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-rw-r--r--libs/surfaceflinger/Android.mk2
-rw-r--r--libs/surfaceflinger/BootAnimation.cpp246
-rw-r--r--libs/surfaceflinger/BootAnimation.h83
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp14
-rw-r--r--libs/surfaceflinger/GPUHardware/GPUHardware.cpp6
-rw-r--r--libs/surfaceflinger/Layer.cpp2
-rw-r--r--libs/surfaceflinger/LayerBitmap.cpp4
-rw-r--r--libs/surfaceflinger/LayerOrientationAnim.cpp127
-rw-r--r--libs/surfaceflinger/LayerOrientationAnim.h32
-rw-r--r--libs/surfaceflinger/LayerOrientationAnimRotate.cpp274
-rw-r--r--libs/surfaceflinger/LayerOrientationAnimRotate.h77
-rw-r--r--libs/surfaceflinger/OrientationAnimation.cpp12
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp83
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.h4
-rw-r--r--libs/surfaceflinger/VRamHeap.cpp4
15 files changed, 95 insertions, 875 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index 2212436..ec5aa3f 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -6,7 +6,6 @@ LOCAL_SRC_FILES:= \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
GPUHardware/GPUHardware.cpp \
- BootAnimation.cpp \
BlurFilter.cpp.arm \
CPUGauge.cpp \
Layer.cpp \
@@ -16,7 +15,6 @@ LOCAL_SRC_FILES:= \
LayerBitmap.cpp \
LayerDim.cpp \
LayerOrientationAnim.cpp \
- LayerOrientationAnimRotate.cpp \
OrientationAnimation.cpp \
SurfaceFlinger.cpp \
Tokenizer.cpp \
diff --git a/libs/surfaceflinger/BootAnimation.cpp b/libs/surfaceflinger/BootAnimation.cpp
deleted file mode 100644
index db40385..0000000
--- a/libs/surfaceflinger/BootAnimation.cpp
+++ /dev/null
@@ -1,246 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "BootAnimation"
-
-#include <stdint.h>
-#include <sys/types.h>
-#include <math.h>
-#include <fcntl.h>
-#include <utils/misc.h>
-
-#include <utils/threads.h>
-#include <utils/Atomic.h>
-#include <utils/Errors.h>
-#include <utils/Log.h>
-#include <utils/AssetManager.h>
-
-#include <ui/PixelFormat.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-#include <ui/DisplayInfo.h>
-#include <ui/ISurfaceComposer.h>
-#include <ui/ISurfaceFlingerClient.h>
-#include <ui/EGLNativeWindowSurface.h>
-
-#include <core/SkBitmap.h>
-#include <images/SkImageDecoder.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <EGL/eglext.h>
-
-#include "BootAnimation.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-BootAnimation::BootAnimation(const sp<ISurfaceComposer>& composer) :
- Thread(false) {
- mSession = SurfaceComposerClient::clientForConnection(
- composer->createConnection()->asBinder());
-}
-
-BootAnimation::~BootAnimation() {
-}
-
-void BootAnimation::onFirstRef() {
- run("BootAnimation", PRIORITY_DISPLAY);
-}
-
-const sp<SurfaceComposerClient>& BootAnimation::session() const {
- return mSession;
-}
-
-status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
- const char* name) {
- Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
- if (!asset)
- return NO_INIT;
- SkBitmap bitmap;
- SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
- &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode);
- asset->close();
- delete asset;
-
- // ensure we can call getPixels(). No need to call unlock, since the
- // bitmap will go out of scope when we return from this method.
- bitmap.lockPixels();
-
- const int w = bitmap.width();
- const int h = bitmap.height();
- const void* p = bitmap.getPixels();
-
- GLint crop[4] = { 0, h, w, -h };
- texture->w = w;
- texture->h = h;
-
- glGenTextures(1, &texture->name);
- glBindTexture(GL_TEXTURE_2D, texture->name);
-
- switch (bitmap.getConfig()) {
- case SkBitmap::kA8_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
- GL_UNSIGNED_BYTE, p);
- break;
- case SkBitmap::kARGB_4444_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
- GL_UNSIGNED_SHORT_4_4_4_4, p);
- break;
- case SkBitmap::kARGB_8888_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, p);
- break;
- case SkBitmap::kRGB_565_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
- GL_UNSIGNED_SHORT_5_6_5, p);
- break;
- default:
- break;
- }
-
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- return NO_ERROR;
-}
-
-status_t BootAnimation::readyToRun() {
- mAssets.addDefaultAssets();
-
- DisplayInfo dinfo;
- status_t status = session()->getDisplayInfo(0, &dinfo);
- if (status)
- return -1;
-
- // create the native surface
- sp<Surface> s = session()->createSurface(getpid(), 0, dinfo.w, dinfo.h,
- PIXEL_FORMAT_RGB_565);
- session()->openTransaction();
- s->setLayer(0x40000000);
- session()->closeTransaction();
-
- // initialize opengl and egl
- const EGLint attribs[] = { EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 0, EGL_NONE };
- EGLint w, h, dummy;
- EGLint numConfigs;
- EGLConfig config;
- EGLSurface surface;
- EGLContext context;
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglChooseConfig(display, attribs, &config, 1, &numConfigs);
-
- mNativeWindowSurface = new EGLNativeWindowSurface(s);
- surface = eglCreateWindowSurface(display, config,
- mNativeWindowSurface.get(), NULL);
-
- context = eglCreateContext(display, config, NULL, NULL);
- eglQuerySurface(display, surface, EGL_WIDTH, &w);
- eglQuerySurface(display, surface, EGL_HEIGHT, &h);
- eglMakeCurrent(display, surface, surface, context);
- mDisplay = display;
- mContext = context;
- mSurface = surface;
- mWidth = w;
- mHeight = h;
- mFlingerSurface = s;
-
