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-rw-r--r--libs/binder/Android.mk15
-rw-r--r--libs/binder/Binder.cpp44
-rw-r--r--libs/binder/BpBinder.cpp16
-rw-r--r--libs/binder/Debug.cpp2
-rw-r--r--libs/binder/IAppOpsCallback.cpp1
-rw-r--r--libs/binder/IAppOpsService.cpp1
-rw-r--r--libs/binder/IBatteryStats.cpp163
-rw-r--r--libs/binder/IMemory.cpp14
-rw-r--r--libs/binder/IPCThreadState.cpp110
-rw-r--r--libs/binder/IPermissionController.cpp1
-rw-r--r--libs/binder/IServiceManager.cpp1
-rw-r--r--libs/binder/MemoryDealer.cpp10
-rw-r--r--libs/binder/Parcel.cpp368
-rw-r--r--libs/binder/ProcessState.cpp39
-rw-r--r--libs/gui/Android.mk7
-rw-r--r--libs/gui/BitTube.cpp9
-rw-r--r--libs/gui/BufferItem.cpp192
-rw-r--r--libs/gui/BufferItemConsumer.cpp17
-rw-r--r--libs/gui/BufferQueue.cpp1230
-rw-r--r--libs/gui/BufferQueueConsumer.cpp523
-rw-r--r--libs/gui/BufferQueueCore.cpp238
-rw-r--r--libs/gui/BufferQueueProducer.cpp982
-rw-r--r--libs/gui/BufferSlot.cpp31
-rw-r--r--libs/gui/ConsumerBase.cpp17
-rw-r--r--libs/gui/CpuConsumer.cpp91
-rw-r--r--libs/gui/GLConsumer.cpp363
-rw-r--r--libs/gui/IConsumerListener.cpp13
-rw-r--r--libs/gui/IGraphicBufferConsumer.cpp112
-rw-r--r--libs/gui/IGraphicBufferProducer.cpp170
-rw-r--r--libs/gui/IProducerListener.cpp53
-rw-r--r--libs/gui/ISurfaceComposer.cpp145
-rw-r--r--libs/gui/ISurfaceComposerClient.cpp39
-rw-r--r--libs/gui/LayerState.cpp4
-rw-r--r--libs/gui/Sensor.cpp147
-rw-r--r--libs/gui/SensorEventQueue.cpp23
-rw-r--r--libs/gui/SensorManager.cpp13
-rw-r--r--libs/gui/StreamSplitter.cpp284
-rw-r--r--libs/gui/Surface.cpp122
-rw-r--r--libs/gui/SurfaceComposerClient.cpp119
-rw-r--r--libs/gui/SurfaceControl.cpp46
-rw-r--r--libs/gui/tests/Android.mk13
-rw-r--r--libs/gui/tests/BufferQueue_test.cpp314
-rw-r--r--libs/gui/tests/CpuConsumer_test.cpp12
-rw-r--r--libs/gui/tests/DisconnectWaiter.h80
-rw-r--r--libs/gui/tests/FillBuffer.cpp108
-rw-r--r--libs/gui/tests/FillBuffer.h43
-rw-r--r--libs/gui/tests/FrameWaiter.h52
-rw-r--r--libs/gui/tests/GLTest.cpp339
-rw-r--r--libs/gui/tests/GLTest.h70
-rw-r--r--libs/gui/tests/IGraphicBufferProducer_test.cpp566
-rw-r--r--libs/gui/tests/MultiTextureConsumer_test.cpp126
-rw-r--r--libs/gui/tests/SRGB_test.cpp477
-rw-r--r--libs/gui/tests/StreamSplitter_test.cpp246
-rw-r--r--libs/gui/tests/SurfaceTextureClient_test.cpp18
-rw-r--r--libs/gui/tests/SurfaceTextureFBO.h75
-rw-r--r--libs/gui/tests/SurfaceTextureFBO_test.cpp87
-rw-r--r--libs/gui/tests/SurfaceTextureGL.h74
-rw-r--r--libs/gui/tests/SurfaceTextureGLThreadToGL.h183
-rw-r--r--libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp186
-rw-r--r--libs/gui/tests/SurfaceTextureGLToGL.h65
-rw-r--r--libs/gui/tests/SurfaceTextureGLToGL_test.cpp502
-rw-r--r--libs/gui/tests/SurfaceTextureGL_test.cpp703
-rw-r--r--libs/gui/tests/SurfaceTextureMultiContextGL.h84
-rw-r--r--libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp444
-rw-r--r--libs/gui/tests/SurfaceTexture_test.cpp2816
-rw-r--r--libs/gui/tests/Surface_test.cpp23
-rw-r--r--libs/gui/tests/TextureRenderer.cpp116
-rw-r--r--libs/gui/tests/TextureRenderer.h46
-rw-r--r--libs/input/Input.cpp87
-rw-r--r--libs/input/InputTransport.cpp21
-rw-r--r--libs/input/KeyCharacterMap.cpp1
-rw-r--r--libs/input/KeyLayoutMap.cpp1
-rw-r--r--libs/input/Keyboard.cpp42
-rw-r--r--libs/input/tests/Android.mk11
-rw-r--r--libs/input/tests/InputEvent_test.cpp10
-rw-r--r--libs/input/tests/StructLayout_test.cpp67
-rw-r--r--libs/ui/Android.mk1
-rw-r--r--libs/ui/Fence.cpp4
-rw-r--r--libs/ui/FrameStats.cpp84
-rw-r--r--libs/ui/FramebufferNativeWindow.cpp6
-rw-r--r--libs/ui/GraphicBuffer.cpp96
-rw-r--r--libs/ui/GraphicBufferMapper.cpp62
-rw-r--r--libs/ui/PixelFormat.cpp2
-rw-r--r--libs/ui/Region.cpp21
-rw-r--r--libs/ui/tests/Android.mk2
85 files changed, 9332 insertions, 4829 deletions
diff --git a/libs/binder/Android.mk b/libs/binder/Android.mk
index f3f8daf..79decfe 100644
--- a/libs/binder/Android.mk
+++ b/libs/binder/Android.mk
@@ -21,6 +21,7 @@ sources := \
Debug.cpp \
IAppOpsCallback.cpp \
IAppOpsService.cpp \
+ IBatteryStats.cpp \
IInterface.cpp \
IMemory.cpp \
IPCThreadState.cpp \
@@ -38,15 +39,25 @@ sources := \
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
-LOCAL_LDLIBS += -lpthread
LOCAL_MODULE := libbinder
LOCAL_SHARED_LIBRARIES := liblog libcutils libutils
LOCAL_SRC_FILES := $(sources)
+ifneq ($(TARGET_USES_64_BIT_BINDER),true)
+ifneq ($(TARGET_IS_64_BIT),true)
+LOCAL_CFLAGS += -DBINDER_IPC_32BIT=1
+endif
+endif
+LOCAL_CFLAGS += -Werror
include $(BUILD_SHARED_LIBRARY)
include $(CLEAR_VARS)
-LOCAL_LDLIBS += -lpthread
LOCAL_MODULE := libbinder
LOCAL_STATIC_LIBRARIES += libutils
LOCAL_SRC_FILES := $(sources)
+ifneq ($(TARGET_USES_64_BIT_BINDER),true)
+ifneq ($(TARGET_IS_64_BIT),true)
+LOCAL_CFLAGS += -DBINDER_IPC_32BIT=1
+endif
+endif
+LOCAL_CFLAGS += -Werror
include $(BUILD_STATIC_LIBRARY)
diff --git a/libs/binder/Binder.cpp b/libs/binder/Binder.cpp
index 1f21f9c..2554351 100644
--- a/libs/binder/Binder.cpp
+++ b/libs/binder/Binder.cpp
@@ -16,7 +16,7 @@
#include <binder/Binder.h>
-#include <utils/Atomic.h>
+#include <stdatomic.h>
#include <utils/misc.h>
#include <binder/BpBinder.h>
#include <binder/IInterface.h>
@@ -39,7 +39,7 @@ IBinder::~IBinder()
// ---------------------------------------------------------------------------
-sp<IInterface> IBinder::queryLocalInterface(const String16& descriptor)
+sp<IInterface> IBinder::queryLocalInterface(const String16& /*descriptor*/)
{
return NULL;
}
@@ -71,8 +71,8 @@ public:
// ---------------------------------------------------------------------------
BBinder::BBinder()
- : mExtras(NULL)
{
+ atomic_init(&mExtras, 0);
}
bool BBinder::isBinderAlive() const
@@ -117,19 +117,20 @@ status_t BBinder::transact(
}
status_t BBinder::linkToDeath(
- const sp<DeathRecipient>& recipient, void* cookie, uint32_t flags)
+ const sp<DeathRecipient>& /*recipient*/, void* /*cookie*/,
+ uint32_t /*flags*/)
{
return INVALID_OPERATION;
}
status_t BBinder::unlinkToDeath(
- const wp<DeathRecipient>& recipient, void* cookie, uint32_t flags,
- wp<DeathRecipient>* outRecipient)
+ const wp<DeathRecipient>& /*recipient*/, void* /*cookie*/,
+ uint32_t /*flags*/, wp<DeathRecipient>* /*outRecipient*/)
{
return INVALID_OPERATION;
}
-status_t BBinder::dump(int fd, const Vector<String16>& args)
+ status_t BBinder::dump(int /*fd*/, const Vector<String16>& /*args*/)
{
return NO_ERROR;
}
@@ -138,14 +139,19 @@ void BBinder::attachObject(
const void* objectID, void* object, void* cleanupCookie,
object_cleanup_func func)
{
- Extras* e = mExtras;
+ Extras* e = reinterpret_cast<Extras*>(
+ atomic_load_explicit(&mExtras, memory_order_acquire));
if (!e) {
e = new Extras;
- if (android_atomic_cmpxchg(0, reinterpret_cast<int32_t>(e),
- reinterpret_cast<volatile int32_t*>(&mExtras)) != 0) {
+ uintptr_t expected = 0;
+ if (!atomic_compare_exchange_strong_explicit(
+ &mExtras, &expected,
+ reinterpret_cast<uintptr_t>(e),
+ memory_order_release,
+ memory_order_acquire)) {
delete e;
- e = mExtras;
+ e = reinterpret_cast<Extras*>(expected); // Filled in by CAS
}
if (e == 0) return; // out of memory
}
@@ -156,7 +162,8 @@ void BBinder::attachObject(
void* BBinder::findObject(const void* objectID) const
{
- Extras* e = mExtras;
+ Extras* e = reinterpret_cast<Extras*>(
+ atomic_load_explicit(&mExtras, memory_order_acquire));
if (!e) return NULL;
AutoMutex _l(e->mLock);
@@ -165,7 +172,8 @@ void* BBinder::findObject(const void* objectID) const
void BBinder::detachObject(const void* objectID)
{
- Extras* e = mExtras;
+ Extras* e = reinterpret_cast<Extras*>(
+ atomic_load_explicit(&mExtras, memory_order_acquire));
if (!e) return;
AutoMutex _l(e->mLock);
@@ -179,12 +187,14 @@ BBinder* BBinder::localBinder()
BBinder::~BBinder()
{
- if (mExtras) delete mExtras;
+ Extras* e = reinterpret_cast<Extras*>(
+ atomic_load_explicit(&mExtras, memory_order_relaxed));
+ if (e) delete e;
}
status_t BBinder::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t /*flags*/)
{
switch (code) {
case INTERFACE_TRANSACTION:
@@ -246,14 +256,14 @@ void BpRefBase::onFirstRef()
android_atomic_or(kRemoteAcquired, &mState);
}
-void BpRefBase::onLastStrongRef(const void* id)
+void BpRefBase::onLastStrongRef(const void* /*id*/)
{
if (mRemote) {
mRemote->decStrong(this);
}
}
-bool BpRefBase::onIncStrongAttempted(uint32_t flags, const void* id)
+bool BpRefBase::onIncStrongAttempted(uint32_t /*flags*/, const void* /*id*/)
{
return mRemote ? mRefs->attemptIncStrong(this) : false;
}
diff --git a/libs/binder/BpBinder.cpp b/libs/binder/BpBinder.cpp
index 47a62db..101de7e 100644
--- a/libs/binder/BpBinder.cpp
+++ b/libs/binder/BpBinder.cpp
@@ -73,7 +73,7 @@ void BpBinder::ObjectManager::detach(const void* objectID)
void BpBinder::ObjectManager::kill()
{
const size_t N = mObjects.size();
- ALOGV("Killing %d objects in manager %p", N, this);
+ ALOGV("Killing %zu objects in manager %p", N, this);
for (size_t i=0; i<N; i++) {
const entry_t& e = mObjects.valueAt(i);
if (e.func != NULL) {
@@ -119,11 +119,11 @@ const String16& BpBinder::getInterfaceDescriptor() const
mDescriptorCache = res;
}
}
-
+
// we're returning a reference to a non-static object here. Usually this
- // is not something smart to do, however, with binder objects it is
+ // is not something smart to do, however, with binder objects it is
// (usually) safe because they are reference-counted.
-
+
return mDescriptorCache;
}
@@ -260,8 +260,8 @@ void BpBinder::sendObituary()
mObitsSent = 1;
mLock.unlock();
- ALOGV("Reporting death of proxy %p for %d recipients\n",
- this, obits ? obits->size() : 0);
+ ALOGV("Reporting death of proxy %p for %zu recipients\n",
+ this, obits ? obits->size() : 0U);
if (obits != NULL) {
const size_t N = obits->size();
@@ -343,7 +343,7 @@ void BpBinder::onFirstRef()
if (ipc) ipc->incStrongHandle(mHandle);
}
-void BpBinder::onLastStrongRef(const void* id)
+void BpBinder::onLastStrongRef(const void* /*id*/)
{
ALOGV("onLastStrongRef BpBinder %p handle %d\n", this, mHandle);
IF_ALOGV() {
@@ -353,7 +353,7 @@ void BpBinder::onLastStrongRef(const void* id)
if (ipc) ipc->decStrongHandle(mHandle);
}
-bool BpBinder::onIncStrongAttempted(uint32_t flags, const void* id)
+bool BpBinder::onIncStrongAttempted(uint32_t /*flags*/, const void* /*id*/)
{
ALOGV("onIncStrongAttempted BpBinder %p handle %d\n", this, mHandle);
IPCThreadState* ipc = IPCThreadState::self();
diff --git a/libs/binder/Debug.cpp b/libs/binder/Debug.cpp
index a8b6e83..0ffafbb 100644
--- a/libs/binder/Debug.cpp
+++ b/libs/binder/Debug.cpp
@@ -38,7 +38,7 @@ const char* stringForIndent(int32_t indentLevel)
// ---------------------------------------------------------------------
-static void defaultPrintFunc(void* cookie, const char* txt)
+static void defaultPrintFunc(void* /*cookie*/, const char* txt)
{
printf("%s", txt);
}
diff --git a/libs/binder/IAppOpsCallback.cpp b/libs/binder/IAppOpsCallback.cpp
index e0aad23..2aaf566 100644
--- a/libs/binder/IAppOpsCallback.cpp
+++ b/libs/binder/IAppOpsCallback.cpp
@@ -18,7 +18,6 @@
#include <binder/IAppOpsCallback.h>
-#include <utils/Debug.h>
#include <utils/Log.h>
#include <binder/Parcel.h>
#include <utils/String8.h>
diff --git a/libs/binder/IAppOpsService.cpp b/libs/binder/IAppOpsService.cpp
index 471e3e9..f58a352 100644
--- a/libs/binder/IAppOpsService.cpp
+++ b/libs/binder/IAppOpsService.cpp
@@ -18,7 +18,6 @@
#include <binder/IAppOpsService.h>
-#include <utils/Debug.h>
#include <utils/Log.h>
#include <binder/Parcel.h>
#include <utils/String8.h>
diff --git a/libs/binder/IBatteryStats.cpp b/libs/binder/IBatteryStats.cpp
new file mode 100644
index 0000000..8f3b7b4
--- /dev/null
+++ b/libs/binder/IBatteryStats.cpp
@@ -0,0 +1,163 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <binder/IBatteryStats.h>
+
+#include <utils/Log.h>
+#include <binder/Parcel.h>
+#include <utils/String8.h>
+
+#include <private/binder/Static.h>
+
+namespace android {
+
+// ----------------------------------------------------------------------
+
+class BpBatteryStats : public BpInterface<IBatteryStats>
+{
+public:
+ BpBatteryStats(const sp<IBinder>& impl)
+ : BpInterface<IBatteryStats>(impl)
+ {
+ }
+
+ virtual void noteStartSensor(int uid, int sensor) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
+ data.writeInt32(uid);
+ data.writeInt32(sensor);
+ remote()->transact(NOTE_START_SENSOR_TRANSACTION, data, &reply);
+ }
+
+ virtual void noteStopSensor(int uid, int sensor) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
+ data.writeInt32(uid);
+ data.writeInt32(sensor);
+ remote()->transact(NOTE_STOP_SENSOR_TRANSACTION, data, &reply);
+ }
+
+ virtual void noteStartVideo(int uid) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
+ data.writeInt32(uid);
+ remote()->transact(NOTE_START_VIDEO_TRANSACTION, data, &reply);
+ }
+
+ virtual void noteStopVideo(int uid) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
+ data.writeInt32(uid);
+ remote()->transact(NOTE_STOP_VIDEO_TRANSACTION, data, &reply);
+ }
+
+ virtual void noteStartAudio(int uid) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
+ data.writeInt32(uid);
+ remote()->transact(NOTE_START_AUDIO_TRANSACTION, data, &reply);
+ }
+
+ virtual void noteStopAudio(int uid) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
+ data.writeInt32(uid);
+ remote()->transact(NOTE_STOP_AUDIO_TRANSACTION, data, &reply);
+ }
+
+ virtual void noteResetVideo() {
+ Parcel data, reply;
+ data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
+ remote()->transact(NOTE_RESET_VIDEO_TRANSACTION, data, &reply);
+ }
+
+ virtual void noteResetAudio() {
+ Parcel data, reply;
+ data.writeInterfaceToken(IBatteryStats::getInterfaceDescriptor());
+ remote()->transact(NOTE_RESET_AUDIO_TRANSACTION, data, &reply);
+ }
+};
+
+IMPLEMENT_META_INTERFACE(BatteryStats, "com.android.internal.app.IBatteryStats");
+
+// ----------------------------------------------------------------------
+
+status_t BnBatteryStats::onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
+{
+ switch(code) {
+ case NOTE_START_SENSOR_TRANSACTION: {
+ CHECK_INTERFACE(IBatteryStats, data, reply);
+ int uid = data.readInt32();
+ int sensor = data.readInt32();
+ noteStartSensor(uid, sensor);
+ reply->writeNoException();
+ return NO_ERROR;
+ } break;
+ case NOTE_STOP_SENSOR_TRANSACTION: {
+ CHECK_INTERFACE(IBatteryStats, data, reply);
+ int uid = data.readInt32();
+ int sensor = data.readInt32();
+ noteStopSensor(uid, sensor);
+ reply->writeNoException();
+ return NO_ERROR;
+ } break;
+ case NOTE_START_VIDEO_TRANSACTION: {
+ CHECK_INTERFACE(IBatteryStats, data, reply);
+ int uid = data.readInt32();
+ noteStartVideo(uid);
+ reply->writeNoException();
+ return NO_ERROR;
+ } break;
+ case NOTE_STOP_VIDEO_TRANSACTION: {
+ CHECK_INTERFACE(IBatteryStats, data, reply);
+ int uid = data.readInt32();
+ noteStopVideo(uid);
+ reply->writeNoException();
+ return NO_ERROR;
+ } break;
+ case NOTE_START_AUDIO_TRANSACTION: {
+ CHECK_INTERFACE(IBatteryStats, data, reply);
+ int uid = data.readInt32();
+ noteStartAudio(uid);
+ reply->writeNoException();
+ return NO_ERROR;
+ } break;
+ case NOTE_STOP_AUDIO_TRANSACTION: {
+ CHECK_INTERFACE(IBatteryStats, data, reply);
+ int uid = data.readInt32();
+ noteStopAudio(uid);
+ reply->writeNoException();
+ return NO_ERROR;
+ } break;
+ case NOTE_RESET_VIDEO_TRANSACTION: {
+ CHECK_INTERFACE(IBatteryStats, data, reply);
+ noteResetVideo();
+ reply->writeNoException();
+ return NO_ERROR;
+ } break;
+ case NOTE_RESET_AUDIO_TRANSACTION: {
+ CHECK_INTERFACE(IBatteryStats, data, reply);
+ noteResetAudio();
+ reply->writeNoException();
+ return NO_ERROR;
+ } break;
+ default:
+ return BBinder::onTransact(code, data, reply, flags);
+ }
+}
+
+}; // namespace android
diff --git a/libs/binder/IMemory.cpp b/libs/binder/IMemory.cpp
index 07cb41a..d8ed995 100644
--- a/libs/binder/IMemory.cpp
+++ b/libs/binder/IMemory.cpp
@@ -244,7 +244,7 @@ BpMemoryHeap::~BpMemoryHeap() {
sp<IBinder> binder = const_cast<BpMemoryHeap*>(this)->asBinder();
if (VERBOSE) {
- ALOGD("UNMAPPING binder=%p, heap=%p, size=%d, fd=%d",
+ ALOGD("UNMAPPING binder=%p, heap=%p, size=%zu, fd=%d",
binder.get(), this, mSize, mHeapId);
CallStack stack(LOG_TAG);
}
@@ -296,11 +296,11 @@ void BpMemoryHeap::assertReallyMapped() const
uint32_t flags = reply.readInt32();
uint32_t offset = reply.readInt32();
- ALOGE_IF(err, "binder=%p transaction failed fd=%d, size=%ld, err=%d (%s)",
+ ALOGE_IF(err, "binder=%p transaction failed fd=%d, size=%zd, err=%d (%s)",
asBinder().get(), parcel_fd, size, err, strerror(-err));
int fd = dup( parcel_fd );
- ALOGE_IF(fd==-1, "cannot dup fd=%d, size=%ld, err=%d (%s)",
+ ALOGE_IF(fd==-1, "cannot dup fd=%d, size=%zd, err=%d (%s)",
parcel_fd, size, err, strerror(errno));
int access = PROT_READ;
@@ -313,7 +313,7 @@ void BpMemoryHeap::assertReallyMapped() const
mRealHeap = true;
mBase = mmap(0, size, access, MAP_SHARED, fd, offset);
if (mBase == MAP_FAILED) {
- ALOGE("cannot map BpMemoryHeap (binder=%p), size=%ld, fd=%d (%s)",
+ ALOGE("cannot map BpMemoryHeap (binder=%p), size=%zd, fd=%d (%s)",
asBinder().get(), size, fd, strerror(errno));
close(fd);
} else {
@@ -402,7 +402,7 @@ sp<IMemoryHeap> HeapCache::find_heap(const sp<IBinder>& binder)
if (i>=0) {
heap_info_t& info = mHeapCache.editValueAt(i);
ALOGD_IF(VERBOSE,
- "found binder=%p, heap=%p, size=%d, fd=%d, count=%d",
+ "found binder=%p, heap=%p, size=%zu, fd=%d, count=%d",
binder.get(), info.heap.get(),
static_cast<BpMemoryHeap*>(info.heap.get())->mSize,
static_cast<BpMemoryHeap*>(info.heap.get())->mHeapId,
@@ -435,7 +435,7 @@ void HeapCache::free_heap(const wp<IBinder>& binder)
int32_t c = android_atomic_dec(&info.count);
if (c == 1) {
ALOGD_IF(VERBOSE,
- "removing binder=%p, heap=%p, size=%d, fd=%d, count=%d",
+ "removing binder=%p, heap=%p, size=%zu, fd=%d, count=%d",
binder.unsafe_get(), info.heap.get(),
static_cast<BpMemoryHeap*>(info.heap.get())->mSize,
static_cast<BpMemoryHeap*>(info.heap.get())->mHeapId,
@@ -466,7 +466,7 @@ void HeapCache::dump_heaps()
for (int i=0 ; i<c ; i++) {
const heap_info_t& info = mHeapCache.valueAt(i);
BpMemoryHeap const* h(static_cast<BpMemoryHeap const *>(info.heap.get()));
- ALOGD("hey=%p, heap=%p, count=%d, (fd=%d, base=%p, size=%d)",
+ ALOGD("hey=%p, heap=%p, count=%d, (fd=%d, base=%p, size=%zu)",
mHeapCache.keyAt(i).unsafe_get(),
info.heap.get(), info.count,
h->mHeapId, h->mBase, h->mSize);
diff --git a/libs/binder/IPCThreadState.cpp b/libs/binder/IPCThreadState.cpp
index 5951a3f..dd04dcf 100644
--- a/libs/binder/IPCThreadState.cpp
+++ b/libs/binder/IPCThreadState.cpp
@@ -23,7 +23,6 @@
#include <binder/TextOutput.h>
#include <cutils/sched_policy.h>
-#include <utils/Debug.h>
#include <utils/Log.h>
#include <utils/threads.h>
@@ -533,7 +532,7 @@ status_t IPCThreadState::handlePolledCommands()
return result;
}
-void IPCThreadState::stopProcess(bool immediate)
+void IPCThreadState::stopProcess(bool /*immediate*/)
{
//ALOGI("**** STOPPING PROCESS");
flushCommands();
@@ -635,6 +634,7 @@ void IPCThreadState::decWeakHandle(int32_t handle)
status_t IPCThreadState::attemptIncStrongHandle(int32_t handle)
{
+#if HAS_BC_ATTEMPT_ACQUIRE
LOG_REMOTEREFS("IPCThreadState::attemptIncStrongHandle(%d)\n", handle);
mOut.writeInt32(BC_ATTEMPT_ACQUIRE);
mOut.writeInt32(0); // xxx was thread priority
@@ -649,6 +649,11 @@ status_t IPCThreadState::attemptIncStrongHandle(int32_t handle)
#endif
return result;
+#else
+ (void)handle;
+ ALOGE("%s(%d): Not supported\n", __func__, handle);
+ return INVALID_OPERATION;
+#endif
}
void IPCThreadState::expungeHandle(int32_t handle, IBinder* binder)
@@ -663,7 +668,7 @@ status_t IPCThreadState::requestDeathNotification(int32_t handle, BpBinder* prox
{
mOut.writeInt32(BC_REQUEST_DEATH_NOTIFICATION);
mOut.writeInt32((int32_t)handle);
- mOut.writeInt32((int32_t)proxy);
+ mOut.writePointer((uintptr_t)proxy);
return NO_ERROR;
}
@@ -671,7 +676,7 @@ status_t IPCThreadState::clearDeathNotification(int32_t handle, BpBinder* proxy)
{
mOut.writeInt32(BC_CLEAR_DEATH_NOTIFICATION);
mOut.writeInt32((int32_t)handle);
- mOut.writeInt32((int32_t)proxy);
+ mOut.writePointer((uintptr_t)proxy);
return NO_ERROR;
}
@@ -753,23 +758,23 @@ status_t IPCThreadState::waitForResponse(Parcel *reply, status_t *acquireResult)
reply->ipcSetDataReference(
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
- reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
- tr.offsets_size/sizeof(size_t),
+ reinterpret_cast<const binder_size_t*>(tr.data.ptr.offsets),
+ tr.offsets_size/sizeof(binder_size_t),
freeBuffer, this);
} else {
- err = *static_cast<const status_t*>(tr.data.ptr.buffer);
+ err = *reinterpret_cast<const status_t*>(tr.data.ptr.buffer);
freeBuffer(NULL,
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
- reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
- tr.offsets_size/sizeof(size_t), this);
+ reinterpret_cast<const binder_size_t*>(tr.data.ptr.offsets),
+ tr.offsets_size/sizeof(binder_size_t), this);
}
} else {
freeBuffer(NULL,
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
- reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
- tr.offsets_size/sizeof(size_t), this);
+ reinterpret_cast<const binder_size_t*>(tr.data.ptr.offsets),
+ tr.offsets_size/sizeof(binder_size_t), this);
continue;
}
}
@@ -809,12 +814,12 @@ status_t IPCThreadState::talkWithDriver(bool doReceive)
const size_t outAvail = (!doReceive || needRead) ? mOut.dataSize() : 0;
bwr.write_size = outAvail;
- bwr.write_buffer = (long unsigned int)mOut.data();
+ bwr.write_buffer = (uintptr_t)mOut.data();
// This is what we'll read.
if (doReceive && needRead) {
bwr.read_size = mIn.dataCapacity();
- bwr.read_buffer = (long unsigned int)mIn.data();
+ bwr.read_buffer = (uintptr_t)mIn.data();
} else {
bwr.read_size = 0;
bwr.read_buffer = 0;
@@ -861,14 +866,14 @@ status_t IPCThreadState::talkWithDriver(bool doReceive)
} while (err == -EINTR);
IF_LOG_COMMANDS() {
- alog << "Our err: " << (void*)err << ", write consumed: "
+ alog << "Our err: " << (void*)(intptr_t)err << ", write consumed: "
<< bwr.write_consumed << " (of " << mOut.dataSize()
<< "), read consumed: " << bwr.read_consumed << endl;
}
if (err >= NO_ERROR) {
if (bwr.write_consumed > 0) {
- if (bwr.write_consumed < (ssize_t)mOut.dataSize())
+ if (bwr.write_consumed < mOut.dataSize())
mOut.remove(0, bwr.write_consumed);
else
mOut.setDataSize(0);
@@ -898,6 +903,7 @@ status_t IPCThreadState::writeTransactionData(int32_t cmd, uint32_t binderFlags,
{
binder_transaction_data tr;
+ tr.target.ptr = 0; /* Don't pass uninitialized stack data to a remote process */
tr.target.handle = handle;
tr.code = code;
tr.flags = binderFlags;
@@ -909,15 +915,15 @@ status_t IPCThreadState::writeTransactionData(int32_t cmd, uint32_t binderFlags,
if (err == NO_ERROR) {
tr.data_size = data.ipcDataSize();
tr.data.ptr.buffer = data.ipcData();
- tr.offsets_size = data.ipcObjectsCount()*sizeof(size_t);
+ tr.offsets_size = data.ipcObjectsCount()*sizeof(binder_size_t);
tr.data.ptr.offsets = data.ipcObjects();
} else if (statusBuffer) {
tr.flags |= TF_STATUS_CODE;
*statusBuffer = err;
tr.data_size = sizeof(status_t);
- tr.data.ptr.buffer = statusBuffer;
+ tr.data.ptr.buffer = reinterpret_cast<uintptr_t>(statusBuffer);
tr.offsets_size = 0;
- tr.data.ptr.offsets = NULL;
+ tr.data.ptr.offsets = 0;
} else {
return (mLastError = err);
}
@@ -950,8 +956,8 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
break;
case BR_ACQUIRE:
- refs = (RefBase::weakref_type*)mIn.readInt32();
- obj = (BBinder*)mIn.readInt32();
+ refs = (RefBase::weakref_type*)mIn.readPointer();
+ obj = (BBinder*)mIn.readPointer();
ALOG_ASSERT(refs->refBase() == obj,
"BR_ACQUIRE: object %p does not match cookie %p (expected %p)",
refs, obj, refs->refBase());
@@ -961,13 +967,13 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
obj->printRefs();
}
mOut.writeInt32(BC_ACQUIRE_DONE);
- mOut.writeInt32((int32_t)refs);
- mOut.writeInt32((int32_t)obj);
+ mOut.writePointer((uintptr_t)refs);
+ mOut.writePointer((uintptr_t)obj);
break;
case BR_RELEASE:
- refs = (RefBase::weakref_type*)mIn.readInt32();
- obj = (BBinder*)mIn.readInt32();
+ refs = (RefBase::weakref_type*)mIn.readPointer();
+ obj = (BBinder*)mIn.readPointer();
ALOG_ASSERT(refs->refBase() == obj,
"BR_RELEASE: object %p does not match cookie %p (expected %p)",
refs, obj, refs->refBase());
@@ -979,17 +985,17 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
break;
case BR_INCREFS:
- refs = (RefBase::weakref_type*)mIn.readInt32();
- obj = (BBinder*)mIn.readInt32();
+ refs = (RefBase::weakref_type*)mIn.readPointer();
+ obj = (BBinder*)mIn.readPointer();
refs->incWeak(mProcess.get());
mOut.writeInt32(BC_INCREFS_DONE);
- mOut.writeInt32((int32_t)refs);
- mOut.writeInt32((int32_t)obj);
+ mOut.writePointer((uintptr_t)refs);
+ mOut.writePointer((uintptr_t)obj);
break;
case BR_DECREFS:
- refs = (RefBase::weakref_type*)mIn.readInt32();
- obj = (BBinder*)mIn.readInt32();
+ refs = (RefBase::weakref_type*)mIn.readPointer();
+ obj = (BBinder*)mIn.readPointer();
// NOTE: This assertion is not valid, because the object may no
// longer exist (thus the (BBinder*)cast above resulting in a different
// memory address).
@@ -1000,8 +1006,8 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
break;
case BR_ATTEMPT_ACQUIRE:
- refs = (RefBase::weakref_type*)mIn.readInt32();
- obj = (BBinder*)mIn.readInt32();
+ refs = (RefBase::weakref_type*)mIn.readPointer();
+ obj = (BBinder*)mIn.readPointer();
{
const bool success = refs->attemptIncStrong(mProcess.get());
@@ -1026,15 +1032,18 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
buffer.ipcSetDataReference(
reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
tr.data_size,
- reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
- tr.offsets_size/sizeof(size_t), freeBuffer, this);
+ reinterpret_cast<const binder_size_t*>(tr.data.ptr.offsets),
+ tr.offsets_size/sizeof(binder_size_t), freeBuffer, this);
const pid_t origPid = mCallingPid;
const uid_t origUid = mCallingUid;
-
+ const int32_t origStrictModePolicy = mStrictModePolicy;
+ const int32_t origTransactionBinderFlags = mLastTransactionBinderFlags;
+
mCallingPid = tr.sender_pid;
mCallingUid = tr.sender_euid;
-
+ mLastTransactionBinderFlags = tr.flags;
+
int curPrio = getpriority(PRIO_PROCESS, mMyThreadId);
if (gDisableBackgroundScheduling) {
if (curPrio > ANDROID_PRIORITY_NORMAL) {
@@ -1056,8 +1065,9 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
}
//ALOGI(">>>> TRANSACT from pid %d uid %d\n", mCallingPid, mCallingUid);
-
+
Parcel reply;
+ status_t error;
IF_LOG_TRANSACTIONS() {
TextOutput::Bundle _b(alog);
alog << "BR_TRANSACTION thr " << (void*)pthread_self()
@@ -1071,19 +1081,18 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
}
if (tr.target.ptr) {
sp<BBinder> b((BBinder*)tr.cookie);
- const status_t error = b->transact(tr.code, buffer, &reply, tr.flags);
- if (error < NO_ERROR) reply.setError(error);
+ error = b->transact(tr.code, buffer, &reply, tr.flags);
} else {
- const status_t error = the_context_object->transact(tr.code, buffer, &reply, tr.flags);
- if (error < NO_ERROR) reply.setError(error);
+ error = the_context_object->transact(tr.code, buffer, &reply, tr.flags);
}
-
+
//ALOGI("<<<< TRANSACT from pid %d restore pid %d uid %d\n",
// mCallingPid, origPid, origUid);
if ((tr.flags & TF_ONE_WAY) == 0) {
LOG_ONEWAY("Sending reply to %d!", mCallingPid);
+ if (error < NO_ERROR) reply.setError(error);
sendReply(reply, 0);
} else {
LOG_ONEWAY("NOT sending reply to %d!", mCallingPid);
@@ -1091,6 +1100,8 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
mCallingPid = origPid;
mCallingUid = origUid;
+ mStrictModePolicy = origStrictModePolicy;
+ mLastTransactionBinderFlags = origTransactionBinderFlags;
IF_LOG_TRANSACTIONS() {
TextOutput::Bundle _b(alog);
@@ -1103,15 +1114,15 @@ status_t IPCThreadState::executeCommand(int32_t cmd)
case BR_DEAD_BINDER:
{
- BpBinder *proxy = (BpBinder*)mIn.readInt32();
+ BpBinder *proxy = (BpBinder*)mIn.readPointer();
proxy->sendObituary();
mOut.writeInt32(BC_DEAD_BINDER_DONE);
- mOut.writeInt32((int32_t)proxy);
+ mOut.writePointer((uintptr_t)proxy);
} break;
case BR_CLEAR_DEATH_NOTIFICATION_DONE:
{
- BpBinder *proxy = (BpBinder*)mIn.readInt32();
+ BpBinder *proxy = (BpBinder*)mIn.readPointer();
proxy->getWeakRefs()->decWeak(proxy);
} break;
@@ -1154,9 +1165,10 @@ void IPCThreadState::threadDestructor(void *st)
}
-void IPCThreadState::freeBuffer(Parcel* parcel, const uint8_t* data, size_t dataSize,
- const size_t* objects, size_t objectsSize,
- void* cookie)
+void IPCThreadState::freeBuffer(Parcel* parcel, const uint8_t* data,
+ size_t /*dataSize*/,
+ const binder_size_t* /*objects*/,
+ size_t /*objectsSize*/, void* /*cookie*/)
{
//ALOGI("Freeing parcel %p", &parcel);
IF_LOG_COMMANDS() {
@@ -1166,7 +1178,7 @@ void IPCThreadState::freeBuffer(Parcel* parcel, const uint8_t* data, size_t data
if (parcel != NULL) parcel->closeFileDescriptors();
IPCThreadState* state = self();
state->mOut.writeInt32(BC_FREE_BUFFER);
- state->mOut.writeInt32((int32_t)data);
+ state->mOut.writePointer((uintptr_t)data);
}
}; // namespace android
diff --git a/libs/binder/IPermissionController.cpp b/libs/binder/IPermissionController.cpp
index e13036f..437113d 100644
--- a/libs/binder/IPermissionController.cpp
+++ b/libs/binder/IPermissionController.cpp
@@ -18,7 +18,6 @@
#include <binder/IPermissionController.h>
-#include <utils/Debug.h>
#include <utils/Log.h>
#include <binder/Parcel.h>
#include <utils/String8.h>
diff --git a/libs/binder/IServiceManager.cpp b/libs/binder/IServiceManager.cpp
index a341ca8..7b1b0e7 100644
--- a/libs/binder/IServiceManager.cpp
+++ b/libs/binder/IServiceManager.cpp
@@ -18,7 +18,6 @@
#include <binder/IServiceManager.h>
-#include <utils/Debug.h>
#include <utils/Log.h>
#include <binder/IPCThreadState.h>
#include <binder/Parcel.h>
diff --git a/libs/binder/MemoryDealer.cpp b/libs/binder/MemoryDealer.cpp
index 8d0e0a7..8739625 100644
--- a/libs/binder/MemoryDealer.cpp
+++ b/libs/binder/MemoryDealer.cpp
@@ -210,7 +210,7 @@ Allocation::~Allocation()
#ifdef MADV_REMOVE
if (size) {
int err = madvise(start_ptr, size, MADV_REMOVE);
- ALOGW_IF(err, "madvise(%p, %u, MADV_REMOVE) returned %s",
+ ALOGW_IF(err, "madvise(%p, %zu, MADV_REMOVE) returned %s",
start_ptr, size, err<0 ? strerror(errno) : "Ok");
}
#endif
@@ -225,8 +225,8 @@ Allocation::~Allocation()
// ----------------------------------------------------------------------------
-MemoryDealer::MemoryDealer(size_t size, const char* name)
- : mHeap(new MemoryHeapBase(size, 0, name)),
+MemoryDealer::MemoryDealer(size_t size, const char* name, uint32_t flags)
+ : mHeap(new MemoryHeapBase(size, flags, name)),
mAllocator(new SimpleBestFitAllocator(size))
{
}
@@ -445,8 +445,8 @@ void SimpleBestFitAllocator::dump_l(String8& result,
int np = ((cur->next) && cur->next->prev != cur) ? 1 : 0;
int pn = ((cur->prev) && cur->prev->next != cur) ? 2 : 0;
- snprintf(buffer, SIZE, " %3u: %08x | 0x%08X | 0x%08X | %s %s\n",
- i, int(cur), int(cur->start*kMemoryAlign),
+ snprintf(buffer, SIZE, " %3u: %p | 0x%08X | 0x%08X | %s %s\n",
+ i, cur, int(cur->start*kMemoryAlign),
int(cur->size*kMemoryAlign),
int(cur->free) ? "F" : "A",
errs[np|pn]);
diff --git a/libs/binder/Parcel.cpp b/libs/binder/Parcel.cpp
index 0464e93..a24621b 100644
--- a/libs/binder/Parcel.cpp
+++ b/libs/binder/Parcel.cpp
@@ -25,6 +25,8 @@
#include <binder/ProcessState.h>
#include <binder/TextOutput.h>
+#include <errno.h>
+#include <utils/CallStack.h>
#include <utils/Debug.h>
#include <utils/Log.h>
#include <utils/String8.h>
@@ -35,6 +37,7 @@
#include <private/binder/binder_module.h>
+#include <fcntl.h>
#include <inttypes.h>
#include <stdio.h>
#include <stdlib.h>
@@ -78,12 +81,12 @@ void acquire_object(const sp<ProcessState>& proc,
case BINDER_TYPE_BINDER:
if (obj.binder) {
LOG_REFS("Parcel %p acquiring reference on local %p", who, obj.cookie);
- static_cast<IBinder*>(obj.cookie)->incStrong(who);
+ reinterpret_cast<IBinder*>(obj.cookie)->incStrong(who);
}
return;
case BINDER_TYPE_WEAK_BINDER:
if (obj.binder)
- static_cast<RefBase::weakref_type*>(obj.binder)->incWeak(who);
+ reinterpret_cast<RefBase::weakref_type*>(obj.binder)->incWeak(who);
return;
case BINDER_TYPE_HANDLE: {
const sp<IBinder> b = proc->getStrongProxyForHandle(obj.handle);
@@ -105,7 +108,7 @@ void acquire_object(const sp<ProcessState>& proc,
}
}
- ALOGD("Invalid object type 0x%08lx", obj.type);
+ ALOGD("Invalid object type 0x%08x", obj.type);
}
void release_object(const sp<ProcessState>& proc,
@@ -115,12 +118,12 @@ void release_object(const sp<ProcessState>& proc,
case BINDER_TYPE_BINDER:
if (obj.binder) {
LOG_REFS("Parcel %p releasing reference on local %p", who, obj.cookie);
- static_cast<IBinder*>(obj.cookie)->decStrong(who);
+ reinterpret_cast<IBinder*>(obj.cookie)->decStrong(who);
}
return;
case BINDER_TYPE_WEAK_BINDER:
if (obj.binder)
- static_cast<RefBase::weakref_type*>(obj.binder)->decWeak(who);
+ reinterpret_cast<RefBase::weakref_type*>(obj.binder)->decWeak(who);
return;
case BINDER_TYPE_HANDLE: {
const sp<IBinder> b = proc->getStrongProxyForHandle(obj.handle);
@@ -136,25 +139,25 @@ void release_object(const sp<ProcessState>& proc,
return;
}
case BINDER_TYPE_FD: {
- if (obj.cookie != (void*)0) close(obj.handle);
+ if (obj.cookie != 0) close(obj.handle);
return;
}
}
- ALOGE("Invalid object type 0x%08lx", obj.type);
+ ALOGE("Invalid object type 0x%08x", obj.type);
}
inline static status_t finish_flatten_binder(
- const sp<IBinder>& binder, const flat_binder_object& flat, Parcel* out)
+ const sp<IBinder>& /*binder*/, const flat_binder_object& flat, Parcel* out)
{
return out->writeObject(flat, false);
}
-status_t flatten_binder(const sp<ProcessState>& proc,
+status_t flatten_binder(const sp<ProcessState>& /*proc*/,
const sp<IBinder>& binder, Parcel* out)
{
flat_binder_object obj;
-
+
obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;
if (binder != NULL) {
IBinder *local = binder->localBinder();
@@ -165,27 +168,28 @@ status_t flatten_binder(const sp<ProcessState>& proc,
}
const int32_t handle = proxy ? proxy->handle() : 0;
obj.type = BINDER_TYPE_HANDLE;
+ obj.binder = 0; /* Don't pass uninitialized stack data to a remote process */
obj.handle = handle;
- obj.cookie = NULL;
+ obj.cookie = 0;
} else {
obj.type = BINDER_TYPE_BINDER;
- obj.binder = local->getWeakRefs();
- obj.cookie = local;
+ obj.binder = reinterpret_cast<uintptr_t>(local->getWeakRefs());
+ obj.cookie = reinterpret_cast<uintptr_t>(local);
}
} else {
obj.type = BINDER_TYPE_BINDER;
- obj.binder = NULL;
- obj.cookie = NULL;
+ obj.binder = 0;
+ obj.cookie = 0;
}
-
+
return finish_flatten_binder(binder, obj, out);
}
-status_t flatten_binder(const sp<ProcessState>& proc,
+status_t flatten_binder(const sp<ProcessState>& /*proc*/,
const wp<IBinder>& binder, Parcel* out)
{
flat_binder_object obj;
-
+
obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;
if (binder != NULL) {
sp<IBinder> real = binder.promote();
@@ -198,16 +202,17 @@ status_t flatten_binder(const sp<ProcessState>& proc,
}
const int32_t handle = proxy ? proxy->handle() : 0;
obj.type = BINDER_TYPE_WEAK_HANDLE;
+ obj.binder = 0; /* Don't pass uninitialized stack data to a remote process */
obj.handle = handle;
- obj.cookie = NULL;
+ obj.cookie = 0;
} else {
obj.type = BINDER_TYPE_WEAK_BINDER;
- obj.binder = binder.get_refs();
- obj.cookie = binder.unsafe_get();
+ obj.binder = reinterpret_cast<uintptr_t>(binder.get_refs());
+ obj.cookie = reinterpret_cast<uintptr_t>(binder.unsafe_get());
}
return finish_flatten_binder(real, obj, out);
}
-
+
// XXX How to deal? In order to flatten the given binder,
// we need to probe it for information, which requires a primary
// reference... but we don't have one.
@@ -217,39 +222,40 @@ status_t flatten_binder(const sp<ProcessState>& proc,
// implementation we are using.
ALOGE("Unable to unflatten Binder weak reference!");
obj.type = BINDER_TYPE_BINDER;
- obj.binder = NULL;
- obj.cookie = NULL;
+ obj.binder = 0;
+ obj.cookie = 0;
return finish_flatten_binder(NULL, obj, out);
-
+
} else {
obj.type = BINDER_TYPE_BINDER;
- obj.binder = NULL;
- obj.cookie = NULL;
+ obj.binder = 0;
+ obj.cookie = 0;
return finish_flatten_binder(NULL, obj, out);
}
}
inline static status_t finish_unflatten_binder(
- BpBinder* proxy, const flat_binder_object& flat, const Parcel& in)
+ BpBinder* /*proxy*/, const flat_binder_object& /*flat*/,
+ const Parcel& /*in*/)
{
return NO_ERROR;
}
-
+
status_t unflatten_binder(const sp<ProcessState>& proc,
const Parcel& in, sp<IBinder>* out)
{
const flat_binder_object* flat = in.readObject(false);
-
+
if (flat) {
switch (flat->type) {
case BINDER_TYPE_BINDER:
- *out = static_cast<IBinder*>(flat->cookie);
+ *out = reinterpret_cast<IBinder*>(flat->cookie);
return finish_unflatten_binder(NULL, *flat, in);
case BINDER_TYPE_HANDLE:
*out = proc->getStrongProxyForHandle(flat->handle);
return finish_unflatten_binder(
static_cast<BpBinder*>(out->get()), *flat, in);
- }
+ }
}
return BAD_TYPE;
}
@@ -258,17 +264,17 @@ status_t unflatten_binder(const sp<ProcessState>& proc,
const Parcel& in, wp<IBinder>* out)
{
const flat_binder_object* flat = in.readObject(false);
-
+
if (flat) {
switch (flat->type) {
case BINDER_TYPE_BINDER:
- *out = static_cast<IBinder*>(flat->cookie);
+ *out = reinterpret_cast<IBinder*>(flat->cookie);
return finish_unflatten_binder(NULL, *flat, in);
case BINDER_TYPE_WEAK_BINDER:
- if (flat->binder != NULL) {
+ if (flat->binder != 0) {
out->set_object_and_refs(
- static_cast<IBinder*>(flat->cookie),
- static_cast<RefBase::weakref_type*>(flat->binder));
+ reinterpret_cast<IBinder*>(flat->cookie),
+ reinterpret_cast<RefBase::weakref_type*>(flat->binder));
} else {
*out = NULL;
}
@@ -332,7 +338,7 @@ status_t Parcel::setDataSize(size_t size)
err = continueWrite(size);
if (err == NO_ERROR) {
mDataSize = size;
- ALOGV("setDataSize Setting data size of %p to %d\n", this, mDataSize);
+ ALOGV("setDataSize Setting data size of %p to %zu", this, mDataSize);
}
return err;
}
@@ -365,7 +371,7 @@ status_t Parcel::appendFrom(const Parcel *parcel, size_t offset, size_t len)
const sp<ProcessState> proc(ProcessState::self());
status_t err;
const uint8_t *data = parcel->mData;
- const size_t *objects = parcel->mObjects;
+ const binder_size_t *objects = parcel->mObjects;
size_t size = parcel->mObjectsSize;
int startPos = mDataPos;
int firstIndex = -1, lastIndex = -2;
@@ -412,15 +418,15 @@ status_t Parcel::appendFrom(const Parcel *parcel, size_t offset, size_t len)
// grow objects
if (mObjectsCapacity < mObjectsSize + numObjects) {
int newSize = ((mObjectsSize + numObjects)*3)/2;
- size_t *objects =
- (size_t*)realloc(mObjects, newSize*sizeof(size_t));
- if (objects == (size_t*)0) {
+ binder_size_t *objects =
+ (binder_size_t*)realloc(mObjects, newSize*sizeof(binder_size_t));
+ if (objects == (binder_size_t*)0) {
return NO_MEMORY;
}
mObjects = objects;
mObjectsCapacity = newSize;
}
-
+
// append and acquire objects
int idx = mObjectsSize;
for (int i = firstIndex; i <= lastIndex; i++) {
@@ -437,7 +443,7 @@ status_t Parcel::appendFrom(const Parcel *parcel, size_t offset, size_t len)
// new Parcel now owns its own fd, and can declare that we
// officially know we have fds.
flat->handle = dup(flat->handle);
- flat->cookie = (void*)1;
+ flat->cookie = 1;
mHasFds = mFdsKnown = true;
if (!mAllowFds) {
err = FDS_NOT_ALLOWED;
@@ -506,13 +512,13 @@ bool Parcel::enforceInterface(const String16& interface,
if (str == interface) {
return true;
} else {
- ALOGW("**** enforceInterface() expected '%s' but read '%s'\n",
+ ALOGW("**** enforceInterface() expected '%s' but read '%s'",
String8(interface).string(), String8(str).string());
return false;
}
}
-const size_t* Parcel::objects() const
+const binder_size_t* Parcel::objects() const
{
return mObjects;
}
@@ -536,10 +542,10 @@ status_t Parcel::finishWrite(size_t len)
{
//printf("Finish write of %d\n", len);
mDataPos += len;
- ALOGV("finishWrite Setting data pos of %p to %d\n", this, mDataPos);
+ ALOGV("finishWrite Setting data pos of %p to %zu", this, mDataPos);
if (mDataPos > mDataSize) {
mDataSize = mDataPos;
- ALOGV("finishWrite Setting data size of %p to %d\n", this, mDataSize);
+ ALOGV("finishWrite Setting data size of %p to %zu", this, mDataSize);
}
//printf("New pos=%d, size=%d\n", mDataPos, mDataSize);
return NO_ERROR;
@@ -644,6 +650,11 @@ status_t Parcel::writeInt64(int64_t val)
return writeAligned(val);
}
+status_t Parcel::writePointer(uintptr_t val)
+{
+ return writeAligned<binder_uintptr_t>(val);
+}
+
status_t Parcel::writeFloat(float val)
{
return writeAligned(val);
@@ -670,11 +681,6 @@ status_t Parcel::writeDouble(double val)
#endif
-status_t Parcel::writeIntPtr(intptr_t val)
-{
- return writeAligned(val);
-}
-
status_t Parcel::writeCString(const char* str)
{
return write(str, strlen(str)+1);
@@ -700,7 +706,7 @@ status_t Parcel::writeString16(const String16& str)
status_t Parcel::writeString16(const char16_t* str, size_t len)
{
if (str == NULL) return writeInt32(-1);
-
+
status_t err = writeInt32(len);
if (err == NO_ERROR) {
len *= sizeof(char16_t);
@@ -753,14 +759,38 @@ status_t Parcel::writeFileDescriptor(int fd, bool takeOwnership)
flat_binder_object obj;
obj.type = BINDER_TYPE_FD;
obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;
+ obj.binder = 0; /* Don't pass uninitialized stack data to a remote process */
obj.handle = fd;
- obj.cookie = (void*) (takeOwnership ? 1 : 0);
+ obj.cookie = takeOwnership ? 1 : 0;
return writeObject(obj, true);
}
status_t Parcel::writeDupFileDescriptor(int fd)
{
int dupFd = dup(fd);
+
+ { // Temporary extra debug validation for b/17477219: a Parcel recipient is
+ // getting a positive but invalid fd unexpectedly. Trying to track down
+ // where it's coming from.
+ int dupErrno = dupFd < 0 ? errno : 0;
+ int fdFlags = fcntl(fd, F_GETFD);
+ int fdFlagsErrno = fdFlags == -1 ? errno : 0;
+ int dupFlags = fcntl(dupFd, F_GETFD);
+ int dupFlagsErrno = dupFlags == -1 ? errno : 0;
+ if (dupFd < 0 || fdFlags == -1 || dupFlags == -1) {
+ ALOGE("Parcel::writeDupFileDescriptor failed:\n"
+ " fd=%d flags=%d err=%d(%s)\n"
+ " dupFd=%d dupErr=%d(%s) flags=%d err=%d(%s)",
+ fd, fdFlags, fdFlagsErrno, strerror(fdFlagsErrno),
+ dupFd, dupErrno, strerror(dupErrno),
+ dupFlags, dupFlagsErrno, strerror(dupFlagsErrno));
+ if (fd < 0 || fdFlags == -1) {
+ CallStack(LOG_TAG);
+ }
+ return -errno;
+ }
+ }
+
if (dupFd < 0) {
return -errno;
}
@@ -771,6 +801,32 @@ status_t Parcel::writeDupFileDescriptor(int fd)
return err;
}
+// WARNING: This method must stay in sync with
+// Parcelable.Creator<ParcelFileDescriptor> CREATOR
+// in frameworks/base/core/java/android/os/ParcelFileDescriptor.java
+status_t Parcel::writeParcelFileDescriptor(int fd, int commChannel) {
+ status_t status;
+
+ if (fd < 0) {
+ status = writeInt32(0); // ParcelFileDescriptor is null
+ if (status) return status;
+ } else {
+ status = writeInt32(1); // ParcelFileDescriptor is not null
+ if (status) return status;
+ status = writeDupFileDescriptor(fd);
+ if (status) return status;
+ if (commChannel < 0) {
+ status = writeInt32(0); // commChannel is null
+ if (status) return status;
+ } else {
+ status = writeInt32(1); // commChannel is not null
+ if (status) return status;
+ status = writeDupFileDescriptor(commChannel);
+ }
+ }
+ return status;
+}
+
status_t Parcel::writeBlob(size_t len, WritableBlob* outBlob)
{
status_t status;
@@ -862,14 +918,14 @@ status_t Parcel::writeObject(const flat_binder_object& val, bool nullMetaData)
if (enoughData && enoughObjects) {
restart_write:
*reinterpret_cast<flat_binder_object*>(mData+mDataPos) = val;
-
+
// Need to write meta-data?
- if (nullMetaData || val.binder != NULL) {
+ if (nullMetaData || val.binder != 0) {
mObjects[mObjectsSize] = mDataPos;
acquire_object(ProcessState::self(), val, this);
mObjectsSize++;
}
-
+
// remember if it's a file descriptor
if (val.type == BINDER_TYPE_FD) {
if (!mAllowFds) {
@@ -887,12 +943,12 @@ restart_write:
}
if (!enoughObjects) {
size_t newSize = ((mObjectsSize+2)*3)/2;
- size_t* objects = (size_t*)realloc(mObjects, newSize*sizeof(size_t));
+ binder_size_t* objects = (binder_size_t*)realloc(mObjects, newSize*sizeof(binder_size_t));
if (objects == NULL) return NO_MEMORY;
mObjects = objects;
mObjectsCapacity = newSize;
}
-
+
goto restart_write;
}
@@ -901,7 +957,7 @@ status_t Parcel::writeNoException()
return writeInt32(0);
}
-void Parcel::remove(size_t start, size_t amt)
+void Parcel::remove(size_t /*start*/, size_t /*amt*/)
{
LOG_ALWAYS_FATAL("Parcel::remove() not yet implemented!");
}
@@ -912,7 +968,7 @@ status_t Parcel::read(void* outData, size_t len) const
&& len <= PAD_SIZE(len)) {
memcpy(outData, mData+mDataPos, len);
mDataPos += PAD_SIZE(len);
- ALOGV("read Setting data pos of %p to %d\n", this, mDataPos);
+ ALOGV("read Setting data pos of %p to %zu", this, mDataPos);
return NO_ERROR;
}
return NOT_ENOUGH_DATA;
@@ -924,7 +980,7 @@ const void* Parcel::readInplace(size_t len) const
&& len <= PAD_SIZE(len)) {
const void* data = mData+mDataPos;
mDataPos += PAD_SIZE(len);
- ALOGV("readInplace Setting data pos of %p to %d\n", this, mDataPos);
+ ALOGV("readInplace Setting data pos of %p to %zu", this, mDataPos);
return data;
}
return NULL;
@@ -991,6 +1047,22 @@ int64_t Parcel::readInt64() const
return readAligned<int64_t>();
}
+status_t Parcel::readPointer(uintptr_t *pArg) const
+{
+ status_t ret;
+ binder_uintptr_t ptr;
+ ret = readAligned(&ptr);
+ if (!ret)
+ *pArg = ptr;
+ return ret;
+}
+
+uintptr_t Parcel::readPointer() const
+{
+ return readAligned<binder_uintptr_t>();
+}
+
+
status_t Parcel::readFloat(float *pArg) const
{
return readAligned(pArg);
@@ -1010,6 +1082,7 @@ status_t Parcel::readDouble(double *pArg) const
double d;
unsigned long long ll;
} u;
+ u.d = 0;
status_t status;
status = readAligned(&u.ll);
*pArg = u.d;
@@ -1062,7 +1135,7 @@ const char* Parcel::readCString() const
if (eos) {
const size_t len = eos - str;
mDataPos += PAD_SIZE(len+1);
- ALOGV("readCString Setting data pos of %p to %d\n", this, mDataPos);
+ ALOGV("readCString Setting data pos of %p to %zu", this, mDataPos);
return str;
}
}
@@ -1168,13 +1241,30 @@ int Parcel::readFileDescriptor() const
if (flat) {
switch (flat->type) {
case BINDER_TYPE_FD:
- //ALOGI("Returning file descriptor %ld from parcel %p\n", flat->handle, this);
+ //ALOGI("Returning file descriptor %ld from parcel %p", flat->handle, this);
return flat->handle;
- }
+ }
}
return BAD_TYPE;
}
+// WARNING: This method must stay in sync with writeToParcel()
+// in frameworks/base/core/java/android/os/ParcelFileDescriptor.java
+int Parcel::readParcelFileDescriptor(int& outCommChannel) const {
+ int fd;
+ outCommChannel = -1;
+
+ if (readInt32() == 0) {
+ fd = -1;
+ } else {
+ fd = readFileDescriptor();
+ if (fd >= 0 && readInt32() != 0) {
+ outCommChannel = readFileDescriptor();
+ }
+ }
+ return fd;
+}
+
status_t Parcel::readBlob(size_t len, ReadableBlob* outBlob) const
{
int32_t useAshmem;
@@ -1195,7 +1285,7 @@ status_t Parcel::readBlob(size_t len, ReadableBlob* outBlob) const
if (fd == int(BAD_TYPE)) return BAD_VALUE;
void* ptr = ::mmap(NULL, len, PROT_READ, MAP_SHARED, fd, 0);
- if (!ptr) return NO_MEMORY;
+ if (ptr == MAP_FAILED) return NO_MEMORY;
outBlob->init(true /*mapped*/, ptr, len);
return NO_ERROR;
@@ -1219,8 +1309,24 @@ status_t Parcel::read(FlattenableHelperInterface& val) const
status_t err = NO_ERROR;
for (size_t i=0 ; i<fd_count && err==NO_ERROR ; i++) {
- fds[i] = dup(this->readFileDescriptor());
- if (fds[i] < 0) err = BAD_VALUE;
+ int oldfd = this->readFileDescriptor();
+ fds[i] = dup(oldfd);
+ if (fds[i] < 0) {
+ int dupErrno = errno;
+ err = BAD_VALUE;
+ int flags = fcntl(oldfd, F_GETFD);
+ int fcntlErrno = errno;
+ const flat_binder_object* flat = readObject(true);
+ ALOGE("dup failed in Parcel::read, fd %zu of %zu\n"
+ " dup(%d) = %d [errno: %d (%s)]\n"
+ " fcntl(%d, F_GETFD) = %d [errno: %d (%s)]\n"
+ " flat %p type %d",
+ i, fd_count,
+ oldfd, fds[i], dupErrno, strerror(dupErrno),
+ oldfd, flags, fcntlErrno, strerror(fcntlErrno),
+ flat, flat ? flat->type : 0);
+ CallStack(LOG_TAG);
+ }
}
if (err == NO_ERROR) {
@@ -1240,23 +1346,23 @@ const flat_binder_object* Parcel::readObject(bool nullMetaData) const
const flat_binder_object* obj
= reinterpret_cast<const flat_binder_object*>(mData+DPOS);
mDataPos = DPOS + sizeof(flat_binder_object);
- if (!nullMetaData && (obj->cookie == NULL && obj->binder == NULL)) {
+ if (!nullMetaData && (obj->cookie == 0 && obj->binder == 0)) {
// When transferring a NULL object, we don't write it into
// the object list, so we don't want to check for it when
// reading.
- ALOGV("readObject Setting data pos of %p to %d\n", this, mDataPos);
+ ALOGV("readObject Setting data pos of %p to %zu", this, mDataPos);
return obj;
}
-
+
// Ensure that this object is valid...
- size_t* const OBJS = mObjects;
+ binder_size_t* const OBJS = mObjects;
const size_t N = mObjectsSize;
size_t opos = mNextObjectHint;
-
+
if (N > 0) {
- ALOGV("Parcel %p looking for obj at %d, hint=%d\n",
+ ALOGV("Parcel %p looking for obj at %zu, hint=%zu",
this, DPOS, opos);
-
+
// Start at the current hint position, looking for an object at
// the current data position.
if (opos < N) {
@@ -1268,27 +1374,27 @@ const flat_binder_object* Parcel::readObject(bool nullMetaData) const
}
if (OBJS[opos] == DPOS) {
// Found it!
- ALOGV("Parcel found obj %d at index %d with forward search",
+ ALOGV("Parcel %p found obj %zu at index %zu with forward search",
this, DPOS, opos);
mNextObjectHint = opos+1;
- ALOGV("readObject Setting data pos of %p to %d\n", this, mDataPos);
+ ALOGV("readObject Setting data pos of %p to %zu", this, mDataPos);
return obj;
}
-
+
// Look backwards for it...
while (opos > 0 && OBJS[opos] > DPOS) {
opos--;
}
if (OBJS[opos] == DPOS) {
// Found it!
