diff options
Diffstat (limited to 'libs/gui/GLConsumer.cpp')
-rw-r--r-- | libs/gui/GLConsumer.cpp | 221 |
1 files changed, 122 insertions, 99 deletions
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp index 318c087..96c0841 100644 --- a/libs/gui/GLConsumer.cpp +++ b/libs/gui/GLConsumer.cpp @@ -29,6 +29,7 @@ #include <hardware/hardware.h> +#include <gui/BufferItem.h> #include <gui/GLConsumer.h> #include <gui/IGraphicBufferAlloc.h> #include <gui/ISurfaceComposer.h> @@ -47,18 +48,28 @@ EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint na namespace android { // Macros for including the GLConsumer name in log messages -#define ST_LOGV(x, ...) ALOGV("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGD(x, ...) ALOGD("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGI(x, ...) ALOGI("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGW(x, ...) ALOGW("[%s] "x, mName.string(), ##__VA_ARGS__) -#define ST_LOGE(x, ...) ALOGE("[%s] "x, mName.string(), ##__VA_ARGS__) +#define GLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__) +#define GLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__) +//#define GLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__) +#define GLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__) +#define GLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) static const struct { - size_t width, height; + uint32_t width, height; char const* bits; } kDebugData = { 15, 12, - "___________________________________XX_XX_______X_X_____X_X____X_XXXXXXX_X____XXXXXXXXXXX__" - "___XX_XXX_XX_______XXXXXXX_________X___X_________X_____X__________________________________" + "_______________" + "_______________" + "_____XX_XX_____" + "__X_X_____X_X__" + "__X_XXXXXXX_X__" + "__XXXXXXXXXXX__" + "___XX_XXX_XX___" + "____XXXXXXX____" + "_____X___X_____" + "____X_____X____" + "_______________" + "_______________" }; // Transform matrices @@ -135,7 +146,7 @@ GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), mAttached(true) { - ST_LOGV("GLConsumer"); + GLC_LOGV("GLConsumer"); memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix)); @@ -154,7 +165,7 @@ GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, mDefaultWidth(1), mDefaultHeight(1), mFilteringEnabled(true), - mTexName(-1), + mTexName(0), mUseFenceSync(useFenceSync), mTexTarget(texTarget), mEglDisplay(EGL_NO_DISPLAY), @@ -162,7 +173,7 @@ GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT), mAttached(false) { - ST_LOGV("GLConsumer"); + GLC_LOGV("GLConsumer"); memcpy(mCurrentTransformMatrix, mtxIdentity, sizeof(mCurrentTransformMatrix)); @@ -186,11 +197,11 @@ status_t GLConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) status_t GLConsumer::updateTexImage() { ATRACE_CALL(); - ST_LOGV("updateTexImage"); + GLC_LOGV("updateTexImage"); Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("updateTexImage: GLConsumer is abandoned!"); + GLC_LOGE("updateTexImage: GLConsumer is abandoned!"); return NO_INIT; } @@ -200,7 +211,7 @@ status_t GLConsumer::updateTexImage() { return err; } - BufferQueue::BufferItem item; + BufferItem item; // Acquire the next buffer. // In asynchronous mode the list is guaranteed to be one buffer @@ -209,11 +220,11 @@ status_t GLConsumer::updateTexImage() { if (err != NO_ERROR) { if (err == BufferQueue::NO_BUFFER_AVAILABLE) { // We always bind the texture even if we don't update its contents. - ST_LOGV("updateTexImage: no buffers were available"); + GLC_LOGV("updateTexImage: no buffers were available"); glBindTexture(mTexTarget, mTexName); err = NO_ERROR; } else { - ST_LOGE("updateTexImage: acquire failed: %s (%d)", + GLC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); } return err; @@ -234,11 +245,11 @@ status_t GLConsumer::updateTexImage() { status_t