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-rw-r--r--libs/gui/GLConsumer.cpp221
1 files changed, 122 insertions, 99 deletions
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 318c087..96c0841 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -29,6 +29,7 @@
#include <hardware/hardware.h>
+#include <gui/BufferItem.h>
#include <gui/GLConsumer.h>
#include <gui/IGraphicBufferAlloc.h>
#include <gui/ISurfaceComposer.h>
@@ -47,18 +48,28 @@ EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint na
namespace android {
// Macros for including the GLConsumer name in log messages
-#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__)
-#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__)
+#define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__)
+#define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__)
+//#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__)
+#define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__)
+#define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__)
static const struct {
- size_t width, height;
+ uint32_t width, height;
char const* bits;
} kDebugData = { 15, 12,
- "___________________________________XX_XX_______X_X_____X_X____X_XXXXXXX_X____XXXXXXXXXXX__"
- "___XX_XXX_XX_______XXXXXXX_________X___X_________X_____X__________________________________"
+ "_______________"
+ "_______________"
+ "_____XX_XX_____"
+ "__X_X_____X_X__"
+ "__X_XXXXXXX_X__"
+ "__XXXXXXXXXXX__"
+ "___XX_XXX_XX___"
+ "____XXXXXXX____"
+ "_____X___X_____"
+ "____X_____X____"
+ "_______________"
+ "_______________"
};
// Transform matrices
@@ -135,7 +146,7 @@ GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
mAttached(true)
{
- ST_LOGV("GLConsumer");
+ GLC_LOGV("GLConsumer");
memcpy(mCurrentTransformMatrix, mtxIdentity,
sizeof(mCurrentTransformMatrix));
@@ -154,7 +165,7 @@ GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
mDefaultWidth(1),
mDefaultHeight(1),
mFilteringEnabled(true),
- mTexName(-1),
+ mTexName(0),
mUseFenceSync(useFenceSync),
mTexTarget(texTarget),
mEglDisplay(EGL_NO_DISPLAY),
@@ -162,7 +173,7 @@ GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
mAttached(false)
{
- ST_LOGV("GLConsumer");
+ GLC_LOGV("GLConsumer");
memcpy(mCurrentTransformMatrix, mtxIdentity,
sizeof(mCurrentTransformMatrix));
@@ -186,11 +197,11 @@ status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h)
status_t GLConsumer::updateTexImage() {
ATRACE_CALL();
- ST_LOGV("updateTexImage");
+ GLC_LOGV("updateTexImage");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("updateTexImage: GLConsumer is abandoned!");
+ GLC_LOGE("updateTexImage: GLConsumer is abandoned!");
return NO_INIT;
}
@@ -200,7 +211,7 @@ status_t GLConsumer::updateTexImage() {
return err;
}
- BufferQueue::BufferItem item;
+ BufferItem item;
// Acquire the next buffer.
// In asynchronous mode the list is guaranteed to be one buffer
@@ -209,11 +220,11 @@ status_t GLConsumer::updateTexImage() {
if (err != NO_ERROR) {
if (err == BufferQueue::NO_BUFFER_AVAILABLE) {
// We always bind the texture even if we don't update its contents.
- ST_LOGV("updateTexImage: no buffers were available");
+ GLC_LOGV("updateTexImage: no buffers were available");
glBindTexture(mTexTarget, mTexName);
err = NO_ERROR;
} else {
- ST_LOGE("updateTexImage: acquire failed: %s (%d)",
+ GLC_LOGE("updateTexImage: acquire failed: %s (%d)",
strerror(-err), err);
}
return err;
@@ -234,11 +245,11 @@ status_t GLConsumer::updateTexImage() {
status_t GLConsumer::releaseTexImage() {
ATRACE_CALL();
- ST_LOGV("releaseTexImage");
+ GLC_LOGV("releaseTexImage");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("releaseTexImage: GLConsumer is abandoned!");
+ GLC_LOGE("releaseTexImage: GLConsumer is abandoned!");
return NO_INIT;
}
@@ -258,13 +269,13 @@ status_t GLConsumer::releaseTexImage() {
int buf = mCurrentTexture;
if (buf != BufferQueue::INVALID_BUFFER_SLOT) {
- ST_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
+ GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached);
if (mAttached) {
// Do whatever sync ops we need to do before releasing the slot.
err = syncForReleaseLocked(mEglDisplay);
if (err != NO_ERROR) {
- ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
+ GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err);
return err;
}
} else {
@@ -274,7 +285,7 @@ status_t GLConsumer::releaseTexImage() {
err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR);
if (err < NO_ERROR) {
- ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
+ GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)",
strerror(-err), err);
return err;
}
@@ -293,9 +304,9 @@ status_t GLConsumer::releaseTexImage() {
if (mAttached) {
// This binds a dummy buffer (mReleasedTexImage).