- ALOGV("Parcel found obj %d at index %d with backward search",
+ ALOGV("Parcel %p found obj %zu at index %zu with backward search",
this, DPOS, opos);
mNextObjectHint = opos+1;
- ALOGV("readObject Setting data pos of %p to %d\n", this, mDataPos);
+ ALOGV("readObject Setting data pos of %p to %zu", this, mDataPos);
return obj;
}
}
- ALOGW("Attempt to read object from Parcel %p at offset %d that is not in the object list",
+ ALOGW("Attempt to read object from Parcel %p at offset %zu that is not in the object list",
this, DPOS);
}
return NULL;
@@ -1298,22 +1404,22 @@ void Parcel::closeFileDescriptors()
{
size_t i = mObjectsSize;
if (i > 0) {
- //ALOGI("Closing file descriptors for %d objects...", mObjectsSize);
+ //ALOGI("Closing file descriptors for %zu objects...", i);
}
while (i > 0) {
i--;
const flat_binder_object* flat
= reinterpret_cast<flat_binder_object*>(mData+mObjects[i]);
if (flat->type == BINDER_TYPE_FD) {
- //ALOGI("Closing fd: %ld\n", flat->handle);
+ //ALOGI("Closing fd: %ld", flat->handle);
close(flat->handle);
}
}
}
-const uint8_t* Parcel::ipcData() const
+uintptr_t Parcel::ipcData() const
{
- return mData;
+ return reinterpret_cast<uintptr_t>(mData);
}
size_t Parcel::ipcDataSize() const
@@ -1321,9 +1427,9 @@ size_t Parcel::ipcDataSize() const
return (mDataSize > mDataPos ? mDataSize : mDataPos);
}
-const size_t* Parcel::ipcObjects() const
+uintptr_t Parcel::ipcObjects() const
{
- return mObjects;
+ return reinterpret_cast<uintptr_t>(mObjects);
}
size_t Parcel::ipcObjectsCount() const
@@ -1332,26 +1438,26 @@ size_t Parcel::ipcObjectsCount() const
}
void Parcel::ipcSetDataReference(const uint8_t* data, size_t dataSize,
- const size_t* objects, size_t objectsCount, release_func relFunc, void* relCookie)
+ const binder_size_t* objects, size_t objectsCount, release_func relFunc, void* relCookie)
{
- size_t minOffset = 0;
+ binder_size_t minOffset = 0;
freeDataNoInit();
mError = NO_ERROR;
mData = const_cast<uint8_t*>(data);
mDataSize = mDataCapacity = dataSize;
- //ALOGI("setDataReference Setting data size of %p to %lu (pid=%d)\n", this, mDataSize, getpid());
+ //ALOGI("setDataReference Setting data size of %p to %lu (pid=%d)", this, mDataSize, getpid());
mDataPos = 0;
- ALOGV("setDataReference Setting data pos of %p to %d\n", this, mDataPos);
- mObjects = const_cast<size_t*>(objects);
+ ALOGV("setDataReference Setting data pos of %p to %zu", this, mDataPos);
+ mObjects = const_cast<binder_size_t*>(objects);
mObjectsSize = mObjectsCapacity = objectsCount;
mNextObjectHint = 0;
mOwner = relFunc;
mOwnerCookie = relCookie;
for (size_t i = 0; i < mObjectsSize; i++) {
- size_t offset = mObjects[i];
+ binder_size_t offset = mObjects[i];
if (offset < minOffset) {
- ALOGE("%s: bad object offset %zu < %zu\n",
- __func__, offset, minOffset);
+ ALOGE("%s: bad object offset %"PRIu64" < %"PRIu64"\n",
+ __func__, (uint64_t)offset, (uint64_t)minOffset);
mObjectsSize = 0;
break;
}
@@ -1360,17 +1466,17 @@ void Parcel::ipcSetDataReference(const uint8_t* data, size_t dataSize,
scanForFds();
}
-void Parcel::print(TextOutput& to, uint32_t flags) const
+void Parcel::print(TextOutput& to, uint32_t /*flags*/) const
{
to << "Parcel(";
-
+
if (errorCheck() != NO_ERROR) {
const status_t err = errorCheck();
- to << "Error: " << (void*)err << " \"" << strerror(-err) << "\"";
+ to << "Error: " << (void*)(intptr_t)err << " \"" << strerror(-err) << "\"";
} else if (dataSize() > 0) {
const uint8_t* DATA = data();
to << indent << HexDump(DATA, dataSize()) << dedent;
- const size_t* OBJS = objects();
+ const binder_size_t* OBJS = objects();
const size_t N = objectsCount();
for (size_t i=0; i<N; i++) {
const flat_binder_object* flat
@@ -1382,7 +1488,7 @@ void Parcel::print(TextOutput& to, uint32_t flags) const
} else {
to << "NULL";
}
-
+
to << ")";
}
@@ -1391,7 +1497,7 @@ void Parcel::releaseObjects()
const sp<ProcessState> proc(ProcessState::self());
size_t i = mObjectsSize;
uint8_t* const data = mData;
- size_t* const objects = mObjects;
+ binder_size_t* const objects = mObjects;
while (i > 0) {
i--;
const flat_binder_object* flat
@@ -1405,7 +1511,7 @@ void Parcel::acquireObjects()
const sp<ProcessState> proc(ProcessState::self());
size_t i = mObjectsSize;
uint8_t* const data = mData;
- size_t* const objects = mObjects;
+ binder_size_t* const objects = mObjects;
while (i > 0) {
i--;
const flat_binder_object* flat
@@ -1423,7 +1529,7 @@ void Parcel::freeData()
void Parcel::freeDataNoInit()
{
if (mOwner) {
- //ALOGI("Freeing data ref of %p (pid=%d)\n", this, getpid());
+ //ALOGI("Freeing data ref of %p (pid=%d)", this, getpid());
mOwner(this, mData, mDataSize, mObjects, mObjectsSize, mOwnerCookie);
} else {
releaseObjects();
@@ -1446,24 +1552,24 @@ status_t Parcel::restartWrite(size_t desired)
freeData();
return continueWrite(desired);
}
-
+
uint8_t* data = (uint8_t*)realloc(mData, desired);
if (!data && desired > mDataCapacity) {
mError = NO_MEMORY;
return NO_MEMORY;
}
-
+
releaseObjects();
-
+
if (data) {
mData = data;
mDataCapacity = desired;
}
-
+
mDataSize = mDataPos = 0;
- ALOGV("restartWrite Setting data size of %p to %d\n", this, mDataSize);
- ALOGV("restartWrite Setting data pos of %p to %d\n", this, mDataPos);
-
+ ALOGV("restartWrite Setting data size of %p to %zu", this, mDataSize);
+ ALOGV("restartWrite Setting data pos of %p to %zu", this, mDataPos);
+
free(mObjects);
mObjects = NULL;
mObjectsSize = mObjectsCapacity = 0;
@@ -1471,7 +1577,7 @@ status_t Parcel::restartWrite(size_t desired)
mHasFds = false;
mFdsKnown = true;
mAllowFds = true;
-
+
return NO_ERROR;
}
@@ -1491,7 +1597,7 @@ status_t Parcel::continueWrite(size_t desired)
}
}
}
-
+
if (mOwner) {
// If the size is going to zero, just release the owner's data.
if (desired == 0) {
@@ -1506,10 +1612,10 @@ status_t Parcel::continueWrite(size_t desired)
mError = NO_MEMORY;
return NO_MEMORY;
}
- size_t* objects = NULL;
-
+ binder_size_t* objects = NULL;
+
if (objectsSize) {
- objects = (size_t*)malloc(objectsSize*sizeof(size_t));
+ objects = (binder_size_t*)malloc(objectsSize*sizeof(binder_size_t));
if (!objects) {
free(data);
@@ -1524,21 +1630,21 @@ status_t Parcel::continueWrite(size_t desired)
acquireObjects();
mObjectsSize = oldObjectsSize;
}
-
+
if (mData) {
memcpy(data, mData, mDataSize < desired ? mDataSize : desired);
}
if (objects && mObjects) {
- memcpy(objects, mObjects, objectsSize*sizeof(size_t));
+ memcpy(objects, mObjects, objectsSize*sizeof(binder_size_t));
}
- //ALOGI("Freeing data ref of %p (pid=%d)\n", this, getpid());
+ //ALOGI("Freeing data ref of %p (pid=%d)", this, getpid());
mOwner(this, mData, mDataSize, mObjects, mObjectsSize, mOwnerCookie);
mOwner = NULL;
mData = data;
mObjects = objects;
mDataSize = (mDataSize < desired) ? mDataSize : desired;
- ALOGV("continueWrite Setting data size of %p to %d\n", this, mDataSize);
+ ALOGV("continueWrite Setting data size of %p to %zu", this, mDataSize);
mDataCapacity = desired;
mObjectsSize = mObjectsCapacity = objectsSize;
mNextObjectHint = 0;
@@ -1556,8 +1662,8 @@ status_t Parcel::continueWrite(size_t desired)
}
release_object(proc, *flat, this);
}
- size_t* objects =
- (size_t*)realloc(mObjects, objectsSize*sizeof(size_t));
+ binder_size_t* objects =
+ (binder_size_t*)realloc(mObjects, objectsSize*sizeof(binder_size_t));
if (objects) {
mObjects = objects;
}
@@ -1578,14 +1684,14 @@ status_t Parcel::continueWrite(size_t desired)
} else {
if (mDataSize > desired) {
mDataSize = desired;
- ALOGV("continueWrite Setting data size of %p to %d\n", this, mDataSize);
+ ALOGV("continueWrite Setting data size of %p to %zu", this, mDataSize);
}
if (mDataPos > desired) {
mDataPos = desired;
- ALOGV("continueWrite Setting data pos of %p to %d\n", this, mDataPos);
+ ALOGV("continueWrite Setting data pos of %p to %zu", this, mDataPos);
}
}
-
+
} else {
// This is the first data. Easy!
uint8_t* data = (uint8_t*)malloc(desired);
@@ -1596,13 +1702,13 @@ status_t Parcel::continueWrite(size_t desired)
if(!(mDataCapacity == 0 && mObjects == NULL
&& mObjectsCapacity == 0)) {
- ALOGE("continueWrite: %d/%p/%d/%d", mDataCapacity, mObjects, mObjectsCapacity, desired);
+ ALOGE("continueWrite: %zu/%p/%zu/%zu", mDataCapacity, mObjects, mObjectsCapacity, desired);
}
-
+
mData = data;
mDataSize = mDataPos = 0;
- ALOGV("continueWrite Setting data size of %p to %d\n", this, mDataSize);
- ALOGV("continueWrite Setting data pos of %p to %d\n", this, mDataPos);
+ ALOGV("continueWrite Setting data size of %p to %zu", this, mDataSize);
+ ALOGV("continueWrite Setting data pos of %p to %zu", this, mDataPos);
mDataCapacity = desired;
}
@@ -1616,8 +1722,8 @@ void Parcel::initState()
mDataSize = 0;
mDataCapacity = 0;
mDataPos = 0;
- ALOGV("initState Setting data size of %p to %d\n", this, mDataSize);
- ALOGV("initState Setting data pos of %p to %d\n", this, mDataPos);
+ ALOGV("initState Setting data size of %p to %zu", this, mDataSize);
+ ALOGV("initState Setting data pos of %p to %zu", this, mDataPos);
mObjects = NULL;
mObjectsSize = 0;
mObjectsCapacity = 0;
diff --git a/libs/binder/ProcessState.cpp b/libs/binder/ProcessState.cpp
index c1e49bc..303d6cf 100644
--- a/libs/binder/ProcessState.cpp
+++ b/libs/binder/ProcessState.cpp
@@ -48,11 +48,6 @@
namespace android {
-// Global variables
-int mArgC;
-const char* const* mArgV;
-int mArgLen;
-
class PoolThread : public Thread
{
public:
@@ -86,7 +81,7 @@ void ProcessState::setContextObject(const sp<IBinder>& object)
setContextObject(object, String16("default"));
}
-sp<IBinder> ProcessState::getContextObject(const sp<IBinder>& caller)
+sp<IBinder> ProcessState::getContextObject(const sp<IBinder>& /*caller*/)
{
return getStrongProxyForHandle(0);
}
@@ -280,36 +275,6 @@ void ProcessState::expungeHandle(int32_t handle, IBinder* binder)
if (e && e->binder == binder) e->binder = NULL;
}
-void ProcessState::setArgs(int argc, const char* const argv[])
-{
- mArgC = argc;
- mArgV = (const char **)argv;
-
- mArgLen = 0;
- for (int i=0; i<argc; i++) {
- mArgLen += strlen(argv[i]) + 1;
- }
- mArgLen--;
-}
-
-int ProcessState::getArgC() const
-{
- return mArgC;
-}
-
-const char* const* ProcessState::getArgV() const
-{
- return mArgV;
-}
-
-void ProcessState::setArgV0(const char* txt)
-{
- if (mArgV != NULL) {
- strncpy((char*)mArgV[0], txt, mArgLen);
- set_process_name(txt);
- }
-}
-
String8 ProcessState::makeBinderThreadName() {
int32_t s = android_atomic_add(1, &mThreadPoolSeq);
String8 name;
@@ -345,7 +310,7 @@ static int open_driver()
int fd = open("/dev/binder", O_RDWR);
if (fd >= 0) {
fcntl(fd, F_SETFD, FD_CLOEXEC);
- int vers;
+ int vers = 0;
status_t result = ioctl(fd, BINDER_VERSION, &vers);
if (result == -1) {
ALOGE("Binder ioctl to obtain version failed: %s", strerror(errno));
diff --git a/libs/gui/Android.mk b/libs/gui/Android.mk
index c14c950..ca94aa3 100644
--- a/libs/gui/Android.mk
+++ b/libs/gui/Android.mk
@@ -5,8 +5,13 @@ LOCAL_SRC_FILES:= \
IGraphicBufferConsumer.cpp \
IConsumerListener.cpp \
BitTube.cpp \
+ BufferItem.cpp \
BufferItemConsumer.cpp \
BufferQueue.cpp \
+ BufferQueueConsumer.cpp \
+ BufferQueueCore.cpp \
+ BufferQueueProducer.cpp \
+ BufferSlot.cpp \
ConsumerBase.cpp \
CpuConsumer.cpp \
DisplayEventReceiver.cpp \
@@ -16,6 +21,7 @@ LOCAL_SRC_FILES:= \
IDisplayEventConnection.cpp \
IGraphicBufferAlloc.cpp \
IGraphicBufferProducer.cpp \
+ IProducerListener.cpp \
ISensorEventConnection.cpp \
ISensorServer.cpp \
ISurfaceComposer.cpp \
@@ -24,6 +30,7 @@ LOCAL_SRC_FILES:= \
Sensor.cpp \
SensorEventQueue.cpp \
SensorManager.cpp \
+ StreamSplitter.cpp \
Surface.cpp \
SurfaceControl.cpp \
SurfaceComposerClient.cpp \
diff --git a/libs/gui/BitTube.cpp b/libs/gui/BitTube.cpp
index 85a7de7..3ed1f37 100644
--- a/libs/gui/BitTube.cpp
+++ b/libs/gui/BitTube.cpp
@@ -99,6 +99,11 @@ int BitTube::getFd() const
return mReceiveFd;
}
+int BitTube::getSendFd() const
+{
+ return mSendFd;
+}
+
ssize_t BitTube::write(void const* vaddr, size_t size)
{
ssize_t err, len;
@@ -145,7 +150,7 @@ ssize_t BitTube::sendObjects(const sp<BitTube>& tube,
// should never happen because of SOCK_SEQPACKET
LOG_ALWAYS_FATAL_IF((size >= 0) && (size % objSize),
- "BitTube::sendObjects(count=%d, size=%d), res=%d (partial events were sent!)",
+ "BitTube::sendObjects(count=%zu, size=%zu), res=%zd (partial events were sent!)",
count, objSize, size);
//ALOGE_IF(size<0, "error %d sending %d events", size, count);
@@ -160,7 +165,7 @@ ssize_t BitTube::recvObjects(const sp<BitTube>& tube,
// should never happen because of SOCK_SEQPACKET
LOG_ALWAYS_FATAL_IF((size >= 0) && (size % objSize),
- "BitTube::recvObjects(count=%d, size=%d), res=%d (partial events were received!)",
+ "BitTube::recvObjects(count=%zu, size=%zu), res=%zd (partial events were received!)",
count, objSize, size);
//ALOGE_IF(size<0, "error %d receiving %d events", size, count);
diff --git a/libs/gui/BufferItem.cpp b/libs/gui/BufferItem.cpp
new file mode 100644
index 0000000..d3fa43e
--- /dev/null
+++ b/libs/gui/BufferItem.cpp
@@ -0,0 +1,192 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <gui/BufferItem.h>
+
+#include <ui/Fence.h>
+#include <ui/GraphicBuffer.h>
+
+#include <system/window.h>
+
+namespace android {
+
+BufferItem::BufferItem() :
+ mTransform(0),
+ mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+ mTimestamp(0),
+ mIsAutoTimestamp(false),
+ mFrameNumber(0),
+ mSlot(INVALID_BUFFER_SLOT),
+ mIsDroppable(false),
+ mAcquireCalled(false),
+ mTransformToDisplayInverse(false) {
+ mCrop.makeInvalid();
+}
+
+BufferItem::operator IGraphicBufferConsumer::BufferItem() const {
+ IGraphicBufferConsumer::BufferItem bufferItem;
+ bufferItem.mGraphicBuffer = mGraphicBuffer;
+ bufferItem.mFence = mFence;
+ bufferItem.mCrop = mCrop;
+ bufferItem.mTransform = mTransform;
+ bufferItem.mScalingMode = mScalingMode;
+ bufferItem.mTimestamp = mTimestamp;
+ bufferItem.mIsAutoTimestamp = mIsAutoTimestamp;
+ bufferItem.mFrameNumber = mFrameNumber;
+ bufferItem.mBuf = mSlot;
+ bufferItem.mIsDroppable = mIsDroppable;
+ bufferItem.mAcquireCalled = mAcquireCalled;
+ bufferItem.mTransformToDisplayInverse = mTransformToDisplayInverse;
+ return bufferItem;
+}
+
+size_t BufferItem::getPodSize() const {
+ size_t c = sizeof(mCrop) +
+ sizeof(mTransform) +
+ sizeof(mScalingMode) +
+ sizeof(mTimestamp) +
+ sizeof(mIsAutoTimestamp) +
+ sizeof(mFrameNumber) +
+ sizeof(mSlot) +
+ sizeof(mIsDroppable) +
+ sizeof(mAcquireCalled) +
+ sizeof(mTransformToDisplayInverse);
+ return c;
+}
+
+size_t BufferItem::getFlattenedSize() const {
+ size_t c = 0;
+ if (mGraphicBuffer != 0) {
+ c += mGraphicBuffer->getFlattenedSize();
+ FlattenableUtils::align<4>(c);
+ }
+ if (mFence != 0) {
+ c += mFence->getFlattenedSize();
+ FlattenableUtils::align<4>(c);
+ }
+ return sizeof(int32_t) + c + getPodSize();
+}
+
+size_t BufferItem::getFdCount() const {
+ size_t c = 0;
+ if (mGraphicBuffer != 0) {
+ c += mGraphicBuffer->getFdCount();
+ }
+ if (mFence != 0) {
+ c += mFence->getFdCount();
+ }
+ return c;
+}
+
+status_t BufferItem::flatten(
+ void*& buffer, size_t& size, int*& fds, size_t& count) const {
+
+ // make sure we have enough space
+ if (count < BufferItem::getFlattenedSize()) {
+ return NO_MEMORY;
+ }
+
+ // content flags are stored first
+ uint32_t& flags = *static_cast<uint32_t*>(buffer);
+
+ // advance the pointer
+ FlattenableUtils::advance(buffer, size, sizeof(uint32_t));
+
+ flags = 0;
+ if (mGraphicBuffer != 0) {
+ status_t err = mGraphicBuffer->flatten(buffer, size, fds, count);
+ if (err) return err;
+ size -= FlattenableUtils::align<4>(buffer);
+ flags |= 1;
+ }
+ if (mFence != 0) {
+ status_t err = mFence->flatten(buffer, size, fds, count);
+ if (err) return err;
+ size -= FlattenableUtils::align<4>(buffer);
+ flags |= 2;
+ }
+
+ // check we have enough space (in case flattening the fence/graphicbuffer lied to us)
+ if (size < getPodSize()) {
+ return NO_MEMORY;
+ }
+
+ FlattenableUtils::write(buffer, size, mCrop);
+ FlattenableUtils::write(buffer, size, mTransform);
+ FlattenableUtils::write(buffer, size, mScalingMode);
+ FlattenableUtils::write(buffer, size, mTimestamp);
+ FlattenableUtils::write(buffer, size, mIsAutoTimestamp);
+ FlattenableUtils::write(buffer, size, mFrameNumber);
+ FlattenableUtils::write(buffer, size, mSlot);
+ FlattenableUtils::write(buffer, size, mIsDroppable);
+ FlattenableUtils::write(buffer, size, mAcquireCalled);
+ FlattenableUtils::write(buffer, size, mTransformToDisplayInverse);
+
+ return NO_ERROR;
+}
+
+status_t BufferItem::unflatten(
+ void const*& buffer, size_t& size, int const*& fds, size_t& count) {
+
+ if (size < sizeof(uint32_t))
+ return NO_MEMORY;
+
+ uint32_t flags = 0;
+ FlattenableUtils::read(buffer, size, flags);
+
+ if (flags & 1) {
+ mGraphicBuffer = new GraphicBuffer();
+ status_t err = mGraphicBuffer->unflatten(buffer, size, fds, count);
+ if (err) return err;
+ size -= FlattenableUtils::align<4>(buffer);
+ }
+
+ if (flags & 2) {
+ mFence = new Fence();
+ status_t err = mFence->unflatten(buffer, size, fds, count);
+ if (err) return err;
+ size -= FlattenableUtils::align<4>(buffer);
+ }
+
+ // check we have enough space
+ if (size < getPodSize()) {
+ return NO_MEMORY;
+ }
+
+ FlattenableUtils::read(buffer, size, mCrop);
+ FlattenableUtils::read(buffer, size, mTransform);
+ FlattenableUtils::read(buffer, size, mScalingMode);
+ FlattenableUtils::read(buffer, size, mTimestamp);
+ FlattenableUtils::read(buffer, size, mIsAutoTimestamp);
+ FlattenableUtils::read(buffer, size, mFrameNumber);
+ FlattenableUtils::read(buffer, size, mSlot);
+ FlattenableUtils::read(buffer, size, mIsDroppable);
+ FlattenableUtils::read(buffer, size, mAcquireCalled);
+ FlattenableUtils::read(buffer, size, mTransformToDisplayInverse);
+
+ return NO_ERROR;
+}
+
+const char* BufferItem::scalingModeName(uint32_t scalingMode) {
+ switch (scalingMode) {
+ case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
+ default: return "Unknown";
+ }
+}
+
+} // namespace android
diff --git a/libs/gui/BufferItemConsumer.cpp b/libs/gui/BufferItemConsumer.cpp
index 350887a..fe50c55 100644
--- a/libs/gui/BufferItemConsumer.cpp
+++ b/libs/gui/BufferItemConsumer.cpp
@@ -29,12 +29,19 @@
namespace android {
-BufferItemConsumer::BufferItemConsumer(const sp<BufferQueue>& bq,
- uint32_t consumerUsage, int bufferCount, bool controlledByApp) :
- ConsumerBase(bq, controlledByApp)
+BufferItemConsumer::BufferItemConsumer(
+ const sp<IGraphicBufferConsumer>& consumer, uint32_t consumerUsage,
+ int bufferCount, bool controlledByApp) :
+ ConsumerBase(consumer, controlledByApp)
{
- mConsumer->setConsumerUsageBits(consumerUsage);
- mConsumer->setMaxAcquiredBufferCount(bufferCount);
+ status_t err = mConsumer->setConsumerUsageBits(consumerUsage);
+ LOG_ALWAYS_FATAL_IF(err != OK,
+ "Failed to set consumer usage bits to %#x", consumerUsage);
+ if (bufferCount != DEFAULT_MAX_BUFFERS) {
+ err = mConsumer->setMaxAcquiredBufferCount(bufferCount);
+ LOG_ALWAYS_FATAL_IF(err != OK,
+ "Failed to set max acquired buffer count to %d", bufferCount);
+ }
}
BufferItemConsumer::~BufferItemConsumer() {
diff --git a/libs/gui/BufferQueue.cpp b/libs/gui/BufferQueue.cpp
index 2aecb67..c49a886 100644
--- a/libs/gui/BufferQueue.cpp
+++ b/libs/gui/BufferQueue.cpp
@@ -18,1226 +18,62 @@
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
-#define GL_GLEXT_PROTOTYPES
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
#include <gui/BufferQueue.h>
-#include <gui/IConsumerListener.h>
-#include <gui/ISurfaceComposer.h>
-#include <private/gui/ComposerService.h>
-
-#include <utils/Log.h>
-#include <utils/Trace.h>
-#include <utils/CallStack.h>
-
-// Macros for including the BufferQueue name in log messages
-#define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
-#define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
-#define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
-#define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
-#define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
-
-#define ATRACE_BUFFER_INDEX(index) \
- if (ATRACE_ENABLED()) { \
- char ___traceBuf[1024]; \
- snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(), \
- (index)); \
- android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf); \
- }
+#include <gui/BufferQueueConsumer.h>
+#include <gui/BufferQueueCore.h>
+#include <gui/BufferQueueProducer.h>
namespace android {
-// Get an ID that's unique within this process.
-static int32_t createProcessUniqueId() {
- static volatile int32_t globalCounter = 0;
- return android_atomic_inc(&globalCounter);
-}
-
-static const char* scalingModeName(int scalingMode) {
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
- default: return "Unknown";
- }
-}
-
-BufferQueue::BufferQueue(const sp<IGraphicBufferAlloc>& allocator) :
- mDefaultWidth(1),
- mDefaultHeight(1),
- mMaxAcquiredBufferCount(1),
- mDefaultMaxBufferCount(2),
- mOverrideMaxBufferCount(0),
- mConsumerControlledByApp(false),
- mDequeueBufferCannotBlock(false),
- mUseAsyncBuffer(true),
- mConnectedApi(NO_CONNECTED_API),
- mAbandoned(false),
- mFrameCounter(0),
- mBufferHasBeenQueued(false),
- mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
- mConsumerUsageBits(0),
- mTransformHint(0)
-{
- // Choose a name using the PID and a process-unique ID.
- mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
-
- ST_LOGV("BufferQueue");
- if (allocator == NULL) {
- sp<ISurfaceComposer> composer(ComposerService::getComposerService());
- mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
- if (mGraphicBufferAlloc == 0) {
- ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
- }
- } else {
- mGraphicBufferAlloc = allocator;
- }
-}
-
-BufferQueue::~BufferQueue() {
- ST_LOGV("~BufferQueue");
-}
-
-status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) {
- const int minBufferCount = mUseAsyncBuffer ? 2 : 1;
- if (count < minBufferCount || count > NUM_BUFFER_SLOTS)
- return BAD_VALUE;
-
- mDefaultMaxBufferCount = count;
- mDequeueCondition.broadcast();
-
- return NO_ERROR;
-}
-
-void BufferQueue::setConsumerName(const String8& name) {
- Mutex::Autolock lock(mMutex);
- mConsumerName = name;
-}
-
-status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
- Mutex::Autolock lock(mMutex);
- mDefaultBufferFormat = defaultFormat;
- return NO_ERROR;
-}
-
-status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
- Mutex::Autolock lock(mMutex);
- mConsumerUsageBits = usage;
- return NO_ERROR;
-}
-
-status_t BufferQueue::setTransformHint(uint32_t hint) {
- ST_LOGV("setTransformHint: %02x", hint);
- Mutex::Autolock lock(mMutex);
- mTransformHint = hint;
- return NO_ERROR;
-}
-
-status_t BufferQueue::setBufferCount(int bufferCount) {
- ST_LOGV("setBufferCount: count=%d", bufferCount);
-
- sp<IConsumerListener> listener;
- {
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("setBufferCount: BufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (bufferCount > NUM_BUFFER_SLOTS) {
- ST_LOGE("setBufferCount: bufferCount too large (max %d)",
- NUM_BUFFER_SLOTS);
- return BAD_VALUE;
- }
-
- // Error out if the user has dequeued buffers
- for (int i=0 ; i<NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
- ST_LOGE("setBufferCount: client owns some buffers");
- return -EINVAL;
- }
- }
-
- if (bufferCount == 0) {
- mOverrideMaxBufferCount = 0;
- mDequeueCondition.broadcast();
- return NO_ERROR;
- }
-
- // fine to assume async to false before we're setting the buffer count
- const int minBufferSlots = getMinMaxBufferCountLocked(false);
- if (bufferCount < minBufferSlots) {
- ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
- "minimum (%d)", bufferCount, minBufferSlots);
- return BAD_VALUE;
- }
+BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
+ const wp<ConsumerListener>& consumerListener):
+ mConsumerListener(consumerListener) {}
- // here we're guaranteed that the client doesn't have dequeued buffers
- // and will release all of its buffer references. We don't clear the
- // queue, however, so currently queued buffers still get displayed.
- freeAllBuffersLocked();
- mOverrideMaxBufferCount = bufferCount;
- mDequeueCondition.broadcast();
- listener = mConsumerListener;
- } // scope for lock
+BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
+void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
+ sp<ConsumerListener> listener(mConsumerListener.promote());
if (listener != NULL) {
- listener->onBuffersReleased();
- }
-
- return NO_ERROR;
-}
-
-int BufferQueue::query(int what, int* outValue)
-{
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("query: BufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- int value;
- switch (what) {
- case NATIVE_WINDOW_WIDTH:
- value = mDefaultWidth;
- break;
- case NATIVE_WINDOW_HEIGHT:
- value = mDefaultHeight;
- break;
- case NATIVE_WINDOW_FORMAT:
- value = mDefaultBufferFormat;
- break;
- case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
- value = getMinUndequeuedBufferCount(false);
- break;
- case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
- value = (mQueue.size() >= 2);
- break;
- case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
- value = mConsumerUsageBits;
- break;
- default:
- return BAD_VALUE;
- }
- outValue[0] = value;
- return NO_ERROR;
-}
-
-status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
- ATRACE_CALL();
- ST_LOGV("requestBuffer: slot=%d", slot);
- Mutex::Autolock lock(mMutex);
- if (mAbandoned) {
- ST_LOGE("requestBuffer: BufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (slot < 0 || slot >= NUM_BUFFER_SLOTS) {
- ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
- NUM_BUFFER_SLOTS, slot);
- return BAD_VALUE;
- } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
- ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
- slot, mSlots[slot].mBufferState);
- return BAD_VALUE;
- }
- mSlots[slot].mRequestBufferCalled = true;
- *buf = mSlots[slot].mGraphicBuffer;
- return NO_ERROR;
-}
-
-status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
- uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
- ATRACE_CALL();
- ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
-
- if ((w && !h) || (!w && h)) {
- ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
- return BAD_VALUE;
- }
-
- status_t returnFlags(OK);
- EGLDisplay dpy = EGL_NO_DISPLAY;
- EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (format == 0) {
- format = mDefaultBufferFormat;
- }
- // turn on usage bits the consumer requested
- usage |= mConsumerUsageBits;
-
- int found = -1;
- bool tryAgain = true;
- while (tryAgain) {
- if (mAbandoned) {
- ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- const int maxBufferCount = getMaxBufferCountLocked(async);
- if (async && mOverrideMaxBufferCount) {
- // FIXME: some drivers are manually setting the buffer-count (which they
- // shouldn't), so we do this extra test here to handle that case.
- // This is TEMPORARY, until we get this fixed.
- if (mOverrideMaxBufferCount < maxBufferCount) {
- ST_LOGE("dequeueBuffer: async mode is invalid with buffercount override");
- return BAD_VALUE;
- }
- }
-
- // Free up any buffers that are in slots beyond the max buffer
- // count.
- for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
- assert(mSlots[i].mBufferState == BufferSlot::FREE);
- if (mSlots[i].mGraphicBuffer != NULL) {
- freeBufferLocked(i);
- returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
- }
- }
-
- // look for a free buffer to give to the client
- found = INVALID_BUFFER_SLOT;
- int dequeuedCount = 0;
- int acquiredCount = 0;
- for (int i = 0; i < maxBufferCount; i++) {
- const int state = mSlots[i].mBufferState;
- switch (state) {
- case BufferSlot::DEQUEUED:
- dequeuedCount++;
- break;
- case BufferSlot::ACQUIRED:
- acquiredCount++;
- break;
- case BufferSlot::FREE:
- /* We return the oldest of the free buffers to avoid
- * stalling the producer if possible. This is because
- * the consumer may still have pending reads of the
- * buffers in flight.
- */
- if ((found < 0) ||
- mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
- found = i;
- }
- break;
- }
- }
-
- // clients are not allowed to dequeue more than one buffer
- // if they didn't set a buffer count.
- if (!mOverrideMaxBufferCount && dequeuedCount) {
- ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
- "setting the buffer count");
- return -EINVAL;
- }
-
- // See whether a buffer has been queued since the last
- // setBufferCount so we know whether to perform the min undequeued
- // buffers check below.
- if (mBufferHasBeenQueued) {
- // make sure the client is not trying to dequeue more buffers
- // than allowed.
- const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
- const int minUndequeuedCount = getMinUndequeuedBufferCount(async);
- if (newUndequeuedCount < minUndequeuedCount) {
- ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
- "exceeded (dequeued=%d undequeudCount=%d)",
- minUndequeuedCount, dequeuedCount,
- newUndequeuedCount);
- return -EBUSY;
- }
- }
-
- // If no buffer is found, wait for a buffer to be released or for
- // the max buffer count to change.
- tryAgain = found == INVALID_BUFFER_SLOT;
- if (tryAgain) {
- // return an error if we're in "cannot block" mode (producer and consumer
- // are controlled by the application) -- however, the consumer is allowed
- // to acquire briefly an extra buffer (which could cause us to have to wait here)
- // and that's okay because we know the wait will be brief (it happens
- // if we dequeue a buffer while the consumer has acquired one but not released
- // the old one yet -- for e.g.: see GLConsumer::updateTexImage()).
- if (mDequeueBufferCannotBlock && (acquiredCount <= mMaxAcquiredBufferCount)) {
- ST_LOGE("dequeueBuffer: would block! returning an error instead.");
- return WOULD_BLOCK;
- }
- mDequeueCondition.wait(mMutex);
- }
- }
-
-
- if (found == INVALID_BUFFER_SLOT) {
- // This should not happen.
- ST_LOGE("dequeueBuffer: no available buffer slots");
- return -EBUSY;
- }
-
- const int buf = found;
- *outBuf = found;
-
- ATRACE_BUFFER_INDEX(buf);
-
- const bool useDefaultSize = !w && !h;
- if (useDefaultSize) {
- // use the default size
- w = mDefaultWidth;
- h = mDefaultHeight;
- }
-
- mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
-
- const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
- if ((buffer == NULL) ||
- (uint32_t(buffer->width) != w) ||
- (uint32_t(buffer->height) != h) ||
- (uint32_t(buffer->format) != format) ||
- ((uint32_t(buffer->usage) & usage) != usage))
- {
- mSlots[buf].mAcquireCalled = false;
- mSlots[buf].mGraphicBuffer = NULL;
- mSlots[buf].mRequestBufferCalled = false;
- mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
- mSlots[buf].mFence = Fence::NO_FENCE;
- mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
-
- returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
- }
-
-
- if (CC_UNLIKELY(mSlots[buf].mFence == NULL)) {
- ST_LOGE("dequeueBuffer: about to return a NULL fence from mSlot. "
- "buf=%d, w=%d, h=%d, format=%d",
- buf, buffer->width, buffer->height, buffer->format);
- }
-
- dpy = mSlots[buf].mEglDisplay;
- eglFence = mSlots[buf].mEglFence;
- *outFence = mSlots[buf].mFence;
- mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
- mSlots[buf].mFence = Fence::NO_FENCE;
- } // end lock scope
-
- if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
- status_t error;
- sp<GraphicBuffer> graphicBuffer(
- mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage, &error));
- if (graphicBuffer == 0) {
- ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
- return error;
- }
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- mSlots[*outBuf].mFrameNumber = ~0;
- mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
- }
- }
-
- if (eglFence != EGL_NO_SYNC_KHR) {
- EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
- // If something goes wrong, log the error, but return the buffer without
- // synchronizing access to it. It's too late at this point to abort the
- // dequeue operation.
- if (result == EGL_FALSE) {
- ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
- } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
- ST_LOGE("dequeueBuffer: timeout waiting for fence");
- }
- eglDestroySyncKHR(dpy, eglFence);
- }
-
- ST_LOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outBuf,
- mSlots[*outBuf].mFrameNumber,
- mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
-
- return returnFlags;
-}
-
-status_t BufferQueue::queueBuffer(int buf,
- const QueueBufferInput& input, QueueBufferOutput* output) {
- ATRACE_CALL();
- ATRACE_BUFFER_INDEX(buf);
-
- Rect crop;
- uint32_t transform;
- int scalingMode;
- int64_t timestamp;
- bool isAutoTimestamp;
- bool async;
- sp<Fence> fence;
-
- input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
- &async, &fence);
-
- if (fence == NULL) {
- ST_LOGE("queueBuffer: fence is NULL");
- return BAD_VALUE;
- }
-
- switch (scalingMode) {
- case NATIVE_WINDOW_SCALING_MODE_FREEZE:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
- case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
- case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
- break;
- default:
- ST_LOGE("unknown scaling mode: %d", scalingMode);
- return -EINVAL;
- }
-
- sp<IConsumerListener> listener;
-
- { // scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("queueBuffer: BufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- const int maxBufferCount = getMaxBufferCountLocked(async);
- if (async && mOverrideMaxBufferCount) {
- // FIXME: some drivers are manually setting the buffer-count (which they
- // shouldn't), so we do this extra test here to handle that case.
- // This is TEMPORARY, until we get this fixed.
- if (mOverrideMaxBufferCount < maxBufferCount) {
- ST_LOGE("queueBuffer: async mode is invalid with buffercount override");
- return BAD_VALUE;
- }
- }
- if (buf < 0 || buf >= maxBufferCount) {
- ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
- maxBufferCount, buf);
- return -EINVAL;
- } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
- ST_LOGE("queueBuffer: slot %d is not owned by the client "
- "(state=%d)", buf, mSlots[buf].mBufferState);
- return -EINVAL;
- } else if (!mSlots[buf].mRequestBufferCalled) {
- ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
- "buffer", buf);
- return -EINVAL;
- }
-
- ST_LOGV("queueBuffer: slot=%d/%llu time=%#llx crop=[%d,%d,%d,%d] "
- "tr=%#x scale=%s",
- buf, mFrameCounter + 1, timestamp,
- crop.left, crop.top, crop.right, crop.bottom,
- transform, scalingModeName(scalingMode));
-
- const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
- Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
- Rect croppedCrop;
- crop.intersect(bufferRect, &croppedCrop);
- if (croppedCrop != crop) {
- ST_LOGE("queueBuffer: crop rect is not contained within the "
- "buffer in slot %d", buf);
- return -EINVAL;
- }
-
- mSlots[buf].mFence = fence;
- mSlots[buf].mBufferState = BufferSlot::QUEUED;
- mFrameCounter++;
- mSlots[buf].mFrameNumber = mFrameCounter;
-
- BufferItem item;
- item.mAcquireCalled = mSlots[buf].mAcquireCalled;
- item.mGraphicBuffer = mSlots[buf].mGraphicBuffer;
- item.mCrop = crop;
- item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
- item.mTransformToDisplayInverse = bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
- item.mScalingMode = scalingMode;
- item.mTimestamp = timestamp;
- item.mIsAutoTimestamp = isAutoTimestamp;
- item.mFrameNumber = mFrameCounter;
- item.mBuf = buf;
- item.mFence = fence;
- item.mIsDroppable = mDequeueBufferCannotBlock || async;
-
- if (mQueue.empty()) {
- // when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and
- // simply queue this buffer.
- mQueue.push_back(item);
- listener = mConsumerListener;
- } else {
- // when the queue is not empty, we need to look at the front buffer
- // state and see if we need to replace it.
- Fifo::iterator front(mQueue.begin());
- if (front->mIsDroppable) {
- // buffer slot currently queued is marked free if still tracked
- if (stillTracking(front)) {
- mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
- // reset the frame number of the freed buffer so that it is the first in
- // line to be dequeued again.
- mSlots[front->mBuf].mFrameNumber = 0;
- }
- // and we record the new buffer in the queued list
- *front = item;
- } else {
- mQueue.push_back(item);
- listener = mConsumerListener;
- }
- }
-
- mBufferHasBeenQueued = true;
- mDequeueCondition.broadcast();
-
- output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
- mQueue.size());
-
- ATRACE_INT(mConsumerName.string(), mQueue.size());
- } // scope for the lock
-
- // call back without lock held
- if (listener != 0) {
listener->onFrameAvailable();
}
- return NO_ERROR;
-}
-
-void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
- ATRACE_CALL();
- ST_LOGV("cancelBuffer: slot=%d", buf);
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
- return;
- }
-
- if (buf < 0 || buf >= NUM_BUFFER_SLOTS) {
- ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
- NUM_BUFFER_SLOTS, buf);
- return;
- } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
- ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
- buf, mSlots[buf].mBufferState);
- return;
- } else if (fence == NULL) {
- ST_LOGE("cancelBuffer: fence is NULL");
- return;
- }
- mSlots[buf].mBufferState = BufferSlot::FREE;
- mSlots[buf].mFrameNumber = 0;
- mSlots[buf].mFence = fence;
- mDequeueCondition.broadcast();
-}
-
-
-status_t BufferQueue::connect(const sp<IBinder>& token,
- int api, bool producerControlledByApp, QueueBufferOutput* output) {
- ATRACE_CALL();
- ST_LOGV("connect: api=%d producerControlledByApp=%s", api,
- producerControlledByApp ? "true" : "false");
- Mutex::Autolock lock(mMutex);
-
-retry:
- if (mAbandoned) {
- ST_LOGE("connect: BufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- if (mConsumerListener == NULL) {
- ST_LOGE("connect: BufferQueue has no consumer!");
- return NO_INIT;
- }
-
- if (mConnectedApi != NO_CONNECTED_API) {
- ST_LOGE("connect: already connected (cur=%d, req=%d)",
- mConnectedApi, api);
- return -EINVAL;
- }
-
- // If we disconnect and reconnect quickly, we can be in a state where our slots are
- // empty but we have many buffers in the queue. This can cause us to run out of
- // memory if we outrun the consumer. Wait here if it looks like we have too many
- // buffers queued up.
- int maxBufferCount = getMaxBufferCountLocked(false); // worst-case, i.e. largest value
- if (mQueue.size() > (size_t) maxBufferCount) {
- // TODO: make this bound tighter?
- ST_LOGV("queue size is %d, waiting", mQueue.size());
- mDequeueCondition.wait(mMutex);
- goto retry;
- }
-
- int err = NO_ERROR;
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- mConnectedApi = api;
- output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
-
- // set-up a death notification so that we can disconnect
- // automatically when/if the remote producer dies.
- if (token != NULL && token->remoteBinder() != NULL) {
- status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
- if (err == NO_ERROR) {
- mConnectedProducerToken = token;
- } else {
- ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err);
- }
- }
- break;
- default:
- err = -EINVAL;
- break;
- }
-
- mBufferHasBeenQueued = false;
- mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp;
-
- return err;
-}
-
-void BufferQueue::binderDied(const wp<IBinder>& who) {
- // If we're here, it means that a producer we were connected to died.
- // We're GUARANTEED that we still are connected to it because it has no other way
- // to get disconnected -- or -- we wouldn't be here because we're removing this
- // callback upon disconnect. Therefore, it's okay to read mConnectedApi without
- // synchronization here.
- int api = mConnectedApi;
- this->disconnect(api);
}
-status_t BufferQueue::disconnect(int api) {
- ATRACE_CALL();
- ST_LOGV("disconnect: api=%d", api);
-
- int err = NO_ERROR;
- sp<IConsumerListener> listener;
-
- { // Scope for the lock
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- // it is not really an error to disconnect after the surface
- // has been abandoned, it should just be a no-op.
- return NO_ERROR;
- }
-
- switch (api) {
- case NATIVE_WINDOW_API_EGL:
- case NATIVE_WINDOW_API_CPU:
- case NATIVE_WINDOW_API_MEDIA:
- case NATIVE_WINDOW_API_CAMERA:
- if (mConnectedApi == api) {
- freeAllBuffersLocked();
- // remove our death notification callback if we have one
- sp<IBinder> token = mConnectedProducerToken;
- if (token != NULL) {
- // this can fail if we're here because of the death notification
- // either way, we just ignore.
- token->unlinkToDeath(static_cast<IBinder::DeathRecipient*>(this));
- }
- mConnectedProducerToken = NULL;
- mConnectedApi = NO_CONNECTED_API;
- mDequeueCondition.broadcast();
- listener = mConsumerListener;
- } else {
- ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
- mConnectedApi, api);
- err = -EINVAL;
- }
- break;
- default:
- ST_LOGE("disconnect: unknown API %d", api);
- err = -EINVAL;
- break;
- }
- }
-
+void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
+ sp<ConsumerListener> listener(mConsumerListener.promote());
if (listener != NULL) {
listener->onBuffersReleased();
}
-
- return err;
-}
-
-void BufferQueue::dump(String8& result, const char* prefix) const {
- Mutex::Autolock _l(mMutex);
-
- String8 fifo;
- int fifoSize = 0;
- Fifo::const_iterator i(mQueue.begin());
- while (i != mQueue.end()) {
- fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], "
- "xform=0x%02x, time=%#llx, scale=%s\n",
- i->mBuf, i->mGraphicBuffer.get(),
- i->mCrop.left, i->mCrop.top, i->mCrop.right,
- i->mCrop.bottom, i->mTransform, i->mTimestamp,
- scalingModeName(i->mScalingMode)
- );
- i++;
- fifoSize++;
- }
-
-
- result.appendFormat(
- "%s-BufferQueue mMaxAcquiredBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
- "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
- prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, mDefaultWidth,
- mDefaultHeight, mDefaultBufferFormat, mTransformHint,
- fifoSize, fifo.string());
-
- struct {
- const char * operator()(int state) const {
- switch (state) {
- case BufferSlot::DEQUEUED: return "DEQUEUED";
- case BufferSlot::QUEUED: return "QUEUED";
- case BufferSlot::FREE: return "FREE";
- case BufferSlot::ACQUIRED: return "ACQUIRED";
- default: return "Unknown";
- }
- }
- } stateName;
-
- // just trim the free buffers to not spam the dump
- int maxBufferCount = 0;
- for (int i=NUM_BUFFER_SLOTS-1 ; i>=0 ; i--) {
- const BufferSlot& slot(mSlots[i]);
- if ((slot.mBufferState != BufferSlot::FREE) || (slot.mGraphicBuffer != NULL)) {
- maxBufferCount = i+1;
- break;
- }
- }
-
- for (int i=0 ; i<maxBufferCount ; i++) {
- const BufferSlot& slot(mSlots[i]);
- const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
- result.appendFormat(
- "%s%s[%02d:%p] state=%-8s",
- prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, buf.get(),
- stateName(slot.mBufferState)
- );
-
- if (buf != NULL) {
- result.appendFormat(
- ", %p [%4ux%4u:%4u,%3X]",
- buf->handle, buf->width, buf->height, buf->stride,
- buf->format);
- }
- result.append("\n");
- }
-}
-
-void BufferQueue::freeBufferLocked(int slot) {
- ST_LOGV("freeBufferLocked: slot=%d", slot);
- mSlots[slot].mGraphicBuffer = 0;
- if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[slot].mNeedsCleanupOnRelease = true;
- }
- mSlots[slot].mBufferState = BufferSlot::FREE;
- mSlots[slot].mFrameNumber = 0;
- mSlots[slot].mAcquireCalled = false;
-
- // destroy fence as BufferQueue now takes ownership
- if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
- eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
- mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
- }
- mSlots[slot].mFence = Fence::NO_FENCE;
-}
-
-void BufferQueue::freeAllBuffersLocked() {
- mBufferHasBeenQueued = false;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- freeBufferLocked(i);
- }
-}
-
-status_t BufferQueue::acquireBuffer(BufferItem *buffer, nsecs_t expectedPresent) {
- ATRACE_CALL();
- Mutex::Autolock _l(mMutex);
-
- // Check that the consumer doesn't currently have the maximum number of
- // buffers acquired. We allow the max buffer count to be exceeded by one
- // buffer, so that the consumer can successfully set up the newly acquired
- // buffer before releasing the old one.
- int numAcquiredBuffers = 0;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
- numAcquiredBuffers++;
- }
- }
- if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
- ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
- numAcquiredBuffers, mMaxAcquiredBufferCount);
- return INVALID_OPERATION;
- }
-
- // check if queue is empty
- // In asynchronous mode the list is guaranteed to be one buffer
- // deep, while in synchronous mode we use the oldest buffer.
- if (mQueue.empty()) {
- return NO_BUFFER_AVAILABLE;
- }
-
- Fifo::iterator front(mQueue.begin());
-
- // If expectedPresent is specified, we may not want to return a buffer yet.
- // If it's specified and there's more than one buffer queued, we may
- // want to drop a buffer.
- if (expectedPresent != 0) {
- const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second
-
- // The "expectedPresent" argument indicates when the buffer is expected
- // to be presented on-screen. If the buffer's desired-present time
- // is earlier (less) than expectedPresent, meaning it'll be displayed
- // on time or possibly late if we show it ASAP, we acquire and return
- // it. If we don't want to display it until after the expectedPresent
- // time, we return PRESENT_LATER without acquiring it.
- //
- // To be safe, we don't defer acquisition if expectedPresent is
- // more than one second in the future beyond the desired present time
- // (i.e. we'd be holding the buffer for a long time).
- //
- // NOTE: code assumes monotonic time values from the system clock are
- // positive.
-
- // Start by checking to see if we can drop frames. We skip this check
- // if the timestamps are being auto-generated by Surface -- if the
- // app isn't generating timestamps explicitly, they probably don't
- // want frames to be discarded based on them.
- while (mQueue.size() > 1 && !mQueue[0].mIsAutoTimestamp) {
- // If entry[1] is timely, drop entry[0] (and repeat). We apply
- // an additional criteria here: we only drop the earlier buffer if
- // our desiredPresent falls within +/- 1 second of the expected
- // present. Otherwise, bogus desiredPresent times (e.g. 0 or
- // a small relative timestamp), which normally mean "ignore the
- // timestamp and acquire immediately", would cause us to drop
- // frames.
- //
- // We may want to add an additional criteria: don't drop the
- // earlier buffer if entry[1]'s fence hasn't signaled yet.
- //
- // (Vector front is [0], back is [size()-1])
- const BufferItem& bi(mQueue[1]);
- nsecs_t desiredPresent = bi.mTimestamp;
- if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
- desiredPresent > expectedPresent) {
- // This buffer is set to display in the near future, or
- // desiredPresent is garbage. Either way we don't want to
- // drop the previous buffer just to get this on screen sooner.
- ST_LOGV("pts nodrop: des=%lld expect=%lld (%lld) now=%lld",
- desiredPresent, expectedPresent, desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- break;
- }
- ST_LOGV("pts drop: queue1des=%lld expect=%lld size=%d",
- desiredPresent, expectedPresent, mQueue.size());
- if (stillTracking(front)) {
- // front buffer is still in mSlots, so mark the slot as free
- mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
- }
- mQueue.erase(front);
- front = mQueue.begin();
- }
-
- // See if the front buffer is due.
- nsecs_t desiredPresent = front->mTimestamp;
- if (desiredPresent > expectedPresent &&
- desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
- ST_LOGV("pts defer: des=%lld expect=%lld (%lld) now=%lld",
- desiredPresent, expectedPresent, desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- return PRESENT_LATER;
- }
-
- ST_LOGV("pts accept: des=%lld expect=%lld (%lld) now=%lld",
- desiredPresent, expectedPresent, desiredPresent - expectedPresent,
- systemTime(CLOCK_MONOTONIC));
- }
-
- int buf = front->mBuf;
- *buffer = *front;
- ATRACE_BUFFER_INDEX(buf);
-
- ST_LOGV("acquireBuffer: acquiring { slot=%d/%llu, buffer=%p }",
- front->mBuf, front->mFrameNumber,
- front->mGraphicBuffer->handle);
- // if front buffer still being tracked update slot state
- if (stillTracking(front)) {
- mSlots[buf].mAcquireCalled = true;
- mSlots[buf].mNeedsCleanupOnRelease = false;
- mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
- mSlots[buf].mFence = Fence::NO_FENCE;
- }
-
- // If the buffer has previously been acquired by the consumer, set
- // mGraphicBuffer to NULL to avoid unnecessarily remapping this
- // buffer on the consumer side.
- if (buffer->mAcquireCalled) {
- buffer->mGraphicBuffer = NULL;
- }
-
- mQueue.erase(front);
- mDequeueCondition.broadcast();
-
- ATRACE_INT(mConsumerName.string(), mQueue.size());
-
- return NO_ERROR;
-}
-
-status_t BufferQueue::releaseBuffer(
- int buf, uint64_t frameNumber, EGLDisplay display,
- EGLSyncKHR eglFence, const sp<Fence>& fence) {
- ATRACE_CALL();
- ATRACE_BUFFER_INDEX(buf);
-
- if (buf == INVALID_BUFFER_SLOT || fence == NULL) {
- return BAD_VALUE;
- }
-
- Mutex::Autolock _l(mMutex);
-
- // If the frame number has changed because buffer has been reallocated,
- // we can ignore this releaseBuffer for the old buffer.
- if (frameNumber != mSlots[buf].mFrameNumber) {
- return STALE_BUFFER_SLOT;
- }
-
-
- // Internal state consistency checks:
- // Make sure this buffers hasn't been queued while we were owning it (acquired)
- Fifo::iterator front(mQueue.begin());
- Fifo::const_iterator const end(mQueue.end());
- while (front != end) {
- if (front->mBuf == buf) {
- LOG_ALWAYS_FATAL("[%s] received new buffer(#%lld) on slot #%d that has not yet been "
- "acquired", mConsumerName.string(), frameNumber, buf);
- break; // never reached
- }
- front++;
- }
-
- // The buffer can now only be released if its in the acquired state
- if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
- mSlots[buf].mEglDisplay = display;
- mSlots[buf].mEglFence = eglFence;
- mSlots[buf].mFence = fence;
- mSlots[buf].mBufferState = BufferSlot::FREE;
- } else if (mSlots[buf].mNeedsCleanupOnRelease) {
- ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
- mSlots[buf].mNeedsCleanupOnRelease = false;
- return STALE_BUFFER_SLOT;
- } else {
- ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
- return -EINVAL;
- }
-
- mDequeueCondition.broadcast();
- return NO_ERROR;
}
-status_t BufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener,
- bool controlledByApp) {
- ST_LOGV("consumerConnect controlledByApp=%s",
- controlledByApp ? "true" : "false");
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
- return NO_INIT;
- }
- if (consumerListener == NULL) {
- ST_LOGE("consumerConnect: consumerListener may not be NULL");
- return BAD_VALUE;
- }
-
- mConsumerListener = consumerListener;
- mConsumerControlledByApp = controlledByApp;
-
- return NO_ERROR;
-}
-
-status_t BufferQueue::consumerDisconnect() {
- ST_LOGV("consumerDisconnect");
- Mutex::Autolock lock(mMutex);
-
- if (mConsumerListener == NULL) {
- ST_LOGE("consumerDisconnect: No consumer is connected!");
- return -EINVAL;
- }
-
- mAbandoned = true;
- mConsumerListener = NULL;
- mQueue.clear();
- freeAllBuffersLocked();
- mDequeueCondition.broadcast();
- return NO_ERROR;
-}
-
-status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
- ST_LOGV("getReleasedBuffers");
- Mutex::Autolock lock(mMutex);
-
- if (mAbandoned) {
- ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
- return NO_INIT;
- }
-
- uint32_t mask = 0;
- for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
- if (!mSlots[i].mAcquireCalled) {
- mask |= 1 << i;
- }
- }
-
- // Remove buffers in flight (on the queue) from the mask where acquire has
- // been called, as the consumer will not receive the buffer address, so
- // it should not free these slots.
- Fifo::iterator front(mQueue.begin());
- while (front != mQueue.end()) {
- if (front->mAcquireCalled)
- mask &= ~(1 << front->mBuf);
- front++;
- }
-
- *slotMask = mask;
-
- ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
- return NO_ERROR;
-}
-
-status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) {
- ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
- if (!w || !h) {
- ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
- w, h);
- return BAD_VALUE;
- }
-
- Mutex::Autolock lock(mMutex);
- mDefaultWidth = w;
- mDefaultHeight = h;
- return NO_ERROR;
-}
-
-status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
- return setDefaultMaxBufferCountLocked(bufferCount);
-}
-
-status_t BufferQueue::disableAsyncBuffer() {
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
- if (mConsumerListener != NULL) {
- ST_LOGE("disableAsyncBuffer: consumer already connected!");
- return INVALID_OPERATION;
- }
- mUseAsyncBuffer = false;
- return NO_ERROR;
-}
-
-status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
- ATRACE_CALL();
- Mutex::Autolock lock(mMutex);
- if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
- ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
- maxAcquiredBuffers);
- return BAD_VALUE;
- }
- if (mConnectedApi != NO_CONNECTED_API) {
- return INVALID_OPERATION;
- }
- mMaxAcquiredBufferCount = maxAcquiredBuffers;
- return NO_ERROR;
-}
-
-int BufferQueue::getMinUndequeuedBufferCount(bool async) const {
- // if dequeueBuffer is allowed to error out, we don't have to
- // add an extra buffer.
- if (!mUseAsyncBuffer)
- return mMaxAcquiredBufferCount;
-
- // we're in async mode, or we want to prevent the app to
- // deadlock itself, we throw-in an extra buffer to guarantee it.
- if (mDequeueBufferCannotBlock || async)
- return mMaxAcquiredBufferCount+1;
-
- return mMaxAcquiredBufferCount;
-}
-
-int BufferQueue::getMinMaxBufferCountLocked(bool async) const {
- return getMinUndequeuedBufferCount(async) + 1;
-}
-
-int BufferQueue::getMaxBufferCountLocked(bool async) const {
- int minMaxBufferCount = getMinMaxBufferCountLocked(async);
-
- int maxBufferCount = mDefaultMaxBufferCount;
- if (maxBufferCount < minMaxBufferCount) {
- maxBufferCount = minMaxBufferCount;
- }
- if (mOverrideMaxBufferCount != 0) {
- assert(mOverrideMaxBufferCount >= minMaxBufferCount);
- maxBufferCount = mOverrideMaxBufferCount;
- }
-
- // Any buffers that are dequeued by the producer or sitting in the queue
- // waiting to be consumed need to have their slots preserved. Such
- // buffers will temporarily keep the max buffer count up until the slots
- // no longer need to be preserved.
- for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
- BufferSlot::BufferState state = mSlots[i].mBufferState;
- if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
- maxBufferCount = i + 1;
- }
+void BufferQueue::ProxyConsumerListener::onSidebandStreamChanged() {
+ sp<ConsumerListener> listener(mConsumerListener.promote());
+ if (listener != NULL) {
+ listener->onSidebandStreamChanged();
}
-
- return maxBufferCount;
}
-bool BufferQueue::stillTracking(const BufferItem *item) const {
- const BufferSlot &slot = mSlots[item->mBuf];
-
- ST_LOGV("stillTracking?: item: { slot=%d/%llu, buffer=%p }, "
- "slot: { slot=%d/%llu, buffer=%p }",
- item->mBuf, item->mFrameNumber,
- (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0),
- item->mBuf, slot.mFrameNumber,
- (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0));
-
- // Compare item with its original buffer slot. We can check the slot
- // as the buffer would not be moved to a different slot by the producer.
- return (slot.mGraphicBuffer != NULL &&
- item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle);
-}
+void BufferQueue::createBufferQueue(sp<IGraphicBufferProducer>* outProducer,
+ sp<IGraphicBufferConsumer>* outConsumer,
+ const sp<IGraphicBufferAlloc>& allocator) {
+ LOG_ALWAYS_FATAL_IF(outProducer == NULL,
+ "BufferQueue: outProducer must not be NULL");
+ LOG_ALWAYS_FATAL_IF(outConsumer == NULL,
+ "BufferQueue: outConsumer must not be NULL");
-BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
- const wp<ConsumerListener>& consumerListener):
- mConsumerListener(consumerListener) {}
+ sp<BufferQueueCore> core(new BufferQueueCore(allocator));
+ LOG_ALWAYS_FATAL_IF(core == NULL,
+ "BufferQueue: failed to create BufferQueueCore");
-BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
+ sp<IGraphicBufferProducer> producer(new BufferQueueProducer(core));
+ LOG_ALWAYS_FATAL_IF(producer == NULL,
+ "BufferQueue: failed to create BufferQueueProducer");
-void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onFrameAvailable();
- }
-}
+ sp<IGraphicBufferConsumer> consumer(new BufferQueueConsumer(core));
+ LOG_ALWAYS_FATAL_IF(consumer == NULL,
+ "BufferQueue: failed to create BufferQueueConsumer");
-void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
- sp<ConsumerListener> listener(mConsumerListener.promote());
- if (listener != NULL) {
- listener->onBuffersReleased();
- }
+ *outProducer = producer;
+ *outConsumer = consumer;
}
}; // namespace android
diff --git a/libs/gui/BufferQueueConsumer.cpp b/libs/gui/BufferQueueConsumer.cpp
new file mode 100644
index 0000000..36e3c06
--- /dev/null
+++ b/libs/gui/BufferQueueConsumer.cpp
@@ -0,0 +1,523 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <inttypes.h>
+
+#define LOG_TAG "BufferQueueConsumer"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+//#define LOG_NDEBUG 0
+
+#include <gui/BufferItem.h>
+#include <gui/BufferQueueConsumer.h>
+#include <gui/BufferQueueCore.h>
+#include <gui/IConsumerListener.h>
+#include <gui/IProducerListener.h>
+
+namespace android {
+
+BufferQueueConsumer::BufferQueueConsumer(const sp<BufferQueueCore>& core) :
+ mCore(core),
+ mSlots(core->mSlots),
+ mConsumerName() {}
+
+BufferQueueConsumer::~BufferQueueConsumer() {}
+
+status_t BufferQueueConsumer::acquireBuffer(BufferItem* outBuffer,
+ nsecs_t expectedPresent) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mCore->mMutex);
+
+ // Check that the consumer doesn't currently have the maximum number of
+ // buffers acquired. We allow the max buffer count to be exceeded by one
+ // buffer so that the consumer can successfully set up the newly acquired
+ // buffer before releasing the old one.
+ int numAcquiredBuffers = 0;
+ for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
+ ++numAcquiredBuffers;
+ }
+ }
+ if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) {
+ BQ_LOGE("acquireBuffer: max acquired buffer count reached: %d (max %d)",
+ numAcquiredBuffers, mCore->mMaxAcquiredBufferCount);
+ return INVALID_OPERATION;
+ }
+
+ // Check if the queue is empty.
+ // In asynchronous mode the list is guaranteed to be one buffer deep,
+ // while in synchronous mode we use the oldest buffer.
+ if (mCore->mQueue.empty()) {
+ return NO_BUFFER_AVAILABLE;
+ }
+
+ BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
+
+ // If expectedPresent is specified, we may not want to return a buffer yet.
+ // If it's specified and there's more than one buffer queued, we may want
+ // to drop a buffer.
+ if (expectedPresent != 0) {
+ const int MAX_REASONABLE_NSEC = 1000000000ULL; // 1 second
+
+ // The 'expectedPresent' argument indicates when the buffer is expected
+ // to be presented on-screen. If the buffer's desired present time is
+ // earlier (less) than expectedPresent -- meaning it will be displayed
+ // on time or possibly late if we show it as soon as possible -- we
+ // acquire and return it. If we don't want to display it until after the
+ // expectedPresent time, we return PRESENT_LATER without acquiring it.