- // initialize GL
- glShadeModel(GL_FLAT);
- glEnable(GL_TEXTURE_2D);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- return NO_ERROR;
-}
-
-void BootAnimation::requestExit() {
- mBarrier.open();
- Thread::requestExit();
-}
-
-bool BootAnimation::threadLoop() {
- bool r = android();
- eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglDestroyContext(mDisplay, mContext);
- eglDestroySurface(mDisplay, mSurface);
- mNativeWindowSurface.clear();
- return r;
-}
-
-bool BootAnimation::android() {
- initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
- initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
-
- // clear screen
- glDisable(GL_DITHER);
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mDisplay, mSurface);
-
- const GLint xc = (mWidth - mAndroid[0].w) / 2;
- const GLint yc = (mHeight - mAndroid[0].h) / 2;
- const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
-
- // draw and update only what we need
- mNativeWindowSurface->setSwapRectangle(updateRect.left,
- updateRect.top, updateRect.width(), updateRect.height());
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
- updateRect.height());
-
- // Blend state
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- const nsecs_t startTime = systemTime();
- do {
- nsecs_t now = systemTime();
- double time = now - startTime;
- float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
- GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
- GLint x = xc - offset;
-
- glDisable(GL_BLEND);
- glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
- glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h);
- glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
-
- glEnable(GL_BLEND);
- glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
- glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
-
- eglSwapBuffers(mDisplay, mSurface);
-
- // 12fps: don't animate too fast to preserve CPU
- const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
- if (sleepTime > 0)
- usleep(sleepTime);
- } while (!exitPending());
-
- glDeleteTextures(1, &mAndroid[0].name);
- glDeleteTextures(1, &mAndroid[1].name);
- return false;
-}
-
-// ---------------------------------------------------------------------------
-
-}
-; // namespace android
diff --git a/libs/surfaceflinger/BootAnimation.h b/libs/surfaceflinger/BootAnimation.h
deleted file mode 100644
index 3fb6670..0000000
--- a/libs/surfaceflinger/BootAnimation.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_BOOTANIMATION_H
-#define ANDROID_BOOTANIMATION_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/threads.h>
-#include <utils/AssetManager.h>
-
-#include <ui/ISurfaceComposer.h>
-#include <ui/SurfaceComposerClient.h>
-
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-
-#include "Barrier.h"
-
-class SkBitmap;
-
-namespace android {
-
-class AssetManager;
-class EGLNativeWindowSurface;
-
-// ---------------------------------------------------------------------------
-
-class BootAnimation : public Thread
-{
-public:
- BootAnimation(const sp<ISurfaceComposer>& composer);
- virtual ~BootAnimation();
-
- const sp<SurfaceComposerClient>& session() const;
- virtual void requestExit();
-
-private:
- virtual bool threadLoop();
- virtual status_t readyToRun();
- virtual void onFirstRef();
-
- struct Texture {
- GLint w;
- GLint h;
- GLuint name;
- };
-
- status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
- bool android();
-
- sp<SurfaceComposerClient> mSession;
- AssetManager mAssets;
- Texture mAndroid[2];
- int mWidth;
- int mHeight;
- EGLDisplay mDisplay;
- EGLDisplay mContext;
- EGLDisplay mSurface;
- sp<Surface> mFlingerSurface;
- sp<EGLNativeWindowSurface> mNativeWindowSurface;
- Barrier mBarrier;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_BOOTANIMATION_H
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index f14d7e9..ab02fa0 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -189,9 +189,17 @@ void DisplayHardware::init(uint32_t dpy)
char property[PROPERTY_VALUE_MAX];
- if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
- LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
- strcpy(property, "160");
+ /* Read density from build-specific ro.sf.lcd_density property
+ * except if it is overriden by qemu.sf.lcd_density.
+ */
+ if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
+ if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
+ LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
+ strcpy(property, "160");
+ }
+ } else {
+ /* for the emulator case, reset the dpi values too */
+ mDpiX = mDpiY = atoi(property);
}
mDensity = atoi(property) * (1.0f/160.0f);
diff --git a/libs/surfaceflinger/GPUHardware/GPUHardware.cpp b/libs/surfaceflinger/GPUHardware/GPUHardware.cpp
index eb75f99..7168bf2 100644
--- a/libs/surfaceflinger/GPUHardware/GPUHardware.cpp
+++ b/libs/surfaceflinger/GPUHardware/GPUHardware.cpp
@@ -573,7 +573,11 @@ void GPUHardware::binderDied(const wp<IBinder>& who)
sp<GPUHardwareInterface> GPUFactory::getGPU()
{
- return new GPUHardware();
+ sp<GPUHardwareInterface> gpu;
+ if (access("/dev/hw3d", F_OK) == 0) {
+ gpu = new GPUHardware();
+ }
+ return gpu;
}
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index f65d669..96395a8 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -108,7 +108,7 @@ status_t Layer::setBuffers( Client* client,
// we always force a 4-byte aligned bpr.
