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-rw-r--r--libs/surfaceflinger/LayerBase.cpp829
1 files changed, 0 insertions, 829 deletions
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
deleted file mode 100644
index a8b735e..0000000
--- a/libs/surfaceflinger/LayerBase.cpp
+++ /dev/null
@@ -1,829 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-#include <binder/IPCThreadState.h>
-#include <binder/IServiceManager.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <hardware/hardware.h>
-
-#include "clz.h"
-#include "LayerBase.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-const uint32_t LayerBase::typeInfo = 1;
-const char* const LayerBase::typeID = "LayerBase";
-
-const uint32_t LayerBaseClient::typeInfo = LayerBase::typeInfo | 2;
-const char* const LayerBaseClient::typeID = "LayerBaseClient";
-
-// ---------------------------------------------------------------------------
-
-LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
- : dpy(display), contentDirty(false),
- mFlinger(flinger),
- mTransformed(false),
- mUseLinearFiltering(false),
- mOrientation(0),
- mLeft(0), mTop(0),
- mTransactionFlags(0),
- mPremultipliedAlpha(true), mDebug(false),
- mInvalidate(0)
-{
- const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
- mFlags = hw.getFlags();
-}
-
-LayerBase::~LayerBase()
-{
-}
-
-void LayerBase::setName(const String8& name) {
- mName = name;
-}
-
-String8 LayerBase::getName() const {
- return mName;
-}
-
-const GraphicPlane& LayerBase::graphicPlane(int dpy) const
-{
- return mFlinger->graphicPlane(dpy);
-}
-
-GraphicPlane& LayerBase::graphicPlane(int dpy)
-{
- return mFlinger->graphicPlane(dpy);
-}
-
-void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags)
-{
- uint32_t layerFlags = 0;
- if (flags & ISurfaceComposer::eHidden)
- layerFlags = ISurfaceComposer::eLayerHidden;
-
- if (flags & ISurfaceComposer::eNonPremultiplied)
- mPremultipliedAlpha = false;
-
- mCurrentState.z = 0;
- mCurrentState.w = w;
- mCurrentState.h = h;
- mCurrentState.requested_w = w;
- mCurrentState.requested_h = h;
- mCurrentState.alpha = 0xFF;
- mCurrentState.flags = layerFlags;
- mCurrentState.sequence = 0;
- mCurrentState.transform.set(0, 0);
-
- // drawing state & current state are identical
- mDrawingState = mCurrentState;
-}
-
-void LayerBase::commitTransaction() {
- mDrawingState = mCurrentState;
-}
-void LayerBase::forceVisibilityTransaction() {
- // this can be called without SurfaceFlinger.mStateLock, but if we
- // can atomically increment the sequence number, it doesn't matter.
- android_atomic_inc(&mCurrentState.sequence);
- requestTransaction();
-}
-bool LayerBase::requestTransaction() {
- int32_t old = setTransactionFlags(eTransactionNeeded);
- return ((old & eTransactionNeeded) == 0);
-}
-uint32_t LayerBase::getTransactionFlags(uint32_t flags) {
- return android_atomic_and(~flags, &mTransactionFlags) & flags;
-}
-uint32_t LayerBase::setTransactionFlags(uint32_t flags) {
- return android_atomic_or(flags, &mTransactionFlags);
-}
-
-bool LayerBase::setPosition(int32_t x, int32_t y) {
- if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y)
- return false;
- mCurrentState.sequence++;
- mCurrentState.transform.set(x, y);
- requestTransaction();
- return true;
-}
-bool LayerBase::setLayer(uint32_t z) {
- if (mCurrentState.z == z)
- return false;
- mCurrentState.sequence++;
- mCurrentState.z = z;
- requestTransaction();
- return true;
-}
-bool LayerBase::setSize(uint32_t w, uint32_t h) {
- if (mCurrentState.requested_w == w && mCurrentState.requested_h == h)
