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-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp538
1 files changed, 235 insertions, 303 deletions
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index efaf016..70f34a1 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
@@ -41,26 +39,20 @@
#include <ui/PixelFormat.h>
#include <ui/DisplayInfo.h>
-#include <ui/EGLDisplaySurface.h>
#include <pixelflinger/pixelflinger.h>
#include <GLES/gl.h>
#include "clz.h"
-#include "CPUGauge.h"
+#include "BufferAllocator.h"
#include "Layer.h"
#include "LayerBlur.h"
#include "LayerBuffer.h"
#include "LayerDim.h"
#include "LayerBitmap.h"
-#include "LayerOrientationAnim.h"
-#include "OrientationAnimation.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
-#include "GPUHardware/GPUHardware.h"
-
/* ideally AID_GRAPHICS would be in a semi-public header
* or there would be a way to map a user/group name to its id
@@ -94,30 +86,30 @@ SurfaceFlinger::LayerVector::LayerVector(const SurfaceFlinger::LayerVector& rhs)
}
ssize_t SurfaceFlinger::LayerVector::indexOf(
- LayerBase* key, size_t guess) const
+ const sp<LayerBase>& key, size_t guess) const
{
if (guess<size() && lookup.keyAt(guess) == key)
return guess;
const ssize_t i = lookup.indexOfKey(key);
if (i>=0) {
const size_t idx = lookup.valueAt(i);
- LOG_ASSERT(layers[idx]==key,
+ LOGE_IF(layers[idx]!=key,
"LayerVector[%p]: layers[%d]=%p, key=%p",
- this, int(idx), layers[idx], key);
+ this, int(idx), layers[idx].get(), key.get());
return idx;
}
return i;
}
ssize_t SurfaceFlinger::LayerVector::add(
- LayerBase* layer,
- Vector<LayerBase*>::compar_t cmp)
+ const sp<LayerBase>& layer,
+ Vector< sp<LayerBase> >::compar_t cmp)
{
size_t count = layers.size();
ssize_t l = 0;
ssize_t h = count-1;
ssize_t mid;
- LayerBase* const* a = layers.array();
+ sp<LayerBase> const* a = layers.array();
while (l <= h) {
mid = l + (h - l)/2;
const int c = cmp(a+mid, &layer);
@@ -140,14 +132,14 @@ ssize_t SurfaceFlinger::LayerVector::add(
return order;
}
-ssize_t SurfaceFlinger::LayerVector::remove(LayerBase* layer)
+ssize_t SurfaceFlinger::LayerVector::remove(const sp<LayerBase>& layer)
{
const ssize_t keyIndex = lookup.indexOfKey(layer);
if (keyIndex >= 0) {
const size_t index = lookup.valueAt(keyIndex);
- LOG_ASSERT(layers[index]==layer,
+ LOGE_IF(layers[index]!=layer,
"LayerVector[%p]: layers[%u]=%p, layer=%p",
- this, int(index), layers[index], layer);
+ this, int(index), layers[index].get(), layer.get());
layers.removeItemsAt(index);
lookup.removeItemsAt(keyIndex);
const size_t count = lookup.size();
@@ -162,8 +154,8 @@ ssize_t SurfaceFlinger::LayerVector::remove(LayerBase* layer)
}
ssize_t SurfaceFlinger::LayerVector::reorder(
- LayerBase* layer,
- Vector<LayerBase*>::compar_t cmp)
+ const sp<LayerBase>& layer,
+ Vector< sp<LayerBase> >::compar_t cmp)
{
// XXX: it's a little lame. but oh well...