uint32_t alignment = 1;
- if (flags & ISurfaceComposer::eGPU) {
+ if ((flags & ISurfaceComposer::eGPU) && (mFlinger->getGPU() != 0)) {
// FIXME: this value should come from the h/w
alignment = 8;
// FIXME: this is msm7201A specific, as its GPU only supports
diff --git a/libs/surfaceflinger/LayerBitmap.cpp b/libs/surfaceflinger/LayerBitmap.cpp
index e844350..397ddc8 100644
--- a/libs/surfaceflinger/LayerBitmap.cpp
+++ b/libs/surfaceflinger/LayerBitmap.cpp
@@ -114,7 +114,9 @@ status_t LayerBitmap::setBits(uint32_t w, uint32_t h, uint32_t alignment,
}
if (mBitsMemory==0 || mSurface.data==0) {
- LOGE("not enough memory for layer bitmap size=%u", size);
+ LOGE("not enough memory for layer bitmap "
+ "size=%u (w=%d, h=%d, stride=%d, format=%d)",
+ size, int(w), int(h), int(stride), int(format));
allocator->dump("LayerBitmap");
mSurface.data = 0;
mSize = -1U;
diff --git a/libs/surfaceflinger/LayerOrientationAnim.cpp b/libs/surfaceflinger/LayerOrientationAnim.cpp
index 3e4035e..79e5328 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.cpp
+++ b/libs/surfaceflinger/LayerOrientationAnim.cpp
@@ -46,10 +46,7 @@ const char* const LayerOrientationAnim::typeID = "LayerOrientationAnim";
// Animation...
const float DURATION = ms2ns(200);
const float BOUNCES_PER_SECOND = 0.5f;
-//const float BOUNCES_AMPLITUDE = 1.0f/16.0f;
-const float BOUNCES_AMPLITUDE = 0;
const float DIM_TARGET = 0.40f;
-//#define INTERPOLATED_TIME(_t) ((_t)*(_t))
#define INTERPOLATED_TIME(_t) (_t)
// ---------------------------------------------------------------------------
@@ -64,14 +61,8 @@ LayerOrientationAnim::LayerOrientationAnim(
mTextureName(-1), mTextureNameIn(-1)
{
// blur that texture.
- mStartTime = systemTime();
- mFinishTime = 0;
mOrientationCompleted = false;
- mFirstRedraw = false;
- mLastNormalizedTime = 0;
mNeedsBlending = false;
- mAlphaInLerp.set(1.0f, DIM_TARGET);
- mAlphaOutLerp.set(0.5f, 1.0f);
}
LayerOrientationAnim::~LayerOrientationAnim()
@@ -117,108 +108,37 @@ void LayerOrientationAnim::validateVisibility(const Transform&)
void LayerOrientationAnim::onOrientationCompleted()
{
- mFinishTime = systemTime();
- mOrientationCompleted = true;
- mFirstRedraw = true;
- mNeedsBlending = true;
- mFlinger->invalidateLayerVisibility(this);
+ mAnim->onAnimationFinished();
}
void LayerOrientationAnim::onDraw(const Region& clip) const
{
- const nsecs_t now = systemTime();
- float alphaIn, alphaOut;
+ float alphaIn = DIM_TARGET;
- if (mOrientationCompleted) {
- if (mFirstRedraw) {
- mFirstRedraw = false;
-
- // make a copy of what's on screen
- copybit_image_t image;
- mBitmapOut.getBitmapSurface(&image);
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- hw.copyBackToImage(image);
-
- // and erase the screen for this round
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
- glDisable(GL_SCISSOR_TEST);
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- // FIXME: code below is gross
- mNeedsBlending = false;
- LayerOrientationAnim* self(const_cast<LayerOrientationAnim*>(this));
- mFlinger->invalidateLayerVisibility(self);
- }
-
- // make sure pick-up where we left off
- const float duration = DURATION * mLastNormalizedTime;
- const float normalizedTime = (float(now - mFinishTime) / duration);
- if (normalizedTime <= 1.0f) {
- const float interpolatedTime = INTERPOLATED_TIME(normalizedTime);
- alphaIn = mAlphaInLerp.getOut();
- alphaOut = mAlphaOutLerp(interpolatedTime);
- } else {
- mAnim->onAnimationFinished();
- alphaIn = mAlphaInLerp.getOut();
- alphaOut = mAlphaOutLerp.getOut();
- }
- } else {
- const float normalizedTime = float(now - mStartTime) / DURATION;
- if (normalizedTime <= 1.0f) {
- mLastNormalizedTime = normalizedTime;
- const float interpolatedTime = INTERPOLATED_TIME(normalizedTime);
- alphaIn = mAlphaInLerp(interpolatedTime);
- alphaOut = 0.0f;
- } else {
- mLastNormalizedTime = 1.0f;
- const float to_seconds = DURATION / seconds(1);
- alphaIn = mAlphaInLerp.getOut();
- if (BOUNCES_AMPLITUDE > 0.0f) {
- const float phi = BOUNCES_PER_SECOND *
- (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
- if (alphaIn > 1.0f) alphaIn = 1.0f;
- else if (alphaIn < 0.0f) alphaIn = 0.0f;
- alphaIn += BOUNCES_AMPLITUDE * (1.0f - cosf(phi));
- }
- alphaOut = 0.0f;
- }
- mAlphaOutLerp.setIn(alphaIn);
- }
- drawScaled(1.0f, alphaIn, alphaOut);
-}
-
-void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut) const
-{
- copybit_image_t dst;
- const GraphicPlane& plane(graphicPlane(0));
- const DisplayHardware& hw(plane.displayHardware());
- hw.getDisplaySurface(&dst);
-
// clear screen
// TODO: with update on demand, we may be able
// to not erase the screen at all during the animation
if (!mOrientationCompleted) {
- if (scale==1.0f && (alphaIn>=1.0f || alphaOut>=1.0f)) {