- return false;
- mCurrentState.requested_w = w;
- mCurrentState.requested_h = h;
- requestTransaction();
- return true;
-}
-bool LayerBase::setAlpha(uint8_t alpha) {
- if (mCurrentState.alpha == alpha)
- return false;
- mCurrentState.sequence++;
- mCurrentState.alpha = alpha;
- requestTransaction();
- return true;
-}
-bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) {
- // TODO: check the matrix has changed
- mCurrentState.sequence++;
- mCurrentState.transform.set(
- matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy);
- requestTransaction();
- return true;
-}
-bool LayerBase::setTransparentRegionHint(const Region& transparent) {
- // TODO: check the region has changed
- mCurrentState.sequence++;
- mCurrentState.transparentRegion = transparent;
- requestTransaction();
- return true;
-}
-bool LayerBase::setFlags(uint8_t flags, uint8_t mask) {
- const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask);
- if (mCurrentState.flags == newFlags)
- return false;
- mCurrentState.sequence++;
- mCurrentState.flags = newFlags;
- requestTransaction();
- return true;
-}
-
-Rect LayerBase::visibleBounds() const
-{
- return mTransformedBounds;
-}
-
-void LayerBase::setVisibleRegion(const Region& visibleRegion) {
- // always called from main thread
- visibleRegionScreen = visibleRegion;
-}
-
-void LayerBase::setCoveredRegion(const Region& coveredRegion) {
- // always called from main thread
- coveredRegionScreen = coveredRegion;
-}
-
-uint32_t LayerBase::doTransaction(uint32_t flags)
-{
- const Layer::State& front(drawingState());
- const Layer::State& temp(currentState());
-
- if ((front.requested_w != temp.requested_w) ||
- (front.requested_h != temp.requested_h)) {
- // resize the layer, set the physical size to the requested size
- Layer::State& editTemp(currentState());
- editTemp.w = temp.requested_w;
- editTemp.h = temp.requested_h;
- }
-
- if ((front.w != temp.w) || (front.h != temp.h)) {
- // invalidate and recompute the visible regions if needed
- flags |= Layer::eVisibleRegion;
- }
-
- if (temp.sequence != front.sequence) {
- // invalidate and recompute the visible regions if needed
- flags |= eVisibleRegion;
- this->contentDirty = true;
-
- const bool linearFiltering = mUseLinearFiltering;
- mUseLinearFiltering = false;
- if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
- // we may use linear filtering, if the matrix scales us
- const uint8_t type = temp.transform.getType();
- if (!temp.transform.preserveRects() || (type >= Transform::SCALE)) {
- mUseLinearFiltering = true;
- }
- }
- }
-
- // Commit the transaction
- commitTransaction();
- return flags;
-}
-
-void LayerBase::validateVisibility(const Transform& planeTransform)
-{
- const Layer::State& s(drawingState());
- const Transform tr(planeTransform * s.transform);
- const bool transformed = tr.transformed();
-
- uint32_t w = s.w;
- uint32_t h = s.h;
- tr.transform(mVertices[0], 0, 0);
- tr.transform(mVertices[1], 0, h);
- tr.transform(mVertices[2], w, h);
- tr.transform(mVertices[3], w, 0);
- if (UNLIKELY(transformed)) {
- // NOTE: here we could also punt if we have too many rectangles
- // in the transparent region
- if (tr.preserveRects()) {
- // transform the transparent region
- transparentRegionScreen = tr.transform(s.transparentRegion);
- } else {
- // transformation too complex, can't do the transparent region
- // optimization.
- transparentRegionScreen.clear();
- }
- } else {
- transparentRegionScreen = s.transparentRegion;
- }
-
- // cache a few things...