+ //
+ // To be safe, we don't defer acquisition if expectedPresent is more
+ // than one second in the future beyond the desired present time
+ // (i.e., we'd be holding the buffer for a long time).
+ //
+ // NOTE: Code assumes monotonic time values from the system clock
+ // are positive.
+
+ // Start by checking to see if we can drop frames. We skip this check if
+ // the timestamps are being auto-generated by Surface. If the app isn't
+ // generating timestamps explicitly, it probably doesn't want frames to
+ // be discarded based on them.
+ while (mCore->mQueue.size() > 1 && !mCore->mQueue[0].mIsAutoTimestamp) {
+ // If entry[1] is timely, drop entry[0] (and repeat). We apply an
+ // additional criterion here: we only drop the earlier buffer if our
+ // desiredPresent falls within +/- 1 second of the expected present.
+ // Otherwise, bogus desiredPresent times (e.g., 0 or a small
+ // relative timestamp), which normally mean "ignore the timestamp
+ // and acquire immediately", would cause us to drop frames.
+ //
+ // We may want to add an additional criterion: don't drop the
+ // earlier buffer if entry[1]'s fence hasn't signaled yet.
+ const BufferItem& bufferItem(mCore->mQueue[1]);
+ nsecs_t desiredPresent = bufferItem.mTimestamp;
+ if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
+ desiredPresent > expectedPresent) {
+ // This buffer is set to display in the near future, or
+ // desiredPresent is garbage. Either way we don't want to drop
+ // the previous buffer just to get this on the screen sooner.
+ BQ_LOGV("acquireBuffer: nodrop desire=%" PRId64 " expect=%"
+ PRId64 " (%" PRId64 ") now=%" PRId64,
+ desiredPresent, expectedPresent,
+ desiredPresent - expectedPresent,
+ systemTime(CLOCK_MONOTONIC));
+ break;
+ }
+
+ BQ_LOGV("acquireBuffer: drop desire=%" PRId64 " expect=%" PRId64
+ " size=%zu",
+ desiredPresent, expectedPresent, mCore->mQueue.size());
+ if (mCore->stillTracking(front)) {
+ // Front buffer is still in mSlots, so mark the slot as free
+ mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
+ }
+ mCore->mQueue.erase(front);
+ front = mCore->mQueue.begin();
+ }
+
+ // See if the front buffer is due
+ nsecs_t desiredPresent = front->mTimestamp;
+ if (desiredPresent > expectedPresent &&
+ desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
+ BQ_LOGV("acquireBuffer: defer desire=%" PRId64 " expect=%" PRId64
+ " (%" PRId64 ") now=%" PRId64,
+ desiredPresent, expectedPresent,
+ desiredPresent - expectedPresent,
+ systemTime(CLOCK_MONOTONIC));
+ return PRESENT_LATER;
+ }
+
+ BQ_LOGV("acquireBuffer: accept desire=%" PRId64 " expect=%" PRId64 " "
+ "(%" PRId64 ") now=%" PRId64, desiredPresent, expectedPresent,
+ desiredPresent - expectedPresent,
+ systemTime(CLOCK_MONOTONIC));
+ }
+
+ int slot = front->mSlot;
+ *outBuffer = *front;
+ ATRACE_BUFFER_INDEX(slot);
+
+ BQ_LOGV("acquireBuffer: acquiring { slot=%d/%" PRIu64 " buffer=%p }",
+ slot, front->mFrameNumber, front->mGraphicBuffer->handle);
+ // If the front buffer is still being tracked, update its slot state
+ if (mCore->stillTracking(front)) {
+ mSlots[slot].mAcquireCalled = true;
+ mSlots[slot].mNeedsCleanupOnRelease = false;
+ mSlots[slot].mBufferState = BufferSlot::ACQUIRED;
+ mSlots[slot].mFence = Fence::NO_FENCE;
+ }
+
+ // If the buffer has previously been acquired by the consumer, set
+ // mGraphicBuffer to NULL to avoid unnecessarily remapping this buffer
+ // on the consumer side
+ if (outBuffer->mAcquireCalled) {
+ outBuffer->mGraphicBuffer = NULL;
+ }
+
+ mCore->mQueue.erase(front);
+
+ // We might have freed a slot while dropping old buffers, or the producer
+ // may be blocked waiting for the number of buffers in the queue to
+ // decrease.
+ mCore->mDequeueCondition.broadcast();
+
+ ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
+
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::detachBuffer(int slot) {
+ ATRACE_CALL();
+ ATRACE_BUFFER_INDEX(slot);
+ BQ_LOGV("detachBuffer(C): slot %d", slot);
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("detachBuffer(C): BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
+ BQ_LOGE("detachBuffer(C): slot index %d out of range [0, %d)",
+ slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ } else if (mSlots[slot].mBufferState != BufferSlot::ACQUIRED) {
+ BQ_LOGE("detachBuffer(C): slot %d is not owned by the consumer "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ return BAD_VALUE;
+ }
+
+ mCore->freeBufferLocked(slot);
+ mCore->mDequeueCondition.broadcast();
+
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::attachBuffer(int* outSlot,
+ const sp<android::GraphicBuffer>& buffer) {
+ ATRACE_CALL();
+
+ if (outSlot == NULL) {
+ BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
+ return BAD_VALUE;
+ } else if (buffer == NULL) {
+ BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ // Make sure we don't have too many acquired buffers and find a free slot
+ // to put the buffer into (the oldest if there are multiple).
+ int numAcquiredBuffers = 0;
+ int found = BufferQueueCore::INVALID_BUFFER_SLOT;
+ for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ if (mSlots[s].mBufferState == BufferSlot::ACQUIRED) {
+ ++numAcquiredBuffers;
+ } else if (mSlots[s].mBufferState == BufferSlot::FREE) {
+ if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
+ mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
+ found = s;
+ }
+ }
+ }
+
+ if (numAcquiredBuffers >= mCore->mMaxAcquiredBufferCount + 1) {
+ BQ_LOGE("attachBuffer(P): max acquired buffer count reached: %d "
+ "(max %d)", numAcquiredBuffers,
+ mCore->mMaxAcquiredBufferCount);
+ return INVALID_OPERATION;
+ }
+ if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
+ BQ_LOGE("attachBuffer(P): could not find free buffer slot");
+ return NO_MEMORY;
+ }
+
+ *outSlot = found;
+ ATRACE_BUFFER_INDEX(*outSlot);
+ BQ_LOGV("attachBuffer(C): returning slot %d", *outSlot);
+
+ mSlots[*outSlot].mGraphicBuffer = buffer;
+ mSlots[*outSlot].mBufferState = BufferSlot::ACQUIRED;
+ mSlots[*outSlot].mAttachedByConsumer = true;
+ mSlots[*outSlot].mNeedsCleanupOnRelease = false;
+ mSlots[*outSlot].mFence = Fence::NO_FENCE;
+ mSlots[*outSlot].mFrameNumber = 0;
+
+ // mAcquireCalled tells BufferQueue that it doesn't need to send a valid
+ // GraphicBuffer pointer on the next acquireBuffer call, which decreases
+ // Binder traffic by not un/flattening the GraphicBuffer. However, it
+ // requires that the consumer maintain a cached copy of the slot <--> buffer
+ // mappings, which is why the consumer doesn't need the valid pointer on
+ // acquire.
+ //
+ // The StreamSplitter is one of the primary users of the attach/detach
+ // logic, and while it is running, all buffers it acquires are immediately
+ // detached, and all buffers it eventually releases are ones that were
+ // attached (as opposed to having been obtained from acquireBuffer), so it
+ // doesn't make sense to maintain the slot/buffer mappings, which would
+ // become invalid for every buffer during detach/attach. By setting this to
+ // false, the valid GraphicBuffer pointer will always be sent with acquire
+ // for attached buffers.
+ mSlots[*outSlot].mAcquireCalled = false;
+
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::releaseBuffer(int slot, uint64_t frameNumber,
+ const sp<Fence>& releaseFence, EGLDisplay eglDisplay,
+ EGLSyncKHR eglFence) {
+ ATRACE_CALL();
+ ATRACE_BUFFER_INDEX(slot);
+
+ if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS ||
+ releaseFence == NULL) {
+ return BAD_VALUE;
+ }
+
+ sp<IProducerListener> listener;
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+
+ // If the frame number has changed because the buffer has been reallocated,
+ // we can ignore this releaseBuffer for the old buffer
+ if (frameNumber != mSlots[slot].mFrameNumber) {
+ return STALE_BUFFER_SLOT;
+ }
+
+ // Make sure this buffer hasn't been queued while acquired by the consumer
+ BufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
+ while (current != mCore->mQueue.end()) {
+ if (current->mSlot == slot) {
+ BQ_LOGE("releaseBuffer: buffer slot %d pending release is "
+ "currently queued", slot);
+ return BAD_VALUE;
+ }
+ ++current;
+ }
+
+ if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
+ mSlots[slot].mEglDisplay = eglDisplay;
+ mSlots[slot].mEglFence = eglFence;
+ mSlots[slot].mFence = releaseFence;
+ mSlots[slot].mBufferState = BufferSlot::FREE;
+ listener = mCore->mConnectedProducerListener;
+ BQ_LOGV("releaseBuffer: releasing slot %d", slot);
+ } else if (mSlots[slot].mNeedsCleanupOnRelease) {
+ BQ_LOGV("releaseBuffer: releasing a stale buffer slot %d "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ mSlots[slot].mNeedsCleanupOnRelease = false;
+ return STALE_BUFFER_SLOT;
+ } else {
+ BQ_LOGV("releaseBuffer: attempted to release buffer slot %d "
+ "but its state was %d", slot, mSlots[slot].mBufferState);
+ return BAD_VALUE;
+ }
+
+ mCore->mDequeueCondition.broadcast();
+ } // Autolock scope
+
+ // Call back without lock held
+ if (listener != NULL) {
+ listener->onBufferReleased();
+ }
+
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::connect(
+ const sp<IConsumerListener>& consumerListener, bool controlledByApp) {
+ ATRACE_CALL();
+
+ if (consumerListener == NULL) {
+ BQ_LOGE("connect(C): consumerListener may not be NULL");
+ return BAD_VALUE;
+ }
+
+ BQ_LOGV("connect(C): controlledByApp=%s",
+ controlledByApp ? "true" : "false");
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("connect(C): BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ mCore->mConsumerListener = consumerListener;
+ mCore->mConsumerControlledByApp = controlledByApp;
+
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::disconnect() {
+ ATRACE_CALL();
+
+ BQ_LOGV("disconnect(C)");
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mConsumerListener == NULL) {
+ BQ_LOGE("disconnect(C): no consumer is connected");
+ return BAD_VALUE;
+ }
+
+ mCore->mIsAbandoned = true;
+ mCore->mConsumerListener = NULL;
+ mCore->mQueue.clear();
+ mCore->freeAllBuffersLocked();
+ mCore->mDequeueCondition.broadcast();
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::getReleasedBuffers(uint64_t *outSlotMask) {
+ ATRACE_CALL();
+
+ if (outSlotMask == NULL) {
+ BQ_LOGE("getReleasedBuffers: outSlotMask may not be NULL");
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("getReleasedBuffers: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ uint64_t mask = 0;
+ for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ if (!mSlots[s].mAcquireCalled) {
+ mask |= (1ULL << s);
+ }
+ }
+
+ // Remove from the mask queued buffers for which acquire has been called,
+ // since the consumer will not receive their buffer addresses and so must
+ // retain their cached information
+ BufferQueueCore::Fifo::iterator current(mCore->mQueue.begin());
+ while (current != mCore->mQueue.end()) {
+ if (current->mAcquireCalled) {
+ mask &= ~(1ULL << current->mSlot);
+ }
+ ++current;
+ }
+
+ BQ_LOGV("getReleasedBuffers: returning mask %#" PRIx64, mask);
+ *outSlotMask = mask;
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::setDefaultBufferSize(uint32_t width,
+ uint32_t height) {
+ ATRACE_CALL();
+
+ if (width == 0 || height == 0) {
+ BQ_LOGV("setDefaultBufferSize: dimensions cannot be 0 (width=%u "
+ "height=%u)", width, height);
+ return BAD_VALUE;
+ }
+
+ BQ_LOGV("setDefaultBufferSize: width=%u height=%u", width, height);
+
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mDefaultWidth = width;
+ mCore->mDefaultHeight = height;
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::setDefaultMaxBufferCount(int bufferCount) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mCore->mMutex);
+ return mCore->setDefaultMaxBufferCountLocked(bufferCount);
+}
+
+status_t BufferQueueConsumer::disableAsyncBuffer() {
+ ATRACE_CALL();
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mConsumerListener != NULL) {
+ BQ_LOGE("disableAsyncBuffer: consumer already connected");
+ return INVALID_OPERATION;
+ }
+
+ BQ_LOGV("disableAsyncBuffer");
+ mCore->mUseAsyncBuffer = false;
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::setMaxAcquiredBufferCount(
+ int maxAcquiredBuffers) {
+ ATRACE_CALL();
+
+ if (maxAcquiredBuffers < 1 ||
+ maxAcquiredBuffers > BufferQueueCore::MAX_MAX_ACQUIRED_BUFFERS) {
+ BQ_LOGE("setMaxAcquiredBufferCount: invalid count %d",
+ maxAcquiredBuffers);
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
+ BQ_LOGE("setMaxAcquiredBufferCount: producer is already connected");
+ return INVALID_OPERATION;
+ }
+
+ BQ_LOGV("setMaxAcquiredBufferCount: %d", maxAcquiredBuffers);
+ mCore->mMaxAcquiredBufferCount = maxAcquiredBuffers;
+ return NO_ERROR;
+}
+
+void BufferQueueConsumer::setConsumerName(const String8& name) {
+ ATRACE_CALL();
+ BQ_LOGV("setConsumerName: '%s'", name.string());
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mConsumerName = name;
+ mConsumerName = name;
+}
+
+status_t BufferQueueConsumer::setDefaultBufferFormat(uint32_t defaultFormat) {
+ ATRACE_CALL();
+ BQ_LOGV("setDefaultBufferFormat: %u", defaultFormat);
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mDefaultBufferFormat = defaultFormat;
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::setConsumerUsageBits(uint32_t usage) {
+ ATRACE_CALL();
+ BQ_LOGV("setConsumerUsageBits: %#x", usage);
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mConsumerUsageBits = usage;
+ return NO_ERROR;
+}
+
+status_t BufferQueueConsumer::setTransformHint(uint32_t hint) {
+ ATRACE_CALL();
+ BQ_LOGV("setTransformHint: %#x", hint);
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mTransformHint = hint;
+ return NO_ERROR;
+}
+
+sp<NativeHandle> BufferQueueConsumer::getSidebandStream() const {
+ return mCore->mSidebandStream;
+}
+
+void BufferQueueConsumer::dump(String8& result, const char* prefix) const {
+ mCore->dump(result, prefix);
+}
+
+} // namespace android
diff --git a/libs/gui/BufferQueueCore.cpp b/libs/gui/BufferQueueCore.cpp
new file mode 100644
index 0000000..ec1e631
--- /dev/null
+++ b/libs/gui/BufferQueueCore.cpp
@@ -0,0 +1,238 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BufferQueueCore"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+//#define LOG_NDEBUG 0
+
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <inttypes.h>
+
+#include <gui/BufferItem.h>
+#include <gui/BufferQueueCore.h>
+#include <gui/IConsumerListener.h>
+#include <gui/IGraphicBufferAlloc.h>
+#include <gui/IProducerListener.h>
+#include <gui/ISurfaceComposer.h>
+#include <private/gui/ComposerService.h>
+
+template <typename T>
+static inline T max(T a, T b) { return a > b ? a : b; }
+
+namespace android {
+
+static String8 getUniqueName() {
+ static volatile int32_t counter = 0;
+ return String8::format("unnamed-%d-%d", getpid(),
+ android_atomic_inc(&counter));
+}
+
+BufferQueueCore::BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator) :
+ mAllocator(allocator),
+ mMutex(),
+ mIsAbandoned(false),
+ mConsumerControlledByApp(false),
+ mConsumerName(getUniqueName()),
+ mConsumerListener(),
+ mConsumerUsageBits(0),
+ mConnectedApi(NO_CONNECTED_API),
+ mConnectedProducerListener(),
+ mSlots(),
+ mQueue(),
+ mOverrideMaxBufferCount(0),
+ mDequeueCondition(),
+ mUseAsyncBuffer(true),
+ mDequeueBufferCannotBlock(false),
+ mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
+ mDefaultWidth(1),
+ mDefaultHeight(1),
+ mDefaultMaxBufferCount(2),
+ mMaxAcquiredBufferCount(1),
+ mBufferHasBeenQueued(false),
+ mFrameCounter(0),
+ mTransformHint(0),
+ mIsAllocating(false),
+ mIsAllocatingCondition()
+{
+ if (allocator == NULL) {
+ sp<ISurfaceComposer> composer(ComposerService::getComposerService());
+ mAllocator = composer->createGraphicBufferAlloc();
+ if (mAllocator == NULL) {
+ BQ_LOGE("createGraphicBufferAlloc failed");
+ }
+ }
+}
+
+BufferQueueCore::~BufferQueueCore() {}
+
+void BufferQueueCore::dump(String8& result, const char* prefix) const {
+ Mutex::Autolock lock(mMutex);
+
+ String8 fifo;
+ Fifo::const_iterator current(mQueue.begin());
+ while (current != mQueue.end()) {
+ fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], "
+ "xform=0x%02x, time=%#" PRIx64 ", scale=%s\n",
+ current->mSlot, current->mGraphicBuffer.get(),
+ current->mCrop.left, current->mCrop.top, current->mCrop.right,
+ current->mCrop.bottom, current->mTransform, current->mTimestamp,
+ BufferItem::scalingModeName(current->mScalingMode));
+ ++current;
+ }
+
+ result.appendFormat("%s-BufferQueue mMaxAcquiredBufferCount=%d, "
+ "mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
+ "default-format=%d, transform-hint=%02x, FIFO(%zu)={%s}\n",
+ prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock,
+ mDefaultWidth, mDefaultHeight, mDefaultBufferFormat, mTransformHint,
+ mQueue.size(), fifo.string());
+
+ // Trim the free buffers so as to not spam the dump
+ int maxBufferCount = 0;
+ for (int s = BufferQueueDefs::NUM_BUFFER_SLOTS - 1; s >= 0; --s) {
+ const BufferSlot& slot(mSlots[s]);
+ if (slot.mBufferState != BufferSlot::FREE ||
+ slot.mGraphicBuffer != NULL) {
+ maxBufferCount = s + 1;
+ break;
+ }
+ }
+
+ for (int s = 0; s < maxBufferCount; ++s) {
+ const BufferSlot& slot(mSlots[s]);
+ const sp<GraphicBuffer>& buffer(slot.mGraphicBuffer);
+ result.appendFormat("%s%s[%02d:%p] state=%-8s", prefix,
+ (slot.mBufferState == BufferSlot::ACQUIRED) ? ">" : " ",
+ s, buffer.get(),
+ BufferSlot::bufferStateName(slot.mBufferState));
+
+ if (buffer != NULL) {
+ result.appendFormat(", %p [%4ux%4u:%4u,%3X]", buffer->handle,
+ buffer->width, buffer->height, buffer->stride,
+ buffer->format);
+ }
+
+ result.append("\n");
+ }
+}
+
+int BufferQueueCore::getMinUndequeuedBufferCountLocked(bool async) const {
+ // If dequeueBuffer is allowed to error out, we don't have to add an
+ // extra buffer.
+ if (!mUseAsyncBuffer) {
+ return mMaxAcquiredBufferCount;
+ }
+
+ if (mDequeueBufferCannotBlock || async) {
+ return mMaxAcquiredBufferCount + 1;
+ }
+
+ return mMaxAcquiredBufferCount;
+}
+
+int BufferQueueCore::getMinMaxBufferCountLocked(bool async) const {
+ return getMinUndequeuedBufferCountLocked(async) + 1;
+}
+
+int BufferQueueCore::getMaxBufferCountLocked(bool async) const {
+ int minMaxBufferCount = getMinMaxBufferCountLocked(async);
+
+ int maxBufferCount = max(mDefaultMaxBufferCount, minMaxBufferCount);
+ if (mOverrideMaxBufferCount != 0) {
+ assert(mOverrideMaxBufferCount >= minMaxBufferCount);
+ maxBufferCount = mOverrideMaxBufferCount;
+ }
+
+ // Any buffers that are dequeued by the producer or sitting in the queue
+ // waiting to be consumed need to have their slots preserved. Such buffers
+ // will temporarily keep the max buffer count up until the slots no longer
+ // need to be preserved.
+ for (int s = maxBufferCount; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ BufferSlot::BufferState state = mSlots[s].mBufferState;
+ if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
+ maxBufferCount = s + 1;
+ }
+ }
+
+ return maxBufferCount;
+}
+
+status_t BufferQueueCore::setDefaultMaxBufferCountLocked(int count) {
+ const int minBufferCount = mUseAsyncBuffer ? 2 : 1;
+ if (count < minBufferCount || count > BufferQueueDefs::NUM_BUFFER_SLOTS) {
+ BQ_LOGV("setDefaultMaxBufferCount: invalid count %d, should be in "
+ "[%d, %d]",
+ count, minBufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ }
+
+ BQ_LOGV("setDefaultMaxBufferCount: setting count to %d", count);
+ mDefaultMaxBufferCount = count;
+ mDequeueCondition.broadcast();
+
+ return NO_ERROR;
+}
+
+void BufferQueueCore::freeBufferLocked(int slot) {
+ BQ_LOGV("freeBufferLocked: slot %d", slot);
+ mSlots[slot].mGraphicBuffer.clear();
+ if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
+ mSlots[slot].mNeedsCleanupOnRelease = true;
+ }
+ mSlots[slot].mBufferState = BufferSlot::FREE;
+ mSlots[slot].mFrameNumber = UINT32_MAX;
+ mSlots[slot].mAcquireCalled = false;
+
+ // Destroy fence as BufferQueue now takes ownership
+ if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
+ eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
+ mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
+ }
+ mSlots[slot].mFence = Fence::NO_FENCE;
+}
+
+void BufferQueueCore::freeAllBuffersLocked() {
+ mBufferHasBeenQueued = false;
+ for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ freeBufferLocked(s);
+ }
+}
+
+bool BufferQueueCore::stillTracking(const BufferItem* item) const {
+ const BufferSlot& slot = mSlots[item->mSlot];
+
+ BQ_LOGV("stillTracking: item { slot=%d/%" PRIu64 " buffer=%p } "
+ "slot { slot=%d/%" PRIu64 " buffer=%p }",
+ item->mSlot, item->mFrameNumber,
+ (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0),
+ item->mSlot, slot.mFrameNumber,
+ (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0));
+
+ // Compare item with its original buffer slot. We can check the slot as
+ // the buffer would not be moved to a different slot by the producer.
+ return (slot.mGraphicBuffer != NULL) &&
+ (item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle);
+}
+
+void BufferQueueCore::waitWhileAllocatingLocked() const {
+ ATRACE_CALL();
+ while (mIsAllocating) {
+ mIsAllocatingCondition.wait(mMutex);
+ }
+}
+
+} // namespace android
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
new file mode 100644
index 0000000..d2fd3b0
--- /dev/null
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -0,0 +1,982 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <inttypes.h>
+
+#define LOG_TAG "BufferQueueProducer"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+//#define LOG_NDEBUG 0
+
+#define EGL_EGLEXT_PROTOTYPES
+
+#include <gui/BufferItem.h>
+#include <gui/BufferQueueCore.h>
+#include <gui/BufferQueueProducer.h>
+#include <gui/IConsumerListener.h>
+#include <gui/IGraphicBufferAlloc.h>
+#include <gui/IProducerListener.h>
+
+#include <utils/Log.h>
+#include <utils/Trace.h>
+
+namespace android {
+
+BufferQueueProducer::BufferQueueProducer(const sp<BufferQueueCore>& core) :
+ mCore(core),
+ mSlots(core->mSlots),
+ mConsumerName(),
+ mStickyTransform(0) {}
+
+BufferQueueProducer::~BufferQueueProducer() {}
+
+status_t BufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
+ ATRACE_CALL();
+ BQ_LOGV("requestBuffer: slot %d", slot);
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("requestBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
+ BQ_LOGE("requestBuffer: slot index %d out of range [0, %d)",
+ slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
+ BQ_LOGE("requestBuffer: slot %d is not owned by the producer "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ return BAD_VALUE;
+ }
+
+ mSlots[slot].mRequestBufferCalled = true;
+ *buf = mSlots[slot].mGraphicBuffer;
+ return NO_ERROR;
+}
+
+status_t BufferQueueProducer::setBufferCount(int bufferCount) {
+ ATRACE_CALL();
+ BQ_LOGV("setBufferCount: count = %d", bufferCount);
+
+ sp<IConsumerListener> listener;
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->waitWhileAllocatingLocked();
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("setBufferCount: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ if (bufferCount > BufferQueueDefs::NUM_BUFFER_SLOTS) {
+ BQ_LOGE("setBufferCount: bufferCount %d too large (max %d)",
+ bufferCount, BufferQueueDefs::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ }
+
+ // There must be no dequeued buffers when changing the buffer count.
+ for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ if (mSlots[s].mBufferState == BufferSlot::DEQUEUED) {
+ BQ_LOGE("setBufferCount: buffer owned by producer");
+ return BAD_VALUE;
+ }
+ }
+
+ if (bufferCount == 0) {
+ mCore->mOverrideMaxBufferCount = 0;
+ mCore->mDequeueCondition.broadcast();
+ return NO_ERROR;
+ }
+
+ const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false);
+ if (bufferCount < minBufferSlots) {
+ BQ_LOGE("setBufferCount: requested buffer count %d is less than "
+ "minimum %d", bufferCount, minBufferSlots);
+ return BAD_VALUE;
+ }
+
+ // Here we are guaranteed that the producer doesn't have any dequeued
+ // buffers and will release all of its buffer references. We don't
+ // clear the queue, however, so that currently queued buffers still
+ // get displayed.
+ mCore->freeAllBuffersLocked();
+ mCore->mOverrideMaxBufferCount = bufferCount;
+ mCore->mDequeueCondition.broadcast();
+ listener = mCore->mConsumerListener;
+ } // Autolock scope
+
+ // Call back without lock held
+ if (listener != NULL) {
+ listener->onBuffersReleased();
+ }
+
+ return NO_ERROR;
+}
+
+status_t BufferQueueProducer::waitForFreeSlotThenRelock(const char* caller,
+ bool async, int* found, status_t* returnFlags) const {
+ bool tryAgain = true;
+ while (tryAgain) {
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("%s: BufferQueue has been abandoned", caller);
+ return NO_INIT;
+ }
+
+ const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
+ if (async && mCore->mOverrideMaxBufferCount) {
+ // FIXME: Some drivers are manually setting the buffer count
+ // (which they shouldn't), so we do this extra test here to
+ // handle that case. This is TEMPORARY until we get this fixed.
+ if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
+ BQ_LOGE("%s: async mode is invalid with buffer count override",
+ caller);
+ return BAD_VALUE;
+ }
+ }
+
+ // Free up any buffers that are in slots beyond the max buffer count
+ for (int s = maxBufferCount; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ assert(mSlots[s].mBufferState == BufferSlot::FREE);
+ if (mSlots[s].mGraphicBuffer != NULL) {
+ mCore->freeBufferLocked(s);
+ *returnFlags |= RELEASE_ALL_BUFFERS;
+ }
+ }
+
+ // Look for a free buffer to give to the client
+ *found = BufferQueueCore::INVALID_BUFFER_SLOT;
+ int dequeuedCount = 0;
+ int acquiredCount = 0;
+ for (int s = 0; s < maxBufferCount; ++s) {
+ switch (mSlots[s].mBufferState) {
+ case BufferSlot::DEQUEUED:
+ ++dequeuedCount;
+ break;
+ case BufferSlot::ACQUIRED:
+ ++acquiredCount;
+ break;
+ case BufferSlot::FREE:
+ // We return the oldest of the free buffers to avoid
+ // stalling the producer if possible, since the consumer
+ // may still have pending reads of in-flight buffers
+ if (*found == BufferQueueCore::INVALID_BUFFER_SLOT ||
+ mSlots[s].mFrameNumber < mSlots[*found].mFrameNumber) {
+ *found = s;
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ // Producers are not allowed to dequeue more than one buffer if they
+ // did not set a buffer count
+ if (!mCore->mOverrideMaxBufferCount && dequeuedCount) {
+ BQ_LOGE("%s: can't dequeue multiple buffers without setting the "
+ "buffer count", caller);
+ return INVALID_OPERATION;
+ }
+
+ // See whether a buffer has been queued since the last
+ // setBufferCount so we know whether to perform the min undequeued
+ // buffers check below
+ if (mCore->mBufferHasBeenQueued) {
+ // Make sure the producer is not trying to dequeue more buffers
+ // than allowed
+ const int newUndequeuedCount =
+ maxBufferCount - (dequeuedCount + 1);
+ const int minUndequeuedCount =
+ mCore->getMinUndequeuedBufferCountLocked(async);
+ if (newUndequeuedCount < minUndequeuedCount) {
+ BQ_LOGE("%s: min undequeued buffer count (%d) exceeded "
+ "(dequeued=%d undequeued=%d)",
+ caller, minUndequeuedCount,
+ dequeuedCount, newUndequeuedCount);
+ return INVALID_OPERATION;
+ }
+ }
+
+ // If we disconnect and reconnect quickly, we can be in a state where
+ // our slots are empty but we have many buffers in the queue. This can
+ // cause us to run out of memory if we outrun the consumer. Wait here if
+ // it looks like we have too many buffers queued up.
+ bool tooManyBuffers = mCore->mQueue.size()
+ > static_cast<size_t>(maxBufferCount);
+ if (tooManyBuffers) {
+ BQ_LOGV("%s: queue size is %zu, waiting", caller,
+ mCore->mQueue.size());
+ }
+
+ // If no buffer is found, or if the queue has too many buffers
+ // outstanding, wait for a buffer to be acquired or released, or for the
+ // max buffer count to change.
+ tryAgain = (*found == BufferQueueCore::INVALID_BUFFER_SLOT) ||
+ tooManyBuffers;
+ if (tryAgain) {
+ // Return an error if we're in non-blocking mode (producer and
+ // consumer are controlled by the application).
+ // However, the consumer is allowed to briefly acquire an extra
+ // buffer (which could cause us to have to wait here), which is
+ // okay, since it is only used to implement an atomic acquire +
+ // release (e.g., in GLConsumer::updateTexImage())
+ if (mCore->mDequeueBufferCannotBlock &&
+ (acquiredCount <= mCore->mMaxAcquiredBufferCount)) {
+ return WOULD_BLOCK;
+ }
+ mCore->mDequeueCondition.wait(mCore->mMutex);
+ }
+ } // while (tryAgain)
+
+ return NO_ERROR;
+}
+
+status_t BufferQueueProducer::dequeueBuffer(int *outSlot,
+ sp<android::Fence> *outFence, bool async,
+ uint32_t width, uint32_t height, uint32_t format, uint32_t usage) {
+ ATRACE_CALL();
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+ mConsumerName = mCore->mConsumerName;
+ } // Autolock scope
+
+ BQ_LOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x",
+ async ? "true" : "false", width, height, format, usage);
+
+ if ((width && !height) || (!width && height)) {
+ BQ_LOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height);
+ return BAD_VALUE;
+ }
+
+ status_t returnFlags = NO_ERROR;
+ EGLDisplay eglDisplay = EGL_NO_DISPLAY;
+ EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
+ bool attachedByConsumer = false;
+
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->waitWhileAllocatingLocked();
+
+ if (format == 0) {
+ format = mCore->mDefaultBufferFormat;
+ }
+
+ // Enable the usage bits the consumer requested
+ usage |= mCore->mConsumerUsageBits;
+
+ int found;
+ status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async,
+ &found, &returnFlags);
+ if (status != NO_ERROR) {
+ return status;
+ }
+
+ // This should not happen
+ if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
+ BQ_LOGE("dequeueBuffer: no available buffer slots");
+ return -EBUSY;
+ }
+
+ *outSlot = found;
+ ATRACE_BUFFER_INDEX(found);
+
+ attachedByConsumer = mSlots[found].mAttachedByConsumer;
+
+ const bool useDefaultSize = !width && !height;
+ if (useDefaultSize) {
+ width = mCore->mDefaultWidth;
+ height = mCore->mDefaultHeight;
+ }
+
+ mSlots[found].mBufferState = BufferSlot::DEQUEUED;
+
+ const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer);
+ if ((buffer == NULL) ||
+ (static_cast<uint32_t>(buffer->width) != width) ||
+ (static_cast<uint32_t>(buffer->height) != height) ||
+ (static_cast<uint32_t>(buffer->format) != format) ||
+ ((static_cast<uint32_t>(buffer->usage) & usage) != usage))
+ {
+ mSlots[found].mAcquireCalled = false;
+ mSlots[found].mGraphicBuffer = NULL;
+ mSlots[found].mRequestBufferCalled = false;
+ mSlots[found].mEglDisplay = EGL_NO_DISPLAY;
+ mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[found].mFence = Fence::NO_FENCE;
+
+ returnFlags |= BUFFER_NEEDS_REALLOCATION;
+ }
+
+ if (CC_UNLIKELY(mSlots[found].mFence == NULL)) {
+ BQ_LOGE("dequeueBuffer: about to return a NULL fence - "
+ "slot=%d w=%d h=%d format=%u",
+ found, buffer->width, buffer->height, buffer->format);
+ }
+
+ eglDisplay = mSlots[found].mEglDisplay;
+ eglFence = mSlots[found].mEglFence;
+ *outFence = mSlots[found].mFence;
+ mSlots[found].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[found].mFence = Fence::NO_FENCE;
+ } // Autolock scope
+
+ if (returnFlags & BUFFER_NEEDS_REALLOCATION) {
+ status_t error;
+ BQ_LOGV("dequeueBuffer: allocating a new buffer for slot %d", *outSlot);
+ sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
+ width, height, format, usage, &error));
+ if (graphicBuffer == NULL) {
+ BQ_LOGE("dequeueBuffer: createGraphicBuffer failed");
+ return error;
+ }
+
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("dequeueBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ mSlots[*outSlot].mFrameNumber = UINT32_MAX;
+ mSlots[*outSlot].mGraphicBuffer = graphicBuffer;
+ } // Autolock scope
+ }
+
+ if (attachedByConsumer) {
+ returnFlags |= BUFFER_NEEDS_REALLOCATION;
+ }
+
+ if (eglFence != EGL_NO_SYNC_KHR) {
+ EGLint result = eglClientWaitSyncKHR(eglDisplay, eglFence, 0,
+ 1000000000);
+ // If something goes wrong, log the error, but return the buffer without
+ // synchronizing access to it. It's too late at this point to abort the
+ // dequeue operation.
+ if (result == EGL_FALSE) {
+ BQ_LOGE("dequeueBuffer: error %#x waiting for fence",
+ eglGetError());
+ } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
+ BQ_LOGE("dequeueBuffer: timeout waiting for fence");
+ }
+ eglDestroySyncKHR(eglDisplay, eglFence);
+ }
+
+ BQ_LOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x",
+ *outSlot,
+ mSlots[*outSlot].mFrameNumber,
+ mSlots[*outSlot].mGraphicBuffer->handle, returnFlags);
+
+ return returnFlags;
+}
+
+status_t BufferQueueProducer::detachBuffer(int slot) {
+ ATRACE_CALL();
+ ATRACE_BUFFER_INDEX(slot);
+ BQ_LOGV("detachBuffer(P): slot %d", slot);
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("detachBuffer(P): BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
+ BQ_LOGE("detachBuffer(P): slot index %d out of range [0, %d)",
+ slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
+ return BAD_VALUE;
+ } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
+ BQ_LOGE("detachBuffer(P): slot %d is not owned by the producer "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ return BAD_VALUE;
+ } else if (!mSlots[slot].mRequestBufferCalled) {
+ BQ_LOGE("detachBuffer(P): buffer in slot %d has not been requested",
+ slot);
+ return BAD_VALUE;
+ }
+
+ mCore->freeBufferLocked(slot);
+ mCore->mDequeueCondition.broadcast();
+
+ return NO_ERROR;
+}
+
+status_t BufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer,
+ sp<Fence>* outFence) {
+ ATRACE_CALL();
+
+ if (outBuffer == NULL) {
+ BQ_LOGE("detachNextBuffer: outBuffer must not be NULL");
+ return BAD_VALUE;
+ } else if (outFence == NULL) {
+ BQ_LOGE("detachNextBuffer: outFence must not be NULL");
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->waitWhileAllocatingLocked();
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("detachNextBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ // Find the oldest valid slot
+ int found = BufferQueueCore::INVALID_BUFFER_SLOT;
+ for (int s = 0; s < BufferQueueDefs::NUM_BUFFER_SLOTS; ++s) {
+ if (mSlots[s].mBufferState == BufferSlot::FREE &&
+ mSlots[s].mGraphicBuffer != NULL) {
+ if (found == BufferQueueCore::INVALID_BUFFER_SLOT ||
+ mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) {
+ found = s;
+ }
+ }
+ }
+
+ if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
+ return NO_MEMORY;
+ }
+
+ BQ_LOGV("detachNextBuffer detached slot %d", found);
+
+ *outBuffer = mSlots[found].mGraphicBuffer;
+ *outFence = mSlots[found].mFence;
+ mCore->freeBufferLocked(found);
+
+ return NO_ERROR;
+}
+
+status_t BufferQueueProducer::attachBuffer(int* outSlot,
+ const sp<android::GraphicBuffer>& buffer) {
+ ATRACE_CALL();
+
+ if (outSlot == NULL) {
+ BQ_LOGE("attachBuffer(P): outSlot must not be NULL");
+ return BAD_VALUE;
+ } else if (buffer == NULL) {
+ BQ_LOGE("attachBuffer(P): cannot attach NULL buffer");
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->waitWhileAllocatingLocked();
+
+ status_t returnFlags = NO_ERROR;
+ int found;
+ // TODO: Should we provide an async flag to attachBuffer? It seems
+ // unlikely that buffers which we are attaching to a BufferQueue will
+ // be asynchronous (droppable), but it may not be impossible.
+ status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false,
+ &found, &returnFlags);
+ if (status != NO_ERROR) {
+ return status;
+ }
+
+ // This should not happen
+ if (found == BufferQueueCore::INVALID_BUFFER_SLOT) {
+ BQ_LOGE("attachBuffer(P): no available buffer slots");
+ return -EBUSY;
+ }
+
+ *outSlot = found;
+ ATRACE_BUFFER_INDEX(*outSlot);
+ BQ_LOGV("attachBuffer(P): returning slot %d flags=%#x",
+ *outSlot, returnFlags);
+
+ mSlots[*outSlot].mGraphicBuffer = buffer;
+ mSlots[*outSlot].mBufferState = BufferSlot::DEQUEUED;
+ mSlots[*outSlot].mEglFence = EGL_NO_SYNC_KHR;
+ mSlots[*outSlot].mFence = Fence::NO_FENCE;
+ mSlots[*outSlot].mRequestBufferCalled = true;
+
+ return returnFlags;
+}
+
+status_t BufferQueueProducer::queueBuffer(int slot,
+ const QueueBufferInput &input, QueueBufferOutput *output) {
+ ATRACE_CALL();
+ ATRACE_BUFFER_INDEX(slot);
+
+ int64_t timestamp;
+ bool isAutoTimestamp;
+ Rect crop;
+ int scalingMode;
+ uint32_t transform;
+ uint32_t stickyTransform;
+ bool async;
+ sp<Fence> fence;
+ input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
+ &async, &fence, &stickyTransform);
+
+ if (fence == NULL) {
+ BQ_LOGE("queueBuffer: fence is NULL");
+ // Temporary workaround for b/17946343: soldier-on instead of returning an error. This
+ // prevents the client from dying, at the risk of visible corruption due to hwcomposer
+ // reading the buffer before the producer is done rendering it. Unless the buffer is the
+ // last frame of an animation, the corruption will be transient.
+ fence = Fence::NO_FENCE;
+ // return BAD_VALUE;
+ }
+
+ switch (scalingMode) {
+ case NATIVE_WINDOW_SCALING_MODE_FREEZE:
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
+ case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
+ case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
+ break;
+ default:
+ BQ_LOGE("queueBuffer: unknown scaling mode %d", scalingMode);
+ return BAD_VALUE;
+ }
+
+ sp<IConsumerListener> listener;
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("queueBuffer: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ const int maxBufferCount = mCore->getMaxBufferCountLocked(async);
+ if (async && mCore->mOverrideMaxBufferCount) {
+ // FIXME: Some drivers are manually setting the buffer count
+ // (which they shouldn't), so we do this extra test here to
+ // handle that case. This is TEMPORARY until we get this fixed.
+ if (mCore->mOverrideMaxBufferCount < maxBufferCount) {
+ BQ_LOGE("queueBuffer: async mode is invalid with "
+ "buffer count override");
+ return BAD_VALUE;
+ }
+ }
+
+ if (slot < 0 || slot >= maxBufferCount) {
+ BQ_LOGE("queueBuffer: slot index %d out of range [0, %d)",
+ slot, maxBufferCount);
+ return BAD_VALUE;
+ } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
+ BQ_LOGE("queueBuffer: slot %d is not owned by the producer "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ return BAD_VALUE;
+ } else if (!mSlots[slot].mRequestBufferCalled) {
+ BQ_LOGE("queueBuffer: slot %d was queued without requesting "
+ "a buffer", slot);
+ return BAD_VALUE;
+ }
+
+ BQ_LOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64
+ " crop=[%d,%d,%d,%d] transform=%#x scale=%s",
+ slot, mCore->mFrameCounter + 1, timestamp,
+ crop.left, crop.top, crop.right, crop.bottom,
+ transform, BufferItem::scalingModeName(scalingMode));
+
+ const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer);
+ Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
+ Rect croppedRect;
+ crop.intersect(bufferRect, &croppedRect);
+ if (croppedRect != crop) {
+ BQ_LOGE("queueBuffer: crop rect is not contained within the "
+ "buffer in slot %d", slot);
+ return BAD_VALUE;
+ }
+
+ mSlots[slot].mFence = fence;
+ mSlots[slot].mBufferState = BufferSlot::QUEUED;
+ ++mCore->mFrameCounter;
+ mSlots[slot].mFrameNumber = mCore->mFrameCounter;
+
+ BufferItem item;
+ item.mAcquireCalled = mSlots[slot].mAcquireCalled;
+ item.mGraphicBuffer = mSlots[slot].mGraphicBuffer;
+ item.mCrop = crop;
+ item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
+ item.mTransformToDisplayInverse =
+ bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
+ item.mScalingMode = scalingMode;
+ item.mTimestamp = timestamp;
+ item.mIsAutoTimestamp = isAutoTimestamp;
+ item.mFrameNumber = mCore->mFrameCounter;
+ item.mSlot = slot;
+ item.mFence = fence;
+ item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async;
+
+ mStickyTransform = stickyTransform;
+
+ if (mCore->mQueue.empty()) {
+ // When the queue is empty, we can ignore mDequeueBufferCannotBlock
+ // and simply queue this buffer
+ mCore->mQueue.push_back(item);
+ listener = mCore->mConsumerListener;
+ } else {
+ // When the queue is not empty, we need to look at the front buffer
+ // state to see if we need to replace it
+ BufferQueueCore::Fifo::iterator front(mCore->mQueue.begin());
+ if (front->mIsDroppable) {
+ // If the front queued buffer is still being tracked, we first
+ // mark it as freed
+ if (mCore->stillTracking(front)) {
+ mSlots[front->mSlot].mBufferState = BufferSlot::FREE;
+ // Reset the frame number of the freed buffer so that it is
+ // the first in line to be dequeued again
+ mSlots[front->mSlot].mFrameNumber = 0;
+ }
+ // Overwrite the droppable buffer with the incoming one
+ *front = item;
+ } else {
+ mCore->mQueue.push_back(item);
+ listener = mCore->mConsumerListener;
+ }
+ }
+
+ mCore->mBufferHasBeenQueued = true;
+ mCore->mDequeueCondition.broadcast();
+
+ output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
+ mCore->mTransformHint, mCore->mQueue.size());
+
+ ATRACE_INT(mCore->mConsumerName.string(), mCore->mQueue.size());
+ } // Autolock scope
+
+ // Call back without lock held
+ if (listener != NULL) {
+ listener->onFrameAvailable();
+ }
+
+ return NO_ERROR;
+}
+
+void BufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) {
+ ATRACE_CALL();
+ BQ_LOGV("cancelBuffer: slot %d", slot);
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("cancelBuffer: BufferQueue has been abandoned");
+ return;
+ }
+
+ if (slot < 0 || slot >= BufferQueueDefs::NUM_BUFFER_SLOTS) {
+ BQ_LOGE("cancelBuffer: slot index %d out of range [0, %d)",
+ slot, BufferQueueDefs::NUM_BUFFER_SLOTS);
+ return;
+ } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
+ BQ_LOGE("cancelBuffer: slot %d is not owned by the producer "
+ "(state = %d)", slot, mSlots[slot].mBufferState);
+ return;
+ } else if (fence == NULL) {
+ BQ_LOGE("cancelBuffer: fence is NULL");
+ return;
+ }
+
+ mSlots[slot].mBufferState = BufferSlot::FREE;
+ mSlots[slot].mFrameNumber = 0;
+ mSlots[slot].mFence = fence;
+ mCore->mDequeueCondition.broadcast();
+}
+
+int BufferQueueProducer::query(int what, int *outValue) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mCore->mMutex);
+
+ if (outValue == NULL) {
+ BQ_LOGE("query: outValue was NULL");
+ return BAD_VALUE;
+ }
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("query: BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ int value;
+ switch (what) {
+ case NATIVE_WINDOW_WIDTH:
+ value = mCore->mDefaultWidth;
+ break;
+ case NATIVE_WINDOW_HEIGHT:
+ value = mCore->mDefaultHeight;
+ break;
+ case NATIVE_WINDOW_FORMAT:
+ value = mCore->mDefaultBufferFormat;
+ break;
+ case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
+ value = mCore->getMinUndequeuedBufferCountLocked(false);
+ break;
+ case NATIVE_WINDOW_STICKY_TRANSFORM:
+ value = static_cast<int>(mStickyTransform);
+ break;
+ case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
+ value = (mCore->mQueue.size() > 1);
+ break;
+ case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
+ value = mCore->mConsumerUsageBits;
+ break;
+ default:
+ return BAD_VALUE;
+ }
+
+ BQ_LOGV("query: %d? %d", what, value);
+ *outValue = value;
+ return NO_ERROR;
+}
+
+status_t BufferQueueProducer::connect(const sp<IProducerListener>& listener,
+ int api, bool producerControlledByApp, QueueBufferOutput *output) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mCore->mMutex);
+ mConsumerName = mCore->mConsumerName;
+ BQ_LOGV("connect(P): api=%d producerControlledByApp=%s", api,
+ producerControlledByApp ? "true" : "false");
+
+ if (mCore->mIsAbandoned) {
+ BQ_LOGE("connect(P): BufferQueue has been abandoned");
+ return NO_INIT;
+ }
+
+ if (mCore->mConsumerListener == NULL) {
+ BQ_LOGE("connect(P): BufferQueue has no consumer");
+ return NO_INIT;
+ }
+
+ if (output == NULL) {
+ BQ_LOGE("connect(P): output was NULL");
+ return BAD_VALUE;
+ }
+
+ if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
+ BQ_LOGE("connect(P): already connected (cur=%d req=%d)",
+ mCore->mConnectedApi, api);
+ return BAD_VALUE;
+ }
+
+ int status = NO_ERROR;
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ mCore->mConnectedApi = api;
+ output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight,
+ mCore->mTransformHint, mCore->mQueue.size());
+
+ // Set up a death notification so that we can disconnect
+ // automatically if the remote producer dies
+ if (listener != NULL &&
+ listener->asBinder()->remoteBinder() != NULL) {
+ status = listener->asBinder()->linkToDeath(
+ static_cast<IBinder::DeathRecipient*>(this));
+ if (status != NO_ERROR) {
+ BQ_LOGE("connect(P): linkToDeath failed: %s (%d)",
+ strerror(-status), status);
+ }
+ }
+ mCore->mConnectedProducerListener = listener;
+ break;
+ default:
+ BQ_LOGE("connect(P): unknown API %d", api);
+ status = BAD_VALUE;
+ break;
+ }
+
+ mCore->mBufferHasBeenQueued = false;
+ mCore->mDequeueBufferCannotBlock =
+ mCore->mConsumerControlledByApp && producerControlledByApp;
+
+ return status;
+}
+
+status_t BufferQueueProducer::disconnect(int api) {
+ ATRACE_CALL();
+ BQ_LOGV("disconnect(P): api %d", api);
+
+ int status = NO_ERROR;
+ sp<IConsumerListener> listener;
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->waitWhileAllocatingLocked();
+
+ if (mCore->mIsAbandoned) {
+ // It's not really an error to disconnect after the surface has
+ // been abandoned; it should just be a no-op.
+ return NO_ERROR;
+ }
+
+ switch (api) {
+ case NATIVE_WINDOW_API_EGL:
+ case NATIVE_WINDOW_API_CPU:
+ case NATIVE_WINDOW_API_MEDIA:
+ case NATIVE_WINDOW_API_CAMERA:
+ if (mCore->mConnectedApi == api) {
+ mCore->freeAllBuffersLocked();
+
+ // Remove our death notification callback if we have one
+ if (mCore->mConnectedProducerListener != NULL) {
+ sp<IBinder> token =
+ mCore->mConnectedProducerListener->asBinder();
+ // This can fail if we're here because of the death
+ // notification, but we just ignore it
+ token->unlinkToDeath(
+ static_cast<IBinder::DeathRecipient*>(this));
+ }
+ mCore->mConnectedProducerListener = NULL;
+ mCore->mConnectedApi = BufferQueueCore::NO_CONNECTED_API;
+ mCore->mSidebandStream.clear();
+ mCore->mDequeueCondition.broadcast();
+ listener = mCore->mConsumerListener;
+ } else {
+ BQ_LOGE("disconnect(P): connected to another API "
+ "(cur=%d req=%d)", mCore->mConnectedApi, api);
+ status = BAD_VALUE;
+ }
+ break;
+ default:
+ BQ_LOGE("disconnect(P): unknown API %d", api);
+ status = BAD_VALUE;
+ break;
+ }
+ } // Autolock scope
+
+ // Call back without lock held
+ if (listener != NULL) {
+ listener->onBuffersReleased();
+ }
+
+ return status;
+}
+
+status_t BufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) {
+ sp<IConsumerListener> listener;
+ { // Autolock scope
+ Mutex::Autolock _l(mCore->mMutex);
+ mCore->mSidebandStream = stream;
+ listener = mCore->mConsumerListener;
+ } // Autolock scope
+
+ if (listener != NULL) {
+ listener->onSidebandStreamChanged();
+ }
+ return NO_ERROR;
+}
+
+void BufferQueueProducer::allocateBuffers(bool async, uint32_t width,
+ uint32_t height, uint32_t format, uint32_t usage) {
+ ATRACE_CALL();
+ while (true) {
+ Vector<int> freeSlots;
+ size_t newBufferCount = 0;
+ uint32_t allocWidth = 0;
+ uint32_t allocHeight = 0;
+ uint32_t allocFormat = 0;
+ uint32_t allocUsage = 0;
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->waitWhileAllocatingLocked();
+
+ int currentBufferCount = 0;
+ for (int slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
+ if (mSlots[slot].mGraphicBuffer != NULL) {
+ ++currentBufferCount;
+ } else {
+ if (mSlots[slot].mBufferState != BufferSlot::FREE) {
+ BQ_LOGE("allocateBuffers: slot %d without buffer is not FREE",
+ slot);
+ continue;
+ }
+
+ freeSlots.push_back(slot);
+ }
+ }
+
+ int maxBufferCount = mCore->getMaxBufferCountLocked(async);
+ BQ_LOGV("allocateBuffers: allocating from %d buffers up to %d buffers",
+ currentBufferCount, maxBufferCount);
+ if (maxBufferCount <= currentBufferCount)
+ return;
+ newBufferCount = maxBufferCount - currentBufferCount;
+ if (freeSlots.size() < newBufferCount) {
+ BQ_LOGE("allocateBuffers: ran out of free slots");
+ return;
+ }
+ allocWidth = width > 0 ? width : mCore->mDefaultWidth;
+ allocHeight = height > 0 ? height : mCore->mDefaultHeight;
+ allocFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
+ allocUsage = usage | mCore->mConsumerUsageBits;
+
+ mCore->mIsAllocating = true;
+ } // Autolock scope
+
+ Vector<sp<GraphicBuffer> > buffers;
+ for (size_t i = 0; i < newBufferCount; ++i) {
+ status_t result = NO_ERROR;
+ sp<GraphicBuffer> graphicBuffer(mCore->mAllocator->createGraphicBuffer(
+ allocWidth, allocHeight, allocFormat, allocUsage, &result));
+ if (result != NO_ERROR) {
+ BQ_LOGE("allocateBuffers: failed to allocate buffer (%u x %u, format"
+ " %u, usage %u)", width, height, format, usage);
+ Mutex::Autolock lock(mCore->mMutex);
+ mCore->mIsAllocating = false;
+ mCore->mIsAllocatingCondition.broadcast();
+ return;
+ }
+ buffers.push_back(graphicBuffer);
+ }
+
+ { // Autolock scope
+ Mutex::Autolock lock(mCore->mMutex);
+ uint32_t checkWidth = width > 0 ? width : mCore->mDefaultWidth;
+ uint32_t checkHeight = height > 0 ? height : mCore->mDefaultHeight;
+ uint32_t checkFormat = format != 0 ? format : mCore->mDefaultBufferFormat;
+ uint32_t checkUsage = usage | mCore->mConsumerUsageBits;
+ if (checkWidth != allocWidth || checkHeight != allocHeight ||
+ checkFormat != allocFormat || checkUsage != allocUsage) {
+ // Something changed while we released the lock. Retry.
+ BQ_LOGV("allocateBuffers: size/format/usage changed while allocating. Retrying.");
+ mCore->mIsAllocating = false;
+ mCore->mIsAllocatingCondition.broadcast();
+ continue;
+ }
+
+ for (size_t i = 0; i < newBufferCount; ++i) {
+ int slot = freeSlots[i];
+ if (mSlots[slot].mBufferState != BufferSlot::FREE) {
+ // A consumer allocated the FREE slot with attachBuffer. Discard the buffer we
+ // allocated.
+ BQ_LOGV("allocateBuffers: slot %d was acquired while allocating. "
+ "Dropping allocated buffer.", slot);
+ continue;
+ }
+ mCore->freeBufferLocked(slot); // Clean up the slot first
+ mSlots[slot].mGraphicBuffer = buffers[i];
+ mSlots[slot].mFrameNumber = 0;
+ mSlots[slot].mFence = Fence::NO_FENCE;
+ BQ_LOGV("allocateBuffers: allocated a new buffer in slot %d", slot);
+ }
+
+ mCore->mIsAllocating = false;
+ mCore->mIsAllocatingCondition.broadcast();
+ } // Autolock scope
+ }
+}
+
+void BufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) {
+ // If we're here, it means that a producer we were connected to died.
+ // We're guaranteed that we are still connected to it because we remove
+ // this callback upon disconnect. It's therefore safe to read mConnectedApi
+ // without synchronization here.
+ int api = mCore->mConnectedApi;
+ disconnect(api);
+}
+
+} // namespace android
diff --git a/libs/gui/BufferSlot.cpp b/libs/gui/BufferSlot.cpp
new file mode 100644
index 0000000..b8877fe
--- /dev/null
+++ b/libs/gui/BufferSlot.cpp
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <gui/BufferSlot.h>
+
+namespace android {
+
+const char* BufferSlot::bufferStateName(BufferState state) {
+ switch (state) {
+ case BufferSlot::DEQUEUED: return "DEQUEUED";
+ case BufferSlot::QUEUED: return "QUEUED";
+ case BufferSlot::FREE: return "FREE";
+ case BufferSlot::ACQUIRED: return "ACQUIRED";
+ default: return "Unknown";
+ }
+}
+
+} // namespace android
diff --git a/libs/gui/ConsumerBase.cpp b/libs/gui/ConsumerBase.cpp
index c4ec857..f19b6c7 100644
--- a/libs/gui/ConsumerBase.cpp
+++ b/libs/gui/ConsumerBase.cpp
@@ -14,6 +14,8 @@
* limitations under the License.
*/
+#include <inttypes.h>
+
#define LOG_TAG "ConsumerBase"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
@@ -85,7 +87,7 @@ ConsumerBase::~ConsumerBase() {
"consumer is not abandoned!", mName.string());
}
-void ConsumerBase::onLastStrongRef(const void* id) {
+void ConsumerBase::onLastStrongRef(const void* id __attribute__((unused))) {
abandon();
}
@@ -121,15 +123,18 @@ void ConsumerBase::onBuffersReleased() {
return;
}
- uint32_t mask = 0;
+ uint64_t mask = 0;
mConsumer->getReleasedBuffers(&mask);
for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
- if (mask & (1 << i)) {
+ if (mask & (1ULL << i)) {
freeBufferLocked(i);
}
}
}
+void ConsumerBase::onSidebandStreamChanged() {
+}
+
void ConsumerBase::abandon() {
CB_LOGV("abandon");
Mutex::Autolock lock(mMutex);
@@ -188,7 +193,7 @@ status_t ConsumerBase::acquireBufferLocked(BufferQueue::BufferItem *item,
mSlots[item->mBuf].mFrameNumber = item->mFrameNumber;
mSlots[item->mBuf].mFence = item->mFence;
- CB_LOGV("acquireBufferLocked: -> slot=%d/%llu",
+ CB_LOGV("acquireBufferLocked: -> slot=%d/%" PRIu64,
item->mBuf, item->mFrameNumber);
return OK;
@@ -239,11 +244,11 @@ status_t ConsumerBase::releaseBufferLocked(
return OK;
}
- CB_LOGV("releaseBufferLocked: slot=%d/%llu",
+ CB_LOGV("releaseBufferLocked: slot=%d/%" PRIu64,
slot, mSlots[slot].mFrameNumber);
status_t err = mConsumer->releaseBuffer(slot, mSlots[slot].mFrameNumber,
display, eglFence, mSlots[slot].mFence);
- if (err == BufferQueue::STALE_BUFFER_SLOT) {
+ if (err == IGraphicBufferConsumer::STALE_BUFFER_SLOT) {
freeBufferLocked(slot);
}
diff --git a/libs/gui/CpuConsumer.cpp b/libs/gui/CpuConsumer.cpp
index bff55d1..cefd7f1 100644
--- a/libs/gui/CpuConsumer.cpp
+++ b/libs/gui/CpuConsumer.cpp
@@ -93,41 +93,62 @@ status_t CpuConsumer::lockNextBuffer(LockedBuffer *nativeBuffer) {
int buf = b.mBuf;
- if (b.mFence.get()) {
- err = b.mFence->waitForever("CpuConsumer::lockNextBuffer");
- if (err != OK) {
- CC_LOGE("Failed to wait for fence of acquired buffer: %s (%d)",
- strerror(-err), err);
- return err;
- }
- }
-
void *bufferPointer = NULL;
android_ycbcr ycbcr = android_ycbcr();
- if (mSlots[buf].mGraphicBuffer->getPixelFormat() ==
- HAL_PIXEL_FORMAT_YCbCr_420_888) {
- err = mSlots[buf].mGraphicBuffer->lockYCbCr(
- GraphicBuffer::USAGE_SW_READ_OFTEN,
- b.mCrop,
- &ycbcr);
-
- if (err != OK) {
- CC_LOGE("Unable to lock YCbCr buffer for CPU reading: %s (%d)",
- strerror(-err), err);
- return err;
+ if (b.mFence.get()) {
+ if (mSlots[buf].mGraphicBuffer->getPixelFormat() ==
+ HAL_PIXEL_FORMAT_YCbCr_420_888) {
+ err = mSlots[buf].mGraphicBuffer->lockAsyncYCbCr(
+ GraphicBuffer::USAGE_SW_READ_OFTEN,
+ b.mCrop,
+ &ycbcr,
+ b.mFence->dup());
+
+ if (err != OK) {
+ CC_LOGE("Unable to lock YCbCr buffer for CPU reading: %s (%d)",
+ strerror(-err), err);
+ return err;
+ }
+ bufferPointer = ycbcr.y;
+ } else {
+ err = mSlots[buf].mGraphicBuffer->lockAsync(
+ GraphicBuffer::USAGE_SW_READ_OFTEN,
+ b.mCrop,
+ &bufferPointer,
+ b.mFence->dup());
+
+ if (err != OK) {
+ CC_LOGE("Unable to lock buffer for CPU reading: %s (%d)",
+ strerror(-err), err);
+ return err;
+ }
}
- bufferPointer = ycbcr.y;
} else {
- err = mSlots[buf].mGraphicBuffer->lock(
- GraphicBuffer::USAGE_SW_READ_OFTEN,
- b.mCrop,
- &bufferPointer);
-
- if (err != OK) {
- CC_LOGE("Unable to lock buffer for CPU reading: %s (%d)",
- strerror(-err), err);
- return err;
+ if (mSlots[buf].mGraphicBuffer->getPixelFormat() ==
+ HAL_PIXEL_FORMAT_YCbCr_420_888) {
+ err = mSlots[buf].mGraphicBuffer->lockYCbCr(
+ GraphicBuffer::USAGE_SW_READ_OFTEN,
+ b.mCrop,
+ &ycbcr);
+
+ if (err != OK) {
+ CC_LOGE("Unable to lock YCbCr buffer for CPU reading: %s (%d)",
+ strerror(-err), err);
+ return err;
+ }
+ bufferPointer = ycbcr.y;
+ } else {
+ err = mSlots[buf].mGraphicBuffer->lock(
+ GraphicBuffer::USAGE_SW_READ_OFTEN,
+ b.mCrop,
+ &bufferPointer);
+
+ if (err != OK) {
+ CC_LOGE("Unable to lock buffer for CPU reading: %s (%d)",
+ strerror(-err), err);
+ return err;
+ }
}
}
@@ -189,14 +210,22 @@ status_t CpuConsumer::unlockBuffer(const LockedBuffer &nativeBuffer) {
status_t CpuConsumer::releaseAcquiredBufferLocked(int lockedIdx) {
status_t err;
+ int fd = -1;
- err = mAcquiredBuffers[lockedIdx].mGraphicBuffer->unlock();
+ err = mAcquiredBuffers[lockedIdx].mGraphicBuffer->unlockAsync(&fd);
if (err != OK) {
CC_LOGE("%s: Unable to unlock graphic buffer %d", __FUNCTION__,
lockedIdx);
return err;
}
int buf = mAcquiredBuffers[lockedIdx].mSlot;
+ if (CC_LIKELY(fd != -1)) {
+ sp<Fence> fence(new Fence(fd));
+ addReleaseFenceLocked(
+ mAcquiredBuffers[lockedIdx].mSlot,
+ mSlots[buf].mGraphicBuffer,
+ fence);
+ }
// release the buffer if it hasn't already been freed by the BufferQueue.