- // we don't need to erase the screen in that case
- } else {
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
- glDisable(GL_SCISSOR_TEST);
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT);
- }
+ glDisable(GL_BLEND);
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
+ glClearColor(0,0,0,0);
+ glClear(GL_COLOR_BUFFER_BIT);
}
+ copybit_image_t dst;
+ const GraphicPlane& plane(graphicPlane(0));
+ const DisplayHardware& hw(plane.displayHardware());
+ hw.getDisplaySurface(&dst);
+
copybit_image_t src;
mBitmapIn.getBitmapSurface(&src);
copybit_image_t srcOut;
mBitmapOut.getBitmapSurface(&srcOut);
- const int w = dst.w*scale;
- const int h = dst.h*scale;
+ const int w = dst.w;
+ const int h = dst.h;
const int xc = uint32_t(dst.w-w)/2;
const int yc = uint32_t(dst.h-h)/2;
const copybit_rect_t drect = { xc, yc, xc+w, yc+h };
@@ -237,13 +157,7 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_ENABLE);
copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaIn*255));
err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
- }
-
- if (!err && alphaOut > 0.0f) {
- region_iterator it(reg);
copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_DISABLE);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaOut*255));
- err = copybit->stretch(copybit, &dst, &srcOut, &drect, &srect, &it);
}
LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err));
}
@@ -258,7 +172,6 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
Transform tr;
- tr.set(scale,0,0,scale);
tr.set(xc, yc);
// FIXME: we should not access mVertices and mDrawingState like that,
@@ -285,18 +198,6 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
self.mDrawingState.alpha = int(alphaIn*255);
drawWithOpenGL(reg, mTextureNameIn, t);
}
-
- if (alphaOut > 0.0f) {
- t.data = (GGLubyte*)(intptr_t(srcOut.base) + srcOut.offset);
- if (UNLIKELY(mTextureName == -1LU)) {
- mTextureName = createTexture();
- GLuint w=0, h=0;
- const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureName, t, w, h);
- }
- self.mDrawingState.alpha = int(alphaOut*255);
- drawWithOpenGL(reg, mTextureName, t);
- }
}
}
diff --git a/libs/surfaceflinger/LayerOrientationAnim.h b/libs/surfaceflinger/LayerOrientationAnim.h
index 365c6ae..12b6f1c 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.h
+++ b/libs/surfaceflinger/LayerOrientationAnim.h
@@ -64,45 +64,13 @@ public:
virtual bool needsBlending() const;
virtual bool isSecure() const { return false; }
private:
- void drawScaled(float scale, float alphaIn, float alphaOut) const;
-
- class Lerp {
- float in;
- float outMinusIn;
- public:
- Lerp() : in(0), outMinusIn(0) { }
- Lerp(float in, float out) : in(in), outMinusIn(out-in) { }
- float getIn() const { return in; };
- float getOut() const { return in + outMinusIn; }
- void set(float in, float out) {
- this->in = in;
- this->outMinusIn = out-in;
- }
- void setIn(float in) {
- this->in = in;
- }
- void setOut(float out) {
- this->outMinusIn = out - this->in;
- }
- float operator()(float t) const {
- return outMinusIn*t + in;
- }
- };
-
OrientationAnimation* mAnim;
LayerBitmap mBitmapIn;
LayerBitmap mBitmapOut;
- nsecs_t mStartTime;
- nsecs_t mFinishTime;
bool mOrientationCompleted;
- mutable bool mFirstRedraw;
- mutable float mLastNormalizedTime;
mutable GLuint mTextureName;
mutable GLuint mTextureNameIn;
mutable bool mNeedsBlending;
-
- mutable Lerp mAlphaInLerp;
- mutable Lerp mAlphaOutLerp;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.cpp b/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
deleted file mode 100644
index 89ffb19..0000000
--- a/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
+++ /dev/null
@@ -1,274 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "SurfaceFlinger"
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-
-#include <core/SkBitmap.h>
-
-#include <ui/EGLDisplaySurface.h>
-
-#include "LayerBase.h"
-#include "LayerOrientationAnim.h"
-#include "LayerOrientationAnimRotate.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-#include "OrientationAnimation.h"
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-const uint32_t LayerOrientationAnimRotate::typeInfo = LayerBase::typeInfo | 0x100;
-const char* const LayerOrientationAnimRotate::typeID = "LayerOrientationAnimRotate";
-
-// ---------------------------------------------------------------------------
-
-const float ROTATION = M_PI * 0.5f;
-const float ROTATION_FACTOR = 1.0f; // 1.0 or 2.0
-const float DURATION = ms2ns(200);
-const float BOUNCES_PER_SECOND = 0.8;
-const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI;
-
-LayerOrientationAnimRotate::LayerOrientationAnimRotate(
- SurfaceFlinger* flinger, DisplayID display,
- OrientationAnimation* anim,
- const LayerBitmap& bitmap,
- const LayerBitmap& bitmapIn)