- mOrientation = tr.getOrientation();
- mTransformedBounds = tr.makeBounds(w, h);
- mTransformed = transformed;
- mLeft = tr.tx();
- mTop = tr.ty();
-}
-
-void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
-{
-}
-
-void LayerBase::unlockPageFlip(
- const Transform& planeTransform, Region& outDirtyRegion)
-{
- if ((android_atomic_and(~1, &mInvalidate)&1) == 1) {
- outDirtyRegion.orSelf(visibleRegionScreen);
- }
-}
-
-void LayerBase::finishPageFlip()
-{
-}
-
-void LayerBase::invalidate()
-{
- if ((android_atomic_or(1, &mInvalidate)&1) == 0) {
- mFlinger->signalEvent();
- }
-}
-
-void LayerBase::drawRegion(const Region& reg) const
-{
- Region::const_iterator it = reg.begin();
- Region::const_iterator const end = reg.end();
- if (it != end) {
- Rect r;
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const int32_t fbWidth = hw.getWidth();
- const int32_t fbHeight = hw.getHeight();
- const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 },
- { fbWidth, fbHeight }, { 0, fbHeight } };
- glVertexPointer(2, GL_SHORT, 0, vertices);
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- }
-}
-
-void LayerBase::draw(const Region& inClip) const
-{
- // invalidate the region we'll update
- Region clip(inClip); // copy-on-write, so no-op most of the time
-
- // Remove the transparent area from the clipping region
- const State& s = drawingState();
- if (LIKELY(!s.transparentRegion.isEmpty())) {
- clip.subtract(transparentRegionScreen);
- if (clip.isEmpty()) {
- // usually this won't happen because this should be taken care of
- // by SurfaceFlinger::computeVisibleRegions()
- return;
- }
- }
-
- // reset GL state
- glEnable(GL_SCISSOR_TEST);
-
- onDraw(clip);
-
- /*
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_DITHER);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glColor4x(0, 0x8000, 0, 0x10000);
- drawRegion(transparentRegionScreen);
- glDisable(GL_BLEND);
- */
-}
-
-GLuint LayerBase::createTexture() const
-{
- GLuint textureName = -1;
- glGenTextures(1, &textureName);
- glBindTexture(GL_TEXTURE_2D, textureName);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- return textureName;
-}
-
-void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red,
- GLclampx green, GLclampx blue,
- GLclampx alpha) const
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t fbHeight = hw.getHeight();
- glColor4x(red,green,blue,alpha);
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
-
- Region::const_iterator it = clip.begin();
- Region::const_iterator const end = clip.end();
- glEnable(GL_SCISSOR_TEST);
- glVertexPointer(2, GL_FIXED, 0, mVertices);
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
-}
-
-void LayerBase::clearWithOpenGL(const Region& clip) const
-{
- clearWithOpenGL(clip,0,0,0,0);
-}
-
-void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const uint32_t fbHeight = hw.getHeight();
- const State& s(drawingState());
-
- // bind our texture
- validateTexture(texture.name);
- uint32_t width = texture.width;
- uint32_t height = texture.height;
-
- glEnable(GL_TEXTURE_2D);
-
- if (UNLIKELY(s.alpha < 0xFF)) {
- // We have an alpha-modulation. We need to modulate all
- // texture components by alpha because we're always using
- // premultiplied alpha.
-
- // If the texture doesn't have an alpha channel we can
- // use REPLACE and switch to non premultiplied alpha
- // blending (SRCA/ONE_MINUS_SRCA).
-
- GLenum env, src;
- if (needsBlending()) {
- env = GL_MODULATE;
- src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
- } else {
- env = GL_REPLACE;
- src = GL_SRC_ALPHA;
- }
- const GGLfixed alpha = (s.alpha << 16)/255;
- glColor4x(alpha, alpha, alpha, alpha);
- glEnable(GL_BLEND);
- glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env);
- } else {
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
- if (needsBlending()) {
- GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA;
- glEnable(GL_BLEND);
- glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA);
- } else {
- glDisable(GL_BLEND);
- }
- }
-
- Region::const_iterator it = clip.begin();
- Region::const_iterator const end = clip.end();
-
- //StopWatch watch("GL transformed");
- const GLfixed texCoords[4][2] = {
- { 0, 0 },
- { 0, 0x10000 },
- { 0x10000, 0x10000 },
- { 0x10000, 0 }
- };
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
-
- // the texture's source is rotated
- switch (texture.transform) {
- case HAL_TRANSFORM_ROT_90:
- glTranslatef(0, 1, 0);
- glRotatef(-90, 0, 0, 1);
- break;
- case HAL_TRANSFORM_ROT_180:
- glTranslatef(1, 1, 0);
- glRotatef(-180, 0, 0, 1);
- break;
- case HAL_TRANSFORM_ROT_270:
- glTranslatef(1, 0, 0);
- glRotatef(-270, 0, 0, 1);
- break;
- }
-
- if (texture.NPOTAdjust) {
- glScalef(texture.wScale, texture.hScale, 1.0f);
- }
-
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glVertexPointer(2, GL_FIXED, 0, mVertices);
- glTexCoordPointer(2, GL_FIXED, 0, texCoords);
-
- while (it != end) {
- const Rect& r = *it++;
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
-}
-
-void LayerBase::validateTexture(GLint textureName) const
-{
- glBindTexture(GL_TEXTURE_2D, textureName);
- // TODO: reload the texture if needed
- // this is currently done in loadTexture() below
- if (mUseLinearFiltering) {
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-
- if (needsDithering()) {
- glEnable(GL_DITHER);
- } else {
- glDisable(GL_DITHER);
- }
-}
-
-bool LayerBase::isSupportedYuvFormat(int format) const
-{
- switch (format) {
- case HAL_PIXEL_FORMAT_YCbCr_422_SP:
- case HAL_PIXEL_FORMAT_YCbCr_420_SP:
- case HAL_PIXEL_FORMAT_YCbCr_422_P:
- case HAL_PIXEL_FORMAT_YCbCr_420_P:
- case HAL_PIXEL_FORMAT_YCbCr_422_I:
- case HAL_PIXEL_FORMAT_YCbCr_420_I:
- case HAL_PIXEL_FORMAT_YCrCb_420_SP:
- return true;
- }
- return false;
-}
-
-void LayerBase::loadTexture(Texture* texture,
- const Region& dirty, const GGLSurface& t) const
-{
- if (texture->name == -1U) {
- // uh?