// This can happen, for example, when the producer of this buffer
diff --git a/libs/gui/GLConsumer.cpp b/libs/gui/GLConsumer.cpp
index 3215b2f..ccafe81 100644
--- a/libs/gui/GLConsumer.cpp
+++ b/libs/gui/GLConsumer.cpp
@@ -143,6 +143,33 @@ GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex,
mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
}
+GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget,
+ bool useFenceSync, bool isControlledByApp) :
+ ConsumerBase(bq, isControlledByApp),
+ mCurrentTransform(0),
+ mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
+ mCurrentFence(Fence::NO_FENCE),
+ mCurrentTimestamp(0),
+ mCurrentFrameNumber(0),
+ mDefaultWidth(1),
+ mDefaultHeight(1),
+ mFilteringEnabled(true),
+ mTexName(-1),
+ mUseFenceSync(useFenceSync),
+ mTexTarget(texTarget),
+ mEglDisplay(EGL_NO_DISPLAY),
+ mEglContext(EGL_NO_CONTEXT),
+ mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT),
+ mAttached(false)
+{
+ ST_LOGV("GLConsumer");
+
+ memcpy(mCurrentTransformMatrix, mtxIdentity,
+ sizeof(mCurrentTransformMatrix));
+
+ mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS);
+}
+
status_t GLConsumer::setDefaultMaxBufferCount(int bufferCount) {
Mutex::Autolock lock(mMutex);
return mConsumer->setDefaultMaxBufferCount(bufferCount);
@@ -252,8 +279,12 @@ status_t GLConsumer::releaseTexImage() {
return err;
}
+ if (mReleasedTexImage == NULL) {
+ mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
+ }
+
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
- mCurrentTextureBuf = getDebugTexImageBuffer();
+ mCurrentTextureImage = mReleasedTexImage;
mCurrentCrop.makeInvalid();
mCurrentTransform = 0;
mCurrentScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
@@ -261,9 +292,11 @@ status_t GLConsumer::releaseTexImage() {
mCurrentFence = Fence::NO_FENCE;
if (mAttached) {
- // bind a dummy texture
- glBindTexture(mTexTarget, mTexName);
- bindUnslottedBufferLocked(mEglDisplay);
+ // This binds a dummy buffer (mReleasedTexImage).
+ status_t err = bindTextureImageLocked();
+ if (err != NO_ERROR) {
+ return err;
+ }
} else {
// detached, don't touch the texture (and we may not even have an
// EGLDisplay here.
@@ -305,29 +338,12 @@ status_t GLConsumer::acquireBufferLocked(BufferQueue::BufferItem *item,
return err;
}
- int slot = item->mBuf;
- bool destroyEglImage = false;
-
- if (mEglSlots[slot].mEglImage != EGL_NO_IMAGE_KHR) {
- if (item->mGraphicBuffer != NULL) {
- // This buffer has not been acquired before, so we must assume
- // that any EGLImage in mEglSlots is stale.
- destroyEglImage = true;
- } else if (mEglSlots[slot].mCropRect != item->mCrop) {
- // We've already seen this buffer before, but it now has a
- // different crop rect, so we'll need to recreate the EGLImage if
- // we're using the EGL_ANDROID_image_crop extension.
- destroyEglImage = hasEglAndroidImageCrop();
- }
- }
-
- if (destroyEglImage) {
- if (!eglDestroyImageKHR(mEglDisplay, mEglSlots[slot].mEglImage)) {
- ST_LOGW("acquireBufferLocked: eglDestroyImageKHR failed for slot=%d",
- slot);
- // keep going
- }
- mEglSlots[slot].mEglImage = EGL_NO_IMAGE_KHR;
+ // If item->mGraphicBuffer is not null, this buffer has not been acquired
+ // before, so any prior EglImage created is using a stale buffer. This
+ // replaces any old EglImage with a new one (using the new buffer).
+ if (item->mGraphicBuffer != NULL) {
+ int slot = item->mBuf;
+ mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
}
return NO_ERROR;
@@ -368,29 +384,18 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
return err;
}
- // If the mEglSlot entry is empty, create an EGLImage for the gralloc
- // buffer currently in the slot in ConsumerBase.
- //
+ // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
+ // if nessessary, for the gralloc buffer currently in the slot in
+ // ConsumerBase.
// We may have to do this even when item.mGraphicBuffer == NULL (which
- // means the buffer was previously acquired), if we destroyed the
- // EGLImage when detaching from a context but the buffer has not been
- // re-allocated.
- if (mEglSlots[buf].mEglImage == EGL_NO_IMAGE_KHR) {
- EGLImageKHR image = createImage(mEglDisplay,
- mSlots[buf].mGraphicBuffer, item.mCrop);
- if (image == EGL_NO_IMAGE_KHR) {
- ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
- mEglDisplay, buf);
- const sp<GraphicBuffer>& gb = mSlots[buf].mGraphicBuffer;
- ST_LOGW("buffer size=%ux%u st=%u usage=0x%x fmt=%d",
- gb->getWidth(), gb->getHeight(), gb->getStride(),
- gb->getUsage(), gb->getPixelFormat());
- releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
- mEglDisplay, EGL_NO_SYNC_KHR);
- return UNKNOWN_ERROR;
- }
- mEglSlots[buf].mEglImage = image;
- mEglSlots[buf].mCropRect = item.mCrop;
+ // means the buffer was previously acquired).
+ err = mEglSlots[buf].mEglImage->createIfNeeded(mEglDisplay, item.mCrop);
+ if (err != NO_ERROR) {
+ ST_LOGW("updateAndRelease: unable to createImage on display=%p slot=%d",
+ mEglDisplay, buf);
+ releaseBufferLocked(buf, mSlots[buf].mGraphicBuffer,
+ mEglDisplay, EGL_NO_SYNC_KHR);
+ return UNKNOWN_ERROR;
}
// Do whatever sync ops we need to do before releasing the old slot.
@@ -406,15 +411,15 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
}
ST_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)",
- mCurrentTexture,
- mCurrentTextureBuf != NULL ? mCurrentTextureBuf->handle : 0,
+ mCurrentTexture, mCurrentTextureImage != NULL ?
+ mCurrentTextureImage->graphicBufferHandle() : 0,
buf, mSlots[buf].mGraphicBuffer->handle);
// release old buffer
if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
status_t status = releaseBufferLocked(
- mCurrentTexture, mCurrentTextureBuf, mEglDisplay,
- mEglSlots[mCurrentTexture].mEglFence);
+ mCurrentTexture, mCurrentTextureImage->graphicBuffer(),
+ mEglDisplay, mEglSlots[mCurrentTexture].mEglFence);
if (status < NO_ERROR) {
ST_LOGE("updateAndRelease: failed to release buffer: %s (%d)",
strerror(-status), status);
@@ -425,7 +430,7 @@ status_t GLConsumer::updateAndReleaseLocked(const BufferQueue::BufferItem& item)
// Update the GLConsumer state.
mCurrentTexture = buf;
- mCurrentTextureBuf = mSlots[buf].mGraphicBuffer;
+ mCurrentTextureImage = mEglSlots[buf].mEglImage;
mCurrentCrop = item.mCrop;
mCurrentTransform = item.mTransform;
mCurrentScalingMode = item.mScalingMode;
@@ -450,30 +455,44 @@ status_t GLConsumer::bindTextureImageLocked() {
}
glBindTexture(mTexTarget, mTexName);
- if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT) {
- if (mCurrentTextureBuf == NULL) {
- ST_LOGE("bindTextureImage: no currently-bound texture");
- return NO_INIT;
- }
- status_t err = bindUnslottedBufferLocked(mEglDisplay);
- if (err != NO_ERROR) {
- return err;
- }
- } else {
- EGLImageKHR image = mEglSlots[mCurrentTexture].mEglImage;
+ if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT &&
+ mCurrentTextureImage == NULL) {
+ ST_LOGE("bindTextureImage: no currently-bound texture");
+ return NO_INIT;
+ }
- glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
+ status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
+ mCurrentCrop);
+ if (err != NO_ERROR) {
+ ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
+ mEglDisplay, mCurrentTexture);
+ return UNKNOWN_ERROR;
+ }
+ mCurrentTextureImage->bindToTextureTarget(mTexTarget);
- while ((error = glGetError()) != GL_NO_ERROR) {
- ST_LOGE("bindTextureImage: error binding external texture image %p"
- ": %#04x", image, error);
+ // In the rare case that the display is terminated and then initialized
+ // again, we can't detect that the display changed (it didn't), but the
+ // image is invalid. In this case, repeat the exact same steps while
+ // forcing the creation of a new image.
+ if ((error = glGetError()) != GL_NO_ERROR) {
+ glBindTexture(mTexTarget, mTexName);
+ status_t err = mCurrentTextureImage->createIfNeeded(mEglDisplay,
+ mCurrentCrop,
+ true);
+ if (err != NO_ERROR) {
+ ST_LOGW("bindTextureImage: can't create image on display=%p slot=%d",
+ mEglDisplay, mCurrentTexture);
+ return UNKNOWN_ERROR;
+ }
+ mCurrentTextureImage->bindToTextureTarget(mTexTarget);
+ if ((error = glGetError()) != GL_NO_ERROR) {
+ ST_LOGE("bindTextureImage: error binding external image: %#04x", error);
return UNKNOWN_ERROR;
}
}
// Wait for the new buffer to be ready.
return doGLFenceWaitLocked();
-
}
status_t GLConsumer::checkAndUpdateEglStateLocked(bool contextCheck) {
@@ -510,7 +529,7 @@ void GLConsumer::setReleaseFence(const sp<Fence>& fence) {
if (fence->isValid() &&
mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) {
status_t err = addReleaseFence(mCurrentTexture,
- mCurrentTextureBuf, fence);
+ mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) {
ST_LOGE("setReleaseFence: failed to add the fence: %s (%d)",
strerror(-err), err);
@@ -556,18 +575,6 @@ status_t GLConsumer::detachFromContext() {
glDeleteTextures(1, &mTexName);
}
- // Because we're giving up the EGLDisplay we need to free all the EGLImages
- // that are associated with it. They'll be recreated when the
- // GLConsumer gets attached to a new OpenGL ES context (and thus gets a
- // new EGLDisplay).
- for (int i =0; i < BufferQueue::NUM_BUFFER_SLOTS; i++) {
- EGLImageKHR img = mEglSlots[i].mEglImage;
- if (img != EGL_NO_IMAGE_KHR) {
- eglDestroyImageKHR(mEglDisplay, img);
- mEglSlots[i].mEglImage = EGL_NO_IMAGE_KHR;
- }
- }
-
mEglDisplay = EGL_NO_DISPLAY;
mEglContext = EGL_NO_CONTEXT;
mAttached = false;
@@ -608,54 +615,23 @@ status_t GLConsumer::attachToContext(uint32_t tex) {
// buffer.
glBindTexture(mTexTarget, GLuint(tex));
- if (mCurrentTextureBuf != NULL) {
- // The EGLImageKHR that was associated with the slot was destroyed when
- // the GLConsumer was detached from the old context, so we need to
- // recreate it here.
- status_t err = bindUnslottedBufferLocked(dpy);
- if (err != NO_ERROR) {
- return err;
- }
- }
-
mEglDisplay = dpy;
mEglContext = ctx;
mTexName = tex;
mAttached = true;
- return OK;
-}
-
-status_t GLConsumer::bindUnslottedBufferLocked(EGLDisplay dpy) {
- ST_LOGV("bindUnslottedBuffer ct=%d ctb=%p",
- mCurrentTexture, mCurrentTextureBuf.get());
-
- // Create a temporary EGLImageKHR.
- Rect crop;
- EGLImageKHR image = createImage(dpy, mCurrentTextureBuf, mCurrentCrop);
- if (image == EGL_NO_IMAGE_KHR) {
- return UNKNOWN_ERROR;
- }
-
- // Attach the current buffer to the GL texture.
- glEGLImageTargetTexture2DOES(mTexTarget, (GLeglImageOES)image);
-
- GLint error;
- status_t err = OK;
- while ((error = glGetError()) != GL_NO_ERROR) {
- ST_LOGE("bindUnslottedBuffer: error binding external texture image %p "
- "(slot %d): %#04x", image, mCurrentTexture, error);
- err = UNKNOWN_ERROR;
+ if (mCurrentTextureImage != NULL) {
+ // This may wait for a buffer a second time. This is likely required if
+ // this is a different context, since otherwise the wait could be skipped
+ // by bouncing through another context. For the same context the extra
+ // wait is redundant.
+ status_t err = bindTextureImageLocked();
+ if (err != NO_ERROR) {
+ return err;
+ }
}
- // We destroy the EGLImageKHR here because the current buffer may no
- // longer be associated with one of the buffer slots, so we have
- // nowhere to to store it. If the buffer is still associated with a
- // slot then another EGLImageKHR will be created next time that buffer
- // gets acquired in updateTexImage.
- eglDestroyImageKHR(dpy, image);
-
- return err;
+ return OK;
}
@@ -681,7 +657,7 @@ status_t GLConsumer::syncForReleaseLocked(EGLDisplay dpy) {
}
sp<Fence> fence(new Fence(fenceFd));
status_t err = addReleaseFenceLocked(mCurrentTexture,
- mCurrentTextureBuf, fence);
+ mCurrentTextureImage->graphicBuffer(), fence);
if (err != OK) {
ST_LOGE("syncForReleaseLocked: error adding release fence: "
"%s (%d)", strerror(-err), err);
@@ -760,11 +736,11 @@ void GLConsumer::setFilteringEnabled(bool enabled) {
bool needsRecompute = mFilteringEnabled != enabled;
mFilteringEnabled = enabled;
- if (needsRecompute && mCurrentTextureBuf==NULL) {
- ST_LOGD("setFilteringEnabled called with mCurrentTextureBuf == NULL");
+ if (needsRecompute && mCurrentTextureImage==NULL) {
+ ST_LOGD("setFilteringEnabled called with mCurrentTextureImage == NULL");
}
- if (needsRecompute && mCurrentTextureBuf != NULL) {
+ if (needsRecompute && mCurrentTextureImage != NULL) {
computeCurrentTransformMatrixLocked();
}
}
@@ -798,10 +774,11 @@ void GLConsumer::computeCurrentTransformMatrixLocked() {
}
}
- sp<GraphicBuffer>& buf(mCurrentTextureBuf);
+ sp<GraphicBuffer> buf = (mCurrentTextureImage == NULL) ?
+ NULL : mCurrentTextureImage->graphicBuffer();
if (buf == NULL) {
- ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureBuf is NULL");
+ ST_LOGD("computeCurrentTransformMatrixLocked: mCurrentTextureImage is NULL");
}
float mtxBeforeFlipV[16];
@@ -884,39 +861,10 @@ nsecs_t GLConsumer::getFrameNumber() {
return mCurrentFrameNumber;
}
-EGLImageKHR GLConsumer::createImage(EGLDisplay dpy,
- const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
- EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
- EGLint attrs[] = {
- EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
- EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
- EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
- EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
- EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
- EGL_NONE,
- };
- if (!crop.isValid()) {
- // No crop rect to set, so terminate the attrib array before the crop.
- attrs[2] = EGL_NONE;
- } else if (!isEglImageCroppable(crop)) {
- // The crop rect is not at the origin, so we can't set the crop on the
- // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
- // extension. In the future we can add a layered extension that
- // removes this restriction if there is hardware that can support it.
- attrs[2] = EGL_NONE;
- }
- EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
- EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
- if (image == EGL_NO_IMAGE_KHR) {
- EGLint error = eglGetError();
- ST_LOGE("error creating EGLImage: %#x", error);
- }
- return image;
-}
-
sp<GraphicBuffer> GLConsumer::getCurrentBuffer() const {
Mutex::Autolock lock(mMutex);
- return mCurrentTextureBuf;
+ return (mCurrentTextureImage == NULL) ?
+ NULL : mCurrentTextureImage->graphicBuffer();
}
Rect GLConsumer::getCurrentCrop() const {
@@ -1040,18 +988,13 @@ void GLConsumer::freeBufferLocked(int slotIndex) {
if (slotIndex == mCurrentTexture) {
mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT;
}
- EGLImageKHR img = mEglSlots[slotIndex].mEglImage;
- if (img != EGL_NO_IMAGE_KHR) {
- ST_LOGV("destroying EGLImage dpy=%p img=%p", mEglDisplay, img);
- eglDestroyImageKHR(mEglDisplay, img);
- }
- mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
+ mEglSlots[slotIndex].mEglImage.clear();
ConsumerBase::freeBufferLocked(slotIndex);
}
void GLConsumer::abandonLocked() {
ST_LOGV("abandonLocked");
- mCurrentTextureBuf.clear();
+ mCurrentTextureImage.clear();
ConsumerBase::abandonLocked();
}
@@ -1111,4 +1054,88 @@ static void mtxMul(float out[16], const float a[16], const float b[16]) {
out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15];
}
+GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) :
+ mGraphicBuffer(graphicBuffer),
+ mEglImage(EGL_NO_IMAGE_KHR),
+ mEglDisplay(EGL_NO_DISPLAY) {
+}
+
+GLConsumer::EglImage::~EglImage() {
+ if (mEglImage != EGL_NO_IMAGE_KHR) {
+ if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
+ ALOGE("~EglImage: eglDestroyImageKHR failed");
+ }
+ }
+}
+
+status_t GLConsumer::EglImage::createIfNeeded(EGLDisplay eglDisplay,
+ const Rect& cropRect,
+ bool forceCreation) {
+ // If there's an image and it's no longer valid, destroy it.
+ bool haveImage = mEglImage != EGL_NO_IMAGE_KHR;
+ bool displayInvalid = mEglDisplay != eglDisplay;
+ bool cropInvalid = hasEglAndroidImageCrop() && mCropRect != cropRect;
+ if (haveImage && (displayInvalid || cropInvalid || forceCreation)) {
+ if (!eglDestroyImageKHR(mEglDisplay, mEglImage)) {
+ ALOGE("createIfNeeded: eglDestroyImageKHR failed");
+ }
+ mEglImage = EGL_NO_IMAGE_KHR;
+ mEglDisplay = EGL_NO_DISPLAY;
+ }
+
+ // If there's no image, create one.
+ if (mEglImage == EGL_NO_IMAGE_KHR) {
+ mEglDisplay = eglDisplay;
+ mCropRect = cropRect;
+ mEglImage = createImage(mEglDisplay, mGraphicBuffer, mCropRect);
+ }
+
+ // Fail if we can't create a valid image.
+ if (mEglImage == EGL_NO_IMAGE_KHR) {
+ mEglDisplay = EGL_NO_DISPLAY;
+ mCropRect.makeInvalid();
+ const sp<GraphicBuffer>& buffer = mGraphicBuffer;
+ ALOGE("Failed to create image. size=%ux%u st=%u usage=0x%x fmt=%d",
+ buffer->getWidth(), buffer->getHeight(), buffer->getStride(),
+ buffer->getUsage(), buffer->getPixelFormat());
+ return UNKNOWN_ERROR;
+ }
+
+ return OK;
+}
+
+void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) {
+ glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage);
+}
+
+EGLImageKHR GLConsumer::EglImage::createImage(EGLDisplay dpy,
+ const sp<GraphicBuffer>& graphicBuffer, const Rect& crop) {
+ EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer();
+ EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_IMAGE_CROP_LEFT_ANDROID, crop.left,
+ EGL_IMAGE_CROP_TOP_ANDROID, crop.top,
+ EGL_IMAGE_CROP_RIGHT_ANDROID, crop.right,
+ EGL_IMAGE_CROP_BOTTOM_ANDROID, crop.bottom,
+ EGL_NONE,
+ };
+ if (!crop.isValid()) {
+ // No crop rect to set, so terminate the attrib array before the crop.
+ attrs[2] = EGL_NONE;
+ } else if (!isEglImageCroppable(crop)) {
+ // The crop rect is not at the origin, so we can't set the crop on the
+ // EGLImage because that's not allowed by the EGL_ANDROID_image_crop
+ // extension. In the future we can add a layered extension that
+ // removes this restriction if there is hardware that can support it.
+ attrs[2] = EGL_NONE;
+ }
+ EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT,
+ EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs);
+ if (image == EGL_NO_IMAGE_KHR) {
+ EGLint error = eglGetError();
+ ALOGE("error creating EGLImage: %#x", error);
+ }
+ return image;
+}
+
}; // namespace android
diff --git a/libs/gui/IConsumerListener.cpp b/libs/gui/IConsumerListener.cpp
index 5304462..4ccf0ac 100644
--- a/libs/gui/IConsumerListener.cpp
+++ b/libs/gui/IConsumerListener.cpp
@@ -28,7 +28,8 @@ namespace android {
enum {
ON_FRAME_AVAILABLE = IBinder::FIRST_CALL_TRANSACTION,
- ON_BUFFER_RELEASED
+ ON_BUFFER_RELEASED,
+ ON_SIDEBAND_STREAM_CHANGED,
};
class BpConsumerListener : public BpInterface<IConsumerListener>
@@ -49,6 +50,12 @@ public:
data.writeInterfaceToken(IConsumerListener::getInterfaceDescriptor());
remote()->transact(ON_BUFFER_RELEASED, data, &reply, IBinder::FLAG_ONEWAY);
}
+
+ virtual void onSidebandStreamChanged() {
+ Parcel data, reply;
+ data.writeInterfaceToken(IConsumerListener::getInterfaceDescriptor());
+ remote()->transact(ON_SIDEBAND_STREAM_CHANGED, data, &reply, IBinder::FLAG_ONEWAY);
+ }
};
IMPLEMENT_META_INTERFACE(ConsumerListener, "android.gui.IConsumerListener");
@@ -67,6 +74,10 @@ status_t BnConsumerListener::onTransact(
CHECK_INTERFACE(IConsumerListener, data, reply);
onBuffersReleased();
return NO_ERROR;
+ case ON_SIDEBAND_STREAM_CHANGED:
+ CHECK_INTERFACE(IConsumerListener, data, reply);
+ onSidebandStreamChanged();
+ return NO_ERROR;
}
return BBinder::onTransact(code, data, reply, flags);
}
diff --git a/libs/gui/IGraphicBufferConsumer.cpp b/libs/gui/IGraphicBufferConsumer.cpp
index 9574b61..dc917a8 100644
--- a/libs/gui/IGraphicBufferConsumer.cpp
+++ b/libs/gui/IGraphicBufferConsumer.cpp
@@ -14,16 +14,11 @@
* limitations under the License.
*/
-#define EGL_EGLEXT_PROTOTYPES
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-
-
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
+#include <utils/NativeHandle.h>
#include <binder/Parcel.h>
#include <binder/IInterface.h>
@@ -70,11 +65,11 @@ size_t IGraphicBufferConsumer::BufferItem::getFlattenedSize() const {
size_t c = 0;
if (mGraphicBuffer != 0) {
c += mGraphicBuffer->getFlattenedSize();
- FlattenableUtils::align<4>(c);
+ c = FlattenableUtils::align<4>(c);
}
if (mFence != 0) {
c += mFence->getFlattenedSize();
- FlattenableUtils::align<4>(c);
+ c = FlattenableUtils::align<4>(c);
}
return sizeof(int32_t) + c + getPodSize();
}
@@ -90,11 +85,21 @@ size_t IGraphicBufferConsumer::BufferItem::getFdCount() const {
return c;
}
+static void writeBoolAsInt(void*& buffer, size_t& size, bool b) {
+ FlattenableUtils::write(buffer, size, static_cast<int32_t>(b));
+}
+
+static bool readBoolFromInt(void const*& buffer, size_t& size) {
+ int32_t i;
+ FlattenableUtils::read(buffer, size, i);
+ return static_cast<bool>(i);
+}
+
status_t IGraphicBufferConsumer::BufferItem::flatten(
void*& buffer, size_t& size, int*& fds, size_t& count) const {
// make sure we have enough space
- if (count < BufferItem::getFlattenedSize()) {
+ if (size < BufferItem::getFlattenedSize()) {
return NO_MEMORY;
}
@@ -127,12 +132,12 @@ status_t IGraphicBufferConsumer::BufferItem::flatten(
FlattenableUtils::write(buffer, size, mTransform);
FlattenableUtils::write(buffer, size, mScalingMode);
FlattenableUtils::write(buffer, size, mTimestamp);
- FlattenableUtils::write(buffer, size, mIsAutoTimestamp);
+ writeBoolAsInt(buffer, size, mIsAutoTimestamp);
FlattenableUtils::write(buffer, size, mFrameNumber);
FlattenableUtils::write(buffer, size, mBuf);
- FlattenableUtils::write(buffer, size, mIsDroppable);
- FlattenableUtils::write(buffer, size, mAcquireCalled);
- FlattenableUtils::write(buffer, size, mTransformToDisplayInverse);
+ writeBoolAsInt(buffer, size, mIsDroppable);
+ writeBoolAsInt(buffer, size, mAcquireCalled);
+ writeBoolAsInt(buffer, size, mTransformToDisplayInverse);
return NO_ERROR;
}
@@ -169,12 +174,12 @@ status_t IGraphicBufferConsumer::BufferItem::unflatten(
FlattenableUtils::read(buffer, size, mTransform);
FlattenableUtils::read(buffer, size, mScalingMode);
FlattenableUtils::read(buffer, size, mTimestamp);
- FlattenableUtils::read(buffer, size, mIsAutoTimestamp);
+ mIsAutoTimestamp = readBoolFromInt(buffer, size);
FlattenableUtils::read(buffer, size, mFrameNumber);
FlattenableUtils::read(buffer, size, mBuf);
- FlattenableUtils::read(buffer, size, mIsDroppable);
- FlattenableUtils::read(buffer, size, mAcquireCalled);
- FlattenableUtils::read(buffer, size, mTransformToDisplayInverse);
+ mIsDroppable = readBoolFromInt(buffer, size);
+ mAcquireCalled = readBoolFromInt(buffer, size);
+ mTransformToDisplayInverse = readBoolFromInt(buffer, size);
return NO_ERROR;
}
@@ -183,6 +188,8 @@ status_t IGraphicBufferConsumer::BufferItem::unflatten(
enum {
ACQUIRE_BUFFER = IBinder::FIRST_CALL_TRANSACTION,
+ DETACH_BUFFER,
+ ATTACH_BUFFER,
RELEASE_BUFFER,
CONSUMER_CONNECT,
CONSUMER_DISCONNECT,
@@ -195,6 +202,7 @@ enum {
SET_DEFAULT_BUFFER_FORMAT,
SET_CONSUMER_USAGE_BITS,
SET_TRANSFORM_HINT,
+ GET_SIDEBAND_STREAM,
DUMP,
};
@@ -222,8 +230,33 @@ public:
return reply.readInt32();
}
+ virtual status_t detachBuffer(int slot) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
+ data.writeInt32(slot);
+ status_t result = remote()->transact(DETACH_BUFFER, data, &reply);
+ if (result != NO_ERROR) {
+ return result;
+ }
+ result = reply.readInt32();
+ return result;
+ }
+
+ virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
+ data.write(*buffer.get());
+ status_t result = remote()->transact(ATTACH_BUFFER, data, &reply);
+ if (result != NO_ERROR) {
+ return result;
+ }
+ *slot = reply.readInt32();
+ result = reply.readInt32();
+ return result;
+ }
+
virtual status_t releaseBuffer(int buf, uint64_t frameNumber,
- EGLDisplay display, EGLSyncKHR fence,
+ EGLDisplay display __attribute__((unused)), EGLSyncKHR fence __attribute__((unused)),
const sp<Fence>& releaseFence) {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
@@ -259,14 +292,18 @@ public:
return reply.readInt32();
}
- virtual status_t getReleasedBuffers(uint32_t* slotMask) {
+ virtual status_t getReleasedBuffers(uint64_t* slotMask) {
Parcel data, reply;
+ if (slotMask == NULL) {
+ ALOGE("getReleasedBuffers: slotMask must not be NULL");
+ return BAD_VALUE;
+ }
data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
status_t result = remote()->transact(GET_RELEASED_BUFFERS, data, &reply);
if (result != NO_ERROR) {
return result;
}
- *slotMask = reply.readInt32();
+ *slotMask = reply.readInt64();
return reply.readInt32();
}
@@ -354,6 +391,20 @@ public:
return reply.readInt32();
}
+ virtual sp<NativeHandle> getSidebandStream() const {
+ Parcel data, reply;
+ status_t err;
+ data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
+ if ((err = remote()->transact(GET_SIDEBAND_STREAM, data, &reply)) != NO_ERROR) {
+ return NULL;
+ }
+ sp<NativeHandle> stream;
+ if (reply.readInt32()) {
+ stream = NativeHandle::create(reply.readNativeHandle(), true);
+ }
+ return stream;
+ }
+
virtual void dump(String8& result, const char* prefix) const {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferConsumer::getInterfaceDescriptor());
@@ -382,6 +433,23 @@ status_t BnGraphicBufferConsumer::onTransact(
reply->writeInt32(result);
return NO_ERROR;
} break;
+ case DETACH_BUFFER: {
+ CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
+ int slot = data.readInt32();
+ int result = detachBuffer(slot);
+ reply->writeInt32(result);
+ return NO_ERROR;
+ } break;
+ case ATTACH_BUFFER: {
+ CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
+ sp<GraphicBuffer> buffer = new GraphicBuffer();
+ data.read(*buffer.get());
+ int slot = -1;
+ int result = attachBuffer(&slot, buffer);
+ reply->writeInt32(slot);
+ reply->writeInt32(result);
+ return NO_ERROR;
+ } break;
case RELEASE_BUFFER: {
CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
int buf = data.readInt32();
@@ -410,9 +478,9 @@ status_t BnGraphicBufferConsumer::onTransact(
} break;
case GET_RELEASED_BUFFERS: {
CHECK_INTERFACE(IGraphicBufferConsumer, data, reply);
- uint32_t slotMask;
+ uint64_t slotMask;
status_t result = getReleasedBuffers(&slotMask);
- reply->writeInt32(slotMask);
+ reply->writeInt64(slotMask);
reply->writeInt32(result);
return NO_ERROR;
} break;
diff --git a/libs/gui/IGraphicBufferProducer.cpp b/libs/gui/IGraphicBufferProducer.cpp
index 3171b65..67690b7 100644
--- a/libs/gui/IGraphicBufferProducer.cpp
+++ b/libs/gui/IGraphicBufferProducer.cpp
@@ -18,14 +18,16 @@
#include <sys/types.h>
#include <utils/Errors.h>
+#include <utils/NativeHandle.h>
#include <utils/RefBase.h>
-#include <utils/Vector.h>
#include <utils/Timers.h>
+#include <utils/Vector.h>
#include <binder/Parcel.h>
#include <binder/IInterface.h>
#include <gui/IGraphicBufferProducer.h>
+#include <gui/IProducerListener.h>
namespace android {
// ----------------------------------------------------------------------------
@@ -34,11 +36,16 @@ enum {
REQUEST_BUFFER = IBinder::FIRST_CALL_TRANSACTION,
SET_BUFFER_COUNT,
DEQUEUE_BUFFER,
+ DETACH_BUFFER,
+ DETACH_NEXT_BUFFER,
+ ATTACH_BUFFER,
QUEUE_BUFFER,
CANCEL_BUFFER,
QUERY,
CONNECT,
DISCONNECT,
+ SET_SIDEBAND_STREAM,
+ ALLOCATE_BUFFERS,
};
class BpGraphicBufferProducer : public BpInterface<IGraphicBufferProducer>
@@ -106,6 +113,62 @@ public:
return result;
}
+ virtual status_t detachBuffer(int slot) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
+ data.writeInt32(slot);
+ status_t result = remote()->transact(DETACH_BUFFER, data, &reply);
+ if (result != NO_ERROR) {
+ return result;
+ }
+ result = reply.readInt32();
+ return result;
+ }
+
+ virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
+ sp<Fence>* outFence) {
+ if (outBuffer == NULL) {
+ ALOGE("detachNextBuffer: outBuffer must not be NULL");
+ return BAD_VALUE;
+ } else if (outFence == NULL) {
+ ALOGE("detachNextBuffer: outFence must not be NULL");
+ return BAD_VALUE;
+ }
+ Parcel data, reply;
+ data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
+ status_t result = remote()->transact(DETACH_NEXT_BUFFER, data, &reply);
+ if (result != NO_ERROR) {
+ return result;
+ }
+ result = reply.readInt32();
+ if (result == NO_ERROR) {
+ bool nonNull = reply.readInt32();
+ if (nonNull) {
+ *outBuffer = new GraphicBuffer;
+ reply.read(**outBuffer);
+ }
+ nonNull = reply.readInt32();
+ if (nonNull) {
+ *outFence = new Fence;
+ reply.read(**outFence);
+ }
+ }
+ return result;
+ }
+
+ virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
+ data.write(*buffer.get());
+ status_t result = remote()->transact(ATTACH_BUFFER, data, &reply);
+ if (result != NO_ERROR) {
+ return result;
+ }
+ *slot = reply.readInt32();
+ result = reply.readInt32();
+ return result;
+ }
+
virtual status_t queueBuffer(int buf,
const QueueBufferInput& input, QueueBufferOutput* output) {
Parcel data, reply;
@@ -142,11 +205,16 @@ public:
return result;
}
- virtual status_t connect(const sp<IBinder>& token,
+ virtual status_t connect(const sp<IProducerListener>& listener,
int api, bool producerControlledByApp, QueueBufferOutput* output) {
Parcel data, reply;
data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
- data.writeStrongBinder(token);
+ if (listener != NULL) {
+ data.writeInt32(1);
+ data.writeStrongBinder(listener->asBinder());
+ } else {
+ data.writeInt32(0);
+ }
data.writeInt32(api);
data.writeInt32(producerControlledByApp);
status_t result = remote()->transact(CONNECT, data, &reply);
@@ -169,6 +237,37 @@ public:
result = reply.readInt32();
return result;
}
+
+ virtual status_t setSidebandStream(const sp<NativeHandle>& stream) {
+ Parcel data, reply;
+ status_t result;
+ data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
+ if (stream.get()) {
+ data.writeInt32(true);
+ data.writeNativeHandle(stream->handle());
+ } else {
+ data.writeInt32(false);
+ }
+ if ((result = remote()->transact(SET_SIDEBAND_STREAM, data, &reply)) == NO_ERROR) {
+ result = reply.readInt32();
+ }
+ return result;
+ }
+
+ virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
+ uint32_t format, uint32_t usage) {
+ Parcel data, reply;
+ data.writeInterfaceToken(IGraphicBufferProducer::getInterfaceDescriptor());
+ data.writeInt32(static_cast<int32_t>(async));
+ data.writeInt32(static_cast<int32_t>(width));
+ data.writeInt32(static_cast<int32_t>(height));
+ data.writeInt32(static_cast<int32_t>(format));
+ data.writeInt32(static_cast<int32_t>(usage));
+ status_t result = remote()->transact(ALLOCATE_BUFFERS, data, &reply);
+ if (result != NO_ERROR) {
+ ALOGE("allocateBuffers failed to transact: %d", result);
+ }
+ }
};
IMPLEMENT_META_INTERFACE(GraphicBufferProducer, "android.gui.IGraphicBufferProducer");
@@ -216,6 +315,41 @@ status_t BnGraphicBufferProducer::onTransact(
reply->writeInt32(result);
return NO_ERROR;
} break;
+ case DETACH_BUFFER: {
+ CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
+ int slot = data.readInt32();
+ int result = detachBuffer(slot);
+ reply->writeInt32(result);
+ return NO_ERROR;
+ } break;
+ case DETACH_NEXT_BUFFER: {
+ CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
+ sp<GraphicBuffer> buffer;
+ sp<Fence> fence;
+ int32_t result = detachNextBuffer(&buffer, &fence);
+ reply->writeInt32(result);
+ if (result == NO_ERROR) {
+ reply->writeInt32(buffer != NULL);
+ if (buffer != NULL) {
+ reply->write(*buffer);
+ }
+ reply->writeInt32(fence != NULL);
+ if (fence != NULL) {
+ reply->write(*fence);
+ }
+ }
+ return NO_ERROR;
+ } break;
+ case ATTACH_BUFFER: {
+ CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
+ sp<GraphicBuffer> buffer = new GraphicBuffer();
+ data.read(*buffer.get());
+ int slot = 0;
+ int result = attachBuffer(&slot, buffer);
+ reply->writeInt32(slot);
+ reply->writeInt32(result);
+ return NO_ERROR;
+ } break;
case QUEUE_BUFFER: {
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
int buf = data.readInt32();
@@ -247,13 +381,16 @@ status_t BnGraphicBufferProducer::onTransact(
} break;
case CONNECT: {
CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
- sp<IBinder> token = data.readStrongBinder();
+ sp<IProducerListener> listener;
+ if (data.readInt32() == 1) {
+ listener = IProducerListener::asInterface(data.readStrongBinder());
+ }
int api = data.readInt32();
bool producerControlledByApp = data.readInt32();
QueueBufferOutput* const output =
reinterpret_cast<QueueBufferOutput *>(
reply->writeInplace(sizeof(QueueBufferOutput)));
- status_t res = connect(token, api, producerControlledByApp, output);
+ status_t res = connect(listener, api, producerControlledByApp, output);
reply->writeInt32(res);
return NO_ERROR;
} break;
@@ -264,6 +401,25 @@ status_t BnGraphicBufferProducer::onTransact(
reply->writeInt32(res);
return NO_ERROR;
} break;
+ case SET_SIDEBAND_STREAM: {
+ CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
+ sp<NativeHandle> stream;
+ if (data.readInt32()) {
+ stream = NativeHandle::create(data.readNativeHandle(), true);
+ }
+ status_t result = setSidebandStream(stream);
+ reply->writeInt32(result);
+ return NO_ERROR;
+ } break;
+ case ALLOCATE_BUFFERS:
+ CHECK_INTERFACE(IGraphicBufferProducer, data, reply);
+ bool async = static_cast<bool>(data.readInt32());
+ uint32_t width = static_cast<uint32_t>(data.readInt32());
+ uint32_t height = static_cast<uint32_t>(data.readInt32());
+ uint32_t format = static_cast<uint32_t>(data.readInt32());
+ uint32_t usage = static_cast<uint32_t>(data.readInt32());
+ allocateBuffers(async, width, height, format, usage);
+ return NO_ERROR;
}
return BBinder::onTransact(code, data, reply, flags);
}
@@ -280,6 +436,7 @@ size_t IGraphicBufferProducer::QueueBufferInput::getFlattenedSize() const {
+ sizeof(crop)
+ sizeof(scalingMode)
+ sizeof(transform)
+ + sizeof(stickyTransform)
+ sizeof(async)
+ fence->getFlattenedSize();
}
@@ -299,6 +456,7 @@ status_t IGraphicBufferProducer::QueueBufferInput::flatten(
FlattenableUtils::write(buffer, size, crop);
FlattenableUtils::write(buffer, size, scalingMode);
FlattenableUtils::write(buffer, size, transform);
+ FlattenableUtils::write(buffer, size, stickyTransform);
FlattenableUtils::write(buffer, size, async);
return fence->flatten(buffer, size, fds, count);
}
@@ -312,6 +470,7 @@ status_t IGraphicBufferProducer::QueueBufferInput::unflatten(
+ sizeof(crop)
+ sizeof(scalingMode)
+ sizeof(transform)
+ + sizeof(stickyTransform)
+ sizeof(async);
if (size < minNeeded) {
@@ -323,6 +482,7 @@ status_t IGraphicBufferProducer::QueueBufferInput::unflatten(
FlattenableUtils::read(buffer, size, crop);
FlattenableUtils::read(buffer, size, scalingMode);
FlattenableUtils::read(buffer, size, transform);
+ FlattenableUtils::read(buffer, size, stickyTransform);
FlattenableUtils::read(buffer, size, async);
fence = new Fence();
diff --git a/libs/gui/IProducerListener.cpp b/libs/gui/IProducerListener.cpp
new file mode 100644
index 0000000..efe4069
--- /dev/null
+++ b/libs/gui/IProducerListener.cpp
@@ -0,0 +1,53 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <binder/Parcel.h>
+
+#include <gui/IProducerListener.h>
+
+namespace android {
+
+enum {
+ ON_BUFFER_RELEASED = IBinder::FIRST_CALL_TRANSACTION,
+};
+
+class BpProducerListener : public BpInterface<IProducerListener>
+{
+public:
+ BpProducerListener(const sp<IBinder>& impl)
+ : BpInterface<IProducerListener>(impl) {}
+
+ virtual void onBufferReleased() {
+ Parcel data, reply;
+ data.writeInterfaceToken(IProducerListener::getInterfaceDescriptor());
+ remote()->transact(ON_BUFFER_RELEASED, data, &reply, IBinder::FLAG_ONEWAY);
+ }
+};
+
+IMPLEMENT_META_INTERFACE(ProducerListener, "android.gui.IProducerListener")
+
+status_t BnProducerListener::onTransact(uint32_t code, const Parcel& data,
+ Parcel* reply, uint32_t flags) {
+ switch (code) {
+ case ON_BUFFER_RELEASED:
+ CHECK_INTERFACE(IProducerListener, data, reply);
+ onBufferReleased();
+ return NO_ERROR;
+ }
+ return BBinder::onTransact(code, data, reply, flags);
+}
+
+} // namespace android
diff --git a/libs/gui/ISurfaceComposer.cpp b/libs/gui/ISurfaceComposer.cpp
index aab0604..81e8336 100644
--- a/libs/gui/ISurfaceComposer.cpp
+++ b/libs/gui/ISurfaceComposer.cpp
@@ -33,6 +33,7 @@
#include <private/gui/LayerState.h>
#include <ui/DisplayInfo.h>
+#include <ui/DisplayStatInfo.h>
#include <utils/Log.h>
@@ -104,17 +105,22 @@ public:
virtual status_t captureScreen(const sp<IBinder>& display,
const sp<IGraphicBufferProducer>& producer,
- uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ)
+ Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool useIdentityTransform,
+ ISurfaceComposer::Rotation rotation)
{
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
data.writeStrongBinder(display);
data.writeStrongBinder(producer->asBinder());
+ data.write(sourceCrop);
data.writeInt32(reqWidth);
data.writeInt32(reqHeight);
data.writeInt32(minLayerZ);
data.writeInt32(maxLayerZ);
+ data.writeInt32(static_cast<int32_t>(useIdentityTransform));
+ data.writeInt32(static_cast<int32_t>(rotation));
remote()->transact(BnSurfaceComposer::CAPTURE_SCREEN, data, &reply);
return reply.readInt32();
}
@@ -202,29 +208,83 @@ public:
return reply.readStrongBinder();
}
- virtual void blank(const sp<IBinder>& display)
+ virtual void setPowerMode(const sp<IBinder>& display, int mode)
{
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
data.writeStrongBinder(display);
- remote()->transact(BnSurfaceComposer::BLANK, data, &reply);
+ data.writeInt32(mode);
+ remote()->transact(BnSurfaceComposer::SET_POWER_MODE, data, &reply);
}
- virtual void unblank(const sp<IBinder>& display)
+ virtual status_t getDisplayConfigs(const sp<IBinder>& display,
+ Vector<DisplayInfo>* configs)
{
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
data.writeStrongBinder(display);
- remote()->transact(BnSurfaceComposer::UNBLANK, data, &reply);
+ remote()->transact(BnSurfaceComposer::GET_DISPLAY_CONFIGS, data, &reply);
+ status_t result = reply.readInt32();
+ if (result == NO_ERROR) {
+ size_t numConfigs = static_cast<size_t>(reply.readInt32());
+ configs->clear();
+ configs->resize(numConfigs);
+ for (size_t c = 0; c < numConfigs; ++c) {
+ memcpy(&(configs->editItemAt(c)),
+ reply.readInplace(sizeof(DisplayInfo)),
+ sizeof(DisplayInfo));
+ }
+ }
+ return result;
}
- virtual status_t getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info)
+ virtual status_t getDisplayStats(const sp<IBinder>& display,
+ DisplayStatInfo* stats)
{
Parcel data, reply;
data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
data.writeStrongBinder(display);
- remote()->transact(BnSurfaceComposer::GET_DISPLAY_INFO, data, &reply);
- memcpy(info, reply.readInplace(sizeof(DisplayInfo)), sizeof(DisplayInfo));
+ remote()->transact(BnSurfaceComposer::GET_DISPLAY_STATS, data, &reply);
+ status_t result = reply.readInt32();
+ if (result == NO_ERROR) {
+ memcpy(stats,
+ reply.readInplace(sizeof(DisplayStatInfo)),
+ sizeof(DisplayStatInfo));
+ }
+ return result;
+ }
+
+ virtual int getActiveConfig(const sp<IBinder>& display)
+ {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+ data.writeStrongBinder(display);
+ remote()->transact(BnSurfaceComposer::GET_ACTIVE_CONFIG, data, &reply);
+ return reply.readInt32();
+ }
+
+ virtual status_t setActiveConfig(const sp<IBinder>& display, int id)
+ {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+ data.writeStrongBinder(display);
+ data.writeInt32(id);
+ remote()->transact(BnSurfaceComposer::SET_ACTIVE_CONFIG, data, &reply);
+ return reply.readInt32();
+ }
+
+ virtual status_t clearAnimationFrameStats() {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+ remote()->transact(BnSurfaceComposer::CLEAR_ANIMATION_FRAME_STATS, data, &reply);
+ return reply.readInt32();
+ }
+
+ virtual status_t getAnimationFrameStats(FrameStats* outStats) const {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
+ remote()->transact(BnSurfaceComposer::GET_ANIMATION_FRAME_STATS, data, &reply);
+ reply.read(*outStats);
return reply.readInt32();
}
};
@@ -281,12 +341,19 @@ status_t BnSurfaceComposer::onTransact(
sp<IBinder> display = data.readStrongBinder();
sp<IGraphicBufferProducer> producer =
interface_cast<IGraphicBufferProducer>(data.readStrongBinder());
+ Rect sourceCrop;
+ data.read(sourceCrop);
uint32_t reqWidth = data.readInt32();
uint32_t reqHeight = data.readInt32();
uint32_t minLayerZ = data.readInt32();
uint32_t maxLayerZ = data.readInt32();
+ bool useIdentityTransform = static_cast<bool>(data.readInt32());
+ uint32_t rotation = data.readInt32();
+
status_t res = captureScreen(display, producer,
- reqWidth, reqHeight, minLayerZ, maxLayerZ);
+ sourceCrop, reqWidth, reqHeight, minLayerZ, maxLayerZ,
+ useIdentityTransform,
+ static_cast<ISurfaceComposer::Rotation>(rotation));
reply->writeInt32(res);
return NO_ERROR;
}
@@ -325,27 +392,69 @@ status_t BnSurfaceComposer::onTransact(
reply->writeStrongBinder(display);
return NO_ERROR;
}
- case BLANK: {
+ case GET_DISPLAY_CONFIGS: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ Vector<DisplayInfo> configs;
sp<IBinder> display = data.readStrongBinder();
- blank(display);
+ status_t result = getDisplayConfigs(display, &configs);
+ reply->writeInt32(result);
+ if (result == NO_ERROR) {
+ reply->writeInt32(static_cast<int32_t>(configs.size()));
+ for (size_t c = 0; c < configs.size(); ++c) {
+ memcpy(reply->writeInplace(sizeof(DisplayInfo)),
+ &configs[c], sizeof(DisplayInfo));
+ }
+ }
+ return NO_ERROR;
+ }
+ case GET_DISPLAY_STATS: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ DisplayStatInfo stats;
+ sp<IBinder> display = data.readStrongBinder();
+ status_t result = getDisplayStats(display, &stats);
+ reply->writeInt32(result);
+ if (result == NO_ERROR) {
+ memcpy(reply->writeInplace(sizeof(DisplayStatInfo)),
+ &stats, sizeof(DisplayStatInfo));
+ }
return NO_ERROR;
}
- case UNBLANK: {
+ case GET_ACTIVE_CONFIG: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
sp<IBinder> display = data.readStrongBinder();
- unblank(display);
+ int id = getActiveConfig(display);
+ reply->writeInt32(id);
return NO_ERROR;
}
- case GET_DISPLAY_INFO: {
+ case SET_ACTIVE_CONFIG: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
- DisplayInfo info;
sp<IBinder> display = data.readStrongBinder();
- status_t result = getDisplayInfo(display, &info);
- memcpy(reply->writeInplace(sizeof(DisplayInfo)), &info, sizeof(DisplayInfo));
+ int id = data.readInt32();
+ status_t result = setActiveConfig(display, id);
reply->writeInt32(result);
return NO_ERROR;
}
+ case CLEAR_ANIMATION_FRAME_STATS: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ status_t result = clearAnimationFrameStats();
+ reply->writeInt32(result);
+ return NO_ERROR;
+ }
+ case GET_ANIMATION_FRAME_STATS: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ FrameStats stats;
+ status_t result = getAnimationFrameStats(&stats);
+ reply->write(stats);
+ reply->writeInt32(result);
+ return NO_ERROR;
+ }
+ case SET_POWER_MODE: {
+ CHECK_INTERFACE(ISurfaceComposer, data, reply);
+ sp<IBinder> display = data.readStrongBinder();
+ int32_t mode = data.readInt32();
+ setPowerMode(display, mode);
+ return NO_ERROR;
+ }
default: {
return BBinder::onTransact(code, data, reply, flags);
}
diff --git a/libs/gui/ISurfaceComposerClient.cpp b/libs/gui/ISurfaceComposerClient.cpp
index 1adc134..3da6423 100644
--- a/libs/gui/ISurfaceComposerClient.cpp
+++ b/libs/gui/ISurfaceComposerClient.cpp
@@ -39,7 +39,9 @@ namespace android {
enum {
CREATE_SURFACE = IBinder::FIRST_CALL_TRANSACTION,
- DESTROY_SURFACE
+ DESTROY_SURFACE,
+ CLEAR_LAYER_FRAME_STATS,
+ GET_LAYER_FRAME_STATS
};
class BpSurfaceComposerClient : public BpInterface<ISurfaceComposerClient>
@@ -73,6 +75,23 @@ public:
remote()->transact(DESTROY_SURFACE, data, &reply);
return reply.readInt32();
}
+
+ virtual status_t clearLayerFrameStats(const sp<IBinder>& handle) const {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
+ data.writeStrongBinder(handle);
+ remote()->transact(CLEAR_LAYER_FRAME_STATS, data, &reply);
+ return reply.readInt32();
+ }
+
+ virtual status_t getLayerFrameStats(const sp<IBinder>& handle, FrameStats* outStats) const {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurfaceComposerClient::getInterfaceDescriptor());
+ data.writeStrongBinder(handle);
+ remote()->transact(GET_LAYER_FRAME_STATS, data, &reply);
+ reply.read(*outStats);
+ return reply.readInt32();
+ }
};
IMPLEMENT_META_INTERFACE(SurfaceComposerClient, "android.ui.ISurfaceComposerClient");
@@ -101,7 +120,23 @@ status_t BnSurfaceComposerClient::onTransact(
} break;
case DESTROY_SURFACE: {
CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
- reply->writeInt32( destroySurface( data.readStrongBinder() ) );
+ reply->writeInt32(destroySurface( data.readStrongBinder() ) );
+ return NO_ERROR;
+ } break;
+ case CLEAR_LAYER_FRAME_STATS: {
+ CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
+ sp<IBinder> handle = data.readStrongBinder();
+ status_t result = clearLayerFrameStats(handle);
+ reply->writeInt32(result);
+ return NO_ERROR;
+ } break;
+ case GET_LAYER_FRAME_STATS: {
+ CHECK_INTERFACE(ISurfaceComposerClient, data, reply);
+ sp<IBinder> handle = data.readStrongBinder();
+ FrameStats stats;
+ status_t result = getLayerFrameStats(handle, &stats);
+ reply->write(stats);
+ reply->writeInt32(result);
return NO_ERROR;
} break;
default:
diff --git a/libs/gui/LayerState.cpp b/libs/gui/LayerState.cpp
index acdbd77..e95d8b6 100644
--- a/libs/gui/LayerState.cpp
+++ b/libs/gui/LayerState.cpp
@@ -81,6 +81,8 @@ status_t DisplayState::write(Parcel& output) const {
output.writeInt32(orientation);
output.write(viewport);
output.write(frame);
+ output.writeInt32(width);
+ output.writeInt32(height);
return NO_ERROR;
}
@@ -92,6 +94,8 @@ status_t DisplayState::read(const Parcel& input) {
orientation = input.readInt32();
input.read(viewport);
input.read(frame);
+ width = input.readInt32();
+ height = input.readInt32();
return NO_ERROR;
}
diff --git a/libs/gui/Sensor.cpp b/libs/gui/Sensor.cpp
index 8f63870..b4291bb 100644
--- a/libs/gui/Sensor.cpp
+++ b/libs/gui/Sensor.cpp
@@ -14,8 +14,10 @@
* limitations under the License.
*/
+#include <inttypes.h>
#include <stdint.h>
#include <sys/types.h>
+#include <sys/limits.h>
#include <utils/Errors.h>
#include <utils/String8.h>
@@ -24,6 +26,7 @@
#include <hardware/sensors.h>
#include <gui/Sensor.h>
+#include <log/log.h>
// ----------------------------------------------------------------------------
namespace android {
@@ -32,7 +35,8 @@ namespace android {
Sensor::Sensor()
: mHandle(0), mType(0),
mMinValue(0), mMaxValue(0), mResolution(0),
- mPower(0), mMinDelay(0), mFifoReservedEventCount(0), mFifoMaxEventCount(0)
+ mPower(0), mMinDelay(0), mFifoReservedEventCount(0), mFifoMaxEventCount(0),
+ mMaxDelay(0), mFlags(0)
{
}
@@ -48,10 +52,11 @@ Sensor::Sensor(struct sensor_t const* hwSensor, int halVersion)
mResolution = hwSensor->resolution;
mPower = hwSensor->power;
mMinDelay = hwSensor->minDelay;
+ mFlags = 0;
// Set fifo event count zero for older devices which do not support batching. Fused
// sensors also have their fifo counts set to zero.
- if (halVersion >= SENSORS_DEVICE_API_VERSION_1_1) {
+ if (halVersion > SENSORS_DEVICE_API_VERSION_1_0) {
mFifoReservedEventCount = hwSensor->fifoReservedEventCount;
mFifoMaxEventCount = hwSensor->fifoMaxEventCount;
} else {
@@ -59,83 +64,187 @@ Sensor::Sensor(struct sensor_t const* hwSensor, int halVersion)
mFifoMaxEventCount = 0;
}
- // Ensure existing sensors have correct string type and required
- // permissions.
+ if (halVersion >= SENSORS_DEVICE_API_VERSION_1_3) {
+ if (hwSensor->maxDelay > INT_MAX) {
+ // Max delay is declared as a 64 bit integer for 64 bit architectures. But it should
+ // always fit in a 32 bit integer, log error and cap it to INT_MAX.
+ ALOGE("Sensor maxDelay overflow error %s %" PRId64, mName.string(),
+ static_cast<int64_t>(hwSensor->maxDelay));
+ mMaxDelay = INT_MAX;
+ } else {
+ mMaxDelay = (int32_t) hwSensor->maxDelay;
+ }
+ } else {
+ // For older hals set maxDelay to 0.
+ mMaxDelay = 0;
+ }
+
+ // Ensure existing sensors have correct string type, required permissions and reporting mode.
+ // Set reportingMode for all android defined sensor types, set wake-up flag only for proximity
+ // sensor, significant motion, tilt, pick_up gesture, wake gesture and glance gesture on older
+ // HALs. Newer HALs can define both wake-up and non wake-up proximity sensors.
+ // All the OEM defined defined sensors have flags set to whatever is provided by the HAL.
switch (mType) {
case SENSOR_TYPE_ACCELEROMETER:
mStringType = SENSOR_STRING_TYPE_ACCELEROMETER;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_AMBIENT_TEMPERATURE:
mStringType = SENSOR_STRING_TYPE_AMBIENT_TEMPERATURE;
+ mFlags |= SENSOR_FLAG_ON_CHANGE_MODE;
break;
case SENSOR_TYPE_GAME_ROTATION_VECTOR:
mStringType = SENSOR_STRING_TYPE_GAME_ROTATION_VECTOR;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_GEOMAGNETIC_ROTATION_VECTOR:
mStringType = SENSOR_STRING_TYPE_GEOMAGNETIC_ROTATION_VECTOR;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_GRAVITY:
mStringType = SENSOR_STRING_TYPE_GRAVITY;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_GYROSCOPE:
mStringType = SENSOR_STRING_TYPE_GYROSCOPE;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_GYROSCOPE_UNCALIBRATED:
mStringType = SENSOR_STRING_TYPE_GYROSCOPE_UNCALIBRATED;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_HEART_RATE:
mStringType = SENSOR_STRING_TYPE_HEART_RATE;
mRequiredPermission = SENSOR_PERMISSION_BODY_SENSORS;
+ mFlags |= SENSOR_FLAG_ON_CHANGE_MODE;
break;
case SENSOR_TYPE_LIGHT:
mStringType = SENSOR_STRING_TYPE_LIGHT;
+ mFlags |= SENSOR_FLAG_ON_CHANGE_MODE;
break;
case SENSOR_TYPE_LINEAR_ACCELERATION:
mStringType = SENSOR_STRING_TYPE_LINEAR_ACCELERATION;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_MAGNETIC_FIELD:
mStringType = SENSOR_STRING_TYPE_MAGNETIC_FIELD;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_MAGNETIC_FIELD_UNCALIBRATED:
mStringType = SENSOR_STRING_TYPE_MAGNETIC_FIELD_UNCALIBRATED;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_ORIENTATION:
mStringType = SENSOR_STRING_TYPE_ORIENTATION;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_PRESSURE:
mStringType = SENSOR_STRING_TYPE_PRESSURE;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_PROXIMITY:
mStringType = SENSOR_STRING_TYPE_PROXIMITY;
+ mFlags |= SENSOR_FLAG_ON_CHANGE_MODE;
+ if (halVersion < SENSORS_DEVICE_API_VERSION_1_3) {
+ mFlags |= SENSOR_FLAG_WAKE_UP;
+ }
break;
case SENSOR_TYPE_RELATIVE_HUMIDITY:
mStringType = SENSOR_STRING_TYPE_RELATIVE_HUMIDITY;
+ mFlags |= SENSOR_FLAG_ON_CHANGE_MODE;
break;
case SENSOR_TYPE_ROTATION_VECTOR:
mStringType = SENSOR_STRING_TYPE_ROTATION_VECTOR;
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
break;
case SENSOR_TYPE_SIGNIFICANT_MOTION:
mStringType = SENSOR_STRING_TYPE_SIGNIFICANT_MOTION;
+ mFlags |= SENSOR_FLAG_ONE_SHOT_MODE;
+ if (halVersion < SENSORS_DEVICE_API_VERSION_1_3) {
+ mFlags |= SENSOR_FLAG_WAKE_UP;
+ }
break;
case SENSOR_TYPE_STEP_COUNTER:
mStringType = SENSOR_STRING_TYPE_STEP_COUNTER;
+ mFlags |= SENSOR_FLAG_ON_CHANGE_MODE;
break;
case SENSOR_TYPE_STEP_DETECTOR:
mStringType = SENSOR_STRING_TYPE_STEP_DETECTOR;
+ mFlags |= SENSOR_FLAG_SPECIAL_REPORTING_MODE;
break;
case SENSOR_TYPE_TEMPERATURE:
mStringType = SENSOR_STRING_TYPE_TEMPERATURE;
+ mFlags |= SENSOR_FLAG_ON_CHANGE_MODE;
+ break;
+ case SENSOR_TYPE_TILT_DETECTOR:
+ mStringType = SENSOR_STRING_TYPE_TILT_DETECTOR;
+ mFlags |= SENSOR_FLAG_SPECIAL_REPORTING_MODE;
+ if (halVersion < SENSORS_DEVICE_API_VERSION_1_3) {
+ mFlags |= SENSOR_FLAG_WAKE_UP;
+ }
+ break;
+ case SENSOR_TYPE_WAKE_GESTURE:
+ mStringType = SENSOR_STRING_TYPE_WAKE_GESTURE;
+ mFlags |= SENSOR_FLAG_ONE_SHOT_MODE;
+ if (halVersion < SENSORS_DEVICE_API_VERSION_1_3) {
+ mFlags |= SENSOR_FLAG_WAKE_UP;
+ }
+ break;
+ case SENSOR_TYPE_GLANCE_GESTURE:
+ mStringType = SENSOR_STRING_TYPE_GLANCE_GESTURE;
+ mFlags |= SENSOR_FLAG_ONE_SHOT_MODE;
+ if (halVersion < SENSORS_DEVICE_API_VERSION_1_3) {
+ mFlags |= SENSOR_FLAG_WAKE_UP;
+ }
+ break;
+ case SENSOR_TYPE_PICK_UP_GESTURE:
+ mStringType = SENSOR_STRING_TYPE_PICK_UP_GESTURE;
+ mFlags |= SENSOR_FLAG_ONE_SHOT_MODE;
+ if (halVersion < SENSORS_DEVICE_API_VERSION_1_3) {
+ mFlags |= SENSOR_FLAG_WAKE_UP;
+ }
break;
default:
- // Only pipe the stringType and requiredPermission for custom sensors.
- if (halVersion >= SENSORS_DEVICE_API_VERSION_1_2 && hwSensor->stringType) {
+ // Only pipe the stringType, requiredPermission and flags for custom sensors.
+ if (halVersion > SENSORS_DEVICE_API_VERSION_1_0 && hwSensor->stringType) {
mStringType = hwSensor->stringType;
}
- if (halVersion >= SENSORS_DEVICE_API_VERSION_1_2 && hwSensor->requiredPermission) {
+ if (halVersion > SENSORS_DEVICE_API_VERSION_1_0 && hwSensor->requiredPermission) {
mRequiredPermission = hwSensor->requiredPermission;
}
+
+ if (halVersion >= SENSORS_DEVICE_API_VERSION_1_3) {
+ mFlags = (int32_t) hwSensor->flags;
+ } else {
+ // This is an OEM defined sensor on an older HAL. Use minDelay to determine the
+ // reporting mode of the sensor.
+ if (mMinDelay > 0) {
+ mFlags |= SENSOR_FLAG_CONTINUOUS_MODE;
+ } else if (mMinDelay == 0) {
+ mFlags |= SENSOR_FLAG_ON_CHANGE_MODE;
+ } else if (mMinDelay < 0) {
+ mFlags |= SENSOR_FLAG_ONE_SHOT_MODE;
+ }
+ }
break;
}
+
+ // For the newer HALs log errors if reporting mask flags are set incorrectly.
+ if (halVersion >= SENSORS_DEVICE_API_VERSION_1_3) {
+ // Wake-up flag is set here.