- : LayerOrientationAnimBase(flinger, display), mAnim(anim),
- mBitmap(bitmap), mBitmapIn(bitmapIn),
- mTextureName(-1), mTextureNameIn(-1)
-{
- mStartTime = systemTime();
- mFinishTime = 0;
- mOrientationCompleted = false;
- mFirstRedraw = false;
- mLastNormalizedTime = 0;
- mLastAngle = 0;
- mLastScale = 0;
- mNeedsBlending = false;
- const GraphicPlane& plane(graphicPlane(0));
- mOriginalTargetOrientation = plane.getOrientation();
-}
-
-LayerOrientationAnimRotate::~LayerOrientationAnimRotate()
-{
- if (mTextureName != -1U) {
- LayerBase::deletedTextures.add(mTextureName);
- }
- if (mTextureNameIn != -1U) {
- LayerBase::deletedTextures.add(mTextureNameIn);
- }
-}
-
-bool LayerOrientationAnimRotate::needsBlending() const
-{
- return mNeedsBlending;
-}
-
-Point LayerOrientationAnimRotate::getPhysicalSize() const
-{
- const GraphicPlane& plane(graphicPlane(0));
- const DisplayHardware& hw(plane.displayHardware());
- return Point(hw.getWidth(), hw.getHeight());
-}
-
-void LayerOrientationAnimRotate::validateVisibility(const Transform&)
-{
- const Layer::State& s(drawingState());
- const Transform tr(s.transform);
- const Point size(getPhysicalSize());
- uint32_t w = size.x;
- uint32_t h = size.y;
- mTransformedBounds = tr.makeBounds(w, h);
- mLeft = tr.tx();
- mTop = tr.ty();
- transparentRegionScreen.clear();
- mTransformed = true;
- mCanUseCopyBit = false;
-}
-
-void LayerOrientationAnimRotate::onOrientationCompleted()
-{
- mFinishTime = systemTime();
- mOrientationCompleted = true;
- mFirstRedraw = true;
- mNeedsBlending = true;
- mFlinger->invalidateLayerVisibility(this);
-}
-
-void LayerOrientationAnimRotate::onDraw(const Region& clip) const
-{
- // Animation...
-
- const nsecs_t now = systemTime();
- float angle, scale, alpha;
-
- if (mOrientationCompleted) {
- if (mFirstRedraw) {
- // make a copy of what's on screen
- copybit_image_t image;
- mBitmapIn.getBitmapSurface(&image);
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- hw.copyBackToImage(image);
-
- // FIXME: code below is gross
- mFirstRedraw = false;
- mNeedsBlending = false;
- LayerOrientationAnimRotate* self(const_cast<LayerOrientationAnimRotate*>(this));
- mFlinger->invalidateLayerVisibility(self);
- }
-
- // make sure pick-up where we left off
- const float duration = DURATION * mLastNormalizedTime;
- const float normalizedTime = (float(now - mFinishTime) / duration);
- if (normalizedTime <= 1.0f) {
- const float squaredTime = normalizedTime*normalizedTime;
- angle = (ROTATION*ROTATION_FACTOR - mLastAngle)*squaredTime + mLastAngle;
- scale = (1.0f - mLastScale)*squaredTime + mLastScale;
- alpha = normalizedTime;
- } else {
- mAnim->onAnimationFinished();
- angle = ROTATION;
- alpha = 1.0f;
- scale = 1.0f;
- }
- } else {
- // FIXME: works only for portrait framebuffers
- const Point size(getPhysicalSize());
- const float TARGET_SCALE = size.x * (1.0f / size.y);
- const float normalizedTime = float(now - mStartTime) / DURATION;
- if (normalizedTime <= 1.0f) {
- mLastNormalizedTime = normalizedTime;
- const float squaredTime = normalizedTime*normalizedTime;
- angle = ROTATION * squaredTime;
- scale = (TARGET_SCALE - 1.0f)*squaredTime + 1.0f;
- alpha = 0;
- } else {
- mLastNormalizedTime = 1.0f;
- angle = ROTATION;
- if (BOUNCES_AMPLITUDE) {
- const float to_seconds = DURATION / seconds(1);
- const float phi = BOUNCES_PER_SECOND *
- (((normalizedTime - 1.0f) * to_seconds)*M_PI*2);
- angle += BOUNCES_AMPLITUDE * sinf(phi);
- }
- scale = TARGET_SCALE;
- alpha = 0;
- }
- mLastAngle = angle;
- mLastScale = scale;
- }
- drawScaled(angle, scale, alpha);
-}
-
-void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
-{
- copybit_image_t dst;
- const GraphicPlane& plane(graphicPlane(0));
- const DisplayHardware& hw(plane.displayHardware());
- hw.getDisplaySurface(&dst);
-
- // clear screen
- // TODO: with update on demand, we may be able
- // to not erase the screen at all during the animation
- glDisable(GL_BLEND);
- glDisable(GL_DITHER);
- glDisable(GL_SCISSOR_TEST);
- glClearColor(0,0,0,0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- const int w = dst.w;
- const int h = dst.h;
-
- copybit_image_t src;
- mBitmap.getBitmapSurface(&src);
- const copybit_rect_t srect = { 0, 0, src.w, src.h };
-
-
- GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = src.w;
- t.height = src.h;
- t.stride = src.w;
- t.vstride= src.h;
- t.format = src.format;
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
-
- if (!mOriginalTargetOrientation) {
- f = -f;
- }
-
- Transform tr;
- tr.set(f, w*0.5f, h*0.5f);
- tr.scale(s, w*0.5f, h*0.5f);
-
- // FIXME: we should not access mVertices and mDrawingState like that,
- // but since we control the animation, we know it's going to work okay.