ssize_t err = remove(layer);
@@ -181,6 +173,7 @@ SurfaceFlinger::SurfaceFlinger()
: BnSurfaceComposer(), Thread(false),
mTransactionFlags(0),
mTransactionCount(0),
+ mLayersRemoved(false),
mBootTime(systemTime()),
mLastScheduledBroadcast(NULL),
mVisibleRegionsDirty(false),
@@ -189,11 +182,7 @@ SurfaceFlinger::SurfaceFlinger()
mFreezeCount(0),
mFreezeDisplayTime(0),
mDebugRegion(0),
- mDebugCpu(0),
- mDebugFps(0),
mDebugBackground(0),
- mSyncObject(),
- mDeplayedTransactionPending(0),
mConsoleSignals(0),
mSecureFrameBuffer(0)
{
@@ -208,28 +197,16 @@ void SurfaceFlinger::init()
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.showupdates", value, "0");
mDebugRegion = atoi(value);
- property_get("debug.sf.showcpu", value, "0");
- mDebugCpu = atoi(value);
property_get("debug.sf.showbackground", value, "0");
mDebugBackground = atoi(value);
- property_get("debug.sf.showfps", value, "0");
- mDebugFps = atoi(value);
LOGI_IF(mDebugRegion, "showupdates enabled");
- LOGI_IF(mDebugCpu, "showcpu enabled");
LOGI_IF(mDebugBackground, "showbackground enabled");
- LOGI_IF(mDebugFps, "showfps enabled");
}
SurfaceFlinger::~SurfaceFlinger()
{
glDeleteTextures(1, &mWormholeTexName);
- delete mOrientationAnimation;
-}
-
-copybit_device_t* SurfaceFlinger::getBlitEngine() const
-{
- return graphicPlane(0).displayHardware().getBlitEngine();
}
overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
@@ -242,26 +219,6 @@ sp<IMemory> SurfaceFlinger::getCblk() const
return mServerCblkMemory;
}
-status_t SurfaceFlinger::requestGPU(const sp<IGPUCallback>& callback,
- gpu_info_t* gpu)
-{
- if (mGPU == 0)
- return INVALID_OPERATION;
-
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- status_t err = mGPU->request(pid, callback, gpu);
- return err;
-}
-
-status_t SurfaceFlinger::revokeGPU()
-{
- if (mGPU == 0)
- return INVALID_OPERATION;
-
- return mGPU->friendlyRevoke();
-}
-
sp<ISurfaceFlingerClient> SurfaceFlinger::createConnection()
{
Mutex::Autolock _l(mStateLock);
@@ -289,11 +246,13 @@ void SurfaceFlinger::destroyConnection(ClientID cid)
Client* const client = mClientsMap.valueFor(cid);
if (client) {
// free all the layers this client owns
- const Vector<LayerBaseClient*>& layers = client->getLayers();
+ const Vector< wp<LayerBaseClient> >& layers = client->getLayers();
const size_t count = layers.size();
for (size_t i=0 ; i<count ; i++) {
- LayerBaseClient* const layer = layers[i];
- removeLayer_l(layer);
+ sp<LayerBaseClient> layer(layers[i].promote());
+ if (layer != 0) {
+ removeLayer_l(layer);
+ }
}
// the resources associated with this client will be freed
@@ -345,9 +304,6 @@ static inline uint16_t pack565(int r, int g, int b) {
return (r<<11)|(g<<5)|b;
}
-// this is defined in libGLES_CM.so
-extern ISurfaceComposer* GLES_localSurfaceManager;
-
status_t SurfaceFlinger::readyToRun()
{
LOGI( "SurfaceFlinger's main thread ready to run. "
@@ -364,17 +320,6 @@ status_t SurfaceFlinger::readyToRun()
LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
new(mServerCblk) surface_flinger_cblk_t;
- // get a reference to the GPU if we have one
- mGPU = GPUFactory::getGPU();
-
- // create the surface Heap manager, which manages the heaps
- // (be it in RAM or VRAM) where surfaces are allocated
- // We give 8 MB per client.
- mSurfaceHeapManager = new SurfaceHeapManager(this, 8 << 20);
-
-
- GLES_localSurfaceManager = static_cast<ISurfaceComposer*>(this);
-
// we only support one display currently
int dpy = 0;
@@ -451,13 +396,6 @@ status_t SurfaceFlinger::readyToRun()
* We're now ready to accept clients...
*/
- mOrientationAnimation = new OrientationAnimation(this);
-
- // start CPU gauge display
- if (mDebugCpu)
- mCpuGauge = new CPUGauge(this, ms2ns(500));
-
-
// start boot animation
property_set("ctl.start", "bootanim");
@@ -472,45 +410,53 @@ status_t SurfaceFlinger::readyToRun()
void SurfaceFlinger::waitForEvent()
{
- // wait for something to do
- if (UNLIKELY(isFrozen())) {
- // wait 5 seconds
- const nsecs_t freezeDisplayTimeout = ms2ns(5000);
- const nsecs_t now = systemTime();
- if (mFreezeDisplayTime == 0) {
- mFreezeDisplayTime = now;
+ while (true) {
+ nsecs_t timeout = -1;
+ if (UNLIKELY(isFrozen())) {
+ // wait 5 seconds
+ const nsecs_t freezeDisplayTimeout = ms2ns(5000);
+ const nsecs_t now = systemTime();
+ if (mFreezeDisplayTime == 0) {
+ mFreezeDisplayTime = now;
+ }
+ nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
+ timeout = waitTime>0 ? waitTime : 0;
}
- nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
- int err = (waitTime > 0) ? mSyncObject.wait(waitTime) : TIMED_OUT;
- if (err != NO_ERROR) {
+
+ MessageList::value_type msg = mEventQueue.waitMessage(timeout);
+ if (msg != 0) {
+ mFreezeDisplayTime = 0;
+ switch (msg->what) {
+ case MessageQueue::INVALIDATE:
+ // invalidate message, just return to the main loop