- status_t err = bindTextureImageLocked();
- if (err != NO_ERROR) {
- return err;
+ status_t result = bindTextureImageLocked();
+ if (result != NO_ERROR) {
+ return result;
}
} else {
// detached, don't touch the texture (and we may not even have an
@@ -316,14 +327,15 @@ sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
GraphicBuffer::USAGE_SW_WRITE_RARELY);
uint32_t* bits;
buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits));
- size_t w = buffer->getStride();
- size_t h = buffer->getHeight();
- memset(bits, 0, w*h*4);
- for (size_t y=0 ; y<kDebugData.height ; y++) {
- for (size_t x=0 ; x<kDebugData.width ; x++) {
- bits[x] = (kDebugData.bits[y*kDebugData.width+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF;
+ uint32_t stride = buffer->getStride();
+ uint32_t height = buffer->getHeight();
+ memset(bits, 0, stride * height * 4);
+ for (uint32_t y = 0; y < kDebugData.height; y++) {
+ for (uint32_t x = 0; x < kDebugData.width; x++) {
+ bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ?
+ 0xFF000000 : 0xFFFFFFFF;
}
- bits += w;
+ bits += stride;
}
buffer->unlock();
sReleasedTexImageBuffer = buffer;
@@ -331,7 +343,7 @@ sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() {
return sReleasedTexImageBuffer;
}
-status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item,
+status_t GLConsumer::acquireBufferLocked(BufferItem *item,
nsecs_t presentWhen) {
status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen);
if (err != NO_ERROR) {
@@ -362,14 +374,14 @@ status_t GLConsumer::releaseBufferLocked(int buf,
return err;
}
-status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
+status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item)
{
status_t err = NO_ERROR;
int buf = item.mBuf;
if (!mAttached) {
- ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
+ GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL "
"ES context");
releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
@@ -391,7 +403,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
// means the buffer was previously acquired).
err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
if (err != NO_ERROR) {
- ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
+ GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
mEglDisplay, buf);
releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
mEglDisplay, EGL_NO_SYNC_KHR);
@@ -410,7 +422,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
return err;
}
- ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
+ GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
mCurrentTexture, mCurrentTextureImage != NULL ?
mCurrentTextureImage->graphicBufferHandle() : 0,
buf, mSlots[buf].mGraphicBuffer->handle);
@@ -421,7 +433,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
if (status < NO_ERROR) {
- ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
+ GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
strerror(-status), status);
err = status;
// keep going, with error raised [?]
@@ -449,22 +461,22 @@ status_t GLConsumer::bindTextureImageLocked() {
return INVALID_OPERATION;
}
- GLint error;
+ GLenum error;
while ((error = glGetError()) != GL_NO_ERROR) {
- ST_LOGW("bindTextureImage: clearing GL error: %#04x", error);
+ GLC_LOGW("bindTextureImage: clearing GL error: %#04x", error);
}
glBindTexture(mTexTarget, mTexName);
if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
mCurrentTextureImage == NULL) {
- ST_LOGE("bindTextureImage: no currently-bound texture");
+ GLC_LOGE("bindTextureImage: no currently-bound texture");
return NO_INIT;
}
status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
mCurrentCrop);
if (err != NO_ERROR) {
- ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
+ GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
mEglDisplay, mCurrentTexture);
return UNKNOWN_ERROR;
}
@@ -476,17 +488,17 @@ status_t GLConsumer::bindTextureImageLocked() {
// forcing the creation of a new image.