- // eventually we'd need a more formal way of doing things like this.
- LayerOrientationAnimRotate& self(const_cast<LayerOrientationAnimRotate&>(*this));
- tr.transform(self.mVertices[0], 0, 0);
- tr.transform(self.mVertices[1], 0, src.h);
- tr.transform(self.mVertices[2], src.w, src.h);
- tr.transform(self.mVertices[3], src.w, 0);
-
- if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
- // Too slow to do this in software
- self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
- }
-
- if (UNLIKELY(mTextureName == -1LU)) {
- mTextureName = createTexture();
- GLuint w=0, h=0;
- const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureName, t, w, h);
- }
- self.mDrawingState.alpha = 255; //-int(alpha*255);
- const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
- drawWithOpenGL(clip, mTextureName, t);
-
- if (alpha > 0) {
- const float sign = (!mOriginalTargetOrientation) ? 1.0f : -1.0f;
- tr.set(f + sign*(M_PI * 0.5f * ROTATION_FACTOR), w*0.5f, h*0.5f);
- tr.scale(s, w*0.5f, h*0.5f);
- tr.transform(self.mVertices[0], 0, 0);
- tr.transform(self.mVertices[1], 0, src.h);
- tr.transform(self.mVertices[2], src.w, src.h);
- tr.transform(self.mVertices[3], src.w, 0);
-
- copybit_image_t src;
- mBitmapIn.getBitmapSurface(&src);
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- if (UNLIKELY(mTextureNameIn == -1LU)) {
- mTextureNameIn = createTexture();
- GLuint w=0, h=0;
- const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureNameIn, t, w, h);
- }
- self.mDrawingState.alpha = int(alpha*255);
- const Region clip(Rect( srect.l, srect.t, srect.r, srect.b ));
- drawWithOpenGL(clip, mTextureNameIn, t);
- }
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.h b/libs/surfaceflinger/LayerOrientationAnimRotate.h
deleted file mode 100644
index 5fbbd42..0000000
--- a/libs/surfaceflinger/LayerOrientationAnimRotate.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
-#define ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
-
-#include <stdint.h>
-#include <sys/types.h>
-#include <utils/threads.h>
-#include <utils/Parcel.h>
-
-#include "LayerBase.h"
-#include "LayerBitmap.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-class OrientationAnimation;
-
-class LayerOrientationAnimRotate : public LayerOrientationAnimBase
-{
-public:
- static const uint32_t typeInfo;
- static const char* const typeID;
- virtual char const* getTypeID() const { return typeID; }
- virtual uint32_t getTypeInfo() const { return typeInfo; }
-
- LayerOrientationAnimRotate(SurfaceFlinger* flinger, DisplayID display,
- OrientationAnimation* anim,
- const LayerBitmap& zoomOut,
- const LayerBitmap& zoomIn);
- virtual ~LayerOrientationAnimRotate();
-
- void onOrientationCompleted();
-
- virtual void onDraw(const Region& clip) const;
- virtual Point getPhysicalSize() const;
- virtual void validateVisibility(const Transform& globalTransform);
- virtual bool needsBlending() const;
- virtual bool isSecure() const { return false; }
-private:
- void drawScaled(float angle, float scale, float alpha) const;
-
- OrientationAnimation* mAnim;
- LayerBitmap mBitmap;
- LayerBitmap mBitmapIn;
- nsecs_t mStartTime;
- nsecs_t mFinishTime;
- bool mOrientationCompleted;
- int mOriginalTargetOrientation;
- mutable bool mFirstRedraw;
- mutable float mLastNormalizedTime;
- mutable float mLastAngle;
- mutable float mLastScale;
- mutable GLuint mTextureName;
- mutable GLuint mTextureNameIn;
- mutable bool mNeedsBlending;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
diff --git a/libs/surfaceflinger/OrientationAnimation.cpp b/libs/surfaceflinger/OrientationAnimation.cpp
index 70eec8d..12c0eef 100644
--- a/libs/surfaceflinger/OrientationAnimation.cpp
+++ b/libs/surfaceflinger/OrientationAnimation.cpp
@@ -21,7 +21,6 @@
#include <limits.h>
#include "LayerOrientationAnim.h"
-#include "LayerOrientationAnimRotate.h"
#include "OrientationAnimation.h"
#include "SurfaceFlinger.h"
#include "VRamHeap.h"
@@ -112,13 +111,8 @@ bool OrientationAnimation::prepare()
LayerOrientationAnimBase* l;
- if (mType & 0x80) {
- l = new LayerOrientationAnimRotate(
- mFlinger.get(), 0, this, bitmap, bitmapIn);
- } else {
- l = new LayerOrientationAnim(
- mFlinger.get(), 0, this, bitmap, bitmapIn);
- }
+ l = new LayerOrientationAnim(
+ mFlinger.get(), 0, this, bitmap, bitmapIn);
l->initStates(w, h, 0);
l->setLayer(INT_MAX-1);
@@ -137,7 +131,7 @@ bool OrientationAnimation::phase1()
return true;
}
- mLayerOrientationAnim->invalidate();
+ //mLayerOrientationAnim->invalidate();
return false;
}
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index c2adf07..7a277fe 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -62,6 +62,13 @@