+ mFlags |= (hwSensor->flags & SENSOR_FLAG_WAKE_UP);
+ if (mFlags != hwSensor->flags) {
+ int actualReportingMode =
+ (hwSensor->flags & REPORTING_MODE_MASK) >> REPORTING_MODE_SHIFT;
+ int expectedReportingMode = (mFlags & REPORTING_MODE_MASK) >> REPORTING_MODE_SHIFT;
+ if (actualReportingMode != expectedReportingMode) {
+ ALOGE("Reporting Mode incorrect: sensor %s handle=%d type=%d "
+ "actual=%d expected=%d",
+ mName.string(), mHandle, mType, actualReportingMode, expectedReportingMode);
+ }
+
+ }
+ }
}
Sensor::~Sensor()
@@ -202,12 +311,28 @@ const String8& Sensor::getRequiredPermission() const {
return mRequiredPermission;
}
+int32_t Sensor::getMaxDelay() const {
+ return mMaxDelay;
+}
+
+int32_t Sensor::getFlags() const {
+ return mFlags;
+}
+
+bool Sensor::isWakeUpSensor() const {
+ return mFlags & SENSOR_FLAG_WAKE_UP;
+}
+
+int32_t Sensor::getReportingMode() const {
+ return ((mFlags & REPORTING_MODE_MASK) >> REPORTING_MODE_SHIFT);
+}
+
size_t Sensor::getFlattenedSize() const
{
size_t fixedSize =
sizeof(int32_t) * 3 +
sizeof(float) * 4 +
- sizeof(int32_t) * 3;
+ sizeof(int32_t) * 5;
size_t variableSize =
sizeof(uint32_t) + FlattenableUtils::align<4>(mName.length()) +
@@ -237,6 +362,8 @@ status_t Sensor::flatten(void* buffer, size_t size) const {
FlattenableUtils::write(buffer, size, mFifoMaxEventCount);
flattenString8(buffer, size, mStringType);
flattenString8(buffer, size, mRequiredPermission);
+ FlattenableUtils::write(buffer, size, mMaxDelay);
+ FlattenableUtils::write(buffer, size, mFlags);
return NO_ERROR;
}
@@ -251,7 +378,7 @@ status_t Sensor::unflatten(void const* buffer, size_t size) {
size_t fixedSize =
sizeof(int32_t) * 3 +
sizeof(float) * 4 +
- sizeof(int32_t) * 3;
+ sizeof(int32_t) * 5;
if (size < fixedSize) {
return NO_MEMORY;
}
@@ -273,6 +400,8 @@ status_t Sensor::unflatten(void const* buffer, size_t size) {
if (!unflattenString8(buffer, size, mRequiredPermission)) {
return NO_MEMORY;
}
+ FlattenableUtils::read(buffer, size, mMaxDelay);
+ FlattenableUtils::read(buffer, size, mFlags);
return NO_ERROR;
}
diff --git a/libs/gui/SensorEventQueue.cpp b/libs/gui/SensorEventQueue.cpp
index c365671..1305e9f 100644
--- a/libs/gui/SensorEventQueue.cpp
+++ b/libs/gui/SensorEventQueue.cpp
@@ -18,6 +18,7 @@
#include <stdint.h>
#include <sys/types.h>
+#include <sys/socket.h>
#include <utils/Errors.h>
#include <utils/RefBase.h>
@@ -35,7 +36,8 @@ namespace android {
// ----------------------------------------------------------------------------
SensorEventQueue::SensorEventQueue(const sp<ISensorEventConnection>& connection)
- : mSensorEventConnection(connection), mRecBuffer(NULL), mAvailable(0), mConsumed(0) {
+ : mSensorEventConnection(connection), mRecBuffer(NULL), mAvailable(0), mConsumed(0),
+ mNumAcksToSend(0) {
mRecBuffer = new ASensorEvent[MAX_RECEIVE_BUFFER_EVENT_COUNT];
}
@@ -144,6 +146,25 @@ status_t SensorEventQueue::setEventRate(Sensor const* sensor, nsecs_t ns) const
return mSensorEventConnection->setEventRate(sensor->getHandle(), ns);
}
+void SensorEventQueue::sendAck(const ASensorEvent* events, int count) {
+ for (int i = 0; i < count; ++i) {
+ if (events[i].flags & WAKE_UP_SENSOR_EVENT_NEEDS_ACK) {
+ ++mNumAcksToSend;
+ }
+ }
+ // Send mNumAcksToSend to acknowledge for the wake up sensor events received.
+ if (mNumAcksToSend > 0) {
+ ssize_t size = ::send(mSensorChannel->getFd(), &mNumAcksToSend, sizeof(mNumAcksToSend),
+ MSG_DONTWAIT | MSG_NOSIGNAL);
+ if (size < 0) {
+ ALOGE("sendAck failure %d %d", size, mNumAcksToSend);
+ } else {
+ mNumAcksToSend = 0;
+ }
+ }
+ return;
+}
+
// ----------------------------------------------------------------------------
}; // namespace android
diff --git a/libs/gui/SensorManager.cpp b/libs/gui/SensorManager.cpp
index b80da56..7b4fa2f 100644
--- a/libs/gui/SensorManager.cpp
+++ b/libs/gui/SensorManager.cpp
@@ -116,12 +116,23 @@ Sensor const* SensorManager::getDefaultSensor(int type)
{
Mutex::Autolock _l(mLock);
if (assertStateLocked() == NO_ERROR) {
+ bool wakeUpSensor = false;
+ // For the following sensor types, return a wake-up sensor. These types are by default
+ // defined as wake-up sensors. For the rest of the sensor types defined in sensors.h return
+ // a non_wake-up version.
+ if (type == SENSOR_TYPE_PROXIMITY || type == SENSOR_TYPE_SIGNIFICANT_MOTION ||
+ type == SENSOR_TYPE_TILT_DETECTOR || type == SENSOR_TYPE_WAKE_GESTURE ||
+ type == SENSOR_TYPE_GLANCE_GESTURE || type == SENSOR_TYPE_PICK_UP_GESTURE) {
+ wakeUpSensor = true;
+ }
// For now we just return the first sensor of that type we find.
// in the future it will make sense to let the SensorService make
// that decision.
for (size_t i=0 ; i<mSensors.size() ; i++) {
- if (mSensorList[i]->getType() == type)
+ if (mSensorList[i]->getType() == type &&
+ mSensorList[i]->isWakeUpSensor() == wakeUpSensor) {
return mSensorList[i];
+ }
}
}
return NULL;
diff --git a/libs/gui/StreamSplitter.cpp b/libs/gui/StreamSplitter.cpp
new file mode 100644
index 0000000..771b263
--- /dev/null
+++ b/libs/gui/StreamSplitter.cpp
@@ -0,0 +1,284 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <inttypes.h>
+
+#define LOG_TAG "StreamSplitter"
+#define ATRACE_TAG ATRACE_TAG_GRAPHICS
+//#define LOG_NDEBUG 0
+
+#include <gui/IGraphicBufferConsumer.h>
+#include <gui/IGraphicBufferProducer.h>
+#include <gui/StreamSplitter.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <binder/ProcessState.h>
+
+#include <utils/Trace.h>
+
+namespace android {
+
+status_t StreamSplitter::createSplitter(
+ const sp<IGraphicBufferConsumer>& inputQueue,
+ sp<StreamSplitter>* outSplitter) {
+ if (inputQueue == NULL) {
+ ALOGE("createSplitter: inputQueue must not be NULL");
+ return BAD_VALUE;
+ }
+ if (outSplitter == NULL) {
+ ALOGE("createSplitter: outSplitter must not be NULL");
+ return BAD_VALUE;
+ }
+
+ sp<StreamSplitter> splitter(new StreamSplitter(inputQueue));
+ status_t status = splitter->mInput->consumerConnect(splitter, false);
+ if (status == NO_ERROR) {
+ splitter->mInput->setConsumerName(String8("StreamSplitter"));
+ *outSplitter = splitter;
+ }
+ return status;
+}
+
+StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue)
+ : mIsAbandoned(false), mMutex(), mReleaseCondition(),
+ mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {}
+
+StreamSplitter::~StreamSplitter() {
+ mInput->consumerDisconnect();
+ Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
+ for (; output != mOutputs.end(); ++output) {
+ (*output)->disconnect(NATIVE_WINDOW_API_CPU);
+ }
+
+ if (mBuffers.size() > 0) {
+ ALOGE("%zu buffers still being tracked", mBuffers.size());
+ }
+}
+
+status_t StreamSplitter::addOutput(
+ const sp<IGraphicBufferProducer>& outputQueue) {
+ if (outputQueue == NULL) {
+ ALOGE("addOutput: outputQueue must not be NULL");
+ return BAD_VALUE;
+ }
+
+ Mutex::Autolock lock(mMutex);
+
+ IGraphicBufferProducer::QueueBufferOutput queueBufferOutput;
+ sp<OutputListener> listener(new OutputListener(this, outputQueue));
+ outputQueue->asBinder()->linkToDeath(listener);
+ status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU,
+ /* producerControlledByApp */ false, &queueBufferOutput);
+ if (status != NO_ERROR) {
+ ALOGE("addOutput: failed to connect (%d)", status);
+ return status;
+ }
+
+ mOutputs.push_back(outputQueue);
+
+ return NO_ERROR;
+}
+
+void StreamSplitter::setName(const String8 &name) {
+ Mutex::Autolock lock(mMutex);
+ mInput->setConsumerName(name);
+}
+
+void StreamSplitter::onFrameAvailable() {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mMutex);
+
+ // The current policy is that if any one consumer is consuming buffers too
+ // slowly, the splitter will stall the rest of the outputs by not acquiring
+ // any more buffers from the input. This will cause back pressure on the
+ // input queue, slowing down its producer.
+
+ // If there are too many outstanding buffers, we block until a buffer is
+ // released back to the input in onBufferReleased
+ while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) {
+ mReleaseCondition.wait(mMutex);
+
+ // If the splitter is abandoned while we are waiting, the release
+ // condition variable will be broadcast, and we should just return
+ // without attempting to do anything more (since the input queue will
+ // also be abandoned).
+ if (mIsAbandoned) {
+ return;
+ }
+ }
+ ++mOutstandingBuffers;
+
+ // Acquire and detach the buffer from the input
+ IGraphicBufferConsumer::BufferItem bufferItem;
+ status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0);
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
+ "acquiring buffer from input failed (%d)", status);
+
+ ALOGV("acquired buffer %#" PRIx64 " from input",
+ bufferItem.mGraphicBuffer->getId());
+
+ status = mInput->detachBuffer(bufferItem.mBuf);
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
+ "detaching buffer from input failed (%d)", status);
+
+ // Initialize our reference count for this buffer
+ mBuffers.add(bufferItem.mGraphicBuffer->getId(),
+ new BufferTracker(bufferItem.mGraphicBuffer));
+
+ IGraphicBufferProducer::QueueBufferInput queueInput(
+ bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp,
+ bufferItem.mCrop, bufferItem.mScalingMode,
+ bufferItem.mTransform, bufferItem.mIsDroppable,
+ bufferItem.mFence);
+
+ // Attach and queue the buffer to each of the outputs
+ Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
+ for (; output != mOutputs.end(); ++output) {
+ int slot;
+ status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer);
+ if (status == NO_INIT) {
+ // If we just discovered that this output has been abandoned, note
+ // that, increment the release count so that we still release this
+ // buffer eventually, and move on to the next output
+ onAbandonedLocked();
+ mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
+ incrementReleaseCountLocked();
+ continue;
+ } else {
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
+ "attaching buffer to output failed (%d)", status);
+ }
+
+ IGraphicBufferProducer::QueueBufferOutput queueOutput;
+ status = (*output)->queueBuffer(slot, queueInput, &queueOutput);
+ if (status == NO_INIT) {
+ // If we just discovered that this output has been abandoned, note
+ // that, increment the release count so that we still release this
+ // buffer eventually, and move on to the next output
+ onAbandonedLocked();
+ mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
+ incrementReleaseCountLocked();
+ continue;
+ } else {
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
+ "queueing buffer to output failed (%d)", status);
+ }
+
+ ALOGV("queued buffer %#" PRIx64 " to output %p",
+ bufferItem.mGraphicBuffer->getId(), output->get());
+ }
+}
+
+void StreamSplitter::onBufferReleasedByOutput(
+ const sp<IGraphicBufferProducer>& from) {
+ ATRACE_CALL();
+ Mutex::Autolock lock(mMutex);
+
+ sp<GraphicBuffer> buffer;
+ sp<Fence> fence;
+ status_t status = from->detachNextBuffer(&buffer, &fence);
+ if (status == NO_INIT) {
+ // If we just discovered that this output has been abandoned, note that,
+ // but we can't do anything else, since buffer is invalid
+ onAbandonedLocked();
+ return;
+ } else {
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
+ "detaching buffer from output failed (%d)", status);
+ }
+
+ ALOGV("detached buffer %#" PRIx64 " from output %p",
+ buffer->getId(), from.get());
+
+ const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId());
+
+ // Merge the release fence of the incoming buffer so that the fence we send
+ // back to the input includes all of the outputs' fences
+ tracker->mergeFence(fence);
+
+ // Check to see if this is the last outstanding reference to this buffer
+ size_t releaseCount = tracker->incrementReleaseCountLocked();
+ ALOGV("buffer %#" PRIx64 " reference count %zu (of %zu)", buffer->getId(),
+ releaseCount, mOutputs.size());
+ if (releaseCount < mOutputs.size()) {
+ return;
+ }
+
+ // If we've been abandoned, we can't return the buffer to the input, so just
+ // stop tracking it and move on
+ if (mIsAbandoned) {
+ mBuffers.removeItem(buffer->getId());
+ return;
+ }
+
+ // Attach and release the buffer back to the input
+ int consumerSlot;
+ status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer());
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
+ "attaching buffer to input failed (%d)", status);
+
+ status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0,
+ EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence());
+ LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
+ "releasing buffer to input failed (%d)", status);
+
+ ALOGV("released buffer %#" PRIx64 " to input", buffer->getId());
+
+ // We no longer need to track the buffer once it has been returned to the
+ // input
+ mBuffers.removeItem(buffer->getId());
+
+ // Notify any waiting onFrameAvailable calls
+ --mOutstandingBuffers;
+ mReleaseCondition.signal();
+}
+
+void StreamSplitter::onAbandonedLocked() {
+ ALOGE("one of my outputs has abandoned me");
+ if (!mIsAbandoned) {
+ mInput->consumerDisconnect();
+ }
+ mIsAbandoned = true;
+ mReleaseCondition.broadcast();
+}
+
+StreamSplitter::OutputListener::OutputListener(
+ const sp<StreamSplitter>& splitter,
+ const sp<IGraphicBufferProducer>& output)
+ : mSplitter(splitter), mOutput(output) {}
+
+StreamSplitter::OutputListener::~OutputListener() {}
+
+void StreamSplitter::OutputListener::onBufferReleased() {
+ mSplitter->onBufferReleasedByOutput(mOutput);
+}
+
+void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) {
+ Mutex::Autolock lock(mSplitter->mMutex);
+ mSplitter->onAbandonedLocked();
+}
+
+StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer)
+ : mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {}
+
+StreamSplitter::BufferTracker::~BufferTracker() {}
+
+void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
+ mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with);
+}
+
+} // namespace android
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp
index 27dbc4e..0e2baa2 100644
--- a/libs/gui/Surface.cpp
+++ b/libs/gui/Surface.cpp
@@ -24,9 +24,11 @@
#include <utils/Log.h>
#include <utils/Trace.h>
+#include <utils/NativeHandle.h>
#include <ui/Fence.h>
+#include <gui/IProducerListener.h>
#include <gui/ISurfaceComposer.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/GLConsumer.h>
@@ -65,6 +67,7 @@ Surface::Surface(
mCrop.clear();
mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mTransform = 0;
+ mStickyTransform = 0;
mDefaultWidth = 0;
mDefaultHeight = 0;
mUserWidth = 0;
@@ -86,6 +89,17 @@ sp<IGraphicBufferProducer> Surface::getIGraphicBufferProducer() const {
return mGraphicBufferProducer;
}
+void Surface::setSidebandStream(const sp<NativeHandle>& stream) {
+ mGraphicBufferProducer->setSidebandStream(stream);
+}
+
+void Surface::allocateBuffers() {
+ uint32_t reqWidth = mReqWidth ? mReqWidth : mUserWidth;
+ uint32_t reqHeight = mReqHeight ? mReqHeight : mUserHeight;
+ mGraphicBufferProducer->allocateBuffers(mSwapIntervalZero, mReqWidth,
+ mReqHeight, mReqFormat, mReqUsage);
+}
+
int Surface::hook_setSwapInterval(ANativeWindow* window, int interval) {
Surface* c = getSelf(window);
return c->setSwapInterval(interval);
@@ -178,19 +192,38 @@ int Surface::setSwapInterval(int interval) {
int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) {
ATRACE_CALL();
ALOGV("Surface::dequeueBuffer");
- Mutex::Autolock lock(mMutex);
+
+ int reqW;
+ int reqH;
+ bool swapIntervalZero;
+ uint32_t reqFormat;
+ uint32_t reqUsage;
+
+ {
+ Mutex::Autolock lock(mMutex);
+
+ reqW = mReqWidth ? mReqWidth : mUserWidth;
+ reqH = mReqHeight ? mReqHeight : mUserHeight;
+
+ swapIntervalZero = mSwapIntervalZero;
+ reqFormat = mReqFormat;
+ reqUsage = mReqUsage;
+ } // Drop the lock so that we can still touch the Surface while blocking in IGBP::dequeueBuffer
+
int buf = -1;
- int reqW = mReqWidth ? mReqWidth : mUserWidth;
- int reqH = mReqHeight ? mReqHeight : mUserHeight;
sp<Fence> fence;
- status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, mSwapIntervalZero,
- reqW, reqH, mReqFormat, mReqUsage);
+ status_t result = mGraphicBufferProducer->dequeueBuffer(&buf, &fence, swapIntervalZero,
+ reqW, reqH, reqFormat, reqUsage);
+
if (result < 0) {
- ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d)"
- "failed: %d", mReqWidth, mReqHeight, mReqFormat, mReqUsage,
+ ALOGV("dequeueBuffer: IGraphicBufferProducer::dequeueBuffer(%d, %d, %d, %d, %d)"
+ "failed: %d", swapIntervalZero, reqW, reqH, reqFormat, reqUsage,
result);
return result;
}
+
+ Mutex::Autolock lock(mMutex);
+
sp<GraphicBuffer>& gbuf(mSlots[buf].buffer);
// this should never happen
@@ -204,6 +237,7 @@ int Surface::dequeueBuffer(android_native_buffer_t** buffer, int* fenceFd) {
result = mGraphicBufferProducer->requestBuffer(buf, &gbuf);
if (result != NO_ERROR) {
ALOGE("dequeueBuffer: IGraphicBufferProducer::requestBuffer failed: %d", result);
+ mGraphicBufferProducer->cancelBuffer(buf, fence);
return result;
}
}
@@ -251,7 +285,7 @@ int Surface::getSlotFromBufferLocked(
return BAD_VALUE;
}
-int Surface::lockBuffer_DEPRECATED(android_native_buffer_t* buffer) {
+int Surface::lockBuffer_DEPRECATED(android_native_buffer_t* buffer __attribute__((unused))) {
ALOGV("Surface::lockBuffer");
Mutex::Autolock lock(mMutex);
return OK;
@@ -284,15 +318,22 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) {
sp<Fence> fence(fenceFd >= 0 ? new Fence(fenceFd) : Fence::NO_FENCE);
IGraphicBufferProducer::QueueBufferOutput output;
IGraphicBufferProducer::QueueBufferInput input(timestamp, isAutoTimestamp,
- crop, mScalingMode, mTransform, mSwapIntervalZero, fence);
+ crop, mScalingMode, mTransform ^ mStickyTransform, mSwapIntervalZero,
+ fence, mStickyTransform);
status_t err = mGraphicBufferProducer->queueBuffer(i, input, &output);
if (err != OK) {
ALOGE("queueBuffer: error queuing buffer to SurfaceTexture, %d", err);
}
uint32_t numPendingBuffers = 0;
- output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
+ uint32_t hint = 0;
+ output.deflate(&mDefaultWidth, &mDefaultHeight, &hint,
&numPendingBuffers);
+ // Disable transform hint if sticky transform is set.
+ if (mStickyTransform == 0) {
+ mTransformHint = hint;
+ }
+
mConsumerRunningBehind = (numPendingBuffers >= 2);
return err;
@@ -374,6 +415,9 @@ int Surface::perform(int operation, va_list args)
case NATIVE_WINDOW_SET_BUFFERS_TRANSFORM:
res = dispatchSetBuffersTransform(args);
break;
+ case NATIVE_WINDOW_SET_BUFFERS_STICKY_TRANSFORM:
+ res = dispatchSetBuffersStickyTransform(args);
+ break;
case NATIVE_WINDOW_SET_BUFFERS_TIMESTAMP:
res = dispatchSetBuffersTimestamp(args);
break;
@@ -401,6 +445,9 @@ int Surface::perform(int operation, va_list args)
case NATIVE_WINDOW_API_DISCONNECT:
res = dispatchDisconnect(args);
break;
+ case NATIVE_WINDOW_SET_SIDEBAND_STREAM:
+ res = dispatchSetSidebandStream(args);
+ break;
default:
res = NAME_NOT_FOUND;
break;
@@ -471,6 +518,11 @@ int Surface::dispatchSetBuffersTransform(va_list args) {
return setBuffersTransform(transform);
}
+int Surface::dispatchSetBuffersStickyTransform(va_list args) {
+ int transform = va_arg(args, int);
+ return setBuffersStickyTransform(transform);
+}
+
int Surface::dispatchSetBuffersTimestamp(va_list args) {
int64_t timestamp = va_arg(args, int64_t);
return setBuffersTimestamp(timestamp);
@@ -482,22 +534,35 @@ int Surface::dispatchLock(va_list args) {
return lock(outBuffer, inOutDirtyBounds);
}
-int Surface::dispatchUnlockAndPost(va_list args) {
+int Surface::dispatchUnlockAndPost(va_list args __attribute__((unused))) {
return unlockAndPost();
}
+int Surface::dispatchSetSidebandStream(va_list args) {
+ native_handle_t* sH = va_arg(args, native_handle_t*);
+ sp<NativeHandle> sidebandHandle = NativeHandle::create(sH, false);
+ setSidebandStream(sidebandHandle);
+ return OK;
+}
int Surface::connect(int api) {
ATRACE_CALL();
ALOGV("Surface::connect");
- static sp<BBinder> sLife = new BBinder();
+ static sp<IProducerListener> listener = new DummyProducerListener();
Mutex::Autolock lock(mMutex);
IGraphicBufferProducer::QueueBufferOutput output;
- int err = mGraphicBufferProducer->connect(sLife, api, mProducerControlledByApp, &output);
+ int err = mGraphicBufferProducer->connect(listener, api, mProducerControlledByApp, &output);
if (err == NO_ERROR) {
uint32_t numPendingBuffers = 0;
- output.deflate(&mDefaultWidth, &mDefaultHeight, &mTransformHint,
+ uint32_t hint = 0;
+ output.deflate(&mDefaultWidth, &mDefaultHeight, &hint,
&numPendingBuffers);
+
+ // Disable transform hint if sticky transform is set.
+ if (mStickyTransform == 0) {
+ mTransformHint = hint;
+ }
+
mConsumerRunningBehind = (numPendingBuffers >= 2);
}
if (!err && api == NATIVE_WINDOW_API_CPU) {
@@ -521,6 +586,8 @@ int Surface::disconnect(int api) {
mCrop.clear();
mScalingMode = NATIVE_WINDOW_SCALING_MODE_FREEZE;
mTransform = 0;
+ mStickyTransform = 0;
+
if (api == NATIVE_WINDOW_API_CPU) {
mConnectedToCpu = false;
}
@@ -647,6 +714,15 @@ int Surface::setBuffersTransform(int transform)
return NO_ERROR;
}
+int Surface::setBuffersStickyTransform(int transform)
+{
+ ATRACE_CALL();
+ ALOGV("Surface::setBuffersStickyTransform");
+ Mutex::Autolock lock(mMutex);
+ mStickyTransform = transform;
+ return NO_ERROR;
+}
+
int Surface::setBuffersTimestamp(int64_t timestamp)
{
ALOGV("Surface::setBuffersTimestamp");
@@ -740,15 +816,6 @@ status_t Surface::lock(
ALOGE_IF(err, "dequeueBuffer failed (%s)", strerror(-err));
if (err == NO_ERROR) {
sp<GraphicBuffer> backBuffer(GraphicBuffer::getSelf(out));
- sp<Fence> fence(new Fence(fenceFd));
-
- err = fence->waitForever("Surface::lock");
- if (err != OK) {
- ALOGE("Fence::wait failed (%s)", strerror(-err));
- cancelBuffer(out, fenceFd);
- return err;
- }
-
const Rect bounds(backBuffer->width, backBuffer->height);
Region newDirtyRegion;
@@ -799,9 +866,9 @@ status_t Surface::lock(
}
void* vaddr;
- status_t res = backBuffer->lock(
+ status_t res = backBuffer->lockAsync(
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
- newDirtyRegion.bounds(), &vaddr);
+ newDirtyRegion.bounds(), &vaddr, fenceFd);
ALOGW_IF(res, "failed locking buffer (handle = %p)",
backBuffer->handle);
@@ -827,10 +894,11 @@ status_t Surface::unlockAndPost()
return INVALID_OPERATION;
}
- status_t err = mLockedBuffer->unlock();
+ int fd = -1;
+ status_t err = mLockedBuffer->unlockAsync(&fd);
ALOGE_IF(err, "failed unlocking buffer (%p)", mLockedBuffer->handle);
- err = queueBuffer(mLockedBuffer.get(), -1);
+ err = queueBuffer(mLockedBuffer.get(), fd);
ALOGE_IF(err, "queueBuffer (handle=%p) failed (%s)",
mLockedBuffer->handle, strerror(-err));
diff --git a/libs/gui/SurfaceComposerClient.cpp b/libs/gui/SurfaceComposerClient.cpp
index 2246f5f..6446926 100644
--- a/libs/gui/SurfaceComposerClient.cpp
+++ b/libs/gui/SurfaceComposerClient.cpp
@@ -166,6 +166,7 @@ public:
uint32_t orientation,
const Rect& layerStackRect,
const Rect& displayRect);
+ void setDisplaySize(const sp<IBinder>& token, uint32_t width, uint32_t height);
static void setAnimationTransaction() {
Composer::getInstance().setAnimationTransactionImpl();
@@ -426,6 +427,14 @@ void Composer::setDisplayProjection(const sp<IBinder>& token,
mForceSynchronous = true; // TODO: do we actually still need this?
}
+void Composer::setDisplaySize(const sp<IBinder>& token, uint32_t width, uint32_t height) {
+ Mutex::Autolock _l(mLock);
+ DisplayState& s(getDisplayStateLocked(token));
+ s.width = width;
+ s.height = height;
+ s.what |= DisplayState::eDisplaySizeChanged;
+}
+
// ---------------------------------------------------------------------------
SurfaceComposerClient::SurfaceComposerClient()
@@ -515,6 +524,21 @@ status_t SurfaceComposerClient::destroySurface(const sp<IBinder>& sid) {
return err;
}
+status_t SurfaceComposerClient::clearLayerFrameStats(const sp<IBinder>& token) const {
+ if (mStatus != NO_ERROR) {
+ return mStatus;
+ }
+ return mClient->clearLayerFrameStats(token);
+}
+
+status_t SurfaceComposerClient::getLayerFrameStats(const sp<IBinder>& token,
+ FrameStats* outStats) const {
+ if (mStatus != NO_ERROR) {
+ return mStatus;
+ }
+ return mClient->getLayerFrameStats(token, outStats);
+}
+
inline Composer& SurfaceComposerClient::getComposer() {
return mComposer;
}
@@ -606,20 +630,56 @@ void SurfaceComposerClient::setDisplayProjection(const sp<IBinder>& token,
layerStackRect, displayRect);
}
+void SurfaceComposerClient::setDisplaySize(const sp<IBinder>& token,
+ uint32_t width, uint32_t height) {
+ Composer::getInstance().setDisplaySize(token, width, height);
+}
+
// ----------------------------------------------------------------------------
-status_t SurfaceComposerClient::getDisplayInfo(
- const sp<IBinder>& display, DisplayInfo* info)
+status_t SurfaceComposerClient::getDisplayConfigs(
+ const sp<IBinder>& display, Vector<DisplayInfo>* configs)
{
- return ComposerService::getComposerService()->getDisplayInfo(display, info);
+ return ComposerService::getComposerService()->getDisplayConfigs(display, configs);
+}
+
+status_t SurfaceComposerClient::getDisplayInfo(const sp<IBinder>& display,
+ DisplayInfo* info) {
+ Vector<DisplayInfo> configs;
+ status_t result = getDisplayConfigs(display, &configs);
+ if (result != NO_ERROR) {
+ return result;
+ }
+
+ int activeId = getActiveConfig(display);
+ if (activeId < 0) {
+ ALOGE("No active configuration found");
+ return NAME_NOT_FOUND;
+ }
+
+ *info = configs[activeId];
+ return NO_ERROR;
+}
+
+int SurfaceComposerClient::getActiveConfig(const sp<IBinder>& display) {
+ return ComposerService::getComposerService()->getActiveConfig(display);
+}
+
+status_t SurfaceComposerClient::setActiveConfig(const sp<IBinder>& display, int id) {
+ return ComposerService::getComposerService()->setActiveConfig(display, id);
+}
+
+void SurfaceComposerClient::setDisplayPowerMode(const sp<IBinder>& token,
+ int mode) {
+ ComposerService::getComposerService()->setPowerMode(token, mode);
}
-void SurfaceComposerClient::blankDisplay(const sp<IBinder>& token) {
- ComposerService::getComposerService()->blank(token);
+status_t SurfaceComposerClient::clearAnimationFrameStats() {
+ return ComposerService::getComposerService()->clearAnimationFrameStats();
}
-void SurfaceComposerClient::unblankDisplay(const sp<IBinder>& token) {
- ComposerService::getComposerService()->unblank(token);
+status_t SurfaceComposerClient::getAnimationFrameStats(FrameStats* outStats) {
+ return ComposerService::getComposerService()->getAnimationFrameStats(outStats);
}
// ----------------------------------------------------------------------------
@@ -627,12 +687,12 @@ void SurfaceComposerClient::unblankDisplay(const sp<IBinder>& token) {
status_t ScreenshotClient::capture(
const sp<IBinder>& display,
const sp<IGraphicBufferProducer>& producer,
- uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ) {
+ Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ, bool useIdentityTransform) {
sp<ISurfaceComposer> s(ComposerService::getComposerService());
if (s == NULL) return NO_INIT;
- return s->captureScreen(display, producer,
- reqWidth, reqHeight, minLayerZ, maxLayerZ);
+ return s->captureScreen(display, producer, sourceCrop,
+ reqWidth, reqHeight, minLayerZ, maxLayerZ, useIdentityTransform);
}
ScreenshotClient::ScreenshotClient()
@@ -646,16 +706,18 @@ ScreenshotClient::~ScreenshotClient() {
sp<CpuConsumer> ScreenshotClient::getCpuConsumer() const {
if (mCpuConsumer == NULL) {
- mBufferQueue = new BufferQueue();
- mCpuConsumer = new CpuConsumer(mBufferQueue, 1);
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&mProducer, &consumer);
+ mCpuConsumer = new CpuConsumer(consumer, 1);
mCpuConsumer->setName(String8("ScreenshotClient"));
}
return mCpuConsumer;
}
status_t ScreenshotClient::update(const sp<IBinder>& display,
- uint32_t reqWidth, uint32_t reqHeight,
- uint32_t minLayerZ, uint32_t maxLayerZ) {
+ Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool useIdentityTransform, uint32_t rotation) {
sp<ISurfaceComposer> s(ComposerService::getComposerService());
if (s == NULL) return NO_INIT;
sp<CpuConsumer> cpuConsumer = getCpuConsumer();
@@ -666,8 +728,9 @@ status_t ScreenshotClient::update(const sp<IBinder>& display,
mHaveBuffer = false;
}
- status_t err = s->captureScreen(display, mBufferQueue,
- reqWidth, reqHeight, minLayerZ, maxLayerZ);
+ status_t err = s->captureScreen(display, mProducer, sourceCrop,
+ reqWidth, reqHeight, minLayerZ, maxLayerZ, useIdentityTransform,
+ static_cast<ISurfaceComposer::Rotation>(rotation));
if (err == NO_ERROR) {
err = mCpuConsumer->lockNextBuffer(&mBuffer);
@@ -678,13 +741,25 @@ status_t ScreenshotClient::update(const sp<IBinder>& display,
return err;
}
-status_t ScreenshotClient::update(const sp<IBinder>& display) {
- return ScreenshotClient::update(display, 0, 0, 0, -1UL);
+status_t ScreenshotClient::update(const sp<IBinder>& display,
+ Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
+ uint32_t minLayerZ, uint32_t maxLayerZ,
+ bool useIdentityTransform) {
+
+ return ScreenshotClient::update(display, sourceCrop, reqWidth, reqHeight,
+ minLayerZ, maxLayerZ, useIdentityTransform, ISurfaceComposer::eRotateNone);
+}
+
+status_t ScreenshotClient::update(const sp<IBinder>& display, Rect sourceCrop,
+ bool useIdentityTransform) {
+ return ScreenshotClient::update(display, sourceCrop, 0, 0, 0, -1UL,
+ useIdentityTransform, ISurfaceComposer::eRotateNone);
}
-status_t ScreenshotClient::update(const sp<IBinder>& display,
- uint32_t reqWidth, uint32_t reqHeight) {
- return ScreenshotClient::update(display, reqWidth, reqHeight, 0, -1UL);
+status_t ScreenshotClient::update(const sp<IBinder>& display, Rect sourceCrop,
+ uint32_t reqWidth, uint32_t reqHeight, bool useIdentityTransform) {
+ return ScreenshotClient::update(display, sourceCrop, reqWidth, reqHeight,
+ 0, -1UL, useIdentityTransform, ISurfaceComposer::eRotateNone);
}
void ScreenshotClient::release() {
diff --git a/libs/gui/SurfaceControl.cpp b/libs/gui/SurfaceControl.cpp
index 16e533c..7597c99 100644
--- a/libs/gui/SurfaceControl.cpp
+++ b/libs/gui/SurfaceControl.cpp
@@ -23,7 +23,6 @@
#include <android/native_window.h>
-#include <utils/CallStack.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/threads.h>
@@ -93,68 +92,71 @@ bool SurfaceControl::isSameSurface(
status_t SurfaceControl::setLayerStack(int32_t layerStack) {
status_t err = validate();
if (err < 0) return err;
- const sp<SurfaceComposerClient>& client(mClient);
- return client->setLayerStack(mHandle, layerStack);
+ return mClient->setLayerStack(mHandle, layerStack);
}
status_t SurfaceControl::setLayer(int32_t layer) {
status_t err = validate();
if (err < 0) return err;
- const sp<SurfaceComposerClient>& client(mClient);
- return client->setLayer(mHandle, layer);
+ return mClient->setLayer(mHandle, layer);
}
status_t SurfaceControl::setPosition(float x, float y) {
status_t err = validate();
if (err < 0) return err;
- const sp<SurfaceComposerClient>& client(mClient);
- return client->setPosition(mHandle, x, y);
+ return mClient->setPosition(mHandle, x, y);
}
status_t SurfaceControl::setSize(uint32_t w, uint32_t h) {
status_t err = validate();
if (err < 0) return err;
- const sp<SurfaceComposerClient>& client(mClient);
- return client->setSize(mHandle, w, h);
+ return mClient->setSize(mHandle, w, h);
}
status_t SurfaceControl::hide() {
status_t err = validate();
if (err < 0) return err;
- const sp<SurfaceComposerClient>& client(mClient);
- return client->hide(mHandle);
+ return mClient->hide(mHandle);
}
status_t SurfaceControl::show() {
status_t err = validate();
if (err < 0) return err;
- const sp<SurfaceComposerClient>& client(mClient);
- return client->show(mHandle);
+ return mClient->show(mHandle);
}
status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) {
status_t err = validate();
if (err < 0) return err;
- const sp<SurfaceComposerClient>& client(mClient);
- return client->setFlags(mHandle, flags, mask);
+ return mClient->setFlags(mHandle, flags, mask);
}
status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) {
status_t err = validate();
if (err < 0) return err;
- const sp<SurfaceComposerClient>& client(mClient);
- return client->setTransparentRegionHint(mHandle, transparent);
+ return mClient->setTransparentRegionHint(mHandle, transparent);
}
status_t SurfaceControl::setAlpha(float alpha) {
status_t err = validate();
if (err < 0) return err;
- const sp<SurfaceComposerClient>& client(mClient);
- return client->setAlpha(mHandle, alpha);
+ return mClient->setAlpha(mHandle, alpha);
}
status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
status_t err = validate();
if (err < 0) return err;
- const sp<SurfaceComposerClient>& client(mClient);
- return client->setMatrix(mHandle, dsdx, dtdx, dsdy, dtdy);
+ return mClient->setMatrix(mHandle, dsdx, dtdx, dsdy, dtdy);
}
status_t SurfaceControl::setCrop(const Rect& crop) {
status_t err = validate();
if (err < 0) return err;
+ return mClient->setCrop(mHandle, crop);
+}
+
+status_t SurfaceControl::clearLayerFrameStats() const {
+ status_t err = validate();
+ if (err < 0) return err;
+ const sp<SurfaceComposerClient>& client(mClient);
+ return client->clearLayerFrameStats(mHandle);
+}
+
+status_t SurfaceControl::getLayerFrameStats(FrameStats* outStats) const {
+ status_t err = validate();
+ if (err < 0) return err;
const sp<SurfaceComposerClient>& client(mClient);
- return client->setCrop(mHandle, crop);
+ return client->getLayerFrameStats(mHandle, outStats);
}
status_t SurfaceControl::validate() const
diff --git a/libs/gui/tests/Android.mk b/libs/gui/tests/Android.mk
index 21bd875..e460290 100644
--- a/libs/gui/tests/Android.mk
+++ b/libs/gui/tests/Android.mk
@@ -9,9 +9,20 @@ LOCAL_MODULE_TAGS := tests
LOCAL_SRC_FILES := \
BufferQueue_test.cpp \
CpuConsumer_test.cpp \
+ FillBuffer.cpp \
+ GLTest.cpp \
+ IGraphicBufferProducer_test.cpp \
+ MultiTextureConsumer_test.cpp \
+ SRGB_test.cpp \
+ StreamSplitter_test.cpp \
SurfaceTextureClient_test.cpp \
- SurfaceTexture_test.cpp \
+ SurfaceTextureFBO_test.cpp \
+ SurfaceTextureGLThreadToGL_test.cpp \
+ SurfaceTextureGLToGL_test.cpp \
+ SurfaceTextureGL_test.cpp \
+ SurfaceTextureMultiContextGL_test.cpp \
Surface_test.cpp \
+ TextureRenderer.cpp \
LOCAL_SHARED_LIBRARIES := \
libEGL \
diff --git a/libs/gui/tests/BufferQueue_test.cpp b/libs/gui/tests/BufferQueue_test.cpp
index 03c1a29..c781366 100644
--- a/libs/gui/tests/BufferQueue_test.cpp
+++ b/libs/gui/tests/BufferQueue_test.cpp
@@ -17,55 +17,135 @@
#define LOG_TAG "BufferQueue_test"
//#define LOG_NDEBUG 0
-#include <gtest/gtest.h>
+#include <gui/BufferQueue.h>
+#include <gui/IProducerListener.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <binder/IPCThreadState.h>
+#include <binder/IServiceManager.h>
+#include <binder/ProcessState.h>
#include <utils/String8.h>
#include <utils/threads.h>
-#include <ui/GraphicBuffer.h>
-#include <ui/FramebufferNativeWindow.h>
-
-#include <gui/BufferQueue.h>
+#include <gtest/gtest.h>
namespace android {
class BufferQueueTest : public ::testing::Test {
-protected:
-
- BufferQueueTest() {}
- virtual void SetUp() {
+public:
+protected:
+ BufferQueueTest() {
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
-
- mBQ = new BufferQueue();
}
- virtual void TearDown() {
- mBQ.clear();
-
+ ~BufferQueueTest() {
const ::testing::TestInfo* const testInfo =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGV("End test: %s.%s", testInfo->test_case_name(),
testInfo->name());
}
- sp<BufferQueue> mBQ;
+ void GetMinUndequeuedBufferCount(int* bufferCount) {
+ ASSERT_TRUE(bufferCount != NULL);
+ ASSERT_EQ(OK, mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
+ bufferCount));
+ ASSERT_GE(*bufferCount, 0);
+ }
+
+ void createBufferQueue() {
+ BufferQueue::createBufferQueue(&mProducer, &mConsumer);
+ }
+
+ sp<IGraphicBufferProducer> mProducer;
+ sp<IGraphicBufferConsumer> mConsumer;
};
struct DummyConsumer : public BnConsumerListener {
virtual void onFrameAvailable() {}
virtual void onBuffersReleased() {}
+ virtual void onSidebandStreamChanged() {}
};
+// XXX: Tests that fork a process to hold the BufferQueue must run before tests
+// that use a local BufferQueue, or else Binder will get unhappy
+TEST_F(BufferQueueTest, BufferQueueInAnotherProcess) {
+ const String16 PRODUCER_NAME = String16("BQTestProducer");
+ const String16 CONSUMER_NAME = String16("BQTestConsumer");
+
+ pid_t forkPid = fork();
+ ASSERT_NE(forkPid, -1);
+
+ if (forkPid == 0) {
+ // Child process
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer);
+ sp<IServiceManager> serviceManager = defaultServiceManager();
+ serviceManager->addService(PRODUCER_NAME, producer->asBinder());
+ serviceManager->addService(CONSUMER_NAME, consumer->asBinder());
+ ProcessState::self()->startThreadPool();
+ IPCThreadState::self()->joinThreadPool();
+ LOG_ALWAYS_FATAL("Shouldn't be here");
+ }
+
+ sp<IServiceManager> serviceManager = defaultServiceManager();
+ sp<IBinder> binderProducer =
+ serviceManager->getService(PRODUCER_NAME);
+ mProducer = interface_cast<IGraphicBufferProducer>(binderProducer);
+ EXPECT_TRUE(mProducer != NULL);
+ sp<IBinder> binderConsumer =
+ serviceManager->getService(CONSUMER_NAME);
+ mConsumer = interface_cast<IGraphicBufferConsumer>(binderConsumer);
+ EXPECT_TRUE(mConsumer != NULL);
+
+ sp<DummyConsumer> dc(new DummyConsumer);
+ ASSERT_EQ(OK, mConsumer->consumerConnect(dc, false));
+ IGraphicBufferProducer::QueueBufferOutput output;
+ ASSERT_EQ(OK,
+ mProducer->connect(NULL, NATIVE_WINDOW_API_CPU, false, &output));
+
+ int slot;
+ sp<Fence> fence;
+ sp<GraphicBuffer> buffer;
+ ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+ ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer));
+
+ uint32_t* dataIn;
+ ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
+ reinterpret_cast<void**>(&dataIn)));
+ *dataIn = 0x12345678;
+ ASSERT_EQ(OK, buffer->unlock());
+
+ IGraphicBufferProducer::QueueBufferInput input(0, false, Rect(0, 0, 1, 1),
+ NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
+ ASSERT_EQ(OK, mProducer->queueBuffer(slot, input, &output));
+
+ IGraphicBufferConsumer::BufferItem item;
+ ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, 0));
+
+ uint32_t* dataOut;
+ ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
+ reinterpret_cast<void**>(&dataOut)));
+ ASSERT_EQ(*dataOut, 0x12345678);
+ ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
+}
+
TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
+ createBufferQueue();
sp<DummyConsumer> dc(new DummyConsumer);
- mBQ->consumerConnect(dc, false);
+ mConsumer->consumerConnect(dc, false);
IGraphicBufferProducer::QueueBufferOutput qbo;
- mBQ->connect(NULL, NATIVE_WINDOW_API_CPU, false, &qbo);
- mBQ->setBufferCount(4);
+ mProducer->connect(new DummyProducerListener, NATIVE_WINDOW_API_CPU, false,
+ &qbo);
+ mProducer->setBufferCount(4);
int slot;
sp<Fence> fence;
@@ -76,42 +156,206 @@ TEST_F(BufferQueueTest, AcquireBuffer_ExceedsMaxAcquireCount_Fails) {
for (int i = 0; i < 2; i++) {
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
- mBQ->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
+ mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
GRALLOC_USAGE_SW_READ_OFTEN));
- ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
- ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
- ASSERT_EQ(OK, mBQ->acquireBuffer(&item, 0));
+ ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buf));
+ ASSERT_EQ(OK, mProducer->queueBuffer(slot, qbi, &qbo));
+ ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, 0));
}
ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
- mBQ->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
+ mProducer->dequeueBuffer(&slot, &fence, false, 1, 1, 0,
GRALLOC_USAGE_SW_READ_OFTEN));
- ASSERT_EQ(OK, mBQ->requestBuffer(slot, &buf));
- ASSERT_EQ(OK, mBQ->queueBuffer(slot, qbi, &qbo));
+ ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buf));
+ ASSERT_EQ(OK, mProducer->queueBuffer(slot, qbi, &qbo));
// Acquire the third buffer, which should fail.
- ASSERT_EQ(INVALID_OPERATION, mBQ->acquireBuffer(&item, 0));
+ ASSERT_EQ(INVALID_OPERATION, mConsumer->acquireBuffer(&item, 0));
}
TEST_F(BufferQueueTest, SetMaxAcquiredBufferCountWithIllegalValues_ReturnsError) {
+ createBufferQueue();
sp<DummyConsumer> dc(new DummyConsumer);
- mBQ->consumerConnect(dc, false);
+ mConsumer->consumerConnect(dc, false);
+
+ int minBufferCount;
+ ASSERT_NO_FATAL_FAILURE(GetMinUndequeuedBufferCount(&minBufferCount));
+ EXPECT_EQ(BAD_VALUE, mConsumer->setMaxAcquiredBufferCount(
+ minBufferCount - 1));
- ASSERT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(0));
- ASSERT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(-3));
- ASSERT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(
+ EXPECT_EQ(BAD_VALUE, mConsumer->setMaxAcquiredBufferCount(0));
+ EXPECT_EQ(BAD_VALUE, mConsumer->setMaxAcquiredBufferCount(-3));
+ EXPECT_EQ(BAD_VALUE, mConsumer->setMaxAcquiredBufferCount(
BufferQueue::MAX_MAX_ACQUIRED_BUFFERS+1));
- ASSERT_EQ(BAD_VALUE, mBQ->setMaxAcquiredBufferCount(100));
+ EXPECT_EQ(BAD_VALUE, mConsumer->setMaxAcquiredBufferCount(100));
}
TEST_F(BufferQueueTest, SetMaxAcquiredBufferCountWithLegalValues_Succeeds) {
+ createBufferQueue();
sp<DummyConsumer> dc(new DummyConsumer);
- mBQ->consumerConnect(dc, false);
+ mConsumer->consumerConnect(dc, false);
- ASSERT_EQ(OK, mBQ->setMaxAcquiredBufferCount(1));
- ASSERT_EQ(OK, mBQ->setMaxAcquiredBufferCount(2));
- ASSERT_EQ(OK, mBQ->setMaxAcquiredBufferCount(
+ int minBufferCount;
+ ASSERT_NO_FATAL_FAILURE(GetMinUndequeuedBufferCount(&minBufferCount));
+
+ EXPECT_EQ(OK, mConsumer->setMaxAcquiredBufferCount(1));
+ EXPECT_EQ(OK, mConsumer->setMaxAcquiredBufferCount(2));
+ EXPECT_EQ(OK, mConsumer->setMaxAcquiredBufferCount(minBufferCount));
+ EXPECT_EQ(OK, mConsumer->setMaxAcquiredBufferCount(
BufferQueue::MAX_MAX_ACQUIRED_BUFFERS));
}
+TEST_F(BufferQueueTest, DetachAndReattachOnProducerSide) {
+ createBufferQueue();
+ sp<DummyConsumer> dc(new DummyConsumer);
+ ASSERT_EQ(OK, mConsumer->consumerConnect(dc, false));
+ IGraphicBufferProducer::QueueBufferOutput output;
+ ASSERT_EQ(OK, mProducer->connect(new DummyProducerListener,
+ NATIVE_WINDOW_API_CPU, false, &output));
+
+ ASSERT_EQ(BAD_VALUE, mProducer->detachBuffer(-1)); // Index too low
+ ASSERT_EQ(BAD_VALUE, mProducer->detachBuffer(
+ BufferQueueDefs::NUM_BUFFER_SLOTS)); // Index too high
+ ASSERT_EQ(BAD_VALUE, mProducer->detachBuffer(0)); // Not dequeued
+
+ int slot;
+ sp<Fence> fence;
+ sp<GraphicBuffer> buffer;
+ ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+ ASSERT_EQ(BAD_VALUE, mProducer->detachBuffer(slot)); // Not requested
+ ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer));
+ ASSERT_EQ(OK, mProducer->detachBuffer(slot));
+ ASSERT_EQ(BAD_VALUE, mProducer->detachBuffer(slot)); // Not dequeued
+
+ sp<GraphicBuffer> safeToClobberBuffer;
+ // Can no longer request buffer from this slot
+ ASSERT_EQ(BAD_VALUE, mProducer->requestBuffer(slot, &safeToClobberBuffer));
+
+ uint32_t* dataIn;
+ ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
+ reinterpret_cast<void**>(&dataIn)));
+ *dataIn = 0x12345678;
+ ASSERT_EQ(OK, buffer->unlock());
+
+ int newSlot;
+ ASSERT_EQ(BAD_VALUE, mProducer->attachBuffer(NULL, safeToClobberBuffer));
+ ASSERT_EQ(BAD_VALUE, mProducer->attachBuffer(&newSlot, NULL));
+
+ ASSERT_EQ(OK, mProducer->attachBuffer(&newSlot, buffer));
+ IGraphicBufferProducer::QueueBufferInput input(0, false, Rect(0, 0, 1, 1),
+ NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
+ ASSERT_EQ(OK, mProducer->queueBuffer(newSlot, input, &output));
+
+ IGraphicBufferConsumer::BufferItem item;
+ ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, static_cast<nsecs_t>(0)));
+
+ uint32_t* dataOut;
+ ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
+ reinterpret_cast<void**>(&dataOut)));
+ ASSERT_EQ(*dataOut, 0x12345678);
+ ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
+}
+
+TEST_F(BufferQueueTest, DetachAndReattachOnConsumerSide) {
+ createBufferQueue();
+ sp<DummyConsumer> dc(new DummyConsumer);
+ ASSERT_EQ(OK, mConsumer->consumerConnect(dc, false));
+ IGraphicBufferProducer::QueueBufferOutput output;
+ ASSERT_EQ(OK, mProducer->connect(new DummyProducerListener,
+ NATIVE_WINDOW_API_CPU, false, &output));
+
+ int slot;
+ sp<Fence> fence;
+ sp<GraphicBuffer> buffer;
+ ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+ ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer));
+ IGraphicBufferProducer::QueueBufferInput input(0, false, Rect(0, 0, 1, 1),
+ NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
+ ASSERT_EQ(OK, mProducer->queueBuffer(slot, input, &output));
+
+ ASSERT_EQ(BAD_VALUE, mConsumer->detachBuffer(-1)); // Index too low
+ ASSERT_EQ(BAD_VALUE, mConsumer->detachBuffer(
+ BufferQueueDefs::NUM_BUFFER_SLOTS)); // Index too high
+ ASSERT_EQ(BAD_VALUE, mConsumer->detachBuffer(0)); // Not acquired
+
+ IGraphicBufferConsumer::BufferItem item;
+ ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, static_cast<nsecs_t>(0)));
+
+ ASSERT_EQ(OK, mConsumer->detachBuffer(item.mBuf));
+ ASSERT_EQ(BAD_VALUE, mConsumer->detachBuffer(item.mBuf)); // Not acquired
+
+ uint32_t* dataIn;
+ ASSERT_EQ(OK, item.mGraphicBuffer->lock(
+ GraphicBuffer::USAGE_SW_WRITE_OFTEN,
+ reinterpret_cast<void**>(&dataIn)));
+ *dataIn = 0x12345678;
+ ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
+
+ int newSlot;
+ sp<GraphicBuffer> safeToClobberBuffer;
+ ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(NULL, safeToClobberBuffer));
+ ASSERT_EQ(BAD_VALUE, mConsumer->attachBuffer(&newSlot, NULL));
+ ASSERT_EQ(OK, mConsumer->attachBuffer(&newSlot, item.mGraphicBuffer));
+
+ ASSERT_EQ(OK, mConsumer->releaseBuffer(newSlot, 0, EGL_NO_DISPLAY,
+ EGL_NO_SYNC_KHR, Fence::NO_FENCE));
+
+ ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+ ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer));
+
+ uint32_t* dataOut;
+ ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
+ reinterpret_cast<void**>(&dataOut)));
+ ASSERT_EQ(*dataOut, 0x12345678);
+ ASSERT_EQ(OK, buffer->unlock());
+}
+
+TEST_F(BufferQueueTest, MoveFromConsumerToProducer) {
+ createBufferQueue();
+ sp<DummyConsumer> dc(new DummyConsumer);
+ ASSERT_EQ(OK, mConsumer->consumerConnect(dc, false));
+ IGraphicBufferProducer::QueueBufferOutput output;
+ ASSERT_EQ(OK, mProducer->connect(new DummyProducerListener,
+ NATIVE_WINDOW_API_CPU, false, &output));
+
+ int slot;
+ sp<Fence> fence;
+ sp<GraphicBuffer> buffer;
+ ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+ ASSERT_EQ(OK, mProducer->requestBuffer(slot, &buffer));
+
+ uint32_t* dataIn;
+ ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
+ reinterpret_cast<void**>(&dataIn)));
+ *dataIn = 0x12345678;
+ ASSERT_EQ(OK, buffer->unlock());
+
+ IGraphicBufferProducer::QueueBufferInput input(0, false, Rect(0, 0, 1, 1),
+ NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false, Fence::NO_FENCE);
+ ASSERT_EQ(OK, mProducer->queueBuffer(slot, input, &output));
+
+ IGraphicBufferConsumer::BufferItem item;
+ ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, static_cast<nsecs_t>(0)));
+ ASSERT_EQ(OK, mConsumer->detachBuffer(item.mBuf));
+
+ int newSlot;
+ ASSERT_EQ(OK, mProducer->attachBuffer(&newSlot, item.mGraphicBuffer));
+ ASSERT_EQ(OK, mProducer->queueBuffer(newSlot, input, &output));
+ ASSERT_EQ(OK, mConsumer->acquireBuffer(&item, static_cast<nsecs_t>(0)));
+
+ uint32_t* dataOut;
+ ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
+ reinterpret_cast<void**>(&dataOut)));
+ ASSERT_EQ(*dataOut, 0x12345678);
+ ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
+}
+
} // namespace android
diff --git a/libs/gui/tests/CpuConsumer_test.cpp b/libs/gui/tests/CpuConsumer_test.cpp
index afbc026..abd3724 100644
--- a/libs/gui/tests/CpuConsumer_test.cpp
+++ b/libs/gui/tests/CpuConsumer_test.cpp
@@ -33,8 +33,6 @@
#include <utils/Mutex.h>
#include <utils/Condition.h>
-#include <ui/FramebufferNativeWindow.h>
-
#define CPU_CONSUMER_TEST_FORMAT_RAW 0
#define CPU_CONSUMER_TEST_FORMAT_Y8 0
#define CPU_CONSUMER_TEST_FORMAT_Y16 0
@@ -66,11 +64,13 @@ protected:
test_info->name(),
params.width, params.height,
params.maxLockedBuffers, params.format);
- sp<BufferQueue> bq = new BufferQueue();
- mCC = new CpuConsumer(bq, params.maxLockedBuffers);
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer);
+ mCC = new CpuConsumer(consumer, params.maxLockedBuffers);
String8 name("CpuConsumer_Under_Test");
mCC->setName(name);
- mSTC = new Surface(bq);
+ mSTC = new Surface(producer);
mANW = mSTC;
}
@@ -656,7 +656,7 @@ TEST_P(CpuConsumerTest, FromCpuLockMax) {
ALOGV("Locking frame %d (too many)", params.maxLockedBuffers);
CpuConsumer::LockedBuffer bTooMuch;
err = mCC->lockNextBuffer(&bTooMuch);
- ASSERT_TRUE(err == INVALID_OPERATION) << "Allowing too many locks";
+ ASSERT_TRUE(err == NOT_ENOUGH_DATA) << "Allowing too many locks";
ALOGV("Unlocking frame 0");
err = mCC->unlockBuffer(b[0]);
diff --git a/libs/gui/tests/DisconnectWaiter.h b/libs/gui/tests/DisconnectWaiter.h
new file mode 100644
index 0000000..56e96c2
--- /dev/null
+++ b/libs/gui/tests/DisconnectWaiter.h
@@ -0,0 +1,80 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_DISCONNECT_WAITER_H
+#define ANDROID_DISCONNECT_WAITER_H
+
+#include <gui/IConsumerListener.h>
+
+#include <utils/Condition.h>
+#include <utils/Mutex.h>
+
+namespace android {
+
+// Note that GLConsumer will lose the notifications
+// onBuffersReleased and onFrameAvailable as there is currently
+// no way to forward the events. This DisconnectWaiter will not let the
+// disconnect finish until finishDisconnect() is called. It will
+// also block until a disconnect is called
+class DisconnectWaiter : public BnConsumerListener {
+public:
+ DisconnectWaiter () :
+ mWaitForDisconnect(false),
+ mPendingFrames(0) {
+ }
+
+ void waitForFrame() {
+ Mutex::Autolock lock(mMutex);
+ while (mPendingFrames == 0) {
+ mFrameCondition.wait(mMutex);
+ }
+ mPendingFrames--;
+ }
+
+ virtual void onFrameAvailable() {
+ Mutex::Autolock lock(mMutex);
+ mPendingFrames++;
+ mFrameCondition.signal();
+ }
+
+ virtual void onBuffersReleased() {
+ Mutex::Autolock lock(mMutex);
+ while (!mWaitForDisconnect) {
+ mDisconnectCondition.wait(mMutex);
+ }
+ }
+
+ virtual void onSidebandStreamChanged() {}
+
+ void finishDisconnect() {
+ Mutex::Autolock lock(mMutex);
+ mWaitForDisconnect = true;
+ mDisconnectCondition.signal();
+ }
+
+private:
+ Mutex mMutex;
+
+ bool mWaitForDisconnect;
+ Condition mDisconnectCondition;
+
+ int mPendingFrames;
+ Condition mFrameCondition;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/FillBuffer.cpp b/libs/gui/tests/FillBuffer.cpp
new file mode 100644
index 0000000..079962c
--- /dev/null
+++ b/libs/gui/tests/FillBuffer.cpp
@@ -0,0 +1,108 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "FillBuffer.h"
+
+#include <ui/GraphicBuffer.h>
+
+#include <gtest/gtest.h>
+
+namespace android {
+
+void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
+ const int blockWidth = w > 16 ? w / 16 : 1;
+ const int blockHeight = h > 16 ? h / 16 : 1;
+ const int yuvTexOffsetY = 0;
+ int yuvTexStrideY = stride;
+ int yuvTexOffsetV = yuvTexStrideY * h;
+ int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
+ int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
+ int yuvTexStrideU = yuvTexStrideV;
+ for (int x = 0; x < w; x++) {
+ for (int y = 0; y < h; y++) {
+ int parityX = (x / blockWidth) & 1;
+ int parityY = (y / blockHeight) & 1;
+ unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
+ buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
+ if (x < w / 2 && y < h / 2) {
+ buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
+ if (x * 2 < w / 2 && y * 2 < h / 2) {
+ buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
+ buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
+ buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
+ buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
+ intensity;
+ }
+ }
+ }
+ }
+}
+
+void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
+ const android_native_rect_t& rect) {
+ const int yuvTexOffsetY = 0;
+ int yuvTexStrideY = stride;
+ int yuvTexOffsetV = yuvTexStrideY * h;
+ int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
+ int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
+ int yuvTexStrideU = yuvTexStrideV;
+ for (int x = 0; x < w; x++) {
+ for (int y = 0; y < h; y++) {
+ bool inside = rect.left <= x && x < rect.right &&
+ rect.top <= y && y < rect.bottom;
+ buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
+ if (x < w / 2 && y < h / 2) {
+ bool inside = rect.left <= 2*x && 2*x < rect.right &&
+ rect.top <= 2*y && 2*y < rect.bottom;
+ buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
+ buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
+ inside ? 16 : 255;
+ }
+ }
+ }
+}
+
+void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) {
+ const size_t PIXEL_SIZE = 4;
+ for (int x = 0; x < w; x++) {
+ for (int y = 0; y < h; y++) {
+ off_t offset = (y * stride + x) * PIXEL_SIZE;
+ for (int c = 0; c < 4; c++) {
+ int parityX = (x / (1 << (c+2))) & 1;
+ int parityY = (y / (1 << (c+2))) & 1;
+ buf[offset + c] = (parityX ^ parityY) ? 231 : 35;
+ }
+ }
+ }
+}
+
+void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) {
+ android_native_buffer_t* anb;
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ uint8_t* img = NULL;
+ ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
+ (void**)(&img)));
+ fillRGBA8Buffer(img, buf->getWidth(), buf->getHeight(), buf->getStride());
+ ASSERT_EQ(NO_ERROR, buf->unlock());
+ ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(),
+ -1));
+}
+} // namespace android
diff --git a/libs/gui/tests/FillBuffer.h b/libs/gui/tests/FillBuffer.h
new file mode 100644
index 0000000..b584179
--- /dev/null
+++ b/libs/gui/tests/FillBuffer.h
@@ -0,0 +1,43 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_FILL_BUFFER_H
+#define ANDROID_FILL_BUFFER_H
+
+#include <system/window.h>
+#include <utils/StrongPointer.h>
+
+namespace android {
+
+// Fill a YV12 buffer with a multi-colored checkerboard pattern
+void fillYV12Buffer(uint8_t* buf, int w, int h, int stride);
+
+// Fill a YV12 buffer with red outside a given rectangle and green inside it.
+void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
+ const android_native_rect_t& rect);
+
+void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride);
+
+// Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern
+// using the CPU. This assumes that the ANativeWindow is already configured to
+// allow this to be done (e.g. the format is set to RGBA8).
+//
+// Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE().