if ((error = glGetError()) != GL_NO_ERROR) {
glBindTexture(mTexTarget, mTexName);
- status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
- mCurrentCrop,
- true);
- if (err != NO_ERROR) {
- ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
+ status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay,
+ mCurrentCrop,
+ true);
+ if (result != NO_ERROR) {
+ GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
mEglDisplay, mCurrentTexture);
return UNKNOWN_ERROR;
}
mCurrentTextureImage->bindToTextureTarget(mTexTarget);
if ((error = glGetError()) != GL_NO_ERROR) {
- ST_LOGE("bindTextureImage: error binding external image: %#04x", error);
+ GLC_LOGE("bindTextureImage: error binding external image: %#04x", error);
return UNKNOWN_ERROR;
}
}
@@ -511,12 +523,12 @@ status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
}
if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) {
- ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
+ GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) {
- ST_LOGE("checkAndUpdateEglState: invalid current EGLContext");
+ GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext");
return INVALID_OPERATION;
}
@@ -531,7 +543,7 @@ void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
status_t err = addReleaseFence(mCurrentTexture,
mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) {
- ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
+ GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
strerror(-err), err);
}
}
@@ -539,16 +551,16 @@ void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
status_t GLConsumer::detachFromContext() {
ATRACE_CALL();
- ST_LOGV("detachFromContext");
+ GLC_LOGV("detachFromContext");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("detachFromContext: abandoned GLConsumer");
+ GLC_LOGE("detachFromContext: abandoned GLConsumer");
return NO_INIT;
}
if (!mAttached) {
- ST_LOGE("detachFromContext: GLConsumer is not attached to a "
+ GLC_LOGE("detachFromContext: GLConsumer is not attached to a "
"context");
return INVALID_OPERATION;
}
@@ -557,12 +569,12 @@ status_t GLConsumer::detachFromContext() {
EGLContext ctx = eglGetCurrentContext();
if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) {
- ST_LOGE("detachFromContext: invalid current EGLDisplay");
+ GLC_LOGE("detachFromContext: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) {
- ST_LOGE("detachFromContext: invalid current EGLContext");
+ GLC_LOGE("detachFromContext: invalid current EGLContext");
return INVALID_OPERATION;
}
@@ -584,16 +596,16 @@ status_t GLConsumer::detachFromContext() {
status_t GLConsumer::attachToContext(uint32_t tex) {
ATRACE_CALL();
- ST_LOGV("attachToContext");
+ GLC_LOGV("attachToContext");
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("attachToContext: abandoned GLConsumer");
+ GLC_LOGE("attachToContext: abandoned GLConsumer");
return NO_INIT;
}
if (mAttached) {
- ST_LOGE("attachToContext: GLConsumer is already attached to a "
+ GLC_LOGE("attachToContext: GLConsumer is already attached to a "
"context");
return INVALID_OPERATION;
}
@@ -602,12 +614,12 @@ status_t GLConsumer::attachToContext(uint32_t tex) {
EGLContext ctx = eglGetCurrentContext();
if (dpy == EGL_NO_DISPLAY) {
- ST_LOGE("attachToContext: invalid current EGLDisplay");
+ GLC_LOGE("attachToContext: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (ctx == EGL_NO_CONTEXT) {
- ST_LOGE("attachToContext: invalid current EGLContext");
+ GLC_LOGE("attachToContext: invalid current EGLContext");
return INVALID_OPERATION;
}
@@ -636,14 +648,14 @@ status_t GLConsumer::attachToContext(uint32_t tex) {
status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
- ST_LOGV("syncForReleaseLocked");
+ GLC_LOGV("syncForReleaseLocked");
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
if (SyncFeatures::getInstance().useNativeFenceSync()) {
EGLSyncKHR sync = eglCreateSyncKHR(dpy,
EGL_SYNC_NATIVE_FENCE_ANDROID, NULL);
if (sync == EGL_NO_SYNC_KHR) {
- ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
+ GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x",
eglGetError());
return UNKNOWN_ERROR;
}
@@ -651,7 +663,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync);
eglDestroySyncKHR(dpy, sync);
if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
- ST_LOGE("syncForReleaseLocked: error dup'ing native fence "
+ GLC_LOGE("syncForReleaseLocked: error dup'ing native fence "
"fd: %#x", eglGetError());
return UNKNOWN_ERROR;
}
@@ -659,7 +671,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
status_t err = addReleaseFenceLocked(mCurrentTexture,
mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) {
- ST_LOGE("syncForReleaseLocked: error adding release fence: "
+ GLC_LOGE("syncForReleaseLocked: error adding release fence: "
"%s (%d)", strerror(-err), err);
return err;
}
@@ -672,11 +684,11 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
// before the producer accesses it.
EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000);
if (result == EGL_FALSE) {
- ST_LOGE("syncForReleaseLocked: error waiting for previous "
+ GLC_LOGE("syncForReleaseLocked: error waiting for previous "
"fence: %#x", eglGetError());
return UNKNOWN_ERROR;
} else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
- ST_LOGE("syncForReleaseLocked: timeout waiting for previous "
+ GLC_LOGE("syncForReleaseLocked: timeout waiting for previous "
"fence");
return TIMED_OUT;
}
@@ -687,7 +699,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
// OpenGL ES context.
fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL);
if (fence == EGL_NO_SYNC_KHR) {
- ST_LOGE("syncForReleaseLocked: error creating fence: %#x",
+ GLC_LOGE("syncForReleaseLocked: error creating fence: %#x",
eglGetError());
return UNKNOWN_ERROR;
}
@@ -699,7 +711,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
return OK;
}
-bool GLConsumer::isExternalFormat(uint32_t format)
+bool GLConsumer::isExternalFormat(PixelFormat format)
{
switch (format) {
// supported YUV formats
@@ -730,14 +742,14 @@ void GLConsumer::getTransformMatrix(float mtx[16]) {
void GLConsumer::setFilteringEnabled(bool enabled) {
Mutex::Autolock lock(mMutex);
if (mAbandoned) {
- ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
+ GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!");
return;
}
bool needsRecompute = mFilteringEnabled != enabled;
mFilteringEnabled = enabled;
if (needsRecompute && mCurrentTextureImage==NULL) {
- ST_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
+ GLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
}
if (needsRecompute && mCurrentTextureImage != NULL) {
@@ -746,7 +758,7 @@ void GLConsumer::setFilteringEnabled(bool enabled) {
}
void GLConsumer::computeCurrentTransformMatrixLocked() {
- ST_LOGV("computeCurrentTransformMatrixLocked");
+ GLC_LOGV("computeCurrentTransformMatrixLocked");
float xform[16];
for (int i = 0; i < 16; i++) {
@@ -778,7 +790,7 @@ void GLConsumer::computeCurrentTransformMatrixLocked() {
NULL : mCurrentTextureImage->graphicBuffer();
if (buf == NULL) {
- ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL");
+ GLC_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL");
}
float mtxBeforeFlipV[16];
@@ -850,13 +862,13 @@ void GLConsumer::computeCurrentTransformMatrixLocked() {
}
nsecs_t GLConsumer::getTimestamp() {
- ST_LOGV("getTimestamp");
+ GLC_LOGV("getTimestamp");
Mutex::Autolock lock(mMutex);
return mCurrentTimestamp;
}
-nsecs_t GLConsumer::getFrameNumber() {
- ST_LOGV("getFrameNumber");
+uint64_t GLConsumer::getFrameNumber() {
+ GLC_LOGV("getFrameNumber");
Mutex::Autolock lock(mMutex);
return mCurrentFrameNumber;
}
@@ -872,30 +884,33 @@ Rect GLConsumer::getCurrentCrop() const {
Rect outCrop = mCurrentCrop;
if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) {
- int32_t newWidth = mCurrentCrop.width();
- int32_t newHeight = mCurrentCrop.height();
+ uint32_t newWidth = static_cast<uint32_t>(mCurrentCrop.width());
+ uint32_t newHeight = static_cast<uint32_t>(mCurrentCrop.height());
if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) {
newWidth = newHeight * mDefaultWidth / mDefaultHeight;
- ST_LOGV("too wide: newWidth = %d", newWidth);
+ GLC_LOGV("too wide: newWidth = %d", newWidth);
} else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) {
newHeight = newWidth * mDefaultHeight / mDefaultWidth;
- ST_LOGV("too tall: newHeight = %d", newHeight);
+ GLC_LOGV("too tall: newHeight = %d", newHeight);
}
+ uint32_t currentWidth = static_cast<uint32_t>(mCurrentCrop.width());
+ uint32_t currentHeight = static_cast<uint32_t>(mCurrentCrop.height());
+
// The crop is too wide
- if (newWidth < mCurrentCrop.width()) {
- int32_t dw = (newWidth - mCurrentCrop.width())/2;
- outCrop.left -=dw;
- outCrop.right += dw;
+ if (newWidth < currentWidth) {
+ uint32_t dw = (currentWidth - newWidth) / 2;
+ outCrop.left += dw;
+ outCrop.right -= dw;
// The crop is too tall
- } else if (newHeight < mCurrentCrop.height()) {
