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-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp2
-rw-r--r--libs/surfaceflinger_client/Surface.cpp25
-rw-r--r--libs/ui/GraphicBufferAllocator.cpp19
3 files changed, 24 insertions, 22 deletions
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index 0722fda..8a197e2 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -1298,7 +1298,7 @@ sp<LayerBaseClient> SurfaceFlinger::createNormalSurfaceLocked(
format = PIXEL_FORMAT_RGBA_8888;
break;
case PIXEL_FORMAT_OPAQUE:
- format = PIXEL_FORMAT_RGB_565;
+ format = PIXEL_FORMAT_RGBX_8888;
break;
}
diff --git a/libs/surfaceflinger_client/Surface.cpp b/libs/surfaceflinger_client/Surface.cpp
index 5dd75c3..3c7a4d2 100644
--- a/libs/surfaceflinger_client/Surface.cpp
+++ b/libs/surfaceflinger_client/Surface.cpp
@@ -495,9 +495,12 @@ int Surface::dequeueBuffer(android_native_buffer_t** buffer)
// below we make sure we AT LEAST have the usage flags we want
const uint32_t usage(getUsage());
const sp<GraphicBuffer>& backBuffer(mBuffers[bufIdx]);
+
+ // Always call needNewBuffer(), since it clears the needed buffers flags
+ bool needNewBuffer = mSharedBufferClient->needNewBuffer(bufIdx);
if (backBuffer == 0 ||
((uint32_t(backBuffer->usage) & usage) != usage) ||
- mSharedBufferClient->needNewBuffer(bufIdx))
+ needNewBuffer)
{
err = getBufferLocked(bufIdx, usage);
LOGE_IF(err, "getBufferLocked(%ld, %08x) failed (%s)",
@@ -717,25 +720,25 @@ status_t Surface::lock(SurfaceInfo* other, Region* dirtyIn, bool blocking)
Region scratch(bounds);
Region& newDirtyRegion(dirtyIn ? *dirtyIn : scratch);
+ const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
if (mNeedFullUpdate) {
- // reset newDirtyRegion to bounds when a buffer is reallocated
- // it would be better if this information was associated with
- // the buffer and made available to outside of Surface.
- // This will do for now though.
mNeedFullUpdate = false;
- newDirtyRegion.set(bounds);
- } else {
- newDirtyRegion.andSelf(bounds);
+ Region uninitialized(bounds);
+ uninitialized.subtractSelf(copyback | newDirtyRegion);
+ // reset newDirtyRegion to bounds when a buffer is reallocated
+ // and we have nothing to copy back to it
+ if (!uninitialized.isEmpty())
+ newDirtyRegion.set(bounds);
}
+ newDirtyRegion.andSelf(bounds);
const sp<GraphicBuffer>& frontBuffer(mPostedBuffer);
- if (frontBuffer !=0 &&
+ if (frontBuffer != 0 &&
backBuffer->width == frontBuffer->width &&
backBuffer->height == frontBuffer->height &&
!(mFlags & ISurfaceComposer::eDestroyBackbuffer))
{
- const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
- if (!copyback.isEmpty() && frontBuffer!=0) {
+ if (!copyback.isEmpty()) {
// copy front to back
copyBlt(backBuffer, frontBuffer, copyback);
}
diff --git a/libs/ui/GraphicBufferAllocator.cpp b/libs/ui/GraphicBufferAllocator.cpp
index 6ae7e74..d51664d 100644
--- a/libs/ui/GraphicBufferAllocator.cpp
+++ b/libs/ui/GraphicBufferAllocator.cpp
@@ -15,6 +15,8 @@
** limitations under the License.
*/
+#define LOG_TAG "GraphicBufferAllocator"
+
#include <cutils/log.h>
#include <utils/Singleton.h>
@@ -61,9 +63,9 @@ void GraphicBufferAllocator::dump(String8& result) const
const size_t c = list.size();
for (size_t i=0 ; i<c ; i++) {
const alloc_rec_t& rec(list.valueAt(i));
- snprintf(buffer, SIZE, "%10p: %7.2f KiB | %4u x %4u | %2d | 0x%08x\n",
+ snprintf(buffer, SIZE, "%10p: %7.2f KiB | %4u (%4u) x %4u | %2d | 0x%08x\n",
list.keyAt(i), rec.size/1024.0f,
- rec.w, rec.h, rec.format, rec.usage);
+ rec.w, rec.s, rec.h, rec.format, rec.usage);
result.append(buffer);
total += rec.size;
}
@@ -71,16 +73,13 @@ void GraphicBufferAllocator::dump(String8& result) const
result.append(buffer);
}
-static inline uint32_t clamp(uint32_t c) {
- return c>0 ? c : 1;
-}
-
status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
int usage, buffer_handle_t* handle, int32_t* stride)
{
- // make sure to not allocate a 0 x 0 buffer
- w = clamp(w);
- h = clamp(h);
+ // make sure to not allocate a N x 0 or 0 x N buffer, since this is
+ // allowed from an API stand-point allocate a 1x1 buffer instead.
+ if (!w || !h)
+ w = h = 1;
// we have a h/w allocator and h/w buffer is requested
status_t err;
@@ -100,9 +99,9 @@ status_t GraphicBufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat forma
alloc_rec_t rec;
rec.w = w;
rec.h = h;
+ rec.s = *stride;
rec.format = format;
rec.usage = usage;
- rec.vaddr = 0;
rec.size = h * stride[0] * bytesPerPixel(format);
list.add(*handle, rec);
} else {