#include "GPUHardware/GPUHardware.h"
+/* ideally AID_GRAPHICS would be in a semi-public header
+ * or there would be a way to map a user/group name to its id
+ */
+#ifndef AID_GRAPHICS
+#define AID_GRAPHICS 1003
+#endif
+
#define DISPLAY_COUNT 1
namespace android {
@@ -185,7 +192,6 @@ SurfaceFlinger::SurfaceFlinger()
mDebugCpu(0),
mDebugFps(0),
mDebugBackground(0),
- mDebugNoBootAnimation(0),
mSyncObject(),
mDeplayedTransactionPending(0),
mConsoleSignals(0),
@@ -208,14 +214,11 @@ void SurfaceFlinger::init()
mDebugBackground = atoi(value);
property_get("debug.sf.showfps", value, "0");
mDebugFps = atoi(value);
- property_get("debug.sf.nobootanimation", value, "0");
- mDebugNoBootAnimation = atoi(value);
LOGI_IF(mDebugRegion, "showupdates enabled");
LOGI_IF(mDebugCpu, "showcpu enabled");
LOGI_IF(mDebugBackground, "showbackground enabled");
LOGI_IF(mDebugFps, "showfps enabled");
- LOGI_IF(mDebugNoBootAnimation, "boot animation disabled");
}
SurfaceFlinger::~SurfaceFlinger()
@@ -242,6 +245,9 @@ sp<IMemory> SurfaceFlinger::getCblk() const
status_t SurfaceFlinger::requestGPU(const sp<IGPUCallback>& callback,
gpu_info_t* gpu)
{
+ if (mGPU == 0)
+ return INVALID_OPERATION;
+
IPCThreadState* ipc = IPCThreadState::self();
const int pid = ipc->getCallingPid();
status_t err = mGPU->request(pid, callback, gpu);
@@ -250,6 +256,9 @@ status_t SurfaceFlinger::requestGPU(const sp<IGPUCallback>& callback,
status_t SurfaceFlinger::revokeGPU()
{
+ if (mGPU == 0)
+ return INVALID_OPERATION;
+
return mGPU->friendlyRevoke();
}
@@ -319,11 +328,8 @@ void SurfaceFlinger::bootFinished()
{
const nsecs_t now = systemTime();
const nsecs_t duration = now - mBootTime;
- LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
- if (mBootAnimation != 0) {
- mBootAnimation->requestExit();
- mBootAnimation.clear();
- }
+ LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
+ property_set("ctl.stop", "bootanim");
}
void SurfaceFlinger::onFirstRef()
@@ -451,10 +457,10 @@ status_t SurfaceFlinger::readyToRun()
if (mDebugCpu)
mCpuGauge = new CPUGauge(this, ms2ns(500));
- // the boot animation!
- if (mDebugNoBootAnimation == false)
- mBootAnimation = new BootAnimation(this);
-
+
+ // start boot animation
+ property_set("ctl.start", "bootanim");
+
return NO_ERROR;
}
@@ -686,9 +692,14 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
// some layers might have been removed, so
// we need to update the regions they're exposing.
- size_t c = mRemovedLayers.size();
+ const SortedVector<LayerBase*>& removedLayers(mRemovedLayers);
+ size_t c = removedLayers.size();
if (c) {
mVisibleRegionsDirty = true;
+ while (c--) {
+ mDirtyRegionRemovedLayer.orSelf(
+ removedLayers[c]->visibleRegionScreen);
+ }
}
const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
@@ -728,17 +739,15 @@ void SurfaceFlinger::computeVisibleRegions(
layer->validateVisibility(planeTransform);
// start with the whole surface at its current location
- const Layer::State& s = layer->drawingState();
- const Rect bounds(layer->visibleBounds());
+ const Layer::State& s(layer->drawingState());
// handle hidden surfaces by setting the visible region to empty
Region opaqueRegion;
Region visibleRegion;
Region coveredRegion;
- if (UNLIKELY((s.flags & ISurfaceComposer::eLayerHidden) || !s.alpha)) {
- visibleRegion.clear();
- } else {
+ if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) {
const bool translucent = layer->needsBlending();
+ const Rect bounds(layer->visibleBounds());
visibleRegion.set(bounds);
coveredRegion = visibleRegion;
@@ -766,10 +775,11 @@ void SurfaceFlinger::computeVisibleRegions(
dirty.orSelf(layer->visibleRegionScreen);
layer->contentDirty = false;
} else {
- // compute the exposed region
- // dirty = what's visible now - what's wasn't covered before
- // = what's visible now & what's was covered before
- dirty = visibleRegion.intersect(layer->coveredRegionScreen);
+ /* compute the exposed region:
+ * exposed = what's VISIBLE and NOT COVERED now
+ * but was COVERED before
+ */
+ dirty = (visibleRegion - coveredRegion) & layer->coveredRegionScreen;
}
dirty.subtractSelf(aboveOpaqueLayers);
@@ -778,18 +788,22 @@ void SurfaceFlinger::computeVisibleRegions(
// updade aboveOpaqueLayers/aboveCoveredLayers for next (lower) layer
aboveOpaqueLayers.orSelf(opaqueRegion);
- aboveCoveredLayers.orSelf(bounds);
+ aboveCoveredLayers.orSelf(visibleRegion);
// Store the visible region is screen space
layer->setVisibleRegion(visibleRegion);
layer->setCoveredRegion(coveredRegion);
- // If a secure layer is partially visible, lockdown the screen!