- int32_t dh = (newHeight - mCurrentCrop.height())/2;
- outCrop.top -= dh;
- outCrop.bottom += dh;
+ } else if (newHeight < currentHeight) {
+ uint32_t dh = (currentHeight - newHeight) / 2;
+ outCrop.top += dh;
+ outCrop.bottom -= dh;
}
- ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
+ GLC_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]",
outCrop.left, outCrop.top,
outCrop.right,outCrop.bottom);
}
@@ -929,12 +944,12 @@ status_t GLConsumer::doGLFenceWaitLocked() const {
EGLContext ctx = eglGetCurrentContext();
if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) {
- ST_LOGE("doGLFenceWait: invalid current EGLDisplay");
+ GLC_LOGE("doGLFenceWait: invalid current EGLDisplay");
return INVALID_OPERATION;
}
if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) {
- ST_LOGE("doGLFenceWait: invalid current EGLContext");
+ GLC_LOGE("doGLFenceWait: invalid current EGLContext");
return INVALID_OPERATION;
}
@@ -943,7 +958,7 @@ status_t GLConsumer::doGLFenceWaitLocked() const {
// Create an EGLSyncKHR from the current fence.
int fenceFd = mCurrentFence->dup();
if (fenceFd == -1) {
- ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
+ GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno);
return -errno;
}
EGLint attribs[] = {
@@ -954,7 +969,7 @@ status_t GLConsumer::doGLFenceWaitLocked() const {
EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
if (sync == EGL_NO_SYNC_KHR) {
close(fenceFd);
- ST_LOGE("doGLFenceWait: error creating EGL fence: %#x",
+ GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x",
eglGetError());
return UNKNOWN_ERROR;
}
@@ -966,7 +981,7 @@ status_t GLConsumer::doGLFenceWaitLocked() const {
EGLint eglErr = eglGetError();
eglDestroySyncKHR(dpy, sync);
if (eglErr != EGL_SUCCESS) {
- ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
+ GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x",
eglErr);
return UNKNOWN_ERROR;
}
@@ -974,7 +989,7 @@ status_t GLConsumer::doGLFenceWaitLocked() const {
status_t err = mCurrentFence->waitForever(
"GLConsumer::doGLFenceWaitLocked");
if (err != NO_ERROR) {
- ST_LOGE("doGLFenceWait: error waiting for fence: %d", err);
+ GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err);
return err;
}
}
@@ -984,7 +999,7 @@ status_t GLConsumer::doGLFenceWaitLocked() const {
}
void GLConsumer::freeBufferLocked(int slotIndex) {
- ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
+ GLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
if (slotIndex == mCurrentTexture) {
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
}
@@ -993,7 +1008,7 @@ void GLConsumer::freeBufferLocked(int slotIndex) {
}
void GLConsumer::abandonLocked() {
- ST_LOGV("abandonLocked");
+ GLC_LOGV("abandonLocked");
mCurrentTextureImage.clear();
ConsumerBase::abandonLocked();
}
@@ -1004,11 +1019,17 @@ void GLConsumer::setName(const String8& name) {
mConsumer->setConsumerName(name);
}
-status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
+status_t GLConsumer::setDefaultBufferFormat(PixelFormat defaultFormat) {
Mutex::Autolock lock(mMutex);
return mConsumer->setDefaultBufferFormat(defaultFormat);
}
+status_t GLConsumer::setDefaultBufferDataSpace(
+ android_dataspace defaultDataSpace) {
+ Mutex::Autolock lock(mMutex);
+ return mConsumer->setDefaultBufferDataSpace(defaultDataSpace);
+}
+
status_t GLConsumer::setConsumerUsageBits(uint32_t usage) {
Mutex::Autolock lock(mMutex);
usage |= DEFAULT_USAGE_FLAGS;
@@ -1107,12 +1128,14 @@ status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
}
void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
- glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage);
+ glEGLImageTargetTexture2DOES(texTarget,
+ static_cast<GLeglImageOES>(mEglImage));
}
EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
- EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
+ EGLClientBuffer cbuf =
+ static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer());
EGLint attrs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,