diff options
Diffstat (limited to 'libs/surfaceflinger/SurfaceFlinger.cpp')
-rw-r--r-- | libs/surfaceflinger/SurfaceFlinger.cpp | 207 |
1 files changed, 133 insertions, 74 deletions
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp index 965b7dd..0722fda 100644 --- a/libs/surfaceflinger/SurfaceFlinger.cpp +++ b/libs/surfaceflinger/SurfaceFlinger.cpp @@ -39,7 +39,6 @@ #include <ui/GraphicBufferAllocator.h> #include <ui/PixelFormat.h> -#include <ui/DisplayInfo.h> #include <pixelflinger/pixelflinger.h> #include <GLES/gl.h> @@ -350,8 +349,8 @@ status_t SurfaceFlinger::readyToRun() mServerCblk->connected |= 1<<dpy; display_cblk_t* dcblk = mServerCblk->displays + dpy; memset(dcblk, 0, sizeof(display_cblk_t)); - dcblk->w = w; - dcblk->h = h; + dcblk->w = plane.getWidth(); + dcblk->h = plane.getHeight(); dcblk->format = f; dcblk->orientation = ISurfaceComposer::eOrientationDefault; dcblk->xdpi = hw.getDpiX(); @@ -621,23 +620,18 @@ void SurfaceFlinger::handleTransactionLocked( const DisplayHardware& hw(plane.displayHardware()); volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; dcblk->orientation = orientation; - if (orientation & eOrientationSwapMask) { - // 90 or 270 degrees orientation - dcblk->w = hw.getHeight(); - dcblk->h = hw.getWidth(); - } else { - dcblk->w = hw.getWidth(); - dcblk->h = hw.getHeight(); - } + dcblk->w = plane.getWidth(); + dcblk->h = plane.getHeight(); mVisibleRegionsDirty = true; mDirtyRegion.set(hw.bounds()); - mFreezeDisplayTime = 0; } if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { // freezing or unfreezing the display -> trigger animation if needed mFreezeDisplay = mCurrentState.freezeDisplay; + if (mFreezeDisplay) + mFreezeDisplayTime = 0; } if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { @@ -680,6 +674,8 @@ void SurfaceFlinger::computeVisibleRegions( { const GraphicPlane& plane(graphicPlane(0)); const Transform& planeTransform(plane.transform()); + const DisplayHardware& hw(plane.displayHardware()); + const Region screenRegion(hw.bounds()); Region aboveOpaqueLayers; Region aboveCoveredLayers; @@ -695,31 +691,56 @@ void SurfaceFlinger::computeVisibleRegions( // start with the whole surface at its current location const Layer::State& s(layer->drawingState()); - // handle hidden surfaces by setting the visible region to empty + /* + * opaqueRegion: area of a surface that is fully opaque. + */ Region opaqueRegion; + + /* + * visibleRegion: area of a surface that is visible on screen + * and not fully transparent. This is essentially the layer's + * footprint minus the opaque regions above it. + * Areas covered by a translucent surface are considered visible. + */ Region visibleRegion; + + /* + * coveredRegion: area of a surface that is covered by all + * visible regions above it (which includes the translucent areas). + */ Region coveredRegion; + + + // handle hidden surfaces by setting the visible region to empty if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { const bool translucent = layer->needsBlending(); const Rect bounds(layer->visibleBounds()); visibleRegion.set(bounds); - coveredRegion = visibleRegion; - - // Remove the transparent area from the visible region - if (translucent) { - visibleRegion.subtractSelf(layer->transparentRegionScreen); - } + visibleRegion.andSelf(screenRegion); + if (!visibleRegion.isEmpty()) { + // Remove the transparent area from the visible region + if (translucent) { + visibleRegion.subtractSelf(layer->transparentRegionScreen); + } - // compute the opaque region - if (s.alpha==255 && !translucent && layer->getOrientation()>=0) { - // the opaque region is the visible region - opaqueRegion = visibleRegion; + // compute the opaque region + const int32_t layerOrientation = layer->getOrientation(); + if (s.alpha==255 && !translucent && + ((layerOrientation & Transform::ROT_INVALID) == false)) { + // the opaque region is the layer's footprint + opaqueRegion = visibleRegion; + } } } + // Clip the covered region to the visible region + coveredRegion = aboveCoveredLayers.intersect(visibleRegion); + + // Update aboveCoveredLayers for next (lower) layer + aboveCoveredLayers.orSelf(visibleRegion); + // subtract the opaque region covered by the layers above us visibleRegion.subtractSelf(aboveOpaqueLayers); - coveredRegion.andSelf(aboveCoveredLayers); // compute this layer's dirty region if (layer->contentDirty) { @@ -730,19 +751,30 @@ void SurfaceFlinger::computeVisibleRegions( layer->contentDirty = false; } else { /* compute the exposed region: - * exposed = what's VISIBLE and NOT COVERED now - * but was COVERED before + * the exposed region consists of two components: + * 1) what's VISIBLE now and was COVERED before + * 2) what's EXPOSED now less what was EXPOSED before + * + * note that (1) is conservative, we start with the whole + * visible region but only keep what used to be covered by + * something -- which mean it may have been exposed. + * + * (2) handles areas that were not covered by anything but got + * exposed because of a resize. */ - dirty = (visibleRegion - coveredRegion) & layer->coveredRegionScreen; + const Region newExposed = visibleRegion - coveredRegion; + const Region oldVisibleRegion = layer->visibleRegionScreen; + const Region oldCoveredRegion = layer->coveredRegionScreen; + const Region oldExposed = oldVisibleRegion - oldCoveredRegion; + dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); } dirty.subtractSelf(aboveOpaqueLayers); // accumulate to the screen dirty region dirtyRegion.orSelf(dirty); - // Update aboveOpaqueLayers/aboveCoveredLayers for next (lower) layer + // Update aboveOpaqueLayers for next (lower) layer aboveOpaqueLayers.orSelf(opaqueRegion); - aboveCoveredLayers.orSelf(visibleRegion); // Store the visible region is screen space layer->setVisibleRegion(visibleRegion); @@ -1193,7 +1225,7 @@ int SurfaceFlinger::setOrientation(DisplayID dpy, } sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid, - ISurfaceFlingerClient::surface_data_t* params, + const String8& name, ISurfaceFlingerClient::surface_data_t* params, DisplayID d, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) { @@ -1239,6 +1271,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid, } if (layer != 0) { + layer->setName(name); setTransactionFlags(eTransactionNeeded); surfaceHandle = layer->getSurface(); if (surfaceHandle != 0) { @@ -1503,8 +1536,8 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) layer->needsBlending(), layer->needsDithering(), layer->contentDirty, s.alpha, s.flags, - s.transform[0], s.transform[1], - s.transform[2], s.transform[3]); + s.transform[0][0], s.transform[0][1], + s.transform[1][0], s.transform[1][1]); result.append(buffer); buffer[0] = 0; /*** LayerBaseClient ***/ @@ -1513,8 +1546,10 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) if (lbc != 0) { sp<Client> client(lbc->client.promote()); snprintf(buffer, SIZE, - " " - "id=0x%08x, client=0x%08x, identity=%u\n", + " name=%s\n", lbc->getName().string()); + result.append(buffer); + snprintf(buffer, SIZE, + " id=0x%08x, client=0x%08x, identity=%u\n", lbc->clientIndex(), client.get() ? client->cid : 0, lbc->getIdentity()); @@ -1763,10 +1798,12 @@ sp<IMemoryHeap> BClient::getControlBlock() const { sp<ISurface> BClient::createSurface( ISurfaceFlingerClient::surface_data_t* params, int pid, + const String8& name, DisplayID display, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags) { - return mFlinger->createSurface(mId, pid, params, display, w, h, format, flags); + return