+void produceOneRGBA8Frame(const sp<ANativeWindow>& anw);
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/FrameWaiter.h b/libs/gui/tests/FrameWaiter.h
new file mode 100644
index 0000000..bdedba6
--- /dev/null
+++ b/libs/gui/tests/FrameWaiter.h
@@ -0,0 +1,52 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_FRAME_WAITER_H
+#define ANDROID_FRAME_WAITER_H
+
+#include <gui/GLConsumer.h>
+
+namespace android {
+
+class FrameWaiter : public GLConsumer::FrameAvailableListener {
+public:
+ FrameWaiter():
+ mPendingFrames(0) {
+ }
+
+ void waitForFrame() {
+ Mutex::Autolock lock(mMutex);
+ while (mPendingFrames == 0) {
+ mCondition.wait(mMutex);
+ }
+ mPendingFrames--;
+ }
+
+ virtual void onFrameAvailable() {
+ Mutex::Autolock lock(mMutex);
+ mPendingFrames++;
+ mCondition.signal();
+ }
+
+private:
+ int mPendingFrames;
+ Mutex mMutex;
+ Condition mCondition;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/GLTest.cpp b/libs/gui/tests/GLTest.cpp
new file mode 100644
index 0000000..1739d9c
--- /dev/null
+++ b/libs/gui/tests/GLTest.cpp
@@ -0,0 +1,339 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "GLTest.h"
+
+#include <gui/Surface.h>
+
+#include <GLES2/gl2.h>
+
+namespace android {
+
+static int abs(int value) {
+ return value > 0 ? value : -value;
+}
+
+void GLTest::SetUp() {
+ const ::testing::TestInfo* const testInfo =
+ ::testing::UnitTest::GetInstance()->current_test_info();
+ ALOGV("Begin test: %s.%s", testInfo->test_case_name(), testInfo->name());
+
+ mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ RecordProperty("EglVersionMajor", majorVersion);
+ RecordProperty("EglVersionMinor", minorVersion);
+
+ EGLint numConfigs = 0;
+ EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig, 1,
+ &numConfigs));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
+ if (displaySecsEnv != NULL) {
+ mDisplaySecs = atoi(displaySecsEnv);
+ if (mDisplaySecs < 0) {
+ mDisplaySecs = 0;
+ }
+ } else {
+ mDisplaySecs = 0;
+ }
+
+ if (mDisplaySecs > 0) {
+ mComposerClient = new SurfaceComposerClient;
+ ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
+
+ mSurfaceControl = mComposerClient->createSurface(
+ String8("Test Surface"), getSurfaceWidth(), getSurfaceHeight(),
+ PIXEL_FORMAT_RGB_888, 0);
+
+ ASSERT_TRUE(mSurfaceControl != NULL);
+ ASSERT_TRUE(mSurfaceControl->isValid());
+
+ SurfaceComposerClient::openGlobalTransaction();
+ ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
+ ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
+ SurfaceComposerClient::closeGlobalTransaction();
+
+ sp<ANativeWindow> window = mSurfaceControl->getSurface();
+ mEglSurface = createWindowSurface(mEglDisplay, mGlConfig, window);
+ } else {
+ EGLint pbufferAttribs[] = {
+ EGL_WIDTH, getSurfaceWidth(),
+ EGL_HEIGHT, getSurfaceHeight(),
+ EGL_NONE };
+
+ mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig,
+ pbufferAttribs);
+ }
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
+
+ mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT,
+ getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ EGLint w, h;
+ EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ RecordProperty("EglSurfaceWidth", w);
+ RecordProperty("EglSurfaceHeight", h);
+
+ glViewport(0, 0, w, h);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+}
+
+void GLTest::TearDown() {
+ // Display the result
+ if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ sleep(mDisplaySecs);
+ }
+
+ if (mComposerClient != NULL) {
+ mComposerClient->dispose();
+ }
+ if (mEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mEglContext);
+ }
+ if (mEglSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mEglDisplay, mEglSurface);
+ }
+ if (mEglDisplay != EGL_NO_DISPLAY) {
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ eglTerminate(mEglDisplay);
+ }
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ const ::testing::TestInfo* const testInfo =
+ ::testing::UnitTest::GetInstance()->current_test_info();
+ ALOGV("End test: %s.%s", testInfo->test_case_name(), testInfo->name());
+}
+
+EGLint const* GLTest::getConfigAttribs() {
+ static const EGLint sDefaultConfigAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 16,
+ EGL_STENCIL_SIZE, 8,
+ EGL_NONE };
+
+ return sDefaultConfigAttribs;
+}
+
+EGLint const* GLTest::getContextAttribs() {
+ static const EGLint sDefaultContextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE };
+
+ return sDefaultContextAttribs;
+}
+
+EGLint GLTest::getSurfaceWidth() {
+ return 512;
+}
+
+EGLint GLTest::getSurfaceHeight() {
+ return 512;
+}
+
+EGLSurface GLTest::createWindowSurface(EGLDisplay display, EGLConfig config,
+ sp<ANativeWindow>& window) const {
+ return eglCreateWindowSurface(display, config, window.get(), NULL);
+}
+
+::testing::AssertionResult GLTest::checkPixel(int x, int y,
+ int r, int g, int b, int a, int tolerance) {
+ GLubyte pixel[4];
+ String8 msg;
+ glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+ GLenum err = glGetError();
+ if (err != GL_NO_ERROR) {
+ msg += String8::format("error reading pixel: %#x", err);
+ while ((err = glGetError()) != GL_NO_ERROR) {
+ msg += String8::format(", %#x", err);
+ }
+ return ::testing::AssertionFailure(::testing::Message(msg.string()));
+ }
+ if (r >= 0 && abs(r - int(pixel[0])) > tolerance) {
+ msg += String8::format("r(%d isn't %d)", pixel[0], r);
+ }
+ if (g >= 0 && abs(g - int(pixel[1])) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("g(%d isn't %d)", pixel[1], g);
+ }
+ if (b >= 0 && abs(b - int(pixel[2])) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("b(%d isn't %d)", pixel[2], b);
+ }
+ if (a >= 0 && abs(a - int(pixel[3])) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("a(%d isn't %d)", pixel[3], a);
+ }
+ if (!msg.isEmpty()) {
+ return ::testing::AssertionFailure(::testing::Message(msg.string()));
+ } else {
+ return ::testing::AssertionSuccess();
+ }
+}
+
+::testing::AssertionResult GLTest::assertRectEq(const Rect &r1, const Rect &r2,
+ int tolerance) {
+ String8 msg;
+
+ if (abs(r1.left - r2.left) > tolerance) {
+ msg += String8::format("left(%d isn't %d)", r1.left, r2.left);
+ }
+ if (abs(r1.top - r2.top) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("top(%d isn't %d)", r1.top, r2.top);
+ }
+ if (abs(r1.right - r2.right) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("right(%d isn't %d)", r1.right, r2.right);
+ }
+ if (abs(r1.bottom - r2.bottom) > tolerance) {
+ if (!msg.isEmpty()) {
+ msg += " ";
+ }
+ msg += String8::format("bottom(%d isn't %d)", r1.bottom, r2.bottom);
+ }
+ if (!msg.isEmpty()) {
+ msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]",
+ r1.left, r1.top, r1.right, r1.bottom,
+ r2.left, r2.top, r2.right, r2.bottom);
+ fprintf(stderr, "assertRectEq: %s\n", msg.string());
+ return ::testing::AssertionFailure(::testing::Message(msg.string()));
+ } else {
+ return ::testing::AssertionSuccess();
+ }
+}
+
+void GLTest::loadShader(GLenum shaderType, const char* pSource,
+ GLuint* outShader) {
+ GLuint shader = glCreateShader(shaderType);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (shader) {
+ glShaderSource(shader, 1, &pSource, NULL);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glCompileShader(shader);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ GLint compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (!compiled) {
+ GLint infoLen = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (infoLen) {
+ char* buf = (char*) malloc(infoLen);
+ if (buf) {
+ glGetShaderInfoLog(shader, infoLen, NULL, buf);
+ printf("Shader compile log:\n%s\n", buf);
+ free(buf);
+ FAIL();
+ }
+ } else {
+ char* buf = (char*) malloc(0x1000);
+ if (buf) {
+ glGetShaderInfoLog(shader, 0x1000, NULL, buf);
+ printf("Shader compile log:\n%s\n", buf);
+ free(buf);
+ FAIL();
+ }
+ }
+ glDeleteShader(shader);
+ shader = 0;
+ }
+ }
+ ASSERT_TRUE(shader != 0);
+ *outShader = shader;
+}
+
+void GLTest::createProgram(const char* pVertexSource,
+ const char* pFragmentSource, GLuint* outPgm) {
+ GLuint vertexShader, fragmentShader;
+ {
+ SCOPED_TRACE("compiling vertex shader");
+ ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
+ &vertexShader));
+ }
+ {
+ SCOPED_TRACE("compiling fragment shader");
+ ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
+ &fragmentShader));
+ }
+
+ GLuint program = glCreateProgram();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ if (program) {
+ glAttachShader(program, vertexShader);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glAttachShader(program, fragmentShader);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glLinkProgram(program);
+ GLint linkStatus = GL_FALSE;
+ glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+ if (linkStatus != GL_TRUE) {
+ GLint bufLength = 0;
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
+ if (bufLength) {
+ char* buf = (char*) malloc(bufLength);
+ if (buf) {
+ glGetProgramInfoLog(program, bufLength, NULL, buf);
+ printf("Program link log:\n%s\n", buf);
+ free(buf);
+ FAIL();
+ }
+ }
+ glDeleteProgram(program);
+ program = 0;
+ }
+ }
+ glDeleteShader(vertexShader);
+ glDeleteShader(fragmentShader);
+ ASSERT_TRUE(program != 0);
+ *outPgm = program;
+}
+
+} // namespace android
diff --git a/libs/gui/tests/GLTest.h b/libs/gui/tests/GLTest.h
new file mode 100644
index 0000000..d3c4a95
--- /dev/null
+++ b/libs/gui/tests/GLTest.h
@@ -0,0 +1,70 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_GL_TEST_H
+#define ANDROID_GL_TEST_H
+
+#include <gtest/gtest.h>
+
+#include <gui/SurfaceComposerClient.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+namespace android {
+
+class GLTest : public ::testing::Test {
+public:
+ static void loadShader(GLenum shaderType, const char* pSource,
+ GLuint* outShader);
+ static void createProgram(const char* pVertexSource,
+ const char* pFragmentSource, GLuint* outPgm);
+
+protected:
+ GLTest() :
+ mEglDisplay(EGL_NO_DISPLAY),
+ mEglSurface(EGL_NO_SURFACE),
+ mEglContext(EGL_NO_CONTEXT) {
+ }
+
+ virtual void SetUp();
+ virtual void TearDown();
+
+ virtual EGLint const* getConfigAttribs();
+ virtual EGLint const* getContextAttribs();
+ virtual EGLint getSurfaceWidth();
+ virtual EGLint getSurfaceHeight();
+ virtual EGLSurface createWindowSurface(EGLDisplay display, EGLConfig config,
+ sp<ANativeWindow>& window) const;
+
+ ::testing::AssertionResult checkPixel(int x, int y,
+ int r, int g, int b, int a, int tolerance = 2);
+ ::testing::AssertionResult assertRectEq(const Rect &r1, const Rect &r2,
+ int tolerance = 1);
+
+ int mDisplaySecs;
+ sp<SurfaceComposerClient> mComposerClient;
+ sp<SurfaceControl> mSurfaceControl;
+
+ EGLDisplay mEglDisplay;
+ EGLSurface mEglSurface;
+ EGLContext mEglContext;
+ EGLConfig mGlConfig;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/IGraphicBufferProducer_test.cpp b/libs/gui/tests/IGraphicBufferProducer_test.cpp
new file mode 100644
index 0000000..aadfe61
--- /dev/null
+++ b/libs/gui/tests/IGraphicBufferProducer_test.cpp
@@ -0,0 +1,566 @@
+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "IGraphicBufferProducer_test"
+//#define LOG_NDEBUG 0
+
+#include <gtest/gtest.h>
+
+#include <utils/String8.h>
+#include <utils/threads.h>
+
+#include <ui/GraphicBuffer.h>
+
+#include <gui/BufferQueue.h>
+#include <gui/IProducerListener.h>
+
+#include <vector>
+
+#define ASSERT_OK(x) ASSERT_EQ(OK, (x))
+#define EXPECT_OK(x) EXPECT_EQ(OK, (x))
+
+#define TEST_TOKEN ((IProducerListener*)(NULL))
+#define TEST_API NATIVE_WINDOW_API_CPU
+#define TEST_API_OTHER NATIVE_WINDOW_API_EGL // valid API that's not TEST_API
+#define TEST_CONTROLLED_BY_APP false
+#define TEST_PRODUCER_USAGE_BITS (0)
+
+// TODO: Make these public constants in a header
+enum {
+ // Default dimensions before setDefaultBufferSize is called
+ DEFAULT_WIDTH = 1,
+ DEFAULT_HEIGHT = 1,
+
+ // Default format before setDefaultBufferFormat is called
+ DEFAULT_FORMAT = HAL_PIXEL_FORMAT_RGBA_8888,
+
+ // Default transform hint before setTransformHint is called
+ DEFAULT_TRANSFORM_HINT = 0,
+};
+
+namespace android {
+
+namespace {
+// Parameters for a generic "valid" input for queueBuffer.
+const int64_t QUEUE_BUFFER_INPUT_TIMESTAMP = 1384888611;
+const bool QUEUE_BUFFER_INPUT_IS_AUTO_TIMESTAMP = false;
+const Rect QUEUE_BUFFER_INPUT_RECT = Rect(DEFAULT_WIDTH, DEFAULT_HEIGHT);
+const int QUEUE_BUFFER_INPUT_SCALING_MODE = 0;
+const int QUEUE_BUFFER_INPUT_TRANSFORM = 0;
+const bool QUEUE_BUFFER_INPUT_ASYNC = false;
+const sp<Fence> QUEUE_BUFFER_INPUT_FENCE = Fence::NO_FENCE;
+}; // namespace anonymous
+
+struct DummyConsumer : public BnConsumerListener {
+ virtual void onFrameAvailable() {}
+ virtual void onBuffersReleased() {}
+ virtual void onSidebandStreamChanged() {}
+};
+
+class IGraphicBufferProducerTest : public ::testing::Test {
+protected:
+
+ IGraphicBufferProducerTest() {}
+
+ virtual void SetUp() {
+ const ::testing::TestInfo* const testInfo =
+ ::testing::UnitTest::GetInstance()->current_test_info();
+ ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
+ testInfo->name());
+
+ mDC = new DummyConsumer;
+
+ BufferQueue::createBufferQueue(&mProducer, &mConsumer);
+
+ // Test check: Can't connect producer if no consumer yet
+ ASSERT_EQ(NO_INIT, TryConnectProducer());
+
+ // Must connect consumer before producer connects will succeed.
+ ASSERT_OK(mConsumer->consumerConnect(mDC, /*controlledByApp*/false));
+ }
+
+ virtual void TearDown() {
+ const ::testing::TestInfo* const testInfo =
+ ::testing::UnitTest::GetInstance()->current_test_info();
+ ALOGV("End test: %s.%s", testInfo->test_case_name(),
+ testInfo->name());
+ }
+
+ status_t TryConnectProducer() {
+ IGraphicBufferProducer::QueueBufferOutput output;
+ return mProducer->connect(TEST_TOKEN,
+ TEST_API,
+ TEST_CONTROLLED_BY_APP,
+ &output);
+ // TODO: use params to vary token, api, producercontrolledbyapp, etc
+ }
+
+ // Connect to a producer in a 'correct' fashion.
+ // Precondition: Consumer is connected.
+ void ConnectProducer() {
+ ASSERT_OK(TryConnectProducer());
+ }
+
+ // Create a generic "valid" input for queueBuffer
+ // -- uses the default buffer format, width, etc.
+ static IGraphicBufferProducer::QueueBufferInput CreateBufferInput() {
+ return QueueBufferInputBuilder().build();
+ }
+
+ // Builder pattern to slightly vary *almost* correct input
+ // -- avoids copying and pasting
+ struct QueueBufferInputBuilder {
+ QueueBufferInputBuilder() {
+ timestamp = QUEUE_BUFFER_INPUT_TIMESTAMP;
+ isAutoTimestamp = QUEUE_BUFFER_INPUT_IS_AUTO_TIMESTAMP;
+ crop = QUEUE_BUFFER_INPUT_RECT;
+ scalingMode = QUEUE_BUFFER_INPUT_SCALING_MODE;
+ transform = QUEUE_BUFFER_INPUT_TRANSFORM;
+ async = QUEUE_BUFFER_INPUT_ASYNC;
+ fence = QUEUE_BUFFER_INPUT_FENCE;
+ }
+
+ IGraphicBufferProducer::QueueBufferInput build() {
+ return IGraphicBufferProducer::QueueBufferInput(
+ timestamp,
+ isAutoTimestamp,
+ crop,
+ scalingMode,
+ transform,
+ async,
+ fence);
+ }
+
+ QueueBufferInputBuilder& setTimestamp(int64_t timestamp) {
+ this->timestamp = timestamp;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setIsAutoTimestamp(bool isAutoTimestamp) {
+ this->isAutoTimestamp = isAutoTimestamp;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setCrop(Rect crop) {
+ this->crop = crop;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setScalingMode(int scalingMode) {
+ this->scalingMode = scalingMode;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setTransform(uint32_t transform) {
+ this->transform = transform;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setAsync(bool async) {
+ this->async = async;
+ return *this;
+ }
+
+ QueueBufferInputBuilder& setFence(sp<Fence> fence) {
+ this->fence = fence;
+ return *this;
+ }
+
+ private:
+ int64_t timestamp;
+ bool isAutoTimestamp;
+ Rect crop;
+ int scalingMode;
+ uint32_t transform;
+ int async;
+ sp<Fence> fence;
+ }; // struct QueueBufferInputBuilder
+
+ // To easily store dequeueBuffer results into containers
+ struct DequeueBufferResult {
+ int slot;
+ sp<Fence> fence;
+ };
+
+ status_t dequeueBuffer(bool async, uint32_t w, uint32_t h, uint32_t format, uint32_t usage, DequeueBufferResult* result) {
+ return mProducer->dequeueBuffer(&result->slot, &result->fence, async, w, h, format, usage);
+ }
+
+private: // hide from test body
+ sp<DummyConsumer> mDC;
+
+protected: // accessible from test body
+ sp<IGraphicBufferProducer> mProducer;
+ sp<IGraphicBufferConsumer> mConsumer;
+};
+
+TEST_F(IGraphicBufferProducerTest, ConnectFirst_ReturnsError) {
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ // NULL output returns BAD_VALUE
+ EXPECT_EQ(BAD_VALUE, mProducer->connect(TEST_TOKEN,
+ TEST_API,
+ TEST_CONTROLLED_BY_APP,
+ /*output*/NULL));
+
+ // Invalid API returns bad value
+ EXPECT_EQ(BAD_VALUE, mProducer->connect(TEST_TOKEN,
+ /*api*/0xDEADBEEF,
+ TEST_CONTROLLED_BY_APP,
+ &output));
+
+ // TODO: get a token from a dead process somehow
+}
+
+TEST_F(IGraphicBufferProducerTest, ConnectAgain_ReturnsError) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ // Can't connect when there is already a producer connected
+ IGraphicBufferProducer::QueueBufferOutput output;
+ EXPECT_EQ(BAD_VALUE, mProducer->connect(TEST_TOKEN,
+ TEST_API,
+ TEST_CONTROLLED_BY_APP,
+ &output));
+
+ ASSERT_OK(mConsumer->consumerDisconnect());
+ // Can't connect when IGBP is abandoned
+ EXPECT_EQ(NO_INIT, mProducer->connect(TEST_TOKEN,
+ TEST_API,
+ TEST_CONTROLLED_BY_APP,
+ &output));
+}
+
+TEST_F(IGraphicBufferProducerTest, Disconnect_Succeeds) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ ASSERT_OK(mProducer->disconnect(TEST_API));
+}
+
+
+TEST_F(IGraphicBufferProducerTest, Disconnect_ReturnsError) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ // Must disconnect with same API number
+ ASSERT_EQ(BAD_VALUE, mProducer->disconnect(TEST_API_OTHER));
+ // API must not be out of range
+ ASSERT_EQ(BAD_VALUE, mProducer->disconnect(/*api*/0xDEADBEEF));
+
+ // TODO: somehow kill mProducer so that this returns DEAD_OBJECT
+}
+
+TEST_F(IGraphicBufferProducerTest, Query_Succeeds) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ // TODO: Make these constants in header
+ const int DEFAULT_CONSUMER_USAGE_BITS = 0;
+
+ int value = -1;
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_WIDTH, &value));
+ EXPECT_EQ(DEFAULT_WIDTH, value);
+
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_HEIGHT, &value));
+ EXPECT_EQ(DEFAULT_HEIGHT, value);
+
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_FORMAT, &value));
+ EXPECT_EQ(DEFAULT_FORMAT, value);
+
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &value));
+ EXPECT_LE(0, value);
+ EXPECT_GE(BufferQueue::NUM_BUFFER_SLOTS, value);
+
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND, &value));
+ EXPECT_FALSE(value); // Can't run behind when we haven't touched the queue
+
+ EXPECT_OK(mProducer->query(NATIVE_WINDOW_CONSUMER_USAGE_BITS, &value));
+ EXPECT_EQ(DEFAULT_CONSUMER_USAGE_BITS, value);
+
+}
+
+TEST_F(IGraphicBufferProducerTest, Query_ReturnsError) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ // One past the end of the last 'query' enum value. Update this if we add more enums.
+ const int NATIVE_WINDOW_QUERY_LAST_OFF_BY_ONE = NATIVE_WINDOW_CONSUMER_USAGE_BITS + 1;
+
+ int value;
+ // What was out of range
+ EXPECT_EQ(BAD_VALUE, mProducer->query(/*what*/-1, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(/*what*/0xDEADBEEF, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_QUERY_LAST_OFF_BY_ONE, &value));
+
+ // Some enums from window.h are 'invalid'
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_CONCRETE_TYPE, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_DEFAULT_WIDTH, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_DEFAULT_HEIGHT, &value));
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_TRANSFORM_HINT, &value));
+ // TODO: Consider documented the above enums as unsupported or make a new enum for IGBP
+
+ // Value was NULL
+ EXPECT_EQ(BAD_VALUE, mProducer->query(NATIVE_WINDOW_FORMAT, /*value*/NULL));
+
+ ASSERT_OK(mConsumer->consumerDisconnect());
+
+ // BQ was abandoned
+ EXPECT_EQ(NO_INIT, mProducer->query(NATIVE_WINDOW_FORMAT, &value));
+
+ // TODO: other things in window.h that are supported by Surface::query
+ // but not by BufferQueue::query
+}
+
+// TODO: queue under more complicated situations not involving just a single buffer
+TEST_F(IGraphicBufferProducerTest, Queue_Succeeds) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ int dequeuedSlot = -1;
+ sp<Fence> dequeuedFence;
+
+ // XX: OK to assume first call returns this flag or not? Not really documented.
+ ASSERT_EQ(OK | IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
+ QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS));
+
+ EXPECT_LE(0, dequeuedSlot);
+ EXPECT_GT(BufferQueue::NUM_BUFFER_SLOTS, dequeuedSlot);
+
+ // Request the buffer (pre-requisite for queueing)
+ sp<GraphicBuffer> dequeuedBuffer;
+ ASSERT_OK(mProducer->requestBuffer(dequeuedSlot, &dequeuedBuffer));
+
+ // A generic "valid" input
+ IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ // Queue the buffer back into the BQ
+ ASSERT_OK(mProducer->queueBuffer(dequeuedSlot, input, &output));
+
+ {
+ uint32_t width;
+ uint32_t height;
+ uint32_t transformHint;
+ uint32_t numPendingBuffers;
+
+ output.deflate(&width, &height, &transformHint, &numPendingBuffers);
+
+ EXPECT_EQ(DEFAULT_WIDTH, width);
+ EXPECT_EQ(DEFAULT_HEIGHT, height);
+ EXPECT_EQ(DEFAULT_TRANSFORM_HINT, transformHint);
+ EXPECT_EQ(1, numPendingBuffers); // since queueBuffer was called exactly once
+ }
+
+ // Buffer was not in the dequeued state
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+}
+
+TEST_F(IGraphicBufferProducerTest, Queue_ReturnsError) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ // Invalid slot number
+ {
+ // A generic "valid" input
+ IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(/*slot*/-1, input, &output));
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(/*slot*/0xDEADBEEF, input, &output));
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(BufferQueue::NUM_BUFFER_SLOTS,
+ input, &output));
+ }
+
+ // Slot was not in the dequeued state (all slots start out in Free state)
+ {
+ IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(/*slot*/0, input, &output));
+ }
+
+ // Put the slot into the "dequeued" state for the rest of the test
+ int dequeuedSlot = -1;
+ sp<Fence> dequeuedFence;
+
+ ASSERT_EQ(OK | IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
+ QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS));
+
+ // Slot was enqueued without requesting a buffer
+ {
+ IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+ }
+
+ // Request the buffer so that the rest of the tests don't fail on earlier checks.
+ sp<GraphicBuffer> dequeuedBuffer;
+ ASSERT_OK(mProducer->requestBuffer(dequeuedSlot, &dequeuedBuffer));
+
+ // Fence was NULL
+ {
+ sp<Fence> nullFence = NULL;
+
+ IGraphicBufferProducer::QueueBufferInput input =
+ QueueBufferInputBuilder().setFence(nullFence).build();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+ }
+
+ // Scaling mode was unknown
+ {
+ IGraphicBufferProducer::QueueBufferInput input =
+ QueueBufferInputBuilder().setScalingMode(-1).build();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+
+ input = QueueBufferInputBuilder().setScalingMode(0xDEADBEEF).build();
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+ }
+
+ // Crop rect is out of bounds of the buffer dimensions
+ {
+ IGraphicBufferProducer::QueueBufferInput input =
+ QueueBufferInputBuilder().setCrop(Rect(DEFAULT_WIDTH + 1, DEFAULT_HEIGHT + 1))
+ .build();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(BAD_VALUE, mProducer->queueBuffer(dequeuedSlot, input, &output));
+ }
+
+ // Abandon the buffer queue so that the last test fails
+ ASSERT_OK(mConsumer->consumerDisconnect());
+
+ // The buffer queue has been abandoned.
+ {
+ IGraphicBufferProducer::QueueBufferInput input = CreateBufferInput();
+ IGraphicBufferProducer::QueueBufferOutput output;
+
+ EXPECT_EQ(NO_INIT, mProducer->queueBuffer(dequeuedSlot, input, &output));
+ }
+}
+
+TEST_F(IGraphicBufferProducerTest, CancelBuffer_DoesntCrash) {
+ ASSERT_NO_FATAL_FAILURE(ConnectProducer());
+
+ int dequeuedSlot = -1;
+ sp<Fence> dequeuedFence;
+
+ ASSERT_EQ(OK | IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
+ QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS));
+
+ // No return code, but at least test that it doesn't blow up...
+ // TODO: add a return code
+ mProducer->cancelBuffer(dequeuedSlot, dequeuedFence);
+}
+
+TEST_F(IGraphicBufferProducerTest, SetBufferCount_Succeeds) {
+
+ // The producer does not wish to set a buffer count
+ EXPECT_OK(mProducer->setBufferCount(0)) << "bufferCount: " << 0;
+ // TODO: how to test "0" buffer count?
+
+ int minBuffers;
+ ASSERT_OK(mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &minBuffers));
+
+ // The MIN_UNDEQUEUED_BUFFERS limit is exclusive, so need to increment by at least 1
+ minBuffers++;
+
+ ASSERT_OK(mProducer->setBufferCount(minBuffers)) << "bufferCount: " << minBuffers;
+
+ std::vector<DequeueBufferResult> dequeueList;
+
+ // Should now be able to dequeue up to minBuffers times
+ for (int i = 0; i < minBuffers; ++i) {
+ DequeueBufferResult result;
+
+ EXPECT_LE(OK,
+ dequeueBuffer(QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS, &result))
+ << "iteration: " << i << ", slot: " << result.slot;
+
+ dequeueList.push_back(result);
+ }
+
+ // Cancel every buffer, so we can set buffer count again
+ for (int i = 0; i < minBuffers; ++i) {
+ DequeueBufferResult& result = dequeueList[i];
+ mProducer->cancelBuffer(result.slot, result.fence);
+ }
+
+ ASSERT_OK(mProducer->setBufferCount(BufferQueue::NUM_BUFFER_SLOTS));
+
+ // Should now be able to dequeue up to NUM_BUFFER_SLOTS times
+ for (int i = 0; i < BufferQueue::NUM_BUFFER_SLOTS; ++i) {
+ int dequeuedSlot = -1;
+ sp<Fence> dequeuedFence;
+
+ EXPECT_LE(OK,
+ mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
+ QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS))
+ << "iteration: " << i << ", slot: " << dequeuedSlot;
+ }
+}
+
+TEST_F(IGraphicBufferProducerTest, SetBufferCount_Fails) {
+ int minBuffers;
+ ASSERT_OK(mProducer->query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, &minBuffers));
+
+ // The MIN_UNDEQUEUED_BUFFERS limit is exclusive, so need to increment by at least 1
+ minBuffers++;
+
+ // Buffer count was out of range
+ EXPECT_EQ(BAD_VALUE, mProducer->setBufferCount(-1)) << "bufferCount: " << -1;
+ EXPECT_EQ(BAD_VALUE, mProducer->setBufferCount(minBuffers - 1)) << "bufferCount: " << minBuffers - 1;
+ EXPECT_EQ(BAD_VALUE, mProducer->setBufferCount(BufferQueue::NUM_BUFFER_SLOTS + 1))
+ << "bufferCount: " << BufferQueue::NUM_BUFFER_SLOTS + 1;
+
+ // Pre-requisite to fail out a valid setBufferCount call
+ {
+ int dequeuedSlot = -1;
+ sp<Fence> dequeuedFence;
+
+ ASSERT_LE(OK,
+ mProducer->dequeueBuffer(&dequeuedSlot, &dequeuedFence,
+ QUEUE_BUFFER_INPUT_ASYNC,
+ DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_FORMAT,
+ TEST_PRODUCER_USAGE_BITS))
+ << "slot: " << dequeuedSlot;
+ }
+
+ // Client has one or more buffers dequeued
+ EXPECT_EQ(BAD_VALUE, mProducer->setBufferCount(minBuffers)) << "bufferCount: " << minBuffers;
+
+ // Abandon buffer queue
+ ASSERT_OK(mConsumer->consumerDisconnect());
+
+ // Fail because the buffer queue was abandoned
+ EXPECT_EQ(NO_INIT, mProducer->setBufferCount(minBuffers)) << "bufferCount: " << minBuffers;
+
+}
+
+} // namespace android
diff --git a/libs/gui/tests/MultiTextureConsumer_test.cpp b/libs/gui/tests/MultiTextureConsumer_test.cpp
new file mode 100644
index 0000000..3a25ac5
--- /dev/null
+++ b/libs/gui/tests/MultiTextureConsumer_test.cpp
@@ -0,0 +1,126 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "MultiTextureConsumer_test"
+//#define LOG_NDEBUG 0
+
+#include "GLTest.h"
+
+#include <gui/GLConsumer.h>
+#include <gui/Surface.h>
+
+#include <android/native_window.h>
+
+#include <GLES/glext.h>
+
+namespace android {
+
+class MultiTextureConsumerTest : public GLTest {
+protected:
+ enum { TEX_ID = 123 };
+
+ virtual void SetUp() {
+ GLTest::SetUp();
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer);
+ mGlConsumer = new GLConsumer(consumer, TEX_ID,
+ GLConsumer::TEXTURE_EXTERNAL, true, false);
+ mSurface = new Surface(producer);
+ mANW = mSurface.get();
+
+ }
+ virtual void TearDown() {
+ GLTest::TearDown();
+ }
+ virtual EGLint const* getContextAttribs() {
+ return NULL;
+ }
+ virtual EGLint const* getConfigAttribs() {
+ static EGLint sDefaultConfigAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE };
+
+ return sDefaultConfigAttribs;
+ }
+ sp<GLConsumer> mGlConsumer;
+ sp<Surface> mSurface;
+ ANativeWindow* mANW;
+};
+
+TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
+ ANativeWindow_Buffer buffer;
+
+ ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
+ ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
+
+ glShadeModel(GL_FLAT);
+ glDisable(GL_DITHER);
+ glDisable(GL_CULL_FACE);
+ glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
+ glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glColor4f(1, 1, 1, 1);
+
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ uint32_t texel = 0x80808080;
+ glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
+ glEnable(GL_TEXTURE_EXTERNAL_OES);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (int i=0 ; i<8 ; i++) {
+ mSurface->lock(&buffer, NULL);
+ memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
+ mSurface->unlockAndPost();
+
+ mGlConsumer->updateTexImage();
+
+ GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
+ glVertexPointer(2, GL_FLOAT, 0, vertices);
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ }
+
+ for (int i=0 ; i<8 ; i++) {
+ EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0));
+ }
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SRGB_test.cpp b/libs/gui/tests/SRGB_test.cpp
new file mode 100644
index 0000000..2d5b8aa
--- /dev/null
+++ b/libs/gui/tests/SRGB_test.cpp
@@ -0,0 +1,477 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SRGB_test"
+//#define LOG_NDEBUG 0
+
+#include "GLTest.h"
+
+#include <gui/CpuConsumer.h>
+#include <gui/Surface.h>
+#include <gui/SurfaceComposerClient.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES3/gl3.h>
+
+#include <android/native_window.h>
+
+#include <gtest/gtest.h>
+
+namespace android {
+
+class SRGBTest : public ::testing::Test {
+protected:
+ // Class constants
+ enum {
+ DISPLAY_WIDTH = 512,
+ DISPLAY_HEIGHT = 512,
+ PIXEL_SIZE = 4, // bytes or components
+ DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE,
+ ALPHA_VALUE = 223, // should be in [0, 255]
+ TOLERANCE = 1,
+ };
+ static const char SHOW_DEBUG_STRING[];
+
+ SRGBTest() :
+ mInputSurface(), mCpuConsumer(), mLockedBuffer(),
+ mEglDisplay(EGL_NO_DISPLAY), mEglConfig(),
+ mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE),
+ mComposerClient(), mSurfaceControl(), mOutputSurface() {
+ }
+
+ virtual ~SRGBTest() {
+ if (mEglDisplay != EGL_NO_DISPLAY) {
+ if (mEglSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mEglDisplay, mEglSurface);
+ }
+ if (mEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mEglContext);
+ }
+ eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ eglTerminate(mEglDisplay);
+ }
+ }
+
+ virtual void SetUp() {
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer);
+ ASSERT_EQ(NO_ERROR, consumer->setDefaultBufferSize(
+ DISPLAY_WIDTH, DISPLAY_HEIGHT));
+ mCpuConsumer = new CpuConsumer(consumer, 1);
+ String8 name("CpuConsumer_for_SRGBTest");
+ mCpuConsumer->setName(name);
+ mInputSurface = new Surface(producer);
+
+ ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get()));
+ ASSERT_NO_FATAL_FAILURE(createDebugSurface());
+ }
+
+ virtual void TearDown() {
+ ASSERT_NO_FATAL_FAILURE(copyToDebugSurface());
+ ASSERT_TRUE(mLockedBuffer.data != NULL);
+ ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
+ }
+
+ static float linearToSRGB(float l) {
+ if (l <= 0.0031308f) {
+ return l * 12.92f;
+ } else {
+ return 1.055f * pow(l, (1 / 2.4f)) - 0.055f;
+ }
+ }
+
+ static float srgbToLinear(float s) {
+ if (s <= 0.04045) {
+ return s / 12.92f;
+ } else {
+ return pow(((s + 0.055f) / 1.055f), 2.4f);
+ }
+ }
+
+ static uint8_t srgbToLinear(uint8_t u) {
+ float f = u / 255.0f;
+ return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f);
+ }
+
+ void fillTexture(bool writeAsSRGB) {
+ uint8_t* textureData = new uint8_t[DISPLAY_SIZE];
+
+ for (int y = 0; y < DISPLAY_HEIGHT; ++y) {
+ for (int x = 0; x < DISPLAY_WIDTH; ++x) {
+ float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1);
+ realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha
+ if (writeAsSRGB) {
+ realValue = linearToSRGB(realValue);
+ }
+
+ int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE;
+ for (int c = 0; c < 3; ++c) {
+ uint8_t intValue = static_cast<uint8_t>(
+ realValue * 255.0f + 0.5f);
+ textureData[offset + c] = intValue;
+ }
+ textureData[offset + 3] = ALPHA_VALUE;
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8,
+ DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ textureData);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+
+ delete[] textureData;
+ }
+
+ void initShaders() {
+ static const char vertexSource[] =
+ "attribute vec4 vPosition;\n"
+ "varying vec2 texCoords;\n"
+ "void main() {\n"
+ " texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
+ " gl_Position = vPosition;\n"
+ "}\n";
+
+ static const char fragmentSource[] =
+ "precision mediump float;\n"
+ "uniform sampler2D texSampler;\n"
+ "varying vec2 texCoords;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(texSampler, texCoords);\n"
+ "}\n";
+
+ GLuint program;
+ {
+ SCOPED_TRACE("Creating shader program");
+ ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(
+ vertexSource, fragmentSource, &program));
+ }
+
+ GLint positionHandle = glGetAttribLocation(program, "vPosition");
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ ASSERT_NE(-1, positionHandle);
+
+ GLint samplerHandle = glGetUniformLocation(program, "texSampler");
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ ASSERT_NE(-1, samplerHandle);
+
+ static const GLfloat vertices[] = {
+ -1.0f, 1.0f,
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ 1.0f, 1.0f,
+ };
+
+ glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glEnableVertexAttribArray(positionHandle);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+
+ glUseProgram(program);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glUniform1i(samplerHandle, 0);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+
+ GLuint textureHandle;
+ glGenTextures(1, &textureHandle);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glBindTexture(GL_TEXTURE_2D, textureHandle);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ }
+
+ void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width,
+ GLsizei height) {
+ ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB));
+ glViewport(x, y, width, height);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ ASSERT_EQ(GL_NO_ERROR, glGetError());
+ }
+
+ void checkLockedBuffer(PixelFormat format) {
+ ASSERT_EQ(mLockedBuffer.format, format);
+ ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH);
+ ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT);
+ }
+
+ static bool withinTolerance(int a, int b) {
+ int diff = a - b;
+ return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE;
+ }
+
+ // Primary producer and consumer
+ sp<Surface> mInputSurface;
+ sp<CpuConsumer> mCpuConsumer;
+ CpuConsumer::LockedBuffer mLockedBuffer;
+
+ EGLDisplay mEglDisplay;
+ EGLConfig mEglConfig;
+ EGLContext mEglContext;
+ EGLSurface mEglSurface;
+
+ // Auxiliary display output
+ sp<SurfaceComposerClient> mComposerClient;
+ sp<SurfaceControl> mSurfaceControl;
+ sp<Surface> mOutputSurface;
+
+private:
+ void createEGLSurface(Surface* inputSurface) {
+ mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
+
+ EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ static const EGLint configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE };
+
+ EGLint numConfigs = 0;
+ EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1,
+ &numConfigs));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_GT(numConfigs, 0);
+
+ static const EGLint contextAttribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 3,
+ EGL_NONE } ;
+
+ mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT,
+ contextAttribs);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
+
+ mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
+ inputSurface, NULL);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ }
+
+ void createDebugSurface() {
+ if (getenv(SHOW_DEBUG_STRING) == NULL) return;
+
+ mComposerClient = new SurfaceComposerClient;
+ ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
+
+ mSurfaceControl = mComposerClient->createSurface(
+ String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT,
+ PIXEL_FORMAT_RGBA_8888);
+
+ ASSERT_TRUE(mSurfaceControl != NULL);
+ ASSERT_TRUE(mSurfaceControl->isValid());
+
+ SurfaceComposerClient::openGlobalTransaction();
+ ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
+ ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
+ SurfaceComposerClient::closeGlobalTransaction();
+
+ ANativeWindow_Buffer outBuffer;
+ ARect inOutDirtyBounds;
+ mOutputSurface = mSurfaceControl->getSurface();
+ mOutputSurface->lock(&outBuffer, &inOutDirtyBounds);
+ uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
+ for (int y = 0; y < outBuffer.height; ++y) {
+ int rowOffset = y * outBuffer.stride; // pixels
+ for (int x = 0; x < outBuffer.width; ++x) {
+ int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
+ for (int c = 0; c < PIXEL_SIZE; ++c) {
+ int offset = colOffset + c;
+ bytePointer[offset] = ((c + 1) * 56) - 1;
+ }
+ }
+ }
+ mOutputSurface->unlockAndPost();
+ }
+
+ void copyToDebugSurface() {
+ if (!mOutputSurface.get()) return;
+
+ size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride *
+ PIXEL_SIZE;
+
+ ANativeWindow_Buffer outBuffer;
+ ARect outBufferBounds;
+ mOutputSurface->lock(&outBuffer, &outBufferBounds);
+ ASSERT_EQ(mLockedBuffer.width, outBuffer.width);
+ ASSERT_EQ(mLockedBuffer.height, outBuffer.height);
+ ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride);
+
+ if (mLockedBuffer.format == outBuffer.format) {
+ memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize);
+ } else {
+ ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_sRGB_A_8888);
+ ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888);
+ uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits);
+ for (int y = 0; y < outBuffer.height; ++y) {
+ int rowOffset = y * outBuffer.stride; // pixels
+ for (int x = 0; x < outBuffer.width; ++x) {
+ int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes
+
+ // RGB are converted
+ for (int c = 0; c < (PIXEL_SIZE - 1); ++c) {
+ outPointer[colOffset + c] = srgbToLinear(
+ mLockedBuffer.data[colOffset + c]);
+ }
+
+ // Alpha isn't converted
+ outPointer[colOffset + 3] =
+ mLockedBuffer.data[colOffset + 3];
+ }
+ }
+ }
+ mOutputSurface->unlockAndPost();
+
+ int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING));
+ sleep(sleepSeconds);
+ }
+};
+
+const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS";
+
+TEST_F(SRGBTest, GLRenderFromSRGBTexture) {
+ ASSERT_NO_FATAL_FAILURE(initShaders());
+
+ // The RGB texture is displayed in the top half
+ ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2,
+ DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
+
+ // The SRGB texture is displayed in the bottom half
+ ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0,
+ DISPLAY_WIDTH, DISPLAY_HEIGHT / 2));
+
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Lock
+ ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
+ ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888));
+
+ // Compare a pixel in the middle of each texture
+ int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride *
+ PIXEL_SIZE;
+ int midRGBOffset = midSRGBOffset * 3;
+ midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
+ midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
+ for (int c = 0; c < PIXEL_SIZE; ++c) {
+ int expectedValue = mLockedBuffer.data[midRGBOffset + c];
+ int actualValue = mLockedBuffer.data[midSRGBOffset + c];
+ ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
+ }
+
+ // mLockedBuffer is unlocked in TearDown so we can copy data from it to
+ // the debug surface if necessary
+}
+
+TEST_F(SRGBTest, RenderToSRGBSurface) {
+ ASSERT_NO_FATAL_FAILURE(initShaders());
+
+ // By default, the first buffer we write into will be RGB
+
+ // Render an RGB texture across the whole surface
+ ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
+ DISPLAY_WIDTH, DISPLAY_HEIGHT));
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Lock
+ ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
+ ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888));
+
+ // Save the values of the middle pixel for later comparison against SRGB
+ uint8_t values[PIXEL_SIZE] = {};
+ int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride *
+ PIXEL_SIZE;
+ middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE;
+ for (int c = 0; c < PIXEL_SIZE; ++c) {
+ values[c] = mLockedBuffer.data[middleOffset + c];
+ }
+
+ // Unlock
+ ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer));
+
+ // Switch to SRGB window surface
+#define EGL_GL_COLORSPACE_KHR EGL_VG_COLORSPACE
+#define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB
+
+ static const int srgbAttribs[] = {
+ EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR,
+ EGL_NONE,
+ };
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig,
+ mInputSurface.get(), srgbAttribs);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Render the texture again
+ ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0,
+ DISPLAY_WIDTH, DISPLAY_HEIGHT));
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Lock
+ ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer));
+
+ // Make sure we actually got the SRGB buffer on the consumer side
+ ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_sRGB_A_8888));
+
+ // Verify that the stored value is the same, accounting for RGB/SRGB
+ for (int c = 0; c < PIXEL_SIZE; ++c) {
+ // The alpha value should be equivalent before linear->SRGB
+ float rgbAsSRGB = (c == 3) ? values[c] / 255.0f :
+ linearToSRGB(values[c] / 255.0f);
+ int expectedValue = rgbAsSRGB * 255.0f + 0.5f;
+ int actualValue = mLockedBuffer.data[middleOffset + c];
+ ASSERT_PRED2(withinTolerance, expectedValue, actualValue);
+ }
+
+ // mLockedBuffer is unlocked in TearDown so we can copy data from it to
+ // the debug surface if necessary
+}
+
+} // namespace android
diff --git a/libs/gui/tests/StreamSplitter_test.cpp b/libs/gui/tests/StreamSplitter_test.cpp
new file mode 100644
index 0000000..32ec90d
--- /dev/null
+++ b/libs/gui/tests/StreamSplitter_test.cpp
@@ -0,0 +1,246 @@
+/*
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "StreamSplitter_test"
+//#define LOG_NDEBUG 0
+
+#include <gui/BufferQueue.h>
+#include <gui/IConsumerListener.h>
+#include <gui/ISurfaceComposer.h>
+#include <gui/StreamSplitter.h>
+#include <private/gui/ComposerService.h>
+
+#include <gtest/gtest.h>
+
+namespace android {
+
+class StreamSplitterTest : public ::testing::Test {
+
+protected:
+ StreamSplitterTest() {
+ const ::testing::TestInfo* const testInfo =
+ ::testing::UnitTest::GetInstance()->current_test_info();
+ ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
+ testInfo->name());
+ }
+
+ ~StreamSplitterTest() {
+ const ::testing::TestInfo* const testInfo =
+ ::testing::UnitTest::GetInstance()->current_test_info();
+ ALOGV("End test: %s.%s", testInfo->test_case_name(),
+ testInfo->name());
+ }
+};
+
+struct DummyListener : public BnConsumerListener {
+ virtual void onFrameAvailable() {}
+ virtual void onBuffersReleased() {}
+ virtual void onSidebandStreamChanged() {}
+};
+
+class CountedAllocator : public BnGraphicBufferAlloc {
+public:
+ CountedAllocator() : mAllocCount(0) {
+ sp<ISurfaceComposer> composer(ComposerService::getComposerService());
+ mAllocator = composer->createGraphicBufferAlloc();
+ }
+
+ virtual ~CountedAllocator() {}
+
+ virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
+ PixelFormat format, uint32_t usage, status_t* error) {
+ ++mAllocCount;
+ sp<GraphicBuffer> buffer = mAllocator->createGraphicBuffer(w, h, format,
+ usage, error);
+ return buffer;
+ }
+
+ int getAllocCount() const { return mAllocCount; }
+
+private:
+ sp<IGraphicBufferAlloc> mAllocator;
+ int mAllocCount;
+};
+
+TEST_F(StreamSplitterTest, OneInputOneOutput) {
+ sp<CountedAllocator> allocator(new CountedAllocator);
+
+ sp<IGraphicBufferProducer> inputProducer;
+ sp<IGraphicBufferConsumer> inputConsumer;
+ BufferQueue::createBufferQueue(&inputProducer, &inputConsumer, allocator);
+
+ sp<IGraphicBufferProducer> outputProducer;
+ sp<IGraphicBufferConsumer> outputConsumer;
+ BufferQueue::createBufferQueue(&outputProducer, &outputConsumer, allocator);
+ ASSERT_EQ(OK, outputConsumer->consumerConnect(new DummyListener, false));
+
+ sp<StreamSplitter> splitter;
+ status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
+ ASSERT_EQ(OK, status);
+ ASSERT_EQ(OK, splitter->addOutput(outputProducer));
+
+ IGraphicBufferProducer::QueueBufferOutput qbOutput;
+ ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener,
+ NATIVE_WINDOW_API_CPU, false, &qbOutput));
+
+ int slot;
+ sp<Fence> fence;
+ sp<GraphicBuffer> buffer;
+ ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+ ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
+
+ uint32_t* dataIn;
+ ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
+ reinterpret_cast<void**>(&dataIn)));
+ *dataIn = 0x12345678;
+ ASSERT_EQ(OK, buffer->unlock());
+
+ IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
+ Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false,
+ Fence::NO_FENCE);
+ ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
+
+ IGraphicBufferConsumer::BufferItem item;
+ ASSERT_EQ(OK, outputConsumer->acquireBuffer(&item, 0));
+
+ uint32_t* dataOut;
+ ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
+ reinterpret_cast<void**>(&dataOut)));
+ ASSERT_EQ(*dataOut, 0x12345678);
+ ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
+
+ ASSERT_EQ(OK, outputConsumer->releaseBuffer(item.mBuf, item.mFrameNumber,
+ EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE));
+
+ ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ ASSERT_EQ(1, allocator->getAllocCount());
+}
+
+TEST_F(StreamSplitterTest, OneInputMultipleOutputs) {
+ const int NUM_OUTPUTS = 4;
+ sp<CountedAllocator> allocator(new CountedAllocator);
+
+ sp<IGraphicBufferProducer> inputProducer;
+ sp<IGraphicBufferConsumer> inputConsumer;
+ BufferQueue::createBufferQueue(&inputProducer, &inputConsumer, allocator);
+
+ sp<IGraphicBufferProducer> outputProducers[NUM_OUTPUTS] = {};
+ sp<IGraphicBufferConsumer> outputConsumers[NUM_OUTPUTS] = {};
+ for (int output = 0; output < NUM_OUTPUTS; ++output) {
+ BufferQueue::createBufferQueue(&outputProducers[output],
+ &outputConsumers[output], allocator);
+ ASSERT_EQ(OK, outputConsumers[output]->consumerConnect(
+ new DummyListener, false));
+ }
+
+ sp<StreamSplitter> splitter;
+ status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
+ ASSERT_EQ(OK, status);
+ for (int output = 0; output < NUM_OUTPUTS; ++output) {
+ ASSERT_EQ(OK, splitter->addOutput(outputProducers[output]));
+ }
+
+ IGraphicBufferProducer::QueueBufferOutput qbOutput;
+ ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener,
+ NATIVE_WINDOW_API_CPU, false, &qbOutput));
+
+ int slot;
+ sp<Fence> fence;
+ sp<GraphicBuffer> buffer;
+ ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+ ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
+
+ uint32_t* dataIn;
+ ASSERT_EQ(OK, buffer->lock(GraphicBuffer::USAGE_SW_WRITE_OFTEN,
+ reinterpret_cast<void**>(&dataIn)));
+ *dataIn = 0x12345678;
+ ASSERT_EQ(OK, buffer->unlock());
+
+ IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
+ Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false,
+ Fence::NO_FENCE);
+ ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
+
+ for (int output = 0; output < NUM_OUTPUTS; ++output) {
+ IGraphicBufferConsumer::BufferItem item;
+ ASSERT_EQ(OK, outputConsumers[output]->acquireBuffer(&item, 0));
+
+ uint32_t* dataOut;
+ ASSERT_EQ(OK, item.mGraphicBuffer->lock(GraphicBuffer::USAGE_SW_READ_OFTEN,
+ reinterpret_cast<void**>(&dataOut)));
+ ASSERT_EQ(*dataOut, 0x12345678);
+ ASSERT_EQ(OK, item.mGraphicBuffer->unlock());
+
+ ASSERT_EQ(OK, outputConsumers[output]->releaseBuffer(item.mBuf,
+ item.mFrameNumber, EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
+ Fence::NO_FENCE));
+ }
+
+ ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ ASSERT_EQ(1, allocator->getAllocCount());
+}
+
+TEST_F(StreamSplitterTest, OutputAbandonment) {
+ sp<IGraphicBufferProducer> inputProducer;
+ sp<IGraphicBufferConsumer> inputConsumer;
+ BufferQueue::createBufferQueue(&inputProducer, &inputConsumer);
+
+ sp<IGraphicBufferProducer> outputProducer;
+ sp<IGraphicBufferConsumer> outputConsumer;
+ BufferQueue::createBufferQueue(&outputProducer, &outputConsumer);
+ ASSERT_EQ(OK, outputConsumer->consumerConnect(new DummyListener, false));
+
+ sp<StreamSplitter> splitter;
+ status_t status = StreamSplitter::createSplitter(inputConsumer, &splitter);
+ ASSERT_EQ(OK, status);
+ ASSERT_EQ(OK, splitter->addOutput(outputProducer));
+
+ IGraphicBufferProducer::QueueBufferOutput qbOutput;
+ ASSERT_EQ(OK, inputProducer->connect(new DummyProducerListener,
+ NATIVE_WINDOW_API_CPU, false, &qbOutput));
+
+ int slot;
+ sp<Fence> fence;
+ sp<GraphicBuffer> buffer;
+ ASSERT_EQ(IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION,
+ inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0, 0,
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+ ASSERT_EQ(OK, inputProducer->requestBuffer(slot, &buffer));
+
+ // Abandon the output
+ outputConsumer->consumerDisconnect();
+
+ IGraphicBufferProducer::QueueBufferInput qbInput(0, false,
+ Rect(0, 0, 1, 1), NATIVE_WINDOW_SCALING_MODE_FREEZE, 0, false,
+ Fence::NO_FENCE);
+ ASSERT_EQ(OK, inputProducer->queueBuffer(slot, qbInput, &qbOutput));
+
+ // Input should be abandoned
+ ASSERT_EQ(NO_INIT, inputProducer->dequeueBuffer(&slot, &fence, false, 0, 0,
+ 0, GRALLOC_USAGE_SW_WRITE_OFTEN));
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTextureClient_test.cpp b/libs/gui/tests/SurfaceTextureClient_test.cpp
index 989fcef..8cdf3bc 100644
--- a/libs/gui/tests/SurfaceTextureClient_test.cpp
+++ b/libs/gui/tests/SurfaceTextureClient_test.cpp
@@ -43,9 +43,12 @@ protected:
ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
testInfo->name());
- sp<BufferQueue> bq = new BufferQueue();
- mST = new GLConsumer(bq, 123);
- mSTC = new Surface(bq);
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer);
+ mST = new GLConsumer(consumer, 123, GLConsumer::TEXTURE_EXTERNAL, true,
+ false);
+ mSTC = new Surface(producer);
mANW = mSTC;
// We need a valid GL context so we can test updateTexImage()
@@ -711,9 +714,12 @@ protected:
ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
for (int i = 0; i < NUM_SURFACE_TEXTURES; i++) {
- sp<BufferQueue> bq = new BufferQueue();
- sp<GLConsumer> st(new GLConsumer(bq, i));
- sp<Surface> stc(new Surface(bq));
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer);
+ sp<GLConsumer> st(new GLConsumer(consumer, i,
+ GLConsumer::TEXTURE_EXTERNAL, true, false));
+ sp<Surface> stc(new Surface(producer));
mEglSurfaces[i] = eglCreateWindowSurface(mEglDisplay, myConfig,
static_cast<ANativeWindow*>(stc.get()), NULL);
ASSERT_EQ(EGL_SUCCESS, eglGetError());
diff --git a/libs/gui/tests/SurfaceTextureFBO.h b/libs/gui/tests/SurfaceTextureFBO.h
new file mode 100644
index 0000000..7f1ae84
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureFBO.h
@@ -0,0 +1,75 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_FBO_H
+#define ANDROID_SURFACE_TEXTURE_FBO_H
+
+#include "SurfaceTextureGL.h"
+
+#include <GLES2/gl2.h>
+
+namespace android {
+
+class SurfaceTextureFBOTest : public SurfaceTextureGLTest {
+protected:
+ virtual void SetUp() {
+ SurfaceTextureGLTest::SetUp();
+
+ glGenFramebuffers(1, &mFbo);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ glGenTextures(1, &mFboTex);
+ glBindTexture(GL_TEXTURE_2D, mFboTex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
+ getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glBindTexture(GL_TEXTURE_2D, 0);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_TEXTURE_2D, mFboTex, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ }
+
+ virtual void TearDown() {
+ SurfaceTextureGLTest::TearDown();
+
+ glDeleteTextures(1, &mFboTex);
+ glDeleteFramebuffers(1, &mFbo);
+ }
+
+ GLuint mFbo;
+ GLuint mFboTex;
+};
+
+void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride,
+ uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
+ const size_t PIXEL_SIZE = 4;
+ for (int y = 0; y < h; y++) {
+ for (int x = 0; x < w; x++) {
+ off_t offset = (y * stride + x) * PIXEL_SIZE;
+ buf[offset + 0] = r;
+ buf[offset + 1] = g;
+ buf[offset + 2] = b;
+ buf[offset + 3] = a;
+ }
+ }
+}
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/SurfaceTextureFBO_test.cpp b/libs/gui/tests/SurfaceTextureFBO_test.cpp
new file mode 100644
index 0000000..b165ae6
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureFBO_test.cpp
@@ -0,0 +1,87 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureFBO_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureFBO.h"
+
+namespace android {
+
+// This test is intended to verify that proper synchronization is done when
+// rendering into an FBO.
+TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
+ const int texWidth = 64;
+ const int texHeight = 64;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ android_native_buffer_t* anb;
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ // Fill the buffer with green
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255,
+ 0, 255);
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
+ -1));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
+ drawTexture();
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ for (int i = 0; i < 4; i++) {
+ SCOPED_TRACE(String8::format("frame %d", i).string());
+
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ buf = new GraphicBuffer(anb, false);
+
+ // Fill the buffer with red
+ ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
+ (void**)(&img)));
+ fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0,
+ 0, 255);
+ ASSERT_EQ(NO_ERROR, buf->unlock());
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
+ buf->getNativeBuffer(), -1));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255));
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
+
+ EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255));
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTextureGL.h b/libs/gui/tests/SurfaceTextureGL.h
new file mode 100644
index 0000000..53eb68c
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGL.h
@@ -0,0 +1,74 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_GL_H
+#define ANDROID_SURFACE_TEXTURE_GL_H
+
+#include "GLTest.h"
+
+#include "FrameWaiter.h"
+#include "TextureRenderer.h"
+
+#include <gui/GLConsumer.h>
+#include <gui/Surface.h>
+
+namespace android {
+
+class FrameWaiter;
+class GLConsumer;
+class TextureRenderer;
+
+class SurfaceTextureGLTest : public GLTest {
+protected:
+ enum { TEX_ID = 123 };
+
+ void SetUp() {
+ GLTest::SetUp();
+ sp<IGraphicBufferProducer> producer;
+ BufferQueue::createBufferQueue(&producer, &mConsumer);
+ mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL,
+ true, false);
+ mSTC = new Surface(producer);
+ mANW = mSTC;
+ mTextureRenderer = new TextureRenderer(TEX_ID, mST);
+ ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
+ mFW = new FrameWaiter;
+ mST->setFrameAvailableListener(mFW);
+ }
+
+ void TearDown() {
+ mTextureRenderer.clear();
+ mANW.clear();
+ mSTC.clear();
+ mST.clear();
+ GLTest::TearDown();
+ }
+
+ void drawTexture() {
+ mTextureRenderer->drawTexture();
+ }
+
+ sp<IGraphicBufferConsumer> mConsumer;
+ sp<GLConsumer> mST;
+ sp<Surface> mSTC;
+ sp<ANativeWindow> mANW;
+ sp<TextureRenderer> mTextureRenderer;
+ sp<FrameWaiter> mFW;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/SurfaceTextureGLThreadToGL.h b/libs/gui/tests/SurfaceTextureGLThreadToGL.h
new file mode 100644
index 0000000..6410516
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGLThreadToGL.h
@@ -0,0 +1,183 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_GL_THREAD_TO_GL_H
+#define ANDROID_SURFACE_TEXTURE_GL_THREAD_TO_GL_H
+
+#include "SurfaceTextureGLToGL.h"
+
+namespace android {
+
+/*
+ * This test fixture is for testing GL -> GL texture streaming from one thread
+ * to another. It contains functionality to create a producer thread that will
+ * perform GL rendering to an ANativeWindow that feeds frames to a
+ * GLConsumer. Additionally it supports interlocking the producer and
+ * consumer threads so that a specific sequence of calls can be
+ * deterministically created by the test.
+ *
+ * The intended usage is as follows:
+ *
+ * TEST_F(...) {
+ * class PT : public ProducerThread {
+ * virtual void render() {
+ * ...
+ * swapBuffers();
+ * }
+ * };
+ *
+ * runProducerThread(new PT());
+ *
+ * // The order of these calls will vary from test to test and may include
+ * // multiple frames and additional operations (e.g. GL rendering from the
+ * // texture).
+ * fc->waitForFrame();
+ * mST->updateTexImage();
+ * fc->finishFrame();
+ * }
+ *
+ */
+class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest {
+protected:
+
+ // ProducerThread is an abstract base class to simplify the creation of
+ // OpenGL ES frame producer threads.
+ class ProducerThread : public Thread {
+ public:
+ virtual ~ProducerThread() {
+ }
+
+ void setEglObjects(EGLDisplay producerEglDisplay,
+ EGLSurface producerEglSurface,
+ EGLContext producerEglContext) {
+ mProducerEglDisplay = producerEglDisplay;
+ mProducerEglSurface = producerEglSurface;
+ mProducerEglContext = producerEglContext;
+ }
+
+ virtual bool threadLoop() {
+ eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext);
+ render();
+ eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+ return false;
+ }
+
+ protected:
+ virtual void render() = 0;
+
+ void swapBuffers() {
+ eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface);
+ }
+
+ EGLDisplay mProducerEglDisplay;
+ EGLSurface mProducerEglSurface;
+ EGLContext mProducerEglContext;
+ };
+
+ // FrameCondition is a utility class for interlocking between the producer
+ // and consumer threads. The FrameCondition object should be created and
+ // destroyed in the consumer thread only. The consumer thread should set
+ // the FrameCondition as the FrameAvailableListener of the GLConsumer,
+ // and should call both waitForFrame and finishFrame once for each expected
+ // frame.
+ //
+ // This interlocking relies on the fact that onFrameAvailable gets called
+ // synchronously from GLConsumer::queueBuffer.
+ class FrameCondition : public GLConsumer::FrameAvailableListener {
+ public:
+ FrameCondition():
+ mFrameAvailable(false),
+ mFrameFinished(false) {
+ }
+
+ // waitForFrame waits for the next frame to arrive. This should be
+ // called from the consumer thread once for every frame expected by the
+ // test.
+ void waitForFrame() {
+ Mutex::Autolock lock(mMutex);
+ ALOGV("+waitForFrame");
+ while (!mFrameAvailable) {
+ mFrameAvailableCondition.wait(mMutex);
+ }
+ mFrameAvailable = false;
+ ALOGV("-waitForFrame");
+ }
+
+ // Allow the producer to return from its swapBuffers call and continue
+ // on to produce the next frame. This should be called by the consumer
+ // thread once for every frame expected by the test.
+ void finishFrame() {
+ Mutex::Autolock lock(mMutex);
+ ALOGV("+finishFrame");
+ mFrameFinished = true;
+ mFrameFinishCondition.signal();
+ ALOGV("-finishFrame");
+ }
+
+ // This should be called by GLConsumer on the producer thread.
+ virtual void onFrameAvailable() {
+ Mutex::Autolock lock(mMutex);
+ ALOGV("+onFrameAvailable");
+ mFrameAvailable = true;
+ mFrameAvailableCondition.signal();
+ while (!mFrameFinished) {
+ mFrameFinishCondition.wait(mMutex);
+ }
+ mFrameFinished = false;
+ ALOGV("-onFrameAvailable");
+ }
+
+ protected:
+ bool mFrameAvailable;
+ bool mFrameFinished;
+
+ Mutex mMutex;
+ Condition mFrameAvailableCondition;
+ Condition mFrameFinishCondition;
+ };
+
+ virtual void SetUp() {
+ SurfaceTextureGLToGLTest::SetUp();
+ mFC = new FrameCondition();
+ mST->setFrameAvailableListener(mFC);
+ }
+
+ virtual void TearDown() {
+ if (mProducerThread != NULL) {
+ mProducerThread->requestExitAndWait();
+ }
+ mProducerThread.clear();
+ mFC.clear();
+ SurfaceTextureGLToGLTest::TearDown();
+ }
+
+ void runProducerThread(const sp<ProducerThread> producerThread) {
+ ASSERT_TRUE(mProducerThread == NULL);
+ mProducerThread = producerThread;
+ producerThread->setEglObjects(mEglDisplay, mProducerEglSurface,
+ mProducerEglContext);
+ producerThread->run();
+ }
+
+ sp<ProducerThread> mProducerThread;
+ sp<FrameCondition> mFC;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp b/libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp
new file mode 100644
index 0000000..9776733
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGLThreadToGL_test.cpp
@@ -0,0 +1,186 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureGLThreadToGL_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureGLThreadToGL.h"
+
+namespace android {
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ UpdateTexImageBeforeFrameFinishedCompletes) {
+ class PT : public ProducerThread {
+ virtual void render() {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ swapBuffers();
+ }
+ };
+
+ runProducerThread(new PT());
+
+ mFC->waitForFrame();
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ mFC->finishFrame();
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+}
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ UpdateTexImageAfterFrameFinishedCompletes) {
+ class PT : public ProducerThread {
+ virtual void render() {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ swapBuffers();
+ }
+ };
+
+ runProducerThread(new PT());
+
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+}
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
+ enum { NUM_ITERATIONS = 1024 };
+
+ class PT : public ProducerThread {
+ virtual void render() {
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ALOGV("+swapBuffers");
+ swapBuffers();
+ ALOGV("-swapBuffers");
+ }
+ }
+ };
+
+ runProducerThread(new PT());
+
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ mFC->waitForFrame();
+ ALOGV("+updateTexImage");
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ALOGV("-updateTexImage");
+ mFC->finishFrame();
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+ }
+}
+
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
+ enum { NUM_ITERATIONS = 1024 };
+
+ class PT : public ProducerThread {
+ virtual void render() {
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ALOGV("+swapBuffers");
+ swapBuffers();
+ ALOGV("-swapBuffers");
+ }
+ }
+ };
+
+ runProducerThread(new PT());
+
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ ALOGV("+updateTexImage");
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ALOGV("-updateTexImage");
+
+ // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
+ }
+}
+
+// XXX: This test is disabled because it is currently hanging on some devices.
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
+ enum { NUM_ITERATIONS = 64 };
+
+ class PT : public ProducerThread {
+ virtual void render() {
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ALOGV("+swapBuffers");
+ swapBuffers();
+ ALOGV("-swapBuffers");
+ }
+ }
+ };
+
+ ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
+
+ runProducerThread(new PT());
+
+ // Allow three frames to be rendered and queued before starting the
+ // rendering in this thread. For the latter two frames we don't call
+ // updateTexImage so the next dequeue from the producer thread will block
+ // waiting for a frame to become available.