+ return;
+ }
+ } else {
+ // we timed out
if (isFrozen()) {
// we timed out and are still frozen
LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
mFreezeDisplay, mFreezeCount);
mFreezeCount = 0;
mFreezeDisplay = false;
+ return;
}
}
- } else {
- mFreezeDisplayTime = 0;
- mSyncObject.wait();
}
}
void SurfaceFlinger::signalEvent() {
- mSyncObject.open();
+ mEventQueue.invalidate();
}
void SurfaceFlinger::signal() const {
- mSyncObject.open();
+ // this is the IPC call
+ const_cast<SurfaceFlinger*>(this)->signalEvent();
}
void SurfaceFlinger::signalDelayedEvent(nsecs_t delay)
{
- if (android_atomic_or(1, &mDeplayedTransactionPending) == 0) {
- sp<DelayedTransaction> delayedEvent(new DelayedTransaction(this, delay));
- delayedEvent->run("DelayedeEvent", PRIORITY_URGENT_DISPLAY);
- }
+ mEventQueue.postMessage( new MessageBase(MessageQueue::INVALIDATE), delay);
}
// ----------------------------------------------------------------------------
@@ -549,11 +495,6 @@ bool SurfaceFlinger::threadLoop()
unlockClients();
executeScheduledBroadcasts();
- // sample the cpu gauge
- if (UNLIKELY(mDebugCpu)) {
- handleDebugCpu();
- }
-
postFramebuffer();
} else {
// pretend we did the post
@@ -566,28 +507,18 @@ bool SurfaceFlinger::threadLoop()
void SurfaceFlinger::postFramebuffer()
{
- const bool skip = mOrientationAnimation->run();
- if (UNLIKELY(skip)) {
+ if (isFrozen()) {
+ // we are not allowed to draw, but pause a bit to make sure
+ // apps don't end up using the whole CPU, if they depend on
+ // surfaceflinger for synchronization.
+ usleep(8333); // 8.3ms ~ 120fps
return;
}
if (!mInvalidRegion.isEmpty()) {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
-
- if (UNLIKELY(mDebugFps)) {
- debugShowFPS();
- }
-
hw.flip(mInvalidRegion);
-
mInvalidRegion.clear();
-
- if (Layer::deletedTextures.size()) {
- glDeleteTextures(
- Layer::deletedTextures.size(),
- Layer::deletedTextures.array());
- Layer::deletedTextures.clear();
- }
}
}
@@ -602,15 +533,13 @@ void SurfaceFlinger::handleConsoleEvents()
}
if (mDeferReleaseConsole && hw.canDraw()) {
- // We got the release signal before the aquire signal
+ // We got the release signal before the acquire signal
mDeferReleaseConsole = false;
- revokeGPU();
hw.releaseScreen();
}
if (what & eConsoleReleased) {
if (hw.canDraw()) {
- revokeGPU();
hw.releaseScreen();
} else {
mDeferReleaseConsole = true;
@@ -635,7 +564,7 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
if (layersNeedTransaction) {
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
if (!trFlags) continue;
@@ -682,7 +611,6 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
mVisibleRegionsDirty = true;
mDirtyRegion.set(hw.bounds());
mFreezeDisplayTime = 0;
- mOrientationAnimation->onOrientationChanged(type);
}
if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
@@ -690,17 +618,26 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
mFreezeDisplay = mCurrentState.freezeDisplay;
}
- // some layers might have been removed, so
- // we need to update the regions they're exposing.
- size_t c = mRemovedLayers.size();
- if (c) {
+ if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
+ // layers have been added
mVisibleRegionsDirty = true;
}
- const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
- if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
- // layers have been added
+ // some layers might have been removed, so
+ // we need to update the regions they're exposing.
+ if (mLayersRemoved) {
mVisibleRegionsDirty = true;
+ const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
+ const ssize_t count = previousLayers.size();
+ for (ssize_t i=0 ; i<count ; i++) {
+ const sp<LayerBase>& layer(previousLayers[i]);
+ if (currentLayers.indexOf( layer ) < 0) {
+ // this layer is not visible anymore
+ // FIXME: would be better to call without the lock held
+ //LOGD("ditching layer %p", layer.get());
+ layer->ditch();
+ }
+ }
}
// get rid of all resources we don't need anymore
@@ -730,7 +667,7 @@ void SurfaceFlinger::computeVisibleRegions(
size_t i = currentLayers.size();
while (i--) {
- LayerBase* const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
layer->validateVisibility(planeTransform);
// start with the whole surface at its current location
@@ -782,7 +719,7 @@ void SurfaceFlinger::computeVisibleRegions(
// accumulate to the screen dirty region
dirtyRegion.orSelf(dirty);
- // updade aboveOpaqueLayers/aboveCoveredLayers for next (lower) layer
+ // Update aboveOpaqueLayers/aboveCoveredLayers for next (lower) layer
aboveOpaqueLayers.orSelf(opaqueRegion);
aboveCoveredLayers.orSelf(bounds);
@@ -790,7 +727,7 @@ void SurfaceFlinger::computeVisibleRegions(
layer->setVisibleRegion(visibleRegion);
layer->setCoveredRegion(coveredRegion);
- // If a secure layer is partially visible, lockdown the screen!
