summaryrefslogtreecommitdiffstats
path: root/libs
diff options
context:
space:
mode:
Diffstat (limited to 'libs')
-rw-r--r--libs/surfaceflinger/Android.mk12
-rw-r--r--libs/surfaceflinger/BufferAllocator.cpp118
-rw-r--r--libs/surfaceflinger/BufferAllocator.h96
-rw-r--r--libs/surfaceflinger/CPUGauge.cpp171
-rw-r--r--libs/surfaceflinger/CPUGauge.h74
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp163
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardware.h21
-rw-r--r--libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp2
-rw-r--r--libs/surfaceflinger/Layer.cpp355
-rw-r--r--libs/surfaceflinger/Layer.h52
-rw-r--r--libs/surfaceflinger/LayerBase.cpp384
-rw-r--r--libs/surfaceflinger/LayerBase.h118
-rw-r--r--libs/surfaceflinger/LayerBitmap.cpp252
-rw-r--r--libs/surfaceflinger/LayerBitmap.h115
-rw-r--r--libs/surfaceflinger/LayerBlur.cpp40
-rw-r--r--libs/surfaceflinger/LayerBuffer.cpp223
-rw-r--r--libs/surfaceflinger/LayerBuffer.h32
-rw-r--r--libs/surfaceflinger/LayerDim.cpp71
-rw-r--r--libs/surfaceflinger/LayerDim.h4
-rw-r--r--libs/surfaceflinger/LayerScreenshot.cpp110
-rw-r--r--libs/surfaceflinger/MessageQueue.cpp188
-rw-r--r--libs/surfaceflinger/MessageQueue.h127
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp538
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.h143
-rw-r--r--libs/surfaceflinger/Tokenizer.cpp5
-rw-r--r--libs/surfaceflinger/Transform.cpp8
-rw-r--r--libs/surfaceflinger/purgatory/LayerOrientationAnim.cpp (renamed from libs/surfaceflinger/LayerOrientationAnim.cpp)133
-rw-r--r--libs/surfaceflinger/purgatory/LayerOrientationAnim.h (renamed from libs/surfaceflinger/LayerOrientationAnim.h)8
-rw-r--r--libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp (renamed from libs/surfaceflinger/LayerOrientationAnimRotate.cpp)23
-rw-r--r--libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.h (renamed from libs/surfaceflinger/LayerOrientationAnimRotate.h)8
-rw-r--r--libs/surfaceflinger/purgatory/OrientationAnimation.cpp (renamed from libs/surfaceflinger/OrientationAnimation.cpp)23
-rw-r--r--libs/surfaceflinger/purgatory/OrientationAnimation.h (renamed from libs/surfaceflinger/OrientationAnimation.h)3
-rw-r--r--libs/surfaceflinger/purgatory/VRamHeap.cpp174
-rw-r--r--libs/surfaceflinger/purgatory/VRamHeap.h78
-rw-r--r--libs/surfaceflinger/tests/resize/Android.mk16
-rw-r--r--libs/surfaceflinger/tests/resize/resize.cpp60
-rw-r--r--libs/ui/Android.mk5
-rw-r--r--libs/ui/BufferMapper.cpp80
-rw-r--r--libs/ui/EGLDisplaySurface.cpp519
-rw-r--r--libs/ui/EGLNativeWindowSurface.cpp161
-rw-r--r--libs/ui/FramebufferNativeWindow.cpp210
-rw-r--r--libs/ui/ISurface.cpp22
-rw-r--r--libs/ui/ISurfaceComposer.cpp92
-rw-r--r--libs/ui/ISurfaceFlingerClient.cpp4
-rw-r--r--libs/ui/Region.cpp632
-rw-r--r--libs/ui/Surface.cpp725
-rw-r--r--libs/ui/SurfaceComposerClient.cpp347
-rw-r--r--libs/ui/SurfaceFlingerSynchro.cpp81
-rw-r--r--libs/ui/tests/Android.mk16
-rw-r--r--libs/ui/tests/region.cpp62
50 files changed, 3688 insertions, 3216 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index a5698f2..16936e3 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -5,23 +5,21 @@ LOCAL_SRC_FILES:= \
clz.cpp.arm \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
- GPUHardware/GPUHardware.cpp \
BlurFilter.cpp.arm \
- CPUGauge.cpp \
+ BufferAllocator.cpp \
Layer.cpp \
LayerBase.cpp \
LayerBuffer.cpp \
LayerBlur.cpp \
LayerBitmap.cpp \
LayerDim.cpp \
- LayerOrientationAnim.cpp \
- LayerOrientationAnimRotate.cpp \
- OrientationAnimation.cpp \
+ MessageQueue.cpp \
SurfaceFlinger.cpp \
Tokenizer.cpp \
- Transform.cpp \
- VRamHeap.cpp
+ Transform.cpp
+LOCAL_CFLAGS:= -DLOG_TAG=\"SurfaceFlinger\"
+LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
# need "-lrt" on Linux simulator to pick up clock_gettime
ifeq ($(TARGET_SIMULATOR),true)
diff --git a/libs/surfaceflinger/BufferAllocator.cpp b/libs/surfaceflinger/BufferAllocator.cpp
new file mode 100644
index 0000000..cee8b64
--- /dev/null
+++ b/libs/surfaceflinger/BufferAllocator.cpp
@@ -0,0 +1,118 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include <sys/mman.h>
+#include <cutils/ashmem.h>
+#include <cutils/log.h>
+
+#include <utils/Singleton.h>
+#include <utils/String8.h>
+
+#include "BufferAllocator.h"
+
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+ANDROID_SINGLETON_STATIC_INSTANCE( BufferAllocator )
+
+Mutex BufferAllocator::sLock;
+KeyedVector<buffer_handle_t, BufferAllocator::alloc_rec_t> BufferAllocator::sAllocList;
+
+BufferAllocator::BufferAllocator()
+ : mAllocDev(0)
+{
+ hw_module_t const* module;
+ int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
+ LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
+ if (err == 0) {
+ gralloc_open(module, &mAllocDev);
+ }
+}
+
+BufferAllocator::~BufferAllocator()
+{
+ gralloc_close(mAllocDev);
+}
+
+void BufferAllocator::dump(String8& result) const
+{
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ size_t total = 0;
+ const size_t SIZE = 512;
+ char buffer[SIZE];
+ snprintf(buffer, SIZE, "Allocated buffers:\n");
+ result.append(buffer);
+ const size_t c = list.size();
+ for (size_t i=0 ; i<c ; i++) {
+ const alloc_rec_t& rec(list.valueAt(i));
+ snprintf(buffer, SIZE, "%10p: %7.2f KiB | %4u x %4u | %2d | 0x%08x\n",
+ list.keyAt(i), rec.size/1024.0f,
+ rec.w, rec.h, rec.format, rec.usage);
+ result.append(buffer);
+ total += rec.size;
+ }
+ snprintf(buffer, SIZE, "Total allocated: %.2f KB\n", total/1024.0f);
+ result.append(buffer);
+}
+
+status_t BufferAllocator::alloc(uint32_t w, uint32_t h, PixelFormat format,
+ int usage, buffer_handle_t* handle, int32_t* stride)
+{
+ Mutex::Autolock _l(mLock);
+
+ // we have a h/w allocator and h/w buffer is requested
+ status_t err = mAllocDev->alloc(mAllocDev,
+ w, h, format, usage, handle, stride);
+ LOGW_IF(err, "alloc(%u, %u, %d, %08x, ...) failed %d (%s)",
+ w, h, format, usage, err, strerror(-err));
+
+ if (err == NO_ERROR) {
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ alloc_rec_t rec;
+ rec.w = w;
+ rec.h = h;
+ rec.format = format;
+ rec.usage = usage;
+ rec.vaddr = 0;
+ rec.size = h * stride[0] * bytesPerPixel(format);
+ list.add(*handle, rec);
+ }
+
+ return err;
+}
+
+status_t BufferAllocator::free(buffer_handle_t handle)
+{
+ Mutex::Autolock _l(mLock);
+
+ status_t err = mAllocDev->free(mAllocDev, handle);
+ LOGW_IF(err, "free(...) failed %d (%s)", err, strerror(-err));
+
+ if (err == NO_ERROR) {
+ Mutex::Autolock _l(sLock);
+ KeyedVector<buffer_handle_t, alloc_rec_t>& list(sAllocList);
+ list.removeItem(handle);
+ }
+
+ return err;
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android
diff --git a/libs/surfaceflinger/BufferAllocator.h b/libs/surfaceflinger/BufferAllocator.h
new file mode 100644
index 0000000..a279ded
--- /dev/null
+++ b/libs/surfaceflinger/BufferAllocator.h
@@ -0,0 +1,96 @@
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#ifndef ANDROID_BUFFER_ALLOCATOR_H
+#define ANDROID_BUFFER_ALLOCATOR_H
+
+#include <stdint.h>
+
+#include <cutils/native_handle.h>
+
+#include <utils/Errors.h>
+#include <utils/KeyedVector.h>
+#include <utils/threads.h>
+#include <utils/Singleton.h>
+
+#include <ui/PixelFormat.h>
+
+#include <hardware/gralloc.h>
+
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+class String8;
+
+class BufferAllocator : public Singleton<BufferAllocator>
+{
+public:
+ enum {
+ USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER,
+ USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY,
+ USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN,
+ USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK,
+
+ USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER,
+ USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY,
+ USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN,
+ USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK,
+
+ USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK,
+
+ USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
+ USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
+ USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
+ USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
+ };
+
+ static inline BufferAllocator& get() { return getInstance(); }
+
+
+ status_t alloc(uint32_t w, uint32_t h, PixelFormat format, int usage,
+ buffer_handle_t* handle, int32_t* stride);
+
+ status_t free(buffer_handle_t handle);
+
+ void dump(String8& res) const;
+
+private:
+ struct alloc_rec_t {
+ uint32_t w;
+ uint32_t h;
+ PixelFormat format;
+ uint32_t usage;
+ void* vaddr;
+ size_t size;
+ };
+
+ static Mutex sLock;
+ static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList;
+
+ friend class Singleton<BufferAllocator>;
+ BufferAllocator();
+ ~BufferAllocator();
+
+ mutable Mutex mLock;
+ alloc_device_t *mAllocDev;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_BUFFER_ALLOCATOR_H
diff --git a/libs/surfaceflinger/CPUGauge.cpp b/libs/surfaceflinger/CPUGauge.cpp
deleted file mode 100644
index 74a9270..0000000
--- a/libs/surfaceflinger/CPUGauge.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "CPUGauge"
-
-#include <stdint.h>
-#include <limits.h>
-#include <sys/types.h>
-#include <math.h>
-
-#include <utils/threads.h>
-#include <utils/Errors.h>
-#include <utils/Log.h>
-
-#include <ui/PixelFormat.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-#include <ui/DisplayInfo.h>
-#include <ui/ISurfaceComposer.h>
-#include <ui/ISurfaceFlingerClient.h>
-
-#include <pixelflinger/pixelflinger.h>
-
-#include "CPUGauge.h"
-
-namespace android {
-
-CPUGauge::CPUGauge( const sp<ISurfaceComposer>& composer,
- nsecs_t interval,
- int clock,
- int refclock)
- : Thread(false),
- mInterval(interval), mClock(clock), mRefClock(refclock),
- mReferenceTime(0),
- mReferenceWorkingTime(0), mCpuUsage(0),
- mRefIdleTime(0), mIdleTime(0)
-{
- mFd = fopen("/proc/stat", "r");
- setvbuf(mFd, NULL, _IONBF, 0);
-
- mSession = SurfaceComposerClient::clientForConnection(
- composer->createConnection()->asBinder());
-}
-
-CPUGauge::~CPUGauge()
-{
- fclose(mFd);
-}
-
-const sp<SurfaceComposerClient>& CPUGauge::session() const
-{
- return mSession;
-}
-
-void CPUGauge::onFirstRef()
-{
- run("CPU Gauge");
-}
-
-status_t CPUGauge::readyToRun()
-{
- LOGI("Starting CPU gauge...");
- return NO_ERROR;
-}
-
-bool CPUGauge::threadLoop()
-{
- DisplayInfo dinfo;
- session()->getDisplayInfo(0, &dinfo);
- sp<Surface> s(session()->createSurface(getpid(), 0, dinfo.w, 4, PIXEL_FORMAT_OPAQUE));
- session()->openTransaction();
- s->setLayer(INT_MAX);
- session()->closeTransaction();
-
- static const GGLfixed colors[4][4] = {
- { 0x00000, 0x10000, 0x00000, 0x10000 },
- { 0x10000, 0x10000, 0x00000, 0x10000 },
- { 0x10000, 0x00000, 0x00000, 0x10000 },
- { 0x00000, 0x00000, 0x00000, 0x10000 },
- };
-
- GGLContext* gl;
- gglInit(&gl);
- gl->activeTexture(gl, 0);
- gl->disable(gl, GGL_TEXTURE_2D);
- gl->disable(gl, GGL_BLEND);
-
- const int w = dinfo.w;
-
- while(!exitPending())
- {
- mLock.lock();
- const float cpuUsage = this->cpuUsage();
- const float totalCpuUsage = 1.0f - idle();
- mLock.unlock();
-
- Surface::SurfaceInfo info;
- s->lock(&info);
- GGLSurface fb;
- fb.version = sizeof(GGLSurface);
- fb.width = info.w;
- fb.height = info.h;
- fb.stride = info.w;
- fb.format = info.format;
- fb.data = (GGLubyte*)info.bits;
-
- gl->colorBuffer(gl, &fb);
- gl->color4xv(gl, colors[3]);
- gl->recti(gl, 0, 0, w, 4);
- gl->color4xv(gl, colors[2]); // red
- gl->recti(gl, 0, 0, int(totalCpuUsage*w), 2);
- gl->color4xv(gl, colors[0]); // green
- gl->recti(gl, 0, 2, int(cpuUsage*w), 4);
-
- s->unlockAndPost();
-
- usleep(ns2us(mInterval));
- }
-
- gglUninit(gl);
- return false;
-}
-
-void CPUGauge::sample()
-{
- if (mLock.tryLock() == NO_ERROR) {
- const nsecs_t now = systemTime(mRefClock);
- const nsecs_t referenceTime = now-mReferenceTime;
- if (referenceTime >= mInterval) {
- const float reftime = 1.0f / referenceTime;
- const nsecs_t nowWorkingTime = systemTime(mClock);
-
- char buf[256];
- fgets(buf, 256, mFd);
- rewind(mFd);
- char *str = buf+5;
- char const * const usermode = strsep(&str, " "); (void)usermode;
- char const * const usernice = strsep(&str, " "); (void)usernice;
- char const * const systemmode = strsep(&str, " ");(void)systemmode;
- char const * const idle = strsep(&str, " ");
- const nsecs_t nowIdleTime = atoi(idle) * 10000000LL;
- mIdleTime = float(nowIdleTime - mRefIdleTime) * reftime;
- mRefIdleTime = nowIdleTime;
-
- const nsecs_t workingTime = nowWorkingTime - mReferenceWorkingTime;
- const float newCpuUsage = float(workingTime) * reftime;
- if (mCpuUsage != newCpuUsage) {
- mCpuUsage = newCpuUsage;
- mReferenceWorkingTime = nowWorkingTime;
- mReferenceTime = now;
- }
- }
- mLock.unlock();
- }
-}
-
-
-}; // namespace android
diff --git a/libs/surfaceflinger/CPUGauge.h b/libs/surfaceflinger/CPUGauge.h
deleted file mode 100644
index 5bb53c0..0000000
--- a/libs/surfaceflinger/CPUGauge.h
+++ /dev/null
@@ -1,74 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_CPUGAUGE_H
-#define ANDROID_CPUGAUGE_H
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Timers.h>
-
-#include <ui/SurfaceComposerClient.h>
-
-namespace android {
-
-class CPUGauge : public Thread
-{
-public:
- CPUGauge( const sp<ISurfaceComposer>& composer,
- nsecs_t interval=s2ns(1),
- int clock=SYSTEM_TIME_THREAD,
- int refclock=SYSTEM_TIME_MONOTONIC);
-
- ~CPUGauge();
-
- const sp<SurfaceComposerClient>& session() const;
-
- void sample();
-
- inline float cpuUsage() const { return mCpuUsage; }
- inline float idle() const { return mIdleTime; }
-
-private:
- virtual void onFirstRef();
- virtual status_t readyToRun();
- virtual bool threadLoop();
-
- Mutex mLock;
-
- sp<SurfaceComposerClient> mSession;
-
- const nsecs_t mInterval;
- const int mClock;
- const int mRefClock;
-
- nsecs_t mReferenceTime;
- nsecs_t mReferenceWorkingTime;
- float mCpuUsage;
- nsecs_t mRefIdleTime;
- float mIdleTime;
- FILE* mFd;
-};
-
-
-}; // namespace android
-
-#endif // ANDROID_CPUGAUGE_H
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
index f14d7e9..25e351c 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
@@ -23,18 +21,23 @@
#include <cutils/properties.h>
+#include <utils/RefBase.h>
#include <utils/Log.h>
-#include <ui/EGLDisplaySurface.h>
+#include <ui/PixelFormat.h>
+#include <ui/FramebufferNativeWindow.h>
#include <GLES/gl.h>
+#include <EGL/egl.h>
#include <EGL/eglext.h>
+#include <pixelflinger/pixelflinger.h>
#include "DisplayHardware/DisplayHardware.h"
#include <hardware/copybit.h>
#include <hardware/overlay.h>
+#include <hardware/gralloc.h>
using namespace android;
@@ -108,17 +111,28 @@ PixelFormat DisplayHardware::getFormat() const { return mFormat; }
void DisplayHardware::init(uint32_t dpy)
{
+ hw_module_t const* module;
+
+ mNativeWindow = new FramebufferNativeWindow();
+
+ mOverlayEngine = NULL;
+ if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
+ overlay_control_open(module, &mOverlayEngine);
+ }
+
+ framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
+
+ PixelFormatInfo fbFormatInfo;
+ getPixelFormatInfo(PixelFormat(fbDev->format), &fbFormatInfo);
+
// initialize EGL
const EGLint attribs[] = {
- EGL_RED_SIZE, 5,
- EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5,
+ EGL_BUFFER_SIZE, fbFormatInfo.bitsPerPixel,
EGL_DEPTH_SIZE, 0,
EGL_NONE
};
EGLint w, h, dummy;
- EGLint numConfigs, n;
- EGLConfig config;
+ EGLint numConfigs=0, n=0;
EGLSurface surface;
EGLContext context;
mFlags = 0;
@@ -129,7 +143,31 @@ void DisplayHardware::init(uint32_t dpy)
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, NULL, NULL);
eglGetConfigs(display, NULL, 0, &numConfigs);
- eglChooseConfig(display, attribs, &config, 1, &n);
+
+ // Get all the "potential match" configs...
+ EGLConfig* const configs = new EGLConfig[numConfigs];
+ eglChooseConfig(display, attribs, configs, numConfigs, &n);
+ LOGE_IF(n<=0, "no EGLConfig available!");
+ EGLConfig config = configs[0];
+ if (n > 1) {
+ // if there is more than one candidate, go through the list
+ // and pick one that matches our framebuffer format
+ int fbSzA = fbFormatInfo.getSize(PixelFormatInfo::INDEX_ALPHA);
+ int fbSzR = fbFormatInfo.getSize(PixelFormatInfo::INDEX_RED);
+ int fbSzG = fbFormatInfo.getSize(PixelFormatInfo::INDEX_GREEN);
+ int fbSzB = fbFormatInfo.getSize(PixelFormatInfo::INDEX_BLUE);
+ for (int i=0 ; i<n ; i++) {
+ EGLint r,g,b,a;
+ eglGetConfigAttrib(display, configs[i], EGL_RED_SIZE, &r);
+ eglGetConfigAttrib(display, configs[i], EGL_GREEN_SIZE, &g);
+ eglGetConfigAttrib(display, configs[i], EGL_BLUE_SIZE, &b);
+ eglGetConfigAttrib(display, configs[i], EGL_ALPHA_SIZE, &a);
+ if (fbSzA == a && fbSzR == r && fbSzG == g && fbSzB == b) {
+ config = configs[i];
+ }
+ }
+ }
+ delete [] configs;
/*
* Gather EGL extensions
@@ -145,12 +183,11 @@ void DisplayHardware::init(uint32_t dpy)
LOGI("extensions: %s", egl_extensions);
LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
- // TODO: get this from the devfb driver (probably should be HAL module)
- mFlags |= SWAP_RECTANGLE_EXTENSION;
-
- // TODO: get the real "update_on_demand" behavior (probably should be HAL module)
- mFlags |= UPDATE_ON_DEMAND;
+ if (mNativeWindow->isUpdateOnDemand()) {
+ mFlags |= UPDATE_ON_DEMAND;
+ }
+
if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
if (dummy == EGL_SLOW_CONFIG)
mFlags |= SLOW_CONFIG;
@@ -160,33 +197,22 @@ void DisplayHardware::init(uint32_t dpy)
* Create our main surface
*/
- mDisplaySurface = new EGLDisplaySurface();
-
- surface = eglCreateWindowSurface(display, config, mDisplaySurface.get(), NULL);
- //checkEGLErrors("eglCreateDisplaySurfaceANDROID");
+ surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
+ checkEGLErrors("eglCreateDisplaySurfaceANDROID");
if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
if (dummy == EGL_BUFFER_PRESERVED) {
mFlags |= BUFFER_PRESERVED;
}
}
-
- GLint value = EGL_UNKNOWN;
- eglQuerySurface(display, surface, EGL_HORIZONTAL_RESOLUTION, &value);
- if (value == EGL_UNKNOWN) {
- mDpiX = 160.0f;
- } else {
- mDpiX = 25.4f * float(value)/EGL_DISPLAY_SCALING;
- }
- value = EGL_UNKNOWN;
- eglQuerySurface(display, surface, EGL_VERTICAL_RESOLUTION, &value);
- if (value == EGL_UNKNOWN) {
- mDpiY = 160.0f;
- } else {
- mDpiY = 25.4f * float(value)/EGL_DISPLAY_SCALING;
+
+ if (strstr(egl_extensions, "EGL_ANDROID_swap_rectangle")) {
+ mFlags |= SWAP_RECTANGLE;
}
- mRefreshRate = 60.f; // TODO: get the real refresh rate
-
+
+ mDpiX = mNativeWindow->xdpi;
+ mDpiX = mNativeWindow->ydpi;
+ mRefreshRate = fbDev->fps;
char property[PROPERTY_VALUE_MAX];
if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
@@ -225,7 +251,10 @@ void DisplayHardware::init(uint32_t dpy)
if (strstr(gl_extensions, "GL_OES_draw_texture")) {
mFlags |= DRAW_TEXTURE_EXTENSION;
}
- if (strstr(gl_extensions, "GL_ANDROID_direct_texture")) {
+ if (strstr( gl_extensions, "GL_OES_EGL_image") &&
+ (strstr(egl_extensions, "EGL_KHR_image_base") ||
+ strstr(egl_extensions, "EGL_KHR_image")) &&
+ strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
mFlags |= DIRECT_TEXTURE;
}
@@ -236,19 +265,8 @@ void DisplayHardware::init(uint32_t dpy)
mConfig = config;
mSurface = surface;
mContext = context;
- mFormat = GGL_PIXEL_FORMAT_RGB_565;
-
- hw_module_t const* module;
-
- mBlitEngine = NULL;
- if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
- copybit_open(module, &mBlitEngine);
- }
-
- mOverlayEngine = NULL;
- if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
- overlay_control_open(module, &mOverlayEngine);
- }
+ mFormat = fbDev->format;
+ mPageFlipCount = 0;
}
/*
@@ -262,7 +280,6 @@ void DisplayHardware::fini()
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
- copybit_close(mBlitEngine);
overlay_control_close(mOverlayEngine);
}
@@ -276,28 +293,8 @@ void DisplayHardware::acquireScreen() const
DisplayHardwareBase::acquireScreen();
}
-void DisplayHardware::getDisplaySurface(copybit_image_t* img) const
-{
- img->w = mDisplaySurface->stride;
- img->h = mDisplaySurface->height;
- img->format = mDisplaySurface->format;
- img->offset = mDisplaySurface->offset;
- img->base = (void*)mDisplaySurface->base;
- img->fd = mDisplaySurface->fd;
-}
-
-void DisplayHardware::getDisplaySurface(GGLSurface* fb) const
-{
- fb->version= sizeof(GGLSurface);
- fb->width = mDisplaySurface->width;
- fb->height = mDisplaySurface->height;
- fb->stride = mDisplaySurface->stride;
- fb->format = mDisplaySurface->format;
- fb->data = (GGLubyte*)mDisplaySurface->base + mDisplaySurface->offset;
-}
-
uint32_t DisplayHardware::getPageFlipCount() const {
- return mDisplaySurface->getPageFlipCount();
+ return mPageFlipCount;
}
/*
@@ -311,21 +308,19 @@ void DisplayHardware::flip(const Region& dirty) const
EGLDisplay dpy = mDisplay;
EGLSurface surface = mSurface;
- Region newDirty(dirty);
- newDirty.andSelf(Rect(mWidth, mHeight));
-
- if (mFlags & BUFFER_PRESERVED) {
- const Region copyback(mDirty.subtract(newDirty));
- mDirty = newDirty;
- mDisplaySurface->copyFrontToBack(copyback);
- }
-
- if (mFlags & SWAP_RECTANGLE_EXTENSION) {
+ if (mFlags & SWAP_RECTANGLE) {
+ Region newDirty(dirty);
+ newDirty.andSelf(Rect(mWidth, mHeight));
const Rect& b(newDirty.bounds());
- mDisplaySurface->setSwapRectangle(
+ eglSetSwapRectangleANDROID(dpy, surface,
b.left, b.top, b.width(), b.height());
- }
+ }
+ if (mFlags & UPDATE_ON_DEMAND) {
+ mNativeWindow->setUpdateRectangle(dirty.bounds());
+ }
+
+ mPageFlipCount++;
eglSwapBuffers(dpy, surface);
checkEGLErrors("eglSwapBuffers");
@@ -345,9 +340,9 @@ void DisplayHardware::makeCurrent() const
}
void DisplayHardware::copyFrontToImage(const copybit_image_t& front) const {
- mDisplaySurface->copyFrontToImage(front);
+ // FIXME: we need to get rid of this
}
void DisplayHardware::copyBackToImage(const copybit_image_t& front) const {
- mDisplaySurface->copyBackToImage(front);
+ // FIXME: we need to get rid of this
}
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
index 550a4d1..c3dbff1 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardware.h
@@ -22,31 +22,35 @@
#include <ui/PixelFormat.h>
#include <ui/Region.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <pixelflinger/pixelflinger.h>
#include "DisplayHardware/DisplayHardwareBase.h"
struct overlay_control_device_t;
-struct copybit_device_t;
+struct framebuffer_device_t;
struct copybit_image_t;
-struct copybit_t;
namespace android {
-class EGLDisplaySurface;
+class FramebufferNativeWindow;
class DisplayHardware : public DisplayHardwareBase
{
public:
enum {
DIRECT_TEXTURE = 0x00000002,
- SWAP_RECTANGLE_EXTENSION= 0x00000004,
COPY_BITS_EXTENSION = 0x00000008,
NPOT_EXTENSION = 0x00000100,
DRAW_TEXTURE_EXTENSION = 0x00000200,
BUFFER_PRESERVED = 0x00010000,
UPDATE_ON_DEMAND = 0x00020000, // video driver feature
SLOW_CONFIG = 0x00040000, // software
+ SWAP_RECTANGLE = 0x00080000,
};
DisplayHardware(
@@ -73,10 +77,7 @@ public:
void makeCurrent() const;
uint32_t getPageFlipCount() const;
- void getDisplaySurface(copybit_image_t* img) const;
- void getDisplaySurface(GGLSurface* fb) const;
EGLDisplay getEGLDisplay() const { return mDisplay; }
- copybit_device_t* getBlitEngine() const { return mBlitEngine; }
overlay_control_device_t* getOverlayEngine() const { return mOverlayEngine; }
void copyFrontToImage(const copybit_image_t& front) const;
@@ -102,9 +103,9 @@ private:
int mHeight;
PixelFormat mFormat;
uint32_t mFlags;
- mutable Region mDirty;
- sp<EGLDisplaySurface> mDisplaySurface;
- copybit_device_t* mBlitEngine;
+ mutable uint32_t mPageFlipCount;
+
+ sp<FramebufferNativeWindow> mNativeWindow;
overlay_control_device_t* mOverlayEngine;
};
diff --git a/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp b/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
index f75e5c2..1d09f84 100644
--- a/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
+++ b/libs/surfaceflinger/DisplayHardware/DisplayHardwareBase.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <assert.h>
#include <errno.h>
#include <stdlib.h>
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index 96395a8..5b260c4 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -14,26 +14,24 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <cutils/properties.h>
+#include <cutils/native_handle.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>
#include <ui/PixelFormat.h>
-#include <ui/EGLDisplaySurface.h>
+#include <ui/Surface.h>
#include "clz.h"
#include "Layer.h"
#include "LayerBitmap.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -54,8 +52,7 @@ Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
mSecure(false),
mFrontBufferIndex(1),
mNeedsBlending(true),
- mResizeTransactionDone(false),
- mTextureName(-1U), mTextureWidth(0), mTextureHeight(0)
+ mResizeTransactionDone(false)
{
// no OpenGL operation is possible here, since we might not be
// in the OpenGL thread.
@@ -63,11 +60,22 @@ Layer::Layer(SurfaceFlinger* flinger, DisplayID display, Client* c, int32_t i)
Layer::~Layer()
{
- client->free(clientIndex());
- // this should always be called from the OpenGL thread
- if (mTextureName != -1U) {
- //glDeleteTextures(1, &mTextureName);
- deletedTextures.add(mTextureName);
+ destroy();
+ // the actual buffers will be destroyed here
+}
+
+void Layer::destroy()
+{
+ for (int i=0 ; i<NUM_BUFFERS ; i++) {
+ if (mTextures[i].name != -1U) {
+ glDeleteTextures(1, &mTextures[i].name);
+ mTextures[i].name = -1U;
+ }
+ if (mTextures[i].image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTextures[i].image);
+ mTextures[i].image = EGL_NO_IMAGE_KHR;
+ }
}
}
@@ -79,11 +87,19 @@ void Layer::initStates(uint32_t w, uint32_t h, uint32_t flags)
lcblk->flags |= eNoCopyBack;
}
-sp<LayerBaseClient::Surface> Layer::getSurface() const
+sp<LayerBaseClient::Surface> Layer::createSurface() const
{
return mSurface;
}
+status_t Layer::ditch()
+{
+ // the layer is not on screen anymore. free as much resources as possible
+ mSurface.clear();
+ destroy();
+ return NO_ERROR;
+}
+
status_t Layer::setBuffers( Client* client,
uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags)
@@ -92,71 +108,115 @@ status_t Layer::setBuffers( Client* client,
status_t err = getPixelFormatInfo(format, &info);
if (err) return err;
- // TODO: if eHardware is explicitly requested, we should fail
- // on systems where we can't allocate memory that can be used with
- // DMA engines for instance.
-
- // FIXME: we always ask for hardware for now (this should come from copybit)
- flags |= ISurfaceComposer::eHardware;
+ uint32_t bufferFlags = 0;
+ if (flags & ISurfaceComposer::eGPU)
+ bufferFlags |= Buffer::GPU;
- const uint32_t memory_flags = flags &
- (ISurfaceComposer::eGPU |
- ISurfaceComposer::eHardware |
- ISurfaceComposer::eSecure);
-
- // pixel-alignment. the final alignment may be bigger because
- // we always force a 4-byte aligned bpr.
- uint32_t alignment = 1;
+ if (flags & ISurfaceComposer::eSecure)
+ bufferFlags |= Buffer::SECURE;
- if ((flags & ISurfaceComposer::eGPU) && (mFlinger->getGPU() != 0)) {
- // FIXME: this value should come from the h/w
- alignment = 8;
+ /* FIXME we need this code for msm7201A
+ if (bufferFlags & Buffer::GPU) {
// FIXME: this is msm7201A specific, as its GPU only supports
// BGRA_8888.
if (format == PIXEL_FORMAT_RGBA_8888) {
format = PIXEL_FORMAT_BGRA_8888;
}
}
+ */
- mSecure = (flags & ISurfaceComposer::eSecure) ? true : false;
+ mSecure = (bufferFlags & Buffer::SECURE) ? true : false;
mNeedsBlending = (info.h_alpha - info.l_alpha) > 0;
- sp<MemoryDealer> allocators[2];
for (int i=0 ; i<2 ; i++) {
- allocators[i] = client->createAllocator(memory_flags);
- if (allocators[i] == 0)
- return NO_MEMORY;
- mBuffers[i].init(allocators[i]);
- int err = mBuffers[i].setBits(w, h, alignment, format, LayerBitmap::SECURE_BITS);
- if (err != NO_ERROR)
+ err = mBuffers[i].init(lcblk->surface + i, w, h, format, bufferFlags);
+ if (err != NO_ERROR) {
return err;
- mBuffers[i].clear(); // clear the bits for security
- mBuffers[i].getInfo(lcblk->surface + i);
+ }
}
-
- mSurface = new Surface(clientIndex(),
- allocators[0]->getMemoryHeap(),
- allocators[1]->getMemoryHeap(),
- mIdentity);
-
+ mSurface = new SurfaceLayer(mFlinger, clientIndex(), this);
return NO_ERROR;
}
void Layer::reloadTexture(const Region& dirty)
{
- if (UNLIKELY(mTextureName == -1U)) {
- // create the texture name the first time
- // can't do that in the ctor, because it runs in another thread.
- mTextureName = createTexture();
+ const sp<Buffer>& buffer(frontBuffer().getBuffer());
+ if (LIKELY(mFlags & DisplayHardware::DIRECT_TEXTURE)) {
+ int index = mFrontBufferIndex;
+ if (LIKELY(!mTextures[index].dirty)) {
+ glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ } else {
+ // we need to recreate the texture
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+
+ // create the new texture name if needed
+ if (UNLIKELY(mTextures[index].name == -1U)) {
+ mTextures[index].name = createTexture();
+ } else {
+ glBindTexture(GL_TEXTURE_2D, mTextures[index].name);
+ }
+
+ // free the previous image
+ if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
+ eglDestroyImageKHR(dpy, mTextures[index].image);
+ mTextures[index].image = EGL_NO_IMAGE_KHR;
+ }
+
+ // construct an EGL_NATIVE_BUFFER_ANDROID
+ android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
+
+ // create the new EGLImageKHR
+ const EGLint attrs[] = {
+ EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
+ EGL_NONE, EGL_NONE
+ };
+ mTextures[index].image = eglCreateImageKHR(
+ dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID,
+ (EGLClientBuffer)clientBuf, attrs);
+
+ LOGE_IF(mTextures[index].image == EGL_NO_IMAGE_KHR,
+ "eglCreateImageKHR() failed. err=0x%4x",
+ eglGetError());
+
+ if (mTextures[index].image != EGL_NO_IMAGE_KHR) {
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D,
+ (GLeglImageOES)mTextures[index].image);
+ GLint error = glGetError();
+ if (UNLIKELY(error != GL_NO_ERROR)) {
+ // this failed, for instance, because we don't support
+ // NPOT.
+ // FIXME: do something!
+ mFlags &= ~DisplayHardware::DIRECT_TEXTURE;
+ } else {
+ // Everything went okay!
+ mTextures[index].dirty = false;
+ }
+ }
+ }
+ } else {
+ GGLSurface t;
+ status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_RARELY);
+ LOGE_IF(res, "error %d (%s) locking buffer %p",
+ res, strerror(res), buffer.get());
+ if (res == NO_ERROR) {
+ if (UNLIKELY(mTextures[0].name == -1U)) {
+ mTextures[0].name = createTexture();
+ }
+ loadTexture(dirty, mTextures[0].name, t,
+ mTextures[0].width, mTextures[0].height);
+ buffer->unlock();
+ }
}
- const GGLSurface& t(frontBuffer().surface());
- loadTexture(dirty, mTextureName, t, mTextureWidth, mTextureHeight);
}
void Layer::onDraw(const Region& clip) const
{
- if (UNLIKELY(mTextureName == -1LU)) {
- //LOGW("Layer %p doesn't have a texture", this);
+ const int index = (mFlags & DisplayHardware::DIRECT_TEXTURE) ?
