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-rw-r--r--libs/gui/Surface.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index a616c1e..998ea8a 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -37,7 +37,8 @@
namespace android {
Surface::Surface(
- const sp<IGraphicBufferProducer>& bufferProducer)
+ const sp<IGraphicBufferProducer>& bufferProducer,
+ bool controlledByApp)
: mGraphicBufferProducer(bufferProducer)
{
// Initialize the ANativeWindow function pointers.
@@ -71,6 +72,8 @@ Surface::Surface(
mTransformHint = 0;
mConsumerRunningBehind = false;
mConnectedToCpu = false;
+ mProducerControlledByApp = true;
+ mSwapIntervalZero = false;
}
Surface::~Surface() {
@@ -160,7 +163,6 @@ int Surface::setSwapInterval(int interval) {
// EGL specification states:
// interval is silently clamped to minimum and maximum implementation
// dependent values before being stored.
- // Although we don't have to, we apply the same logic here.
if (interval < minSwapInterval)
interval = minSwapInterval;
@@ -168,9 +170,9 @@ int Surface::setSwapInterval(int interval) {
if (interval > maxSwapInterval)
interval = maxSwapInterval;
- status_t res = mGraphicBufferProducer->setSynchronousMode(interval ? true : false);
+ mSwapIntervalZero = (interval == 0);
- return res;
+ return NO_ERROR;
}
int Surface::dequeueBuffer(android_native_buffer_t** buffer,
@@ -182,7 +184,7 @@ int Surface::dequeueBuffer(android_native_buffer_t** buffer,
int reqW = mReqWidth ? mReqWidth : mUserWidth;
int reqH = mReqHeight ? mReqHeight : mUserHeight;
sp<Fence> fence;
- status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence,
+ status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, mSwapIntervalZero,
reqW, reqH, mReqFormat, mReqUsage);
if (result < 0) {
ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
@@ -278,7 +280,7 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
IGraphicBufferProducer::QueueBufferOutput output;
IGraphicBufferProducer::QueueBufferInput input(timestamp, crop, mScalingMode,
- mTransform, fence);
+ mTransform, mSwapIntervalZero, fence);
status_t err = mGraphicBufferProducer->queueBuffer(i, input, &output);
if (err != OK) {
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
@@ -486,7 +488,7 @@ int Surface::connect(int api) {
ALOGV("Surface::connect");
Mutex::Autolock lock(mMutex);
IGraphicBufferProducer::QueueBufferOutput output;
- int err = mGraphicBufferProducer->connect(api, &output);
+ int err = mGraphicBufferProducer->connect(api, mProducerControlledByApp, &output);
if (err == NO_ERROR) {
uint32_t numPendingBuffers = 0;
output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,