+ // If a secure layer is partially visible, lock down the screen!
if (layer->isSecure() && !visibleRegion.isEmpty()) {
secureFrameBuffer = true;
}
@@ -830,9 +767,9 @@ bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
{
bool recomputeVisibleRegions = false;
size_t count = currentLayers.size();
- LayerBase* const* layers = currentLayers.array();
+ sp<LayerBase> const* layers = currentLayers.array();
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->lockPageFlip(recomputeVisibleRegions);
}
return recomputeVisibleRegions;
@@ -843,9 +780,9 @@ void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
const GraphicPlane& plane(graphicPlane(0));
const Transform& planeTransform(plane.transform());
size_t count = currentLayers.size();
- LayerBase* const* layers = currentLayers.array();
+ sp<LayerBase> const* layers = currentLayers.array();
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->unlockPageFlip(planeTransform, mDirtyRegion);
}
}
@@ -865,12 +802,14 @@ void SurfaceFlinger::handleRepaint()
mInvalidRegion.orSelf(mDirtyRegion);
uint32_t flags = hw.getFlags();
- if (flags & DisplayHardware::BUFFER_PRESERVED) {
- // here we assume DisplayHardware::flip()'s implementation
- // performs the copy-back optimization.
+ if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
+ (flags & DisplayHardware::BUFFER_PRESERVED))
+ {
+ // we can redraw only what's dirty
} else {
if (flags & DisplayHardware::UPDATE_ON_DEMAND) {
- // we need to fully redraw the part that will be updated
+ // we need to redraw the rectangle that will be updated
+ // (pushed to the framebuffer).
mDirtyRegion.set(mInvalidRegion.bounds());
} else {
// we need to redraw everything
@@ -896,9 +835,9 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty)
const SurfaceFlinger& flinger(*this);
const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
- LayerBase const* const* const layers = drawingLayers.array();
+ sp<LayerBase> const* const layers = drawingLayers.array();
for (size_t i=0 ; i<count ; ++i) {
- LayerBase const * const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
const Region& visibleRegion(layer->visibleRegionScreen);
if (!visibleRegion.isEmpty()) {
const Region clip(dirty.intersect(visibleRegion));
@@ -913,9 +852,9 @@ void SurfaceFlinger::unlockClients()
{
const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
- LayerBase* const* const layers = drawingLayers.array();
+ sp<LayerBase> const* const layers = drawingLayers.array();
for (size_t i=0 ; i<count ; ++i) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->finishPageFlip();
}
}
@@ -948,32 +887,35 @@ void SurfaceFlinger::executeScheduledBroadcasts()
mLastScheduledBroadcast = 0;
}
-void SurfaceFlinger::handleDebugCpu()
-{
- Mutex::Autolock _l(mDebugLock);
- if (mCpuGauge != 0)
- mCpuGauge->sample();
-}
-
void SurfaceFlinger::debugFlashRegions()
{
- if (UNLIKELY(!mDirtyRegion.isRect())) {
- // TODO: do this only if we don't have preserving
- // swapBuffer. If we don't have update-on-demand,
- // redraw everything.
- composeSurfaces(Region(mDirtyRegion.bounds()));
- }
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ const uint32_t flags = hw.getFlags();
+ if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
+ (flags & DisplayHardware::BUFFER_PRESERVED))) {
+ const Region repaint((flags & DisplayHardware::UPDATE_ON_DEMAND) ?