+ mFrontBufferIndex : 0;
+ GLuint textureName = mTextures[index].name;
+
+ if (UNLIKELY(textureName == -1LU)) {
+ LOGW("Layer %p doesn't have a texture", this);
// the texture has not been created yet, this Layer has
// in fact never been drawn into. this happens frequently with
// SurfaceView.
@@ -164,63 +224,65 @@ void Layer::onDraw(const Region& clip) const
return;
}
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- const LayerBitmap& front(frontBuffer());
- const GGLSurface& t(front.surface());
-
- status_t err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- // StopWatch watch("copybit");
- const State& s(drawingState());
-
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(mTransformedBounds);
-
- copybit_image_t src;
- front.getBitmapSurface(&src);
- copybit_rect_t srect = { 0, 0, t.width, t.height };
-
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, getOrientation());
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER,
- s.flags & ISurfaceComposer::eLayerDither ?
- COPYBIT_ENABLE : COPYBIT_DISABLE);
-
- region_iterator it(clip);
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
- }
-
- if (!can_use_copybit || err) {
- drawWithOpenGL(clip, mTextureName, t);
- }
+ GGLSurface t;
+ sp<const Buffer> buffer(frontBuffer().getBuffer());
+ drawWithOpenGL(clip, textureName, buffer);
}
-status_t Layer::reallocateBuffer(int32_t index, uint32_t w, uint32_t h)
+sp<SurfaceBuffer> Layer::peekBuffer()
{
+ /*
+ * This is called from the client's Surface::lock(), after it locked
+ * the surface successfully. We're therefore guaranteed that the
+ * back-buffer is not in use by ourselves.
+ * Of course, we need to validate all this, which is not trivial.
+ *
+ * FIXME: A resize could happen at any time here. What to do about this?
+ * - resize() form post()
+ * - resize() from doTransaction()
+ *
+ * We'll probably need an internal lock for this.
+ *
+ *
+ * TODO: We need to make sure that post() doesn't swap
+ * the buffers under us.
+ */
+
+ // it's okay to read swapState for the purpose of figuring out the
+ // backbuffer index, which cannot change (since the app has locked it).
+ const uint32_t state = lcblk->swapState;
+ const int32_t backBufferIndex = layer_cblk_t::backBuffer(state);
+
+ // get rid of the EGL image, since we shouldn't need it anymore
+ // (note that we're in a different thread than where it is being used)
+ if (mTextures[backBufferIndex].image != EGL_NO_IMAGE_KHR) {
+ EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay());
+ eglDestroyImageKHR(dpy, mTextures[backBufferIndex].image);
+ mTextures[backBufferIndex].image = EGL_NO_IMAGE_KHR;
+ }
+
+ LayerBitmap& layerBitmap(mBuffers[backBufferIndex]);
+ sp<SurfaceBuffer> buffer = layerBitmap.allocate();
+
LOGD_IF(DEBUG_RESIZE,
- "reallocateBuffer (layer=%p), "
- "requested (%dx%d), "
- "index=%d, (%dx%d), (%dx%d)",
- this,
- int(w), int(h),
- int(index),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
-
- status_t err = mBuffers[index].resize(w, h);
- if (err == NO_ERROR) {
- mBuffers[index].getInfo(lcblk->surface + index);
+ "Layer::getBuffer(this=%p), index=%d, (%d,%d), (%d,%d)",
+ this, backBufferIndex,
+ layerBitmap.getWidth(),
+ layerBitmap.getHeight(),
+ layerBitmap.getBuffer()->getWidth(),
+ layerBitmap.getBuffer()->getHeight());
+
+ if (UNLIKELY(buffer == 0)) {
+ // XXX: what to do, what to do?
} else {
- LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
- index, w, h, err, strerror(err));
- // XXX: what to do, what to do? We could try to free some
- // hidden surfaces, instead of killing this one?
+ // texture is now dirty...
+ mTextures[backBufferIndex].dirty = true;
+ // ... so it the visible region (because we consider the surface's
+ // buffer size for visibility calculations)
+ forceVisibilityTransaction();
+ mFlinger->setTransactionFlags(eTraversalNeeded);
}
- return err;
+ return buffer;
}
uint32_t Layer::doTransaction(uint32_t flags)
@@ -232,7 +294,7 @@ uint32_t Layer::doTransaction(uint32_t flags)
// that the size changed back to its previous value before the buffer
// was resized (in the eLocked case below), in which case, we still
// need to execute the code below so the clients have a chance to be
- // release. resze() deals with the fact that the size can be the same.
+ // release. resize() deals with the fact that the size can be the same.
/*
* Various states we could be in...
@@ -276,8 +338,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
int(temp.w), int(temp.h),
int(drawingState().w), int(drawingState().h),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// if we get there we're pretty screwed. the only reasonable
// thing to do is to pretend we should do the resize since
// backbufferChanged is set (this also will give a chance to
@@ -299,8 +361,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
int(temp.w), int(temp.h),
int(drawingState().w), int(drawingState().h),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
if (state & eLocked) {
// if the buffer is locked, we can't resize anything because
@@ -314,7 +376,8 @@ uint32_t Layer::doTransaction(uint32_t flags)
status_t err =
resize(clientBackBufferIndex, temp.w, temp.h, "transaction");
if (err == NO_ERROR) {
- const uint32_t mask = clientBackBufferIndex ? eResizeBuffer1 : eResizeBuffer0;
+ const uint32_t mask = clientBackBufferIndex ?
+ eResizeBuffer1 : eResizeBuffer0;
android_atomic_and(~mask, &(lcblk->swapState));
// since a buffer became available, we can let the client go...
mFlinger->scheduleBroadcast(client);
@@ -353,14 +416,15 @@ status_t Layer::resize(
{
/*
* handle resize (backbuffer and frontbuffer reallocation)
+ * this is called from post() or from doTransaction()
*/
const LayerBitmap& clientBackBuffer(mBuffers[clientBackBufferIndex]);
// if the new (transaction) size is != from the the backbuffer
// then we need to reallocate the backbuffer
- bool backbufferChanged = (clientBackBuffer.width() != width) ||
- (clientBackBuffer.height() != height);
+ bool backbufferChanged = (clientBackBuffer.getWidth() != width) ||
+ (clientBackBuffer.getHeight() != height);
LOGD_IF(!backbufferChanged,
"(%s) eResizeRequested (layer=%p), but size not changed: "
@@ -372,18 +436,28 @@ status_t Layer::resize(
int(currentState().w), int(currentState().h),
long(lcblk->swapState),
int(clientBackBufferIndex),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// this can happen when changing the size back and forth quickly
status_t err = NO_ERROR;
if (backbufferChanged) {
- err = reallocateBuffer(clientBackBufferIndex, width, height);
- }
- if (UNLIKELY(err != NO_ERROR)) {
- // couldn't reallocate the surface
- android_atomic_write(eInvalidSurface, &lcblk->swapState);
- memset(lcblk->surface+clientBackBufferIndex, 0, sizeof(surface_info_t));
+
+ LOGD_IF(DEBUG_RESIZE,
+ "resize (layer=%p), requested (%dx%d), "
+ "index=%d, (%dx%d), (%dx%d)",
+ this, int(width), int(height), int(clientBackBufferIndex),
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
+
+ err = mBuffers[clientBackBufferIndex].setSize(width, height);
+ if (UNLIKELY(err != NO_ERROR)) {
+ // This really should never happen
+ LOGE("resizing buffer %d to (%u,%u) failed [%08x] %s",
+ clientBackBufferIndex, width, height, err, strerror(err));
+ // couldn't reallocate the surface
+ android_atomic_write(eInvalidSurface, &lcblk->swapState);
+ }
}
return err;
}
@@ -457,15 +531,21 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
} while(android_atomic_cmpxchg(oldValue, newValue, &(lcblk->swapState)));
*previousSate = oldValue;
-
+
const int32_t index = (newValue & eIndex) ^ 1;
mFrontBufferIndex = index;
+ /* NOTE: it's safe to set this flag here because this is only touched
+ * from LayerBitmap::allocate(), which by construction cannot happen
+ * while we're in post().
+ */
+ lcblk->surface[index].flags &= ~surface_info_t::eBufferDirty;
+
// ... post the new front-buffer
Region dirty(lcblk->region + index);
- dirty.andSelf(frontBuffer().bounds());
+ dirty.andSelf(frontBuffer().getBounds());
- //LOGI("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
+ //LOGD("Did post oldValue=%08lx, newValue=%08lx, mFrontBufferIndex=%u\n",
// oldValue, newValue, mFrontBufferIndex);
//dirty.dump("dirty");
@@ -476,8 +556,8 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
"index=%d, (%dx%d), (%dx%d)",
this, newValue,
int(1-index),
- int(mBuffers[0].width()), int(mBuffers[0].height()),
- int(mBuffers[1].width()), int(mBuffers[1].height()));
+ int(mBuffers[0].getWidth()), int(mBuffers[0].getHeight()),
+ int(mBuffers[1].getWidth()), int(mBuffers[1].getHeight()));
// here, we just posted the surface and we have resolved
// the front/back buffer indices. The client is blocked, so
@@ -522,8 +602,8 @@ Region Layer::post(uint32_t* previousSate, bool& recomputeVisibleRegions)
Point Layer::getPhysicalSize() const
{
- const LayerBitmap& front(frontBuffer());
- return Point(front.width(), front.height());
+ sp<const Buffer> front(frontBuffer().getBuffer());
+ return Point(front->getWidth(), front->getHeight());
}
void Layer::unlockPageFlip(
@@ -561,6 +641,27 @@ void Layer::finishPageFlip()
mFlinger->scheduleBroadcast(client);
}
+// ---------------------------------------------------------------------------
+
+Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, const sp<Layer>& owner)
+ : Surface(flinger, id, owner->getIdentity(), owner)
+{
+}
+
+Layer::SurfaceLayer::~SurfaceLayer()
+{
+}
+
+sp<SurfaceBuffer> Layer::SurfaceLayer::getBuffer()
+{
+ sp<SurfaceBuffer> buffer = 0;
+ sp<Layer> owner(getOwner());
+ if (owner != 0) {
+ buffer = owner->peekBuffer();
+ }
+ return buffer;
+}
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index 2867f2b..e16d9f4 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -27,6 +27,11 @@
#include <pixelflinger/pixelflinger.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
#include "LayerBitmap.h"
#include "LayerBase.h"
#include "Transform.h"
@@ -42,6 +47,8 @@ class FreezeLock;
// ---------------------------------------------------------------------------
+const int NUM_BUFFERS = 2;
+
class Layer : public LayerBaseClient
{
public:
@@ -56,7 +63,7 @@ public:
virtual ~Layer();
inline PixelFormat pixelFormat() const {
- return frontBuffer().pixelFormat();
+ return frontBuffer().getPixelFormat();
}
status_t setBuffers( Client* client,
@@ -73,8 +80,8 @@ public:
virtual void finishPageFlip();
virtual bool needsBlending() const { return mNeedsBlending; }
virtual bool isSecure() const { return mSecure; }
- virtual GLuint getTextureName() const { return mTextureName; }
- virtual sp<Surface> getSurface() const;
+ virtual sp<Surface> createSurface() const;
+ virtual status_t ditch();
const LayerBitmap& getBuffer(int i) const { return mBuffers[i]; }
LayerBitmap& getBuffer(int i) { return mBuffers[i]; }
@@ -96,21 +103,46 @@ private:
status_t resize(int32_t index, uint32_t w, uint32_t h, const char* what);
Region post(uint32_t* oldState, bool& recomputeVisibleRegions);
- status_t reallocateBuffer(int32_t index, uint32_t w, uint32_t h);
-
+ sp<SurfaceBuffer> peekBuffer();
+ void destroy();
+
+
+ class SurfaceLayer : public LayerBaseClient::Surface
+ {
+ public:
+ SurfaceLayer(const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, const sp<Layer>& owner);
+ ~SurfaceLayer();
+
+ private:
+ virtual sp<SurfaceBuffer> getBuffer();
+
+ sp<Layer> getOwner() const {
+ return static_cast<Layer*>(Surface::getOwner().get());
+ }
+ };
+ friend class SurfaceLayer;
+
+ struct Texture {
+ Texture() : name(-1U), width(0), height(0), image(EGL_NO_IMAGE_KHR),
+ dirty(true) { }
+ GLuint name;
+ GLuint width;
+ GLuint height;
+ EGLImageKHR image;
+ bool dirty;
+ };
+
sp<Surface> mSurface;
bool mSecure;
- LayerBitmap mBuffers[2];
+ LayerBitmap mBuffers[NUM_BUFFERS];
+ Texture mTextures[NUM_BUFFERS];
int32_t mFrontBufferIndex;
bool mNeedsBlending;
bool mResizeTransactionDone;
Region mPostedDirtyRegion;
sp<FreezeLock> mFreezeLock;
-
- GLuint mTextureName;
- GLuint mTextureWidth;
- GLuint mTextureHeight;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index 0cf53f7..c678711 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -14,14 +14,14 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/Log.h>
+#include <binder/IPCThreadState.h>
+#include <binder/IServiceManager.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
@@ -53,8 +53,6 @@ const char* const LayerBaseClient::typeID = "LayerBaseClient";
// ---------------------------------------------------------------------------
-Vector<GLuint> LayerBase::deletedTextures;
-
int32_t LayerBase::sIdentity = 0;
LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
@@ -62,7 +60,6 @@ LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display)
mFlinger(flinger),
mTransformed(false),
mOrientation(0),
- mCanUseCopyBit(false),
mTransactionFlags(0),
mPremultipliedAlpha(true),
mIdentity(uint32_t(android_atomic_inc(&sIdentity))),
@@ -265,43 +262,6 @@ void LayerBase::validateVisibility(const Transform& planeTransform)
mTransformed = transformed;
mLeft = tr.tx();
mTop = tr.ty();
-
- // see if we can/should use 2D h/w with the new configuration
- mCanUseCopyBit = false;
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- if (copybit) {
- const int step = copybit->get(copybit, COPYBIT_ROTATION_STEP_DEG);
- const int scaleBits = copybit->get(copybit, COPYBIT_SCALING_FRAC_BITS);
- mCanUseCopyBit = true;
- if ((mOrientation < 0) && (step > 1)) {
- // arbitrary orientations not supported
- mCanUseCopyBit = false;
- } else if ((mOrientation > 0) && (step > 90)) {
- // 90 deg rotations not supported
- mCanUseCopyBit = false;
- } else if ((tr.getType() & SkMatrix::kScale_Mask) && (scaleBits < 12)) {
- // arbitrary scaling not supported
- mCanUseCopyBit = false;
- }
-#if HONOR_PREMULTIPLIED_ALPHA
- else if (needsBlending() && mPremultipliedAlpha) {
- // pre-multiplied alpha not supported
- mCanUseCopyBit = false;
- }
-#endif
- else {
- // here, we determined we can use copybit
- if (tr.getType() & SkMatrix::kScale_Mask) {
- // and we have scaling
- if (!transparentRegionScreen.isRect()) {
- // we punt because blending is cheap (h/w) and the region is
- // complex, which may causes artifacts when copying
- // scaled content
- transparentRegionScreen.clear();
- }
- }
- }
- }
}
void LayerBase::lockPageFlip(bool& recomputeVisibleRegions)
@@ -329,8 +289,9 @@ void LayerBase::invalidate()
void LayerBase::drawRegion(const Region& reg) const
{
- Region::iterator iterator(reg);
- if (iterator) {
+ Region::const_iterator it = reg.begin();
+ Region::const_iterator const end = reg.end();
+ if (it != end) {
Rect r;
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const int32_t fbWidth = hw.getWidth();
@@ -338,7 +299,8 @@ void LayerBase::drawRegion(const Region& reg) const
const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 },
{ fbWidth, fbHeight }, { 0, fbHeight } };
glVertexPointer(2, GL_SHORT, 0, vertices);
- while (iterator.iterate(&r)) {
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -403,12 +365,14 @@ void LayerBase::clearWithOpenGL(const Region& clip) const
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_DITHER);
- Rect r;
- Region::iterator iterator(clip);
- if (iterator) {
+
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (it != end) {
glEnable(GL_SCISSOR_TEST);
glVertexPointer(2, GL_FIXED, 0, mVertices);
- while (iterator.iterate(&r)) {
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -417,12 +381,14 @@ void LayerBase::clearWithOpenGL(const Region& clip) const
}
void LayerBase::drawWithOpenGL(const Region& clip,
- GLint textureName, const GGLSurface& t, int transform) const
+ GLint textureName, const sp<const Buffer>& buffer, int transform) const
{
const DisplayHardware& hw(graphicPlane(0).displayHardware());
const uint32_t fbHeight = hw.getHeight();
const State& s(drawingState());
-
+ const uint32_t width = buffer->width;
+ const uint32_t height = buffer->height;
+
// bind our texture
validateTexture(textureName);
glEnable(GL_TEXTURE_2D);
@@ -472,8 +438,9 @@ void LayerBase::drawWithOpenGL(const Region& clip,
|| !(mFlags & DisplayHardware::DRAW_TEXTURE_EXTENSION) ))
{
//StopWatch watch("GL transformed");
- Region::iterator iterator(clip);
- if (iterator) {
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (it != end) {
// always use high-quality filtering with fast configurations
bool fast = !(mFlags & DisplayHardware::SLOW_CONFIG);
if (!fast && s.flags & ISurfaceComposer::eLayerFilter) {
@@ -497,14 +464,14 @@ void LayerBase::drawWithOpenGL(const Region& clip,
if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) {
// find the smallest power-of-two that will accommodate our surface
- GLuint tw = 1 << (31 - clz(t.width));
- GLuint th = 1 << (31 - clz(t.height));
- if (tw < t.width) tw <<= 1;
- if (th < t.height) th <<= 1;
+ GLuint tw = 1 << (31 - clz(width));
+ GLuint th = 1 << (31 - clz(height));
+ if (tw < width) tw <<= 1;
+ if (th < height) th <<= 1;
// this divide should be relatively fast because it's
// a power-of-two (optimized path in libgcc)
- GLfloat ws = GLfloat(t.width) /tw;
- GLfloat hs = GLfloat(t.height)/th;
+ GLfloat ws = GLfloat(width) /tw;
+ GLfloat hs = GLfloat(height)/th;
glScalef(ws, hs, 1.0f);
}
@@ -512,8 +479,8 @@ void LayerBase::drawWithOpenGL(const Region& clip,
glVertexPointer(2, GL_FIXED, 0, mVertices);
glTexCoordPointer(2, GL_FIXED, 0, texCoords);
- Rect r;
- while (iterator.iterate(&r)) {
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -526,18 +493,19 @@ void LayerBase::drawWithOpenGL(const Region& clip,
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
}
} else {
- Region::iterator iterator(clip);
- if (iterator) {
- Rect r;
- GLint crop[4] = { 0, t.height, t.width, -t.height };
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (it != end) {
+ GLint crop[4] = { 0, height, width, -height };
glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
int x = tx();
int y = ty();
- y = fbHeight - (y + t.height);
- while (iterator.iterate(&r)) {
+ y = fbHeight - (y + height);
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
- glDrawTexiOES(x, y, 0, t.width, t.height);
+ glDrawTexiOES(x, y, 0, width, height);
}
}
}
@@ -565,8 +533,7 @@ void LayerBase::loadTexture(const Region& dirty,
/*
* In OpenGL ES we can't specify a stride with glTexImage2D (however,
- * GL_UNPACK_ALIGNMENT is 4, which in essence allows a limited form of
- * stride).
+ * GL_UNPACK_ALIGNMENT is a limited form of stride).
* So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we
* need to do something reasonable (here creating a bigger texture).
*
@@ -579,9 +546,11 @@ void LayerBase::loadTexture(const Region& dirty,
*
* This should never be a problem with POT textures
*/
-
- tw += (((t.stride - tw) * bytesPerPixel(t.format)) / 4);
-
+
+ int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format));
+ unpack = 1 << ((unpack > 3) ? 3 : unpack);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, unpack);
+
/*
* round to POT if needed
*/
@@ -594,106 +563,78 @@ void LayerBase::loadTexture(const Region& dirty,
texture_h = 1 << (31 - clz(t.height));
if (texture_w < t.width) texture_w <<= 1;
if (texture_h < t.height) texture_h <<= 1;
- if (texture_w != tw || texture_h != th) {
- // we can't use DIRECT_TEXTURE since we changed the size
- // of the texture
- flags &= ~DisplayHardware::DIRECT_TEXTURE;
- }
}
-
- if (flags & DisplayHardware::DIRECT_TEXTURE) {
- // here we're guaranteed that texture_{w|h} == t{w|h}
- if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
- glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
- GL_RGB, tw, th, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, t.data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
- glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
- GL_RGBA, tw, th, 0,
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, t.data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
- glTexImage2D(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0,
- GL_RGBA, tw, th, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, t.data);
- } else if (t.format == GGL_PIXEL_FORMAT_BGRA_8888) {
- // TODO: add GL_BGRA extension
- } else {
- // oops, we don't handle this format, try the regular path
- goto regular;
- }
- textureWidth = tw;
- textureHeight = th;
- } else {
+
regular:
- Rect bounds(dirty.bounds());
- GLvoid* data = 0;
- if (texture_w!=textureWidth || texture_h!=textureHeight) {
- // texture size changed, we need to create a new one
-
- if (!textureWidth || !textureHeight) {
- // this is the first time, load the whole texture
- if (texture_w==tw && texture_h==th) {
- // we can do it one pass
- data = t.data;
- } else {
- // we have to create the texture first because it
- // doesn't match the size of the buffer
- bounds.set(Rect(tw, th));
- }
- }
-
- if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGB, texture_w, texture_h, 0,
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture_w, texture_h, 0,
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_RGBA, texture_w, texture_h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, data);
- } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
- t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
- // just show the Y plane of YUV buffers
+ Rect bounds(dirty.bounds());
+ GLvoid* data = 0;
+ if (texture_w!=textureWidth || texture_h!=textureHeight) {
+ // texture size changed, we need to create a new one
+
+ if (!textureWidth || !textureHeight) {
+ // this is the first time, load the whole texture
+ if (texture_w==tw && texture_h==th) {
+ // we can do it one pass
data = t.data;
- glTexImage2D(GL_TEXTURE_2D, 0,
- GL_LUMINANCE, texture_w, texture_h, 0,
- GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
} else {
- // oops, we don't handle this format!
- LOGE("layer %p, texture=%d, using format %d, which is not "
- "supported by the GL", this, textureName, t.format);
- textureName = -1;
+ // we have to create the texture first because it
+ // doesn't match the size of the buffer
+ bounds.set(Rect(tw, th));
}
- textureWidth = texture_w;
- textureHeight = texture_h;
}
- if (!data && textureName>=0) {
- if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
- t.data + bounds.top*t.width*2);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
- t.data + bounds.top*t.width*2);
- } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
- glTexSubImage2D(GL_TEXTURE_2D, 0,
- 0, bounds.top, t.width, bounds.height(),
- GL_RGBA, GL_UNSIGNED_BYTE,
- t.data + bounds.top*t.width*4);
- }
+
+ if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGB, texture_w, texture_h, 0,
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGBA, texture_w, texture_h, 0,
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_RGBA, texture_w, texture_h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, data);
+ } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
+ t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
+ // just show the Y plane of YUV buffers
+ glTexImage2D(GL_TEXTURE_2D, 0,
+ GL_LUMINANCE, texture_w, texture_h, 0,
+ GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
+ } else {
+ // oops, we don't handle this format!
+ LOGE("layer %p, texture=%d, using format %d, which is not "
+ "supported by the GL", this, textureName, t.format);
+ textureName = -1;
+ }
+ textureWidth = texture_w;
+ textureHeight = texture_h;
+ }
+ if (!data && textureName>=0) {
+ if (t.format == GGL_PIXEL_FORMAT_RGB_565) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+ t.data + bounds.top*t.stride*2);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_4444) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4,
+ t.data + bounds.top*t.stride*2);
+ } else if (t.format == GGL_PIXEL_FORMAT_RGBA_8888) {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_RGBA, GL_UNSIGNED_BYTE,
+ t.data + bounds.top*t.stride*4);
+ } else if ( t.format == GGL_PIXEL_FORMAT_YCbCr_422_SP ||
+ t.format == GGL_PIXEL_FORMAT_YCbCr_420_SP) {
+ // just show the Y plane of YUV buffers
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ 0, bounds.top, t.width, bounds.height(),
+ GL_LUMINANCE, GL_UNSIGNED_BYTE,
+ t.data + bounds.top*t.stride);
}
}
-}
-
-bool LayerBase::canUseCopybit() const
-{
- return mCanUseCopyBit;
}
// ---------------------------------------------------------------------------
@@ -704,9 +645,12 @@ LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
lcblk( c ? &(c->ctrlblk->layers[i]) : 0 ),
mIndex(i)
{
- if (client) {
- client->bindLayer(this, i);
+}
+void LayerBaseClient::onFirstRef()
+{
+ if (client) {
+ client->bindLayer(this, mIndex);
// Initialize this layer's control block
memset(this->lcblk, 0, sizeof(layer_cblk_t));
this->lcblk->identity = mIdentity;
@@ -729,11 +673,113 @@ int32_t LayerBaseClient::serverIndex() const {
return 0xFFFF0000 | mIndex;
}
-sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() const
+sp<LayerBaseClient::Surface> LayerBaseClient::getSurface()
+{
+ sp<Surface> s;
+ Mutex::Autolock _l(mLock);
+ s = mClientSurface.promote();
+ if (s == 0) {
+ s = createSurface();
+ mClientSurface = s;
+ }
+ return s;
+}
+
+sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const
+{
+ return new Surface(mFlinger, clientIndex(), mIdentity,
+ const_cast<LayerBaseClient *>(this));
+}
+
+// ---------------------------------------------------------------------------
+
+LayerBaseClient::Surface::Surface(
+ const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, int identity,
+ const sp<LayerBaseClient>& owner)
+ : mFlinger(flinger), mToken(id), mIdentity(identity), mOwner(owner)
+{
+}
+
+
+LayerBaseClient::Surface::~Surface()
+{
+ /*
+ * This is a good place to clean-up all client resources
+ */
+
+ // destroy client resources
+ sp<LayerBaseClient> layer = getOwner();
+ if (layer != 0) {
+ mFlinger->destroySurface(layer);
+ }
+}
+
+sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const {
+ sp<LayerBaseClient> owner(mOwner.promote());
+ return owner;
+}
+
+
+void LayerBaseClient::Surface::getSurfaceData(
+ ISurfaceFlingerClient::surface_data_t* params) const
+{
+ params->token = mToken;
+ params->identity = mIdentity;
+}
+
+status_t LayerBaseClient::Surface::onTransact(
+ uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
+{
+ switch (code) {
+ case REGISTER_BUFFERS:
+ case UNREGISTER_BUFFERS:
+ case CREATE_OVERLAY:
+ {
+ // codes that require permission check
+ IPCThreadState* ipc = IPCThreadState::self();
+ const int pid = ipc->getCallingPid();
+ const int self_pid = getpid();
+ if (LIKELY(pid != self_pid)) {
+ // we're called from a different process, do the real check
+ if (!checkCallingPermission(
+ String16("android.permission.ACCESS_SURFACE_FLINGER")))
+ {
+ const int uid = ipc->getCallingUid();
+ LOGE("Permission Denial: "
+ "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
+ return PERMISSION_DENIED;
+ }
+ }
+ }
+ }
+ return BnSurface::onTransact(code, data, reply, flags);
+}
+
+sp<SurfaceBuffer> LayerBaseClient::Surface::getBuffer()
{
- return new Surface(clientIndex(), mIdentity);
+ return NULL;
+}
+
+status_t LayerBaseClient::Surface::registerBuffers(
+ const ISurface::BufferHeap& buffers)
+{
+ return INVALID_OPERATION;
}
+void LayerBaseClient::Surface::postBuffer(ssize_t offset)
+{
+}
+
+void LayerBaseClient::Surface::unregisterBuffers()
+{
+}
+
+sp<OverlayRef> LayerBaseClient::Surface::createOverlay(
+ uint32_t w, uint32_t h, int32_t format)
+{
+ return NULL;
+};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index a020f44..509dedd 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -22,6 +22,8 @@
#include <private/ui/LayerState.h>
+#include <utils/RefBase.h>
+
#include <ui/Region.h>
#include <ui/Overlay.h>
@@ -37,10 +39,12 @@ class SurfaceFlinger;
class DisplayHardware;
class GraphicPlane;
class Client;
+class SurfaceBuffer;
+class Buffer;
// ---------------------------------------------------------------------------
-class LayerBase
+class LayerBase : public RefBase
{
// poor man's dynamic_cast below
template<typename T>
@@ -69,10 +73,7 @@ public:
}
- static Vector<GLuint> deletedTextures;
-
LayerBase(SurfaceFlinger* flinger, DisplayID display);
- virtual ~LayerBase();
DisplayID dpy;
mutable bool contentDirty;
@@ -201,21 +202,29 @@ public:
/**
* isSecure - true if this surface is secure, that is if it prevents
- * screenshots or vns servers.
+ * screenshots or VNC servers.
*/
virtual bool isSecure() const { return false; }
- enum { // flags for doTransaction()
- eVisibleRegion = 0x00000002,
- eRestartTransaction = 0x00000008
- };
+ /** signal this layer that it's not needed any longer. called from the
+ * main thread */
+ virtual status_t ditch() { return NO_ERROR; }
+
+
+
+ enum { // flags for doTransaction()
+ eVisibleRegion = 0x00000002,
+ eRestartTransaction = 0x00000008
+ };
inline const State& drawingState() const { return mDrawingState; }
inline const State& currentState() const { return mCurrentState; }
inline State& currentState() { return mCurrentState; }
- static int compareCurrentStateZ(LayerBase*const* layerA, LayerBase*const* layerB) {
+ static int compareCurrentStateZ(
+ sp<LayerBase> const * layerA,
+ sp<LayerBase> const * layerB) {
return layerA[0]->currentState().z - layerB[0]->currentState().z;
}
@@ -231,7 +240,7 @@ protected:
void drawWithOpenGL(const Region& clip,
GLint textureName,
- const GGLSurface& surface,
+ const sp<const Buffer>& buffer,
int transform = 0) const;
void clearWithOpenGL(const Region& clip) const;
@@ -240,9 +249,7 @@ protected:
GLint textureName, const GGLSurface& t,
GLuint& textureWidth, GLuint& textureHeight) const;
- bool canUseCopybit() const;
-
- SurfaceFlinger* mFlinger;
+ sp<SurfaceFlinger> mFlinger;
uint32_t mFlags;
// cached during validateVisibility()
@@ -250,7 +257,6 @@ protected:
int32_t mOrientation;
GLfixed mVertices[4][2];
Rect mTransformedBounds;
- bool mCanUseCopyBit;
int mLeft;
int mTop;
@@ -269,9 +275,13 @@ protected:
volatile int32_t mInvalidate;
+protected:
+ virtual ~LayerBase();
+
private:
- void validateTexture(GLint textureName) const;
- static int32_t sIdentity;
+ LayerBase(const LayerBase& rhs);
+ void validateTexture(GLint textureName) const;
+ static int32_t sIdentity;
};
@@ -289,64 +299,58 @@ public:
LayerBaseClient(SurfaceFlinger* flinger, DisplayID display,
Client* client, int32_t i);
virtual ~LayerBaseClient();
-
+ virtual void onFirstRef();
Client* const client;
layer_cblk_t* const lcblk;
+ inline uint32_t getIdentity() const { return mIdentity; }
inline int32_t clientIndex() const { return mIndex; }
int32_t serverIndex() const;
- virtual sp<Surface> getSurface() const;
- uint32_t getIdentity() const { return mIdentity; }
+ sp<Surface> getSurface();
+ virtual sp<Surface> createSurface() const;
+
class Surface : public BnSurface
{
public:
- Surface(SurfaceID id, int identity) {
- mParams.token = id;
- mParams.identity = identity;
- }
- Surface(SurfaceID id,
- const sp<IMemoryHeap>& heap0,
- const sp<IMemoryHeap>& heap1,
- int identity)
- {
- mParams.token = id;
- mParams.identity = identity;
- mParams.heap[0] = heap0;
- mParams.heap[1] = heap1;
- }
- virtual ~Surface() {
- // TODO: We now have a point here were we can clean-up the
- // client's mess.
- // This is also where surface id should be recycled.
- //LOGD("Surface %d, heaps={%p, %p} destroyed",
- // mId, mHeap[0].get(), mHeap[1].get());
- }
-
+
virtual void getSurfaceData(
- ISurfaceFlingerClient::surface_data_t* params) const {
- *params = mParams;
- }
-
- virtual status_t registerBuffers(const ISurface::BufferHeap& buffers)
- { return INVALID_OPERATION; }
- virtual void postBuffer(ssize_t offset) { }
- virtual void unregisterBuffers() { };
- virtual sp<OverlayRef> createOverlay(
- uint32_t w, uint32_t h, int32_t format) {
- return NULL;
- };
+ ISurfaceFlingerClient::surface_data_t* params) const;
+
+ protected:
+ Surface(const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, int identity,
+ const sp<LayerBaseClient>& owner);
+ virtual ~Surface();
+ virtual status_t onTransact(uint32_t code, const Parcel& data,
+ Parcel* reply, uint32_t flags);
+ sp<LayerBaseClient> getOwner() const;
private:
- ISurfaceFlingerClient::surface_data_t mParams;
+ virtual sp<SurfaceBuffer> getBuffer();
+ virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
+ virtual void postBuffer(ssize_t offset);
+ virtual void unregisterBuffers();
+ virtual sp<OverlayRef> createOverlay(uint32_t w, uint32_t h,
+ int32_t format);
+
+ protected:
+ friend class LayerBaseClient;
+ sp<SurfaceFlinger> mFlinger;
+ int32_t mToken;
+ int32_t mIdentity;
+ wp<LayerBaseClient> mOwner;
};
-private:
- int32_t mIndex;
+ friend class Surface;
+private:
+ int32_t mIndex;
+ mutable Mutex mLock;
+ mutable wp<Surface> mClientSurface;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBitmap.cpp b/libs/surfaceflinger/LayerBitmap.cpp
index eb3c3e5..a368ca9 100644
--- a/libs/surfaceflinger/LayerBitmap.cpp
+++ b/libs/surfaceflinger/LayerBitmap.cpp
@@ -14,172 +14,190 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
-#include <cutils/memory.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <binder/MemoryDealer.h>
+#include <binder/MemoryBase.h>
#include <binder/IMemory.h>
+
#include <ui/PixelFormat.h>
+#include <ui/Surface.h>
#include <pixelflinger/pixelflinger.h>
+#include "BufferAllocator.h"
#include "LayerBitmap.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
namespace android {
-// ---------------------------------------------------------------------------
+// ===========================================================================
+// Buffer and implementation of android_native_buffer_t
+// ===========================================================================
-LayerBitmap::LayerBitmap()
- : mAllocFlags(0), mOffset(0), mSize(-1U), mAlignment(2)
+Buffer::Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
+ : SurfaceBuffer(), mInitCheck(NO_INIT), mFlags(flags),
+ mVStride(0)
{
- memset(&mSurface, 0, sizeof(mSurface));
+ this->format = format;
+ if (w>0 && h>0) {
+ mInitCheck = initSize(w, h);
+ }
}
-LayerBitmap::~LayerBitmap()
+Buffer::~Buffer()
{
- mSurface.data = 0;
+ if (handle) {
+ BufferAllocator& allocator(BufferAllocator::get());
+ allocator.free(handle);
+ }
}
-status_t LayerBitmap::init(const sp<MemoryDealer>& allocator)
-{
- if (mAllocator != NULL)
- return BAD_VALUE;
- mAllocator = allocator;
- return NO_ERROR;
+status_t Buffer::initCheck() const {
+ return mInitCheck;
}
-status_t LayerBitmap::setBits(uint32_t w, uint32_t h, uint32_t alignment,
- PixelFormat format, uint32_t flags)
+android_native_buffer_t* Buffer::getNativeBuffer() const
{
- const sp<MemoryDealer>& allocator(mAllocator);
- if (allocator == NULL)
- return NO_INIT;
-
- if (UNLIKELY(w == mSurface.width && h == mSurface.height &&
- format == mSurface.format))
- { // same format and size, do nothing.
