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-rw-r--r--libs/gui/BufferQueueProducer.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index a53775f..03bd4fd 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -38,7 +38,8 @@ BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
mCore(core),
mSlots(core->mSlots),
mConsumerName(),
- mStickyTransform(0) {}
+ mStickyTransform(0),
+ mLastQueueBufferFence(Fence::NO_FENCE) {}
BufferQueueProducer::~BufferQueueProducer() {}
@@ -644,6 +645,15 @@ status_t BufferQueueProducer::queueBuffer(int slot,
ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
} // Autolock scope
+ // Wait without lock held
+ if (mCore->mConnectedApi == NATIVE_WINDOW_API_EGL) {
+ // Waiting here allows for two full buffers to be queued but not a
+ // third. In the event that frames take varying time, this makes a
+ // small trade-off in favor of latency rather than throughput.
+ mLastQueueBufferFence->waitForever("Throttling EGL Production");
+ mLastQueueBufferFence = fence;
+ }
+
// Call back without lock held
if (listener != NULL) {
listener->onFrameAvailable();