- return;
- }
-
- glBindTexture(GL_TEXTURE_2D, texture->name);
-
- /*
- * In OpenGL ES we can't specify a stride with glTexImage2D (however,
- * GL_UNPACK_ALIGNMENT is a limited form of stride).
- * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
- * need to do something reasonable (here creating a bigger texture).
- *
- * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT);
- *
- * This situation doesn't happen often, but some h/w have a limitation
- * for their framebuffer (eg: must be multiple of 8 pixels), and
- * we need to take that into account when using these buffers as
- * textures.
- *
- * This should never be a problem with POT textures
- */
-
- int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
- unpack = 1 << ((unpack > 3) ? 3 : unpack);
- glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
-
- /*
- * round to POT if needed
- */
- if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
- texture->NPOTAdjust = true;
- }
-
- if (texture->NPOTAdjust) {
- // find the smallest power-of-two that will accommodate our surface
- texture->potWidth = 1 << (31 - clz(t.width));
- texture->potHeight = 1 << (31 - clz(t.height));
- if (texture->potWidth < t.width) texture->potWidth <<= 1;
- if (texture->potHeight < t.height) texture->potHeight <<= 1;
- texture->wScale = float(t.width) / texture->potWidth;
- texture->hScale = float(t.height) / texture->potHeight;
- } else {
- texture->potWidth = t.width;
- texture->potHeight = t.height;
- }
-
- Rect bounds(dirty.bounds());
- GLvoid* data = 0;
- if (texture->width != t.width || texture->height != t.height) {
- texture->width = t.width;
- texture->height = t.height;
-
- // texture size changed, we need to create a new one
- bounds.set(Rect(t.width, t.height));
- if (t.width == texture->potWidth &&
- t.height == texture->potHeight) {
- // we can do it one pass
- data = t.data;
- }
-
- if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB, texture->potWidth, texture->potHeight, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture->potWidth, texture->potHeight, 0,
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
- t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture->potWidth, texture->potHeight, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
- } else if (isSupportedYuvFormat(t.format)) {
- // just show the Y plane of YUV buffers
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_LUMINANCE, texture->potWidth, texture->potHeight, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
- } else {
- // oops, we don't handle this format!
- LOGE("layer %p, texture=%d, using format %d, which is not "
- "supported by the GL", this, texture->name, t.format);
- }
- }
- if (!data) {
- if (t.format == HAL_PIXEL_FORMAT_RGB_565) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
- t.data + bounds.top*t.stride*2);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
- t.data + bounds.top*t.stride*2);
- } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 ||
- t.format == HAL_PIXEL_FORMAT_RGBX_8888) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.stride*4);
- } else if (isSupportedYuvFormat(t.format)) {
- // just show the Y plane of YUV buffers
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_LUMINANCE, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.stride);
- }
- }
-}
-
-status_t LayerBase::initializeEglImage(
- const sp<GraphicBuffer>& buffer, Texture* texture)
-{
- status_t err = NO_ERROR;
-
- // we need to recreate the texture
- EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
-
- // free the previous image
- if (texture->image != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(dpy, texture->image);
- texture->image = EGL_NO_IMAGE_KHR;
- }
-
- // construct an EGL_NATIVE_BUFFER_ANDROID
- android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
-
- // create the new EGLImageKHR
- const EGLint attrs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- EGL_NONE, EGL_NONE
- };
- texture->image = eglCreateImageKHR(
- dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
- (EGLClientBuffer)clientBuf, attrs);
-
- if (texture->image != EGL_NO_IMAGE_KHR) {
- glBindTexture(GL_TEXTURE_2D, texture->name);
- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
- (GLeglImageOES)texture->image);
- GLint error = glGetError();
- if (UNLIKELY(error != GL_NO_ERROR)) {
- LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) "
- "failed err=0x%04x",
- this, texture->image, error);
- err = INVALID_OPERATION;
- } else {
- // Everything went okay!