- return NO_ERROR;
- }
-
- PixelFormatInfo info;
- getPixelFormatInfo(format, &info);
-
- uint32_t allocFlags = MemoryDealer::PAGE_ALIGNED;
- const uint32_t align = 4; // must match GL_UNPACK_ALIGNMENT
- const uint32_t Bpp = info.bytesPerPixel;
- uint32_t stride = (w + (alignment-1)) & ~(alignment-1);
- stride = ((stride * Bpp + (align-1)) & ~(align-1)) / Bpp;
- size_t size = info.getScanlineSize(stride) * h;
- if (allocFlags & MemoryDealer::PAGE_ALIGNED) {
- size_t pagesize = getpagesize();
- size = (size + (pagesize-1)) & ~(pagesize-1);
- }
+ return static_cast<android_native_buffer_t*>(const_cast<Buffer*>(this));
+}
- /* FIXME: we should be able to have a h/v stride because the user of the
- * surface might have stride limitation (for instance h/w codecs often do)
+status_t Buffer::initSize(uint32_t w, uint32_t h)
+{
+ status_t err = NO_ERROR;
+
+ BufferAllocator& allocator = BufferAllocator::get();
+
+ /*
+ * buffers used for software rendering, but h/w composition
+ * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE
+ *
+ * buffers used for h/w rendering and h/w composition
+ * are allocated with HW_RENDER | HW_TEXTURE
+ *
+ * buffers used with h/w rendering and either NPOT or no egl_image_ext
+ * are allocated with SW_READ_RARELY | HW_RENDER
+ *
*/
- int32_t vstride = 0;
-
- mAlignment = alignment;
- mAllocFlags = allocFlags;
- mOffset = 0;
- if (mSize != size) {
- // would be nice to have a reallocate() api
- mBitsMemory.clear(); // free-memory
- mBitsMemory = allocator->allocate(size, allocFlags);
- mSize = size;
+
+ if (mFlags & Buffer::SECURE) {
+ // secure buffer, don't store it into the GPU
+ usage = BufferAllocator::USAGE_SW_READ_OFTEN |
+ BufferAllocator::USAGE_SW_WRITE_OFTEN;
} else {
- // don't erase memory if we didn't have to reallocate
- flags &= ~SECURE_BITS;
- }
- if (mBitsMemory != 0) {
- mOffset = mBitsMemory->offset();
- mSurface.data = static_cast<GGLubyte*>(mBitsMemory->pointer());
- mSurface.version = sizeof(GGLSurface);
- mSurface.width = w;
- mSurface.height = h;
- mSurface.stride = stride;
- mSurface.vstride = vstride;
- mSurface.format = format;
- if (flags & SECURE_BITS)
- clear();
+ if (mFlags & Buffer::GPU) {
+ // the client wants to do GL rendering
+ usage = BufferAllocator::USAGE_HW_RENDER |
+ BufferAllocator::USAGE_HW_TEXTURE;
+ } else {
+ // software rendering-client, h/w composition
+ usage = BufferAllocator::USAGE_SW_READ_OFTEN |
+ BufferAllocator::USAGE_SW_WRITE_OFTEN |
+ BufferAllocator::USAGE_HW_TEXTURE;
+ }
}
- if (mBitsMemory==0 || mSurface.data==0) {
- LOGE("not enough memory for layer bitmap "
- "size=%u (w=%d, h=%d, stride=%d, format=%d)",
- size, int(w), int(h), int(stride), int(format));
- allocator->dump("LayerBitmap");
- mSurface.data = 0;
- mSize = -1U;
- return NO_MEMORY;
+ err = allocator.alloc(w, h, format, usage, &handle, &stride);
+
+ if (err == NO_ERROR) {
+ if (err == NO_ERROR) {
+ width = w;
+ height = h;
+ mVStride = 0;
+ }
}
- return NO_ERROR;
+
+ return err;
}
-void LayerBitmap::clear()
+status_t Buffer::lock(GGLSurface* sur, uint32_t usage)
{
- // NOTE: this memset should not be necessary, at least for
- // opaque surface. However, for security reasons it's better to keep it
- // (in the case of pmem, it's possible that the memory contains old
- // data)
- if (mSurface.data) {
- memset(mSurface.data, 0, mSize);
- //if (bytesPerPixel(mSurface.format) == 4) {
- // android_memset32((uint32_t*)mSurface.data, 0xFF0000FF, mSize);
- //} else {
- // android_memset16((uint16_t*)mSurface.data, 0xF800, mSize);
- //}
+ void* vaddr;
+ status_t res = SurfaceBuffer::lock(usage, &vaddr);
+ if (res == NO_ERROR && sur) {
+ sur->version = sizeof(GGLSurface);
+ sur->width = width;
+ sur->height = height;
+ sur->stride = stride;
+ sur->format = format;
+ sur->vstride = mVStride;
+ sur->data = static_cast<GGLubyte*>(vaddr);
}
+ return res;
}
-status_t LayerBitmap::getInfo(surface_info_t* info) const
+
+
+// ===========================================================================
+// LayerBitmap
+// ===========================================================================
+
+
+LayerBitmap::LayerBitmap()
+ : mInfo(0), mWidth(0), mHeight(0)
+{
+}
+
+LayerBitmap::~LayerBitmap()
{
- if (mSurface.data == 0) {
- memset(info, 0, sizeof(surface_info_t));
- info->bits_offset = NO_MEMORY;
- return NO_MEMORY;
- }
- info->w = uint16_t(width());
- info->h = uint16_t(height());
- info->stride= uint16_t(stride());
- info->bpr = uint16_t(stride() * bytesPerPixel(pixelFormat()));
- info->format= uint8_t(pixelFormat());
- info->flags = surface_info_t::eBufferDirty;
- info->bits_offset = ssize_t(mOffset);
- return NO_ERROR;
}
-status_t LayerBitmap::resize(uint32_t w, uint32_t h)
+status_t LayerBitmap::init(surface_info_t* info,
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
{
- int err = setBits(w, h, mAlignment, pixelFormat(), SECURE_BITS);
- return err;
+ if (info == NULL)
+ return BAD_VALUE;
+
+ mFormat = format;
+ mFlags = flags;
+ mWidth = w;
+ mHeight = h;
+
+ mInfo = info;
+ memset(info, 0, sizeof(surface_info_t));
+ info->flags = surface_info_t::eNeedNewBuffer;
+
+ // init the buffer, but don't trigger an allocation
+ mBuffer = new Buffer(0, 0, format, flags);
+ return NO_ERROR;
}
-size_t LayerBitmap::size() const
+status_t LayerBitmap::setSize(uint32_t w, uint32_t h)
{
- return mSize;
+ Mutex::Autolock _l(mLock);
+ if ((w != mWidth) || (h != mHeight)) {
+ mWidth = w;
+ mHeight = h;
+ // this will signal the client that it needs to asks us for a new buffer
+ mInfo->flags = surface_info_t::eNeedNewBuffer;
+ }
+ return NO_ERROR;
}
-void LayerBitmap::getBitmapSurface(copybit_image_t* img) const
+sp<Buffer> LayerBitmap::allocate()
{
- const sp<IMemoryHeap>& mh(getAllocator()->getMemoryHeap());
- void* sbase = mh->base();
- const GGLSurface& t(surface());
- img->w = t.stride ?: t.width;
- img->h = t.vstride ?: t.height;
- img->format = t.format;
- img->offset = intptr_t(t.data) - intptr_t(sbase);
- img->base = sbase;
- img->fd = mh->heapID();
+ Mutex::Autolock _l(mLock);
+ sp<Buffer> buffer(mBuffer);
+ const uint32_t w = mWidth;
+ const uint32_t h = mHeight;
+ if (w != buffer->getWidth() || h != buffer->getHeight()) {
+ surface_info_t* info = mInfo;
+ buffer = new Buffer(w, h, mFormat, mFlags);
+ status_t err = buffer->initCheck();
+ if (LIKELY(err == NO_ERROR)) {
+ info->flags = surface_info_t::eBufferDirty;
+ info->status = NO_ERROR;
+ } else {
+ memset(info, 0, sizeof(surface_info_t));
+ info->status = NO_MEMORY;
+ }
+ mBuffer = buffer;
+ }
+ return buffer;
}
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerBitmap.h b/libs/surfaceflinger/LayerBitmap.h
index 9ad64c4..824e0f2 100644
--- a/libs/surfaceflinger/LayerBitmap.h
+++ b/libs/surfaceflinger/LayerBitmap.h
@@ -20,63 +20,114 @@
#include <stdint.h>
#include <sys/types.h>
+#include <hardware/gralloc.h>
+
#include <utils/Atomic.h>
+
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
-#include <private/ui/SharedState.h>
+#include <ui/Surface.h>
+
#include <pixelflinger/pixelflinger.h>
+#include <private/ui/SharedState.h>
+#include <private/ui/SurfaceBuffer.h>
+
class copybit_image_t;
+struct android_native_buffer_t;
namespace android {
// ---------------------------------------------------------------------------
-
class IMemory;
class MemoryDealer;
class LayerBitmap;
-// ---------------------------------------------------------------------------
+// ===========================================================================
+// Buffer
+// ===========================================================================
-class LayerBitmap
+class NativeBuffer;
+
+class Buffer : public SurfaceBuffer
{
public:
-
enum {
- // erase memory to ensure security when necessary
- SECURE_BITS = 0x00000001
+ DONT_CLEAR = 0x00000001,
+ GPU = 0x00000002,
+ SECURE = 0x00000004
};
- LayerBitmap();
- ~LayerBitmap();
- status_t init(const sp<MemoryDealer>& allocator);
+ // creates w * h buffer
+ Buffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags = 0);
+
+ // return status
+ status_t initCheck() const;
+
+ uint32_t getWidth() const { return width; }
+ uint32_t getHeight() const { return height; }
+ uint32_t getStride() const { return stride; }
+ uint32_t getUsage() const { return usage; }
+ PixelFormat getPixelFormat() const { return format; }
+ Rect getBounds() const { return Rect(width, height); }
+
+ status_t lock(GGLSurface* surface, uint32_t usage);
+
+ android_native_buffer_t* getNativeBuffer() const;
+
+private:
+ friend class LightRefBase<Buffer>;
+ Buffer(const Buffer& rhs);
+ virtual ~Buffer();
+ Buffer& operator = (const Buffer& rhs);
+ const Buffer& operator = (const Buffer& rhs) const;
+
+ status_t initSize(uint32_t w, uint32_t h);
+
+ ssize_t mInitCheck;
+ uint32_t mFlags;
+ uint32_t mVStride;
+};
+
+// ===========================================================================
+// LayerBitmap
+// ===========================================================================
+
+class LayerBitmap
+{
+public:
+ enum {
+ DONT_CLEAR = Buffer::DONT_CLEAR,
+ GPU = Buffer::GPU,
+ SECURE = Buffer::SECURE
+ };
+ LayerBitmap();
+ ~LayerBitmap();
- status_t setBits(uint32_t w, uint32_t h, uint32_t alignment,
- PixelFormat format, uint32_t flags = 0);
- void clear();
+ status_t init(surface_info_t* info,
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t flags = 0);
- status_t getInfo(surface_info_t* info) const;
- status_t resize(uint32_t w, uint32_t h);
+ status_t setSize(uint32_t w, uint32_t h);
- const GGLSurface& surface() const { return mSurface; }
- Rect bounds() const { return Rect(width(), height()); }
- uint32_t width() const { return surface().width; }
- uint32_t height() const { return surface().height; }
- uint32_t stride() const { return surface().stride; }
- PixelFormat pixelFormat() const { return surface().format; }
- void* serverBits() const { return surface().data; }
- size_t size() const;
- const sp<MemoryDealer>& getAllocator() const { return mAllocator; }
- void getBitmapSurface(copybit_image_t* img) const;
+ sp<Buffer> allocate();
+ sp<const Buffer> getBuffer() const { return mBuffer; }
+ sp<Buffer> getBuffer() { return mBuffer; }
+
+ uint32_t getWidth() const { return mWidth; }
+ uint32_t getHeight() const { return mHeight; }
+ PixelFormat getPixelFormat() const { return mBuffer->getPixelFormat(); }
+ Rect getBounds() const { return mBuffer->getBounds(); }
+
private:
- sp<MemoryDealer> mAllocator;
- sp<IMemory> mBitsMemory;
- uint32_t mAllocFlags;
- ssize_t mOffset;
- GGLSurface mSurface;
- size_t mSize;
- uint32_t mAlignment;
+ surface_info_t* mInfo;
+ sp<Buffer> mBuffer;
+ uint32_t mWidth;
+ uint32_t mHeight;
+ PixelFormat mFormat;
+ uint32_t mFlags;
+ // protects setSize() and allocate()
+ mutable Mutex mLock;
};
}; // namespace android
diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp
index d3e456f..3d22e3a 100644
--- a/libs/surfaceflinger/LayerBlur.cpp
+++ b/libs/surfaceflinger/LayerBlur.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
@@ -49,8 +47,7 @@ LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display,
LayerBlur::~LayerBlur()
{
if (mTextureName != -1U) {
- //glDeleteTextures(1, &mTextureName);
- deletedTextures.add(mTextureName);
+ glDeleteTextures(1, &mTextureName);
}
}
@@ -139,8 +136,9 @@ void LayerBlur::onDraw(const Region& clip) const
glGenTextures(1, &mTextureName);
}
- Region::iterator iterator(clip);
- if (iterator) {
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (it != end) {
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, mTextureName);
@@ -201,27 +199,25 @@ void LayerBlur::onDraw(const Region& clip) const
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FIXED, 0, mVertices);
glTexCoordPointer(2, GL_FIXED, 0, mVertices);
- Rect r;
- while (iterator.iterate(&r)) {
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = fbHeight - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
} else {
- Region::iterator iterator(clip);
- if (iterator) {
- // NOTE: this is marginally faster with the software gl, because
- // glReadPixels() reads the fb bottom-to-top, however we'll
- // skip all the jaccobian computations.
- Rect r;
- GLint crop[4] = { 0, 0, w, h };
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- y = fbHeight - (y + h);
- while (iterator.iterate(&r)) {
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawTexiOES(x, y, 0, w, h);
- }
+ // NOTE: this is marginally faster with the software gl, because
+ // glReadPixels() reads the fb bottom-to-top, however we'll
+ // skip all the jaccobian computations.
+ Rect r;
+ GLint crop[4] = { 0, 0, w, h };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ y = fbHeight - (y + h);
+ while (it != end) {
+ const Rect& r = *it++;
+ const GLint sy = fbHeight - (r.top + r.height());
+ glScissor(r.left, sy, r.width(), r.height());
+ glDrawTexiOES(x, y, 0, w, h);
}
}
}
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index bac544a..8be91c9 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <math.h>
@@ -25,15 +23,10 @@
#include <utils/Log.h>
#include <utils/StopWatch.h>
-#include <binder/IPCThreadState.h>
-#include <binder/IServiceManager.h>
-
#include <ui/PixelFormat.h>
-#include <ui/EGLDisplaySurface.h>
#include "LayerBuffer.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -55,30 +48,23 @@ LayerBuffer::LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
LayerBuffer::~LayerBuffer()
{
- sp<SurfaceBuffer> s(getClientSurface());
- if (s != 0) {
- s->disown();
- mClientSurface.clear();
- }
}
-sp<LayerBuffer::SurfaceBuffer> LayerBuffer::getClientSurface() const
+void LayerBuffer::onFirstRef()
{
- Mutex::Autolock _l(mLock);
- return mClientSurface.promote();
+ mSurface = new SurfaceBuffer(mFlinger, clientIndex(),
+ const_cast<LayerBuffer *>(this));
}
-sp<LayerBaseClient::Surface> LayerBuffer::getSurface() const
+sp<LayerBaseClient::Surface> LayerBuffer::createSurface() const
{
- sp<SurfaceBuffer> s;
- Mutex::Autolock _l(mLock);
- s = mClientSurface.promote();
- if (s == 0) {
- s = new SurfaceBuffer(clientIndex(),
- const_cast<LayerBuffer *>(this));
- mClientSurface = s;
- }
- return s;
+ return mSurface;
+}
+
+status_t LayerBuffer::ditch()
+{
+ mSurface.clear();
+ return NO_ERROR;
}
bool LayerBuffer::needsBlending() const {
@@ -192,82 +178,49 @@ sp<LayerBuffer::Source> LayerBuffer::clearSource() {
// LayerBuffer::SurfaceBuffer
// ============================================================================
-LayerBuffer::SurfaceBuffer::SurfaceBuffer(SurfaceID id, LayerBuffer* owner)
-: LayerBaseClient::Surface(id, owner->getIdentity()), mOwner(owner)
+LayerBuffer::SurfaceBuffer::SurfaceBuffer(const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, const sp<LayerBuffer>& owner)
+ : LayerBaseClient::Surface(flinger, id, owner->getIdentity(), owner)
{
}
LayerBuffer::SurfaceBuffer::~SurfaceBuffer()
{
unregisterBuffers();
- mOwner = 0;
-}
-
-status_t LayerBuffer::SurfaceBuffer::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch (code) {
- case REGISTER_BUFFERS:
- case UNREGISTER_BUFFERS:
- case CREATE_OVERLAY:
- {
- // codes that require permission check
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- const int self_pid = getpid();
- if (LIKELY(pid != self_pid)) {
- // we're called from a different process, do the real check
- if (!checkCallingPermission(
- String16("android.permission.ACCESS_SURFACE_FLINGER")))
- {
- const int uid = ipc->getCallingUid();
- LOGE("Permission Denial: "
- "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
- return PERMISSION_DENIED;
- }
- }
- }
- }
- return LayerBaseClient::Surface::onTransact(code, data, reply, flags);
}
-status_t LayerBuffer::SurfaceBuffer::registerBuffers(const ISurface::BufferHeap& buffers)
+status_t LayerBuffer::SurfaceBuffer::registerBuffers(
+ const ISurface::BufferHeap& buffers)
{
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
return owner->registerBuffers(buffers);
return NO_INIT;
}
void LayerBuffer::SurfaceBuffer::postBuffer(ssize_t offset)
{
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
owner->postBuffer(offset);
}
void LayerBuffer::SurfaceBuffer::unregisterBuffers()
{
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
owner->unregisterBuffers();
}
sp<OverlayRef> LayerBuffer::SurfaceBuffer::createOverlay(
uint32_t w, uint32_t h, int32_t format) {
sp<OverlayRef> result;
- LayerBuffer* owner(getOwner());
- if (owner)
+ sp<LayerBuffer> owner(getOwner());
+ if (owner != 0)
result = owner->createOverlay(w, h, format);
return result;
}
-void LayerBuffer::SurfaceBuffer::disown()
-{
- Mutex::Autolock _l(mLock);
- mOwner = 0;
-}
-
// ============================================================================
// LayerBuffer::Buffer
// ============================================================================
@@ -369,7 +322,7 @@ LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
LayerBuffer::BufferSource::~BufferSource()
{
if (mTextureName != -1U) {
- LayerBase::deletedTextures.add(mTextureName);
+ glDeleteTextures(1, &mTextureName);
}
}
@@ -427,125 +380,37 @@ bool LayerBuffer::BufferSource::transformed() const
void LayerBuffer::BufferSource::onDraw(const Region& clip) const
{
- sp<Buffer> buffer(getBuffer());
+ // FIXME: we should get a native buffer here
+ /*
+ sp<Buffer> ourBbuffer(getBuffer());
if (UNLIKELY(buffer == 0)) {
// nothing to do, we don't have a buffer
mLayer.clearWithOpenGL(clip);
return;
}
- status_t err = NO_ERROR;
- NativeBuffer src(buffer->getBuffer());
- const Rect& transformedBounds = mLayer.getTransformedBounds();
- const int can_use_copybit = mLayer.canUseCopybit();
-
- if (can_use_copybit) {
- const int src_width = src.crop.r - src.crop.l;
- const int src_height = src.crop.b - src.crop.t;
- int W = transformedBounds.width();
- int H = transformedBounds.height();
- if (mLayer.getOrientation() & Transform::ROT_90) {
- int t(W); W=H; H=t;
- }
-
- /* With LayerBuffer, it is likely that we'll have to rescale the
- * surface, because this is often used for video playback or
- * camera-preview. Since we want these operation as fast as possible
- * we make sure we can use the 2D H/W even if it doesn't support
- * the requested scale factor, in which case we perform the scaling
- * in several passes. */
-
- copybit_device_t* copybit = mLayer.mFlinger->getBlitEngine();
- const float min = copybit->get(copybit, COPYBIT_MINIFICATION_LIMIT);
- const float mag = copybit->get(copybit, COPYBIT_MAGNIFICATION_LIMIT);
-
- float xscale = 1.0f;
- if (src_width > W*min) xscale = 1.0f / min;
- else if (src_width*mag < W) xscale = mag;
-
- float yscale = 1.0f;
- if (src_height > H*min) yscale = 1.0f / min;
- else if (src_height*mag < H) yscale = mag;
-
- if (UNLIKELY(xscale!=1.0f || yscale!=1.0f)) {
- if (UNLIKELY(mTemporaryDealer == 0)) {
- // allocate a memory-dealer for this the first time
- mTemporaryDealer = mLayer.mFlinger->getSurfaceHeapManager()
- ->createHeap(ISurfaceComposer::eHardware);
- mTempBitmap.init(mTemporaryDealer);
- }
-
- const int tmp_w = floorf(src_width * xscale);
- const int tmp_h = floorf(src_height * yscale);
- err = mTempBitmap.setBits(tmp_w, tmp_h, 1, src.img.format);
-
- if (LIKELY(err == NO_ERROR)) {
- NativeBuffer tmp;
- mTempBitmap.getBitmapSurface(&tmp.img);
- tmp.crop.l = 0;
- tmp.crop.t = 0;
- tmp.crop.r = tmp.img.w;
- tmp.crop.b = tmp.img.h;
-
- region_iterator tmp_it(Region(Rect(tmp.crop.r, tmp.crop.b)));
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
- err = copybit->stretch(copybit,
- &tmp.img, &src.img, &tmp.crop, &src.crop, &tmp_it);
- src = tmp;
- }
- }
-
- const DisplayHardware& hw(mLayer.graphicPlane(0).displayHardware());
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(transformedBounds);
- const State& s(mLayer.drawingState());
- region_iterator it(clip);
-
- // pick the right orientation for this buffer
- int orientation = mLayer.getOrientation();
- if (UNLIKELY(mBufferHeap.transform)) {
- Transform rot90;
- GraphicPlane::orientationToTransfrom(
- ISurfaceComposer::eOrientation90, 0, 0, &rot90);
- const Transform& planeTransform(mLayer.graphicPlane(0).transform());
- const Layer::State& s(mLayer.drawingState());
- Transform tr(planeTransform * s.transform * rot90);
- orientation = tr.getOrientation();
- }
-
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, orientation);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
-
- err = copybit->stretch(copybit,
- &dst, &src.img, &drect, &src.crop, &it);
- if (err != NO_ERROR) {
- LOGE("copybit failed (%s)", strerror(err));
- }
+ // FIXME: We should model this after the overlay stuff
+ if (UNLIKELY(mTextureName == -1LU)) {
+ mTextureName = mLayer.createTexture();
}
- if (!can_use_copybit || err) {
- if (UNLIKELY(mTextureName == -1LU)) {
- mTextureName = mLayer.createTexture();
- }
+ // FIXME: Use EGLImage extension for this
+
+
+
+ GGLSurface t;
+ status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_RARELY);
+ if (res == NO_ERROR) {
GLuint w = 0;
GLuint h = 0;
- GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = src.crop.r;
- t.height = src.crop.b;
- t.stride = src.img.w;
- t.vstride= src.img.h;
- t.format = src.img.format;
- t.data = (GGLubyte*)(intptr_t(src.img.base) + src.img.offset);
- const Region dirty(Rect(t.width, t.height));
+ const Region dirty(Rect(buffer->width, buffer->height));
mLayer.loadTexture(dirty, mTextureName, t, w, h);
- mLayer.drawWithOpenGL(clip, mTextureName, t, mBufferHeap.transform);
+ buffer->unlock();
+ }
+ if (res == NO_ERROR) {
+ mLayer.drawWithOpenGL(clip, mTextureName, buffer, mBufferHeap.transform);
}
+ */
}
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index f74d6a1..22af43e 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -22,7 +22,6 @@
#include <binder/IMemory.h>
#include <private/ui/LayerState.h>
-#include <EGL/eglnatives.h>
#include "LayerBase.h"
#include "LayerBitmap.h"
@@ -51,7 +50,6 @@ class LayerBuffer : public LayerBaseClient
LayerBuffer& mLayer;
};
-
public:
static const uint32_t typeInfo;
static const char* const typeID;
@@ -62,9 +60,11 @@ public:
Client* client, int32_t i);
virtual ~LayerBuffer();
+ virtual void onFirstRef();
virtual bool needsBlending() const;
- virtual sp<LayerBaseClient::Surface> getSurface() const;
+ virtual sp<LayerBaseClient::Surface> createSurface() const;
+ virtual status_t ditch();
virtual void onDraw(const Region& clip) const;
virtual uint32_t doTransaction(uint32_t flags);
virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
@@ -126,8 +126,7 @@ private:
status_t mStatus;
ISurface::BufferHeap mBufferHeap;
size_t mBufferSize;
- mutable sp<MemoryDealer> mTemporaryDealer;
- mutable LayerBitmap mTempBitmap;
+ mutable sp<android::Buffer> mTempBitmap;
mutable GLuint mTextureName;
};
@@ -179,34 +178,27 @@ private:
class SurfaceBuffer : public LayerBaseClient::Surface
{
public:
- SurfaceBuffer(SurfaceID id, LayerBuffer* owner);
+ SurfaceBuffer(const sp<SurfaceFlinger>& flinger,
+ SurfaceID id, const sp<LayerBuffer>& owner);
virtual ~SurfaceBuffer();
- virtual status_t onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
+
virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);
virtual void postBuffer(ssize_t offset);
virtual void unregisterBuffers();
+
virtual sp<OverlayRef> createOverlay(
uint32_t w, uint32_t h, int32_t format);
- void disown();
private:
- LayerBuffer* getOwner() const {
- Mutex::Autolock _l(mLock);
- return mOwner;
+ sp<LayerBuffer> getOwner() const {
+ return static_cast<LayerBuffer*>(Surface::getOwner().get());
}
- mutable Mutex mLock;
- LayerBuffer* mOwner;
};
-
- friend class SurfaceFlinger;
- sp<SurfaceBuffer> getClientSurface() const;
-
+
mutable Mutex mLock;
sp<Source> mSource;
-
+ sp<Surface> mSurface;
bool mInvalidate;
bool mNeedsBlending;
- mutable wp<SurfaceBuffer> mClientSurface;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp
index 0c347cc..c1e8ad6 100644
--- a/libs/surfaceflinger/LayerDim.cpp
+++ b/libs/surfaceflinger/LayerDim.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
@@ -25,7 +23,6 @@
#include "LayerDim.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
namespace android {
@@ -33,8 +30,6 @@ namespace android {
const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10;
const char* const LayerDim::typeID = "LayerDim";
-sp<MemoryDealer> LayerDim::mDimmerDealer;
-LayerBitmap LayerDim::mDimmerBitmap;
// ---------------------------------------------------------------------------
@@ -46,14 +41,6 @@ LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display,
void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
{
- // must only be called once.
- mDimmerDealer = flinger->getSurfaceHeapManager()
- ->createHeap(ISurfaceComposer::eHardware);
- if (mDimmerDealer != 0) {
- mDimmerBitmap.init(mDimmerDealer);
- mDimmerBitmap.setBits(w, h, 1, PIXEL_FORMAT_RGB_565);
- mDimmerBitmap.clear();
- }
}
LayerDim::~LayerDim()
@@ -62,48 +49,26 @@ LayerDim::~LayerDim()
void LayerDim::onDraw(const Region& clip) const
{
+ // FIXME: on some h/w (like msm7K, it will be faster to use a texture)
+
const State& s(drawingState());
-
- Region::iterator iterator(clip);
- if (s.alpha>0 && iterator) {
+ Region::const_iterator it = clip.begin();
+ Region::const_iterator const end = clip.end();
+ if (s.alpha>0 && (it != end)) {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
-
- status_t err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- // StopWatch watch("copybit");
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- const copybit_rect_t& drect
- = reinterpret_cast<const copybit_rect_t&>(mTransformedBounds);
-
- copybit_image_t src;
- mDimmerBitmap.getBitmapSurface(&src);
- const copybit_rect_t& srect(drect);
-
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, s.alpha);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
- region_iterator it(clip);
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
- }
-
- if (!can_use_copybit || err) {
- const GGLfixed alpha = (s.alpha << 16)/255;
- const uint32_t fbHeight = hw.getHeight();
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_DITHER);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glColor4x(0, 0, 0, alpha);
- glVertexPointer(2, GL_FIXED, 0, mVertices);
- Rect r;
- while (iterator.iterate(&r)) {
- const GLint sy = fbHeight - (r.top + r.height());
- glScissor(r.left, sy, r.width(), r.height());
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
- }
+ const GGLfixed alpha = (s.alpha << 16)/255;
+ const uint32_t fbHeight = hw.getHeight();
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_DITHER);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ glColor4x(0, 0, 0, alpha);
+ glVertexPointer(2, GL_FIXED, 0, mVertices);
+ while (it != end) {
+ const Rect& r = *it++;
+ const GLint sy = fbHeight - (r.top + r.height());
+ glScissor(r.left, sy, r.width(), r.height());
+ glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
}
}
diff --git a/libs/surfaceflinger/LayerDim.h b/libs/surfaceflinger/LayerDim.h
index 3e37a47..0d5bb98 100644
--- a/libs/surfaceflinger/LayerDim.h
+++ b/libs/surfaceflinger/LayerDim.h
@@ -44,10 +44,6 @@ public:
virtual bool isSecure() const { return false; }
static void initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h);
-
-private:
- static sp<MemoryDealer> mDimmerDealer;
- static LayerBitmap mDimmerBitmap;
};
// ---------------------------------------------------------------------------
diff --git a/libs/surfaceflinger/LayerScreenshot.cpp b/libs/surfaceflinger/LayerScreenshot.cpp
deleted file mode 100644
index fb7b585..0000000
--- a/libs/surfaceflinger/LayerScreenshot.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "SurfaceFlinger"
-
-#include <stdlib.h>
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/Errors.h>
-#include <utils/Log.h>
-
-#include <core/SkBitmap.h>
-
-#include <ui/EGLDisplaySurface.h>
-
-#include "LayerBase.h"
-#include "LayerScreenshot.h"
-#include "SurfaceFlinger.h"
-#include "DisplayHardware/DisplayHardware.h"
-
-namespace android {
-// ---------------------------------------------------------------------------
-
-const uint32_t LayerScreenshot::typeInfo = LayerBase::typeInfo | 0x20;
-const char* const LayerScreenshot::typeID = "LayerScreenshot";
-
-// ---------------------------------------------------------------------------
-
-LayerScreenshot::LayerScreenshot(SurfaceFlinger* flinger, DisplayID display)
- : LayerBase(flinger, display), mReply(0)
-{
-}
-
-LayerScreenshot::~LayerScreenshot()
-{
-}
-
-void LayerScreenshot::onDraw(const Region& clip) const
-{
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
- copybit_image_t dst;
- hw.getDisplaySurface(&dst);
- if (dst.base != 0) {
- uint8_t const* src = (uint8_t const*)(intptr_t(dst.base) + dst.offset);
- const int fbWidth = dst.w;
- const int fbHeight = dst.h;
- const int fbFormat = dst.format;
-
- int x = mTransformedBounds.left;
- int y = mTransformedBounds.top;
- int w = mTransformedBounds.width();
- int h = mTransformedBounds.height();
- Parcel* const reply = mReply;
- if (reply) {
- const size_t Bpp = bytesPerPixel(fbFormat);
- const size_t size = w * h * Bpp;
- int32_t cfg = SkBitmap::kNo_Config;
- switch (fbFormat) {
- case PIXEL_FORMAT_RGBA_4444: cfg = SkBitmap::kARGB_4444_Config; break;
- case PIXEL_FORMAT_RGBA_8888: cfg = SkBitmap::kARGB_8888_Config; break;
- case PIXEL_FORMAT_RGB_565: cfg = SkBitmap::kRGB_565_Config; break;
- case PIXEL_FORMAT_A_8: cfg = SkBitmap::kA8_Config; break;
- }
- reply->writeInt32(0);
- reply->writeInt32(cfg);
- reply->writeInt32(w);
- reply->writeInt32(h);
- reply->writeInt32(w * Bpp);
- void* data = reply->writeInplace(size);
- if (data) {
- uint8_t* d = (uint8_t*)data;
- uint8_t const* s = src + (x + y*fbWidth) * Bpp;
- if (w == fbWidth) {
- memcpy(d, s, w*h*Bpp);
- } else {
- for (int y=0 ; y<h ; y++) {
- memcpy(d, s, w*Bpp);
- d += w*Bpp;
- s += fbWidth*Bpp;
- }
- }
- }
- }
- }
- mCV.broadcast();
-}
-
-void LayerScreenshot::takeScreenshot(Mutex& lock, Parcel* reply)
-{
- mReply = reply;
- mCV.wait(lock);
-}
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
diff --git a/libs/surfaceflinger/MessageQueue.cpp b/libs/surfaceflinger/MessageQueue.cpp
new file mode 100644
index 0000000..a027e2b
--- /dev/null
+++ b/libs/surfaceflinger/MessageQueue.cpp
@@ -0,0 +1,188 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdint.h>
+#include <errno.h>
+#include <sys/types.h>
+
+#include <utils/threads.h>
+#include <utils/Timers.h>
+#include <utils/Log.h>
+#include <binder/IPCThreadState.h>
+
+#include "MessageQueue.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+void MessageList::insert(const sp<MessageBase>& node)
+{
+ LIST::iterator cur(mList.begin());
+ LIST::iterator end(mList.end());
+ while (cur != end) {
+ if (*node < **cur) {
+ mList.insert(cur, node);
+ return;
+ }
+ ++cur;
+ }
+ mList.insert(++end, node);
+}
+
+void MessageList::remove(MessageList::LIST::iterator pos)
+{
+ mList.erase(pos);
+}
+
+// ---------------------------------------------------------------------------
+
+MessageQueue::MessageQueue()
+{
+ mInvalidateMessage = new MessageBase(INVALIDATE);
+}
+
+MessageQueue::~MessageQueue()
+{
+}
+
+MessageList::value_type MessageQueue::waitMessage(nsecs_t timeout)
+{
+ MessageList::value_type result;
+
+ bool again;
+ do {
+ const nsecs_t timeoutTime = systemTime() + timeout;
+ while (true) {
+ Mutex::Autolock _l(mLock);
+ nsecs_t now = systemTime();
+ nsecs_t nextEventTime = -1;
+
+ // invalidate messages are always handled first
+ if (mInvalidate) {
+ mInvalidate = false;
+ mInvalidateMessage->when = now;
+ result = mInvalidateMessage;
+ break;
+ }
+
+ LIST::iterator cur(mMessages.begin());
+ if (cur != mMessages.end()) {
+ result = *cur;
+ }
+
+ if (result != 0) {
+ if (result->when <= now) {
+ // there is a message to deliver
+ mMessages.remove(cur);
+ break;
+ }
+ if (timeout>=0 && timeoutTime < now) {
+ // we timed-out, return a NULL message
+ result = 0;
+ break;
+ }
+ nextEventTime = result->when;
+ result = 0;
+ }
+
+ if (timeout >= 0 && nextEventTime > 0) {
+ if (nextEventTime > timeoutTime) {
+ nextEventTime = timeoutTime;
+ }
+ }
+
+ if (nextEventTime >= 0) {
+ //LOGD("nextEventTime = %lld ms", nextEventTime);
+ if (nextEventTime > 0) {
+ // we're about to wait, flush the binder command buffer
+ IPCThreadState::self()->flushCommands();
+ mCondition.wait(mLock, nextEventTime);
+ }
+ } else {
+ //LOGD("going to wait");
+ // we're about to wait, flush the binder command buffer
+ IPCThreadState::self()->flushCommands();
+ mCondition.wait(mLock);
+ }
+ }
+ // here we're not holding the lock anymore
+
+ if (result == 0)
+ break;
+
+ again = result->handler();
+ if (again) {
+ // the message has been processed. release our reference to it
+ // without holding the lock.