+ // If a secure layer is partially visible, lock-down the screen!
if (layer->isSecure() && !visibleRegion.isEmpty()) {
secureFrameBuffer = true;
}
}
+ // invalidate the areas where a layer was removed
+ dirtyRegion.orSelf(mDirtyRegionRemovedLayer);
+ mDirtyRegionRemovedLayer.clear();
+
mSecureFrameBuffer = secureFrameBuffer;
opaqueRegion = aboveOpaqueLayers;
}
@@ -1230,6 +1244,13 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
{
LayerBaseClient* layer = 0;
sp<LayerBaseClient::Surface> surfaceHandle;
+
+ if (int32_t(w|h) < 0) {
+ LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)",
+ int(w), int(h));
+ return surfaceHandle;
+ }
+
Mutex::Autolock _l(mStateLock);
Client* const c = mClientsMap.valueFor(clientId);
if (UNLIKELY(!c)) {
@@ -1538,13 +1559,13 @@ status_t SurfaceFlinger::onTransact(
// codes that require permission check
IPCThreadState* ipc = IPCThreadState::self();
const int pid = ipc->getCallingPid();
+ const int uid = ipc->getCallingUid();
const int self_pid = getpid();
- if (UNLIKELY(pid != self_pid)) {
+ if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS)) {
// we're called from a different process, do the real check
if (!checkCallingPermission(
String16("android.permission.ACCESS_SURFACE_FLINGER")))
{
- const int uid = ipc->getCallingUid();
LOGE("Permission Denial: "
"can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
return PERMISSION_DENIED;
@@ -1601,10 +1622,14 @@ status_t SurfaceFlinger::onTransact(
}
return NO_ERROR;
case 1005: // ask GPU revoke
- mGPU->friendlyRevoke();
+ if (mGPU != 0) {
+ mGPU->friendlyRevoke();
+ }
return NO_ERROR;
case 1006: // revoke GPU
- mGPU->unconditionalRevoke();
+ if (mGPU != 0) {
+ mGPU->unconditionalRevoke();
+ }
return NO_ERROR;
case 1007: // set mFreezeCount
mFreezeCount = data.readInt32();
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index e023182..0d63e1d 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -36,7 +36,6 @@
#include <private/ui/SurfaceFlingerSynchro.h>
#include "Barrier.h"
-#include "BootAnimation.h"
#include "CPUGauge.h"
#include "Layer.h"
#include "Tokenizer.h"
@@ -347,12 +346,12 @@ private:
sp<SurfaceHeapManager> mSurfaceHeapManager;
sp<GPUHardwareInterface> mGPU;
GLuint mWormholeTexName;
- sp<BootAnimation> mBootAnimation;
nsecs_t mBootTime;
// Can only accessed from the main thread, these members
// don't need synchronization
Region mDirtyRegion;
+ Region mDirtyRegionRemovedLayer;
Region mInvalidRegion;
Region mWormholeRegion;
Client* mLastScheduledBroadcast;
@@ -374,7 +373,6 @@ private:
int mDebugCpu;
int mDebugFps;
int mDebugBackground;
- int mDebugNoBootAnimation;
// these are thread safe
mutable Barrier mReadyToRunBarrier;
diff --git a/libs/surfaceflinger/VRamHeap.cpp b/libs/surfaceflinger/VRamHeap.cpp
index 0ccd71f..5f633bd 100644
--- a/libs/surfaceflinger/VRamHeap.cpp
+++ b/libs/surfaceflinger/VRamHeap.cpp
@@ -35,6 +35,8 @@
#include <utils/MemoryHeapPmem.h>
#include <utils/MemoryHeapBase.h>
+#include <EGL/eglnatives.h>
+
#include "GPUHardware/GPUHardware.h"
#include "SurfaceFlinger.h"
#include "VRamHeap.h"
@@ -98,7 +100,7 @@ sp<MemoryDealer> SurfaceHeapManager::createHeap(
}
}
- if (flags & ISurfaceComposer::eGPU) {
+ if ((flags & ISurfaceComposer::eGPU) && (mFlinger->getGPU() != 0)) {
// FIXME: this is msm7201A specific, where gpu surfaces may not be secure
if (!(flags & ISurfaceComposer::eSecure)) {
// if GPU doesn't work, we try eHardware