+ mFC->waitForFrame();
+ mFC->finishFrame();
+
+ // We must call updateTexImage to consume the first frame so that the
+ // SurfaceTexture is able to reduce the buffer count to 2. This is because
+ // the GL driver may dequeue a buffer when the EGLSurface is created, and
+ // that happens before we call setDefaultMaxBufferCount. It's possible that the
+ // driver does not dequeue a buffer at EGLSurface creation time, so we
+ // cannot rely on this to cause the second dequeueBuffer call to block.
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ mFC->waitForFrame();
+ mFC->finishFrame();
+
+ // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
+ // block waiting for a buffer to become available.
+ usleep(100000);
+
+ // Render and present a number of images. This thread should not be blocked
+ // by the fact that the producer thread is blocking in dequeue.
+ for (int i = 0; i < NUM_ITERATIONS; i++) {
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mEglSurface);
+ }
+
+ // Consume the two pending buffers to unblock the producer thread.
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // Consume the remaining buffers from the producer thread.
+ for (int i = 0; i < NUM_ITERATIONS-3; i++) {
+ mFC->waitForFrame();
+ mFC->finishFrame();
+ ALOGV("+updateTexImage");
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ALOGV("-updateTexImage");
+ }
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTextureGLToGL.h b/libs/gui/tests/SurfaceTextureGLToGL.h
new file mode 100644
index 0000000..5a2eff3
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGLToGL.h
@@ -0,0 +1,65 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_GL_TO_GL_H
+#define ANDROID_SURFACE_TEXTURE_GL_TO_GL_H
+
+#include "SurfaceTextureGL.h"
+
+namespace android {
+
+/*
+ * This test fixture is for testing GL -> GL texture streaming. It creates an
+ * EGLSurface and an EGLContext for the image producer to use.
+ */
+class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
+protected:
+ SurfaceTextureGLToGLTest():
+ mProducerEglSurface(EGL_NO_SURFACE),
+ mProducerEglContext(EGL_NO_CONTEXT) {
+ }
+
+ virtual void SetUp() {
+ SurfaceTextureGLTest::SetUp();
+
+ mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
+ mANW.get(), NULL);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
+
+ mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig,
+ EGL_NO_CONTEXT, getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
+ }
+
+ virtual void TearDown() {
+ if (mProducerEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mProducerEglContext);
+ }
+ if (mProducerEglSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mEglDisplay, mProducerEglSurface);
+ }
+ SurfaceTextureGLTest::TearDown();
+ }
+
+ EGLSurface mProducerEglSurface;
+ EGLContext mProducerEglContext;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/gui/tests/SurfaceTextureGLToGL_test.cpp b/libs/gui/tests/SurfaceTextureGLToGL_test.cpp
new file mode 100644
index 0000000..f4c7961
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGLToGL_test.cpp
@@ -0,0 +1,502 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureGLToGL_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureGLToGL.h"
+
+namespace android {
+
+TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) {
+ const uint32_t texWidth = 32;
+ const uint32_t texHeight = 64;
+
+ mST->setDefaultBufferSize(texWidth, texHeight);
+ mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
+
+ // This test requires 3 buffers to avoid deadlock because we're
+ // both producer and consumer, and only using one thread.
+ mST->setDefaultMaxBufferCount(3);
+
+ // Do the producer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Start a buffer with our chosen size and transform hint moving
+ // through the system.
+ glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+ mST->updateTexImage(); // consume it
+ // Swap again.
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+ mST->updateTexImage();
+
+ // The current buffer should either show the effects of the transform
+ // hint (in the form of an inverse transform), or show that the
+ // transform hint has been ignored.
+ sp<GraphicBuffer> buf = mST->getCurrentBuffer();
+ if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) {
+ ASSERT_EQ(texWidth, buf->getHeight());
+ ASSERT_EQ(texHeight, buf->getWidth());
+ } else {
+ ASSERT_EQ(texWidth, buf->getWidth());
+ ASSERT_EQ(texHeight, buf->getHeight());
+ }
+
+ // Reset the transform hint and confirm that it takes.
+ mST->setTransformHint(0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+ mST->updateTexImage();
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+ mST->updateTexImage();
+
+ buf = mST->getCurrentBuffer();
+ ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform());
+ ASSERT_EQ(texWidth, buf->getWidth());
+ ASSERT_EQ(texHeight, buf->getHeight());
+}
+
+TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
+ const int texWidth = 64;
+ const int texHeight = 64;
+
+ mST->setDefaultBufferSize(texWidth, texHeight);
+
+ // This test requires 3 buffers to complete run on a single thread.
+ mST->setDefaultMaxBufferCount(3);
+
+ // Do the producer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // This is needed to ensure we pick up a buffer of the correct size.
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ glClearColor(0.6, 0.6, 0.6, 0.6);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(4, 4, 4, 4);
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glScissor(24, 48, 4, 4);
+ glClearColor(0.0, 1.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glScissor(37, 17, 4, 4);
+ glClearColor(0.0, 0.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ // Do the consumer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ glDisable(GL_SCISSOR_TEST);
+
+ // Skip the first frame, which was empty
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
+
+ EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255));
+ EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255));
+ EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255));
+ EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
+ sp<GraphicBuffer> buffers[2];
+
+ // This test requires async mode to run on a single thread.
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ for (int i = 0; i < 2; i++) {
+ // Produce a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ // Consume a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mFW->waitForFrame();
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffers[i] = mST->getCurrentBuffer();
+ }
+
+ // Destroy the GL texture object to release its ref on buffers[2].
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // Destroy the EGLSurface
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mProducerEglSurface = EGL_NO_SURFACE;
+
+ // This test should have the only reference to buffer 0.
+ EXPECT_EQ(1, buffers[0]->getStrongCount());
+
+ // The GLConsumer should hold a single reference to buffer 1 in its
+ // mCurrentBuffer member. All of the references in the slots should have
+ // been released.
+ EXPECT_EQ(2, buffers[1]->getStrongCount());
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
+ sp<GraphicBuffer> buffers[3];
+
+ // This test requires async mode to run on a single thread.
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ for (int i = 0; i < 3; i++) {
+ // Produce a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Consume a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mFW->waitForFrame();
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffers[i] = mST->getCurrentBuffer();
+ }
+
+ // Abandon the GLConsumer, releasing the ref that the GLConsumer has
+ // on buffers[2].
+ mST->abandon();
+
+ // Destroy the GL texture object to release its ref on buffers[2].
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // Destroy the EGLSurface.
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mProducerEglSurface = EGL_NO_SURFACE;
+
+ EXPECT_EQ(1, buffers[0]->getStrongCount());
+ EXPECT_EQ(1, buffers[1]->getStrongCount());
+
+ // Depending on how lazily the GL driver dequeues buffers, we may end up
+ // with either two or three total buffers. If there are three, make sure
+ // the last one was properly down-ref'd.
+ if (buffers[2] != buffers[0]) {
+ EXPECT_EQ(1, buffers[2]->getStrongCount());
+ }
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) {
+ sp<GraphicBuffer> buffer;
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+
+ // Produce a frame
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Destroy the EGLSurface.
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mProducerEglSurface = EGL_NO_SURFACE;
+ mSTC.clear();
+ mANW.clear();
+ mTextureRenderer.clear();
+
+ // Consume a frame
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffer = mST->getCurrentBuffer();
+
+ // Destroy the GL texture object to release its ref
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // make un-current, all references to buffer should be gone
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT));
+
+ // Destroy consumer
+ mST.clear();
+
+ EXPECT_EQ(1, buffer->getStrongCount());
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) {
+ sp<GraphicBuffer> buffer;
+
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+
+ // Produce a frame
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Destroy the EGLSurface.
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mProducerEglSurface = EGL_NO_SURFACE;
+ mSTC.clear();
+ mANW.clear();
+ mTextureRenderer.clear();
+
+ // Consume a frame
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffer = mST->getCurrentBuffer();
+
+ // Destroy the GL texture object to release its ref
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // Destroy consumer
+ mST.clear();
+
+ // make un-current, all references to buffer should be gone
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
+ EGL_NO_SURFACE, EGL_NO_CONTEXT));
+
+ EXPECT_EQ(1, buffer->getStrongCount());
+}
+
+TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) {
+ enum { texWidth = 64 };
+ enum { texHeight = 64 };
+
+ // This test requires 3 buffers to complete run on a single thread.
+ mST->setDefaultMaxBufferCount(3);
+
+ // Set the user buffer size.
+ native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
+
+ // Do the producer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // This is needed to ensure we pick up a buffer of the correct size.
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ glClearColor(0.6, 0.6, 0.6, 0.6);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(4, 4, 1, 1);
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ // Do the consumer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ glDisable(GL_SCISSOR_TEST);
+
+ // Skip the first frame, which was empty
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
+
+ EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255));
+ EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153));
+}
+
+TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) {
+ enum { texWidth = 64 };
+ enum { texHeight = 16 };
+
+ // This test requires 3 buffers to complete run on a single thread.
+ mST->setDefaultMaxBufferCount(3);
+
+ // Set the transform hint.
+ mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
+
+ // Set the user buffer size.
+ native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
+
+ // Do the producer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // This is needed to ensure we pick up a buffer of the correct size and the
+ // new rotation hint.
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ glClearColor(0.6, 0.6, 0.6, 0.6);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(24, 4, 1, 1);
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ // Do the consumer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ glDisable(GL_SCISSOR_TEST);
+
+ // Skip the first frame, which was empty
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
+
+ EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255));
+ EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153));
+}
+
+TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) {
+ enum { texWidth = 64 };
+ enum { texHeight = 16 };
+
+ // This test requires 3 buffers to complete run on a single thread.
+ mST->setDefaultMaxBufferCount(3);
+
+ // Set the transform hint.
+ mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
+
+ // Set the default buffer size.
+ mST->setDefaultBufferSize(texWidth, texHeight);
+
+ // Do the producer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // This is needed to ensure we pick up a buffer of the correct size and the
+ // new rotation hint.
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ glClearColor(0.6, 0.6, 0.6, 0.6);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(24, 4, 1, 1);
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
+
+ // Do the consumer side of things
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ glDisable(GL_SCISSOR_TEST);
+
+ // Skip the first frame, which was empty
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
+
+ EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255));
+ EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
+ EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153));
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTextureGL_test.cpp b/libs/gui/tests/SurfaceTextureGL_test.cpp
new file mode 100644
index 0000000..fa1e1b7
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureGL_test.cpp
@@ -0,0 +1,703 @@
+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureGL_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureGL.h"
+
+#include "DisconnectWaiter.h"
+#include "FillBuffer.h"
+
+namespace android {
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
+ const int texWidth = 64;
+ const int texHeight = 66;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ ANativeWindowBuffer* anb;
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ // Fill the buffer with the a checkerboard pattern
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
+ -1));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3));
+ EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3));
+ EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
+
+ EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3));
+ EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3));
+ EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3));
+ EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
+ EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3));
+}
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
+ const int texWidth = 64;
+ const int texHeight = 64;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ ANativeWindowBuffer* anb;
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ // Fill the buffer with the a checkerboard pattern
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
+ -1));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255));
+ EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
+
+ EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255));
+ EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255));
+ EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255));
+ EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255));
+ EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255));
+ EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255));
+ EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255));
+}
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
+ const int texWidth = 64;
+ const int texHeight = 66;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ android_native_rect_t crops[] = {
+ {4, 6, 22, 36},
+ {0, 6, 22, 36},
+ {4, 0, 22, 36},
+ {4, 6, texWidth, 36},
+ {4, 6, 22, texHeight},
+ };
+
+ for (int i = 0; i < 5; i++) {
+ const android_native_rect_t& crop(crops[i]);
+ SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
+ crop.left, crop.top, crop.right, crop.bottom).string());
+
+ ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
+
+ ANativeWindowBuffer* anb;
+ ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ ASSERT_TRUE(anb != NULL);
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+ fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
+ buf->unlock();
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
+ buf->getNativeBuffer(), -1));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, 64, 64);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
+
+ EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
+ EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
+ }
+}
+
+// This test is intended to catch synchronization bugs between the CPU-written
+// and GPU-read buffers.
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
+ enum { texWidth = 16 };
+ enum { texHeight = 16 };
+ enum { numFrames = 1024 };
+
+ ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ struct TestPixel {
+ int x;
+ int y;
+ };
+ const TestPixel testPixels[] = {
+ { 4, 11 },
+ { 12, 14 },
+ { 7, 2 },
+ };
+ enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
+
+ class ProducerThread : public Thread {
+ public:
+ ProducerThread(const sp<ANativeWindow>& anw,
+ const TestPixel* testPixels):
+ mANW(anw),
+ mTestPixels(testPixels) {
+ }
+
+ virtual ~ProducerThread() {
+ }
+
+ virtual bool threadLoop() {
+ for (int i = 0; i < numFrames; i++) {
+ ANativeWindowBuffer* anb;
+ if (native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+
+ sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
+
+ const int yuvTexOffsetY = 0;
+ int stride = buf->getStride();
+ int yuvTexStrideY = stride;
+ int yuvTexOffsetV = yuvTexStrideY * texHeight;
+ int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
+ int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
+ int yuvTexStrideU = yuvTexStrideV;
+
+ uint8_t* img = NULL;
+ buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
+
+ // Gray out all the test pixels first, so we're more likely to
+ // see a failure if GL is still texturing from the buffer we
+ // just dequeued.
+ for (int j = 0; j < numTestPixels; j++) {
+ int x = mTestPixels[j].x;
+ int y = mTestPixels[j].y;
+ uint8_t value = 128;
+ img[y*stride + x] = value;
+ }
+
+ // Fill the buffer with gray.
+ for (int y = 0; y < texHeight; y++) {
+ for (int x = 0; x < texWidth; x++) {
+ img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
+ img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
+ img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
+ }
+ }
+
+ // Set the test pixels to either white or black.
+ for (int j = 0; j < numTestPixels; j++) {
+ int x = mTestPixels[j].x;
+ int y = mTestPixels[j].y;
+ uint8_t value = 0;
+ if (j == (i % numTestPixels)) {
+ value = 255;
+ }
+ img[y*stride + x] = value;
+ }
+
+ buf->unlock();
+ if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
+ != NO_ERROR) {
+ return false;
+ }
+ }
+ return false;
+ }
+
+ sp<ANativeWindow> mANW;
+ const TestPixel* mTestPixels;
+ };
+
+ sp<Thread> pt(new ProducerThread(mANW, testPixels));
+ pt->run();
+
+ glViewport(0, 0, texWidth, texHeight);
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // We wait for the first two frames up front so that the producer will be
+ // likely to dequeue the buffer that's currently being textured from.
+ mFW->waitForFrame();
+ mFW->waitForFrame();
+
+ for (int i = 0; i < numFrames; i++) {
+ SCOPED_TRACE(String8::format("frame %d", i).string());
+
+ // We must wait for each frame to come in because if we ever do an
+ // updateTexImage call that doesn't consume a newly available buffer
+ // then the producer and consumer will get out of sync, which will cause
+ // a deadlock.
+ if (i > 1) {
+ mFW->waitForFrame();
+ }
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ drawTexture();
+
+ for (int j = 0; j < numTestPixels; j++) {
+ int x = testPixels[j].x;
+ int y = testPixels[j].y;
+ uint8_t value = 0;
+ if (j == (i % numTestPixels)) {
+ // We must y-invert the texture coords
+ EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
+ } else {
+ // We must y-invert the texture coords
+ EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
+ }
+ }
+ }
+
+ pt->requestExitAndWait();
+}
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
+ const int texWidth = 64;
+ const int texHeight = 66;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+ EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35));
+
+ EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35));
+ EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35));
+ EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35));
+ EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231));
+ EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231));
+ EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231));
+ EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35));
+ EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35));
+ EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231));
+ EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231));
+ EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35));
+ EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231));
+}
+
+TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
+ const int texWidth = 64;
+ const int texHeight = 64;
+
+ ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
+ texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
+ ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
+
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glViewport(0, 0, texWidth, texHeight);
+ drawTexture();
+
+ EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35));
+ EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
+ EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
+
+ EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35));
+ EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231));
+ EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231));
+ EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35));
+ EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35));
+ EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231));
+ EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35));
+ EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35));
+ EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35));
+ EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231));
+ EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231));
+ EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231));
+ EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231));
+ EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35));
+ EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231));
+ EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
+}
+
+// Tests if GLConsumer and BufferQueue are robust enough
+// to handle a special case where updateTexImage is called
+// in the middle of disconnect. This ordering is enforced
+// by blocking in the disconnect callback.
+TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
+
+ class ProducerThread : public Thread {
+ public:
+ ProducerThread(const sp<ANativeWindow>& anw):
+ mANW(anw) {
+ }
+
+ virtual ~ProducerThread() {
+ }
+
+ virtual bool threadLoop() {
+ ANativeWindowBuffer* anb;
+
+ native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL);
+
+ for (int numFrames =0 ; numFrames < 2; numFrames ++) {
+
+ if (native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+ if (mANW->queueBuffer(mANW.get(), anb, -1)
+ != NO_ERROR) {
+ return false;
+ }
+ }
+
+ native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL);
+
+ return false;
+ }
+
+ private:
+ sp<ANativeWindow> mANW;
+ };
+
+ sp<DisconnectWaiter> dw(new DisconnectWaiter());
+ mConsumer->consumerConnect(dw, false);
+
+
+ sp<Thread> pt(new ProducerThread(mANW));
+ pt->run();
+
+ // eat a frame so GLConsumer will own an at least one slot
+ dw->waitForFrame();
+ EXPECT_EQ(OK,mST->updateTexImage());
+
+ dw->waitForFrame();
+ // Could fail here as GLConsumer thinks it still owns the slot
+ // but bufferQueue has released all slots
+ EXPECT_EQ(OK,mST->updateTexImage());
+
+ dw->finishDisconnect();
+}
+
+
+// This test ensures that the GLConsumer clears the mCurrentTexture
+// when it is disconnected and reconnected. Otherwise it will
+// attempt to release a buffer that it does not owned
+TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
+ ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
+ NATIVE_WINDOW_API_EGL));
+
+ ANativeWindowBuffer *anb;
+
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+
+ EXPECT_EQ(OK,mST->updateTexImage());
+ EXPECT_EQ(OK,mST->updateTexImage());
+
+ ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
+ NATIVE_WINDOW_API_EGL));
+ ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
+ NATIVE_WINDOW_API_EGL));
+
+ EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+
+ // Will fail here if mCurrentTexture is not cleared properly
+ mFW->waitForFrame();
+ EXPECT_EQ(OK,mST->updateTexImage());
+
+ ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
+ NATIVE_WINDOW_API_EGL));
+}
+
+TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
+ ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
+ NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
+
+ // The producer image size
+ ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
+
+ // The consumer image size (16 x 9) ratio
+ mST->setDefaultBufferSize(1280, 720);
+
+ ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
+ NATIVE_WINDOW_API_CPU));
+
+ ANativeWindowBuffer *anb;
+
+ android_native_rect_t odd = {23, 78, 123, 477};
+ ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+ mFW->waitForFrame();
+ EXPECT_EQ(OK, mST->updateTexImage());
+ Rect r = mST->getCurrentCrop();
+ assertRectEq(Rect(23, 78, 123, 477), r);
+
+ ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
+ NATIVE_WINDOW_API_CPU));
+}
+
+// This test ensures the scaling mode does the right thing
+// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop
+// the image such that it has the same aspect ratio as the
+// default buffer size
+TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
+ ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
+ NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
+
+ // The producer image size
+ ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
+
+ // The consumer image size (16 x 9) ratio
+ mST->setDefaultBufferSize(1280, 720);
+
+ native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
+
+ ANativeWindowBuffer *anb;
+
+ // The crop is in the shape of (320, 180) === 16 x 9
+ android_native_rect_t standard = {10, 20, 330, 200};
+ ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+ mFW->waitForFrame();
+ EXPECT_EQ(OK, mST->updateTexImage());
+ Rect r = mST->getCurrentCrop();
+ // crop should be the same as crop (same aspect ratio)
+ assertRectEq(Rect(10, 20, 330, 200), r);
+
+ // make this wider then desired aspect 239 x 100 (2.39:1)
+ android_native_rect_t wide = {20, 30, 259, 130};
+ ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+ mFW->waitForFrame();
+ EXPECT_EQ(OK, mST->updateTexImage());
+ r = mST->getCurrentCrop();
+ // crop should be the same height, but have cropped left and right borders
+ // offset is 30.6 px L+, R-
+ assertRectEq(Rect(51, 30, 228, 130), r);
+
+ // This image is taller then desired aspect 400 x 300 (4:3)
+ android_native_rect_t narrow = {0, 0, 400, 300};
+ ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
+ EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
+ EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
+ mFW->waitForFrame();
+ EXPECT_EQ(OK, mST->updateTexImage());
+ r = mST->getCurrentCrop();
+ // crop should be the same width, but have cropped top and bottom borders
+ // offset is 37.5 px
+ assertRectEq(Rect(0, 37, 400, 262), r);
+
+ native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
+}
+
+TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
+ class ProducerThread : public Thread {
+ public:
+ ProducerThread(const sp<ANativeWindow>& anw):
+ mANW(anw),
+ mDequeueError(NO_ERROR) {
+ }
+
+ virtual ~ProducerThread() {
+ }
+
+ virtual bool threadLoop() {
+ Mutex::Autolock lock(mMutex);
+ ANativeWindowBuffer* anb;
+
+ // Frame 1
+ if (native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+ if (mANW->queueBuffer(mANW.get(), anb, -1)
+ != NO_ERROR) {
+ return false;
+ }
+
+ // Frame 2
+ if (native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+ if (mANW->queueBuffer(mANW.get(), anb, -1)
+ != NO_ERROR) {
+ return false;
+ }
+
+ // Frame 3 - error expected
+ mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb);
+ return false;
+ }
+
+ status_t getDequeueError() {
+ Mutex::Autolock lock(mMutex);
+ return mDequeueError;
+ }
+
+ private:
+ sp<ANativeWindow> mANW;
+ status_t mDequeueError;
+ Mutex mMutex;
+ };
+
+ ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
+
+ sp<Thread> pt(new ProducerThread(mANW));
+ pt->run();
+
+ mFW->waitForFrame();
+ mFW->waitForFrame();
+
+ // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
+ // block waiting for a buffer to become available.
+ usleep(100000);
+
+ mST->abandon();
+
+ pt->requestExitAndWait();
+ ASSERT_EQ(NO_INIT,
+ reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
+}
+
+TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
+ int texHeight = 16;
+ ANativeWindowBuffer* anb;
+
+ GLint maxTextureSize;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
+
+ // make sure it works with small textures
+ mST->setDefaultBufferSize(16, texHeight);
+ EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ EXPECT_EQ(16, anb->width);
+ EXPECT_EQ(texHeight, anb->height);
+ EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
+ EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // make sure it works with GL_MAX_TEXTURE_SIZE
+ mST->setDefaultBufferSize(maxTextureSize, texHeight);
+ EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ EXPECT_EQ(maxTextureSize, anb->width);
+ EXPECT_EQ(texHeight, anb->height);
+ EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
+ EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // make sure it fails with GL_MAX_TEXTURE_SIZE+1
+ mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
+ EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
+ &anb));
+ EXPECT_EQ(maxTextureSize+1, anb->width);
+ EXPECT_EQ(texHeight, anb->height);
+ EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
+ ASSERT_NE(NO_ERROR, mST->updateTexImage());
+}
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTextureMultiContextGL.h b/libs/gui/tests/SurfaceTextureMultiContextGL.h
new file mode 100644
index 0000000..7934bbc
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureMultiContextGL.h
@@ -0,0 +1,84 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
+#define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
+
+#include "SurfaceTextureGL.h"
+
+namespace android {
+
+class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
+protected:
+ enum { SECOND_TEX_ID = 123 };
+ enum { THIRD_TEX_ID = 456 };
+
+ SurfaceTextureMultiContextGLTest():
+ mSecondEglContext(EGL_NO_CONTEXT) {
+ }
+
+ virtual void SetUp() {
+ SurfaceTextureGLTest::SetUp();
+
+ // Set up the secondary context and texture renderer.
+ mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
+ EGL_NO_CONTEXT, getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
+
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
+ ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
+
+ // Set up the tertiary context and texture renderer.
+ mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
+ EGL_NO_CONTEXT, getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
+
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mThirdEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
+ ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
+
+ // Switch back to the primary context to start the tests.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ }
+
+ virtual void TearDown() {
+ if (mThirdEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mThirdEglContext);
+ }
+ if (mSecondEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mSecondEglContext);
+ }
+ SurfaceTextureGLTest::TearDown();
+ }
+
+ EGLContext mSecondEglContext;
+ sp<TextureRenderer> mSecondTextureRenderer;
+
+ EGLContext mThirdEglContext;
+ sp<TextureRenderer> mThirdTextureRenderer;
+};
+
+}
+
+#endif
diff --git a/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp b/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp
new file mode 100644
index 0000000..1cd101e
--- /dev/null
+++ b/libs/gui/tests/SurfaceTextureMultiContextGL_test.cpp
@@ -0,0 +1,444 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceTextureMultiContextGL_test"
+//#define LOG_NDEBUG 0
+
+#include "SurfaceTextureMultiContextGL.h"
+
+#include "FillBuffer.h"
+
+#include <GLES/glext.h>
+
+namespace android {
+
+TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Attempt to latch the texture on the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Check that the GL texture was deleted.
+ EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ DetachFromContextSucceedsAfterProducerDisconnect) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Check that the GL texture was deleted.
+ EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Attempt to detach from the primary context.
+ mST->abandon();
+ ASSERT_EQ(NO_INIT, mST->detachFromContext());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attempt to detach from the primary context again.
+ ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Make there be no current display.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Attempt to detach from the primary context.
+ ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Make current context be incorrect.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Attempt to detach from the primary context.
+ ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attempt to latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Verify that the texture object was created and bound.
+ GLint texBinding = -1;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
+ EXPECT_EQ(SECOND_TEX_ID, texBinding);
+
+ // Try to use the texture from the secondary context.
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 1, 1);
+ mSecondTextureRenderer->drawTexture();
+ ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ AttachToContextSucceedsAfterProducerDisconnect) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Verify that the texture object was created and bound.
+ GLint texBinding = -1;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
+ EXPECT_EQ(SECOND_TEX_ID, texBinding);
+
+ // Try to use the texture from the secondary context.
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 1, 1);
+ mSecondTextureRenderer->drawTexture();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ AttachToContextSucceedsBeforeUpdateTexImage) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Detach from the primary context.
+ native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Verify that the texture object was created and bound.
+ GLint texBinding = -1;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
+ EXPECT_EQ(SECOND_TEX_ID, texBinding);
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Try to use the texture from the secondary context.
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 1, 1);
+ mSecondTextureRenderer->drawTexture();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attempt to attach to the secondary context.
+ mST->abandon();
+
+ // Attempt to attach to the primary context.
+ ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Attempt to attach to the primary context.
+ ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ AttachToContextFailsWhenAttachedBeforeUpdateTexImage) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Attempt to attach to the primary context.
+ ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Make there be no current display.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Attempt to attach with no context current.
+ ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Latch the texture contents on the primary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Detach from the secondary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the tertiary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mThirdEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID));
+
+ // Verify that the texture object was created and bound.
+ GLint texBinding = -1;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
+ EXPECT_EQ(THIRD_TEX_ID, texBinding);
+
+ // Try to use the texture from the tertiary context.
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 1, 1);
+ mThirdTextureRenderer->drawTexture();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ AttachToContextSucceedsTwiceBeforeUpdateTexImage) {
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the secondary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Detach from the secondary context.
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Attach to the tertiary context.
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mThirdEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID));
+
+ // Verify that the texture object was created and bound.
+ GLint texBinding = -1;
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
+ EXPECT_EQ(THIRD_TEX_ID, texBinding);
+
+ // Latch the texture contents on the tertiary context.
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // Try to use the texture from the tertiary context.
+ glClearColor(0.2, 0.2, 0.2, 0.2);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, 1, 1);
+ mThirdTextureRenderer->drawTexture();
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ UpdateTexImageSucceedsForBufferConsumedBeforeDetach) {
+ ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
+
+ // produce two frames and consume them both on the primary context
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // produce one more frame
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Detach from the primary context and attach to the secondary context
+ ASSERT_EQ(OK, mST->detachFromContext());
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+
+ // Consume final frame on secondary context
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+}
+
+TEST_F(SurfaceTextureMultiContextGLTest,
+ AttachAfterDisplayTerminatedSucceeds) {
+ ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
+
+ // produce two frames and consume them both on the primary context
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+
+ // produce one more frame
+ ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
+
+ // Detach from the primary context.
+ ASSERT_EQ(OK, mST->releaseTexImage());
+ ASSERT_EQ(OK, mST->detachFromContext());
+
+ // Terminate and then initialize the display. All contexts, surfaces
+ // and images are invalid at this point.
+ EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
+ EGLint majorVersion = 0;
+ EGLint minorVersion = 0;
+ EXPECT_TRUE(eglTerminate(display));
+ EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // The surface is invalid so create it again.
+ EGLint pbufferAttribs[] = {
+ EGL_WIDTH, 64,
+ EGL_HEIGHT, 64,
+ EGL_NONE };
+ mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig,
+ pbufferAttribs);
+
+ // The second context is invalid so create it again.
+ mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
+ EGL_NO_CONTEXT, getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
+
+ ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mSecondEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Now attach to and consume final frame on secondary context.
+ ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
+ mFW->waitForFrame();
+ ASSERT_EQ(OK, mST->updateTexImage());
+}
+
+
+} // namespace android
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
deleted file mode 100644
index e4fba15..0000000
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ /dev/null
@@ -1,2816 +0,0 @@
-/*
- * Copyright (C) 2011 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "SurfaceTexture_test"
-//#define LOG_NDEBUG 0
-
-#include <gtest/gtest.h>
-#include <gui/GLConsumer.h>
-#include <ui/GraphicBuffer.h>
-#include <utils/String8.h>
-#include <utils/threads.h>
-
-#include <gui/ISurfaceComposer.h>
-#include <gui/Surface.h>
-#include <gui/SurfaceComposerClient.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <GLES2/gl2.h>
-#include <GLES2/gl2ext.h>
-
-#include <ui/FramebufferNativeWindow.h>
-#include <android/native_window.h>
-
-namespace android {
-
-class GLTest : public ::testing::Test {
-protected:
-
- GLTest():
- mEglDisplay(EGL_NO_DISPLAY),
- mEglSurface(EGL_NO_SURFACE),
- mEglContext(EGL_NO_CONTEXT) {
- }
-
- virtual void SetUp() {
- const ::testing::TestInfo* const testInfo =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGV("Begin test: %s.%s", testInfo->test_case_name(),
- testInfo->name());
-
- mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
-
- EGLint majorVersion;
- EGLint minorVersion;
- EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- RecordProperty("EglVersionMajor", majorVersion);
- RecordProperty("EglVersionMajor", minorVersion);
-
- EGLint numConfigs = 0;
- EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &mGlConfig,
- 1, &numConfigs));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
- if (displaySecsEnv != NULL) {
- mDisplaySecs = atoi(displaySecsEnv);
- if (mDisplaySecs < 0) {
- mDisplaySecs = 0;
- }
- } else {
- mDisplaySecs = 0;
- }
-
- if (mDisplaySecs > 0) {
- mComposerClient = new SurfaceComposerClient;
- ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
-
- mSurfaceControl = mComposerClient->createSurface(
- String8("Test Surface"),
- getSurfaceWidth(), getSurfaceHeight(),
- PIXEL_FORMAT_RGB_888, 0);
-
- ASSERT_TRUE(mSurfaceControl != NULL);
- ASSERT_TRUE(mSurfaceControl->isValid());
-
- SurfaceComposerClient::openGlobalTransaction();
- ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF));
- ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
- SurfaceComposerClient::closeGlobalTransaction();
-
- sp<ANativeWindow> window = mSurfaceControl->getSurface();
- mEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
- window.get(), NULL);
- } else {
- EGLint pbufferAttribs[] = {
- EGL_WIDTH, getSurfaceWidth(),
- EGL_HEIGHT, getSurfaceHeight(),
- EGL_NONE };
-
- mEglSurface = eglCreatePbufferSurface(mEglDisplay, mGlConfig,
- pbufferAttribs);
- }
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
-
- mEglContext = eglCreateContext(mEglDisplay, mGlConfig, EGL_NO_CONTEXT,
- getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
-
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- EGLint w, h;
- EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- RecordProperty("EglSurfaceWidth", w);
- RecordProperty("EglSurfaceHeight", h);
-
- glViewport(0, 0, w, h);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- virtual void TearDown() {
- // Display the result
- if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
- eglSwapBuffers(mEglDisplay, mEglSurface);
- sleep(mDisplaySecs);
- }
-
- if (mComposerClient != NULL) {
- mComposerClient->dispose();
- }
- if (mEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mEglContext);
- }
- if (mEglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(mEglDisplay, mEglSurface);
- }
- if (mEglDisplay != EGL_NO_DISPLAY) {
- eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- eglTerminate(mEglDisplay);
- }
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- const ::testing::TestInfo* const testInfo =
- ::testing::UnitTest::GetInstance()->current_test_info();
- ALOGV("End test: %s.%s", testInfo->test_case_name(),
- testInfo->name());
- }
-
- virtual EGLint const* getConfigAttribs() {
- static EGLint sDefaultConfigAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_DEPTH_SIZE, 16,
- EGL_STENCIL_SIZE, 8,
- EGL_NONE };
-
- return sDefaultConfigAttribs;
- }
-
- virtual EGLint const* getContextAttribs() {
- static EGLint sDefaultContextAttribs[] = {
- EGL_CONTEXT_CLIENT_VERSION, 2,
- EGL_NONE };
-
- return sDefaultContextAttribs;
- }
-
- virtual EGLint getSurfaceWidth() {
- return 512;
- }
-
- virtual EGLint getSurfaceHeight() {
- return 512;
- }
-
- ::testing::AssertionResult checkPixel(int x, int y, int r,
- int g, int b, int a, int tolerance=2) {
- GLubyte pixel[4];
- String8 msg;
- glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
- GLenum err = glGetError();
- if (err != GL_NO_ERROR) {
- msg += String8::format("error reading pixel: %#x", err);
- while ((err = glGetError()) != GL_NO_ERROR) {
- msg += String8::format(", %#x", err);
- }
- return ::testing::AssertionFailure(
- ::testing::Message(msg.string()));
- }
- if (r >= 0 && abs(r - int(pixel[0])) > tolerance) {
- msg += String8::format("r(%d isn't %d)", pixel[0], r);
- }
- if (g >= 0 && abs(g - int(pixel[1])) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("g(%d isn't %d)", pixel[1], g);
- }
- if (b >= 0 && abs(b - int(pixel[2])) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("b(%d isn't %d)", pixel[2], b);
- }
- if (a >= 0 && abs(a - int(pixel[3])) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("a(%d isn't %d)", pixel[3], a);
- }
- if (!msg.isEmpty()) {
- return ::testing::AssertionFailure(
- ::testing::Message(msg.string()));
- } else {
- return ::testing::AssertionSuccess();
- }
- }
-
- ::testing::AssertionResult assertRectEq(const Rect &r1,
- const Rect &r2, int tolerance=1) {
-
- String8 msg;
-
- if (abs(r1.left - r2.left) > tolerance) {
- msg += String8::format("left(%d isn't %d)", r1.left, r2.left);
- }
- if (abs(r1.top - r2.top) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("top(%d isn't %d)", r1.top, r2.top);
- }
- if (abs(r1.right - r2.right) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("right(%d isn't %d)", r1.right, r2.right);
- }
- if (abs(r1.bottom - r2.bottom) > tolerance) {
- if (!msg.isEmpty()) {
- msg += " ";
- }
- msg += String8::format("bottom(%d isn't %d)", r1.bottom, r2.bottom);
- }
- if (!msg.isEmpty()) {
- msg += String8::format(" R1: [%d %d %d %d] R2: [%d %d %d %d]",
- r1.left, r1.top, r1.right, r1.bottom,
- r2.left, r2.top, r2.right, r2.bottom);
- fprintf(stderr, "assertRectEq: %s\n", msg.string());
- return ::testing::AssertionFailure(
- ::testing::Message(msg.string()));
- } else {
- return ::testing::AssertionSuccess();
- }
- }
-
- int mDisplaySecs;
- sp<SurfaceComposerClient> mComposerClient;
- sp<SurfaceControl> mSurfaceControl;
-
- EGLDisplay mEglDisplay;
- EGLSurface mEglSurface;
- EGLContext mEglContext;
- EGLConfig mGlConfig;
-};
-
-static void loadShader(GLenum shaderType, const char* pSource,
- GLuint* outShader) {
- GLuint shader = glCreateShader(shaderType);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (shader) {
- glShaderSource(shader, 1, &pSource, NULL);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glCompileShader(shader);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- GLint compiled = 0;
- glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (!compiled) {
- GLint infoLen = 0;
- glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (infoLen) {
- char* buf = (char*) malloc(infoLen);
- if (buf) {
- glGetShaderInfoLog(shader, infoLen, NULL, buf);
- printf("Shader compile log:\n%s\n", buf);
- free(buf);
- FAIL();
- }
- } else {
- char* buf = (char*) malloc(0x1000);
- if (buf) {
- glGetShaderInfoLog(shader, 0x1000, NULL, buf);
- printf("Shader compile log:\n%s\n", buf);
- free(buf);
- FAIL();
- }
- }
- glDeleteShader(shader);
- shader = 0;
- }
- }
- ASSERT_TRUE(shader != 0);
- *outShader = shader;
-}
-
-static void createProgram(const char* pVertexSource,
- const char* pFragmentSource, GLuint* outPgm) {
- GLuint vertexShader, fragmentShader;
- {
- SCOPED_TRACE("compiling vertex shader");
- ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
- &vertexShader));
- }
- {
- SCOPED_TRACE("compiling fragment shader");
- ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource,
- &fragmentShader));
- }
-
- GLuint program = glCreateProgram();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- if (program) {
- glAttachShader(program, vertexShader);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glAttachShader(program, fragmentShader);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glLinkProgram(program);
- GLint linkStatus = GL_FALSE;
- glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
- if (linkStatus != GL_TRUE) {
- GLint bufLength = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
- if (bufLength) {
- char* buf = (char*) malloc(bufLength);
- if (buf) {
- glGetProgramInfoLog(program, bufLength, NULL, buf);
- printf("Program link log:\n%s\n", buf);
- free(buf);
- FAIL();
- }
- }
- glDeleteProgram(program);
- program = 0;
- }
- }
- glDeleteShader(vertexShader);
- glDeleteShader(fragmentShader);
- ASSERT_TRUE(program != 0);
- *outPgm = program;
-}
-
-static int abs(int value) {
- return value > 0 ? value : -value;
-}
-
-
-// XXX: Code above this point should live elsewhere
-
-class MultiTextureConsumerTest : public GLTest {
-protected:
- enum { TEX_ID = 123 };
-
- virtual void SetUp() {
- GLTest::SetUp();
- sp<BufferQueue> bq = new BufferQueue();
- mGlConsumer = new GLConsumer(bq, TEX_ID);
- mSurface = new Surface(bq);
- mANW = mSurface.get();
-
- }
- virtual void TearDown() {
- GLTest::TearDown();
- }
- virtual EGLint const* getContextAttribs() {
- return NULL;
- }
- virtual EGLint const* getConfigAttribs() {
- static EGLint sDefaultConfigAttribs[] = {
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_NONE };
-
- return sDefaultConfigAttribs;
- }
- sp<GLConsumer> mGlConsumer;
- sp<Surface> mSurface;
- ANativeWindow* mANW;
-};
-
-
-TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) {
- ANativeWindow_Buffer buffer;
-
- ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR);
- ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR);
-
- glShadeModel(GL_FLAT);
- glDisable(GL_DITHER);
- glDisable(GL_CULL_FACE);
- glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight());
- glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1);
- glEnableClientState(GL_VERTEX_ARRAY);
- glColor4f(1, 1, 1, 1);
-
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
- glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- uint32_t texel = 0x80808080;
- glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- glActiveTexture(GL_TEXTURE1);
- glBindTexture(GL_TEXTURE_2D, TEX_ID+1);
- glEnable(GL_TEXTURE_2D);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
- glEnable(GL_TEXTURE_EXTERNAL_OES);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-
- glClear(GL_COLOR_BUFFER_BIT);
- for (int i=0 ; i<8 ; i++) {
- mSurface->lock(&buffer, NULL);
- memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4);
- mSurface->unlockAndPost();
-
- mGlConsumer->updateTexImage();
-
- GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} };
- glVertexPointer(2, GL_FLOAT, 0, vertices);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- for (int i=0 ; i<8 ; i++) {
- EXPECT_TRUE(checkPixel(i*16 + 8, 8, i*16, i*16, i*16, i*16, 0));
- }
-}
-
-
-
-class SurfaceTextureGLTest : public GLTest {
-protected:
- enum { TEX_ID = 123 };
-
- virtual void SetUp() {
- GLTest::SetUp();
- sp<BufferQueue> bq = new BufferQueue();
- mBQ = bq;
- mST = new GLConsumer(bq, TEX_ID);
- mSTC = new Surface(bq);
- mANW = mSTC;
- mTextureRenderer = new TextureRenderer(TEX_ID, mST);
- ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp());
- mFW = new FrameWaiter;
- mST->setFrameAvailableListener(mFW);
- }
-
- virtual void TearDown() {
- mANW.clear();
- mSTC.clear();
- mST.clear();
- GLTest::TearDown();
- }
-
- void drawTexture() {
- mTextureRenderer->drawTexture();
- }
-
- class TextureRenderer: public RefBase {
- public:
- TextureRenderer(GLuint texName, const sp<GLConsumer>& st):
- mTexName(texName),
- mST(st) {
- }
-
- void SetUp() {
- const char vsrc[] =
- "attribute vec4 vPosition;\n"
- "varying vec2 texCoords;\n"
- "uniform mat4 texMatrix;\n"
- "void main() {\n"
- " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
- " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
- " gl_Position = vPosition;\n"
- "}\n";
-
- const char fsrc[] =
- "#extension GL_OES_EGL_image_external : require\n"
- "precision mediump float;\n"
- "uniform samplerExternalOES texSampler;\n"
- "varying vec2 texCoords;\n"
- "void main() {\n"
- " gl_FragColor = texture2D(texSampler, texCoords);\n"
- "}\n";
-
- {
- SCOPED_TRACE("creating shader program");
- ASSERT_NO_FATAL_FAILURE(createProgram(vsrc, fsrc, &mPgm));
- }
-
- mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_NE(-1, mPositionHandle);
- mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_NE(-1, mTexSamplerHandle);
- mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_NE(-1, mTexMatrixHandle);
- }
-
- // drawTexture draws the GLConsumer over the entire GL viewport.
- void drawTexture() {
- static const GLfloat triangleVertices[] = {
- -1.0f, 1.0f,
- -1.0f, -1.0f,
- 1.0f, -1.0f,
- 1.0f, 1.0f,
- };
-
- glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
- triangleVertices);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glEnableVertexAttribArray(mPositionHandle);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- glUseProgram(mPgm);
- glUniform1i(mTexSamplerHandle, 0);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as
- // they're setting the defautls for that target, but when hacking
- // things to use GL_TEXTURE_2D they are needed to achieve the same
- // behavior.
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER,
- GL_LINEAR);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER,
- GL_LINEAR);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S,
- GL_CLAMP_TO_EDGE);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T,
- GL_CLAMP_TO_EDGE);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- GLfloat texMatrix[16];
- mST->getTransformMatrix(texMatrix);
- glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
-
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- GLuint mTexName;
- sp<GLConsumer> mST;
- GLuint mPgm;
- GLint mPositionHandle;
- GLint mTexSamplerHandle;
- GLint mTexMatrixHandle;
- };
-
- class FrameWaiter : public GLConsumer::FrameAvailableListener {
- public:
- FrameWaiter():
- mPendingFrames(0) {
- }
-
- void waitForFrame() {
- Mutex::Autolock lock(mMutex);
- while (mPendingFrames == 0) {
- mCondition.wait(mMutex);
- }
- mPendingFrames--;
- }
-
- virtual void onFrameAvailable() {
- Mutex::Autolock lock(mMutex);
- mPendingFrames++;
- mCondition.signal();
- }
-
- int mPendingFrames;
- Mutex mMutex;
- Condition mCondition;
- };
-
- // Note that GLConsumer will lose the notifications
- // onBuffersReleased and onFrameAvailable as there is currently
- // no way to forward the events. This DisconnectWaiter will not let the
- // disconnect finish until finishDisconnect() is called. It will
- // also block until a disconnect is called
- class DisconnectWaiter : public BnConsumerListener {
- public:
- DisconnectWaiter () :
- mWaitForDisconnect(false),
- mPendingFrames(0) {
- }
-
- void waitForFrame() {
- Mutex::Autolock lock(mMutex);
- while (mPendingFrames == 0) {
- mFrameCondition.wait(mMutex);
- }
- mPendingFrames--;
- }
-
- virtual void onFrameAvailable() {
- Mutex::Autolock lock(mMutex);
- mPendingFrames++;
- mFrameCondition.signal();
- }
-
- virtual void onBuffersReleased() {
- Mutex::Autolock lock(mMutex);
- while (!mWaitForDisconnect) {
- mDisconnectCondition.wait(mMutex);
- }
- }
-
- void finishDisconnect() {
- Mutex::Autolock lock(mMutex);
- mWaitForDisconnect = true;
- mDisconnectCondition.signal();
- }
-
- private:
- Mutex mMutex;
-
- bool mWaitForDisconnect;
- Condition mDisconnectCondition;
-
- int mPendingFrames;
- Condition mFrameCondition;
- };
-
- sp<BufferQueue> mBQ;
- sp<GLConsumer> mST;
- sp<Surface> mSTC;
- sp<ANativeWindow> mANW;
- sp<TextureRenderer> mTextureRenderer;
- sp<FrameWaiter> mFW;
-};
-
-// Fill a YV12 buffer with a multi-colored checkerboard pattern
-void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
- const int blockWidth = w > 16 ? w / 16 : 1;
- const int blockHeight = h > 16 ? h / 16 : 1;
- const int yuvTexOffsetY = 0;
- int yuvTexStrideY = stride;
- int yuvTexOffsetV = yuvTexStrideY * h;
- int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
- int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
- int yuvTexStrideU = yuvTexStrideV;
- for (int x = 0; x < w; x++) {
- for (int y = 0; y < h; y++) {
- int parityX = (x / blockWidth) & 1;
- int parityY = (y / blockHeight) & 1;
- unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
- buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
- if (x < w / 2 && y < h / 2) {
- buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
- if (x * 2 < w / 2 && y * 2 < h / 2) {
- buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
- buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
- buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
- buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
- intensity;
- }
- }
- }
- }
-}
-
-// Fill a YV12 buffer with red outside a given rectangle and green inside it.
-void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
- const android_native_rect_t& rect) {
- const int yuvTexOffsetY = 0;
- int yuvTexStrideY = stride;
- int yuvTexOffsetV = yuvTexStrideY * h;
- int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
- int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
- int yuvTexStrideU = yuvTexStrideV;
- for (int x = 0; x < w; x++) {
- for (int y = 0; y < h; y++) {
- bool inside = rect.left <= x && x < rect.right &&
- rect.top <= y && y < rect.bottom;
- buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
- if (x < w / 2 && y < h / 2) {
- bool inside = rect.left <= 2*x && 2*x < rect.right &&
- rect.top <= 2*y && 2*y < rect.bottom;
- buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
- buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
- inside ? 16 : 255;
- }
- }
- }
-}
-
-void fillRGBA8Buffer(uint8_t* buf, int w, int h, int stride) {
- const size_t PIXEL_SIZE = 4;
- for (int x = 0; x < w; x++) {
- for (int y = 0; y < h; y++) {
- off_t offset = (y * stride + x) * PIXEL_SIZE;
- for (int c = 0; c < 4; c++) {
- int parityX = (x / (1 << (c+2))) & 1;
- int parityY = (y / (1 << (c+2))) & 1;
- buf[offset + c] = (parityX ^ parityY) ? 231 : 35;
- }
- }
- }
-}
-
-void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, uint8_t r,
- uint8_t g, uint8_t b, uint8_t a) {
- const size_t PIXEL_SIZE = 4;
- for (int y = 0; y < h; y++) {
- for (int x = 0; x < h; x++) {
- off_t offset = (y * stride + x) * PIXEL_SIZE;
- buf[offset + 0] = r;
- buf[offset + 1] = g;
- buf[offset + 2] = b;
- buf[offset + 3] = a;
- }
- }
-}
-
-// Produce a single RGBA8 frame by filling a buffer with a checkerboard pattern
-// using the CPU. This assumes that the ANativeWindow is already configured to
-// allow this to be done (e.g. the format is set to RGBA8).
-//
-// Calls to this function should be wrapped in an ASSERT_NO_FATAL_FAILURE().
-void produceOneRGBA8Frame(const sp<ANativeWindow>& anw) {
- android_native_buffer_t* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(anw.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- uint8_t* img = NULL;
- ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
- (void**)(&img)));
- fillRGBA8Buffer(img, buf->getWidth(), buf->getHeight(), buf->getStride());
- ASSERT_EQ(NO_ERROR, buf->unlock());
- ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf->getNativeBuffer(),
- -1));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
- const int texWidth = 64;
- const int texHeight = 66;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- ANativeWindowBuffer* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- // Fill the buffer with the a checkerboard pattern
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
- -1));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3));
- EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3));
- EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3));
- EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
-
- EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
- EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
- EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3));
- EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3));
- EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3));
- EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
- EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- ANativeWindowBuffer* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- // Fill the buffer with the a checkerboard pattern
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
- -1));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255));
- EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
-
- EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255));
- EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255));
- EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255));
- EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255));
- EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255));
- EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255));
- EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
- const int texWidth = 64;
- const int texHeight = 66;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- android_native_rect_t crops[] = {
- {4, 6, 22, 36},
- {0, 6, 22, 36},
- {4, 0, 22, 36},
- {4, 6, texWidth, 36},
- {4, 6, 22, texHeight},
- };
-
- for (int i = 0; i < 5; i++) {
- const android_native_rect_t& crop(crops[i]);
- SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
- crop.left, crop.top, crop.right, crop.bottom).string());
-
- ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
-
- ANativeWindowBuffer* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
- buf->getNativeBuffer(), -1));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, 64, 64);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
-
- EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
- EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
- }
-}
-
-// This test is intended to catch synchronization bugs between the CPU-written
-// and GPU-read buffers.
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
- enum { texWidth = 16 };
- enum { texHeight = 16 };
- enum { numFrames = 1024 };
-
- ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_YV12));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- struct TestPixel {
- int x;
- int y;
- };
- const TestPixel testPixels[] = {
- { 4, 11 },
- { 12, 14 },
- { 7, 2 },
- };
- enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
-
- class ProducerThread : public Thread {
- public:
- ProducerThread(const sp<ANativeWindow>& anw,
- const TestPixel* testPixels):
- mANW(anw),
- mTestPixels(testPixels) {
- }
-
- virtual ~ProducerThread() {
- }
-
- virtual bool threadLoop() {
- for (int i = 0; i < numFrames; i++) {
- ANativeWindowBuffer* anb;
- if (native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- const int yuvTexOffsetY = 0;
- int stride = buf->getStride();
- int yuvTexStrideY = stride;
- int yuvTexOffsetV = yuvTexStrideY * texHeight;
- int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
- int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
- int yuvTexStrideU = yuvTexStrideV;
-
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
-
- // Gray out all the test pixels first, so we're more likely to
- // see a failure if GL is still texturing from the buffer we
- // just dequeued.
- for (int j = 0; j < numTestPixels; j++) {
- int x = mTestPixels[j].x;
- int y = mTestPixels[j].y;
- uint8_t value = 128;
- img[y*stride + x] = value;
- }
-
- // Fill the buffer with gray.
- for (int y = 0; y < texHeight; y++) {
- for (int x = 0; x < texWidth; x++) {
- img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
- img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
- img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
- }
- }
-
- // Set the test pixels to either white or black.
- for (int j = 0; j < numTestPixels; j++) {
- int x = mTestPixels[j].x;
- int y = mTestPixels[j].y;
- uint8_t value = 0;
- if (j == (i % numTestPixels)) {
- value = 255;
- }
- img[y*stride + x] = value;
- }
-
- buf->unlock();
- if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
- != NO_ERROR) {
- return false;
- }
- }
- return false;
- }
-
- sp<ANativeWindow> mANW;
- const TestPixel* mTestPixels;
- };
-
- sp<Thread> pt(new ProducerThread(mANW, testPixels));
- pt->run();
-
- glViewport(0, 0, texWidth, texHeight);
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- // We wait for the first two frames up front so that the producer will be
- // likely to dequeue the buffer that's currently being textured from.
- mFW->waitForFrame();
- mFW->waitForFrame();
-
- for (int i = 0; i < numFrames; i++) {
- SCOPED_TRACE(String8::format("frame %d", i).string());
-
- // We must wait for each frame to come in because if we ever do an
- // updateTexImage call that doesn't consume a newly available buffer
- // then the producer and consumer will get out of sync, which will cause
- // a deadlock.
- if (i > 1) {
- mFW->waitForFrame();
- }
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- drawTexture();
-
- for (int j = 0; j < numTestPixels; j++) {
- int x = testPixels[j].x;
- int y = testPixels[j].y;
- uint8_t value = 0;
- if (j == (i % numTestPixels)) {
- // We must y-invert the texture coords
- EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
- } else {
- // We must y-invert the texture coords
- EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
- }
- }
- }
-
- pt->requestExitAndWait();
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
- const int texWidth = 64;
- const int texHeight = 66;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35));
-
- EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35));
- EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35));
- EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35));
- EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231));
- EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231));
- EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35));
- EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231));
- EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35));
- EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231));
-}
-
-TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
- EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
-
- EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35));
- EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231));
- EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231));
- EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35));
- EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35));
- EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231));
- EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35));
- EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35));
- EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35));
- EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231));
- EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231));
- EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231));
- EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231));
- EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35));
- EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231));
- EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
-}
-
-// Tests if GLConsumer and BufferQueue are robust enough
-// to handle a special case where updateTexImage is called
-// in the middle of disconnect. This ordering is enforced
-// by blocking in the disconnect callback.
-TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
-
- class ProducerThread : public Thread {
- public:
- ProducerThread(const sp<ANativeWindow>& anw):
- mANW(anw) {
- }
-
- virtual ~ProducerThread() {
- }
-
- virtual bool threadLoop() {
- ANativeWindowBuffer* anb;
-
- native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL);
-
- for (int numFrames =0 ; numFrames < 2; numFrames ++) {
-
- if (native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
- if (mANW->queueBuffer(mANW.get(), anb, -1)
- != NO_ERROR) {
- return false;
- }
- }
-
- native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL);
-
- return false;
- }
-
- private:
- sp<ANativeWindow> mANW;
- };
-
- sp<DisconnectWaiter> dw(new DisconnectWaiter());
- mBQ->consumerConnect(dw, false);
-
-
- sp<Thread> pt(new ProducerThread(mANW));
- pt->run();
-
- // eat a frame so GLConsumer will own an at least one slot
- dw->waitForFrame();
- EXPECT_EQ(OK,mST->updateTexImage());
-
- dw->waitForFrame();
- // Could fail here as GLConsumer thinks it still owns the slot
- // but bufferQueue has released all slots
- EXPECT_EQ(OK,mST->updateTexImage());
-
- dw->finishDisconnect();
-}
-
-
-// This test ensures that the GLConsumer clears the mCurrentTexture
-// when it is disconnected and reconnected. Otherwise it will
-// attempt to release a buffer that it does not owned
-TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
- ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
- NATIVE_WINDOW_API_EGL));
-
- ANativeWindowBuffer *anb;
-
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
-
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
-
- EXPECT_EQ(OK,mST->updateTexImage());
- EXPECT_EQ(OK,mST->updateTexImage());
-
- ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
- NATIVE_WINDOW_API_EGL));
- ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
- NATIVE_WINDOW_API_EGL));
-
- EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
-
- // Will fail here if mCurrentTexture is not cleared properly
- mFW->waitForFrame();
- EXPECT_EQ(OK,mST->updateTexImage());
-
- ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
- NATIVE_WINDOW_API_EGL));
-}
-
-TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
- ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
- NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
-
- // The producer image size
- ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
-
- // The consumer image size (16 x 9) ratio
- mST->setDefaultBufferSize(1280, 720);
-
- ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
- NATIVE_WINDOW_API_CPU));
-
- ANativeWindowBuffer *anb;
-
- android_native_rect_t odd = {23, 78, 123, 477};
- ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
- mFW->waitForFrame();
- EXPECT_EQ(OK, mST->updateTexImage());
- Rect r = mST->getCurrentCrop();
- assertRectEq(Rect(23, 78, 123, 477), r);
-
- ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
- NATIVE_WINDOW_API_CPU));
-}
-
-// This test ensures the scaling mode does the right thing
-// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop
-// the image such that it has the same aspect ratio as the
-// default buffer size
-TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
- ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
- NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
-
- // The producer image size
- ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
-
- // The consumer image size (16 x 9) ratio
- mST->setDefaultBufferSize(1280, 720);
-
- native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
-
- ANativeWindowBuffer *anb;
-
- // The crop is in the shape of (320, 180) === 16 x 9
- android_native_rect_t standard = {10, 20, 330, 200};
- ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
- mFW->waitForFrame();
- EXPECT_EQ(OK, mST->updateTexImage());
- Rect r = mST->getCurrentCrop();
- // crop should be the same as crop (same aspect ratio)
- assertRectEq(Rect(10, 20, 330, 200), r);
-
- // make this wider then desired aspect 239 x 100 (2.39:1)
- android_native_rect_t wide = {20, 30, 259, 130};
- ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
- mFW->waitForFrame();
- EXPECT_EQ(OK, mST->updateTexImage());
- r = mST->getCurrentCrop();
- // crop should be the same height, but have cropped left and right borders
- // offset is 30.6 px L+, R-
- assertRectEq(Rect(51, 30, 228, 130), r);
-
- // This image is taller then desired aspect 400 x 300 (4:3)
- android_native_rect_t narrow = {0, 0, 400, 300};
- ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
- EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
- EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
- mFW->waitForFrame();
- EXPECT_EQ(OK, mST->updateTexImage());
- r = mST->getCurrentCrop();
- // crop should be the same width, but have cropped top and bottom borders
- // offset is 37.5 px
- assertRectEq(Rect(0, 37, 400, 262), r);
-
- native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
-}
-
-TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
- class ProducerThread : public Thread {
- public:
- ProducerThread(const sp<ANativeWindow>& anw):
- mANW(anw),
- mDequeueError(NO_ERROR) {
- }
-
- virtual ~ProducerThread() {
- }
-
- virtual bool threadLoop() {
- Mutex::Autolock lock(mMutex);
- ANativeWindowBuffer* anb;
-
- // Frame 1
- if (native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
- if (mANW->queueBuffer(mANW.get(), anb, -1)
- != NO_ERROR) {
- return false;
- }
-
- // Frame 2
- if (native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
- if (mANW->queueBuffer(mANW.get(), anb, -1)
- != NO_ERROR) {
- return false;
- }
-
- // Frame 3 - error expected
- mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb);
- return false;
- }
-
- status_t getDequeueError() {
- Mutex::Autolock lock(mMutex);
- return mDequeueError;
- }
-
- private:
- sp<ANativeWindow> mANW;
- status_t mDequeueError;
- Mutex mMutex;
- };
-
- ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
-
- sp<Thread> pt(new ProducerThread(mANW));
- pt->run();
-
- mFW->waitForFrame();
- mFW->waitForFrame();
-
- // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
- // block waiting for a buffer to become available.
- usleep(100000);
-
- mST->abandon();
-
- pt->requestExitAndWait();
- ASSERT_EQ(NO_INIT,
- reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
-}
-
-TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
- int texHeight = 16;
- ANativeWindowBuffer* anb;
-
- GLint maxTextureSize;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
-
- // make sure it works with small textures
- mST->setDefaultBufferSize(16, texHeight);
- EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- EXPECT_EQ(16, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
- EXPECT_EQ(NO_ERROR, mST->updateTexImage());
-
- // make sure it works with GL_MAX_TEXTURE_SIZE
- mST->setDefaultBufferSize(maxTextureSize, texHeight);
- EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- EXPECT_EQ(maxTextureSize, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
- EXPECT_EQ(NO_ERROR, mST->updateTexImage());
-
- // make sure it fails with GL_MAX_TEXTURE_SIZE+1
- mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
- EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- EXPECT_EQ(maxTextureSize+1, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
- ASSERT_NE(NO_ERROR, mST->updateTexImage());
-}
-
-/*
- * This test fixture is for testing GL -> GL texture streaming. It creates an
- * EGLSurface and an EGLContext for the image producer to use.
- */
-class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
-protected:
- SurfaceTextureGLToGLTest():
- mProducerEglSurface(EGL_NO_SURFACE),
- mProducerEglContext(EGL_NO_CONTEXT) {
- }
-
- virtual void SetUp() {
- SurfaceTextureGLTest::SetUp();
-
- mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
- mANW.get(), NULL);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
-
- mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig,
- EGL_NO_CONTEXT, getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
- }
-
- virtual void TearDown() {
- if (mProducerEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mProducerEglContext);
- }
- if (mProducerEglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(mEglDisplay, mProducerEglSurface);
- }
- SurfaceTextureGLTest::TearDown();
- }
-
- EGLSurface mProducerEglSurface;
- EGLContext mProducerEglContext;
-};
-
-TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) {
- const uint32_t texWidth = 32;
- const uint32_t texHeight = 64;
-
- mST->setDefaultBufferSize(texWidth, texHeight);
- mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
-
- // This test requires 3 buffers to avoid deadlock because we're
- // both producer and consumer, and only using one thread.
- mST->setDefaultMaxBufferCount(3);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Start a buffer with our chosen size and transform hint moving
- // through the system.
- glClear(GL_COLOR_BUFFER_BIT); // give the driver something to do
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
- mST->updateTexImage(); // consume it
- // Swap again.
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
- mST->updateTexImage();
-
- // The current buffer should either show the effects of the transform
- // hint (in the form of an inverse transform), or show that the
- // transform hint has been ignored.
- sp<GraphicBuffer> buf = mST->getCurrentBuffer();
- if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) {
- ASSERT_EQ(texWidth, buf->getHeight());
- ASSERT_EQ(texHeight, buf->getWidth());
- } else {
- ASSERT_EQ(texWidth, buf->getWidth());
- ASSERT_EQ(texHeight, buf->getHeight());
- }
-
- // Reset the transform hint and confirm that it takes.
- mST->setTransformHint(0);
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
- mST->updateTexImage();
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
- mST->updateTexImage();
-
- buf = mST->getCurrentBuffer();
- ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform());
- ASSERT_EQ(texWidth, buf->getWidth());
- ASSERT_EQ(texHeight, buf->getHeight());
-}
-
-TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- mST->setDefaultBufferSize(texWidth, texHeight);
-
- // This test requires 3 buffers to complete run on a single thread.
- mST->setDefaultMaxBufferCount(3);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // This is needed to ensure we pick up a buffer of the correct size.
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- glClearColor(0.6, 0.6, 0.6, 0.6);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(4, 4, 4, 4);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glScissor(24, 48, 4, 4);
- glClearColor(0.0, 1.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glScissor(37, 17, 4, 4);
- glClearColor(0.0, 0.0, 1.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Do the consumer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- glDisable(GL_SCISSOR_TEST);
-
- // Skip the first frame, which was empty
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
-
- EXPECT_TRUE(checkPixel( 4, 7, 255, 0, 0, 255));
- EXPECT_TRUE(checkPixel(25, 51, 0, 255, 0, 255));
- EXPECT_TRUE(checkPixel(40, 19, 0, 0, 255, 255));
- EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(13, 8, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(46, 3, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
- sp<GraphicBuffer> buffers[2];
-
- // This test requires async mode to run on a single thread.