+ result = 0;
+ }
+
+ } while (again);
+
+ return result;
+}
+
+status_t MessageQueue::postMessage(
+ const MessageList::value_type& message, nsecs_t relTime, uint32_t flags)
+{
+ return queueMessage(message, relTime, flags);
+}
+
+status_t MessageQueue::invalidate() {
+ Mutex::Autolock _l(mLock);
+ mInvalidate = true;
+ mCondition.signal();
+ return NO_ERROR;
+}
+
+status_t MessageQueue::queueMessage(
+ const MessageList::value_type& message, nsecs_t relTime, uint32_t flags)
+{
+ Mutex::Autolock _l(mLock);
+ message->when = systemTime() + relTime;
+ mMessages.insert(message);
+
+ //LOGD("MessageQueue::queueMessage time = %lld ms", message->when);
+ //dumpLocked(message);
+
+ mCondition.signal();
+ return NO_ERROR;
+}
+
+void MessageQueue::dump(const MessageList::value_type& message)
+{
+ Mutex::Autolock _l(mLock);
+ dumpLocked(message);
+}
+
+void MessageQueue::dumpLocked(const MessageList::value_type& message)
+{
+ LIST::const_iterator cur(mMessages.begin());
+ LIST::const_iterator end(mMessages.end());
+ int c = 0;
+ while (cur != end) {
+ const char tick = (*cur == message) ? '>' : ' ';
+ LOGD("%c %d: msg{.what=%08x, when=%lld}",
+ tick, c, (*cur)->what, (*cur)->when);
+ ++cur;
+ c++;
+ }
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
diff --git a/libs/surfaceflinger/MessageQueue.h b/libs/surfaceflinger/MessageQueue.h
new file mode 100644
index 0000000..dc8138d
--- /dev/null
+++ b/libs/surfaceflinger/MessageQueue.h
@@ -0,0 +1,127 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_MESSAGE_QUEUE_H
+#define ANDROID_MESSAGE_QUEUE_H
+
+#include <stdint.h>
+#include <errno.h>
+#include <sys/types.h>
+
+#include <utils/threads.h>
+#include <utils/Timers.h>
+#include <utils/List.h>
+
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class MessageBase;
+
+class MessageList
+{
+ List< sp<MessageBase> > mList;
+ typedef List< sp<MessageBase> > LIST;
+public:
+ typedef sp<MessageBase> value_type;
+ inline LIST::iterator begin() { return mList.begin(); }
+ inline LIST::const_iterator begin() const { return mList.begin(); }
+ inline LIST::iterator end() { return mList.end(); }
+ inline LIST::const_iterator end() const { return mList.end(); }
+ inline bool isEmpty() const { return mList.empty(); }
+ void insert(const sp<MessageBase>& node);
+ void remove(LIST::iterator pos);
+};
+
+// ============================================================================
+
+class MessageBase :
+ public LightRefBase<MessageBase>
+{
+public:
+ nsecs_t when;
+ uint32_t what;
+ int32_t arg0;
+
+ MessageBase() : when(0), what(0), arg0(0) { }
+ MessageBase(uint32_t what, int32_t arg0=0)
+ : when(0), what(what), arg0(arg0) { }
+
+ // return true if message has a handler
+ virtual bool handler() { return false; }
+
+protected:
+ virtual ~MessageBase() { }
+
+private:
+ friend class LightRefBase<MessageBase>;
+};
+
+inline bool operator < (const MessageBase& lhs, const MessageBase& rhs) {
+ return lhs.when < rhs.when;
+}
+
+// ---------------------------------------------------------------------------
+
+class MessageQueue
+{
+ typedef List< sp<MessageBase> > LIST;
+public:
+
+ // this is a work-around the multichar constant warning. A macro would
+ // work too, but would pollute the namespace.
+ template <int a, int b, int c, int d>
+ struct WHAT {
+ static const uint32_t Value =
+ (uint32_t(a&0xff)<<24)|(uint32_t(b&0xff)<<16)|
+ (uint32_t(c&0xff)<<8)|uint32_t(d&0xff);
+ };
+
+ MessageQueue();
+ ~MessageQueue();
+
+ // pre-defined messages
+ enum {
+ INVALIDATE = WHAT<'_','p','d','t'>::Value
+ };
+
+ MessageList::value_type waitMessage(nsecs_t timeout = -1);
+
+ status_t postMessage(const MessageList::value_type& message,
+ nsecs_t reltime=0, uint32_t flags = 0);
+
+ status_t invalidate();
+
+ void dump(const MessageList::value_type& message);
+
+private:
+ status_t queueMessage(const MessageList::value_type& message,
+ nsecs_t reltime, uint32_t flags);
+ void dumpLocked(const MessageList::value_type& message);
+
+ Mutex mLock;
+ Condition mCondition;
+ MessageList mMessages;
+ bool mInvalidate;
+ MessageList::value_type mInvalidateMessage;
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif /* ANDROID_MESSAGE_QUEUE_H */
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index efaf016..70f34a1 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdlib.h>
#include <stdio.h>
#include <stdint.h>
@@ -41,26 +39,20 @@
#include <ui/PixelFormat.h>
#include <ui/DisplayInfo.h>
-#include <ui/EGLDisplaySurface.h>
#include <pixelflinger/pixelflinger.h>
#include <GLES/gl.h>
#include "clz.h"
-#include "CPUGauge.h"
+#include "BufferAllocator.h"
#include "Layer.h"
#include "LayerBlur.h"
#include "LayerBuffer.h"
#include "LayerDim.h"
#include "LayerBitmap.h"
-#include "LayerOrientationAnim.h"
-#include "OrientationAnimation.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
-#include "GPUHardware/GPUHardware.h"
-
/* ideally AID_GRAPHICS would be in a semi-public header
* or there would be a way to map a user/group name to its id
@@ -94,30 +86,30 @@ SurfaceFlinger::LayerVector::LayerVector(const SurfaceFlinger::LayerVector& rhs)
}
ssize_t SurfaceFlinger::LayerVector::indexOf(
- LayerBase* key, size_t guess) const
+ const sp<LayerBase>& key, size_t guess) const
{
if (guess<size() && lookup.keyAt(guess) == key)
return guess;
const ssize_t i = lookup.indexOfKey(key);
if (i>=0) {
const size_t idx = lookup.valueAt(i);
- LOG_ASSERT(layers[idx]==key,
+ LOGE_IF(layers[idx]!=key,
"LayerVector[%p]: layers[%d]=%p, key=%p",
- this, int(idx), layers[idx], key);
+ this, int(idx), layers[idx].get(), key.get());
return idx;
}
return i;
}
ssize_t SurfaceFlinger::LayerVector::add(
- LayerBase* layer,
- Vector<LayerBase*>::compar_t cmp)
+ const sp<LayerBase>& layer,
+ Vector< sp<LayerBase> >::compar_t cmp)
{
size_t count = layers.size();
ssize_t l = 0;
ssize_t h = count-1;
ssize_t mid;
- LayerBase* const* a = layers.array();
+ sp<LayerBase> const* a = layers.array();
while (l <= h) {
mid = l + (h - l)/2;
const int c = cmp(a+mid, &layer);
@@ -140,14 +132,14 @@ ssize_t SurfaceFlinger::LayerVector::add(
return order;
}
-ssize_t SurfaceFlinger::LayerVector::remove(LayerBase* layer)
+ssize_t SurfaceFlinger::LayerVector::remove(const sp<LayerBase>& layer)
{
const ssize_t keyIndex = lookup.indexOfKey(layer);
if (keyIndex >= 0) {
const size_t index = lookup.valueAt(keyIndex);
- LOG_ASSERT(layers[index]==layer,
+ LOGE_IF(layers[index]!=layer,
"LayerVector[%p]: layers[%u]=%p, layer=%p",
- this, int(index), layers[index], layer);
+ this, int(index), layers[index].get(), layer.get());
layers.removeItemsAt(index);
lookup.removeItemsAt(keyIndex);
const size_t count = lookup.size();
@@ -162,8 +154,8 @@ ssize_t SurfaceFlinger::LayerVector::remove(LayerBase* layer)
}
ssize_t SurfaceFlinger::LayerVector::reorder(
- LayerBase* layer,
- Vector<LayerBase*>::compar_t cmp)
+ const sp<LayerBase>& layer,
+ Vector< sp<LayerBase> >::compar_t cmp)
{
// XXX: it's a little lame. but oh well...
ssize_t err = remove(layer);
@@ -181,6 +173,7 @@ SurfaceFlinger::SurfaceFlinger()
: BnSurfaceComposer(), Thread(false),
mTransactionFlags(0),
mTransactionCount(0),
+ mLayersRemoved(false),
mBootTime(systemTime()),
mLastScheduledBroadcast(NULL),
mVisibleRegionsDirty(false),
@@ -189,11 +182,7 @@ SurfaceFlinger::SurfaceFlinger()
mFreezeCount(0),
mFreezeDisplayTime(0),
mDebugRegion(0),
- mDebugCpu(0),
- mDebugFps(0),
mDebugBackground(0),
- mSyncObject(),
- mDeplayedTransactionPending(0),
mConsoleSignals(0),
mSecureFrameBuffer(0)
{
@@ -208,28 +197,16 @@ void SurfaceFlinger::init()
char value[PROPERTY_VALUE_MAX];
property_get("debug.sf.showupdates", value, "0");
mDebugRegion = atoi(value);
- property_get("debug.sf.showcpu", value, "0");
- mDebugCpu = atoi(value);
property_get("debug.sf.showbackground", value, "0");
mDebugBackground = atoi(value);
- property_get("debug.sf.showfps", value, "0");
- mDebugFps = atoi(value);
LOGI_IF(mDebugRegion, "showupdates enabled");
- LOGI_IF(mDebugCpu, "showcpu enabled");
LOGI_IF(mDebugBackground, "showbackground enabled");
- LOGI_IF(mDebugFps, "showfps enabled");
}
SurfaceFlinger::~SurfaceFlinger()
{
glDeleteTextures(1, &mWormholeTexName);
- delete mOrientationAnimation;
-}
-
-copybit_device_t* SurfaceFlinger::getBlitEngine() const
-{
- return graphicPlane(0).displayHardware().getBlitEngine();
}
overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const
@@ -242,26 +219,6 @@ sp<IMemory> SurfaceFlinger::getCblk() const
return mServerCblkMemory;
}
-status_t SurfaceFlinger::requestGPU(const sp<IGPUCallback>& callback,
- gpu_info_t* gpu)
-{
- if (mGPU == 0)
- return INVALID_OPERATION;
-
- IPCThreadState* ipc = IPCThreadState::self();
- const int pid = ipc->getCallingPid();
- status_t err = mGPU->request(pid, callback, gpu);
- return err;
-}
-
-status_t SurfaceFlinger::revokeGPU()
-{
- if (mGPU == 0)
- return INVALID_OPERATION;
-
- return mGPU->friendlyRevoke();
-}
-
sp<ISurfaceFlingerClient> SurfaceFlinger::createConnection()
{
Mutex::Autolock _l(mStateLock);
@@ -289,11 +246,13 @@ void SurfaceFlinger::destroyConnection(ClientID cid)
Client* const client = mClientsMap.valueFor(cid);
if (client) {
// free all the layers this client owns
- const Vector<LayerBaseClient*>& layers = client->getLayers();
+ const Vector< wp<LayerBaseClient> >& layers = client->getLayers();
const size_t count = layers.size();
for (size_t i=0 ; i<count ; i++) {
- LayerBaseClient* const layer = layers[i];
- removeLayer_l(layer);
+ sp<LayerBaseClient> layer(layers[i].promote());
+ if (layer != 0) {
+ removeLayer_l(layer);
+ }
}
// the resources associated with this client will be freed
@@ -345,9 +304,6 @@ static inline uint16_t pack565(int r, int g, int b) {
return (r<<11)|(g<<5)|b;
}
-// this is defined in libGLES_CM.so
-extern ISurfaceComposer* GLES_localSurfaceManager;
-
status_t SurfaceFlinger::readyToRun()
{
LOGI( "SurfaceFlinger's main thread ready to run. "
@@ -364,17 +320,6 @@ status_t SurfaceFlinger::readyToRun()
LOGE_IF(mServerCblk==0, "can't get to shared control block's address");
new(mServerCblk) surface_flinger_cblk_t;
- // get a reference to the GPU if we have one
- mGPU = GPUFactory::getGPU();
-
- // create the surface Heap manager, which manages the heaps
- // (be it in RAM or VRAM) where surfaces are allocated
- // We give 8 MB per client.
- mSurfaceHeapManager = new SurfaceHeapManager(this, 8 << 20);
-
-
- GLES_localSurfaceManager = static_cast<ISurfaceComposer*>(this);
-
// we only support one display currently
int dpy = 0;
@@ -451,13 +396,6 @@ status_t SurfaceFlinger::readyToRun()
* We're now ready to accept clients...
*/
- mOrientationAnimation = new OrientationAnimation(this);
-
- // start CPU gauge display
- if (mDebugCpu)
- mCpuGauge = new CPUGauge(this, ms2ns(500));
-
-
// start boot animation
property_set("ctl.start", "bootanim");
@@ -472,45 +410,53 @@ status_t SurfaceFlinger::readyToRun()
void SurfaceFlinger::waitForEvent()
{
- // wait for something to do
- if (UNLIKELY(isFrozen())) {
- // wait 5 seconds
- const nsecs_t freezeDisplayTimeout = ms2ns(5000);
- const nsecs_t now = systemTime();
- if (mFreezeDisplayTime == 0) {
- mFreezeDisplayTime = now;
+ while (true) {
+ nsecs_t timeout = -1;
+ if (UNLIKELY(isFrozen())) {
+ // wait 5 seconds
+ const nsecs_t freezeDisplayTimeout = ms2ns(5000);
+ const nsecs_t now = systemTime();
+ if (mFreezeDisplayTime == 0) {
+ mFreezeDisplayTime = now;
+ }
+ nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
+ timeout = waitTime>0 ? waitTime : 0;
}
- nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime);
- int err = (waitTime > 0) ? mSyncObject.wait(waitTime) : TIMED_OUT;
- if (err != NO_ERROR) {
+
+ MessageList::value_type msg = mEventQueue.waitMessage(timeout);
+ if (msg != 0) {
+ mFreezeDisplayTime = 0;
+ switch (msg->what) {
+ case MessageQueue::INVALIDATE:
+ // invalidate message, just return to the main loop
+ return;
+ }
+ } else {
+ // we timed out
if (isFrozen()) {
// we timed out and are still frozen
LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d",
mFreezeDisplay, mFreezeCount);
mFreezeCount = 0;
mFreezeDisplay = false;
+ return;
}
}
- } else {
- mFreezeDisplayTime = 0;
- mSyncObject.wait();
}
}
void SurfaceFlinger::signalEvent() {
- mSyncObject.open();
+ mEventQueue.invalidate();
}
void SurfaceFlinger::signal() const {
- mSyncObject.open();
+ // this is the IPC call
+ const_cast<SurfaceFlinger*>(this)->signalEvent();
}
void SurfaceFlinger::signalDelayedEvent(nsecs_t delay)
{
- if (android_atomic_or(1, &mDeplayedTransactionPending) == 0) {
- sp<DelayedTransaction> delayedEvent(new DelayedTransaction(this, delay));
- delayedEvent->run("DelayedeEvent", PRIORITY_URGENT_DISPLAY);
- }
+ mEventQueue.postMessage( new MessageBase(MessageQueue::INVALIDATE), delay);
}
// ----------------------------------------------------------------------------
@@ -549,11 +495,6 @@ bool SurfaceFlinger::threadLoop()
unlockClients();
executeScheduledBroadcasts();
- // sample the cpu gauge
- if (UNLIKELY(mDebugCpu)) {
- handleDebugCpu();
- }
-
postFramebuffer();
} else {
// pretend we did the post
@@ -566,28 +507,18 @@ bool SurfaceFlinger::threadLoop()
void SurfaceFlinger::postFramebuffer()
{
- const bool skip = mOrientationAnimation->run();
- if (UNLIKELY(skip)) {
+ if (isFrozen()) {
+ // we are not allowed to draw, but pause a bit to make sure
+ // apps don't end up using the whole CPU, if they depend on
+ // surfaceflinger for synchronization.
+ usleep(8333); // 8.3ms ~ 120fps
return;
}
if (!mInvalidRegion.isEmpty()) {
const DisplayHardware& hw(graphicPlane(0).displayHardware());
-
- if (UNLIKELY(mDebugFps)) {
- debugShowFPS();
- }
-
hw.flip(mInvalidRegion);
-
mInvalidRegion.clear();
-
- if (Layer::deletedTextures.size()) {
- glDeleteTextures(
- Layer::deletedTextures.size(),
- Layer::deletedTextures.array());
- Layer::deletedTextures.clear();
- }
}
}
@@ -602,15 +533,13 @@ void SurfaceFlinger::handleConsoleEvents()
}
if (mDeferReleaseConsole && hw.canDraw()) {
- // We got the release signal before the aquire signal
+ // We got the release signal before the acquire signal
mDeferReleaseConsole = false;
- revokeGPU();
hw.releaseScreen();
}
if (what & eConsoleReleased) {
if (hw.canDraw()) {
- revokeGPU();
hw.releaseScreen();
} else {
mDeferReleaseConsole = true;
@@ -635,7 +564,7 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
const bool layersNeedTransaction = transactionFlags & eTraversalNeeded;
if (layersNeedTransaction) {
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded);
if (!trFlags) continue;
@@ -682,7 +611,6 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
mVisibleRegionsDirty = true;
mDirtyRegion.set(hw.bounds());
mFreezeDisplayTime = 0;
- mOrientationAnimation->onOrientationChanged(type);
}
if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) {
@@ -690,17 +618,26 @@ void SurfaceFlinger::handleTransaction(uint32_t transactionFlags)
mFreezeDisplay = mCurrentState.freezeDisplay;
}
- // some layers might have been removed, so
- // we need to update the regions they're exposing.
- size_t c = mRemovedLayers.size();
- if (c) {
+ if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
+ // layers have been added
mVisibleRegionsDirty = true;
}
- const LayerVector& currentLayers = mCurrentState.layersSortedByZ;
- if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) {
- // layers have been added
+ // some layers might have been removed, so
+ // we need to update the regions they're exposing.
+ if (mLayersRemoved) {
mVisibleRegionsDirty = true;
+ const LayerVector& previousLayers(mDrawingState.layersSortedByZ);
+ const ssize_t count = previousLayers.size();
+ for (ssize_t i=0 ; i<count ; i++) {
+ const sp<LayerBase>& layer(previousLayers[i]);
+ if (currentLayers.indexOf( layer ) < 0) {
+ // this layer is not visible anymore
+ // FIXME: would be better to call without the lock held
+ //LOGD("ditching layer %p", layer.get());
+ layer->ditch();
+ }
+ }
}
// get rid of all resources we don't need anymore
@@ -730,7 +667,7 @@ void SurfaceFlinger::computeVisibleRegions(
size_t i = currentLayers.size();
while (i--) {
- LayerBase* const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
layer->validateVisibility(planeTransform);
// start with the whole surface at its current location
@@ -782,7 +719,7 @@ void SurfaceFlinger::computeVisibleRegions(
// accumulate to the screen dirty region
dirtyRegion.orSelf(dirty);
- // updade aboveOpaqueLayers/aboveCoveredLayers for next (lower) layer
+ // Update aboveOpaqueLayers/aboveCoveredLayers for next (lower) layer
aboveOpaqueLayers.orSelf(opaqueRegion);
aboveCoveredLayers.orSelf(bounds);
@@ -790,7 +727,7 @@ void SurfaceFlinger::computeVisibleRegions(
layer->setVisibleRegion(visibleRegion);
layer->setCoveredRegion(coveredRegion);
- // If a secure layer is partially visible, lockdown the screen!
+ // If a secure layer is partially visible, lock down the screen!
if (layer->isSecure() && !visibleRegion.isEmpty()) {
secureFrameBuffer = true;
}
@@ -830,9 +767,9 @@ bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers)
{
bool recomputeVisibleRegions = false;
size_t count = currentLayers.size();
- LayerBase* const* layers = currentLayers.array();
+ sp<LayerBase> const* layers = currentLayers.array();
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->lockPageFlip(recomputeVisibleRegions);
}
return recomputeVisibleRegions;
@@ -843,9 +780,9 @@ void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers)
const GraphicPlane& plane(graphicPlane(0));
const Transform& planeTransform(plane.transform());
size_t count = currentLayers.size();
- LayerBase* const* layers = currentLayers.array();
+ sp<LayerBase> const* layers = currentLayers.array();
for (size_t i=0 ; i<count ; i++) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->unlockPageFlip(planeTransform, mDirtyRegion);
}
}
@@ -865,12 +802,14 @@ void SurfaceFlinger::handleRepaint()
mInvalidRegion.orSelf(mDirtyRegion);
uint32_t flags = hw.getFlags();
- if (flags & DisplayHardware::BUFFER_PRESERVED) {
- // here we assume DisplayHardware::flip()'s implementation
- // performs the copy-back optimization.
+ if ((flags & DisplayHardware::SWAP_RECTANGLE) ||
+ (flags & DisplayHardware::BUFFER_PRESERVED))
+ {
+ // we can redraw only what's dirty
} else {
if (flags & DisplayHardware::UPDATE_ON_DEMAND) {
- // we need to fully redraw the part that will be updated
+ // we need to redraw the rectangle that will be updated
+ // (pushed to the framebuffer).
mDirtyRegion.set(mInvalidRegion.bounds());
} else {
// we need to redraw everything
@@ -896,9 +835,9 @@ void SurfaceFlinger::composeSurfaces(const Region& dirty)
const SurfaceFlinger& flinger(*this);
const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
- LayerBase const* const* const layers = drawingLayers.array();
+ sp<LayerBase> const* const layers = drawingLayers.array();
for (size_t i=0 ; i<count ; ++i) {
- LayerBase const * const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
const Region& visibleRegion(layer->visibleRegionScreen);
if (!visibleRegion.isEmpty()) {
const Region clip(dirty.intersect(visibleRegion));
@@ -913,9 +852,9 @@ void SurfaceFlinger::unlockClients()
{
const LayerVector& drawingLayers(mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
- LayerBase* const* const layers = drawingLayers.array();
+ sp<LayerBase> const* const layers = drawingLayers.array();
for (size_t i=0 ; i<count ; ++i) {
- LayerBase* const layer = layers[i];
+ const sp<LayerBase>& layer = layers[i];
layer->finishPageFlip();
}
}
@@ -948,32 +887,35 @@ void SurfaceFlinger::executeScheduledBroadcasts()
mLastScheduledBroadcast = 0;
}
-void SurfaceFlinger::handleDebugCpu()
-{
- Mutex::Autolock _l(mDebugLock);
- if (mCpuGauge != 0)
- mCpuGauge->sample();
-}
-
void SurfaceFlinger::debugFlashRegions()
{
- if (UNLIKELY(!mDirtyRegion.isRect())) {
- // TODO: do this only if we don't have preserving
- // swapBuffer. If we don't have update-on-demand,
- // redraw everything.
- composeSurfaces(Region(mDirtyRegion.bounds()));
- }
+ const DisplayHardware& hw(graphicPlane(0).displayHardware());
+ const uint32_t flags = hw.getFlags();
+ if (!((flags & DisplayHardware::SWAP_RECTANGLE) ||
+ (flags & DisplayHardware::BUFFER_PRESERVED))) {
+ const Region repaint((flags & DisplayHardware::UPDATE_ON_DEMAND) ?
+ mDirtyRegion.bounds() : hw.bounds());
+ composeSurfaces(repaint);
+ }
+
glDisable(GL_TEXTURE_2D);
glDisable(GL_BLEND);
glDisable(GL_DITHER);
glDisable(GL_SCISSOR_TEST);
- glColor4x(0x10000, 0, 0x10000, 0x10000);
+ static int toggle = 0;
+ toggle = 1 - toggle;
+ if (toggle) {
+ glColor4x(0x10000, 0, 0x10000, 0x10000);
+ } else {
+ glColor4x(0x10000, 0x10000, 0, 0x10000);
+ }
- Rect r;
- Region::iterator iterator(mDirtyRegion);
- while (iterator.iterate(&r)) {
+ Region::const_iterator it = mDirtyRegion.begin();
+ Region::const_iterator const end = mDirtyRegion.end();
+ while (it != end) {
+ const Rect& r = *it++;
GLfloat vertices[][2] = {
{ r.left, r.top },
{ r.left, r.bottom },
@@ -983,8 +925,7 @@ void SurfaceFlinger::debugFlashRegions()
glVertexPointer(2, GL_FLOAT, 0, vertices);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
-
- const DisplayHardware& hw(graphicPlane(0).displayHardware());
+
hw.flip(mDirtyRegion.merge(mInvalidRegion));
mInvalidRegion.clear();
@@ -1010,9 +951,10 @@ void SurfaceFlinger::drawWormhole() const
if (LIKELY(!mDebugBackground)) {
glClearColorx(0,0,0,0);
- Rect r;
- Region::iterator iterator(region);
- while (iterator.iterate(&r)) {
+ Region::const_iterator it = region.begin();
+ Region::const_iterator const end = region.end();
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = height - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glClear(GL_COLOR_BUFFER_BIT);
@@ -1030,9 +972,10 @@ void SurfaceFlinger::drawWormhole() const
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1);
- Rect r;
- Region::iterator iterator(region);
- while (iterator.iterate(&r)) {
+ Region::const_iterator it = region.begin();
+ Region::const_iterator const end = region.end();
+ while (it != end) {
+ const Rect& r = *it++;
const GLint sy = height - (r.top + r.height());
glScissor(r.left, sy, r.width(), r.height());
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
@@ -1058,7 +1001,7 @@ void SurfaceFlinger::debugShowFPS() const
// XXX: mFPS has the value we want
}
-status_t SurfaceFlinger::addLayer(LayerBase* layer)
+status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer)
{
Mutex::Autolock _l(mStateLock);
addLayer_l(layer);
@@ -1066,7 +1009,7 @@ status_t SurfaceFlinger::addLayer(LayerBase* layer)
return NO_ERROR;
}
-status_t SurfaceFlinger::removeLayer(LayerBase* layer)
+status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer)
{
Mutex::Autolock _l(mStateLock);
removeLayer_l(layer);
@@ -1074,48 +1017,60 @@ status_t SurfaceFlinger::removeLayer(LayerBase* layer)
return NO_ERROR;
}
-status_t SurfaceFlinger::invalidateLayerVisibility(LayerBase* layer)
+status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer)
{
layer->forceVisibilityTransaction();
setTransactionFlags(eTraversalNeeded);
return NO_ERROR;
}
-status_t SurfaceFlinger::addLayer_l(LayerBase* layer)
+status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer)
{
ssize_t i = mCurrentState.layersSortedByZ.add(
layer, &LayerBase::compareCurrentStateZ);
- LayerBaseClient* lbc = LayerBase::dynamicCast<LayerBaseClient*>(layer);
- if (lbc) {
+ sp<LayerBaseClient> lbc = LayerBase::dynamicCast< LayerBaseClient* >(layer.get());
+ if (lbc != 0) {
mLayerMap.add(lbc->serverIndex(), lbc);
}
- mRemovedLayers.remove(layer);
return NO_ERROR;
}
-status_t SurfaceFlinger::removeLayer_l(LayerBase* layerBase)
+status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase)
{
ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase);
if (index >= 0) {
- mRemovedLayers.add(layerBase);
- LayerBaseClient* layer = LayerBase::dynamicCast<LayerBaseClient*>(layerBase);
- if (layer) {
+ mLayersRemoved = true;
+ sp<LayerBaseClient> layer =
+ LayerBase::dynamicCast< LayerBaseClient* >(layerBase.get());
+ if (layer != 0) {
mLayerMap.removeItem(layer->serverIndex());
}
return NO_ERROR;
}
// it's possible that we don't find a layer, because it might
// have been destroyed already -- this is not technically an error
- // from the user because there is a race between destroySurface,
- // destroyclient and destroySurface-from-a-transaction.
+ // from the user because there is a race between BClient::destroySurface(),
+ // ~BClient() and destroySurface-from-a-transaction.
return (index == NAME_NOT_FOUND) ? status_t(NO_ERROR) : index;
}
+status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase)
+{
+ // First add the layer to the purgatory list, which makes sure it won't
+ // go away, then remove it from the main list (through a transaction).
+ ssize_t err = removeLayer_l(layerBase);
+ if (err >= 0) {
+ mLayerPurgatory.add(layerBase);
+ }
+ return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err;
+}
+
+
void SurfaceFlinger::free_resources_l()
{
// Destroy layers that were removed
- destroy_all_removed_layers_l();
-
+ mLayersRemoved = false;
+
// free resources associated with disconnected clients
SortedVector<Client*>& scheduledBroadcasts(mScheduledBroadcasts);
Vector<Client*>& disconnectedClients(mDisconnectedClients);
@@ -1135,22 +1090,6 @@ void SurfaceFlinger::free_resources_l()
disconnectedClients.clear();
}
-void SurfaceFlinger::destroy_all_removed_layers_l()
-{
- size_t c = mRemovedLayers.size();
- while (c--) {
- LayerBase* const removed_layer = mRemovedLayers[c];
-
- LOGE_IF(mCurrentState.layersSortedByZ.indexOf(removed_layer) >= 0,
- "layer %p removed but still in the current state list",
- removed_layer);
-
- delete removed_layer;
- }
- mRemovedLayers.clear();
-}
-
-
uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags)
{
return android_atomic_and(~flags, &mTransactionFlags) & flags;
@@ -1191,7 +1130,7 @@ status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags)
setTransactionFlags(eTransactionNeeded);
// flags is intended to communicate some sort of animation behavior
- // (for instance fadding)
+ // (for instance fading)
return NO_ERROR;
}
@@ -1205,7 +1144,7 @@ status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags)
setTransactionFlags(eTransactionNeeded);
// flags is intended to communicate some sort of animation behavior
- // (for instance fadding)
+ // (for instance fading)
return NO_ERROR;
}
@@ -1234,7 +1173,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
DisplayID d, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags)
{
- LayerBaseClient* layer = 0;
+ sp<LayerBaseClient> layer;
sp<LayerBaseClient::Surface> surfaceHandle;
Mutex::Autolock _l(mStateLock);
Client* const c = mClientsMap.valueFor(clientId);
@@ -1266,7 +1205,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
break;
}
- if (layer) {
+ if (layer != 0) {
setTransactionFlags(eTransactionNeeded);
surfaceHandle = layer->getSurface();
if (surfaceHandle != 0)
@@ -1276,7 +1215,7 @@ sp<ISurface> SurfaceFlinger::createSurface(ClientID clientId, int pid,
return surfaceHandle;
}
-LayerBaseClient* SurfaceFlinger::createNormalSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createNormalSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
{
@@ -1291,57 +1230,92 @@ LayerBaseClient* SurfaceFlinger::createNormalSurfaceLocked(
break;
}
- Layer* layer = new Layer(this, display, client, id);
+ sp<Layer> layer = new Layer(this, display, client, id);
status_t err = layer->setBuffers(client, w, h, format, flags);
if (LIKELY(err == NO_ERROR)) {
layer->initStates(w, h, flags);
addLayer_l(layer);
} else {
LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err));
- delete layer;
- return 0;
+ layer.clear();
}
return layer;
}
-LayerBaseClient* SurfaceFlinger::createBlurSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createBlurSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerBlur* layer = new LayerBlur(this, display, client, id);
+ sp<LayerBlur> layer = new LayerBlur(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-LayerBaseClient* SurfaceFlinger::createDimSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createDimSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerDim* layer = new LayerDim(this, display, client, id);
+ sp<LayerDim> layer = new LayerDim(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-LayerBaseClient* SurfaceFlinger::createPushBuffersSurfaceLocked(
+sp<LayerBaseClient> SurfaceFlinger::createPushBuffersSurfaceLocked(
Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags)
{
- LayerBuffer* layer = new LayerBuffer(this, display, client, id);
+ sp<LayerBuffer> layer = new LayerBuffer(this, display, client, id);
layer->initStates(w, h, flags);
addLayer_l(layer);
return layer;
}
-status_t SurfaceFlinger::destroySurface(SurfaceID index)
+status_t SurfaceFlinger::removeSurface(SurfaceID index)
{
+ /*
+ * called by the window manager, when a surface should be marked for
+ * destruction.
+ *
+ * The surface is removed from the current and drawing lists, but placed
+ * in the purgatory queue, so it's not destroyed right-away (we need
+ * to wait for all client's references to go away first).
+ */
+
Mutex::Autolock _l(mStateLock);
- LayerBaseClient* const layer = getLayerUser_l(index);
- status_t err = removeLayer_l(layer);
- if (err < 0)
- return err;
- setTransactionFlags(eTransactionNeeded);
+ sp<LayerBaseClient> layer = getLayerUser_l(index);
+ status_t err = purgatorizeLayer_l(layer);
+ if (err == NO_ERROR) {
+ setTransactionFlags(eTransactionNeeded);
+ }
+ return err;
+}
+
+status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer)
+{
+ /*
+ * called by ~ISurface() when all references are gone
+ *
+ * the surface must be removed from purgatory from the main thread
+ * since its dtor must run from there (b/c of OpenGL ES).
+ */
+
+ class MessageDestroySurface : public MessageBase {
+ SurfaceFlinger* flinger;
+ sp<LayerBaseClient> layer;
+ public:
+ MessageDestroySurface(
+ SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer)
+ : flinger(flinger), layer(layer) { }
+ virtual bool handler() {
+ Mutex::Autolock _l(flinger->mStateLock);
+ ssize_t idx = flinger->mLayerPurgatory.remove(layer);
+ LOGE_IF(idx<0, "layer=%p is not in the purgatory list", layer.get());
+ return true;
+ }
+ };
+ mEventQueue.postMessage( new MessageDestroySurface(this, layer) );
return NO_ERROR;
}
@@ -1355,8 +1329,8 @@ status_t SurfaceFlinger::setClientState(
cid <<= 16;
for (int i=0 ; i<count ; i++) {
const layer_state_t& s = states[i];
- LayerBaseClient* layer = getLayerUser_l(s.surface | cid);
- if (layer) {
+ const sp<LayerBaseClient>& layer = getLayerUser_l(s.surface | cid);
+ if (layer != 0) {
const uint32_t what = s.what;
// check if it has been destroyed first
if (what & eDestroyed) {
@@ -1408,9 +1382,10 @@ status_t SurfaceFlinger::setClientState(
return NO_ERROR;
}
-LayerBaseClient* SurfaceFlinger::getLayerUser_l(SurfaceID s) const
+sp<LayerBaseClient> SurfaceFlinger::getLayerUser_l(SurfaceID s) const
{
- return mLayerMap.valueFor(s);
+ sp<LayerBaseClient> layer = mLayerMap.valueFor(s);
+ return layer;
}
void SurfaceFlinger::screenReleased(int dpy)
@@ -1453,7 +1428,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
const size_t count = currentLayers.size();
for (size_t i=0 ; i<count ; i++) {
/*** LayerBase ***/
- LayerBase const * const layer = currentLayers[i];
+ const sp<LayerBase>& layer = currentLayers[i];
const Layer::State& s = layer->drawingState();
snprintf(buffer, SIZE,
"+ %s %p\n"
@@ -1461,7 +1436,7 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
"z=%9d, pos=(%4d,%4d), size=(%4d,%4d), "
"needsBlending=%1d, invalidate=%1d, "
"alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n",
- layer->getTypeID(), layer,
+ layer->getTypeID(), layer.get(),
s.z, layer->tx(), layer->ty(), s.w, s.h,
layer->needsBlending(), layer->contentDirty,
s.alpha, s.flags,
@@ -1470,9 +1445,9 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
result.append(buffer);
buffer[0] = 0;
/*** LayerBaseClient ***/
- LayerBaseClient* const lbc =
- LayerBase::dynamicCast<LayerBaseClient*>((LayerBase*)layer);
- if (lbc) {
+ sp<LayerBaseClient> lbc =
+ LayerBase::dynamicCast< LayerBaseClient* >(layer.get());
+ if (lbc != 0) {
snprintf(buffer, SIZE,
" "
"id=0x%08x, client=0x%08x, identity=%u\n",
@@ -1482,18 +1457,20 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
result.append(buffer);
buffer[0] = 0;
/*** Layer ***/
- Layer* const l = LayerBase::dynamicCast<Layer*>((LayerBase*)layer);
- if (l) {
+ sp<Layer> l = LayerBase::dynamicCast< Layer* >(layer.get());
+ if (l != 0) {
const LayerBitmap& buf0(l->getBuffer(0));
const LayerBitmap& buf1(l->getBuffer(1));
snprintf(buffer, SIZE,
" "
- "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u], mTextureName=%d,"
+ "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u],"
" freezeLock=%p, swapState=0x%08x\n",
l->pixelFormat(),
- buf0.width(), buf0.height(), buf0.stride(),
- buf1.width(), buf1.height(), buf1.stride(),
- l->getTextureName(), l->getFreezeLock().get(),
+ buf0.getWidth(), buf0.getHeight(),
+ buf0.getBuffer()->getStride(),
+ buf1.getWidth(), buf1.getHeight(),
+ buf1.getBuffer()->getStride(),
+ l->getFreezeLock().get(),
l->lcblk->swapState);
}
result.append(buffer);
@@ -1510,19 +1487,8 @@ status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args)
mCurrentState.orientation, hw.canDraw());
result.append(buffer);
- sp<AllocatorInterface> allocator;
- if (mGPU != 0) {
- snprintf(buffer, SIZE, " GPU owner: %d\n", mGPU->getOwner());
- result.append(buffer);
- allocator = mGPU->getAllocator();
- if (allocator != 0) {
- allocator->dump(result, "GPU Allocator");
- }
- }
- allocator = mSurfaceHeapManager->getAllocator(NATIVE_MEMORY_TYPE_PMEM);
- if (allocator != 0) {
- allocator->dump(result, "PMEM Allocator");
- }
+ const BufferAllocator& alloc(BufferAllocator::get());
+ alloc.dump(result);
}
write(fd, result.string(), result.size());
return NO_ERROR;
@@ -1539,7 +1505,6 @@ status_t SurfaceFlinger::onTransact(
case FREEZE_DISPLAY:
case UNFREEZE_DISPLAY:
case BOOT_FINISHED:
- case REVOKE_GPU:
{
// codes that require permission check
IPCThreadState* ipc = IPCThreadState::self();
@@ -1572,24 +1537,9 @@ status_t SurfaceFlinger::onTransact(
}
int n;
switch (code) {
- case 1000: // SHOW_CPU
- n = data.readInt32();
- mDebugCpu = n ? 1 : 0;
- if (mDebugCpu) {
- if (mCpuGauge == 0) {
- mCpuGauge = new CPUGauge(this, ms2ns(500));
- }
- } else {
- if (mCpuGauge != 0) {
- mCpuGauge->requestExitAndWait();
- Mutex::Autolock _l(mDebugLock);
- mCpuGauge.clear();
- }
- }
+ case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE
return NO_ERROR;
- case 1001: // SHOW_FPS
- n = data.readInt32();
- mDebugFps = n ? 1 : 0;
+ case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE
return NO_ERROR;
case 1002: // SHOW_UPDATES
n = data.readInt32();
@@ -1606,21 +1556,11 @@ status_t SurfaceFlinger::onTransact(
signalEvent();
}
return NO_ERROR;
- case 1005: // ask GPU revoke
- if (mGPU != 0) {
- mGPU->friendlyRevoke();
- }
- return NO_ERROR;
- case 1006: // revoke GPU
- if (mGPU != 0) {
- mGPU->unconditionalRevoke();
- }
- return NO_ERROR;
case 1007: // set mFreezeCount
mFreezeCount = data.readInt32();
return NO_ERROR;
case 1010: // interrogate.
