summaryrefslogtreecommitdiffstats
path: root/libs/gui/tests/SurfaceTexture_test.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'libs/gui/tests/SurfaceTexture_test.cpp')
-rw-r--r--libs/gui/tests/SurfaceTexture_test.cpp242
1 files changed, 206 insertions, 36 deletions
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index d9b40cf..dd6c435 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -18,8 +18,7 @@
//#define LOG_NDEBUG 0
#include <gtest/gtest.h>
-#include <gui/SurfaceTexture.h>
-#include <gui/SurfaceTextureClient.h>
+#include <gui/GLConsumer.h>
#include <ui/GraphicBuffer.h>
#include <utils/String8.h>
#include <utils/threads.h>
@@ -30,10 +29,14 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <ui/FramebufferNativeWindow.h>
+#include <utils/UniquePtr.h>
+#include <android/native_window.h>
namespace android {
@@ -202,7 +205,6 @@ protected:
while ((err = glGetError()) != GL_NO_ERROR) {
msg += String8::format(", %#x", err);
}
- fprintf(stderr, "pixel check failure: %s\n", msg.string());
return ::testing::AssertionFailure(
::testing::Message(msg.string()));
}
@@ -228,7 +230,6 @@ protected:
msg += String8::format("a(%d isn't %d)", pixel[3], a);
}
if (!msg.isEmpty()) {
- fprintf(stderr, "pixel check failure: %s\n", msg.string());
return ::testing::AssertionFailure(
::testing::Message(msg.string()));
} else {
@@ -378,14 +379,108 @@ static int abs(int value) {
// XXX: Code above this point should live elsewhere
+class MultiTextureConsumerTest : public GLTest {
+protected:
+ enum { TEX_ID = 123 };
+
+ virtual void SetUp() {
+ GLTest::SetUp();
+ mGlConsumer = new GLConsumer(TEX_ID);
+ mSurface = new Surface(mGlConsumer->getBufferQueue());
+ mANW = mSurface.get();
+
+ }
+ virtual void TearDown() {
+ GLTest::TearDown();
+ }
+ virtual EGLint const* getContextAttribs() {
+ return NULL;
+ }
+ virtual EGLint const* getConfigAttribs() {
+ static EGLint sDefaultConfigAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE };
+
+ return sDefaultConfigAttribs;
+ }
+ sp<GLConsumer> mGlConsumer;
+ sp<Surface> mSurface;
+ ANativeWindow* mANW;
+};
+
+
+TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
+ ANativeWindow_Buffer buffer;
+
+ ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
+ ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
+
+ glShadeModel(GL_FLAT);
+ glDisable(GL_DITHER);
+ glDisable(GL_CULL_FACE);
+ glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
+ glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glColor4f(1, 1, 1, 1);
+
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ uint32_t texel = 0x80808080;
+ glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
+ glEnable(GL_TEXTURE_EXTERNAL_OES);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (int i=0 ; i<8 ; i++) {
+ mSurface->lock(&buffer, NULL);
+ memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
+ mSurface->unlockAndPost();
+
+ mGlConsumer->updateTexImage();
+
+ GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ }
+
+ for (int i=0 ; i<8 ; i++) {
+ EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0));
+ }
+}
+
+
+
class SurfaceTextureGLTest : public GLTest {
protected:
enum { TEX_ID = 123 };
virtual void SetUp() {
GLTest::SetUp();
- mST = new SurfaceTexture(TEX_ID);
- mSTC = new SurfaceTextureClient(mST);
+ mST = new GLConsumer(TEX_ID);
+ mSTC = new Surface(mST->getBufferQueue());
mANW = mSTC;
mTextureRenderer = new TextureRenderer(TEX_ID, mST);
ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
@@ -406,7 +501,7 @@ protected:
class TextureRenderer: public RefBase {
public:
- TextureRenderer(GLuint texName, const sp<SurfaceTexture>& st):
+ TextureRenderer(GLuint texName, const sp<GLConsumer>& st):
mTexName(texName),
mST(st) {
}
@@ -447,7 +542,7 @@ protected:
ASSERT_NE(-1, mTexMatrixHandle);
}
- // drawTexture draws the SurfaceTexture over the entire GL viewport.
+ // drawTexture draws the GLConsumer over the entire GL viewport.
void drawTexture() {
static const GLfloat triangleVertices[] = {
-1.0f, 1.0f,
@@ -494,14 +589,14 @@ protected:
}
GLuint mTexName;
- sp<SurfaceTexture> mST;
+ sp<GLConsumer> mST;
GLuint mPgm;
GLint mPositionHandle;
GLint mTexSamplerHandle;
GLint mTexMatrixHandle;
};
- class FrameWaiter : public SurfaceTexture::FrameAvailableListener {
+ class FrameWaiter : public GLConsumer::FrameAvailableListener {
public:
FrameWaiter():
mPendingFrames(0) {
@@ -526,7 +621,7 @@ protected:
Condition mCondition;
};
- // Note that SurfaceTexture will lose the notifications
+ // Note that GLConsumer will lose the notifications
// onBuffersReleased and onFrameAvailable as there is currently
// no way to forward the events. This DisconnectWaiter will not let the
// disconnect finish until finishDisconnect() is called. It will
@@ -575,8 +670,8 @@ protected:
Condition mFrameCondition;
};
- sp<SurfaceTexture> mST;
- sp<SurfaceTextureClient> mSTC;
+ sp<GLConsumer> mST;
+ sp<Surface> mSTC;
sp<ANativeWindow> mANW;
sp<TextureRenderer> mTextureRenderer;
sp<FrameWaiter> mFW;
@@ -719,18 +814,18 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
glViewport(0, 0, texWidth, texHeight);
drawTexture();
- EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255));
-
- EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255));
- EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255));
- EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255));
- EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255));
+ EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3));
+ EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3));
+ EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
+
+ EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3));
+ EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3));
+ EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3));
+ EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3));
}
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
@@ -1070,7 +1165,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
}
-// Tests if SurfaceTexture and BufferQueue are robust enough
+// Tests if GLConsumer and BufferQueue are robust enough
// to handle a special case where updateTexImage is called
// in the middle of disconnect. This ordering is enforced
// by blocking in the disconnect callback.