mFlinger->createSurface(mId, pid, name, params, display, w, h, + format, flags); } status_t BClient::destroySurface(SurfaceID sid) @@ -1795,72 +1832,94 @@ bool GraphicPlane::initialized() const { return mHw ? true : false; } -void GraphicPlane::setDisplayHardware(DisplayHardware *hw) { - mHw = hw; +int GraphicPlane::getWidth() const { + return mWidth; } -void GraphicPlane::setTransform(const Transform& tr) { - mTransform = tr; - mGlobalTransform = mOrientationTransform * mTransform; +int GraphicPlane::getHeight() const { + return mHeight; +} + +void GraphicPlane::setDisplayHardware(DisplayHardware *hw) +{ + mHw = hw; + + // initialize the display orientation transform. + // it's a constant that should come from the display driver. + int displayOrientation = ISurfaceComposer::eOrientationDefault; + char property[PROPERTY_VALUE_MAX]; + if (property_get("ro.sf.hwrotation", property, NULL) > 0) { + //displayOrientation + switch (atoi(property)) { + case 90: + displayOrientation = ISurfaceComposer::eOrientation90; + break; + case 270: + displayOrientation = ISurfaceComposer::eOrientation270; + break; + } + } + + const float w = hw->getWidth(); + const float h = hw->getHeight(); + GraphicPlane::orientationToTransfrom(displayOrientation, w, h, + &mDisplayTransform); + if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { + mDisplayWidth = h; + mDisplayHeight = w; + } else { + mDisplayWidth = w; + mDisplayHeight = h; + } + + setOrientation(ISurfaceComposer::eOrientationDefault); } status_t GraphicPlane::orientationToTransfrom( int orientation, int w, int h, Transform* tr) -{ - float a, b, c, d, x, y; +{ + uint32_t flags = 0; switch (orientation) { case ISurfaceComposer::eOrientationDefault: - a=1; b=0; c=0; d=1; x=0; y=0; + flags = Transform::ROT_0; break; case ISurfaceComposer::eOrientation90: - a=0; b=-1; c=1; d=0; x=w; y=0; + flags = Transform::ROT_90; break; case ISurfaceComposer::eOrientation180: - a=-1; b=0; c=0; d=-1; x=w; y=h; + flags = Transform::ROT_180; break; case ISurfaceComposer::eOrientation270: - a=0; b=1; c=-1; d=0; x=0; y=h; + flags = Transform::ROT_270; break; default: return BAD_VALUE; } - tr->set(a, b, c, d); - tr->set(x, y); + tr->set(flags, w, h); return NO_ERROR; } status_t GraphicPlane::setOrientation(int orientation) { - const DisplayHardware& hw(displayHardware()); - const float w = hw.getWidth(); - const float h = hw.getHeight(); - - if (orientation == ISurfaceComposer::eOrientationDefault) { - // make sure the default orientation is optimal - mOrientationTransform.reset(); - mOrientation = orientation; - mGlobalTransform = mTransform; - return NO_ERROR; - } - // If the rotation can be handled in hardware, this is where // the magic should happen. - if (UNLIKELY(orientation == 42)) { - float a, b, c, d, x, y; - const float r = (3.14159265f / 180.0f) * 42.0f; - const float si = sinf(r); - const float co = cosf(r); - a=co; b=-si; c=si; d=co; - x = si*(h*0.5f) + (1-co)*(w*0.5f); - y =-si*(w*0.5f) + (1-co)*(h*0.5f); - mOrientationTransform.set(a, b, c, d); - mOrientationTransform.set(x, y); - } else { - GraphicPlane::orientationToTransfrom(orientation, w, h, - &mOrientationTransform); + + const DisplayHardware& hw(displayHardware()); + const float w = mDisplayWidth; + const float h = mDisplayHeight; + mWidth = int(w); + mHeight = int(h); + + Transform orientationTransform; + GraphicPlane::orientationToTransfrom(orientation, w, h, + &orientationTransform); + if (orientation & ISurfaceComposer::eOrientationSwapMask) { + mWidth = int(h); + mHeight = int(w); } + mOrientation = orientation; - mGlobalTransform = mOrientationTransform * mTransform; + mGlobalTransform = mDisplayTransform * orientationTransform; return NO_ERROR; } |