- reply->writeInt32(mDebugCpu);
+ reply->writeInt32(0);
reply->writeInt32(0);
reply->writeInt32(mDebugRegion);
reply->writeInt32(mDebugBackground);
@@ -1644,7 +1584,6 @@ status_t SurfaceFlinger::onTransact(
Client::Client(ClientID clientID, const sp<SurfaceFlinger>& flinger)
: ctrlblk(0), cid(clientID), mPid(0), mBitmap(0), mFlinger(flinger)
{
- mSharedHeapAllocator = getSurfaceHeapManager()->createHeap();
const int pgsize = getpagesize();
const int cblksize=((sizeof(per_client_cblk_t)+(pgsize-1))&~(pgsize-1));
mCblkHeap = new MemoryDealer(cblksize);
@@ -1664,10 +1603,6 @@ Client::~Client() {
}
}
-const sp<SurfaceHeapManager>& Client::getSurfaceHeapManager() const {
- return mFlinger->getSurfaceHeapManager();
-}
-
int32_t Client::generateId(int pid)
{
const uint32_t i = clz( ~mBitmap );
@@ -1679,13 +1614,15 @@ int32_t Client::generateId(int pid)
mBitmap |= 1<<(31-i);
return i;
}
-status_t Client::bindLayer(LayerBaseClient* layer, int32_t id)
+
+status_t Client::bindLayer(const sp<LayerBaseClient>& layer, int32_t id)
{
ssize_t idx = mInUse.indexOf(id);
if (idx < 0)
return NAME_NOT_FOUND;
return mLayers.insertAt(layer, idx);
}
+
void Client::free(int32_t id)
{
ssize_t idx = mInUse.remove(uint8_t(id));
@@ -1695,27 +1632,18 @@ void Client::free(int32_t id)
}
}
-sp<MemoryDealer> Client::createAllocator(uint32_t flags)
-{
- sp<MemoryDealer> allocator;
- allocator = getSurfaceHeapManager()->createHeap(
- flags, getClientPid(), mSharedHeapAllocator);
- return allocator;
-}
-
bool Client::isValid(int32_t i) const {
return (uint32_t(i)<NUM_LAYERS_MAX) && (mBitmap & (1<<(31-i)));
}
-const uint8_t* Client::inUseArray() const {
- return mInUse.array();
-}
-size_t Client::numActiveLayers() const {
- return mInUse.size();
-}
-LayerBaseClient* Client::getLayerUser(int32_t i) const {
+
+sp<LayerBaseClient> Client::getLayerUser(int32_t i) const {
+ sp<LayerBaseClient> lbc;
ssize_t idx = mInUse.indexOf(uint8_t(i));
- if (idx<0) return 0;
- return mLayers[idx];
+ if (idx >= 0) {
+ lbc = mLayers[idx].promote();
+ LOGE_IF(lbc==0, "getLayerUser(i=%d), idx=%d is dead", int(i), int(idx));
+ }
+ return lbc;
}
void Client::dump(const char* what)
@@ -1752,7 +1680,7 @@ sp<ISurface> BClient::createSurface(
status_t BClient::destroySurface(SurfaceID sid)
{
sid |= (mId << 16); // add the client-part to id
- return mFlinger->destroySurface(sid);
+ return mFlinger->removeSurface(sid);
}
status_t BClient::setState(int32_t count, const layer_state_t* states)
@@ -1852,6 +1780,10 @@ const Transform& GraphicPlane::transform() const {
return mGlobalTransform;
}
+EGLDisplay GraphicPlane::getEGLDisplay() const {
+ return mHw->getEGLDisplay();
+}
+
// ---------------------------------------------------------------------------
}; // namespace android
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index 126bce8..6bbb21f 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -26,6 +26,7 @@
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <binder/MemoryDealer.h>
+#include <utils/RefBase.h>
#include <ui/PixelFormat.h>
#include <ui/ISurfaceComposer.h>
@@ -33,13 +34,13 @@
#include <private/ui/SharedState.h>
#include <private/ui/LayerState.h>
-#include <private/ui/SurfaceFlingerSynchro.h>
#include "Barrier.h"
-#include "CPUGauge.h"
#include "Layer.h"
#include "Tokenizer.h"
+#include "MessageQueue.h"
+
struct copybit_device_t;
struct overlay_device_t;
@@ -51,13 +52,8 @@ class Client;
class BClient;
class DisplayHardware;
class FreezeLock;
-class GPUHardwareInterface;
-class IGPUCallback;
class Layer;
class LayerBuffer;
-class LayerOrientationAnim;
-class OrientationAnimation;
-class SurfaceHeapManager;
typedef int32_t ClientID;
@@ -74,17 +70,13 @@ public:
int32_t generateId(int pid);
void free(int32_t id);
- status_t bindLayer(LayerBaseClient* layer, int32_t id);
- sp<MemoryDealer> createAllocator(uint32_t memory_type);
+ status_t bindLayer(const sp<LayerBaseClient>& layer, int32_t id);
inline bool isValid(int32_t i) const;
- inline const uint8_t* inUseArray() const;
- inline size_t numActiveLayers() const;
- LayerBaseClient* getLayerUser(int32_t i) const;
- const Vector<LayerBaseClient*>& getLayers() const { return mLayers; }
+ sp<LayerBaseClient> getLayerUser(int32_t i) const;
+ const Vector< wp<LayerBaseClient> >& getLayers() const { return mLayers; }
const sp<IMemory>& controlBlockMemory() const { return mCblkMemory; }
void dump(const char* what);
- const sp<SurfaceHeapManager>& getSurfaceHeapManager() const;
// pointer to this client's control block
per_client_cblk_t* ctrlblk;
@@ -94,15 +86,13 @@ public:
private:
int getClientPid() const { return mPid; }
- int mPid;
- uint32_t mBitmap;
- SortedVector<uint8_t> mInUse;
- Vector<LayerBaseClient*> mLayers;
- sp<MemoryDealer> mCblkHeap;
- sp<SurfaceFlinger> mFlinger;
- sp<MemoryDealer> mSharedHeapAllocator;
- sp<MemoryDealer> mPMemAllocator;
- sp<IMemory> mCblkMemory;
+ int mPid;
+ uint32_t mBitmap;
+ SortedVector<uint8_t> mInUse;
+ Vector< wp<LayerBaseClient> > mLayers;
+ sp<MemoryDealer> mCblkHeap;
+ sp<SurfaceFlinger> mFlinger;
+ sp<IMemory> mCblkMemory;
};
// ---------------------------------------------------------------------------
@@ -125,6 +115,8 @@ public:
const DisplayHardware& displayHardware() const;
const Transform& transform() const;
+ EGLDisplay getEGLDisplay() const;
+
private:
GraphicPlane(const GraphicPlane&);
GraphicPlane operator = (const GraphicPlane&);
@@ -168,28 +160,16 @@ public:
virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
virtual void signal() const;
- virtual status_t requestGPU(const sp<IGPUCallback>& callback,
- gpu_info_t* gpu);
- virtual status_t revokeGPU();
void screenReleased(DisplayID dpy);
void screenAcquired(DisplayID dpy);
- const sp<SurfaceHeapManager>& getSurfaceHeapManager() const {
- return mSurfaceHeapManager;
- }
-
- const sp<GPUHardwareInterface>& getGPU() const {
- return mGPU;
- }
-
- copybit_device_t* getBlitEngine() const;
overlay_control_device_t* getOverlayEngine() const;
- status_t removeLayer(LayerBase* layer);
- status_t addLayer(LayerBase* layer);
- status_t invalidateLayerVisibility(LayerBase* layer);
+ status_t removeLayer(const sp<LayerBase>& layer);
+ status_t addLayer(const sp<LayerBase>& layer);
+ status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
private:
friend class BClient;
@@ -204,20 +184,26 @@ private:
DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
uint32_t flags);
- LayerBaseClient* createNormalSurfaceLocked(Client* client, DisplayID display,
- int32_t id, uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
+ sp<LayerBaseClient> createNormalSurfaceLocked(
+ Client* client, DisplayID display,
+ int32_t id, uint32_t w, uint32_t h,
+ PixelFormat format, uint32_t flags);
- LayerBaseClient* createBlurSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createBlurSurfaceLocked(
+ Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- LayerBaseClient* createDimSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createDimSurfaceLocked(
+ Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- LayerBaseClient* createPushBuffersSurfaceLocked(Client* client, DisplayID display,
+ sp<LayerBaseClient> createPushBuffersSurfaceLocked(
+ Client* client, DisplayID display,
int32_t id, uint32_t w, uint32_t h, uint32_t flags);
- status_t destroySurface(SurfaceID surface_id);
- status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states);
+ status_t removeSurface(SurfaceID surface_id);
+ status_t destroySurface(const sp<LayerBaseClient>& layer);
+ status_t setClientState(ClientID cid, int32_t count, const layer_state_t* states);
class LayerVector {
@@ -225,15 +211,15 @@ private:
inline LayerVector() { }
LayerVector(const LayerVector&);
inline size_t size() const { return layers.size(); }
- inline LayerBase*const* array() const { return layers.array(); }
- ssize_t add(LayerBase*, Vector<LayerBase*>::compar_t);
- ssize_t remove(LayerBase*);
- ssize_t reorder(LayerBase*, Vector<LayerBase*>::compar_t);
- ssize_t indexOf(LayerBase* key, size_t guess=0) const;
- inline LayerBase* operator [] (size_t i) const { return layers[i]; }
+ inline sp<LayerBase> const* array() const { return layers.array(); }
+ ssize_t add(const sp<LayerBase>&, Vector< sp<LayerBase> >::compar_t);
+ ssize_t remove(const sp<LayerBase>&);
+ ssize_t reorder(const sp<LayerBase>&, Vector< sp<LayerBase> >::compar_t);
+ ssize_t indexOf(const sp<LayerBase>& key, size_t guess=0) const;
+ inline sp<LayerBase> operator [] (size_t i) const { return layers[i]; }
private:
- KeyedVector<LayerBase*, size_t> lookup;
- Vector<LayerBase*> layers;
+ KeyedVector< sp<LayerBase> , size_t> lookup;
+ Vector< sp<LayerBase> > layers;
};
struct State {
@@ -247,25 +233,6 @@ private:
uint8_t freezeDisplay;
};
- class DelayedTransaction : public Thread
- {
- friend class SurfaceFlinger;
- sp<SurfaceFlinger> mFlinger;
- nsecs_t mDelay;
- public:
- DelayedTransaction(const sp<SurfaceFlinger>& flinger, nsecs_t delay)
- : Thread(false), mFlinger(flinger), mDelay(delay) {
- }
- virtual bool threadLoop() {
- usleep(mDelay / 1000);
- if (android_atomic_and(~1,
- &mFlinger->mDeplayedTransactionPending) == 1) {
- mFlinger->signalEvent();
- }
- return false;
- }
- };
-
virtual bool threadLoop();
virtual status_t readyToRun();
virtual void onFirstRef();
@@ -289,7 +256,6 @@ private:
bool lockPageFlip(const LayerVector& currentLayers);
void unlockPageFlip(const LayerVector& currentLayers);
void handleRepaint();
- void handleDebugCpu();
void scheduleBroadcast(Client* client);
void executeScheduledBroadcasts();
void postFramebuffer();
@@ -298,10 +264,10 @@ private:
void destroyConnection(ClientID cid);
- LayerBaseClient* getLayerUser_l(SurfaceID index) const;
- status_t addLayer_l(LayerBase* layer);
- status_t removeLayer_l(LayerBase* layer);
- void destroy_all_removed_layers_l();
+ sp<LayerBaseClient> getLayerUser_l(SurfaceID index) const;
+ status_t addLayer_l(const sp<LayerBase>& layer);
+ status_t removeLayer_l(const sp<LayerBase>& layer);
+ status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
void free_resources_l();
uint32_t getTransactionFlags(uint32_t flags);
@@ -323,6 +289,11 @@ private:
void debugShowFPS() const;
void drawWormhole() const;
+
+ mutable MessageQueue mEventQueue;
+
+
+
// access must be protected by mStateLock
mutable Mutex mStateLock;
State mCurrentState;
@@ -330,21 +301,21 @@ private:
volatile int32_t mTransactionFlags;
volatile int32_t mTransactionCount;
Condition mTransactionCV;
+ SortedVector< sp<LayerBase> > mLayerPurgatory;
+
// protected by mStateLock (but we could use another lock)
Tokenizer mTokens;
DefaultKeyedVector<ClientID, Client*> mClientsMap;
- DefaultKeyedVector<SurfaceID, LayerBaseClient*> mLayerMap;
+ DefaultKeyedVector<SurfaceID, sp<LayerBaseClient> > mLayerMap;
GraphicPlane mGraphicPlanes[1];
- SortedVector<LayerBase*> mRemovedLayers;
+ bool mLayersRemoved;
Vector<Client*> mDisconnectedClients;
// constant members (no synchronization needed for access)
sp<MemoryDealer> mServerHeap;
sp<IMemory> mServerCblkMemory;
surface_flinger_cblk_t* mServerCblk;
- sp<SurfaceHeapManager> mSurfaceHeapManager;
- sp<GPUHardwareInterface> mGPU;
GLuint mWormholeTexName;
nsecs_t mBootTime;
@@ -360,23 +331,13 @@ private:
bool mFreezeDisplay;
int32_t mFreezeCount;
nsecs_t mFreezeDisplayTime;
- friend class OrientationAnimation;
- OrientationAnimation* mOrientationAnimation;
-
- // access protected by mDebugLock
- mutable Mutex mDebugLock;
- sp<CPUGauge> mCpuGauge;
// don't use a lock for these, we don't care
int mDebugRegion;
- int mDebugCpu;
- int mDebugFps;
int mDebugBackground;
// these are thread safe
mutable Barrier mReadyToRunBarrier;
- mutable SurfaceFlingerSynchro mSyncObject;
- volatile int32_t mDeplayedTransactionPending;
// atomic variables
enum {
diff --git a/libs/surfaceflinger/Tokenizer.cpp b/libs/surfaceflinger/Tokenizer.cpp
index ef51d6a..be3a239 100644
--- a/libs/surfaceflinger/Tokenizer.cpp
+++ b/libs/surfaceflinger/Tokenizer.cpp
@@ -162,9 +162,10 @@ void Tokenizer::dump() const
{
const run_t* ranges = mRanges.array();
const size_t c = mRanges.size();
- printf("Tokenizer (%p, size = %lu)\n", this, c);
+ printf("Tokenizer (%p, size = %d)\n", this, int(c));
for (size_t i=0 ; i<c ; i++) {
- printf("%lu: (%u, %u)\n", i, ranges[i].first, ranges[i].length);
+ printf("%u: (%u, %u)\n", i,
+ uint32_t(ranges[i].first), uint32_t(ranges[i].length));
}
}
diff --git a/libs/surfaceflinger/Transform.cpp b/libs/surfaceflinger/Transform.cpp
index e8b0f45..1501536 100644
--- a/libs/surfaceflinger/Transform.cpp
+++ b/libs/surfaceflinger/Transform.cpp
@@ -177,10 +177,10 @@ Region Transform::transform(const Region& reg) const
Region out;
if (UNLIKELY(transformed())) {
if (LIKELY(preserveRects())) {
- Rect r;
- Region::iterator iterator(reg);
- while (iterator.iterate(&r)) {
- out.orSelf(transform(r));
+ Region::const_iterator it = reg.begin();
+ Region::const_iterator const end = reg.end();
+ while (it != end) {
+ out.orSelf(transform(*it++));
}
} else {
out.set(transform(reg.bounds()));
diff --git a/libs/surfaceflinger/LayerOrientationAnim.cpp b/libs/surfaceflinger/purgatory/LayerOrientationAnim.cpp
index 3e4035e..41c42d1 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.cpp
+++ b/libs/surfaceflinger/purgatory/LayerOrientationAnim.cpp
@@ -24,10 +24,6 @@
#include <utils/Log.h>
#include <utils/StopWatch.h>
-#include <core/SkBitmap.h>
-
-#include <ui/EGLDisplaySurface.h>
-
#include "BlurFilter.h"
#include "LayerBase.h"
#include "LayerOrientationAnim.h"
@@ -57,8 +53,8 @@ const float DIM_TARGET = 0.40f;
LayerOrientationAnim::LayerOrientationAnim(
SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& bitmapIn,
- const LayerBitmap& bitmapOut)
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut)
: LayerOrientationAnimBase(flinger, display), mAnim(anim),
mBitmapIn(bitmapIn), mBitmapOut(bitmapOut),
mTextureName(-1), mTextureNameIn(-1)
@@ -77,10 +73,10 @@ LayerOrientationAnim::LayerOrientationAnim(
LayerOrientationAnim::~LayerOrientationAnim()
{
if (mTextureName != -1U) {
- LayerBase::deletedTextures.add(mTextureName);
+ glDeleteTextures(1, &mTextureName);
}
if (mTextureNameIn != -1U) {
- LayerBase::deletedTextures.add(mTextureNameIn);
+ glDeleteTextures(1, &mTextureNameIn);
}
}
@@ -108,11 +104,6 @@ void LayerOrientationAnim::validateVisibility(const Transform&)
mTop = tr.ty();
transparentRegionScreen.clear();
mTransformed = true;
- mCanUseCopyBit = false;
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- if (copybit) {
- mCanUseCopyBit = true;
- }
}
void LayerOrientationAnim::onOrientationCompleted()
@@ -135,7 +126,7 @@ void LayerOrientationAnim::onDraw(const Region& clip) const
// make a copy of what's on screen
copybit_image_t image;
- mBitmapOut.getBitmapSurface(&image);
+ mBitmapOut->getBitmapSurface(&image);
const DisplayHardware& hw(graphicPlane(0).displayHardware());
hw.copyBackToImage(image);
@@ -194,7 +185,7 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
copybit_image_t dst;
const GraphicPlane& plane(graphicPlane(0));
const DisplayHardware& hw(plane.displayHardware());
- hw.getDisplaySurface(&dst);
+ //hw.getDisplaySurface(&dst);
// clear screen
// TODO: with update on demand, we may be able
@@ -212,10 +203,10 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
}
copybit_image_t src;
- mBitmapIn.getBitmapSurface(&src);
+ mBitmapIn->getBitmapSurface(&src);
copybit_image_t srcOut;
- mBitmapOut.getBitmapSurface(&srcOut);
+ mBitmapOut->getBitmapSurface(&srcOut);
const int w = dst.w*scale;
const int h = dst.h*scale;
@@ -225,78 +216,54 @@ void LayerOrientationAnim::drawScaled(float scale, float alphaIn, float alphaOut
const copybit_rect_t srect = { 0, 0, src.w, src.h };
const Region reg(Rect( drect.l, drect.t, drect.r, drect.b ));
- int err = NO_ERROR;
- const int can_use_copybit = canUseCopybit();
- if (can_use_copybit) {
- copybit_device_t* copybit = mFlinger->getBlitEngine();
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_ENABLE);
-
- if (alphaIn > 0) {
- region_iterator it(reg);
- copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_ENABLE);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaIn*255));
- err = copybit->stretch(copybit, &dst, &src, &drect, &srect, &it);
- }
+ GGLSurface t;
+ t.version = sizeof(GGLSurface);
+ t.width = src.w;
+ t.height = src.h;
+ t.stride = src.w;
+ t.vstride= src.h;
+ t.format = src.format;
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- if (!err && alphaOut > 0.0f) {
- region_iterator it(reg);
- copybit->set_parameter(copybit, COPYBIT_BLUR, COPYBIT_DISABLE);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, int(alphaOut*255));
- err = copybit->stretch(copybit, &dst, &srcOut, &drect, &srect, &it);
- }
- LOGE_IF(err != NO_ERROR, "copybit failed (%s)", strerror(err));
+ Transform tr;
+ tr.set(scale,0,0,scale);
+ tr.set(xc, yc);
+
+ // FIXME: we should not access mVertices and mDrawingState like that,
+ // but since we control the animation, we know it's going to work okay.
+ // eventually we'd need a more formal way of doing things like this.
+ LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this));
+ tr.transform(self.mVertices[0], 0, 0);
+ tr.transform(self.mVertices[1], 0, src.h);
+ tr.transform(self.mVertices[2], src.w, src.h);
+ tr.transform(self.mVertices[3], src.w, 0);
+ if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
+ // Too slow to do this in software
+ self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
}
- if (!can_use_copybit || err) {
- GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = src.w;
- t.height = src.h;
- t.stride = src.w;
- t.vstride= src.h;
- t.format = src.format;
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- Transform tr;
- tr.set(scale,0,0,scale);
- tr.set(xc, yc);
-
- // FIXME: we should not access mVertices and mDrawingState like that,
- // but since we control the animation, we know it's going to work okay.
- // eventually we'd need a more formal way of doing things like this.
- LayerOrientationAnim& self(const_cast<LayerOrientationAnim&>(*this));
- tr.transform(self.mVertices[0], 0, 0);
- tr.transform(self.mVertices[1], 0, src.h);
- tr.transform(self.mVertices[2], src.w, src.h);
- tr.transform(self.mVertices[3], src.w, 0);
- if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
- // Too slow to do this in software
- self.mDrawingState.flags |= ISurfaceComposer::eLayerFilter;
- }
-
- if (alphaIn > 0.0f) {
- t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
- if (UNLIKELY(mTextureNameIn == -1LU)) {
- mTextureNameIn = createTexture();
- GLuint w=0, h=0;
- const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureNameIn, t, w, h);
- }
- self.mDrawingState.alpha = int(alphaIn*255);
- drawWithOpenGL(reg, mTextureNameIn, t);
+ if (alphaIn > 0.0f) {
+ t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
+ if (UNLIKELY(mTextureNameIn == -1LU)) {
+ mTextureNameIn = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureNameIn, t, w, h);
}
+ self.mDrawingState.alpha = int(alphaIn*255);
+ drawWithOpenGL(reg, mTextureNameIn, t);
+ }
- if (alphaOut > 0.0f) {
- t.data = (GGLubyte*)(intptr_t(srcOut.base) + srcOut.offset);
- if (UNLIKELY(mTextureName == -1LU)) {
- mTextureName = createTexture();
- GLuint w=0, h=0;
- const Region dirty(Rect(t.width, t.height));
- loadTexture(dirty, mTextureName, t, w, h);
- }
- self.mDrawingState.alpha = int(alphaOut*255);
- drawWithOpenGL(reg, mTextureName, t);
+ if (alphaOut > 0.0f) {
+ t.data = (GGLubyte*)(intptr_t(srcOut.base) + srcOut.offset);
+ if (UNLIKELY(mTextureName == -1LU)) {
+ mTextureName = createTexture();
+ GLuint w=0, h=0;
+ const Region dirty(Rect(t.width, t.height));
+ loadTexture(dirty, mTextureName, t, w, h);
}
+ self.mDrawingState.alpha = int(alphaOut*255);
+ drawWithOpenGL(reg, mTextureName, t);
}
}
diff --git a/libs/surfaceflinger/LayerOrientationAnim.h b/libs/surfaceflinger/purgatory/LayerOrientationAnim.h
index e86156d..a1a2654 100644
--- a/libs/surfaceflinger/LayerOrientationAnim.h
+++ b/libs/surfaceflinger/purgatory/LayerOrientationAnim.h
@@ -52,8 +52,8 @@ public:
LayerOrientationAnim(SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& bitmapIn,
- const LayerBitmap& bitmapOut);
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut);
virtual ~LayerOrientationAnim();
void onOrientationCompleted();
@@ -90,8 +90,8 @@ private:
};
OrientationAnimation* mAnim;
- LayerBitmap mBitmapIn;
- LayerBitmap mBitmapOut;
+ sp<Buffer> mBitmapIn;
+ sp<Buffer> mBitmapOut;
nsecs_t mStartTime;
nsecs_t mFinishTime;
bool mOrientationCompleted;
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.cpp b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp
index 89ffb19..dc6b632 100644
--- a/libs/surfaceflinger/LayerOrientationAnimRotate.cpp
+++ b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.cpp
@@ -23,10 +23,6 @@
#include <utils/Errors.h>
#include <utils/Log.h>
-#include <core/SkBitmap.h>
-
-#include <ui/EGLDisplaySurface.h>
-
#include "LayerBase.h"
#include "LayerOrientationAnim.h"
#include "LayerOrientationAnimRotate.h"
@@ -51,10 +47,10 @@ const float BOUNCES_AMPLITUDE = (5.0f/180.f) * M_PI;
LayerOrientationAnimRotate::LayerOrientationAnimRotate(
SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& bitmap,
- const LayerBitmap& bitmapIn)
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut)
: LayerOrientationAnimBase(flinger, display), mAnim(anim),
- mBitmap(bitmap), mBitmapIn(bitmapIn),
+ mBitmapIn(bitmapIn), mBitmapOut(bitmapOut),
mTextureName(-1), mTextureNameIn(-1)
{
mStartTime = systemTime();
@@ -72,10 +68,10 @@ LayerOrientationAnimRotate::LayerOrientationAnimRotate(
LayerOrientationAnimRotate::~LayerOrientationAnimRotate()
{
if (mTextureName != -1U) {
- LayerBase::deletedTextures.add(mTextureName);
+ glDeleteTextures(1, &mTextureName);
}
if (mTextureNameIn != -1U) {
- LayerBase::deletedTextures.add(mTextureNameIn);
+ glDeleteTextures(1, &mTextureNameIn);
}
}
@@ -103,7 +99,6 @@ void LayerOrientationAnimRotate::validateVisibility(const Transform&)
mTop = tr.ty();
transparentRegionScreen.clear();
mTransformed = true;
- mCanUseCopyBit = false;
}
void LayerOrientationAnimRotate::onOrientationCompleted()
@@ -126,7 +121,7 @@ void LayerOrientationAnimRotate::onDraw(const Region& clip) const
if (mFirstRedraw) {
// make a copy of what's on screen
copybit_image_t image;
- mBitmapIn.getBitmapSurface(&image);
+ mBitmapIn->getBitmapSurface(&image);
const DisplayHardware& hw(graphicPlane(0).displayHardware());
hw.copyBackToImage(image);
@@ -185,7 +180,7 @@ void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
copybit_image_t dst;
const GraphicPlane& plane(graphicPlane(0));
const DisplayHardware& hw(plane.displayHardware());
- hw.getDisplaySurface(&dst);
+ //hw.getDisplaySurface(&dst);
// clear screen
// TODO: with update on demand, we may be able
@@ -200,7 +195,7 @@ void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
const int h = dst.h;
copybit_image_t src;
- mBitmap.getBitmapSurface(&src);
+ mBitmapIn->getBitmapSurface(&src);
const copybit_rect_t srect = { 0, 0, src.w, src.h };
@@ -255,7 +250,7 @@ void LayerOrientationAnimRotate::drawScaled(float f, float s, float alpha) const
tr.transform(self.mVertices[3], src.w, 0);
copybit_image_t src;
- mBitmapIn.getBitmapSurface(&src);
+ mBitmapIn->getBitmapSurface(&src);
t.data = (GGLubyte*)(intptr_t(src.base) + src.offset);
if (UNLIKELY(mTextureNameIn == -1LU)) {
mTextureNameIn = createTexture();
diff --git a/libs/surfaceflinger/LayerOrientationAnimRotate.h b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.h
index 3296f45..a88eec0 100644
--- a/libs/surfaceflinger/LayerOrientationAnimRotate.h
+++ b/libs/surfaceflinger/purgatory/LayerOrientationAnimRotate.h
@@ -40,8 +40,8 @@ public:
LayerOrientationAnimRotate(SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
- const LayerBitmap& zoomOut,
- const LayerBitmap& zoomIn);
+ const sp<Buffer>& bitmapIn,
+ const sp<Buffer>& bitmapOut);
virtual ~LayerOrientationAnimRotate();
void onOrientationCompleted();
@@ -55,8 +55,8 @@ private:
void drawScaled(float angle, float scale, float alpha) const;
OrientationAnimation* mAnim;
- LayerBitmap mBitmap;
- LayerBitmap mBitmapIn;
+ sp<Buffer> mBitmapIn;
+ sp<Buffer> mBitmapOut;
nsecs_t mStartTime;
nsecs_t mFinishTime;
bool mOrientationCompleted;
diff --git a/libs/surfaceflinger/OrientationAnimation.cpp b/libs/surfaceflinger/purgatory/OrientationAnimation.cpp
index 70eec8d..a6c9c28 100644
--- a/libs/surfaceflinger/OrientationAnimation.cpp
+++ b/libs/surfaceflinger/purgatory/OrientationAnimation.cpp
@@ -14,8 +14,6 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlinger"
-
#include <stdint.h>
#include <sys/types.h>
#include <limits.h>
@@ -24,7 +22,6 @@
#include "LayerOrientationAnimRotate.h"
#include "OrientationAnimation.h"
#include "SurfaceFlinger.h"
-#include "VRamHeap.h"
#include "DisplayHardware/DisplayHardware.h"
@@ -35,9 +32,6 @@ namespace android {
OrientationAnimation::OrientationAnimation(const sp<SurfaceFlinger>& flinger)
: mFlinger(flinger), mLayerOrientationAnim(NULL), mState(DONE)
{
- // allocate a memory-dealer for this the first time
- mTemporaryDealer = mFlinger->getSurfaceHeapManager()->createHeap(
- ISurfaceComposer::eHardware);
}
OrientationAnimation::~OrientationAnimation()
@@ -98,19 +92,14 @@ bool OrientationAnimation::prepare()
const uint32_t w = hw.getWidth();
const uint32_t h = hw.getHeight();
- LayerBitmap bitmap;
- bitmap.init(mTemporaryDealer);
- bitmap.setBits(w, h, 1, hw.getFormat());
-
- LayerBitmap bitmapIn;
- bitmapIn.init(mTemporaryDealer);
- bitmapIn.setBits(w, h, 1, hw.getFormat());
+ sp<Buffer> bitmap = new Buffer(w, h, hw.getFormat());
+ sp<Buffer> bitmapIn = new Buffer(w, h, hw.getFormat());
copybit_image_t front;
- bitmap.getBitmapSurface(&front);
- hw.copyFrontToImage(front);
+ bitmap->getBitmapSurface(&front);
+ hw.copyFrontToImage(front); // FIXME: we need an extension to do this
- LayerOrientationAnimBase* l;
+ sp<LayerOrientationAnimBase> l;
if (mType & 0x80) {
l = new LayerOrientationAnimRotate(
@@ -152,7 +141,7 @@ bool OrientationAnimation::finished()
{
mState = DONE;
mFlinger->removeLayer(mLayerOrientationAnim);
- mLayerOrientationAnim = NULL;
+ mLayerOrientationAnim.clear();
return true;
}
diff --git a/libs/surfaceflinger/OrientationAnimation.h b/libs/surfaceflinger/purgatory/OrientationAnimation.h
index cafa38d..8ba6621 100644
--- a/libs/surfaceflinger/OrientationAnimation.h
+++ b/libs/surfaceflinger/purgatory/OrientationAnimation.h
@@ -72,8 +72,7 @@ private:
bool finished();
sp<SurfaceFlinger> mFlinger;
- sp<MemoryDealer> mTemporaryDealer;
- LayerOrientationAnimBase* mLayerOrientationAnim;
+ sp< LayerOrientationAnimBase > mLayerOrientationAnim;
int mState;
uint32_t mType;
};
diff --git a/libs/surfaceflinger/purgatory/VRamHeap.cpp b/libs/surfaceflinger/purgatory/VRamHeap.cpp
new file mode 100644
index 0000000..f3ed790
--- /dev/null
+++ b/libs/surfaceflinger/purgatory/VRamHeap.cpp
@@ -0,0 +1,174 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <stdint.h>
+#include <unistd.h>
+#include <fcntl.h>
+#include <errno.h>
+#include <math.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <sys/ioctl.h>
+
+#include <cutils/log.h>
+#include <cutils/properties.h>
+
+#include <utils/MemoryDealer.h>
+#include <utils/MemoryBase.h>
+#include <utils/MemoryHeapPmem.h>
+#include <utils/MemoryHeapBase.h>
+
+#include "GPUHardware/GPUHardware.h"
+#include "SurfaceFlinger.h"
+#include "VRamHeap.h"
+
+#if HAVE_ANDROID_OS
+#include <linux/android_pmem.h>
+#endif
+
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+/*
+ * Amount of memory we reserve for surface, per client in PMEM
+ * (PMEM is used for 2D acceleration)
+ * 8 MB of address space per client should be enough.