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- for (int i = 0; i < 2; i++) {
- // Produce a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Consume a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mFW->waitForFrame();
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- buffers[i] = mST->getCurrentBuffer();
- }
-
- // Destroy the GL texture object to release its ref on buffers[2].
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // Destroy the EGLSurface
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mProducerEglSurface = EGL_NO_SURFACE;
-
- // This test should have the only reference to buffer 0.
- EXPECT_EQ(1, buffers[0]->getStrongCount());
-
- // The GLConsumer should hold a single reference to buffer 1 in its
- // mCurrentBuffer member. All of the references in the slots should have
- // been released.
- EXPECT_EQ(2, buffers[1]->getStrongCount());
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
- sp<GraphicBuffer> buffers[3];
-
- // This test requires async mode to run on a single thread.
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- for (int i = 0; i < 3; i++) {
- // Produce a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Consume a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mFW->waitForFrame();
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- buffers[i] = mST->getCurrentBuffer();
- }
-
- // Abandon the GLConsumer, releasing the ref that the GLConsumer has
- // on buffers[2].
- mST->abandon();
-
- // Destroy the GL texture object to release its ref on buffers[2].
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // Destroy the EGLSurface.
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mProducerEglSurface = EGL_NO_SURFACE;
-
- EXPECT_EQ(1, buffers[0]->getStrongCount());
- EXPECT_EQ(1, buffers[1]->getStrongCount());
-
- // Depending on how lazily the GL driver dequeues buffers, we may end up
- // with either two or three total buffers. If there are three, make sure
- // the last one was properly down-ref'd.
- if (buffers[2] != buffers[0]) {
- EXPECT_EQ(1, buffers[2]->getStrongCount());
- }
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) {
- sp<GraphicBuffer> buffer;
-
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
-
- // Produce a frame
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Destroy the EGLSurface.
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mProducerEglSurface = EGL_NO_SURFACE;
- mSTC.clear();
- mANW.clear();
- mTextureRenderer.clear();
-
- // Consume a frame
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- buffer = mST->getCurrentBuffer();
-
- // Destroy the GL texture object to release its ref
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // make un-current, all references to buffer should be gone
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT));
-
- // Destroy consumer
- mST.clear();
-
- EXPECT_EQ(1, buffer->getStrongCount());
-}
-
-TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) {
- sp<GraphicBuffer> buffer;
-
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
-
- // Produce a frame
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Destroy the EGLSurface.
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mProducerEglSurface = EGL_NO_SURFACE;
- mSTC.clear();
- mANW.clear();
- mTextureRenderer.clear();
-
- // Consume a frame
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- buffer = mST->getCurrentBuffer();
-
- // Destroy the GL texture object to release its ref
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // Destroy consumer
- mST.clear();
-
- // make un-current, all references to buffer should be gone
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT));
-
- EXPECT_EQ(1, buffer->getStrongCount());
-}
-
-TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) {
- enum { texWidth = 64 };
- enum { texHeight = 64 };
-
- // This test requires 3 buffers to complete run on a single thread.
- mST->setDefaultMaxBufferCount(3);
-
- // Set the user buffer size.
- native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // This is needed to ensure we pick up a buffer of the correct size.
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- glClearColor(0.6, 0.6, 0.6, 0.6);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(4, 4, 1, 1);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Do the consumer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- glDisable(GL_SCISSOR_TEST);
-
- // Skip the first frame, which was empty
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153));
-
- EXPECT_TRUE(checkPixel( 4, 4, 255, 0, 0, 255));
- EXPECT_TRUE(checkPixel( 5, 5, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 3, 3, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153));
-}
-
-TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) {
- enum { texWidth = 64 };
- enum { texHeight = 16 };
-
- // This test requires 3 buffers to complete run on a single thread.
- mST->setDefaultMaxBufferCount(3);
-
- // Set the transform hint.
- mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
-
- // Set the user buffer size.
- native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // This is needed to ensure we pick up a buffer of the correct size and the
- // new rotation hint.
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- glClearColor(0.6, 0.6, 0.6, 0.6);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(24, 4, 1, 1);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Do the consumer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- glDisable(GL_SCISSOR_TEST);
-
- // Skip the first frame, which was empty
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
-
- EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255));
- EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153));
-}
-
-TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) {
- enum { texWidth = 64 };
- enum { texHeight = 16 };
-
- // This test requires 3 buffers to complete run on a single thread.
- mST->setDefaultMaxBufferCount(3);
-
- // Set the transform hint.
- mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90);
-
- // Set the default buffer size.
- mST->setDefaultBufferSize(texWidth, texHeight);
-
- // Do the producer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // This is needed to ensure we pick up a buffer of the correct size and the
- // new rotation hint.
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- glClearColor(0.6, 0.6, 0.6, 0.6);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(24, 4, 1, 1);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
-
- eglSwapBuffers(mEglDisplay, mProducerEglSurface);
-
- // Do the consumer side of things
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- glDisable(GL_SCISSOR_TEST);
-
- // Skip the first frame, which was empty
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glViewport(0, 0, texWidth, texHeight);
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 0, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 0, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153));
-
- EXPECT_TRUE(checkPixel(24, 4, 255, 0, 0, 255));
- EXPECT_TRUE(checkPixel(25, 5, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(23, 3, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153));
- EXPECT_TRUE(checkPixel(12, 8, 153, 153, 153, 153));
-}
-
-/*
- * This test fixture is for testing GL -> GL texture streaming from one thread
- * to another. It contains functionality to create a producer thread that will
- * perform GL rendering to an ANativeWindow that feeds frames to a
- * GLConsumer. Additionally it supports interlocking the producer and
- * consumer threads so that a specific sequence of calls can be
- * deterministically created by the test.
- *
- * The intended usage is as follows:
- *
- * TEST_F(...) {
- * class PT : public ProducerThread {
- * virtual void render() {
- * ...
- * swapBuffers();
- * }
- * };
- *
- * runProducerThread(new PT());
- *
- * // The order of these calls will vary from test to test and may include
- * // multiple frames and additional operations (e.g. GL rendering from the
- * // texture).
- * fc->waitForFrame();
- * mST->updateTexImage();
- * fc->finishFrame();
- * }
- *
- */
-class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest {
-protected:
-
- // ProducerThread is an abstract base class to simplify the creation of
- // OpenGL ES frame producer threads.
- class ProducerThread : public Thread {
- public:
- virtual ~ProducerThread() {
- }
-
- void setEglObjects(EGLDisplay producerEglDisplay,
- EGLSurface producerEglSurface,
- EGLContext producerEglContext) {
- mProducerEglDisplay = producerEglDisplay;
- mProducerEglSurface = producerEglSurface;
- mProducerEglContext = producerEglContext;
- }
-
- virtual bool threadLoop() {
- eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface,
- mProducerEglSurface, mProducerEglContext);
- render();
- eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT);
- return false;
- }
-
- protected:
- virtual void render() = 0;
-
- void swapBuffers() {
- eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface);
- }
-
- EGLDisplay mProducerEglDisplay;
- EGLSurface mProducerEglSurface;
- EGLContext mProducerEglContext;
- };
-
- // FrameCondition is a utility class for interlocking between the producer
- // and consumer threads. The FrameCondition object should be created and
- // destroyed in the consumer thread only. The consumer thread should set
- // the FrameCondition as the FrameAvailableListener of the GLConsumer,
- // and should call both waitForFrame and finishFrame once for each expected
- // frame.
- //
- // This interlocking relies on the fact that onFrameAvailable gets called
- // synchronously from GLConsumer::queueBuffer.
- class FrameCondition : public GLConsumer::FrameAvailableListener {
- public:
- FrameCondition():
- mFrameAvailable(false),
- mFrameFinished(false) {
- }
-
- // waitForFrame waits for the next frame to arrive. This should be
- // called from the consumer thread once for every frame expected by the
- // test.
- void waitForFrame() {
- Mutex::Autolock lock(mMutex);
- ALOGV("+waitForFrame");
- while (!mFrameAvailable) {
- mFrameAvailableCondition.wait(mMutex);
- }
- mFrameAvailable = false;
- ALOGV("-waitForFrame");
- }
-
- // Allow the producer to return from its swapBuffers call and continue
- // on to produce the next frame. This should be called by the consumer
- // thread once for every frame expected by the test.
- void finishFrame() {
- Mutex::Autolock lock(mMutex);
- ALOGV("+finishFrame");
- mFrameFinished = true;
- mFrameFinishCondition.signal();
- ALOGV("-finishFrame");
- }
-
- // This should be called by GLConsumer on the producer thread.
- virtual void onFrameAvailable() {
- Mutex::Autolock lock(mMutex);
- ALOGV("+onFrameAvailable");
- mFrameAvailable = true;
- mFrameAvailableCondition.signal();
- while (!mFrameFinished) {
- mFrameFinishCondition.wait(mMutex);
- }
- mFrameFinished = false;
- ALOGV("-onFrameAvailable");
- }
-
- protected:
- bool mFrameAvailable;
- bool mFrameFinished;
-
- Mutex mMutex;
- Condition mFrameAvailableCondition;
- Condition mFrameFinishCondition;
- };
-
- virtual void SetUp() {
- SurfaceTextureGLToGLTest::SetUp();
- mFC = new FrameCondition();
- mST->setFrameAvailableListener(mFC);
- }
-
- virtual void TearDown() {
- if (mProducerThread != NULL) {
- mProducerThread->requestExitAndWait();
- }
- mProducerThread.clear();
- mFC.clear();
- SurfaceTextureGLToGLTest::TearDown();
- }
-
- void runProducerThread(const sp<ProducerThread> producerThread) {
- ASSERT_TRUE(mProducerThread == NULL);
- mProducerThread = producerThread;
- producerThread->setEglObjects(mEglDisplay, mProducerEglSurface,
- mProducerEglContext);
- producerThread->run();
- }
-
- sp<ProducerThread> mProducerThread;
- sp<FrameCondition> mFC;
-};
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- UpdateTexImageBeforeFrameFinishedCompletes) {
- class PT : public ProducerThread {
- virtual void render() {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- swapBuffers();
- }
- };
-
- runProducerThread(new PT());
-
- mFC->waitForFrame();
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- mFC->finishFrame();
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
-}
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- UpdateTexImageAfterFrameFinishedCompletes) {
- class PT : public ProducerThread {
- virtual void render() {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- swapBuffers();
- }
- };
-
- runProducerThread(new PT());
-
- mFC->waitForFrame();
- mFC->finishFrame();
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
-}
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
- enum { NUM_ITERATIONS = 1024 };
-
- class PT : public ProducerThread {
- virtual void render() {
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- ALOGV("+swapBuffers");
- swapBuffers();
- ALOGV("-swapBuffers");
- }
- }
- };
-
- runProducerThread(new PT());
-
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- mFC->waitForFrame();
- ALOGV("+updateTexImage");
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ALOGV("-updateTexImage");
- mFC->finishFrame();
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
- }
-}
-
-TEST_F(SurfaceTextureGLThreadToGLTest,
- RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
- enum { NUM_ITERATIONS = 1024 };
-
- class PT : public ProducerThread {
- virtual void render() {
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- ALOGV("+swapBuffers");
- swapBuffers();
- ALOGV("-swapBuffers");
- }
- }
- };
-
- runProducerThread(new PT());
-
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- mFC->waitForFrame();
- mFC->finishFrame();
- ALOGV("+updateTexImage");
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ALOGV("-updateTexImage");
-
- // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
- }
-}
-
-// XXX: This test is disabled because it is currently hanging on some devices.
-TEST_F(SurfaceTextureGLThreadToGLTest,
- DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
- enum { NUM_ITERATIONS = 64 };
-
- class PT : public ProducerThread {
- virtual void render() {
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
- glClear(GL_COLOR_BUFFER_BIT);
- ALOGV("+swapBuffers");
- swapBuffers();
- ALOGV("-swapBuffers");
- }
- }
- };
-
- ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
-
- runProducerThread(new PT());
-
- // Allow three frames to be rendered and queued before starting the
- // rendering in this thread. For the latter two frames we don't call
- // updateTexImage so the next dequeue from the producer thread will block
- // waiting for a frame to become available.
- mFC->waitForFrame();
- mFC->finishFrame();
-
- // We must call updateTexImage to consume the first frame so that the
- // SurfaceTexture is able to reduce the buffer count to 2. This is because
- // the GL driver may dequeue a buffer when the EGLSurface is created, and
- // that happens before we call setDefaultMaxBufferCount. It's possible that the
- // driver does not dequeue a buffer at EGLSurface creation time, so we
- // cannot rely on this to cause the second dequeueBuffer call to block.
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- mFC->waitForFrame();
- mFC->finishFrame();
- mFC->waitForFrame();
- mFC->finishFrame();
-
- // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
- // block waiting for a buffer to become available.
- usleep(100000);
-
- // Render and present a number of images. This thread should not be blocked
- // by the fact that the producer thread is blocking in dequeue.
- for (int i = 0; i < NUM_ITERATIONS; i++) {
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, mEglSurface);
- }
-
- // Consume the two pending buffers to unblock the producer thread.
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- // Consume the remaining buffers from the producer thread.
- for (int i = 0; i < NUM_ITERATIONS-3; i++) {
- mFC->waitForFrame();
- mFC->finishFrame();
- ALOGV("+updateTexImage");
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- ALOGV("-updateTexImage");
- }
-}
-
-class SurfaceTextureFBOTest : public SurfaceTextureGLTest {
-protected:
-
- virtual void SetUp() {
- SurfaceTextureGLTest::SetUp();
-
- glGenFramebuffers(1, &mFbo);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- glGenTextures(1, &mFboTex);
- glBindTexture(GL_TEXTURE_2D, mFboTex);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(),
- getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
- glBindTexture(GL_TEXTURE_2D, 0);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
- glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- GL_TEXTURE_2D, mFboTex, 0);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- }
-
- virtual void TearDown() {
- SurfaceTextureGLTest::TearDown();
-
- glDeleteTextures(1, &mFboTex);
- glDeleteFramebuffers(1, &mFbo);
- }
-
- GLuint mFbo;
- GLuint mFboTex;
-};
-
-// This test is intended to verify that proper synchronization is done when
-// rendering into an FBO.
-TEST_F(SurfaceTextureFBOTest, BlitFromCpuFilledBufferToFbo) {
- const int texWidth = 64;
- const int texHeight = 64;
-
- ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
- texWidth, texHeight, HAL_PIXEL_FORMAT_RGBA_8888));
- ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
- GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
-
- android_native_buffer_t* anb;
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
-
- // Fill the buffer with green
- uint8_t* img = NULL;
- buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
- fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 0, 255,
- 0, 255);
- buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
- -1));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
- drawTexture();
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
-
- for (int i = 0; i < 4; i++) {
- SCOPED_TRACE(String8::format("frame %d", i).string());
-
- ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
- &anb));
- ASSERT_TRUE(anb != NULL);
-
- buf = new GraphicBuffer(anb, false);
-
- // Fill the buffer with red
- ASSERT_EQ(NO_ERROR, buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN,
- (void**)(&img)));
- fillRGBA8BufferSolid(img, texWidth, texHeight, buf->getStride(), 255, 0,
- 0, 255);
- ASSERT_EQ(NO_ERROR, buf->unlock());
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
- buf->getNativeBuffer(), -1));
-
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
-
- drawTexture();
-
- EXPECT_TRUE(checkPixel( 24, 39, 255, 0, 0, 255));
- }
-
- glBindFramebuffer(GL_FRAMEBUFFER, mFbo);
-
- EXPECT_TRUE(checkPixel( 24, 39, 0, 255, 0, 255));
-}
-
-class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
-protected:
- enum { SECOND_TEX_ID = 123 };
- enum { THIRD_TEX_ID = 456 };
-
- SurfaceTextureMultiContextGLTest():
- mSecondEglContext(EGL_NO_CONTEXT) {
- }
-
- virtual void SetUp() {
- SurfaceTextureGLTest::SetUp();
-
- // Set up the secondary context and texture renderer.
- mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
- EGL_NO_CONTEXT, getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
-
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
- ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
-
- // Set up the tertiary context and texture renderer.
- mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
- EGL_NO_CONTEXT, getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
-
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mThirdEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
- ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
-
- // Switch back to the primary context to start the tests.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- }
-
- virtual void TearDown() {
- if (mThirdEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mThirdEglContext);
- }
- if (mSecondEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mSecondEglContext);
- }
- SurfaceTextureGLTest::TearDown();
- }
-
- EGLContext mSecondEglContext;
- sp<TextureRenderer> mSecondTextureRenderer;
-
- EGLContext mThirdEglContext;
- sp<TextureRenderer> mThirdTextureRenderer;
-};
-
-TEST_F(SurfaceTextureMultiContextGLTest, UpdateFromMultipleContextsFails) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Attempt to latch the texture on the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextSucceeds) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Check that the GL texture was deleted.
- EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- DetachFromContextSucceedsAfterProducerDisconnect) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Check that the GL texture was deleted.
- EXPECT_EQ(GL_FALSE, glIsTexture(TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenAbandoned) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Attempt to detach from the primary context.
- mST->abandon();
- ASSERT_EQ(NO_INIT, mST->detachFromContext());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWhenDetached) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attempt to detach from the primary context again.
- ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoDisplay) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Make there be no current display.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Attempt to detach from the primary context.
- ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, DetachFromContextFailsWithNoContext) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Make current context be incorrect.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Attempt to detach from the primary context.
- ASSERT_EQ(INVALID_OPERATION, mST->detachFromContext());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, UpdateTexImageFailsWhenDetached) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attempt to latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(INVALID_OPERATION, mST->updateTexImage());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceeds) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Verify that the texture object was created and bound.
- GLint texBinding = -1;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
- EXPECT_EQ(SECOND_TEX_ID, texBinding);
-
- // Try to use the texture from the secondary context.
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, 1, 1);
- mSecondTextureRenderer->drawTexture();
- ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- AttachToContextSucceedsAfterProducerDisconnect) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Verify that the texture object was created and bound.
- GLint texBinding = -1;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
- EXPECT_EQ(SECOND_TEX_ID, texBinding);
-
- // Try to use the texture from the secondary context.
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, 1, 1);
- mSecondTextureRenderer->drawTexture();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- AttachToContextSucceedsBeforeUpdateTexImage) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Detach from the primary context.
- native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Verify that the texture object was created and bound.
- GLint texBinding = -1;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
- EXPECT_EQ(SECOND_TEX_ID, texBinding);
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Try to use the texture from the secondary context.
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, 1, 1);
- mSecondTextureRenderer->drawTexture();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAbandoned) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attempt to attach to the secondary context.
- mST->abandon();
-
- // Attempt to attach to the primary context.
- ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWhenAttached) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Attempt to attach to the primary context.
- ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- AttachToContextFailsWhenAttachedBeforeUpdateTexImage) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Attempt to attach to the primary context.
- ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextFailsWithNoDisplay) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Make there be no current display.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
- EGL_NO_CONTEXT));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Attempt to attach with no context current.
- ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest, AttachToContextSucceedsTwice) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Latch the texture contents on the primary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Detach from the secondary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the tertiary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mThirdEglContext));
- ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID));
-
- // Verify that the texture object was created and bound.
- GLint texBinding = -1;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
- EXPECT_EQ(THIRD_TEX_ID, texBinding);
-
- // Try to use the texture from the tertiary context.
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, 1, 1);
- mThirdTextureRenderer->drawTexture();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- AttachToContextSucceedsTwiceBeforeUpdateTexImage) {
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Detach from the primary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the secondary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Detach from the secondary context.
- ASSERT_EQ(OK, mST->detachFromContext());
-
- // Attach to the tertiary context.
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mThirdEglContext));
- ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID));
-
- // Verify that the texture object was created and bound.
- GLint texBinding = -1;
- glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &texBinding);
- EXPECT_EQ(THIRD_TEX_ID, texBinding);
-
- // Latch the texture contents on the tertiary context.
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // Try to use the texture from the tertiary context.
- glClearColor(0.2, 0.2, 0.2, 0.2);
- glClear(GL_COLOR_BUFFER_BIT);
- glViewport(0, 0, 1, 1);
- mThirdTextureRenderer->drawTexture();
- ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- ASSERT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
-}
-
-TEST_F(SurfaceTextureMultiContextGLTest,
- UpdateTexImageSucceedsForBufferConsumedBeforeDetach) {
- ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
-
- // produce two frames and consume them both on the primary context
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-
- // produce one more frame
- ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
-
- // Detach from the primary context and attach to the secondary context
- ASSERT_EQ(OK, mST->detachFromContext());
- ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mSecondEglContext));
- ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID));
-
- // Consume final frame on secondary context
- mFW->waitForFrame();
- ASSERT_EQ(OK, mST->updateTexImage());
-}
-
-} // namespace android
diff --git a/libs/gui/tests/Surface_test.cpp b/libs/gui/tests/Surface_test.cpp
index e0272ba..5e6aeef 100644
--- a/libs/gui/tests/Surface_test.cpp
+++ b/libs/gui/tests/Surface_test.cpp
@@ -21,6 +21,7 @@
#include <gui/Surface.h>
#include <gui/SurfaceComposerClient.h>
#include <gui/BufferItemConsumer.h>
+#include <ui/Rect.h>
#include <utils/String8.h>
#include <private/gui/ComposerService.h>
@@ -88,12 +89,14 @@ TEST_F(SurfaceTest, ScreenshotsOfProtectedBuffersSucceed) {
sp<ANativeWindow> anw(mSurface);
// Verify the screenshot works with no protected buffers.
- sp<BufferQueue> bq = new BufferQueue();
- sp<CpuConsumer> consumer = new CpuConsumer(bq, 1);
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer);
+ sp<CpuConsumer> cpuConsumer = new CpuConsumer(consumer, 1);
sp<ISurfaceComposer> sf(ComposerService::getComposerService());
sp<IBinder> display(sf->getBuiltInDisplay(ISurfaceComposer::eDisplayIdMain));
- ASSERT_EQ(NO_ERROR, sf->captureScreen(display, bq,
- 64, 64, 0, 0x7fffffff));
+ ASSERT_EQ(NO_ERROR, sf->captureScreen(display, producer, Rect(),
+ 64, 64, 0, 0x7fffffff, false));
// Set the PROTECTED usage bit and verify that the screenshot fails. Note
// that we need to dequeue a buffer in order for it to actually get
@@ -121,8 +124,8 @@ TEST_F(SurfaceTest, ScreenshotsOfProtectedBuffersSucceed) {
&buf));
ASSERT_EQ(NO_ERROR, anw->queueBuffer(anw.get(), buf, -1));
}
- ASSERT_EQ(NO_ERROR, sf->captureScreen(display, bq,
- 64, 64, 0, 0x7fffffff));
+ ASSERT_EQ(NO_ERROR, sf->captureScreen(display, producer, Rect(),
+ 64, 64, 0, 0x7fffffff, false));
}
TEST_F(SurfaceTest, ConcreteTypeIsSurface) {
@@ -136,10 +139,12 @@ TEST_F(SurfaceTest, ConcreteTypeIsSurface) {
TEST_F(SurfaceTest, QueryConsumerUsage) {
const int TEST_USAGE_FLAGS =
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_HW_RENDER;
- sp<BufferQueue> bq = new BufferQueue();
- sp<BufferItemConsumer> c = new BufferItemConsumer(bq,
+ sp<IGraphicBufferProducer> producer;
+ sp<IGraphicBufferConsumer> consumer;
+ BufferQueue::createBufferQueue(&producer, &consumer);
+ sp<BufferItemConsumer> c = new BufferItemConsumer(consumer,
TEST_USAGE_FLAGS);
- sp<Surface> s = new Surface(bq);
+ sp<Surface> s = new Surface(producer);
sp<ANativeWindow> anw(s);
diff --git a/libs/gui/tests/TextureRenderer.cpp b/libs/gui/tests/TextureRenderer.cpp
new file mode 100644
index 0000000..90951b3
--- /dev/null
+++ b/libs/gui/tests/TextureRenderer.cpp
@@ -0,0 +1,116 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "TextureRenderer.h"
+
+#include "GLTest.h"
+
+#include <gui/GLConsumer.h>
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+#include <gtest/gtest.h>
+
+namespace android {
+
+TextureRenderer::TextureRenderer(GLuint texName,
+ const sp<GLConsumer>& st) : mTexName(texName), mST(st) {
+}
+
+void TextureRenderer::SetUp() {
+ const char vsrc[] =
+ "attribute vec4 vPosition;\n"
+ "varying vec2 texCoords;\n"
+ "uniform mat4 texMatrix;\n"
+ "void main() {\n"
+ " vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
+ " texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
+ " gl_Position = vPosition;\n"
+ "}\n";
+
+ const char fsrc[] =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "precision mediump float;\n"
+ "uniform samplerExternalOES texSampler;\n"
+ "varying vec2 texCoords;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(texSampler, texCoords);\n"
+ "}\n";
+
+ {
+ SCOPED_TRACE("creating shader program");
+ ASSERT_NO_FATAL_FAILURE(GLTest::createProgram(vsrc, fsrc, &mPgm));
+ }
+
+ mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_NE(-1, mPositionHandle);
+ mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_NE(-1, mTexSamplerHandle);
+ mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ ASSERT_NE(-1, mTexMatrixHandle);
+}
+
+// drawTexture draws the GLConsumer over the entire GL viewport.
+void TextureRenderer::drawTexture() {
+ static const GLfloat triangleVertices[] = {
+ -1.0f, 1.0f,
+ -1.0f, -1.0f,
+ 1.0f, -1.0f,
+ 1.0f, 1.0f,
+ };
+
+ glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
+ triangleVertices);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glEnableVertexAttribArray(mPositionHandle);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ glUseProgram(mPgm);
+ glUniform1i(mTexSamplerHandle, 0);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as
+ // they're setting the defautls for that target, but when hacking
+ // things to use GL_TEXTURE_2D they are needed to achieve the same
+ // behavior.
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+
+ GLfloat texMatrix[16];
+ mST->getTransformMatrix(texMatrix);
+ glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
+
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
+ ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
+}
+
+} // namespace android
diff --git a/libs/gui/tests/TextureRenderer.h b/libs/gui/tests/TextureRenderer.h
new file mode 100644
index 0000000..37b2b47
--- /dev/null
+++ b/libs/gui/tests/TextureRenderer.h
@@ -0,0 +1,46 @@
+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_TEXTURE_RENDERER_H
+#define ANDROID_TEXTURE_RENDERER_H
+
+#include <GLES/gl.h>
+
+#include <utils/RefBase.h>
+
+namespace android {
+
+class GLConsumer;
+
+class TextureRenderer : public RefBase {
+public:
+ TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
+
+ void SetUp();
+ void drawTexture();
+
+private:
+ GLuint mTexName;
+ sp<GLConsumer> mST;
+ GLuint mPgm;
+ GLint mPositionHandle;
+ GLint mTexSamplerHandle;
+ GLint mTexMatrixHandle;
+};
+
+} // namespace android
+
+#endif
diff --git a/libs/input/Input.cpp b/libs/input/Input.cpp
index 71b25b7..cd55ee5 100644
--- a/libs/input/Input.cpp
+++ b/libs/input/Input.cpp
@@ -21,6 +21,7 @@
#include <limits.h>
#include <input/Input.h>
+#include <input/InputEventLabels.h>
#ifdef HAVE_ANDROID_OS
#include <binder/Parcel.h>
@@ -42,82 +43,12 @@ void InputEvent::initialize(const InputEvent& from) {
// --- KeyEvent ---
-bool KeyEvent::hasDefaultAction(int32_t keyCode) {
- switch (keyCode) {
- case AKEYCODE_HOME:
- case AKEYCODE_BACK:
- case AKEYCODE_CALL:
- case AKEYCODE_ENDCALL:
- case AKEYCODE_VOLUME_UP:
- case AKEYCODE_VOLUME_DOWN:
- case AKEYCODE_VOLUME_MUTE:
- case AKEYCODE_POWER:
- case AKEYCODE_CAMERA:
- case AKEYCODE_HEADSETHOOK:
- case AKEYCODE_MENU:
- case AKEYCODE_NOTIFICATION:
- case AKEYCODE_FOCUS:
- case AKEYCODE_SEARCH:
- case AKEYCODE_MEDIA_PLAY:
- case AKEYCODE_MEDIA_PAUSE:
- case AKEYCODE_MEDIA_PLAY_PAUSE:
- case AKEYCODE_MEDIA_STOP:
- case AKEYCODE_MEDIA_NEXT:
- case AKEYCODE_MEDIA_PREVIOUS:
- case AKEYCODE_MEDIA_REWIND:
- case AKEYCODE_MEDIA_RECORD:
- case AKEYCODE_MEDIA_FAST_FORWARD:
- case AKEYCODE_MUTE:
- case AKEYCODE_BRIGHTNESS_DOWN:
- case AKEYCODE_BRIGHTNESS_UP:
- case AKEYCODE_MEDIA_AUDIO_TRACK:
- return true;
- }
-
- return false;
-}
-
-bool KeyEvent::hasDefaultAction() const {
- return hasDefaultAction(getKeyCode());
-}
-
-bool KeyEvent::isSystemKey(int32_t keyCode) {
- switch (keyCode) {
- case AKEYCODE_MENU:
- case AKEYCODE_SOFT_RIGHT:
- case AKEYCODE_HOME:
- case AKEYCODE_BACK:
- case AKEYCODE_CALL:
- case AKEYCODE_ENDCALL:
- case AKEYCODE_VOLUME_UP:
- case AKEYCODE_VOLUME_DOWN:
- case AKEYCODE_VOLUME_MUTE:
- case AKEYCODE_MUTE:
- case AKEYCODE_POWER:
- case AKEYCODE_HEADSETHOOK:
- case AKEYCODE_MEDIA_PLAY:
- case AKEYCODE_MEDIA_PAUSE:
- case AKEYCODE_MEDIA_PLAY_PAUSE:
- case AKEYCODE_MEDIA_STOP:
- case AKEYCODE_MEDIA_NEXT:
- case AKEYCODE_MEDIA_PREVIOUS:
- case AKEYCODE_MEDIA_REWIND:
- case AKEYCODE_MEDIA_RECORD:
- case AKEYCODE_MEDIA_FAST_FORWARD:
- case AKEYCODE_CAMERA:
- case AKEYCODE_FOCUS:
- case AKEYCODE_SEARCH:
- case AKEYCODE_BRIGHTNESS_DOWN:
- case AKEYCODE_BRIGHTNESS_UP:
- case AKEYCODE_MEDIA_AUDIO_TRACK:
- return true;
- }
-
- return false;
+const char* KeyEvent::getLabel(int32_t keyCode) {
+ return getLabelByKeyCode(keyCode);
}
-bool KeyEvent::isSystemKey() const {
- return isSystemKey(getKeyCode());
+int32_t KeyEvent::getKeyCodeFromLabel(const char* label) {
+ return getKeyCodeByLabel(label);
}
void KeyEvent::initialize(
@@ -592,6 +523,14 @@ bool MotionEvent::isTouchEvent(int32_t source, int32_t action) {
return false;
}
+const char* MotionEvent::getLabel(int32_t axis) {
+ return getAxisLabel(axis);
+}
+
+int32_t MotionEvent::getAxisFromLabel(const char* label) {
+ return getAxisByLabel(label);
+}
+
// --- PooledInputEventFactory ---
diff --git a/libs/input/InputTransport.cpp b/libs/input/InputTransport.cpp
index 09b2e7c..090ee53 100644
--- a/libs/input/InputTransport.cpp
+++ b/libs/input/InputTransport.cpp
@@ -22,6 +22,7 @@
#include <errno.h>
#include <fcntl.h>
+#include <inttypes.h>
#include <math.h>
#include <sys/types.h>
#include <sys/socket.h>
@@ -292,7 +293,7 @@ status_t InputPublisher::publishMotionEvent(
float yPrecision,
nsecs_t downTime,
nsecs_t eventTime,
- size_t pointerCount,
+ uint32_t pointerCount,
const PointerProperties* pointerProperties,
const PointerCoords* pointerCoords) {
#if DEBUG_TRANSPORT_ACTIONS
@@ -300,7 +301,7 @@ status_t InputPublisher::publishMotionEvent(
"action=0x%x, flags=0x%x, edgeFlags=0x%x, metaState=0x%x, buttonState=0x%x, "
"xOffset=%f, yOffset=%f, "
"xPrecision=%f, yPrecision=%f, downTime=%lld, eventTime=%lld, "
- "pointerCount=%d",
+ "pointerCount=%" PRIu32,
mChannel->getName().string(), seq,
deviceId, source, action, flags, edgeFlags, metaState, buttonState,
xOffset, yOffset, xPrecision, yPrecision, downTime, eventTime, pointerCount);
@@ -312,7 +313,7 @@ status_t InputPublisher::publishMotionEvent(
}
if (pointerCount > MAX_POINTERS || pointerCount < 1) {
- ALOGE("channel '%s' publisher ~ Invalid number of pointers provided: %d.",
+ ALOGE("channel '%s' publisher ~ Invalid number of pointers provided: %" PRIu32 ".",
mChannel->getName().string(), pointerCount);
return BAD_VALUE;
}
@@ -334,7 +335,7 @@ status_t InputPublisher::publishMotionEvent(
msg.body.motion.downTime = downTime;
msg.body.motion.eventTime = eventTime;
msg.body.motion.pointerCount = pointerCount;
- for (size_t i = 0; i < pointerCount; i++) {
+ for (uint32_t i = 0; i < pointerCount; i++) {
msg.body.motion.pointers[i].properties.copyFrom(pointerProperties[i]);
msg.body.motion.pointers[i].coords.copyFrom(pointerCoords[i]);
}
@@ -654,7 +655,7 @@ void InputConsumer::updateTouchState(InputMessage* msg) {
}
void InputConsumer::rewriteMessage(const TouchState& state, InputMessage* msg) {
- for (size_t i = 0; i < msg->body.motion.pointerCount; i++) {
+ for (uint32_t i = 0; i < msg->body.motion.pointerCount; i++) {
uint32_t id = msg->body.motion.pointers[i].properties.id;
if (state.lastResample.idBits.hasBit(id)) {
PointerCoords& msgCoords = msg->body.motion.pointers[i].coords;
@@ -894,10 +895,10 @@ void InputConsumer::initializeKeyEvent(KeyEvent* event, const InputMessage* msg)
}
void InputConsumer::initializeMotionEvent(MotionEvent* event, const InputMessage* msg) {
- size_t pointerCount = msg->body.motion.pointerCount;
+ uint32_t pointerCount = msg->body.motion.pointerCount;
PointerProperties pointerProperties[pointerCount];
PointerCoords pointerCoords[pointerCount];
- for (size_t i = 0; i < pointerCount; i++) {
+ for (uint32_t i = 0; i < pointerCount; i++) {
pointerProperties[i].copyFrom(msg->body.motion.pointers[i].properties);
pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords);
}
@@ -922,9 +923,9 @@ void InputConsumer::initializeMotionEvent(MotionEvent* event, const InputMessage
}
void InputConsumer::addSample(MotionEvent* event, const InputMessage* msg) {
- size_t pointerCount = msg->body.motion.pointerCount;
+ uint32_t pointerCount = msg->body.motion.pointerCount;
PointerCoords pointerCoords[pointerCount];
- for (size_t i = 0; i < pointerCount; i++) {
+ for (uint32_t i = 0; i < pointerCount; i++) {
pointerCoords[i].copyFrom(msg->body.motion.pointers[i].coords);
}
@@ -934,7 +935,7 @@ void InputConsumer::addSample(MotionEvent* event, const InputMessage* msg) {
bool InputConsumer::canAddSample(const Batch& batch, const InputMessage *msg) {
const InputMessage& head = batch.samples.itemAt(0);
- size_t pointerCount = msg->body.motion.pointerCount;
+ uint32_t pointerCount = msg->body.motion.pointerCount;
if (head.body.motion.pointerCount != pointerCount
|| head.body.motion.action != msg->body.motion.action) {
return false;
diff --git a/libs/input/KeyCharacterMap.cpp b/libs/input/KeyCharacterMap.cpp
index 15a8774..b03e01e 100644
--- a/libs/input/KeyCharacterMap.cpp
+++ b/libs/input/KeyCharacterMap.cpp
@@ -24,6 +24,7 @@
#endif
#include <android/keycodes.h>
+#include <input/InputEventLabels.h>
#include <input/Keyboard.h>
#include <input/KeyCharacterMap.h>
diff --git a/libs/input/KeyLayoutMap.cpp b/libs/input/KeyLayoutMap.cpp
index 0800a31..2b2f13e 100644
--- a/libs/input/KeyLayoutMap.cpp
+++ b/libs/input/KeyLayoutMap.cpp
@@ -19,6 +19,7 @@
#include <stdlib.h>
#include <android/keycodes.h>
+#include <input/InputEventLabels.h>
#include <input/Keyboard.h>
#include <input/KeyLayoutMap.h>
#include <utils/Log.h>
diff --git a/libs/input/Keyboard.cpp b/libs/input/Keyboard.cpp
index 7d4ac92..f4d9507 100644
--- a/libs/input/Keyboard.cpp
+++ b/libs/input/Keyboard.cpp
@@ -21,7 +21,7 @@
#include <limits.h>
#include <input/Keyboard.h>
-#include <input/KeycodeLabels.h>
+#include <input/InputEventLabels.h>
#include <input/KeyLayoutMap.h>
#include <input/KeyCharacterMap.h>
#include <input/InputDevice.h>
@@ -167,46 +167,6 @@ bool isEligibleBuiltInKeyboard(const InputDeviceIdentifier& deviceIdentifier,
return strstr(deviceIdentifier.name.string(), "-keypad");
}
-static int lookupValueByLabel(const char* literal, const KeycodeLabel *list) {
- while (list->literal) {
- if (strcmp(literal, list->literal) == 0) {
- return list->value;
- }
- list++;
- }
- return list->value;
-}
-
-static const char* lookupLabelByValue(int value, const KeycodeLabel *list) {
- while (list->literal) {
- if (list->value == value) {
- return list->literal;
- }
- list++;
- }
- return NULL;
-}
-
-int32_t getKeyCodeByLabel(const char* label) {
- return int32_t(lookupValueByLabel(label, KEYCODES));
-}
-
-uint32_t getKeyFlagByLabel(const char* label) {
- return uint32_t(lookupValueByLabel(label, FLAGS));
-}
-
-int32_t getAxisByLabel(const char* label) {
- return int32_t(lookupValueByLabel(label, AXES));
-}
-
-const char* getAxisLabel(int32_t axisId) {
- return lookupLabelByValue(axisId, AXES);
-}
-
-int32_t getLedByLabel(const char* label) {
- return int32_t(lookupValueByLabel(label, LEDS));
-}
-
static int32_t setEphemeralMetaState(int32_t mask, bool down, int32_t oldMetaState) {
int32_t newMetaState;
if (down) {
diff --git a/libs/input/tests/Android.mk b/libs/input/tests/Android.mk
index c62dff1..9612a65 100644
--- a/libs/input/tests/Android.mk
+++ b/libs/input/tests/Android.mk
@@ -29,5 +29,16 @@ $(foreach file,$(test_src_files), \
$(eval include $(BUILD_NATIVE_TEST)) \
)
+# NOTE: This is a compile time test, and does not need to be
+# run. All assertions are static_asserts and will fail during
+# buildtime if something's wrong.
+include $(CLEAR_VARS)
+LOCAL_SRC_FILES := StructLayout_test.cpp
+LOCAL_MODULE := StructLayout_test
+LOCAL_CFLAGS := -std=c++11 -O0
+LOCAL_MULTILIB := both
+include $(BUILD_STATIC_LIBRARY)
+
+
# Build the manual test programs.
include $(call all-makefiles-under, $(LOCAL_PATH))
diff --git a/libs/input/tests/InputEvent_test.cpp b/libs/input/tests/InputEvent_test.cpp
index 78ea98e..9105ae5 100644
--- a/libs/input/tests/InputEvent_test.cpp
+++ b/libs/input/tests/InputEvent_test.cpp
@@ -53,8 +53,8 @@ TEST_F(PointerCoordsTest, AxisValues) {
// Set first axis.
ASSERT_EQ(OK, coords.setAxisValue(1, 5));
- ASSERT_EQ(0x00000002ULL, coords.bits);
ASSERT_EQ(5, coords.values[0]);
+ ASSERT_EQ(0x4000000000000000ULL, coords.bits);
ASSERT_EQ(0, coords.getAxisValue(0))
<< "getAxisValue should return zero because axis is not present";
@@ -63,7 +63,7 @@ TEST_F(PointerCoordsTest, AxisValues) {
// Set an axis with a higher id than all others. (appending value at the end)
ASSERT_EQ(OK, coords.setAxisValue(3, 2));
- ASSERT_EQ(0x0000000aULL, coords.bits);
+ ASSERT_EQ(0x5000000000000000ULL, coords.bits);
ASSERT_EQ(5, coords.values[0]);
ASSERT_EQ(2, coords.values[1]);
@@ -78,7 +78,7 @@ TEST_F(PointerCoordsTest, AxisValues) {
// Set an axis with an id lower than all others. (prepending value at beginning)
ASSERT_EQ(OK, coords.setAxisValue(0, 4));
- ASSERT_EQ(0x0000000bULL, coords.bits);
+ ASSERT_EQ(0xd000000000000000ULL, coords.bits);
ASSERT_EQ(4, coords.values[0]);
ASSERT_EQ(5, coords.values[1]);
ASSERT_EQ(2, coords.values[2]);
@@ -94,7 +94,7 @@ TEST_F(PointerCoordsTest, AxisValues) {
// Set an axis with an id between the others. (inserting value in the middle)
ASSERT_EQ(OK, coords.setAxisValue(2, 1));
- ASSERT_EQ(0x0000000fULL, coords.bits);
+ ASSERT_EQ(0xf000000000000000ULL, coords.bits);
ASSERT_EQ(4, coords.values[0]);
ASSERT_EQ(5, coords.values[1]);
ASSERT_EQ(1, coords.values[2]);
@@ -111,7 +111,7 @@ TEST_F(PointerCoordsTest, AxisValues) {
// Set an existing axis value in place.
ASSERT_EQ(OK, coords.setAxisValue(1, 6));
- ASSERT_EQ(0x0000000fULL, coords.bits);
+ ASSERT_EQ(0xf000000000000000ULL, coords.bits);
ASSERT_EQ(4, coords.values[0]);
ASSERT_EQ(6, coords.values[1]);
ASSERT_EQ(1, coords.values[2]);
diff --git a/libs/input/tests/StructLayout_test.cpp b/libs/input/tests/StructLayout_test.cpp
new file mode 100644
index 0000000..83bc6ae
--- /dev/null
+++ b/libs/input/tests/StructLayout_test.cpp
@@ -0,0 +1,67 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <input/InputTransport.h>
+#include <input/Input.h>
+
+namespace android {
+
+#define CHECK_OFFSET(type, member, expected_offset) \
+ static_assert((offsetof(type, member) == expected_offset), "")
+
+struct Foo {
+ uint32_t dummy;
+ PointerCoords coords;
+};
+
+void TestPointerCoordsAlignment() {
+ CHECK_OFFSET(Foo, coords, 8);
+}
+
+void TestInputMessageAlignment() {
+ CHECK_OFFSET(InputMessage, body, 8);
+
+ CHECK_OFFSET(InputMessage::Body::Key, seq, 0);
+ CHECK_OFFSET(InputMessage::Body::Key, eventTime, 8);
+ CHECK_OFFSET(InputMessage::Body::Key, deviceId, 16);
+ CHECK_OFFSET(InputMessage::Body::Key, source, 20);
+ CHECK_OFFSET(InputMessage::Body::Key, action, 24);
+ CHECK_OFFSET(InputMessage::Body::Key, flags, 28);
+ CHECK_OFFSET(InputMessage::Body::Key, keyCode, 32);
+ CHECK_OFFSET(InputMessage::Body::Key, scanCode, 36);
+ CHECK_OFFSET(InputMessage::Body::Key, metaState, 40);
+ CHECK_OFFSET(InputMessage::Body::Key, repeatCount, 44);
+ CHECK_OFFSET(InputMessage::Body::Key, downTime, 48);
+
+ CHECK_OFFSET(InputMessage::Body::Motion, seq, 0);
+ CHECK_OFFSET(InputMessage::Body::Motion, eventTime, 8);
+ CHECK_OFFSET(InputMessage::Body::Motion, deviceId, 16);
+ CHECK_OFFSET(InputMessage::Body::Motion, source, 20);
+ CHECK_OFFSET(InputMessage::Body::Motion, action, 24);
+ CHECK_OFFSET(InputMessage::Body::Motion, flags, 28);
+ CHECK_OFFSET(InputMessage::Body::Motion, metaState, 32);
+ CHECK_OFFSET(InputMessage::Body::Motion, buttonState, 36);
+ CHECK_OFFSET(InputMessage::Body::Motion, edgeFlags, 40);
+ CHECK_OFFSET(InputMessage::Body::Motion, downTime, 48);
+ CHECK_OFFSET(InputMessage::Body::Motion, xOffset, 56);
+ CHECK_OFFSET(InputMessage::Body::Motion, yOffset, 60);
+ CHECK_OFFSET(InputMessage::Body::Motion, xPrecision, 64);
+ CHECK_OFFSET(InputMessage::Body::Motion, yPrecision, 68);
+ CHECK_OFFSET(InputMessage::Body::Motion, pointerCount, 72);
+ CHECK_OFFSET(InputMessage::Body::Motion, pointers, 80);
+}
+
+} // namespace android
diff --git a/libs/ui/Android.mk b/libs/ui/Android.mk
index 008446b..eec97be 100644
--- a/libs/ui/Android.mk
+++ b/libs/ui/Android.mk
@@ -18,6 +18,7 @@ include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
Fence.cpp \
FramebufferNativeWindow.cpp \
+ FrameStats.cpp \
GraphicBuffer.cpp \
GraphicBufferAllocator.cpp \
GraphicBufferMapper.cpp \
diff --git a/libs/ui/Fence.cpp b/libs/ui/Fence.cpp
index 93ec0ce..3c0306c 100644
--- a/libs/ui/Fence.cpp
+++ b/libs/ui/Fence.cpp
@@ -138,7 +138,7 @@ status_t Fence::flatten(void*& buffer, size_t& size, int*& fds, size_t& count) c
if (size < getFlattenedSize() || count < getFdCount()) {
return NO_MEMORY;
}
- FlattenableUtils::write(buffer, size, getFdCount());
+ FlattenableUtils::write(buffer, size, (uint32_t)getFdCount());
if (isValid()) {
*fds++ = mFenceFd;
count--;
@@ -156,7 +156,7 @@ status_t Fence::unflatten(void const*& buffer, size_t& size, int const*& fds, si
return NO_MEMORY;
}
- size_t numFds;
+ uint32_t numFds;
FlattenableUtils::read(buffer, size, numFds);
if (numFds > 1) {
diff --git a/libs/ui/FrameStats.cpp b/libs/ui/FrameStats.cpp
new file mode 100644
index 0000000..acbe27e
--- /dev/null
+++ b/libs/ui/FrameStats.cpp
@@ -0,0 +1,84 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <ui/FrameStats.h>
+
+namespace android {
+
+bool FrameStats::isFixedSize() const {
+ return false;
+}
+
+size_t FrameStats::getFlattenedSize() const {
+ const size_t timestampSize = sizeof(nsecs_t);
+
+ size_t size = timestampSize;
+ size += 3 * desiredPresentTimesNano.size() * timestampSize;
+
+ return size;
+}
+
+status_t FrameStats::flatten(void* buffer, size_t size) const {
+ if (size < getFlattenedSize()) {
+ return NO_MEMORY;
+ }
+
+ nsecs_t* timestamps = reinterpret_cast<nsecs_t*>(buffer);
+ const size_t timestampSize = sizeof(nsecs_t);
+ size_t frameCount = desiredPresentTimesNano.size();
+
+ memcpy(timestamps, &refreshPeriodNano, timestampSize);
+ timestamps += 1;
+
+ memcpy(timestamps, desiredPresentTimesNano.array(), frameCount * timestampSize);
+ timestamps += frameCount;
+
+ memcpy(timestamps, actualPresentTimesNano.array(), frameCount * timestampSize);
+ timestamps += frameCount;
+
+ memcpy(timestamps, frameReadyTimesNano.array(), frameCount * timestampSize);
+
+ return NO_ERROR;
+}
+
+status_t FrameStats::unflatten(void const* buffer, size_t size) {
+ const size_t timestampSize = sizeof(nsecs_t);
+
+ if (size < timestampSize) {
+ return NO_MEMORY;
+ }
+
+ nsecs_t const* timestamps = reinterpret_cast<nsecs_t const*>(buffer);
+ size_t frameCount = (size - timestampSize) / (3 * timestampSize);
+
+ memcpy(&refreshPeriodNano, timestamps, timestampSize);
+ timestamps += 1;
+
+ desiredPresentTimesNano.resize(frameCount);
+ memcpy(desiredPresentTimesNano.editArray(), timestamps, frameCount * timestampSize);
+ timestamps += frameCount;
+
+ actualPresentTimesNano.resize(frameCount);
+ memcpy(actualPresentTimesNano.editArray(), timestamps, frameCount * timestampSize);
+ timestamps += frameCount;
+
+ frameReadyTimesNano.resize(frameCount);
+ memcpy(frameReadyTimesNano.editArray(), timestamps, frameCount * timestampSize);
+
+ return NO_ERROR;
+}
+
+} // namespace android
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp
index 31a69b2..918f2e7 100644
--- a/libs/ui/FramebufferNativeWindow.cpp
+++ b/libs/ui/FramebufferNativeWindow.cpp
@@ -259,8 +259,8 @@ int FramebufferNativeWindow::dequeueBuffer(ANativeWindow* window,
return 0;
}
-int FramebufferNativeWindow::lockBuffer_DEPRECATED(ANativeWindow* window,
- ANativeWindowBuffer* buffer)
+int FramebufferNativeWindow::lockBuffer_DEPRECATED(ANativeWindow* /*window*/,
+ ANativeWindowBuffer* /*buffer*/)
{
return NO_ERROR;
}
@@ -326,7 +326,7 @@ int FramebufferNativeWindow::query(const ANativeWindow* window,
return BAD_VALUE;
}
-int FramebufferNativeWindow::perform(ANativeWindow* window,
+int FramebufferNativeWindow::perform(ANativeWindow* /*window*/,
int operation, ...)
{
switch (operation) {
diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp
index 6c8272d..3ae8840 100644
--- a/libs/ui/GraphicBuffer.cpp
+++ b/libs/ui/GraphicBuffer.cpp
@@ -34,9 +34,17 @@ namespace android {
// Buffer and implementation of ANativeWindowBuffer
// ===========================================================================
+static uint64_t getUniqueId() {
+ static volatile int32_t nextId = 0;
+ uint64_t id = static_cast<uint64_t>(getpid()) << 32;
+ id |= static_cast<uint32_t>(android_atomic_inc(&nextId));
+ return id;
+}
+
GraphicBuffer::GraphicBuffer()
: BASE(), mOwner(ownData), mBufferMapper(GraphicBufferMapper::get()),
- mInitCheck(NO_ERROR) {
+ mInitCheck(NO_ERROR), mId(getUniqueId())
+{
width =
height =
stride =
@@ -48,7 +56,7 @@ GraphicBuffer::GraphicBuffer()
GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
PixelFormat reqFormat, uint32_t reqUsage)
: BASE(), mOwner(ownData), mBufferMapper(GraphicBufferMapper::get()),
- mInitCheck(NO_ERROR)
+ mInitCheck(NO_ERROR), mId(getUniqueId())
{
width =
height =
@@ -64,7 +72,7 @@ GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
uint32_t inStride, native_handle_t* inHandle, bool keepOwnership)
: BASE(), mOwner(keepOwnership ? ownHandle : ownNone),
mBufferMapper(GraphicBufferMapper::get()),
- mInitCheck(NO_ERROR)
+ mInitCheck(NO_ERROR), mId(getUniqueId())
{
width = w;
height = h;
@@ -77,7 +85,7 @@ GraphicBuffer::GraphicBuffer(uint32_t w, uint32_t h,
GraphicBuffer::GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership)
: BASE(), mOwner(keepOwnership ? ownHandle : ownNone),
mBufferMapper(GraphicBufferMapper::get()),
- mInitCheck(NO_ERROR), mWrappedBuffer(buffer)
+ mInitCheck(NO_ERROR), mWrappedBuffer(buffer), mId(getUniqueId())
{
width = buffer->width;
height = buffer->height;
@@ -118,6 +126,7 @@ void GraphicBuffer::dumpAllocationsToSystemLog()
ANativeWindowBuffer* GraphicBuffer::getNativeBuffer() const
{
+ LOG_ALWAYS_FATAL_IF(this == NULL, "getNativeBuffer() called on NULL GraphicBuffer");
return static_cast<ANativeWindowBuffer*>(
const_cast<GraphicBuffer*>(this));
}
@@ -200,8 +209,54 @@ status_t GraphicBuffer::unlock()
return res;
}
+status_t GraphicBuffer::lockAsync(uint32_t usage, void** vaddr, int fenceFd)
+{
+ const Rect lockBounds(width, height);
+ status_t res = lockAsync(usage, lockBounds, vaddr, fenceFd);
+ return res;
+}
+
+status_t GraphicBuffer::lockAsync(uint32_t usage, const Rect& rect, void** vaddr, int fenceFd)
+{
+ if (rect.left < 0 || rect.right > this->width ||
+ rect.top < 0 || rect.bottom > this->height) {
+ ALOGE("locking pixels (%d,%d,%d,%d) outside of buffer (w=%d, h=%d)",
+ rect.left, rect.top, rect.right, rect.bottom,
+ this->width, this->height);
+ return BAD_VALUE;
+ }
+ status_t res = getBufferMapper().lockAsync(handle, usage, rect, vaddr, fenceFd);
+ return res;
+}
+
+status_t GraphicBuffer::lockAsyncYCbCr(uint32_t usage, android_ycbcr *ycbcr, int fenceFd)
+{
+ const Rect lockBounds(width, height);
+ status_t res = lockAsyncYCbCr(usage, lockBounds, ycbcr, fenceFd);
+ return res;
+}
+
+status_t GraphicBuffer::lockAsyncYCbCr(uint32_t usage, const Rect& rect, android_ycbcr *ycbcr, int fenceFd)
+{
+ if (rect.left < 0 || rect.right > this->width ||
+ rect.top < 0 || rect.bottom > this->height) {
+ ALOGE("locking pixels (%d,%d,%d,%d) outside of buffer (w=%d, h=%d)",
+ rect.left, rect.top, rect.right, rect.bottom,
+ this->width, this->height);
+ return BAD_VALUE;
+ }
+ status_t res = getBufferMapper().lockAsyncYCbCr(handle, usage, rect, ycbcr, fenceFd);
+ return res;
+}
+
+status_t GraphicBuffer::unlockAsync(int *fenceFd)
+{
+ status_t res = getBufferMapper().unlockAsync(handle, fenceFd);
+ return res;
+}
+
size_t GraphicBuffer::getFlattenedSize() const {
- return (8 + (handle ? handle->numInts : 0))*sizeof(int);
+ return (10 + (handle ? handle->numInts : 0))*sizeof(int);
}
size_t GraphicBuffer::getFdCount() const {
@@ -215,28 +270,32 @@ status_t GraphicBuffer::flatten(void*& buffer, size_t& size, int*& fds, size_t&
size_t fdCountNeeded = GraphicBuffer::getFdCount();
if (count < fdCountNeeded) return NO_MEMORY;
- int* buf = static_cast<int*>(buffer);
+ int32_t* buf = static_cast<int32_t*>(buffer);
buf[0] = 'GBFR';
buf[1] = width;
buf[2] = height;
buf[3] = stride;
buf[4] = format;
buf[5] = usage;
- buf[6] = 0;
- buf[7] = 0;
+ buf[6] = static_cast<int32_t>(mId >> 32);
+ buf[7] = static_cast<int32_t>(mId & 0xFFFFFFFFull);
+ buf[8] = 0;
+ buf[9] = 0;
if (handle) {
- buf[6] = handle->numFds;
- buf[7] = handle->numInts;
+ buf[8] = handle->numFds;
+ buf[9] = handle->numInts;
native_handle_t const* const h = handle;
memcpy(fds, h->data, h->numFds*sizeof(int));
- memcpy(&buf[8], h->data + h->numFds, h->numInts*sizeof(int));
+ memcpy(&buf[10], h->data + h->numFds, h->numInts*sizeof(int));
}
buffer = reinterpret_cast<void*>(static_cast<int*>(buffer) + sizeNeeded);
size -= sizeNeeded;
- fds += handle->numFds;
- count -= handle->numFds;
+ if (handle) {
+ fds += handle->numFds;
+ count -= handle->numFds;
+ }
return NO_ERROR;
}
@@ -248,8 +307,8 @@ status_t GraphicBuffer::unflatten(
int const* buf = static_cast<int const*>(buffer);
if (buf[0] != 'GBFR') return BAD_TYPE;
- const size_t numFds = buf[6];
- const size_t numInts = buf[7];
+ const size_t numFds = buf[8];
+ const size_t numInts = buf[9];
// Limit the maxNumber to be relatively small. The number of fds or ints
// should not come close to this number, and the number itself was simply
@@ -264,7 +323,7 @@ status_t GraphicBuffer::unflatten(
return BAD_VALUE;
}
- const size_t sizeNeeded = (8 + numInts) * sizeof(int);
+ const size_t sizeNeeded = (10 + numInts) * sizeof(int);
if (size < sizeNeeded) return NO_MEMORY;
size_t fdCountNeeded = numFds;
@@ -289,13 +348,16 @@ status_t GraphicBuffer::unflatten(
return NO_MEMORY;
}
memcpy(h->data, fds, numFds*sizeof(int));
- memcpy(h->data + numFds, &buf[8], numInts*sizeof(int));
+ memcpy(h->data + numFds, &buf[10], numInts*sizeof(int));
handle = h;
} else {
width = height = stride = format = usage = 0;
handle = NULL;
}
+ mId = static_cast<uint64_t>(buf[6]) << 32;
+ mId |= static_cast<uint32_t>(buf[7]);
+
mOwner = ownHandle;
if (handle != 0) {
diff --git a/libs/ui/GraphicBufferMapper.cpp b/libs/ui/GraphicBufferMapper.cpp
index a4cfce2..320b6c0 100644
--- a/libs/ui/GraphicBufferMapper.cpp
+++ b/libs/ui/GraphicBufferMapper.cpp
@@ -20,6 +20,8 @@
#include <stdint.h>
#include <errno.h>
+#include <sync/sync.h>
+
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/Trace.h>
@@ -109,5 +111,65 @@ status_t GraphicBufferMapper::unlock(buffer_handle_t handle)
return err;
}
+status_t GraphicBufferMapper::lockAsync(buffer_handle_t handle,
+ int usage, const Rect& bounds, void** vaddr, int fenceFd)
+{
+ ATRACE_CALL();
+ status_t err;
+
+ if (mAllocMod->common.module_api_version >= GRALLOC_MODULE_API_VERSION_0_3) {
+ err = mAllocMod->lockAsync(mAllocMod, handle, usage,
+ bounds.left, bounds.top, bounds.width(), bounds.height(),
+ vaddr, fenceFd);
+ } else {
+ sync_wait(fenceFd, -1);
+ close(fenceFd);
+ err = mAllocMod->lock(mAllocMod, handle, usage,
+ bounds.left, bounds.top, bounds.width(), bounds.height(),
+ vaddr);
+ }
+
+ ALOGW_IF(err, "lockAsync(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
+status_t GraphicBufferMapper::lockAsyncYCbCr(buffer_handle_t handle,
+ int usage, const Rect& bounds, android_ycbcr *ycbcr, int fenceFd)
+{
+ ATRACE_CALL();
+ status_t err;
+
+ if (mAllocMod->common.module_api_version >= GRALLOC_MODULE_API_VERSION_0_3) {
+ err = mAllocMod->lockAsync_ycbcr(mAllocMod, handle, usage,
+ bounds.left, bounds.top, bounds.width(), bounds.height(),
+ ycbcr, fenceFd);
+ } else {
+ sync_wait(fenceFd, -1);
+ close(fenceFd);
+ err = mAllocMod->lock_ycbcr(mAllocMod, handle, usage,
+ bounds.left, bounds.top, bounds.width(), bounds.height(),
+ ycbcr);
+ }
+
+ ALOGW_IF(err, "lock(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
+status_t GraphicBufferMapper::unlockAsync(buffer_handle_t handle, int *fenceFd)
+{
+ ATRACE_CALL();
+ status_t err;
+
+ if (mAllocMod->common.module_api_version >= GRALLOC_MODULE_API_VERSION_0_3) {
+ err = mAllocMod->unlockAsync(mAllocMod, handle, fenceFd);
+ } else {
+ *fenceFd = -1;
+ err = mAllocMod->unlock(mAllocMod, handle);
+ }
+
+ ALOGW_IF(err, "unlockAsync(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
// ---------------------------------------------------------------------------
}; // namespace android
diff --git a/libs/ui/PixelFormat.cpp b/libs/ui/PixelFormat.cpp
index d2d103a..5ce7fba 100644
--- a/libs/ui/PixelFormat.cpp
+++ b/libs/ui/PixelFormat.cpp
@@ -26,6 +26,8 @@ ssize_t bytesPerPixel(PixelFormat format) {
case PIXEL_FORMAT_RGBA_8888:
case PIXEL_FORMAT_RGBX_8888:
case PIXEL_FORMAT_BGRA_8888:
+ case PIXEL_FORMAT_sRGB_A_8888:
+ case PIXEL_FORMAT_sRGB_X_8888:
return 4;
case PIXEL_FORMAT_RGB_888:
return 3;
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp
index e5abcf5..fa812f4 100644
--- a/libs/ui/Region.cpp
+++ b/libs/ui/Region.cpp
@@ -16,6 +16,7 @@
#define LOG_TAG "Region"
+#include <inttypes.h>
#include <limits.h>
#include <utils/Log.h>
@@ -221,6 +222,22 @@ Region& Region::makeBoundsSelf()
return *this;
}
+bool Region::contains(const Point& point) const {
+ return contains(point.x, point.y);
+}
+
+bool Region::contains(int x, int y) const {
+ const_iterator cur = begin();
+ const_iterator const tail = end();
+ while (cur != tail) {
+ if (y >= cur->top && y < cur->bottom && x >= cur->left && x < cur->right) {
+ return true;
+ }
+ cur++;
+ }
+ return false;
+}
+
void Region::clear()
{
mStorage.clear();
@@ -798,7 +815,7 @@ void Region::dump(String8& out, const char* what, uint32_t flags) const
size_t SIZE = 256;
char buffer[SIZE];
- snprintf(buffer, SIZE, " Region %s (this=%p, count=%d)\n",
+ snprintf(buffer, SIZE, " Region %s (this=%p, count=%" PRIdPTR ")\n",
what, this, tail-head);
out.append(buffer);
while (head != tail) {
@@ -814,7 +831,7 @@ void Region::dump(const char* what, uint32_t flags) const
(void)flags;
const_iterator head = begin();
const_iterator const tail = end();
- ALOGD(" Region %s (this=%p, count=%d)\n", what, this, tail-head);
+ ALOGD(" Region %s (this=%p, count=%" PRIdPTR ")\n", what, this, tail-head);
while (head != tail) {
ALOGD(" [%3d, %3d, %3d, %3d]\n",
head->left, head->top, head->right, head->bottom);
diff --git a/libs/ui/tests/Android.mk b/libs/ui/tests/Android.mk
index 6f62a55..b0c57db 100644
--- a/libs/ui/tests/Android.mk
+++ b/libs/ui/tests/Android.mk
@@ -26,8 +26,6 @@ $(foreach file,$(test_src_files), \
)
# Build the unit tests.
-LOCAL_PATH:= $(call my-dir)
-include $(CLEAR_VARS)
# Build the manual test programs.
include $(call all-makefiles-under, $(LOCAL_PATH))