+ mDirtyRegion.bounds() : hw.bounds());
+ composeSurfaces(repaint);
+ }
+
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
- glColor4x(0x10000, 0, 0x10000, 0x10000);
+ static int toggle = 0;
+ toggle = 1 - toggle;
+ if (toggle) {
+ glColor4x(0x10000, 0, 0x10000, 0x10000);
+ } else {
+ glColor4x(0x10000, 0x10000, 0, 0x10000);
+ }
- Rect r;
- Region::iterator iterator(mDirtyRegion);
- while (iterator.iterate(&r)) {
+ Region::const_iterator it = mDirtyRegion.begin();
+ Region::const_iterator const end = mDirtyRegion.end();
+ while (it != end) {
+ const Rect& r = *it++;
GLfloat vertices[][2] = {
{ r.left, r.top },
{ r.left, r.bottom },
@@ -983,8 +925,7 @@ void SurfaceFlinger::debugFlashRegions()
glVertexPointer(2, GL_FLOAT, 0, vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
-
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
+
hw.flip(mDirtyRegion.merge(mInvalidRegion));
mInvalidRegion.clear();
@@ -1010,9 +951,10 @@ void SurfaceFlinger::drawWormhole() const
if (LIKELY(!mDebugBackground)) {
glClearColorx(0,0,0,0);
- Rect r;
- Region::iterator iterator(region);
- while (iterator.iterate(&r)) {
+ Region::const_iterator it = region.begin();
+ Region::const_iterator const end = region.end();
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = height - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glClear(GL_COLOR_BUFFER_BIT);
@@ -1030,9 +972,10 @@ void SurfaceFlinger::drawWormhole() const
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
- Rect r;
- Region::iterator iterator(region);
- while (iterator.iterate(&r)) {
+ Region::const_iterator it = region.begin();
+ Region::const_iterator const end = region.end();
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = height - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -1058,7 +1001,7 @@ void SurfaceFlinger::debugShowFPS() const
// XXX: mFPS has the value we want
}
-status_t SurfaceFlinger::addLayer(LayerBase* layer)
+status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
{
Mutex::Autolock _l(mStateLock);
addLayer_l(layer);
@@ -1066,7 +1009,7 @@ status_t SurfaceFlinger::addLayer(LayerBase* layer)
return NO_ERROR;
}
-status_t SurfaceFlinger::removeLayer(LayerBase* layer)
+status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
{
Mutex::Autolock _l(mStateLock);
removeLayer_l(layer);
@@ -1074,48 +1017,60 @@ status_t SurfaceFlinger::removeLayer(LayerBase* layer)
return NO_ERROR;
}
-status_t SurfaceFlinger::invalidateLayerVisibility(LayerBase* layer)
+status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
{
layer->forceVisibilityTransaction();
setTransactionFlags(eTraversalNeeded);
return NO_ERROR;
}
-status_t SurfaceFlinger::addLayer_l(LayerBase* layer)
+status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
{
ssize_t i = mCurrentState.layersSortedByZ.add(
layer, &LayerBase::compareCurrentStateZ);
- LayerBaseClient* lbc = LayerBase::dynamicCast<LayerBaseClient*>(layer);
- if (lbc) {
+ sp<LayerBaseClient> lbc = LayerBase::dynamicCast< LayerBaseClient* >(layer.get());
+ if (lbc != 0) {
mLayerMap.add(lbc->serverIndex(), lbc);
}
- mRemovedLayers.remove(layer);
return NO_ERROR;
}
-status_t SurfaceFlinger::removeLayer_l(LayerBase* layerBase)
+status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
{
ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
if (index >= 0) {
- mRemovedLayers.add(layerBase);
- LayerBaseClient* layer = LayerBase::dynamicCast<LayerBaseClient*>(layerBase);
- if (layer) {
+ mLayersRemoved = true;
+ sp<LayerBaseClient> layer =
+ LayerBase::dynamicCast< LayerBaseClient* >(layerBase.get());
+ if (layer != 0) {
mLayerMap.removeItem(layer->serverIndex());
}
return NO_ERROR;
}
// it's possible that we don't find a layer, because it might
// have been destroyed already -- this is not technically an error
- // from the user because there is a race between destroySurface,
- // destroyclient and destroySurface-from-a-transaction.
+ // from the user because there is a race between BClient::destroySurface(),
+ // ~BClient() and destroySurface-from-a-transaction.
return (index == NAME_NOT_FOUND) ? status_t(NO_ERROR) : index;
}
+status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
+{
+ // First add the layer to the purgatory list, which makes sure it won't
+ // go away, then remove it from the main list (through a transaction).