+ */
+static const int PMEM_SIZE = int(8 * 1024 * 1024);
+
+int SurfaceHeapManager::global_pmem_heap = 0;
+
+// ---------------------------------------------------------------------------
+
+SurfaceHeapManager::SurfaceHeapManager(const sp<SurfaceFlinger>& flinger,
+ size_t clientHeapSize)
+ : mFlinger(flinger), mClientHeapSize(clientHeapSize)
+{
+ SurfaceHeapManager::global_pmem_heap = 1;
+}
+
+SurfaceHeapManager::~SurfaceHeapManager()
+{
+}
+
+void SurfaceHeapManager::onFirstRef()
+{
+ if (global_pmem_heap) {
+ const char* device = "/dev/pmem";
+ mPMemHeap = new PMemHeap(device, PMEM_SIZE);
+ if (mPMemHeap->base() == MAP_FAILED) {
+ mPMemHeap.clear();
+ global_pmem_heap = 0;
+ }
+ }
+}
+
+sp<MemoryDealer> SurfaceHeapManager::createHeap(
+ uint32_t flags,
+ pid_t client_pid,
+ const sp<MemoryDealer>& defaultAllocator)
+{
+ sp<MemoryDealer> dealer;
+
+ if (flags & ISurfaceComposer::eGPU) {
+ // don't grant GPU memory if GPU is disabled
+ char value[PROPERTY_VALUE_MAX];
+ property_get("debug.egl.hw", value, "1");
+ if (atoi(value) == 0) {
+ flags &= ~ISurfaceComposer::eGPU;
+ }
+ }
+
+ if (flags & ISurfaceComposer::eGPU) {
+ // FIXME: this is msm7201A specific, where gpu surfaces may not be secure
+ if (!(flags & ISurfaceComposer::eSecure)) {
+ // if GPU doesn't work, we try eHardware
+ flags |= ISurfaceComposer::eHardware;
+ // asked for GPU memory, try that first
+ dealer = mFlinger->getGPU()->request(client_pid);
+ }
+ }
+
+ if (dealer == NULL) {
+ if (defaultAllocator != NULL)
+ // if a default allocator is given, use that
+ dealer = defaultAllocator;
+ }
+
+ if (dealer == NULL) {
+ // always try h/w accelerated memory first
+ if (global_pmem_heap) {
+ const sp<PMemHeap>& heap(mPMemHeap);
+ if (dealer == NULL && heap != NULL) {
+ dealer = new MemoryDealer(
+ heap->createClientHeap(),
+ heap->getAllocator());
+ }
+ }
+ }
+
+ if (dealer == NULL) {
+ // return the ashmem allocator (software rendering)
+ dealer = new MemoryDealer(mClientHeapSize, 0, "SFNativeHeap");
+ }
+ return dealer;
+}
+
+sp<SimpleBestFitAllocator> SurfaceHeapManager::getAllocator(int type) const
+{
+ Mutex::Autolock _l(mLock);
+ sp<SimpleBestFitAllocator> allocator;
+
+ // this is only used for debugging
+ switch (type) {
+ case NATIVE_MEMORY_TYPE_PMEM:
+ if (mPMemHeap != 0) {
+ allocator = mPMemHeap->getAllocator();
+ }
+ break;
+ }
+ return allocator;
+}
+
+// ---------------------------------------------------------------------------
+
+PMemHeap::PMemHeap(const char* const device, size_t size, size_t reserved)
+ : MemoryHeapBase(device, size)
+{
+ //LOGD("%s, %p, mFD=%d", __PRETTY_FUNCTION__, this, heapID());
+ if (base() != MAP_FAILED) {
+ //LOGD("%s, %u bytes", device, virtualSize());
+ if (reserved == 0)
+ reserved = virtualSize();
+ mAllocator = new SimpleBestFitAllocator(reserved);
+ }
+}
+
+PMemHeap::~PMemHeap() {
+ //LOGD("%s, %p, mFD=%d", __PRETTY_FUNCTION__, this, heapID());
+}
+
+sp<MemoryHeapPmem> PMemHeap::createClientHeap() {
+ sp<MemoryHeapBase> parentHeap(this);
+ return new MemoryHeapPmem(parentHeap);
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android
diff --git a/libs/surfaceflinger/purgatory/VRamHeap.h b/libs/surfaceflinger/purgatory/VRamHeap.h
new file mode 100644
index 0000000..9140167
--- /dev/null
+++ b/libs/surfaceflinger/purgatory/VRamHeap.h
@@ -0,0 +1,78 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_VRAM_HEAP_H
+#define ANDROID_VRAM_HEAP_H
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <utils/MemoryDealer.h>
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+class PMemHeap;
+class MemoryHeapPmem;
+class SurfaceFlinger;
+
+// ---------------------------------------------------------------------------
+
+class SurfaceHeapManager : public RefBase
+{
+public:
+ SurfaceHeapManager(const sp<SurfaceFlinger>& flinger, size_t clientHeapSize);
+ virtual ~SurfaceHeapManager();
+ virtual void onFirstRef();
+ /* use ISurfaceComposer flags eGPU|eHArdware|eSecure */
+ sp<MemoryDealer> createHeap(uint32_t flags=0, pid_t client_pid = 0,
+ const sp<MemoryDealer>& defaultAllocator = 0);
+
+ // used for debugging only...
+ sp<SimpleBestFitAllocator> getAllocator(int type) const;
+
+private:
+ sp<PMemHeap> getHeap(int type) const;
+
+ sp<SurfaceFlinger> mFlinger;
+ mutable Mutex mLock;
+ size_t mClientHeapSize;
+ sp<PMemHeap> mPMemHeap;
+ static int global_pmem_heap;
+};
+
+// ---------------------------------------------------------------------------
+
+class PMemHeap : public MemoryHeapBase
+{
+public:
+ PMemHeap(const char* const vram,
+ size_t size=0, size_t reserved=0);
+ virtual ~PMemHeap();
+
+ virtual const sp<SimpleBestFitAllocator>& getAllocator() const {
+ return mAllocator;
+ }
+ virtual sp<MemoryHeapPmem> createClientHeap();
+
+private:
+ sp<SimpleBestFitAllocator> mAllocator;
+};
+
+// ---------------------------------------------------------------------------
+}; // namespace android
+
+#endif // ANDROID_VRAM_HEAP_H
diff --git a/libs/surfaceflinger/tests/resize/Android.mk b/libs/surfaceflinger/tests/resize/Android.mk
new file mode 100644
index 0000000..ef1532f
--- /dev/null
+++ b/libs/surfaceflinger/tests/resize/Android.mk
@@ -0,0 +1,16 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ resize.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libutils \
+ libui
+
+LOCAL_MODULE:= test-resize
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/libs/surfaceflinger/tests/resize/resize.cpp b/libs/surfaceflinger/tests/resize/resize.cpp
new file mode 100644
index 0000000..21c6ab6
--- /dev/null
+++ b/libs/surfaceflinger/tests/resize/resize.cpp
@@ -0,0 +1,60 @@
+#include <cutils/memory.h>
+
+#include <utils/IPCThreadState.h>
+#include <utils/ProcessState.h>
+#include <utils/IServiceManager.h>
+#include <utils/Log.h>
+
+#include <ui/Surface.h>
+#include <ui/ISurface.h>
+#include <ui/Overlay.h>
+#include <ui/SurfaceComposerClient.h>
+
+using namespace android;
+
+namespace android {
+class Test {
+public:
+ static const sp<ISurface>& getISurface(const sp<Surface>& s) {
+ return s->getISurface();
+ }
+};
+};
+
+int main(int argc, char** argv)
+{
+ // set up the thread-pool
+ sp<ProcessState> proc(ProcessState::self());
+ ProcessState::self()->startThreadPool();
+
+ // create a client to surfaceflinger
+ sp<SurfaceComposerClient> client = new SurfaceComposerClient();
+
+ // create pushbuffer surface
+ sp<Surface> surface = client->createSurface(getpid(), 0, 160, 240,
+ PIXEL_FORMAT_RGB_565);
+
+
+ client->openTransaction();
+ surface->setLayer(100000);
+ client->closeTransaction();
+
+ Surface::SurfaceInfo info;
+ surface->lock(&info);
+ ssize_t bpr = info.s * bytesPerPixel(info.format);
+ android_memset16((uint16_t*)info.bits, 0xF800, bpr*info.h);
+ surface->unlockAndPost();
+
+ surface->lock(&info);
+ android_memset16((uint16_t*)info.bits, 0x07E0, bpr*info.h);
+ surface->unlockAndPost();
+
+ client->openTransaction();
+ surface->setSize(320, 240);
+ client->closeTransaction();
+
+
+ IPCThreadState::self()->joinThreadPool();
+
+ return 0;
+}
diff --git a/libs/ui/Android.mk b/libs/ui/Android.mk
index c6fd070..38ef8b9 100644
--- a/libs/ui/Android.mk
+++ b/libs/ui/Android.mk
@@ -2,12 +2,12 @@ LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
+ BufferMapper.cpp \
Camera.cpp \
CameraParameters.cpp \
- EGLDisplaySurface.cpp \
- EGLNativeWindowSurface.cpp \
EventHub.cpp \
EventRecurrence.cpp \
+ FramebufferNativeWindow.cpp \
KeyLayoutMap.cpp \
KeyCharacterMap.cpp \
ICamera.cpp \
@@ -28,7 +28,6 @@ LOCAL_SRC_FILES:= \
Time.cpp
LOCAL_SHARED_LIBRARIES := \
- libcorecg \
libcutils \
libutils \
libbinder \
diff --git a/libs/ui/BufferMapper.cpp b/libs/ui/BufferMapper.cpp
new file mode 100644
index 0000000..92a9a86
--- /dev/null
+++ b/libs/ui/BufferMapper.cpp
@@ -0,0 +1,80 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BufferMapper"
+
+#include <stdint.h>
+#include <errno.h>
+
+#include <utils/Errors.h>
+#include <utils/Log.h>
+
+#include <ui/BufferMapper.h>
+#include <ui/Rect.h>
+
+#include <hardware/gralloc.h>
+
+
+namespace android {
+// ---------------------------------------------------------------------------
+
+ANDROID_SINGLETON_STATIC_INSTANCE( BufferMapper )
+
+BufferMapper::BufferMapper()
+ : mAllocMod(0)
+{
+ hw_module_t const* module;
+ int err = hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module);
+ LOGE_IF(err, "FATAL: can't find the %s module", GRALLOC_HARDWARE_MODULE_ID);
+ if (err == 0) {
+ mAllocMod = (gralloc_module_t const *)module;
+ }
+}
+
+status_t BufferMapper::registerBuffer(buffer_handle_t handle)
+{
+ status_t err = mAllocMod->registerBuffer(mAllocMod, handle);
+ LOGW_IF(err, "registerBuffer(%p) failed %d (%s)",
+ handle, err, strerror(-err));
+ return err;
+}
+
+status_t BufferMapper::unregisterBuffer(buffer_handle_t handle)
+{
+ status_t err = mAllocMod->unregisterBuffer(mAllocMod, handle);
+ LOGW_IF(err, "unregisterBuffer(%p) failed %d (%s)",
+ handle, err, strerror(-err));
+ return err;
+}
+
+status_t BufferMapper::lock(buffer_handle_t handle,
+ int usage, const Rect& bounds, void** vaddr)
+{
+ status_t err = mAllocMod->lock(mAllocMod, handle, usage,
+ bounds.left, bounds.top, bounds.width(), bounds.height(), vaddr);
+ LOGW_IF(err, "unlock(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
+status_t BufferMapper::unlock(buffer_handle_t handle)
+{
+ status_t err = mAllocMod->unlock(mAllocMod, handle);
+ LOGW_IF(err, "unlock(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
+// ---------------------------------------------------------------------------
+}; // namespace android
diff --git a/libs/ui/EGLDisplaySurface.cpp b/libs/ui/EGLDisplaySurface.cpp
deleted file mode 100644
index d06c98b..0000000
--- a/libs/ui/EGLDisplaySurface.cpp
+++ /dev/null
@@ -1,519 +0,0 @@
-/*
- **
- ** Copyright 2007 The Android Open Source Project
- **
- ** Licensed under the Apache License Version 2.0(the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing software
- ** distributed under the License is distributed on an "AS IS" BASIS
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#define LOG_TAG "EGLDisplaySurface"
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <sys/ioctl.h>
-#include <sys/types.h>
-#include <sys/mman.h>
-
-#include <cutils/log.h>
-#include <cutils/atomic.h>
-#include <cutils/properties.h>
-
-#include <hardware/copybit.h>
-
-#include <ui/SurfaceComposerClient.h>
-#include <ui/DisplayInfo.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-#include <ui/EGLDisplaySurface.h>
-
-#if HAVE_ANDROID_OS
-#include <linux/msm_mdp.h>
-#endif
-
-#include <EGL/egl.h>
-
-#include <pixelflinger/format.h>
-
-
-// ----------------------------------------------------------------------------
-
-egl_native_window_t* android_createDisplaySurface()
-{
- egl_native_window_t* s = new android::EGLDisplaySurface();
- s->memory_type = NATIVE_MEMORY_TYPE_GPU;
- return s;
-}
-
-#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
-#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-EGLDisplaySurface::EGLDisplaySurface()
- : EGLNativeSurface<EGLDisplaySurface>()
-{
- egl_native_window_t::version = sizeof(egl_native_window_t);
- egl_native_window_t::ident = 0;
- egl_native_window_t::incRef = &EGLDisplaySurface::hook_incRef;
- egl_native_window_t::decRef = &EGLDisplaySurface::hook_decRef;
- egl_native_window_t::swapBuffers = &EGLDisplaySurface::hook_swapBuffers;
- egl_native_window_t::connect = 0;
- egl_native_window_t::disconnect = 0;
-
- mFb[0].data = 0;
- mFb[1].data = 0;
- mBlitEngine = 0;
- egl_native_window_t::fd = mapFrameBuffer();
- if (egl_native_window_t::fd >= 0) {
-
- hw_module_t const* module;
- if (hw_get_module(COPYBIT_HARDWARE_MODULE_ID, &module) == 0) {
- copybit_open(module, &mBlitEngine);
- }
-
- const float in2mm = 25.4f;
- float refreshRate = 1000000000000000LLU / (
- float( mInfo.upper_margin + mInfo.lower_margin + mInfo.yres )
- * ( mInfo.left_margin + mInfo.right_margin + mInfo.xres )
- * mInfo.pixclock);
-
- const GGLSurface& buffer = mFb[1 - mIndex];
- egl_native_window_t::width = buffer.width;
- egl_native_window_t::height = buffer.height;
- egl_native_window_t::stride = buffer.stride;
- egl_native_window_t::format = buffer.format;
- egl_native_window_t::base = intptr_t(mFb[0].data);
- egl_native_window_t::offset =
- intptr_t(buffer.data) - egl_native_window_t::base;
- egl_native_window_t::flags = 0;
- egl_native_window_t::xdpi = (mInfo.xres * in2mm) / mInfo.width;
- egl_native_window_t::ydpi = (mInfo.yres * in2mm) / mInfo.height;
- egl_native_window_t::fps = refreshRate;
- egl_native_window_t::memory_type = NATIVE_MEMORY_TYPE_FB;
- // no error, set the magic word
- egl_native_window_t::magic = 0x600913;
- }
- mSwapCount = -1;
- mPageFlipCount = 0;
-}
-
-EGLDisplaySurface::~EGLDisplaySurface()
-{
- magic = 0;
- copybit_close(mBlitEngine);
- mBlitEngine = 0;
- close(egl_native_window_t::fd);
- munmap(mFb[0].data, mSize);
- if (!(mFlags & PAGE_FLIP))
- free((void*)mFb[1].data);
-}
-
-void EGLDisplaySurface::hook_incRef(NativeWindowType window) {
- EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
- that->incStrong(that);
-}
-void EGLDisplaySurface::hook_decRef(NativeWindowType window) {
- EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
- that->decStrong(that);
-}
-uint32_t EGLDisplaySurface::hook_swapBuffers(NativeWindowType window) {
- EGLDisplaySurface* that = static_cast<EGLDisplaySurface*>(window);
- return that->swapBuffers();
-}
-
-void EGLDisplaySurface::setSwapRectangle(int l, int t, int w, int h)
-{
- mInfo.reserved[0] = 0x54445055; // "UPDT";
- mInfo.reserved[1] = (uint16_t)l | ((uint32_t)t << 16);
- mInfo.reserved[2] = (uint16_t)(l+w) | ((uint32_t)(t+h) << 16);
-}
-
-uint32_t EGLDisplaySurface::swapBuffers()
-{
-#define SHOW_FPS 0
-#if SHOW_FPS
- nsecs_t now = systemTime();
- if (mSwapCount == -1) {
- mTime = now;
- mSwapCount = 0;
- mSleep = 0;
- } else {
- nsecs_t d = now-mTime;
- if (d >= seconds(1)) {
- double fps = (mSwapCount * double(seconds(1))) / double(d);
- LOGD("%f fps, sleep=%d / frame",
- fps, (int)ns2us(mSleep / mSwapCount));
- mSwapCount = 0;
- mTime = now;
- mSleep = 0;
- } else {
- mSwapCount++;
- }
- }
-#endif
- /* If we can't do the page_flip, just copy the back buffer to the front */
- if (!(mFlags & PAGE_FLIP)) {
- memcpy(mFb[0].data, mFb[1].data, mInfo.xres*mInfo.yres*2);
- return 0;
- }
-
- // do the actual flip
- mIndex = 1 - mIndex;
- mInfo.activate = FB_ACTIVATE_VBL;
- mInfo.yoffset = mIndex ? mInfo.yres : 0;
- if (ioctl(egl_native_window_t::fd, FBIOPUT_VSCREENINFO, &mInfo) == -1) {
- LOGE("FBIOPUT_VSCREENINFO failed");
- return 0;
- }
-
- /*
- * this is a monstrous hack: Because the h/w accelerator is not able
- * to render directly into the framebuffer, we need to copy its
- * internal framebuffer out to the fb.
- * oem[0] is used to access the fd of internal fb.
- * All this is needed only in standalone mode, in SurfaceFlinger mode
- * we control where the GPU renders.
- * We do this only if we have copybit, since this hack is needed only
- * with msm7k.
- */
- if (egl_native_window_t::memory_type == NATIVE_MEMORY_TYPE_GPU && oem[0] && mBlitEngine) {
- copybit_device_t *copybit = mBlitEngine;
- copybit_rect_t sdrect = { 0, 0,
- egl_native_window_t::width, egl_native_window_t::height };
- copybit_image_t dst = {
- egl_native_window_t::width,
- egl_native_window_t::height,
- egl_native_window_t::format,
- egl_native_window_t::offset,
- (void*)egl_native_window_t::base,
- egl_native_window_t::fd
- };
- copybit_image_t src = {
- egl_native_window_t::width,
- egl_native_window_t::height,
- egl_native_window_t::format, // XXX: use proper format
- egl_native_window_t::offset,
- (void*)egl_native_window_t::base, // XXX: use proper base
- egl_native_window_t::oem[0]
- };
- region_iterator it(Region(Rect(
- egl_native_window_t::width, egl_native_window_t::height)));
- copybit->set_parameter(copybit, COPYBIT_TRANSFORM, 0);
- copybit->set_parameter(copybit, COPYBIT_PLANE_ALPHA, 0xFF);
- copybit->set_parameter(copybit, COPYBIT_DITHER, COPYBIT_DISABLE);
- copybit->stretch(copybit, &dst, &src, &sdrect, &sdrect, &it);
- }
-
- // update the address of the buffer to draw to next
- const GGLSurface& buffer = mFb[1 - mIndex];
- egl_native_window_t::offset =
- intptr_t(buffer.data) - egl_native_window_t::base;
-
-#if SHOW_FPS
- mSleep += systemTime()-now;
-#endif
-
- mPageFlipCount++;
-
- // We don't support screen-size changes for now
- return 0;
-}
-
-int32_t EGLDisplaySurface::getPageFlipCount() const
-{
- return mPageFlipCount;
-}
-
-void EGLDisplaySurface::copyFrontToBack(const Region& copyback)
-{
-#if HAVE_ANDROID_OS
- if (mBlitEngine) {
- copybit_image_t dst = {
- w: egl_native_window_t::stride,
- h: egl_native_window_t::height,
- format: egl_native_window_t::format,
- offset: mFb[1-mIndex].data - mFb[0].data,
- base: (void*)egl_native_window_t::base,
- fd: egl_native_window_t::fd
- };
- copybit_image_t src = {
- w: egl_native_window_t::stride,
- h: egl_native_window_t::height,
- format: egl_native_window_t::format,
- offset: mFb[mIndex].data - mFb[0].data,
- base: (void*)egl_native_window_t::base,
- fd: egl_native_window_t::fd
- };
- region_iterator it(copyback);
- mBlitEngine->blit(mBlitEngine, &dst, &src, &it);
- } else
-#endif
- {
- /* no extra copy needed since we copied back to front instead of
- * flipping */
- if (!(mFlags & PAGE_FLIP)) {
- return;
- }
-
- Region::iterator iterator(copyback);
- if (iterator) {
- Rect r;
- uint8_t* const screen_src = mFb[ mIndex].data;
- uint8_t* const screen_dst = mFb[1-mIndex].data;
- const size_t bpp = bytesPerPixel(egl_native_window_t::format);
- const size_t bpr = egl_native_window_t::stride * bpp;
- while (iterator.iterate(&r)) {
- ssize_t h = r.bottom - r.top;
- if (h) {
- size_t size = (r.right - r.left) * bpp;
- size_t o = (r.left + egl_native_window_t::stride * r.top) * bpp;
- uint8_t* s = screen_src + o;
- uint8_t* d = screen_dst + o;
- if (size == bpr) {
- size *= h;
- h = 1;
- }
- do {
- memcpy(d, s, size);
- d += bpr;
- s += bpr;
- } while (--h > 0);
- }
- }
- }
- }
-}
-
-void EGLDisplaySurface::copyFrontToImage(const copybit_image_t& dst)
-{
-#if HAVE_ANDROID_OS
- if (mBlitEngine) {
- copybit_image_t src = {
- w: egl_native_window_t::stride,
- h: egl_native_window_t::height,
- format: egl_native_window_t::format,
- offset: mFb[mIndex].data - mFb[0].data,
- base: (void*)egl_native_window_t::base,
- fd: egl_native_window_t::fd
- };
- region_iterator it(Region(Rect(
- egl_native_window_t::width, egl_native_window_t::height)));
- mBlitEngine->blit(mBlitEngine, &dst, &src, &it);
- } else
-#endif
- {
- uint8_t* const screen_src = mFb[ mIndex].data;
- const size_t bpp = bytesPerPixel(egl_native_window_t::format);
- const size_t bpr = egl_native_window_t::stride * bpp;
- memcpy((char*)dst.base + dst.offset, screen_src,
- bpr*egl_native_window_t::height);
- }
-}
-
-void EGLDisplaySurface::copyBackToImage(const copybit_image_t& dst)
-{
-#if HAVE_ANDROID_OS
- if (mBlitEngine) {
- copybit_image_t src = {
- w: egl_native_window_t::stride,
- h: egl_native_window_t::height,
- format: egl_native_window_t::format,
- offset: mFb[1-mIndex].data - mFb[0].data,
- base: (void*)egl_native_window_t::base,
- fd: egl_native_window_t::fd
- };
- region_iterator it(Region(Rect(
- egl_native_window_t::width, egl_native_window_t::height)));
- mBlitEngine->blit(mBlitEngine, &dst, &src, &it);
- } else
-#endif
- {
- uint8_t* const screen_src = mFb[1-mIndex].data;
- const size_t bpp = bytesPerPixel(egl_native_window_t::format);
- const size_t bpr = egl_native_window_t::stride * bpp;
- memcpy((char*)dst.base + dst.offset, screen_src,
- bpr*egl_native_window_t::height);
- }
-}
-
-
-status_t EGLDisplaySurface::mapFrameBuffer()
-{
- char const * const device_template[] = {
- "/dev/graphics/fb%u",
- "/dev/fb%u",
- 0 };
- int fd = -1;
- int i=0;
- char name[64];
- while ((fd==-1) && device_template[i]) {
- snprintf(name, 64, device_template[i], 0);
- fd = open(name, O_RDWR, 0);
- i++;
- }
- if (fd < 0)
- return -errno;
-
- struct fb_fix_screeninfo finfo;
- if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)
- return -errno;
-
- struct fb_var_screeninfo info;
- if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)
- return -errno;
-
- info.reserved[0] = 0;
- info.reserved[1] = 0;
- info.reserved[2] = 0;
- info.xoffset = 0;
- info.yoffset = 0;
- info.yres_virtual = info.yres * 2;
- info.bits_per_pixel = 16;
- /* Explicitly request 5/6/5 */
- info.red.offset = 11;
- info.red.length = 5;
- info.green.offset = 5;
- info.green.length = 6;
- info.blue.offset = 0;
- info.blue.length = 5;
- info.transp.offset = 0;
- info.transp.length = 0;
- info.activate = FB_ACTIVATE_NOW;
-
- uint32_t flags = PAGE_FLIP;
- if (ioctl(fd, FBIOPUT_VSCREENINFO, &info) == -1) {
- info.yres_virtual = info.yres;
- flags &= ~PAGE_FLIP;
- LOGW("FBIOPUT_VSCREENINFO failed, page flipping not supported");
- }
-
- if (info.yres_virtual < info.yres * 2) {
- info.yres_virtual = info.yres;
- flags &= ~PAGE_FLIP;
- LOGW("page flipping not supported (yres_virtual=%d, requested=%d)",
- info.yres_virtual, info.yres*2);
- }
-
- if (ioctl(fd, FBIOGET_VSCREENINFO, &info) == -1)
- return -errno;
-
- int refreshRate = 1000000000000000LLU /
- (
- uint64_t( info.upper_margin + info.lower_margin + info.yres )
- * ( info.left_margin + info.right_margin + info.xres )
- * info.pixclock
- );
-
- if (refreshRate == 0) {
- // bleagh, bad info from the driver
- refreshRate = 60*1000; // 60 Hz
- }
- if (int(info.width) <= 0 || int(info.height) <= 0) {
- // the driver doesn't return that information
- // default to 160 dpi
- info.width = ((info.xres * 25.4f)/160.0f + 0.5f);
- info.height = ((info.yres * 25.4f)/160.0f + 0.5f);
- }
-
- float xdpi = (info.xres * 25.4f) / info.width;
- float ydpi = (info.yres * 25.4f) / info.height;
- float fps = refreshRate / 1000.0f;
-
- LOGI( "using (fd=%d)\n"
- "id = %s\n"
- "xres = %d px\n"
- "yres = %d px\n"
- "xres_virtual = %d px\n"
- "yres_virtual = %d px\n"
- "bpp = %d\n"
- "r = %2u:%u\n"
- "g = %2u:%u\n"
- "b = %2u:%u\n",
- fd,
- finfo.id,
- info.xres,
- info.yres,
- info.xres_virtual,
- info.yres_virtual,
- info.bits_per_pixel,
- info.red.offset, info.red.length,
- info.green.offset, info.green.length,
- info.blue.offset, info.blue.length
- );
-
- LOGI( "width = %d mm (%f dpi)\n"
- "height = %d mm (%f dpi)\n"
- "refresh rate = %.2f Hz\n",
- info.width, xdpi,
- info.height, ydpi,
- fps
- );
-
-
- if (ioctl(fd, FBIOGET_FSCREENINFO, &finfo) == -1)
- return -errno;
-
- if (finfo.smem_len <= 0)
- return -errno;
-
- /*
- * Open and map the display.
- */
-
- void* buffer = (uint16_t*) mmap(
- 0, finfo.smem_len,
- PROT_READ | PROT_WRITE,
- MAP_SHARED,
- fd, 0);
-
- if (buffer == MAP_FAILED)
- return -errno;
-
- // at least for now, always clear the fb
- memset(buffer, 0, finfo.smem_len);
-
- uint8_t* offscreen[2];
- offscreen[0] = (uint8_t*)buffer;
- if (flags & PAGE_FLIP) {
- offscreen[1] = (uint8_t*)buffer + finfo.line_length*info.yres;
- } else {
- offscreen[1] = (uint8_t*)malloc(finfo.smem_len);
- if (offscreen[1] == 0) {
- munmap(buffer, finfo.smem_len);
- return NO_MEMORY;
- }
- }
-
- mFlags = flags;
- mInfo = info;
- mFinfo = finfo;
- mSize = finfo.smem_len;
- mIndex = 0;
- for (int i=0 ; i<2 ; i++) {
- mFb[i].version = sizeof(GGLSurface);
- mFb[i].width = info.xres;
- mFb[i].height = info.yres;
- mFb[i].stride = finfo.line_length / (info.bits_per_pixel >> 3);
- mFb[i].data = (GGLubyte*)(offscreen[i]);
- mFb[i].format = GGL_PIXEL_FORMAT_RGB_565;
- }
- return fd;
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
diff --git a/libs/ui/EGLNativeWindowSurface.cpp b/libs/ui/EGLNativeWindowSurface.cpp
deleted file mode 100644
index f1071cf..0000000
--- a/libs/ui/EGLNativeWindowSurface.cpp
+++ /dev/null
@@ -1,161 +0,0 @@
-/*
-**
-** Copyright 2007 The Android Open Source Project
-**
-** Licensed under the Apache License Version 2.0(the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing software
-** distributed under the License is distributed on an "AS IS" BASIS
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#define LOG_TAG "EGLNativeWindowSurface"
-
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-
-#include <cutils/log.h>
-#include <cutils/atomic.h>
-
-#include <ui/SurfaceComposerClient.h>
-#include <ui/DisplayInfo.h>
-#include <ui/Rect.h>
-
-#include <EGL/egl.h>
-
-#include <pixelflinger/format.h>
-
-#include <ui/EGLNativeWindowSurface.h>
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-EGLNativeWindowSurface::EGLNativeWindowSurface(const sp<Surface>& surface)
- : EGLNativeSurface<EGLNativeWindowSurface>(),
- mSurface(surface), mConnected(false)
-{
- egl_native_window_t::magic = 0x600913;
- egl_native_window_t::version = sizeof(egl_native_window_t);
- egl_native_window_t::ident = 0;
- egl_native_window_t::incRef = &EGLNativeWindowSurface::hook_incRef;
- egl_native_window_t::decRef = &EGLNativeWindowSurface::hook_decRef;
- egl_native_window_t::swapBuffers = &EGLNativeWindowSurface::hook_swapBuffers;
- egl_native_window_t::connect = &EGLNativeWindowSurface::hook_connect;
- egl_native_window_t::disconnect = &EGLNativeWindowSurface::hook_disconnect;
-
- DisplayInfo dinfo;
- SurfaceComposerClient::getDisplayInfo(0, &dinfo);
- egl_native_window_t::xdpi = dinfo.xdpi;
- egl_native_window_t::ydpi = dinfo.ydpi;
- egl_native_window_t::fps = dinfo.fps;
- egl_native_window_t::flags= EGL_NATIVES_FLAG_DESTROY_BACKBUFFER;
-}
-
-EGLNativeWindowSurface::~EGLNativeWindowSurface()
-{
- disconnect();
- mSurface.clear();
- magic = 0;
-}
-
-void EGLNativeWindowSurface::hook_incRef(NativeWindowType window)
-{
- EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window);
- that->incStrong(that);
-}
-
-void EGLNativeWindowSurface::hook_decRef(NativeWindowType window)
-{
- EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window);
- that->decStrong(that);
-}
-
-void EGLNativeWindowSurface::hook_connect(NativeWindowType window)
-{
- EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window);
- that->connect();
-}
-
-void EGLNativeWindowSurface::hook_disconnect(NativeWindowType window)
-{
- EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window);
- that->disconnect();
-}
-
-uint32_t EGLNativeWindowSurface::hook_swapBuffers(NativeWindowType window)
-{
- EGLNativeWindowSurface* that = static_cast<EGLNativeWindowSurface*>(window);
- return that->swapBuffers();
-}
-
-void EGLNativeWindowSurface::setSwapRectangle(int l, int t, int w, int h)
-{
- mSurface->setSwapRectangle(Rect(l, t, l+w, t+h));
-}
-
-uint32_t EGLNativeWindowSurface::swapBuffers()
-{
- const int w = egl_native_window_t::width;
- const int h = egl_native_window_t::height;
- const sp<Surface>& surface(mSurface);
- Surface::SurfaceInfo info;
- surface->unlockAndPost();
- surface->lock(&info);
- // update the address of the buffer to draw to next
- egl_native_window_t::base = intptr_t(info.base);
- egl_native_window_t::offset = intptr_t(info.bits) - intptr_t(info.base);
-
- // update size if it changed
- if (w != int(info.w) || h != int(info.h)) {
- egl_native_window_t::width = info.w;
- egl_native_window_t::height = info.h;
- egl_native_window_t::stride = info.bpr / bytesPerPixel(info.format);
- egl_native_window_t::format = info.format;
- return EGL_NATIVES_FLAG_SIZE_CHANGED;
- }
- return 0;
-}
-
-void EGLNativeWindowSurface::connect()
-{
- if (!mConnected) {
- Surface::SurfaceInfo info;
- mSurface->lock(&info);
- mSurface->setSwapRectangle(Rect(info.w, info.h));
- mConnected = true;
-
- egl_native_window_t::width = info.w;
- egl_native_window_t::height = info.h;
- egl_native_window_t::stride = info.bpr / bytesPerPixel(info.format);
- egl_native_window_t::format = info.format;
- egl_native_window_t::base = intptr_t(info.base);
- egl_native_window_t::offset = intptr_t(info.bits) - intptr_t(info.base);
- // FIXME: egl_native_window_t::memory_type used to be set from
- // mSurface, but we wanted to break this dependency. We set it to
- // GPU because the software rendered doesn't care, but the h/w
- // accelerator needs it. Eventually, this value should go away
- // completely, since memory will be managed by OpenGL.
- egl_native_window_t::memory_type = NATIVE_MEMORY_TYPE_GPU;
- egl_native_window_t::fd = 0;
- }
-}
-
-void EGLNativeWindowSurface::disconnect()
-{
- if (mConnected) {
- mSurface->unlock();
- mConnected = false;
- }
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
diff --git a/libs/ui/FramebufferNativeWindow.cpp b/libs/ui/FramebufferNativeWindow.cpp
new file mode 100644
index 0000000..8c8fd6b
--- /dev/null
+++ b/libs/ui/FramebufferNativeWindow.cpp
@@ -0,0 +1,210 @@
+/*
+**
+** Copyright 2007 The Android Open Source Project
+**
+** Licensed under the Apache License Version 2.0(the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing software
+** distributed under the License is distributed on an "AS IS" BASIS
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#define LOG_TAG "FramebufferNativeWindow"
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+
+#include <cutils/log.h>
+#include <cutils/atomic.h>
+#include <utils/threads.h>
+
+#include <ui/SurfaceComposerClient.h>
+#include <ui/Rect.h>
+#include <ui/FramebufferNativeWindow.h>
+
+#include <EGL/egl.h>
+
+#include <pixelflinger/format.h>
+#include <pixelflinger/pixelflinger.h>
+
+#include <hardware/hardware.h>
+#include <hardware/gralloc.h>
+
+#include <private/ui/android_natives_priv.h>
+
+// ----------------------------------------------------------------------------
+namespace android {
+// ----------------------------------------------------------------------------
+
+class NativeBuffer
+ : public EGLNativeBase<
+ android_native_buffer_t,
+ NativeBuffer,
+ LightRefBase<NativeBuffer> >
+{
+public:
+ NativeBuffer(int w, int h, int f, int u) : BASE() {
+ android_native_buffer_t::width = w;
+ android_native_buffer_t::height = h;
+ android_native_buffer_t::format = f;
+ android_native_buffer_t::usage = u;
+ }
+private:
+ friend class LightRefBase<NativeBuffer>;
+ ~NativeBuffer() { }; // this class cannot be overloaded
+};
+
+
+/*
+ * This implements the (main) framebuffer management. This class is used
+ * mostly by SurfaceFlinger, but also by command line GL application.
+ *
+ * In fact this is an implementation of android_native_window_t on top of
+ * the framebuffer.
+ *
+ * Currently it is pretty simple, it manages only two buffers (the front and
+ * back buffer).