@@ -1123,12 +1218,12 @@ TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
sp<Thread> pt(new ProducerThread(mANW));
pt->run();
- // eat a frame so SurfaceTexture will own an at least one slot
+ // eat a frame so GLConsumer will own an at least one slot
dw->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
dw->waitForFrame();
- // Could fail here as SurfaceTexture thinks it still owns the slot
+ // Could fail here as GLConsumer thinks it still owns the slot
// but bufferQueue has released all slots
EXPECT_EQ(OK,mST->updateTexImage());
@@ -1136,7 +1231,7 @@ TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
}
-// This test ensures that the SurfaceTexture clears the mCurrentTexture
+// This test ensures that the GLConsumer clears the mCurrentTexture
// when it is disconnected and reconnected. Otherwise it will
// attempt to release a buffer that it does not owned
TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
@@ -1581,7 +1676,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
// This test should have the only reference to buffer 0.
EXPECT_EQ(1, buffers[0]->getStrongCount());
- // The SurfaceTexture should hold a single reference to buffer 1 in its
+ // The GLConsumer should hold a single reference to buffer 1 in its
// mCurrentBuffer member. All of the references in the slots should have
// been released.
EXPECT_EQ(2, buffers[1]->getStrongCount());
@@ -1615,7 +1710,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
buffers[i] = mST->getCurrentBuffer();
}
- // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has
+ // Abandon the GLConsumer, releasing the ref that the GLConsumer has
// on buffers[2].
mST->abandon();
@@ -1639,6 +1734,81 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
}
}
+TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) {
+ sp<GraphicBuffer> buffer;
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+
+ // Produce a frame
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Destroy the EGLSurface.
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mProducerEglSurface = EGL_NO_SURFACE;
+ mSTC.clear();
+ mANW.clear();
+ mTextureRenderer.clear();
+
+ // Consume a frame
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffer = mST->getCurrentBuffer();
+
+ // Destroy the GL texture object to release its ref
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // make un-current, all references to buffer should be gone
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT));
+
+ // Destroy consumer
+ mST.clear();
+
+ EXPECT_EQ(1, buffer->getStrongCount());
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) {
+ sp<GraphicBuffer> buffer;
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+
+ // Produce a frame
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Destroy the EGLSurface.
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mProducerEglSurface = EGL_NO_SURFACE;
+ mSTC.clear();
+ mANW.clear();
+ mTextureRenderer.clear();
+
+ // Consume a frame
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffer = mST->getCurrentBuffer();
+
+ // Destroy the GL texture object to release its ref
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // Destroy consumer
+ mST.clear();
+
+ // make un-current, all references to buffer should be gone
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT));
+
+ EXPECT_EQ(1, buffer->getStrongCount());
+}
+
+
TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) {
// This test requires 3 buffers to run on a single thread.
mST->setDefaultMaxBufferCount(3);
@@ -1847,7 +2017,7 @@ TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) {
* This test fixture is for testing GL -> GL texture streaming from one thread
* to another. It contains functionality to create a producer thread that will
* perform GL rendering to an ANativeWindow that feeds frames to a
- * SurfaceTexture. Additionally it supports interlocking the producer and
+ * GLConsumer. Additionally it supports interlocking the producer and
* consumer threads so that a specific sequence of calls can be
* deterministically created by the test.
*
@@ -1914,13 +2084,13 @@ protected:
// FrameCondition is a utility class for interlocking between the producer
// and consumer threads. The FrameCondition object should be created and
// destroyed in the consumer thread only. The consumer thread should set
- // the FrameCondition as the FrameAvailableListener of the SurfaceTexture,
+ // the FrameCondition as the FrameAvailableListener of the GLConsumer,
// and should call both waitForFrame and finishFrame once for each expected
// frame.
//
// This interlocking relies on the fact that onFrameAvailable gets called
- // synchronously from SurfaceTexture::queueBuffer.
- class FrameCondition : public SurfaceTexture::FrameAvailableListener {
+ // synchronously from GLConsumer::queueBuffer.
+ class FrameCondition : public GLConsumer::FrameAvailableListener {
public:
FrameCondition():
mFrameAvailable(false),
@@ -1951,7 +2121,7 @@ protected:
ALOGV("-finishFrame");
}
- // This should be called by SurfaceTexture on the producer thread.
+ // This should be called by GLConsumer on the producer thread.
virtual void onFrameAvailable() {
Mutex::Autolock lock(mMutex);
ALOGV("+onFrameAvailable");