diff options
Diffstat (limited to 'libs/gui/tests/SurfaceTexture_test.cpp')
-rw-r--r-- | libs/gui/tests/SurfaceTexture_test.cpp | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp index 212c6a7..d9b40cf 100644 --- a/libs/gui/tests/SurfaceTexture_test.cpp +++ b/libs/gui/tests/SurfaceTexture_test.cpp @@ -1414,6 +1414,59 @@ protected: EGLContext mProducerEglContext; }; +TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { + const uint32_t texWidth = 32; + const uint32_t texHeight = 64; + + mST->setDefaultBufferSize(texWidth, texHeight); + mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); + + // This test requires 3 buffers to avoid deadlock because we're + // both producer and consumer, and only using one thread. + mST->setDefaultMaxBufferCount(3); + + // Do the producer side of things + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, + mProducerEglSurface, mProducerEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + + // Start a buffer with our chosen size and transform hint moving + // through the system. + glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do + eglSwapBuffers(mEglDisplay, mProducerEglSurface); + mST->updateTexImage(); // consume it + // Swap again. + glClear(GL_COLOR_BUFFER_BIT); + eglSwapBuffers(mEglDisplay, mProducerEglSurface); + mST->updateTexImage(); + + // The current buffer should either show the effects of the transform + // hint (in the form of an inverse transform), or show that the + // transform hint has been ignored. + sp<GraphicBuffer> buf = mST->getCurrentBuffer(); + if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { + ASSERT_EQ(texWidth, buf->getHeight()); + ASSERT_EQ(texHeight, buf->getWidth()); + } else { + ASSERT_EQ(texWidth, buf->getWidth()); + ASSERT_EQ(texHeight, buf->getHeight()); + } + + // Reset the transform hint and confirm that it takes. + mST->setTransformHint(0); + glClear(GL_COLOR_BUFFER_BIT); + eglSwapBuffers(mEglDisplay, mProducerEglSurface); + mST->updateTexImage(); + glClear(GL_COLOR_BUFFER_BIT); + eglSwapBuffers(mEglDisplay, mProducerEglSurface); + mST->updateTexImage(); + + buf = mST->getCurrentBuffer(); + ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); + ASSERT_EQ(texWidth, buf->getWidth()); + ASSERT_EQ(texHeight, buf->getHeight()); +} + TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { const int texWidth = 64; const int texHeight = 64; |