+ *
+ */
+
+FramebufferNativeWindow::FramebufferNativeWindow()
+ : BASE(), fbDev(0), grDev(0), mUpdateOnDemand(false)
+{
+ hw_module_t const* module;
+ if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
+ int stride;
+ framebuffer_open(module, &fbDev);
+ gralloc_open(module, &grDev);
+ int err;
+
+
+ mUpdateOnDemand = (fbDev->setUpdateRect != 0);
+
+ // initialize the buffer FIFO
+ mNumBuffers = 2;
+ mNumFreeBuffers = 2;
+ mBufferHead = mNumBuffers-1;
+ buffers[0] = new NativeBuffer(
+ fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
+ buffers[1] = new NativeBuffer(
+ fbDev->width, fbDev->height, fbDev->format, GRALLOC_USAGE_HW_FB);
+
+ err = grDev->alloc(grDev,
+ fbDev->width, fbDev->height, fbDev->format,
+ GRALLOC_USAGE_HW_FB, &buffers[0]->handle, &buffers[0]->stride);
+
+ LOGE_IF(err, "fb buffer 0 allocation failed w=%d, h=%d, err=%s",
+ fbDev->width, fbDev->height, strerror(-err));
+
+ err = grDev->alloc(grDev,
+ fbDev->width, fbDev->height, fbDev->format,
+ GRALLOC_USAGE_HW_FB, &buffers[1]->handle, &buffers[1]->stride);
+
+ LOGE_IF(err, "fb buffer 1 allocation failed w=%d, h=%d, err=%s",
+ fbDev->width, fbDev->height, strerror(-err));
+ }
+
+ const_cast<uint32_t&>(android_native_window_t::flags) = fbDev->flags;
+ const_cast<float&>(android_native_window_t::xdpi) = fbDev->xdpi;
+ const_cast<float&>(android_native_window_t::ydpi) = fbDev->ydpi;
+ const_cast<int&>(android_native_window_t::minSwapInterval) =
+ fbDev->minSwapInterval;
+ const_cast<int&>(android_native_window_t::maxSwapInterval) =
+ fbDev->maxSwapInterval;
+
+ android_native_window_t::setSwapInterval = setSwapInterval;
+ android_native_window_t::dequeueBuffer = dequeueBuffer;
+ android_native_window_t::lockBuffer = lockBuffer;
+ android_native_window_t::queueBuffer = queueBuffer;
+}
+
+FramebufferNativeWindow::~FramebufferNativeWindow() {
+ grDev->free(grDev, buffers[0]->handle);
+ grDev->free(grDev, buffers[1]->handle);
+ gralloc_close(grDev);
+ framebuffer_close(fbDev);
+}
+
+status_t FramebufferNativeWindow::setUpdateRectangle(const Rect& r)
+{
+ if (!mUpdateOnDemand) {
+ return INVALID_OPERATION;
+ }
+ return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
+}
+
+int FramebufferNativeWindow::setSwapInterval(
+ android_native_window_t* window, int interval)
+{
+ framebuffer_device_t* fb = getSelf(window)->fbDev;
+ return fb->setSwapInterval(fb, interval);
+}
+
+int FramebufferNativeWindow::dequeueBuffer(android_native_window_t* window,
+ android_native_buffer_t** buffer)
+{
+ FramebufferNativeWindow* self = getSelf(window);
+ Mutex::Autolock _l(self->mutex);
+ framebuffer_device_t* fb = self->fbDev;
+
+ // wait for a free buffer
+ while (!self->mNumFreeBuffers) {
+ self->mCondition.wait(self->mutex);
+ }
+ // get this buffer
+ self->mNumFreeBuffers--;
+ int index = self->mBufferHead++;
+ if (self->mBufferHead >= self->mNumBuffers)
+ self->mBufferHead = 0;
+
+ *buffer = self->buffers[index].get();
+
+ return 0;
+}
+
+int FramebufferNativeWindow::lockBuffer(android_native_window_t* window,
+ android_native_buffer_t* buffer)
+{
+ FramebufferNativeWindow* self = getSelf(window);
+ Mutex::Autolock _l(self->mutex);
+
+ // wait that the buffer we're locking is not front anymore
+ while (self->front == buffer) {
+ self->mCondition.wait(self->mutex);
+ }
+
+ return NO_ERROR;
+}
+
+int FramebufferNativeWindow::queueBuffer(android_native_window_t* window,
+ android_native_buffer_t* buffer)
+{
+ FramebufferNativeWindow* self = getSelf(window);
+ Mutex::Autolock _l(self->mutex);
+ framebuffer_device_t* fb = self->fbDev;
+ buffer_handle_t handle = static_cast<NativeBuffer*>(buffer)->handle;
+ int res = fb->post(fb, handle);
+ self->front = static_cast<NativeBuffer*>(buffer);
+ self->mNumFreeBuffers++;
+ self->mCondition.broadcast();
+ return res;
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+
+
+EGLNativeWindowType android_createDisplaySurface(void)
+{
+ return new android::FramebufferNativeWindow();
+}
+
diff --git a/libs/ui/ISurface.cpp b/libs/ui/ISurface.cpp
index 1e60557..9fbae1e 100644
--- a/libs/ui/ISurface.cpp
+++ b/libs/ui/ISurface.cpp
@@ -14,6 +14,8 @@
* limitations under the License.
*/
+#define LOG_TAG "ISurface"
+
#include <stdio.h>
#include <stdint.h>
#include <sys/types.h>
@@ -23,10 +25,14 @@
#include <ui/ISurface.h>
#include <ui/Overlay.h>
+#include <ui/Surface.h>
+#include <private/ui/SurfaceBuffer.h>
namespace android {
+// ----------------------------------------------------------------------
+
ISurface::BufferHeap::BufferHeap()
: w(0), h(0), hor_stride(0), ver_stride(0), format(0),
transform(0), flags(0)
@@ -55,6 +61,8 @@ ISurface::BufferHeap::~BufferHeap()
{
}
+// ----------------------------------------------------------------------
+
class BpSurface : public BpInterface<ISurface>
{
public:
@@ -63,6 +71,15 @@ public:
{
}
+ virtual sp<SurfaceBuffer> getBuffer()
+ {
+ Parcel data, reply;
+ data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
+ remote()->transact(GET_BUFFER, data, &reply);
+ sp<SurfaceBuffer> buffer = new SurfaceBuffer(reply);
+ return buffer;
+ }
+
virtual status_t registerBuffers(const BufferHeap& buffers)
{
Parcel data, reply;
@@ -116,6 +133,11 @@ status_t BnSurface::onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
switch(code) {
+ case GET_BUFFER: {
+ CHECK_INTERFACE(ISurface, data, reply);
+ sp<SurfaceBuffer> buffer(getBuffer());
+ return SurfaceBuffer::writeToParcel(reply, buffer.get());
+ }
case REGISTER_BUFFERS: {
CHECK_INTERFACE(ISurface, data, reply);
BufferHeap buffer;
diff --git a/libs/ui/ISurfaceComposer.cpp b/libs/ui/ISurfaceComposer.cpp
index 5f558a1..2aa1405 100644
--- a/libs/ui/ISurfaceComposer.cpp
+++ b/libs/ui/ISurfaceComposer.cpp
@@ -114,36 +114,6 @@ public:
remote()->transact(BnSurfaceComposer::BOOT_FINISHED, data, &reply);
}
- virtual status_t requestGPU(
- const sp<IGPUCallback>& callback, gpu_info_t* gpu)
- {
- Parcel data, reply;
- data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
- data.writeStrongBinder(callback->asBinder());
- remote()->transact(BnSurfaceComposer::REQUEST_GPU, data, &reply);
- gpu->regs = interface_cast<IMemory>(reply.readStrongBinder());
- gpu->count = reply.readInt32();
-
- // FIXME: for now, we don't dynamically allocate the regions array
- size_t maxCount = sizeof(gpu->regions)/sizeof(*gpu->regions);
- if (gpu->count > maxCount)
- return BAD_VALUE;
-
- for (size_t i=0 ; i<gpu->count ; i++) {
- gpu->regions[i].region = interface_cast<IMemory>(reply.readStrongBinder());
- gpu->regions[i].reserved = reply.readInt32();
- }
- return reply.readInt32();
- }
-
- virtual status_t revokeGPU()
- {
- Parcel data, reply;
- data.writeInterfaceToken(ISurfaceComposer::getInterfaceDescriptor());
- remote()->transact(BnSurfaceComposer::REVOKE_GPU, data, &reply);
- return reply.readInt32();
- }
-
virtual void signal() const
{
Parcel data, reply;
@@ -196,10 +166,6 @@ status_t BnSurfaceComposer::onTransact(
CHECK_INTERFACE(ISurfaceComposer, data, reply);
bootFinished();
} break;
- case REVOKE_GPU: {
- CHECK_INTERFACE(ISurfaceComposer, data, reply);
- reply->writeInt32( revokeGPU() );
- } break;
case SIGNAL: {
CHECK_INTERFACE(ISurfaceComposer, data, reply);
signal();
@@ -209,27 +175,6 @@ status_t BnSurfaceComposer::onTransact(
sp<IBinder> b = getCblk()->asBinder();
reply->writeStrongBinder(b);
} break;
- case REQUEST_GPU: {
- CHECK_INTERFACE(ISurfaceComposer, data, reply);
- // TODO: this should be protected by a permission
- gpu_info_t info;
- sp<IGPUCallback> callback
- = interface_cast<IGPUCallback>(data.readStrongBinder());
- status_t res = requestGPU(callback, &info);
-
- // FIXME: for now, we don't dynamically allocate the regions array
- size_t maxCount = sizeof(info.regions)/sizeof(*info.regions);
- if (info.count > maxCount)
- return BAD_VALUE;
-
- reply->writeStrongBinder(info.regs->asBinder());
- reply->writeInt32(info.count);
- for (size_t i=0 ; i<info.count ; i++) {
- reply->writeStrongBinder(info.regions[i].region->asBinder());
- reply->writeInt32(info.regions[i].reserved);
- }
- reply->writeInt32(res);
- } break;
default:
return BBinder::onTransact(code, data, reply, flags);
}
@@ -238,41 +183,4 @@ status_t BnSurfaceComposer::onTransact(
// ----------------------------------------------------------------------------
-enum {
- // Note: BOOT_FINISHED must remain this value, it is called by ActivityManagerService.
- GPU_LOST = IBinder::FIRST_CALL_TRANSACTION
-};
-
-class BpGPUCallback : public BpInterface<IGPUCallback>
-{
-public:
- BpGPUCallback(const sp<IBinder>& impl)
- : BpInterface<IGPUCallback>(impl)
- {
- }
-
- virtual void gpuLost()
- {
- Parcel data, reply;
- data.writeInterfaceToken(IGPUCallback::getInterfaceDescriptor());
- remote()->transact(GPU_LOST, data, &reply, IBinder::FLAG_ONEWAY);
- }
-};
-
-IMPLEMENT_META_INTERFACE(GPUCallback, "android.ui.IGPUCallback");
-
-status_t BnGPUCallback::onTransact(
- uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
-{
- switch(code) {
- case GPU_LOST: {
- CHECK_INTERFACE(IGPUCallback, data, reply);
- gpuLost();
- return NO_ERROR;
- } break;
- default:
- return BBinder::onTransact(code, data, reply, flags);
- }
-}
-
};
diff --git a/libs/ui/ISurfaceFlingerClient.cpp b/libs/ui/ISurfaceFlingerClient.cpp
index 329bd6e..46c12af 100644
--- a/libs/ui/ISurfaceFlingerClient.cpp
+++ b/libs/ui/ISurfaceFlingerClient.cpp
@@ -192,8 +192,6 @@ status_t ISurfaceFlingerClient::surface_data_t::readFromParcel(const Parcel& par
{
token = parcel.readInt32();
identity = parcel.readInt32();
- heap[0] = interface_cast<IMemoryHeap>(parcel.readStrongBinder());
- heap[1] = interface_cast<IMemoryHeap>(parcel.readStrongBinder());
return NO_ERROR;
}
@@ -201,8 +199,6 @@ status_t ISurfaceFlingerClient::surface_data_t::writeToParcel(Parcel* parcel) co
{
parcel->writeInt32(token);
parcel->writeInt32(identity);
- parcel->writeStrongBinder(heap[0]!=0 ? heap[0]->asBinder() : NULL);
- parcel->writeStrongBinder(heap[1]!=0 ? heap[1]->asBinder() : NULL);
return NO_ERROR;
}
diff --git a/libs/ui/Region.cpp b/libs/ui/Region.cpp
index 26e694a..2e6b241 100644
--- a/libs/ui/Region.cpp
+++ b/libs/ui/Region.cpp
@@ -16,295 +16,653 @@
#define LOG_TAG "Region"
-#include <stdio.h>
-#include <utils/Atomic.h>
-#include <utils/Debug.h>
+#include <utils/Log.h>
#include <utils/String8.h>
+
+#include <ui/Rect.h>
#include <ui/Region.h>
+#include <ui/Point.h>
+
+#include <private/ui/RegionHelper.h>
+
+// ----------------------------------------------------------------------------
+#define VALIDATE_REGIONS (false)
+#define VALIDATE_WITH_CORECG (false)
+// ----------------------------------------------------------------------------
+
+#if VALIDATE_WITH_CORECG
+#include <core/SkRegion.h>
+#endif
namespace android {
+// ----------------------------------------------------------------------------
+
+enum {
+ op_nand = region_operator<Rect>::op_nand,
+ op_and = region_operator<Rect>::op_and,
+ op_or = region_operator<Rect>::op_or,
+ op_xor = region_operator<Rect>::op_xor
+};
// ----------------------------------------------------------------------------
Region::Region()
+ : mBounds(0,0)
{
}
Region::Region(const Region& rhs)
- : mRegion(rhs.mRegion)
-{
-}
-
-Region::Region(const SkRegion& rhs)
- : mRegion(rhs)
-{
-}
-
-Region::~Region()
+ : mBounds(rhs.mBounds), mStorage(rhs.mStorage)
{
}
Region::Region(const Rect& rhs)
+ : mBounds(rhs)
{
- set(rhs);
}
Region::Region(const Parcel& parcel)
{
- read(parcel);
+ status_t err = read(parcel);
+ LOGE_IF(err<0, "error %s reading Region from parcel", strerror(err));
}
Region::Region(const void* buffer)
{
- read(buffer);
+ status_t err = read(buffer);
+ LOGE_IF(err<0, "error %s reading Region from parcel", strerror(err));
}
-Region& Region::operator = (const Region& rhs)
+Region::~Region()
{
- mRegion = rhs.mRegion;
- return *this;
}
-const SkRegion& Region::toSkRegion() const
+Region& Region::operator = (const Region& rhs)
{
- return mRegion;
+#if VALIDATE_REGIONS
+ validate(rhs, "operator=");
+#endif
+ mBounds = rhs.mBounds;
+ mStorage = rhs.mStorage;
+ return *this;
}
-Rect Region::bounds() const
+void Region::clear()
{
- const SkIRect& b(mRegion.getBounds());
- return Rect(b.fLeft, b.fTop, b.fRight, b.fBottom);
+ mBounds.clear();
+ mStorage.clear();
}
-void Region::clear()
+void Region::set(const Rect& r)
{
- mRegion.setEmpty();
+ mBounds = r;
+ mStorage.clear();
}
-void Region::set(const Rect& r)
+void Region::set(uint32_t w, uint32_t h)
{
- SkIRect ir;
- ir.set(r.left, r.top, r.right, r.bottom);
- mRegion.setRect(ir);
+ mBounds = Rect(int(w), int(h));
+ mStorage.clear();
}
// ----------------------------------------------------------------------------
-Region& Region::orSelf(const Rect& r)
+void Region::addRectUnchecked(int l, int t, int r, int b)
{
- SkIRect ir;
- ir.set(r.left, r.top, r.right, r.bottom);
- mRegion.op(ir, SkRegion::kUnion_Op);
- return *this;
+ mStorage.add(Rect(l,t,r,b));
+#if VALIDATE_REGIONS
+ validate(*this, "addRectUnchecked");
+#endif
}
-Region& Region::andSelf(const Rect& r)
-{
- SkIRect ir;
- ir.set(r.left, r.top, r.right, r.bottom);
- mRegion.op(ir, SkRegion::kIntersect_Op);
+// ----------------------------------------------------------------------------
+
+Region& Region::orSelf(const Rect& r) {
+ return operationSelf(r, op_or);
+}
+Region& Region::andSelf(const Rect& r) {
+ return operationSelf(r, op_and);
+}
+Region& Region::subtractSelf(const Rect& r) {
+ return operationSelf(r, op_nand);
+}
+Region& Region::operationSelf(const Rect& r, int op) {
+ Region lhs(*this);
+ boolean_operation(op, *this, lhs, r);
return *this;
}
// ----------------------------------------------------------------------------
Region& Region::orSelf(const Region& rhs) {
- mRegion.op(rhs.mRegion, SkRegion::kUnion_Op);
- return *this;
+ return operationSelf(rhs, op_or);
}
-
Region& Region::andSelf(const Region& rhs) {
- mRegion.op(rhs.mRegion, SkRegion::kIntersect_Op);
- return *this;
+ return operationSelf(rhs, op_and);
}
-
Region& Region::subtractSelf(const Region& rhs) {
- mRegion.op(rhs.mRegion, SkRegion::kDifference_Op);
+ return operationSelf(rhs, op_nand);
+}
+Region& Region::operationSelf(const Region& rhs, int op) {
+ Region lhs(*this);
+ boolean_operation(op, *this, lhs, rhs);
return *this;
}
Region& Region::translateSelf(int x, int y) {
- if (x|y) mRegion.translate(x, y);
+ if (x|y) translate(*this, x, y);
return *this;
}
-Region Region::merge(const Region& rhs) const {
- Region result;
- result.mRegion.op(mRegion, rhs.mRegion, SkRegion::kUnion_Op);
- return result;
-}
+// ----------------------------------------------------------------------------
-Region Region::intersect(const Region& rhs) const {
+const Region Region::merge(const Rect& rhs) const {
+ return operation(rhs, op_or);
+}
+const Region Region::intersect(const Rect& rhs) const {
+ return operation(rhs, op_and);
+}
+const Region Region::subtract(const Rect& rhs) const {
+ return operation(rhs, op_nand);
+}
+const Region Region::operation(const Rect& rhs, int op) const {
Region result;
- result.mRegion.op(mRegion, rhs.mRegion, SkRegion::kIntersect_Op);
+ boolean_operation(op, result, *this, rhs);
return result;
}
-Region Region::subtract(const Region& rhs) const {
+// ----------------------------------------------------------------------------
+
+const Region Region::merge(const Region& rhs) const {
+ return operation(rhs, op_or);
+}
+const Region Region::intersect(const Region& rhs) const {
+ return operation(rhs, op_and);
+}
+const Region Region::subtract(const Region& rhs) const {
+ return operation(rhs, op_nand);
+}
+const Region Region::operation(const Region& rhs, int op) const {
Region result;
- result.mRegion.op(mRegion, rhs.mRegion, SkRegion::kDifference_Op);
+ boolean_operation(op, result, *this, rhs);
return result;
}
-Region Region::translate(int x, int y) const {
+const Region Region::translate(int x, int y) const {
Region result;
- mRegion.translate(x, y, &result.mRegion);
+ translate(result, *this, x, y);
return result;
}
// ----------------------------------------------------------------------------
Region& Region::orSelf(const Region& rhs, int dx, int dy) {
- SkRegion r(rhs.mRegion);
- r.translate(dx, dy);
- mRegion.op(r, SkRegion::kUnion_Op);
- return *this;
+ return operationSelf(rhs, dx, dy, op_or);
}
-
Region& Region::andSelf(const Region& rhs, int dx, int dy) {
- SkRegion r(rhs.mRegion);
- r.translate(dx, dy);
- mRegion.op(r, SkRegion::kIntersect_Op);
- return *this;
+ return operationSelf(rhs, dx, dy, op_and);
}
-
Region& Region::subtractSelf(const Region& rhs, int dx, int dy) {
- SkRegion r(rhs.mRegion);
- r.translate(dx, dy);
- mRegion.op(r, SkRegion::kDifference_Op);
+ return operationSelf(rhs, dx, dy, op_nand);
+}
+Region& Region::operationSelf(const Region& rhs, int dx, int dy, int op) {
+ Region lhs(*this);
+ boolean_operation(op, *this, lhs, rhs, dx, dy);
return *this;
}
-Region Region::merge(const Region& rhs, int dx, int dy) const {
+// ----------------------------------------------------------------------------
+
+const Region Region::merge(const Region& rhs, int dx, int dy) const {
+ return operation(rhs, dx, dy, op_or);
+}
+const Region Region::intersect(const Region& rhs, int dx, int dy) const {
+ return operation(rhs, dx, dy, op_and);
+}
+const Region Region::subtract(const Region& rhs, int dx, int dy) const {
+ return operation(rhs, dx, dy, op_nand);
+}
+const Region Region::operation(const Region& rhs, int dx, int dy, int op) const {
Region result;
- SkRegion r(rhs.mRegion);
- r.translate(dx, dy);
- result.mRegion.op(mRegion, r, SkRegion::kUnion_Op);
+ boolean_operation(op, result, *this, rhs, dx, dy);
return result;
}
-Region Region::intersect(const Region& rhs, int dx, int dy) const {
- Region result;
- SkRegion r(rhs.mRegion);
- r.translate(dx, dy);
- result.mRegion.op(mRegion, r, SkRegion::kIntersect_Op);
+// ----------------------------------------------------------------------------
+
+// This is our region rasterizer, which merges rects and spans together
+// to obtain an optimal region.
+class Region::rasterizer : public region_operator<Rect>::region_rasterizer
+{
+ Rect& bounds;
+ Vector<Rect>& storage;
+ Rect* head;
+ Rect* tail;
+ Vector<Rect> span;
+ Rect* cur;
+public:
+ rasterizer(Region& reg)
+ : bounds(reg.mBounds), storage(reg.mStorage), head(), tail(), cur() {
+ bounds.top = bounds.bottom = 0;
+ bounds.left = INT_MAX;
+ bounds.right = INT_MIN;
+ storage.clear();
+ }
+
+ ~rasterizer() {
+ if (span.size()) {
+ flushSpan();
+ }
+ if (storage.size()) {
+ bounds.top = storage.itemAt(0).top;
+ bounds.bottom = storage.top().bottom;
+ if (storage.size() == 1) {
+ storage.clear();
+ }
+ } else {
+ bounds.left = 0;
+ bounds.right = 0;
+ }
+ }
+
+ virtual void operator()(const Rect& rect) {
+ //LOGD(">>> %3d, %3d, %3d, %3d",
+ // rect.left, rect.top, rect.right, rect.bottom);
+ if (span.size()) {
+ if (cur->top != rect.top) {
+ flushSpan();
+ } else if (cur->right == rect.left) {
+ cur->right = rect.right;
+ return;
+ }
+ }
+ span.add(rect);
+ cur = span.editArray() + (span.size() - 1);
+ }
+private:
+ template<typename T>
+ static inline T min(T rhs, T lhs) { return rhs < lhs ? rhs : lhs; }
+ template<typename T>
+ static inline T max(T rhs, T lhs) { return rhs > lhs ? rhs : lhs; }
+ void flushSpan() {
+ bool merge = false;
+ if (tail-head == ssize_t(span.size())) {
+ Rect const* p = cur;
+ Rect const* q = head;
+ if (p->top == q->bottom) {
+ merge = true;
+ while (q != tail) {
+ if ((p->left != q->left) || (p->right != q->right)) {
+ merge = false;
+ break;
+ }
+ p++, q++;
+ }
+ }
+ }
+ if (merge) {
+ const int bottom = span[0].bottom;
+ Rect* r = head;
+ while (r != tail) {
+ r->bottom = bottom;
+ r++;
+ }
+ } else {
+ bounds.left = min(span.itemAt(0).left, bounds.left);
+ bounds.right = max(span.top().right, bounds.right);
+ storage.appendVector(span);
+ tail = storage.editArray() + storage.size();
+ head = tail - span.size();
+ }
+ span.clear();
+ }
+};
+
+bool Region::validate(const Region& reg, const char* name)
+{
+ bool result = true;
+ const_iterator cur = reg.begin();
+ const_iterator const tail = reg.end();
+ const_iterator prev = cur++;
+ Rect b(*prev);
+ while (cur != tail) {
+ b.left = b.left < cur->left ? b.left : cur->left;
+ b.top = b.top < cur->top ? b.top : cur->top;
+ b.right = b.right > cur->right ? b.right : cur->right;
+ b.bottom = b.bottom > cur->bottom ? b.bottom : cur->bottom;
+ if (cur->top == prev->top) {
+ if (cur->bottom != prev->bottom) {
+ LOGE("%s: invalid span %p", name, cur);
+ result = false;
+ } else if (cur->left < prev->right) {
+ LOGE("%s: spans overlap horizontally prev=%p, cur=%p",
+ name, prev, cur);
+ result = false;
+ }
+ } else if (cur->top < prev->bottom) {
+ LOGE("%s: spans overlap vertically prev=%p, cur=%p",
+ name, prev, cur);
+ result = false;
+ }
+ prev = cur;
+ cur++;
+ }
+ if (b != reg.getBounds()) {
+ result = false;
+ LOGE("%s: invalid bounds [%d,%d,%d,%d] vs. [%d,%d,%d,%d]", name,
+ b.left, b.top, b.right, b.bottom,
+ reg.getBounds().left, reg.getBounds().top,
+ reg.getBounds().right, reg.getBounds().bottom);
+ }
+ if (result == false) {
+ reg.dump(name);
+ }
return result;
}
-Region Region::subtract(const Region& rhs, int dx, int dy) const {
- Region result;
- SkRegion r(rhs.mRegion);
- r.translate(dx, dy);
- result.mRegion.op(mRegion, r, SkRegion::kDifference_Op);
- return result;
+void Region::boolean_operation(int op, Region& dst,
+ const Region& lhs,
+ const Region& rhs, int dx, int dy)
+{
+ size_t lhs_count;
+ Rect const * const lhs_rects = lhs.getArray(&lhs_count);
+
+ size_t rhs_count;
+ Rect const * const rhs_rects = rhs.getArray(&rhs_count);
+
+ region_operator<Rect>::region lhs_region(lhs_rects, lhs_count);
+ region_operator<Rect>::region rhs_region(rhs_rects, rhs_count, dx, dy);
+ region_operator<Rect> operation(op, lhs_region, rhs_region);
+ { // scope for rasterizer (dtor has side effects)
+ rasterizer r(dst);
+ operation(r);
+ }
+
+#if VALIDATE_REGIONS
+ validate(lhs, "boolean_operation: lhs");
+ validate(rhs, "boolean_operation: rhs");
+ validate(dst, "boolean_operation: dst");
+#endif
+
+#if VALIDATE_WITH_CORECG
+ SkRegion sk_lhs;
+ SkRegion sk_rhs;
+ SkRegion sk_dst;
+
+ for (size_t i=0 ; i<lhs_count ; i++)
+ sk_lhs.op(
+ lhs_rects[i].left + dx,
+ lhs_rects[i].top + dy,
+ lhs_rects[i].right + dx,
+ lhs_rects[i].bottom + dy,
+ SkRegion::kUnion_Op);
+
+ for (size_t i=0 ; i<rhs_count ; i++)
+ sk_rhs.op(
+ rhs_rects[i].left + dx,
+ rhs_rects[i].top + dy,
+ rhs_rects[i].right + dx,
+ rhs_rects[i].bottom + dy,
+ SkRegion::kUnion_Op);
+
+ const char* name = "---";
+ SkRegion::Op sk_op;
+ switch (op) {
+ case op_or: sk_op = SkRegion::kUnion_Op; name="OR"; break;
+ case op_and: sk_op = SkRegion::kIntersect_Op; name="AND"; break;
+ case op_nand: sk_op = SkRegion::kDifference_Op; name="NAND"; break;
+ }
+ sk_dst.op(sk_lhs, sk_rhs, sk_op);
+
+ if (sk_dst.isEmpty() && dst.isEmpty())
+ return;
+
+ bool same = true;
+ Region::const_iterator head = dst.begin();
+ Region::const_iterator const tail = dst.end();
+ SkRegion::Iterator it(sk_dst);
+ while (!it.done()) {
+ if (head != tail) {
+ if (
+ head->left != it.rect().fLeft ||
+ head->top != it.rect().fTop ||
+ head->right != it.rect().fRight ||
+ head->bottom != it.rect().fBottom
+ ) {
+ same = false;
+ break;
+ }
+ } else {
+ same = false;
+ break;
+ }
+ head++;
+ it.next();
+ }
+
+ if (head != tail) {
+ same = false;
+ }
+
+ if(!same) {
+ LOGD("---\nregion boolean %s failed", name);
+ lhs.dump("lhs");
+ rhs.dump("rhs");
+ dst.dump("dst");
+ LOGD("should be");
+ SkRegion::Iterator it(sk_dst);
+ while (!it.done()) {
+ LOGD(" [%3d, %3d, %3d, %3d]",
+ it.rect().fLeft,
+ it.rect().fTop,
+ it.rect().fRight,
+ it.rect().fBottom);
+ it.next();
+ }
+ }
+#endif
}
-// ----------------------------------------------------------------------------
+void Region::boolean_operation(int op, Region& dst,
+ const Region& lhs,
+ const Rect& rhs, int dx, int dy)
+{
+#if VALIDATE_WITH_CORECG || VALIDATE_REGIONS
+ boolean_operation(op, dst, lhs, Region(rhs), dx, dy);
+#else
+ size_t lhs_count;
+ Rect const * const lhs_rects = lhs.getArray(&lhs_count);
+
+ region_operator<Rect>::region lhs_region(lhs_rects, lhs_count);
+ region_operator<Rect>::region rhs_region(&rhs, 1, dx, dy);
+ region_operator<Rect> operation(op, lhs_region, rhs_region);
+ { // scope for rasterizer (dtor has side effects)
+ rasterizer r(dst);
+ operation(r);
+ }
+
+#endif
+}
-Region::iterator::iterator(const Region& r)
- : mIt(r.mRegion)
+void Region::boolean_operation(int op, Region& dst,
+ const Region& lhs, const Region& rhs)
{
+ boolean_operation(op, dst, lhs, rhs, 0, 0);
}
-int Region::iterator::iterate(Rect* rect)
+void Region::boolean_operation(int op, Region& dst,
+ const Region& lhs, const Rect& rhs)
{
- if (mIt.done())
- return 0;
- const SkIRect& r(mIt.rect());
- rect->left = r.fLeft;
- rect->top = r.fTop;
- rect->right = r.fRight;
- rect->bottom= r.fBottom;
- mIt.next();
- return 1;
+ boolean_operation(op, dst, lhs, rhs, 0, 0);
}
-// ----------------------------------------------------------------------------
+void Region::translate(Region& reg, int dx, int dy)
+{
+ if (!reg.isEmpty()) {
+#if VALIDATE_REGIONS
+ validate(reg, "translate (before)");
+#endif
+ reg.mBounds.translate(dx, dy);
+ size_t count = reg.mStorage.size();
+ Rect* rects = reg.mStorage.editArray();
+ while (count) {
+ rects->translate(dx, dy);
+ rects++;
+ count--;
+ }
+#if VALIDATE_REGIONS
+ validate(reg, "translate (after)");
+#endif
+ }
+}
+
+void Region::translate(Region& dst, const Region& reg, int dx, int dy)
+{
+ dst = reg;
+ translate(dst, dx, dy);
+}
-// we write a 4byte size ahead of the actual region, so we know how much we'll need for reading
+// ----------------------------------------------------------------------------
status_t Region::write(Parcel& parcel) const
{
- int32_t size = mRegion.flatten(NULL);
- parcel.writeInt32(size);
- mRegion.flatten(parcel.writeInplace(size));
+#if VALIDATE_REGIONS
+ validate(*this, "write(Parcel)");
+#endif
+ status_t err;
+ const size_t count = mStorage.size();
+ const size_t sizeNeeded = sizeof(int32_t) + (1+count)*sizeof(Rect);
+ void* buffer = parcel.writeInplace(sizeNeeded);
+ if (!buffer) return NO_MEMORY;
+ ssize_t written = Region::write(buffer, sizeNeeded);
+ if (written < 0) return status_t(written);
return NO_ERROR;
}
status_t Region::read(const Parcel& parcel)
{
- size_t size = parcel.readInt32();
- mRegion.unflatten(parcel.readInplace(size));
+ void const* buffer = parcel.readInplace(sizeof(int32_t));
+ if (!buffer) return NO_MEMORY;
+ const size_t count = *static_cast<int32_t const *>(buffer);
+ void const* dummy = parcel.readInplace((1+count)*sizeof(Rect));
+ if (!dummy) return NO_MEMORY;
+ const size_t sizeNeeded = sizeof(int32_t) + (1+count)*sizeof(Rect);
+ const ssize_t read = Region::read(buffer);
+ if (read < 0) return status_t(read);
+#if VALIDATE_REGIONS
+ validate(*this, "read(Parcel)");
+#endif
return NO_ERROR;
}
ssize_t Region::write(void* buffer, size_t size) const
{
- size_t sizeNeeded = mRegion.flatten(NULL);
+#if VALIDATE_REGIONS
+ validate(*this, "write(buffer)");
+#endif
+ const size_t count = mStorage.size();
+ const size_t sizeNeeded = sizeof(int32_t) + (1+count)*sizeof(Rect);
if (sizeNeeded > size) return NO_MEMORY;
- return mRegion.flatten(buffer);
+ int32_t* const p = static_cast<int32_t*>(buffer);
+ *p = count;
+ memcpy(p+1, &mBounds, sizeof(Rect));
+ if (count) {
+ memcpy(p+5, mStorage.array(), count*sizeof(Rect));
+ }
+ return ssize_t(sizeNeeded);
}
ssize_t Region::read(const void* buffer)
{
- return mRegion.unflatten(buffer);
+ int32_t const* const p = static_cast<int32_t const*>(buffer);
+ const size_t count = *p;
+ memcpy(&mBounds, p+1, sizeof(Rect));
+ mStorage.clear();
+ if (count) {
+ mStorage.insertAt(0, count);
+ memcpy(mStorage.editArray(), p+5, count*sizeof(Rect));
+ }
+#if VALIDATE_REGIONS
+ validate(*this, "read(buffer)");
+#endif
+ return ssize_t(sizeof(int32_t) + (1+count)*sizeof(Rect));
}
ssize_t Region::writeEmpty(void* buffer, size_t size)
{
- if (size < 4) return NO_MEMORY;
- // this needs to stay in sync with SkRegion
- *static_cast<int32_t*>(buffer) = -1;
- return 4;
+ const size_t sizeNeeded = sizeof(int32_t) + sizeof(Rect);
+ if (sizeNeeded > size) return NO_MEMORY;
+ int32_t* const p = static_cast<int32_t*>(buffer);
+ memset(p, 0, sizeNeeded);
+ return ssize_t(sizeNeeded);
}
bool Region::isEmpty(void* buffer)
{
- // this needs to stay in sync with SkRegion
- return *static_cast<int32_t*>(buffer) == -1;
+ int32_t const* const p = static_cast<int32_t const*>(buffer);
+ Rect const* const b = reinterpret_cast<Rect const *>(p+1);
+ return b->isEmpty();
+}
+
+// ----------------------------------------------------------------------------
+
+Region::const_iterator Region::begin() const {
+ return isRect() ? &mBounds : mStorage.array();
+}
+
+Region::const_iterator Region::end() const {
+ return isRect() ? ((&mBounds) + 1) : (mStorage.array() + mStorage.size());
+}
+
+Rect const* Region::getArray(size_t* count) const {
+ const_iterator const b(begin());
+ const_iterator const e(end());
+ if (count) *count = e-b;
+ return b;
}
-size_t Region::rects(Vector<Rect>& rectList) const
+size_t Region::getRects(Vector<Rect>& rectList) const
{
- rectList.clear();
- if (!isEmpty()) {
- SkRegion::Iterator iterator(mRegion);
- while( !iterator.done() ) {
- const SkIRect& ir(iterator.rect());
- rectList.push(Rect(ir.fLeft, ir.fTop, ir.fRight, ir.fBottom));
- iterator.next();
- }
+ rectList = mStorage;
+ if (rectList.isEmpty()) {
+ rectList.clear();
+ rectList.add(mBounds);
}
return rectList.size();
}
+// ----------------------------------------------------------------------------
+
void Region::dump(String8& out, const char* what, uint32_t flags) const
{
(void)flags;
- Vector<Rect> r;
- rects(r);
-
+ const_iterator head = begin();
+ const_iterator const tail = end();
+
size_t SIZE = 256;
char buffer[SIZE];
-
- snprintf(buffer, SIZE, " Region %s (this=%p, count=%d)\n", what, this, r.size());
+
+ snprintf(buffer, SIZE, " Region %s (this=%p, count=%d)\n",
+ what, this, tail-head);
out.append(buffer);
- for (size_t i=0 ; i<r.size() ; i++) {
+ while (head != tail) {
snprintf(buffer, SIZE, " [%3d, %3d, %3d, %3d]\n",
- r[i].left, r[i].top,r[i].right,r[i].bottom);
+ head->left, head->top, head->right, head->bottom);
out.append(buffer);
+ head++;
}
}
void Region::dump(const char* what, uint32_t flags) const
{
(void)flags;
- Vector<Rect> r;
- rects(r);
- LOGD(" Region %s (this=%p, count=%d)\n", what, this, r.size());
- for (size_t i=0 ; i<r.size() ; i++) {
+ const_iterator head = begin();
+ const_iterator const tail = end();
+ LOGD(" Region %s (this=%p, count=%d)\n", what, this, tail-head);
+ while (head != tail) {
LOGD(" [%3d, %3d, %3d, %3d]\n",
- r[i].left, r[i].top,r[i].right,r[i].bottom);
+ head->left, head->top, head->right, head->bottom);
+ head++;
}
}
diff --git a/libs/ui/Surface.cpp b/libs/ui/Surface.cpp
index 05cc529..b8b428f 100644
--- a/libs/ui/Surface.cpp
+++ b/libs/ui/Surface.cpp
@@ -23,202 +23,319 @@
#include <sys/types.h>
#include <sys/stat.h>
-#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/threads.h>
#include <binder/IPCThreadState.h>
#include <binder/IMemory.h>
#include <utils/Log.h>
+#include <ui/DisplayInfo.h>
+#include <ui/BufferMapper.h>
#include <ui/ISurface.h>
#include <ui/Surface.h>
#include <ui/SurfaceComposerClient.h>
#include <ui/Rect.h>
+#include <pixelflinger/pixelflinger.h>
+
#include <private/ui/SharedState.h>
#include <private/ui/LayerState.h>
+#include <private/ui/SurfaceBuffer.h>
namespace android {
-// ---------------------------------------------------------------------------
+// ============================================================================
+// SurfaceBuffer
+// ============================================================================
-Surface::Surface(const sp<SurfaceComposerClient>& client,
- const sp<ISurface>& surface,
- const ISurfaceFlingerClient::surface_data_t& data,
- uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
- bool owner)
- : mClient(client), mSurface(surface),
- mToken(data.token), mIdentity(data.identity),
- mFormat(format), mFlags(flags), mOwner(owner)
+SurfaceBuffer::SurfaceBuffer()
+ : BASE(), mOwner(false), mBufferMapper(BufferMapper::get())
{
- mSwapRectangle.makeInvalid();
- mSurfaceHeapBase[0] = 0;
- mSurfaceHeapBase[1] = 0;
- mHeap[0] = data.heap[0];
- mHeap[1] = data.heap[1];
-}
-
-Surface::Surface(Surface const* rhs)
- : mOwner(false)
-{
- mToken = rhs->mToken;
- mIdentity= rhs->mIdentity;
- mClient = rhs->mClient;
- mSurface = rhs->mSurface;
- mHeap[0] = rhs->mHeap[0];
- mHeap[1] = rhs->mHeap[1];
- mFormat = rhs->mFormat;
- mFlags = rhs->mFlags;
- mSurfaceHeapBase[0] = rhs->mSurfaceHeapBase[0];
- mSurfaceHeapBase[1] = rhs->mSurfaceHeapBase[1];
- mSwapRectangle.makeInvalid();
+ width =
+ height =
+ stride =
+ format =
+ usage = 0;
+ handle = NULL;
}
-Surface::~Surface()
+SurfaceBuffer::SurfaceBuffer(const Parcel& data)
+ : BASE(), mOwner(true), mBufferMapper(BufferMapper::get())
{
- if (mOwner && mToken>=0 && mClient!=0) {
- mClient->destroySurface(mToken);
- }
- mClient.clear();
- mSurface.clear();
- mHeap[0].clear();
- mHeap[1].clear();
- IPCThreadState::self()->flushCommands();
+ // we own the handle in this case
+ width = data.readInt32();
+ height = data.readInt32();
+ stride = data.readInt32();
+ format = data.readInt32();
+ usage = data.readInt32();
+ handle = data.readNativeHandle();
}
-sp<Surface> Surface::dup() const
+SurfaceBuffer::~SurfaceBuffer()
{
- Surface const * r = this;
- if (this && mOwner) {
- // the only reason we need to do this is because of Java's garbage
- // collector: because we're creating a copy of the Surface
- // instead of a reference, we can garantee that when our last
- // reference goes away, the real surface will be deleted.