+ ssize_t err = removeLayer_l(layerBase);
+ if (err >= 0) {
+ mLayerPurgatory.add(layerBase);
+ }
+ return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
+}
+
+
void SurfaceFlinger::free_resources_l()
{
// Destroy layers that were removed
- destroy_all_removed_layers_l();
-
+ mLayersRemoved = false;
+
// free resources associated with disconnected clients
SortedVector<Client*>& scheduledBroadcasts(mScheduledBroadcasts);
Vector<Client*>& disconnectedClients(mDisconnectedClients);
@@ -1135,22 +1090,6 @@ void SurfaceFlinger::free_resources_l()
disconnectedClients.clear();
}
-void SurfaceFlinger::destroy_all_removed_layers_l()
-{
- size_t c = mRemovedLayers.size();
- while (c--) {
- LayerBase* const removed_layer = mRemovedLayers[c];
-
- LOGE_IF(mCurrentState.layersSortedByZ.indexOf(removed_layer) >= 0,
- "layer %p removed but still in the current state list",
- removed_layer);
-
- delete removed_layer;
- }
- mRemovedLayers.clear();
-}
-
-
uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
{
return android_atomic_and(~flags, &mTransactionFlags) & flags;
@@ -1191,7 +1130,7 @@ status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
setTransactionFlags(eTransactionNeeded);
// flags is intended to communicate some sort of animation behavior
- // (for instance fadding)
+ // (for instance fading)
return NO_ERROR;
}
@@ -1205,7 +1144,7 @@ status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
setTransactionFlags(eTransactionNeeded);
// flags is intended to communicate some sort of animation behavior
- // (for instance fadding)
+ // (for instance fading)
return NO_ERROR;
}
@@ -1234,7 +1173,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags)
{
- LayerBaseClient* layer = 0;
+ sp<LayerBaseClient> layer;
sp<LayerBaseClient::Surface> surfaceHandle;
Mutex::Autolock _l(mStateLock);
Client* const c = mClientsMap.valueFor(clientId);
@@ -1266,7 +1205,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
break;
}
- if (layer) {
+ if (layer != 0) {
setTransactionFlags(eTransactionNeeded);
surfaceHandle = layer->getSurface();
if (surfaceHandle != 0)
@@ -1276,7 +1215,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
return surfaceHandle;
}
-LayerBaseClient* SurfaceFlinger::createNormalSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createNormalSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
{
@@ -1291,57 +1230,92 @@ LayerBaseClient* SurfaceFlinger::createNormalSurfaceLocked(
break;
}
- Layer* layer = new Layer(this, display, client, id);
+ sp<Layer> layer = new Layer(this, display, client, id);
status_t err = layer->setBuffers(client, w, h, format, flags);
if (LIKELY(err == NO_ERROR)) {
layer->initStates(w, h, flags);
addLayer_l(layer);
} else {
LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
- delete layer;
- return 0;
+ layer.clear();
}
return layer;
}
-LayerBaseClient* SurfaceFlinger::createBlurSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createBlurSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerBlur* layer = new LayerBlur(this, display, client, id);
+ sp<LayerBlur> layer = new LayerBlur(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-LayerBaseClient* SurfaceFlinger::createDimSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createDimSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerDim* layer = new LayerDim(this, display, client, id);
+ sp<LayerDim> layer = new LayerDim(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-LayerBaseClient* SurfaceFlinger::createPushBuffersSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createPushBuffersSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerBuffer* layer = new LayerBuffer(this, display, client, id);
+ sp<LayerBuffer> layer = new LayerBuffer(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-status_t SurfaceFlinger::destroySurface(SurfaceID index)
+status_t SurfaceFlinger::removeSurface(SurfaceID index)
{
+ /*
+ * called by the window manager, when a surface should be marked for
+ * destruction.
+ *
+ * The surface is removed from the current and drawing lists, but placed
+ * in the purgatory queue, so it's not destroyed right-away (we need
+ * to wait for all client's references to go away first).
+ */
+
Mutex::Autolock _l(mStateLock);
- LayerBaseClient* const layer = getLayerUser_l(index);
- status_t err = removeLayer_l(layer);
- if (err < 0)
- return err;
- setTransactionFlags(eTransactionNeeded);
+ sp<LayerBaseClient> layer = getLayerUser_l(index);
+ status_t err = purgatorizeLayer_l(layer);
+ if (err == NO_ERROR) {
+ setTransactionFlags(eTransactionNeeded);
+ }
+ return err;
+}
+
+status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
+{
+ /*
+ * called by ~ISurface() when all references are gone
+ *
+ * the surface must be removed from purgatory from the main thread
+ * since its dtor must run from there (b/c of OpenGL ES).