- texture->NPOTAdjust = false;
- texture->dirty = false;
- texture->width = clientBuf->width;
- texture->height = clientBuf->height;
- }
- } else {
- LOGE("layer=%p, eglCreateImageKHR() failed. err=0x%4x",
- this, eglGetError());
- err = INVALID_OPERATION;
- }
- return err;
-}
-
-
-// ---------------------------------------------------------------------------
-
-int32_t LayerBaseClient::sIdentity = 0;
-
-LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client, int32_t i)
- : LayerBase(flinger, display), lcblk(NULL), client(client), mIndex(i),
- mIdentity(uint32_t(android_atomic_inc(&sIdentity)))
-{
- lcblk = new SharedBufferServer(
- client->ctrlblk, i, NUM_BUFFERS,
- mIdentity);
-}
-
-void LayerBaseClient::onFirstRef()
-{
- sp<Client> client(this->client.promote());
- if (client != 0) {
- client->bindLayer(this, mIndex);
- }
-}
-
-LayerBaseClient::~LayerBaseClient()
-{
- sp<Client> client(this->client.promote());
- if (client != 0) {
- client->free(mIndex);
- }
- delete lcblk;
-}
-
-int32_t LayerBaseClient::serverIndex() const
-{
- sp<Client> client(this->client.promote());
- if (client != 0) {
- return (client->cid<<16)|mIndex;
- }
- return 0xFFFF0000 | mIndex;
-}
-
-sp<LayerBaseClient::Surface> LayerBaseClient::getSurface()
-{
- sp<Surface> s;
- Mutex::Autolock _l(mLock);
- s = mClientSurface.promote();
- if (s == 0) {
- s = createSurface();
- mClientSurface = s;
- }
- return s;
-}
-
-sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const
-{
- return new Surface(mFlinger, clientIndex(), mIdentity,
- const_cast<LayerBaseClient *>(this));
-}
-
-// called with SurfaceFlinger::mStateLock as soon as the layer is entered
-// in the purgatory list
-void LayerBaseClient::onRemoved()
-{
- // wake up the condition
- lcblk->setStatus(NO_INIT);
-}
-
-// ---------------------------------------------------------------------------
-
-LayerBaseClient::Surface::Surface(
- const sp<SurfaceFlinger>& flinger,
- SurfaceID id, int identity,
- const sp<LayerBaseClient>& owner)
- : mFlinger(flinger), mToken(id), mIdentity(identity), mOwner(owner)
-{
-}
-
-LayerBaseClient::Surface::~Surface()
-{
- /*
- * This is a good place to clean-up all client resources
- */
-
- // destroy client resources
- sp<LayerBaseClient> layer = getOwner();
- if (layer != 0) {
- mFlinger->destroySurface(layer);
- }
-}
-
-sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const {
- sp<LayerBaseClient> owner(mOwner.promote());
- return owner;
-}
-
-status_t LayerBaseClient::Surface::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch (code) {
- case REGISTER_BUFFERS:
- case UNREGISTER_BUFFERS:
- case CREATE_OVERLAY:
- {
- if (!mFlinger->mAccessSurfaceFlinger.checkCalling()) {
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int uid = ipc->getCallingUid();
- LOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- }
- }
- return BnSurface::onTransact(code, data, reply, flags);
-}
-
-sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int index, int usage)
-{
- return NULL;
-}
-
-status_t LayerBaseClient::Surface::registerBuffers(
- const ISurface::BufferHeap& buffers)
-{
- return INVALID_OPERATION;
-}
-
-void LayerBaseClient::Surface::postBuffer(ssize_t offset)
-{
-}
-
-void LayerBaseClient::Surface::unregisterBuffers()
-{
-}
-
-sp<OverlayRef> LayerBaseClient::Surface::createOverlay(
- uint32_t w, uint32_t h, int32_t format, int32_t orientation)
-{
- return NULL;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android