tall: newHeight = %d", newHeight); + } + + // The crop is too wide + if (newWidth < mCurrentCrop.width()) { + int32_t dw = (newWidth - mCurrentCrop.width())/2; + outCrop.left -=dw; + outCrop.right += dw; + // The crop is too tall + } else if (newHeight < mCurrentCrop.height()) { + int32_t dh = (newHeight - mCurrentCrop.height())/2; + outCrop.top -= dh; + outCrop.bottom += dh; + } + + ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]", + outCrop.left, outCrop.top, + outCrop.right,outCrop.bottom); + } + + return outCrop; +} + +uint32_t GLConsumer::getCurrentTransform() const { + Mutex::Autolock lock(mMutex); + return mCurrentTransform; +} + +uint32_t GLConsumer::getCurrentScalingMode() const { + Mutex::Autolock lock(mMutex); + return mCurrentScalingMode; +} + +sp<Fence> GLConsumer::getCurrentFence() const { + Mutex::Autolock lock(mMutex); + return mCurrentFence; +} + +status_t GLConsumer::doGLFenceWait() const { + Mutex::Autolock lock(mMutex); + return doGLFenceWaitLocked(); +} + +status_t GLConsumer::doGLFenceWaitLocked() const { + + EGLDisplay dpy = eglGetCurrentDisplay(); + EGLContext ctx = eglGetCurrentContext(); + + if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) { + ST_LOGE("doGLFenceWait: invalid current EGLDisplay"); + return INVALID_OPERATION; + } + + if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) { + ST_LOGE("doGLFenceWait: invalid current EGLContext"); + return INVALID_OPERATION; + } + + if (mCurrentFence->isValid()) { + if (SyncFeatures::getInstance().useWaitSync()) { + // Create an EGLSyncKHR from the current fence. + int fenceFd = mCurrentFence->dup(); + if (fenceFd == -1) { + ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno); + return -errno; + } + EGLint attribs[] = { + EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, + EGL_NONE + }; + EGLSyncKHR sync = eglCreateSyncKHR(dpy, + EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); + if (sync == EGL_NO_SYNC_KHR) { + close(fenceFd); + ST_LOGE("doGLFenceWait: error creating EGL fence: %#x", + eglGetError()); + return UNKNOWN_ERROR; + } + + // XXX: The spec draft is inconsistent as to whether this should + // return an EGLint or void. Ignore the return value for now, as + // it's not strictly needed. + eglWaitSyncKHR(dpy, sync, 0); + EGLint eglErr = eglGetError(); + eglDestroySyncKHR(dpy, sync); + if (eglErr != EGL_SUCCESS) { + ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", + eglErr); + return UNKNOWN_ERROR; + } + } else { + status_t err = mCurrentFence->waitForever( + "GLConsumer::doGLFenceWaitLocked"); + if (err != NO_ERROR) { + ST_LOGE("doGLFenceWait: error waiting for fence: %d", err); + return err; + } + } + } + + return NO_ERROR; +} + +bool GLConsumer::isSynchronousMode() const { + Mutex::Autolock lock(mMutex); + return mBufferQueue->isSynchronousMode(); +} + +void GLConsumer::freeBufferLocked(int slotIndex) { + ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); + if (slotIndex == mCurrentTexture) { + mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; + } + EGLImageKHR img = mEglSlots[slotIndex].mEglImage; + if (img != EGL_NO_IMAGE_KHR) { + ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img); + eglDestroyImageKHR(mEglDisplay, img); + } + mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR; + ConsumerBase::freeBufferLocked(slotIndex); +} + +void GLConsumer::abandonLocked() { + ST_LOGV("abandonLocked"); + mCurrentTextureBuf.clear(); + ConsumerBase::abandonLocked(); +} + +void GLConsumer::setName(const String8& name) { + Mutex::Autolock _l(mMutex); + mName = name; + mBufferQueue->setConsumerName(name); +} + +status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) { + Mutex::Autolock lock(mMutex); + return mBufferQueue->setDefaultBufferFormat(defaultFormat); +} + +status_t GLConsumer::setConsumerUsageBits(uint32_t usage) { + Mutex::Autolock lock(mMutex); + usage |= DEFAULT_USAGE_FLAGS; + return mBufferQueue->setConsumerUsageBits(usage); +} + +status_t GLConsumer::setTransformHint(uint32_t hint) { + Mutex::Autolock lock(mMutex); + return mBufferQueue->setTransformHint(hint); +} + +// Used for refactoring BufferQueue from GLConsumer +// Should not be in final interface once users of GLConsumer are clean up. +status_t GLConsumer::setSynchronousMode(bool enabled) { + Mutex::Autolock lock(mMutex); + return mBufferQueue->setSynchronousMode(enabled); +} + +void GLConsumer::dumpLocked(String8& result, const char* prefix, + char* buffer, size_t size) const +{ + snprintf(buffer, size, + "%smTexName=%d mCurrentTexture=%d\n" + "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n", + prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, + mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, + mCurrentTransform); + result.append(buffer); + + ConsumerBase::dumpLocked(result, prefix, buffer, size); +} + +static void mtxMul(float out[16], const float a[16], const float b[16]) { + out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; + out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; + out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; + out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; + + out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; + out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; + out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; + out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; + + out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; + out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; + out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; + out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; + + out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; + out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; + out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; + out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; +} + +}; // namespace android |