+ */
+
+ class MessageDestroySurface : public MessageBase {
+ SurfaceFlinger* flinger;
+ sp<LayerBaseClient> layer;
+ public:
+ MessageDestroySurface(
+ SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
+ : flinger(flinger), layer(layer) { }
+ virtual bool handler() {
+ Mutex::Autolock _l(flinger->mStateLock);
+ ssize_t idx = flinger->mLayerPurgatory.remove(layer);
+ LOGE_IF(idx<0, "layer=%p is not in the purgatory list", layer.get());
+ return true;
+ }
+ };
+ mEventQueue.postMessage( new MessageDestroySurface(this, layer) );
return NO_ERROR;
}
@@ -1355,8 +1329,8 @@ status_t SurfaceFlinger::setClientState(
cid <<= 16;
for (int i=0 ; i<count ; i++) {
const layer_state_t& s = states[i];
- LayerBaseClient* layer = getLayerUser_l(s.surface | cid);
- if (layer) {
+ const sp<LayerBaseClient>& layer = getLayerUser_l(s.surface | cid);
+ if (layer != 0) {
const uint32_t what = s.what;
// check if it has been destroyed first
if (what & eDestroyed) {
@@ -1408,9 +1382,10 @@ status_t SurfaceFlinger::setClientState(
return NO_ERROR;
}
-LayerBaseClient* SurfaceFlinger::getLayerUser_l(SurfaceID s) const
+sp<LayerBaseClient> SurfaceFlinger::getLayerUser_l(SurfaceID s) const
{
- return mLayerMap.valueFor(s);
+ sp<LayerBaseClient> layer = mLayerMap.valueFor(s);
+ return layer;
}
void SurfaceFlinger::screenReleased(int dpy)
@@ -1453,7 +1428,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
/*** LayerBase ***/
- LayerBase const * const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
const Layer::State& s = layer->drawingState();
snprintf(buffer, SIZE,
"+ %s %p\n"
@@ -1461,7 +1436,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
"z=%9d, pos=(%4d,%4d), size=(%4d,%4d), "
"needsBlending=%1d, invalidate=%1d, "
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
- layer->getTypeID(), layer,
+ layer->getTypeID(), layer.get(),
s.z, layer->tx(), layer->ty(), s.w, s.h,
layer->needsBlending(), layer->contentDirty,
s.alpha, s.flags,
@@ -1470,9 +1445,9 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
result.append(buffer);
buffer[0] = 0;
/*** LayerBaseClient ***/
- LayerBaseClient* const lbc =
- LayerBase::dynamicCast<LayerBaseClient*>((LayerBase*)layer);
- if (lbc) {
+ sp<LayerBaseClient> lbc =
+ LayerBase::dynamicCast< LayerBaseClient* >(layer.get());
+ if (lbc != 0) {
snprintf(buffer, SIZE,
" "
"id=0x%08x, client=0x%08x, identity=%u\n",
@@ -1482,18 +1457,20 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
result.append(buffer);
buffer[0] = 0;
/*** Layer ***/
- Layer* const l = LayerBase::dynamicCast<Layer*>((LayerBase*)layer);
- if (l) {
+ sp<Layer> l = LayerBase::dynamicCast< Layer* >(layer.get());
+ if (l != 0) {
const LayerBitmap& buf0(l->getBuffer(0));
const LayerBitmap& buf1(l->getBuffer(1));
snprintf(buffer, SIZE,
" "
- "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u], mTextureName=%d,"
+ "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
" freezeLock=%p, swapState=0x%08x\n",
l->pixelFormat(),
- buf0.width(), buf0.height(), buf0.stride(),
- buf1.width(), buf1.height(), buf1.stride(),
- l->getTextureName(), l->getFreezeLock().get(),
+ buf0.getWidth(), buf0.getHeight(),
+ buf0.getBuffer()->getStride(),
+ buf1.getWidth(), buf1.getHeight(),
+ buf1.getBuffer()->getStride(),
+ l->getFreezeLock().get(),
l->lcblk->swapState);
}
result.append(buffer);
@@ -1510,19 +1487,8 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
mCurrentState.orientation, hw.canDraw());
result.append(buffer);
- sp<AllocatorInterface> allocator;
- if (mGPU != 0) {
- snprintf(buffer, SIZE, " GPU owner: %d\n", mGPU->getOwner());
- result.append(buffer);
- allocator = mGPU->getAllocator();
- if (allocator != 0) {
- allocator->dump(result, "GPU Allocator");
- }
- }
- allocator = mSurfaceHeapManager->getAllocator(NATIVE_MEMORY_TYPE_PMEM);
- if (allocator != 0) {
- allocator->dump(result, "PMEM Allocator");
- }
+ const BufferAllocator& alloc(BufferAllocator::get());
+ alloc.dump(result);
}
write(fd, result.string(), result.size());
return NO_ERROR;
@@ -1539,7 +1505,6 @@ status_t SurfaceFlinger::onTransact(
case FREEZE_DISPLAY:
case UNFREEZE_DISPLAY:
case BOOT_FINISHED:
- case REVOKE_GPU:
{
// codes that require permission check
IPCThreadState* ipc = IPCThreadState::self();
@@ -1572,24 +1537,9 @@ status_t SurfaceFlinger::onTransact(
}
int n;
switch (code) {
- case 1000: // SHOW_CPU
- n = data.readInt32();
- mDebugCpu = n ? 1 : 0;
- if (mDebugCpu) {
- if (mCpuGauge == 0) {
- mCpuGauge = new CPUGauge(this, ms2ns(500));
- }
- } else {
- if (mCpuGauge != 0) {
- mCpuGauge->requestExitAndWait();
- Mutex::Autolock _l(mDebugLock);
- mCpuGauge.clear();
- }
- }
+ case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
return NO_ERROR;
- case 1001: // SHOW_FPS
- n = data.readInt32();
- mDebugFps = n ? 1 : 0;
+ case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
return NO_ERROR;
case 1002: // SHOW_UPDATES
n = data.readInt32();
@@ -1606,21 +1556,11 @@ status_t SurfaceFlinger::onTransact(
signalEvent();
}
return NO_ERROR;
- case 1005: // ask GPU revoke
- if (mGPU != 0) {
- mGPU->friendlyRevoke();
- }
- return NO_ERROR;
- case 1006: // revoke GPU
- if (mGPU != 0) {
- mGPU->unconditionalRevoke();
- }
- return NO_ERROR;
case 1007: // set mFreezeCount
mFreezeCount = data.readInt32();
return NO_ERROR;
case 1010: // interrogate.