GLConsumer::releaseTexImage() { ATRACE_CALL(); - ST_LOGV("releaseTexImage"); + GLC_LOGV("releaseTexImage"); Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("releaseTexImage: GLConsumer is abandoned!"); + GLC_LOGE("releaseTexImage: GLConsumer is abandoned!"); return NO_INIT; } @@ -258,13 +269,13 @@ status_t GLConsumer::releaseTexImage() { int buf = mCurrentTexture; if (buf != BufferQueue::INVALID_BUFFER_SLOT) { - ST_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached); + GLC_LOGV("releaseTexImage: (slot=%d, mAttached=%d)", buf, mAttached); if (mAttached) { // Do whatever sync ops we need to do before releasing the slot. err = syncForReleaseLocked(mEglDisplay); if (err != NO_ERROR) { - ST_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); + GLC_LOGE("syncForReleaseLocked failed (slot=%d), err=%d", buf, err); return err; } } else { @@ -274,7 +285,7 @@ status_t GLConsumer::releaseTexImage() { err = releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); if (err < NO_ERROR) { - ST_LOGE("releaseTexImage: failed to release buffer: %s (%d)", + GLC_LOGE("releaseTexImage: failed to release buffer: %s (%d)", strerror(-err), err); return err; } @@ -293,9 +304,9 @@ status_t GLConsumer::releaseTexImage() { if (mAttached) { // This binds a dummy buffer (mReleasedTexImage). - status_t err = bindTextureImageLocked(); - if (err != NO_ERROR) { - return err; + status_t result = bindTextureImageLocked(); + if (result != NO_ERROR) { + return result; } } else { // detached, don't touch the texture (and we may not even have an @@ -316,14 +327,15 @@ sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { GraphicBuffer::USAGE_SW_WRITE_RARELY); uint32_t* bits; buffer->lock(GraphicBuffer::USAGE_SW_WRITE_RARELY, reinterpret_cast<void**>(&bits)); - size_t w = buffer->getStride(); - size_t h = buffer->getHeight(); - memset(bits, 0, w*h*4); - for (size_t y=0 ; y<kDebugData.height ; y++) { - for (size_t x=0 ; x<kDebugData.width ; x++) { - bits[x] = (kDebugData.bits[y*kDebugData.width+x] == 'X') ? 0xFF000000 : 0xFFFFFFFF; + uint32_t stride = buffer->getStride(); + uint32_t height = buffer->getHeight(); + memset(bits, 0, stride * height * 4); + for (uint32_t y = 0; y < kDebugData.height; y++) { + for (uint32_t x = 0; x < kDebugData.width; x++) { + bits[x] = (kDebugData.bits[y + kDebugData.width + x] == 'X') ? + 0xFF000000 : 0xFFFFFFFF; } - bits += w; + bits += stride; } buffer->unlock(); sReleasedTexImageBuffer = buffer; @@ -331,7 +343,7 @@ sp<GraphicBuffer> GLConsumer::getDebugTexImageBuffer() { return sReleasedTexImageBuffer; } -status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item, +status_t GLConsumer::acquireBufferLocked(BufferItem *item, nsecs_t presentWhen) { status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen); if (err != NO_ERROR) { @@ -362,14 +374,14 @@ status_t GLConsumer::releaseBufferLocked(int buf, return err; } -status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) +status_t GLConsumer::updateAndReleaseLocked(const BufferItem& item) { status_t err = NO_ERROR; int buf = item.mBuf; if (!mAttached) { - ST_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " + GLC_LOGE("updateAndRelease: GLConsumer is not attached to an OpenGL " "ES context"); releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); @@ -391,7 +403,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) // means the buffer was previously acquired). err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop); if (err != NO_ERROR) { - ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", + GLC_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d", mEglDisplay, buf); releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer, mEglDisplay, EGL_NO_SYNC_KHR); @@ -410,7 +422,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) return err; } - ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", + GLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture, mCurrentTextureImage != NULL ? mCurrentTextureImage->graphicBufferHandle() : 0, buf, mSlots[buf].mGraphicBuffer->handle); @@ -421,7 +433,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item) mCurrentTexture, mCurrentTextureImage->graphicBuffer(), mEglDisplay, mEglSlots[mCurrentTexture].mEglFence); if (status < NO_ERROR) { - ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)", + GLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), status); err = status; // keep going, with error raised [?] @@ -449,22 +461,22 @@ status_t GLConsumer::bindTextureImageLocked() { return INVALID_OPERATION; } - GLint error; + GLenum error; while ((error = glGetError()) != GL_NO_ERROR) { - ST_LOGW("bindTextureImage: clearing GL error: %#04x", error); + GLC_LOGW("bindTextureImage: clearing GL error: %#04x", error); } glBindTexture(mTexTarget, mTexName); if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == NULL) { - ST_LOGE("bindTextureImage: no currently-bound texture"); + GLC_LOGE("bindTextureImage: no currently-bound texture"); return NO_INIT; } status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, mCurrentCrop); if (err != NO_ERROR) { - ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d", + GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay, mCurrentTexture); return UNKNOWN_ERROR; } @@ -476,17 +488,17 @@ status_t GLConsumer::bindTextureImageLocked() { // forcing the creation of a new image. if ((error = glGetError()) != GL_NO_ERROR) { glBindTexture(mTexTarget, mTexName); - status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay, - mCurrentCrop, - true); - if (err != NO_ERROR) { - ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d", + status_t result = mCurrentTextureImage->createIfNeeded(mEglDisplay, + mCurrentCrop, + true); + if (result != NO_ERROR) { + GLC_LOGW("bindTextureImage: can't create image on display=%p slot=%d", mEglDisplay, mCurrentTexture); return UNKNOWN_ERROR; } mCurrentTextureImage->bindToTextureTarget(mTexTarget); if ((error = glGetError()) != GL_NO_ERROR) { - ST_LOGE("bindTextureImage: error binding external image: %#04x", error); + GLC_LOGE("bindTextureImage: error binding external image: %#04x", error); return UNKNOWN_ERROR; } } @@ -511,12 +523,12 @@ status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) { } if (mEglDisplay != dpy || dpy == EGL_NO_DISPLAY) { - ST_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); + GLC_LOGE("checkAndUpdateEglState: invalid current EGLDisplay"); return INVALID_OPERATION; } if (mEglContext != ctx || ctx == EGL_NO_CONTEXT) { - ST_LOGE("checkAndUpdateEglState: invalid current EGLContext"); + GLC_LOGE("checkAndUpdateEglState: invalid current EGLContext"); return INVALID_OPERATION; } @@ -531,7 +543,7 @@ void GLConsumer::setReleaseFence(const sp<Fence>& fence) { status_t err = addReleaseFence(mCurrentTexture, mCurrentTextureImage->graphicBuffer(), fence); if (err != OK) { - ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)", + GLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)", strerror(-err), err); } } @@ -539,16 +551,16 @@ void GLConsumer::setReleaseFence(const sp<Fence>& fence) { status_t GLConsumer::detachFromContext() { ATRACE_CALL(); - ST_LOGV("detachFromContext"); + GLC_LOGV("detachFromContext"); Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("detachFromContext: abandoned GLConsumer"); + GLC_LOGE("detachFromContext: abandoned GLConsumer"); return NO_INIT; } if (!mAttached) { - ST_LOGE("detachFromContext: GLConsumer is not attached to a " + GLC_LOGE("detachFromContext: GLConsumer is not attached to a " "context"); return INVALID_OPERATION; } @@ -557,12 +569,12 @@ status_t GLConsumer::detachFromContext() { EGLContext ctx = eglGetCurrentContext(); if (mEglDisplay != dpy && mEglDisplay != EGL_NO_DISPLAY) { - ST_LOGE("detachFromContext: invalid current EGLDisplay"); + GLC_LOGE("detachFromContext: invalid current EGLDisplay"); return INVALID_OPERATION; } if (mEglContext != ctx && mEglContext != EGL_NO_CONTEXT) { - ST_LOGE("detachFromContext: invalid current EGLContext"); + GLC_LOGE("detachFromContext: invalid current EGLContext"); return INVALID_OPERATION; } @@ -584,16 +596,16 @@ status_t GLConsumer::detachFromContext() { status_t GLConsumer::attachToContext(uint32_t tex) { ATRACE_CALL(); - ST_LOGV("attachToContext"); + GLC_LOGV("attachToContext"); Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("attachToContext: abandoned GLConsumer"); + GLC_LOGE("attachToContext: abandoned GLConsumer"); return NO_INIT; } if (mAttached) { - ST_LOGE("attachToContext: GLConsumer is already attached to a " + GLC_LOGE("attachToContext: GLConsumer is already attached to a " "context"); return INVALID_OPERATION; } @@ -602,12 +614,12 @@ status_t GLConsumer::attachToContext(uint32_t tex) { EGLContext ctx = eglGetCurrentContext(); if (dpy == EGL_NO_DISPLAY) { - ST_LOGE("attachToContext: invalid current EGLDisplay"); + GLC_LOGE("attachToContext: invalid current EGLDisplay"); return INVALID_OPERATION; } if (ctx == EGL_NO_CONTEXT) { - ST_LOGE("attachToContext: invalid current EGLContext"); + GLC_LOGE("attachToContext: invalid current EGLContext"); return INVALID_OPERATION; } @@ -636,14 +648,14 @@ status_t GLConsumer::attachToContext(uint32_t tex) { status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { - ST_LOGV("syncForReleaseLocked"); + GLC_LOGV("syncForReleaseLocked"); if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { if (SyncFeatures::getInstance().useNativeFenceSync()) { EGLSyncKHR sync = eglCreateSyncKHR(dpy, EGL_SYNC_NATIVE_FENCE_ANDROID, NULL); if (sync == EGL_NO_SYNC_KHR) { - ST_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", + GLC_LOGE("syncForReleaseLocked: error creating EGL fence: %#x", eglGetError()); return UNKNOWN_ERROR; } @@ -651,7 +663,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { int fenceFd = eglDupNativeFenceFDANDROID(dpy, sync); eglDestroySyncKHR(dpy, sync); if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { - ST_LOGE("syncForReleaseLocked: error dup'ing native fence " + GLC_LOGE("syncForReleaseLocked: error dup'ing native fence " "fd: %#x", eglGetError()); return UNKNOWN_ERROR; } @@ -659,7 +671,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { status_t err = addReleaseFenceLocked(mCurrentTexture, mCurrentTextureImage->graphicBuffer(), fence); if (err != OK) { - ST_LOGE("syncForReleaseLocked: error adding release fence: " + GLC_LOGE("syncForReleaseLocked: error adding release fence: " "%s (%d)", strerror(-err), err); return err; } @@ -672,11 +684,11 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { // before the producer accesses it. EGLint result = eglClientWaitSyncKHR(dpy, fence, 0, 1000000000); if (result == EGL_FALSE) { - ST_LOGE("syncForReleaseLocked: error waiting for previous " + GLC_LOGE("syncForReleaseLocked: error waiting for previous " "fence: %#x", eglGetError()); return UNKNOWN_ERROR; } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { - ST_LOGE("syncForReleaseLocked: timeout waiting for previous " + GLC_LOGE("syncForReleaseLocked: timeout waiting for previous " "fence"); return TIMED_OUT; } @@ -687,7 +699,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { // OpenGL ES context. fence = eglCreateSyncKHR(dpy, EGL_SYNC_FENCE_KHR, NULL); if (fence == EGL_NO_SYNC_KHR) { - ST_LOGE("syncForReleaseLocked: error creating fence: %#x", + GLC_LOGE("syncForReleaseLocked: error creating fence: %#x", eglGetError()); return UNKNOWN_ERROR; } @@ -699,7 +711,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) { return OK; } -bool GLConsumer::isExternalFormat(uint32_t format) +bool GLConsumer::isExternalFormat(PixelFormat format) { switch (format) { // supported YUV formats @@ -730,14 +742,14 @@ void GLConsumer::getTransformMatrix(float mtx[16]) { void GLConsumer::setFilteringEnabled(bool enabled) { Mutex::Autolock lock(mMutex); if (mAbandoned) { - ST_LOGE("setFilteringEnabled: GLConsumer is abandoned!"); + GLC_LOGE("setFilteringEnabled: GLConsumer is abandoned!"); return; } bool needsRecompute = mFilteringEnabled != enabled; mFilteringEnabled = enabled; if (needsRecompute && mCurrentTextureImage==NULL) { - ST_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL"); + GLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL"); } if (needsRecompute && mCurrentTextureImage != NULL) { @@ -746,7 +758,7 @@ void GLConsumer::setFilteringEnabled(bool enabled) { } void GLConsumer::computeCurrentTransformMatrixLocked() { - ST_LOGV("computeCurrentTransformMatrixLocked"); + GLC_LOGV("computeCurrentTransformMatrixLocked"); float xform[16]; for (int i = 0; i < 16; i++) { @@ -778,7 +790,7 @@ void GLConsumer::computeCurrentTransformMatrixLocked() { NULL : mCurrentTextureImage->graphicBuffer(); if (buf == NULL) { - ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL"); + GLC_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL"); } float mtxBeforeFlipV[16]; @@ -850,13 +862,13 @@ void GLConsumer::computeCurrentTransformMatrixLocked() { } nsecs_t GLConsumer::getTimestamp() { - ST_LOGV("getTimestamp"); + GLC_LOGV("getTimestamp"); Mutex::Autolock lock(mMutex); return mCurrentTimestamp; } -nsecs_t GLConsumer::getFrameNumber() { - ST_LOGV("getFrameNumber"); +uint64_t GLConsumer::getFrameNumber() { + GLC_LOGV("getFrameNumber"); Mutex::Autolock lock(mMutex); return mCurrentFrameNumber; } @@ -872,30 +884,33 @@ Rect GLConsumer::getCurrentCrop() const { Rect outCrop = mCurrentCrop; if (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) { - int32_t newWidth = mCurrentCrop.width(); - int32_t newHeight = mCurrentCrop.height(); + uint32_t newWidth = static_cast<uint32_t>(mCurrentCrop.width()); + uint32_t newHeight = static_cast<uint32_t>(mCurrentCrop.height()); if (newWidth * mDefaultHeight > newHeight * mDefaultWidth) { newWidth = newHeight * mDefaultWidth / mDefaultHeight; - ST_LOGV("too wide: newWidth = %d", newWidth); + GLC_LOGV("too wide: newWidth = %d", newWidth); } else if (newWidth * mDefaultHeight < newHeight * mDefaultWidth) { newHeight = newWidth * mDefaultHeight / mDefaultWidth; - ST_LOGV("too tall: newHeight = %d", newHeight); + GLC_LOGV("too tall: newHeight = %d", newHeight); } + uint32_t currentWidth = static_cast<uint32_t>(mCurrentCrop.width()); + uint32_t currentHeight = static_cast<uint32_t>(mCurrentCrop.height()); + // The crop is too wide - if (newWidth < mCurrentCrop.width()) { - int32_t dw = (newWidth - mCurrentCrop.width())/2; - outCrop.left -=dw; - outCrop.right += dw; + if (newWidth < currentWidth) { + uint32_t dw = (currentWidth - newWidth) / 2; + outCrop.left += dw; + outCrop.right -= dw; // The crop is too tall - } else if (newHeight < mCurrentCrop.height()) { - int32_t dh = (newHeight - mCurrentCrop.height())/2; - outCrop.top -= dh; - outCrop.bottom += dh; + } else if (newHeight < currentHeight) { + uint32_t dh = (currentHeight - newHeight) / 2; + outCrop.top += dh; + outCrop.bottom -= dh; } - ST_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]", + GLC_LOGV("getCurrentCrop final crop [%d,%d,%d,%d]", outCrop.left, outCrop.top, outCrop.right,outCrop.bottom); } @@ -929,12 +944,12 @@ status_t GLConsumer::doGLFenceWaitLocked() const { EGLContext ctx = eglGetCurrentContext(); if (mEglDisplay != dpy || mEglDisplay == EGL_NO_DISPLAY) { - ST_LOGE("doGLFenceWait: invalid current EGLDisplay"); + GLC_LOGE("doGLFenceWait: invalid current EGLDisplay"); return INVALID_OPERATION; } if (mEglContext != ctx || mEglContext == EGL_NO_CONTEXT) { - ST_LOGE("doGLFenceWait: invalid current EGLContext"); + GLC_LOGE("doGLFenceWait: invalid current EGLContext"); return INVALID_OPERATION; } @@ -943,7 +958,7 @@ status_t GLConsumer::doGLFenceWaitLocked() const { // Create an EGLSyncKHR from the current fence. int fenceFd = mCurrentFence->dup(); if (fenceFd == -1) { - ST_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno); + GLC_LOGE("doGLFenceWait: error dup'ing fence fd: %d", errno); return -errno; } EGLint attribs[] = { @@ -954,7 +969,7 @@ status_t GLConsumer::doGLFenceWaitLocked() const { EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); if (sync == EGL_NO_SYNC_KHR) { close(fenceFd); - ST_LOGE("doGLFenceWait: error creating EGL fence: %#x", + GLC_LOGE("doGLFenceWait: error creating EGL fence: %#x", eglGetError()); return UNKNOWN_ERROR; } @@ -966,7 +981,7 @@ status_t GLConsumer::doGLFenceWaitLocked() const { EGLint eglErr = eglGetError(); eglDestroySyncKHR(dpy, sync); if (eglErr != EGL_SUCCESS) { - ST_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", + GLC_LOGE("doGLFenceWait: error waiting for EGL fence: %#x", eglErr); return UNKNOWN_ERROR; } @@ -974,7 +989,7 @@ status_t GLConsumer::doGLFenceWaitLocked() const { status_t err = mCurrentFence->waitForever( "GLConsumer::doGLFenceWaitLocked"); if (err != NO_ERROR) { - ST_LOGE("doGLFenceWait: error waiting for fence: %d", err); + GLC_LOGE("doGLFenceWait: error waiting for fence: %d", err); return err; } } @@ -984,7 +999,7 @@ status_t GLConsumer::doGLFenceWaitLocked() const { } void GLConsumer::freeBufferLocked(int slotIndex) { - ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); + GLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); if (slotIndex == mCurrentTexture) { mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; } @@ -993,7 +1008,7 @@ void GLConsumer::freeBufferLocked(int slotIndex) { } void GLConsumer::abandonLocked() { - ST_LOGV("abandonLocked"); + GLC_LOGV("abandonLocked"); mCurrentTextureImage.clear(); ConsumerBase::abandonLocked(); } @@ -1004,11 +1019,17 @@ void GLConsumer::setName(const String8& name) { mConsumer->setConsumerName(name); } -status_t GLConsumer::setDefaultBufferFormat(uint32_t defaultFormat) { +status_t GLConsumer::setDefaultBufferFormat(PixelFormat defaultFormat) { Mutex::Autolock lock(mMutex); return mConsumer->setDefaultBufferFormat(defaultFormat); } +status_t GLConsumer::setDefaultBufferDataSpace( + android_dataspace defaultDataSpace) { + Mutex::Autolock lock(mMutex); + return mConsumer->setDefaultBufferDataSpace(defaultDataSpace); +} + status_t GLConsumer::setConsumerUsageBits(uint32_t usage) { Mutex::Autolock lock(mMutex); usage |= DEFAULT_USAGE_FLAGS; @@ -1107,12 +1128,14 @@ status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay, } void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { - glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage); + glEGLImageTargetTexture2DOES(texTarget, + static_cast<GLeglImageOES>(mEglImage)); } EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy, const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) { - EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); + EGLClientBuffer cbuf = + static_cast<EGLClientBuffer>(graphicBuffer->getNativeBuffer()); EGLint attrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_IMAGE_CROP_LEFT_ANDROID, crop.left, |