- reply->writeInt32(mDebugCpu);
+ reply->writeInt32(0);
reply->writeInt32(0);
reply->writeInt32(mDebugRegion);
reply->writeInt32(mDebugBackground);
@@ -1644,7 +1584,6 @@ status_t SurfaceFlinger::onTransact(
Client::Client(ClientID clientID, const sp<SurfaceFlinger>& flinger)
: ctrlblk(0), cid(clientID), mPid(0), mBitmap(0), mFlinger(flinger)
{
- mSharedHeapAllocator = getSurfaceHeapManager()->createHeap();
const int pgsize = getpagesize();
const int cblksize=((sizeof(per_client_cblk_t)+(pgsize-1))&~(pgsize-1));
mCblkHeap = new MemoryDealer(cblksize);
@@ -1664,10 +1603,6 @@ Client::~Client() {
}
}
-const sp<SurfaceHeapManager>& Client::getSurfaceHeapManager() const {
- return mFlinger->getSurfaceHeapManager();
-}
-
int32_t Client::generateId(int pid)
{
const uint32_t i = clz( ~mBitmap );
@@ -1679,13 +1614,15 @@ int32_t Client::generateId(int pid)
mBitmap |= 1<<(31-i);
return i;
}
-status_t Client::bindLayer(LayerBaseClient* layer, int32_t id)
+
+status_t Client::bindLayer(const sp<LayerBaseClient>& layer, int32_t id)
{
ssize_t idx = mInUse.indexOf(id);
if (idx < 0)
return NAME_NOT_FOUND;
return mLayers.insertAt(layer, idx);
}
+
void Client::free(int32_t id)
{
ssize_t idx = mInUse.remove(uint8_t(id));
@@ -1695,27 +1632,18 @@ void Client::free(int32_t id)
}
}
-sp<MemoryDealer> Client::createAllocator(uint32_t flags)
-{
- sp<MemoryDealer> allocator;
- allocator = getSurfaceHeapManager()->createHeap(
- flags, getClientPid(), mSharedHeapAllocator);
- return allocator;
-}
-
bool Client::isValid(int32_t i) const {
return (uint32_t(i)<NUM_LAYERS_MAX) && (mBitmap & (1<<(31-i)));
}
-const uint8_t* Client::inUseArray() const {
- return mInUse.array();
-}
-size_t Client::numActiveLayers() const {
- return mInUse.size();
-}
-LayerBaseClient* Client::getLayerUser(int32_t i) const {
+
+sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
+ sp<LayerBaseClient> lbc;
ssize_t idx = mInUse.indexOf(uint8_t(i));
- if (idx<0) return 0;
- return mLayers[idx];
+ if (idx >= 0) {
+ lbc = mLayers[idx].promote();
+ LOGE_IF(lbc==0, "getLayerUser(i=%d), idx=%d is dead", int(i), int(idx));
+ }
+ return lbc;
}
void Client::dump(const char* what)
@@ -1752,7 +1680,7 @@ sp<ISurface> BClient::createSurface(
status_t BClient::destroySurface(SurfaceID sid)
{
sid |= (mId << 16); // add the client-part to id
- return mFlinger->destroySurface(sid);
+ return mFlinger->removeSurface(sid);
}
status_t BClient::setState(int32_t count, const layer_state_t* states)
@@ -1852,6 +1780,10 @@ const Transform& GraphicPlane::transform() const {
return mGlobalTransform;
}
+EGLDisplay GraphicPlane::getEGLDisplay() const {
+ return mHw->getEGLDisplay();
+}
+
// ---------------------------------------------------------------------------
}; // namespace android