- // Without this hack (the code is correct too), we'd have to
- // wait for a GC for the surface to go away.
- r = new Surface(this);
+ if (handle && mOwner) {
+ native_handle_close(handle);
+ native_handle_delete(const_cast<native_handle*>(handle));
}
- return const_cast<Surface*>(r);
}
-status_t Surface::nextBuffer(SurfaceInfo* info) {
- return mClient->nextBuffer(this, info);
+status_t SurfaceBuffer::lock(uint32_t usage, void** vaddr)
+{
+ const Rect lockBounds(width, height);
+ status_t res = lock(usage, lockBounds, vaddr);
+ return res;
}
-status_t Surface::lock(SurfaceInfo* info, bool blocking) {
- return Surface::lock(info, NULL, blocking);
+status_t SurfaceBuffer::lock(uint32_t usage, const Rect& rect, void** vaddr)
+{
+ status_t res = getBufferMapper().lock(handle, usage, rect, vaddr);
+ return res;
}
-status_t Surface::lock(SurfaceInfo* info, Region* dirty, bool blocking) {
- if (heapBase(0) == 0) return INVALID_OPERATION;
- if (heapBase(1) == 0) return INVALID_OPERATION;
- return mClient->lockSurface(this, info, dirty, blocking);
+status_t SurfaceBuffer::unlock()
+{
+ status_t res = getBufferMapper().unlock(handle);
+ return res;
}
-status_t Surface::unlockAndPost() {
- if (heapBase(0) == 0) return INVALID_OPERATION;
- if (heapBase(1) == 0) return INVALID_OPERATION;
- return mClient->unlockAndPostSurface(this);
+status_t SurfaceBuffer::writeToParcel(Parcel* reply,
+ android_native_buffer_t const* buffer)
+{
+ reply->writeInt32(buffer->width);
+ reply->writeInt32(buffer->height);
+ reply->writeInt32(buffer->stride);
+ reply->writeInt32(buffer->format);
+ reply->writeInt32(buffer->usage);
+ reply->writeNativeHandle(buffer->handle);
+ return NO_ERROR;
}
-status_t Surface::unlock() {
- if (heapBase(0) == 0) return INVALID_OPERATION;
- if (heapBase(1) == 0) return INVALID_OPERATION;
- return mClient->unlockSurface(this);
+// ----------------------------------------------------------------------
+
+static void copyBlt(
+ const sp<SurfaceBuffer>& dst,
+ const sp<SurfaceBuffer>& src,
+ const Region& reg)
+{
+ uint8_t const * src_bits;
+ src->lock(GRALLOC_USAGE_SW_READ_OFTEN, reg.bounds(), (void**)&src_bits);
+
+ uint8_t* dst_bits;
+ dst->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, reg.bounds(), (void**)&dst_bits);
+
+ size_t c;
+ Rect const* const rects = reg.getArray(&c);
+
+ if (c) {
+ // NOTE: dst and src must be the same format
+ const size_t bpp = bytesPerPixel(src->format);
+ const size_t dbpr = dst->stride * bpp;
+ const size_t sbpr = src->stride * bpp;
+
+ for (size_t i=0 ; i<c ; i++) {
+ const Rect& r = rects[i];
+ ssize_t h = r.height();
+ if (h <= 0) continue;
+ size_t size = r.width() * bpp;
+ uint8_t const * s = src_bits + (r.left + src->stride * r.top) * bpp;
+ uint8_t * d = dst_bits + (r.left + dst->stride * r.top) * bpp;
+ if (dbpr==sbpr && size==sbpr) {
+ size *= h;
+ h = 1;
+ }
+ do {
+ memcpy(d, s, size);
+ d += dbpr;
+ s += sbpr;
+ } while (--h > 0);
+ }
+ }
+
+ src->unlock();
+ dst->unlock();
}
-status_t Surface::setLayer(int32_t layer) {
- return mClient->setLayer(this, layer);
+// ============================================================================
+// SurfaceControl
+// ============================================================================
+
+SurfaceControl::SurfaceControl(
+ const sp<SurfaceComposerClient>& client,
+ const sp<ISurface>& surface,
+ const ISurfaceFlingerClient::surface_data_t& data,
+ uint32_t w, uint32_t h, PixelFormat format, uint32_t flags)
+ : mClient(client), mSurface(surface),
+ mToken(data.token), mIdentity(data.identity),
+ mFormat(format), mFlags(flags)
+{
}
-status_t Surface::setPosition(int32_t x, int32_t y) {
- return mClient->setPosition(this, x, y);
+
+SurfaceControl::~SurfaceControl()
+{
+ destroy();
}
-status_t Surface::setSize(uint32_t w, uint32_t h) {
- return mClient->setSize(this, w, h);
+
+void SurfaceControl::destroy()
+{
+ if (isValid()) {
+ mClient->destroySurface(mToken);
+ }
+
+ // clear all references and trigger an IPC now, to make sure things
+ // happen without delay, since these resources are quite heavy.
+ mClient.clear();
+ mSurface.clear();
+ IPCThreadState::self()->flushCommands();
+}
+
+void SurfaceControl::clear()
+{
+ // here, the window manager tells us explicitly that we should destroy
+ // the surface's resource. Soon after this call, it will also release
+ // its last reference (which will call the dtor); however, it is possible
+ // that a client living in the same process still holds references which
+ // would delay the call to the dtor -- that is why we need this explicit
+ // "clear()" call.
+ destroy();
}
-status_t Surface::hide() {
- return mClient->hide(this);
+
+bool SurfaceControl::isSameSurface(
+ const sp<SurfaceControl>& lhs, const sp<SurfaceControl>& rhs)
+{
+ if (lhs == 0 || rhs == 0)
+ return false;
+ return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
}
-status_t Surface::show(int32_t layer) {
- return mClient->show(this, layer);
+
+status_t SurfaceControl::setLayer(int32_t layer) {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->setLayer(mToken, layer);
}
-status_t Surface::freeze() {
- return mClient->freeze(this);
+status_t SurfaceControl::setPosition(int32_t x, int32_t y) {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->setPosition(mToken, x, y);
}
-status_t Surface::unfreeze() {
- return mClient->unfreeze(this);
+status_t SurfaceControl::setSize(uint32_t w, uint32_t h) {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->setSize(mToken, w, h);
}
-status_t Surface::setFlags(uint32_t flags, uint32_t mask) {
- return mClient->setFlags(this, flags, mask);
+status_t SurfaceControl::hide() {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->hide(mToken);
}
-status_t Surface::setTransparentRegionHint(const Region& transparent) {
- return mClient->setTransparentRegionHint(this, transparent);
+status_t SurfaceControl::show(int32_t layer) {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->show(mToken, layer);
}
-status_t Surface::setAlpha(float alpha) {
- return mClient->setAlpha(this, alpha);
+status_t SurfaceControl::freeze() {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->freeze(mToken);
}
-status_t Surface::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
- return mClient->setMatrix(this, dsdx, dtdx, dsdy, dtdy);
+status_t SurfaceControl::unfreeze() {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->unfreeze(mToken);
}
-status_t Surface::setFreezeTint(uint32_t tint) {
- return mClient->setFreezeTint(this, tint);
+status_t SurfaceControl::setFlags(uint32_t flags, uint32_t mask) {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->setFlags(mToken, flags, mask);
}
-
-Region Surface::dirtyRegion() const {
- return mDirtyRegion;
+status_t SurfaceControl::setTransparentRegionHint(const Region& transparent) {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->setTransparentRegionHint(mToken, transparent);
}
-void Surface::setDirtyRegion(const Region& region) const {
- mDirtyRegion = region;
+status_t SurfaceControl::setAlpha(float alpha) {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->setAlpha(mToken, alpha);
}
-const Rect& Surface::swapRectangle() const {
- return mSwapRectangle;
+status_t SurfaceControl::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->setMatrix(mToken, dsdx, dtdx, dsdy, dtdy);
}
-void Surface::setSwapRectangle(const Rect& r) {
- mSwapRectangle = r;
+status_t SurfaceControl::setFreezeTint(uint32_t tint) {
+ const sp<SurfaceComposerClient>& client(mClient);
+ if (client == 0) return NO_INIT;
+ status_t err = validate(client->mControl);
+ if (err < 0) return err;
+ return client->setFreezeTint(mToken, tint);
}
-sp<Surface> Surface::readFromParcel(Parcel* parcel)
+status_t SurfaceControl::validate(per_client_cblk_t const* cblk) const
{
- sp<SurfaceComposerClient> client;
- ISurfaceFlingerClient::surface_data_t data;
- sp<IBinder> clientBinder= parcel->readStrongBinder();
- sp<ISurface> surface = interface_cast<ISurface>(parcel->readStrongBinder());
- data.heap[0] = interface_cast<IMemoryHeap>(parcel->readStrongBinder());
- data.heap[1] = interface_cast<IMemoryHeap>(parcel->readStrongBinder());
- data.token = parcel->readInt32();
- data.identity = parcel->readInt32();
- PixelFormat format = parcel->readInt32();
- uint32_t flags = parcel->readInt32();
-
- if (clientBinder != NULL)
- client = SurfaceComposerClient::clientForConnection(clientBinder);
-
- return new Surface(client, surface, data, 0, 0, format, flags, false);
+ if (mToken<0 || mClient==0) {
+ LOGE("invalid token (%d, identity=%u) or client (%p)",
+ mToken, mIdentity, mClient.get());
+ return NO_INIT;
+ }
+ if (cblk == 0) {
+ LOGE("cblk is null (surface id=%d, identity=%u)", mToken, mIdentity);
+ return NO_INIT;
+ }
+ status_t err = cblk->validate(mToken);
+ if (err != NO_ERROR) {
+ LOGE("surface (id=%d, identity=%u) is invalid, err=%d (%s)",
+ mToken, mIdentity, err, strerror(-err));
+ return err;
+ }
+ if (mIdentity != uint32_t(cblk->layers[mToken].identity)) {
+ LOGE("using an invalid surface id=%d, identity=%u should be %d",
+ mToken, mIdentity, cblk->layers[mToken].identity);
+ return NO_INIT;
+ }
+ return NO_ERROR;
}
-status_t Surface::writeToParcel(const sp<Surface>& surface, Parcel* parcel)
+status_t SurfaceControl::writeSurfaceToParcel(
+ const sp<SurfaceControl>& control, Parcel* parcel)
{
- uint32_t flags=0;
- uint32_t format=0;
+ uint32_t flags = 0;
+ uint32_t format = 0;
SurfaceID token = -1;
uint32_t identity = 0;
sp<SurfaceComposerClient> client;
sp<ISurface> sur;
- sp<IMemoryHeap> heap[2];
- if (surface->isValid()) {
- token = surface->mToken;
- identity = surface->mIdentity;
- client = surface->mClient;
- sur = surface->mSurface;
- heap[0] = surface->mHeap[0];
- heap[1] = surface->mHeap[1];
- format = surface->mFormat;
- flags = surface->mFlags;
+ if (SurfaceControl::isValid(control)) {
+ token = control->mToken;
+ identity = control->mIdentity;
+ client = control->mClient;
+ sur = control->mSurface;
+ format = control->mFormat;
+ flags = control->mFlags;
}
parcel->writeStrongBinder(client!=0 ? client->connection() : NULL);
parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
- parcel->writeStrongBinder(heap[0]!=0 ? heap[0]->asBinder() : NULL);
- parcel->writeStrongBinder(heap[1]!=0 ? heap[1]->asBinder() : NULL);
parcel->writeInt32(token);
parcel->writeInt32(identity);
parcel->writeInt32(format);
@@ -226,30 +343,348 @@ status_t Surface::writeToParcel(const sp<Surface>& surface, Parcel* parcel)
return NO_ERROR;
}
-bool Surface::isSameSurface(const sp<Surface>& lhs, const sp<Surface>& rhs)
+sp<Surface> SurfaceControl::getSurface() const
+{
+ Mutex::Autolock _l(mLock);
+ if (mSurfaceData == 0) {
+ mSurfaceData = new Surface(const_cast<SurfaceControl*>(this));
+ }
+ return mSurfaceData;
+}
+
+// ============================================================================
+// Surface
+// ============================================================================
+
+Surface::Surface(const sp<SurfaceControl>& surface)
+ : mClient(surface->mClient), mSurface(surface->mSurface),
+ mToken(surface->mToken), mIdentity(surface->mIdentity),
+ mFormat(surface->mFormat), mFlags(surface->mFlags),
+ mBufferMapper(BufferMapper::get())
+{
+ init();
+}
+
+Surface::Surface(const Parcel& parcel)
+ : mBufferMapper(BufferMapper::get())
+{
+ sp<IBinder> clientBinder = parcel.readStrongBinder();
+ mSurface = interface_cast<ISurface>(parcel.readStrongBinder());
+ mToken = parcel.readInt32();
+ mIdentity = parcel.readInt32();
+ mFormat = parcel.readInt32();
+ mFlags = parcel.readInt32();
+
+ if (clientBinder != NULL)
+ mClient = SurfaceComposerClient::clientForConnection(clientBinder);
+
+ init();
+}
+
+void Surface::init()
+{
+ android_native_window_t::setSwapInterval = setSwapInterval;
+ android_native_window_t::dequeueBuffer = dequeueBuffer;
+ android_native_window_t::lockBuffer = lockBuffer;
+ android_native_window_t::queueBuffer = queueBuffer;
+ mSwapRectangle.makeInvalid();
+ DisplayInfo dinfo;
+ SurfaceComposerClient::getDisplayInfo(0, &dinfo);
+ const_cast<float&>(android_native_window_t::xdpi) = dinfo.xdpi;
+ const_cast<float&>(android_native_window_t::ydpi) = dinfo.ydpi;
+ // FIXME: set real values here
+ const_cast<int&>(android_native_window_t::minSwapInterval) = 1;
+ const_cast<int&>(android_native_window_t::maxSwapInterval) = 1;
+ const_cast<uint32_t&>(android_native_window_t::flags) = 0;
+}
+
+
+Surface::~Surface()
+{
+ // this is a client-side operation, the surface is destroyed, unmap
+ // its buffers in this process.
+ for (int i=0 ; i<2 ; i++) {
+ if (mBuffers[i] != 0) {
+ getBufferMapper().unregisterBuffer(mBuffers[i]->handle);
+ }
+ }
+
+ // clear all references and trigger an IPC now, to make sure things
+ // happen without delay, since these resources are quite heavy.
+ mClient.clear();
+ mSurface.clear();
+ IPCThreadState::self()->flushCommands();
+}
+
+status_t Surface::validate(per_client_cblk_t const* cblk) const
+{
+ if (mToken<0 || mClient==0) {
+ LOGE("invalid token (%d, identity=%u) or client (%p)",
+ mToken, mIdentity, mClient.get());
+ return NO_INIT;
+ }
+ if (cblk == 0) {
+ LOGE("cblk is null (surface id=%d, identity=%u)", mToken, mIdentity);
+ return NO_INIT;
+ }
+ status_t err = cblk->validate(mToken);
+ if (err != NO_ERROR) {
+ LOGE("surface (id=%d, identity=%u) is invalid, err=%d (%s)",
+ mToken, mIdentity, err, strerror(-err));
+ return err;
+ }
+ if (mIdentity != uint32_t(cblk->layers[mToken].identity)) {
+ LOGE("using an invalid surface id=%d, identity=%u should be %d",
+ mToken, mIdentity, cblk->layers[mToken].identity);
+ return NO_INIT;
+ }
+ return NO_ERROR;
+}
+
+
+bool Surface::isSameSurface(
+ const sp<Surface>& lhs, const sp<Surface>& rhs)
{
if (lhs == 0 || rhs == 0)
return false;
return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
}
-void* Surface::heapBase(int i) const
+// ----------------------------------------------------------------------------
+
+int Surface::setSwapInterval(android_native_window_t* window, int interval)
+{
+ return 0;
+}
+
+int Surface::dequeueBuffer(android_native_window_t* window,
+ android_native_buffer_t** buffer)
+{
+ Surface* self = getSelf(window);
+ return self->dequeueBuffer(buffer);
+}
+
+int Surface::lockBuffer(android_native_window_t* window,
+ android_native_buffer_t* buffer)
+{
+ Surface* self = getSelf(window);
+ return self->lockBuffer(buffer);
+}
+
+int Surface::queueBuffer(android_native_window_t* window,
+ android_native_buffer_t* buffer)
+{
+ Surface* self = getSelf(window);
+ return self->queueBuffer(buffer);
+}
+
+// ----------------------------------------------------------------------------
+
+status_t Surface::dequeueBuffer(sp<SurfaceBuffer>* buffer)
+{
+ android_native_buffer_t* out;
+ status_t err = dequeueBuffer(&out);
+ *buffer = SurfaceBuffer::getSelf(out);
+ return err;
+}
+
+status_t Surface::lockBuffer(const sp<SurfaceBuffer>& buffer)
+{
+ return lockBuffer(buffer.get());
+}
+
+status_t Surface::queueBuffer(const sp<SurfaceBuffer>& buffer)
+{
+ return queueBuffer(buffer.get());
+}
+
+// ----------------------------------------------------------------------------
+
+int Surface::dequeueBuffer(android_native_buffer_t** buffer)
+{
+ // FIXME: dequeueBuffer() needs proper implementation
+
+ Mutex::Autolock _l(mSurfaceLock);
+
+ per_client_cblk_t* const cblk = mClient->mControl;
+ status_t err = validate(cblk);
+ if (err != NO_ERROR)
+ return err;
+
+ SurfaceID index(mToken);
+
+ int32_t backIdx = cblk->lock_layer(size_t(index),
+ per_client_cblk_t::BLOCKING);
+
+ if (backIdx < 0)
+ return status_t(backIdx);
+
+ mBackbufferIndex = backIdx;
+ layer_cblk_t* const lcblk = &(cblk->layers[index]);
+
+ volatile const surface_info_t* const back = lcblk->surface + backIdx;
+ if (back->flags & surface_info_t::eNeedNewBuffer) {
+ getBufferLocked(backIdx);
+ }
+
+ const sp<SurfaceBuffer>& backBuffer(mBuffers[backIdx]);
+ mDirtyRegion.set(backBuffer->width, backBuffer->height);
+ *buffer = backBuffer.get();
+
+ return NO_ERROR;
+}
+
+int Surface::lockBuffer(android_native_buffer_t* buffer)
+{
+ Mutex::Autolock _l(mSurfaceLock);
+
+ per_client_cblk_t* const cblk = mClient->mControl;
+ status_t err = validate(cblk);
+ if (err != NO_ERROR)
+ return err;
+
+ // FIXME: lockBuffer() needs proper implementation
+ return 0;
+}
+
+int Surface::queueBuffer(android_native_buffer_t* buffer)
+{
+ Mutex::Autolock _l(mSurfaceLock);
+
+ per_client_cblk_t* const cblk = mClient->mControl;
+ status_t err = validate(cblk);
+ if (err != NO_ERROR)
+ return err;
+
+ if (mSwapRectangle.isValid()) {
+ mDirtyRegion.set(mSwapRectangle);
+ }
+
+ // transmit the dirty region
+ SurfaceID index(mToken);
+ layer_cblk_t* const lcblk = &(cblk->layers[index]);
+ _send_dirty_region(lcblk, mDirtyRegion);
+
+ uint32_t newstate = cblk->unlock_layer_and_post(size_t(index));
+ if (!(newstate & eNextFlipPending))
+ mClient->signalServer();
+
+ return NO_ERROR;
+}
+
+// ----------------------------------------------------------------------------
+
+status_t Surface::lock(SurfaceInfo* info, bool blocking) {
+ return Surface::lock(info, NULL, blocking);
+}
+
+status_t Surface::lock(SurfaceInfo* other, Region* dirtyIn, bool blocking)
{
- void* heapBase = mSurfaceHeapBase[i];
- // map lazily so it doesn't get mapped in clients that don't need it
- if (heapBase == 0) {
- const sp<IMemoryHeap>& heap(mHeap[i]);
- if (heap != 0) {
- heapBase = static_cast<uint8_t*>(heap->base());
- if (heapBase == MAP_FAILED) {
- heapBase = NULL;
- LOGE("Couldn't map Surface's heap (binder=%p, heap=%p)",
- heap->asBinder().get(), heap.get());
+ // FIXME: needs some locking here
+
+ sp<SurfaceBuffer> backBuffer;
+ status_t err = dequeueBuffer(&backBuffer);
+ if (err == NO_ERROR) {
+ err = lockBuffer(backBuffer);
+ if (err == NO_ERROR) {
+ // we handle copy-back here...
+
+ const Rect bounds(backBuffer->width, backBuffer->height);
+ Region scratch(bounds);
+ Region& newDirtyRegion(dirtyIn ? *dirtyIn : scratch);
+
+ per_client_cblk_t* const cblk = mClient->mControl;
+ layer_cblk_t* const lcblk = &(cblk->layers[SurfaceID(mToken)]);
+ volatile const surface_info_t* const back = lcblk->surface + mBackbufferIndex;
+ if (back->flags & surface_info_t::eBufferDirty) {
+ // content is meaningless in this case and the whole surface
+ // needs to be redrawn.
+ newDirtyRegion.set(bounds);
+ } else {
+ newDirtyRegion.andSelf(bounds);
+ if (!(lcblk->flags & eNoCopyBack)) {
+ const sp<SurfaceBuffer>& frontBuffer(mBuffers[1-mBackbufferIndex]);
+ const Region copyback(mOldDirtyRegion.subtract(newDirtyRegion));
+ if (!copyback.isEmpty() && frontBuffer!=0) {
+ // copy front to back
+ copyBlt(backBuffer, frontBuffer, copyback);
+ }
+ }
}
- mSurfaceHeapBase[i] = heapBase;
+ mDirtyRegion = newDirtyRegion;
+ mOldDirtyRegion = newDirtyRegion;
+
+ void* vaddr;
+ status_t res = backBuffer->lock(
+ GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN,
+ newDirtyRegion.bounds(), &vaddr);
+
+ LOGW_IF(res, "failed locking buffer %d (%p)",
+ mBackbufferIndex, backBuffer->handle);
+
+ mLockedBuffer = backBuffer;
+ other->w = backBuffer->width;
+ other->h = backBuffer->height;
+ other->s = backBuffer->stride;
+ other->usage = backBuffer->usage;
+ other->format = backBuffer->format;
+ other->bits = vaddr;
+ }
+ }
+ return err;
+}
+
+status_t Surface::unlockAndPost()
+{
+ // FIXME: needs some locking here
+
+ if (mLockedBuffer == 0)
+ return BAD_VALUE;
+
+ status_t res = mLockedBuffer->unlock();
+ LOGW_IF(res, "failed unlocking buffer %d (%p)",
+ mBackbufferIndex, mLockedBuffer->handle);
+
+ status_t err = queueBuffer(mLockedBuffer);
+ mLockedBuffer = 0;
+ return err;
+}
+
+void Surface::_send_dirty_region(
+ layer_cblk_t* lcblk, const Region& dirty)
+{
+ const int32_t index = (lcblk->flags & eBufferIndex) >> eBufferIndexShift;
+ flat_region_t* flat_region = lcblk->region + index;
+ status_t err = dirty.write(flat_region, sizeof(flat_region_t));
+ if (err < NO_ERROR) {
+ // region doesn't fit, use the bounds
+ const Region reg(dirty.bounds());
+ reg.write(flat_region, sizeof(flat_region_t));
+ }
+}
+
+void Surface::setSwapRectangle(const Rect& r) {
+ mSwapRectangle = r;
+}
+
+status_t Surface::getBufferLocked(int index)
+{
+ status_t err = NO_MEMORY;
+ sp<SurfaceBuffer> buffer = mSurface->getBuffer();
+ LOGE_IF(buffer==0, "ISurface::getBuffer() returned NULL");
+ if (buffer != 0) {
+ sp<SurfaceBuffer>& currentBuffer(mBuffers[index]);
+ if (currentBuffer != 0) {
+ getBufferMapper().unregisterBuffer(currentBuffer->handle);
+ currentBuffer.clear();
+ }
+ err = getBufferMapper().registerBuffer(buffer->handle);
+ LOGW_IF(err, "map(...) failed %d (%s)", err, strerror(-err));
+ if (err == NO_ERROR) {
+ currentBuffer = buffer;
}
}
- return heapBase;
+ return err;
}
}; // namespace android
diff --git a/libs/ui/SurfaceComposerClient.cpp b/libs/ui/SurfaceComposerClient.cpp
index 8acd2ee..025bf6e 100644
--- a/libs/ui/SurfaceComposerClient.cpp
+++ b/libs/ui/SurfaceComposerClient.cpp
@@ -29,27 +29,21 @@
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/KeyedVector.h>
-#include <binder/IPCThreadState.h>
#include <binder/IServiceManager.h>
#include <binder/IMemory.h>
#include <utils/Log.h>
+#include <ui/DisplayInfo.h>
#include <ui/ISurfaceComposer.h>
#include <ui/ISurfaceFlingerClient.h>
#include <ui/ISurface.h>
#include <ui/SurfaceComposerClient.h>
-#include <ui/DisplayInfo.h>
#include <ui/Rect.h>
-#include <ui/Point.h>
#include <private/ui/SharedState.h>
#include <private/ui/LayerState.h>
#include <private/ui/SurfaceFlingerSynchro.h>
-#include <pixelflinger/pixelflinger.h>
-
-#include <binder/BpBinder.h>
-
#define VERBOSE(...) ((void)0)
//#define VERBOSE LOGD
@@ -109,50 +103,8 @@ static volatile surface_flinger_cblk_t const * get_cblk()
// ---------------------------------------------------------------------------
-static void copyBlt(const GGLSurface& dst,
- const GGLSurface& src, const Region& reg)
-{
- Region::iterator iterator(reg);
- if (iterator) {
- // NOTE: dst and src must be the same format
- Rect r;
- const size_t bpp = bytesPerPixel(src.format);
- const size_t dbpr = dst.stride * bpp;
- const size_t sbpr = src.stride * bpp;
- while (iterator.iterate(&r)) {
- ssize_t h = r.bottom - r.top;
- if (h) {
- size_t size = (r.right - r.left) * bpp;
- uint8_t* s = src.data + (r.left + src.stride * r.top) * bpp;
- uint8_t* d = dst.data + (r.left + dst.stride * r.top) * bpp;
- if (dbpr==sbpr && size==sbpr) {
- size *= h;
- h = 1;
- }
- do {
- memcpy(d, s, size);
- d += dbpr;
- s += sbpr;
- } while (--h > 0);
- }
- }
- }
-}
-
-// ---------------------------------------------------------------------------
-
-surface_flinger_cblk_t::surface_flinger_cblk_t()
-{
-}
-
-// ---------------------------------------------------------------------------
-
-per_client_cblk_t::per_client_cblk_t()
-{
-}
-
// these functions are used by the clients
-inline status_t per_client_cblk_t::validate(size_t i) const {
+status_t per_client_cblk_t::validate(size_t i) const {
if (uint32_t(i) >= NUM_LAYERS_MAX)
return BAD_INDEX;
if (layers[i].swapState & eInvalidSurface)
@@ -248,8 +200,9 @@ int32_t per_client_cblk_t::lock_layer(size_t i, uint32_t flags)
index = (state&eIndex) ^ ((state&eFlipRequested)>>1);
// make sure this buffer is valid
- if (layer->surface[index].bits_offset < 0) {
- return status_t(layer->surface[index].bits_offset);
+ status_t err = layer->surface[index].status;
+ if (err < 0) {
+ return err;
}
if (inspect) {
@@ -273,7 +226,7 @@ done:
uint32_t per_client_cblk_t::unlock_layer_and_post(size_t i)
{
- // atomically set eFlipRequested and clear eLocked and optionnaly
+ // atomically set eFlipRequested and clear eLocked and optionally
// set eNextFlipPending if eFlipRequested was already set
layer_cblk_t * const layer = layers + i;
@@ -290,7 +243,7 @@ uint32_t per_client_cblk_t::unlock_layer_and_post(size_t i)
if (oldvalue & eFlipRequested)
newvalue |= eNextFlipPending;
- // if eFlipRequested was alread set, set eNextFlipPending
+ // if eFlipRequested was already set, set eNextFlipPending
} while (android_atomic_cmpxchg(oldvalue, newvalue, &(layer->swapState)));
@@ -298,9 +251,9 @@ uint32_t per_client_cblk_t::unlock_layer_and_post(size_t i)
int(i), int((layer->flags & eBufferIndex) >> eBufferIndexShift),
int(newvalue));
- // from this point, the server can kick in at anytime and use the first
+ // from this point, the server can kick in at any time and use the first
// buffer, so we cannot use it anymore, and we must use the 'other'
- // buffer instead (or wait if it is not availlable yet, see lock_layer).
+ // buffer instead (or wait if it is not available yet, see lock_layer).
return newvalue;
}
@@ -376,32 +329,6 @@ status_t SurfaceComposerClient::initCheck() const
return mStatus;
}
-status_t SurfaceComposerClient::validateSurface(
- per_client_cblk_t const* cblk, Surface const * surface)
-{
- SurfaceID index = surface->ID();
- if (cblk == 0) {
- LOGE("cblk is null (surface id=%d, identity=%u)",
- index, surface->getIdentity());
- return NO_INIT;
- }
-
- status_t err = cblk->validate(index);
- if (err != NO_ERROR) {
- LOGE("surface (id=%d, identity=%u) is invalid, err=%d (%s)",
- index, surface->getIdentity(), err, strerror(-err));
- return err;
- }
-
- if (surface->getIdentity() != uint32_t(cblk->layers[index].identity)) {
- LOGE("using an invalid surface id=%d, identity=%u should be %d",
- index, surface->getIdentity(), cblk->layers[index].identity);
- return NO_INIT;
- }
-
- return NO_ERROR;
-}
-
sp<IBinder> SurfaceComposerClient::connection() const
{
return (mClient != 0) ? mClient->asBinder() : 0;
@@ -439,7 +366,6 @@ void SurfaceComposerClient::dispose()
sp<IMemory> controlMemory;
sp<ISurfaceFlingerClient> client;
- sp<IMemoryHeap> surfaceHeap;
{
Mutex::Autolock _lg(gLock);
@@ -462,9 +388,7 @@ void SurfaceComposerClient::dispose()
delete mPrebuiltLayerState;
mPrebuiltLayerState = 0;
controlMemory = mControlMemory;
- surfaceHeap = mSurfaceHeap;
mControlMemory.clear();
- mSurfaceHeap.clear();
mControl = 0;
mStatus = NO_INIT;
}
@@ -528,7 +452,13 @@ ssize_t SurfaceComposerClient::getNumberOfDisplays()
return n;
}
-sp<Surface> SurfaceComposerClient::createSurface(
+
+void SurfaceComposerClient::signalServer()
+{
+ mSignalServer->signal();
+}
+
+sp<SurfaceControl> SurfaceComposerClient::createSurface(
int pid,
DisplayID display,
uint32_t w,
@@ -536,14 +466,14 @@ sp<Surface> SurfaceComposerClient::createSurface(
PixelFormat format,
uint32_t flags)
{
- sp<Surface> result;
+ sp<SurfaceControl> result;
if (mStatus == NO_ERROR) {
ISurfaceFlingerClient::surface_data_t data;
sp<ISurface> surface = mClient->createSurface(&data, pid,
display, w, h, format, flags);
if (surface != 0) {
if (uint32_t(data.token) < NUM_LAYERS_MAX) {
- result = new Surface(this, surface, data, w, h, format, flags);
+ result = new SurfaceControl(this, surface, data, w, h, format, flags);
}
}
}
@@ -568,186 +498,6 @@ status_t SurfaceComposerClient::destroySurface(SurfaceID sid)
return err;
}
-status_t SurfaceComposerClient::nextBuffer(Surface* surface,
- Surface::SurfaceInfo* info)
-{
- SurfaceID index = surface->ID();
- per_client_cblk_t* const cblk = mControl;
- status_t err = validateSurface(cblk, surface);
- if (err != NO_ERROR)
- return err;
-
- int32_t backIdx = surface->mBackbufferIndex;
- layer_cblk_t* const lcblk = &(cblk->layers[index]);
- const surface_info_t* const front = lcblk->surface + (1-backIdx);
- info->w = front->w;
- info->h = front->h;
- info->format = front->format;
- info->base = surface->heapBase(1-backIdx);
- info->bits = reinterpret_cast<void*>(intptr_t(info->base) + front->bits_offset);
- info->bpr = front->bpr;
-
- return 0;
-}
-
-status_t SurfaceComposerClient::lockSurface(
- Surface* surface,
- Surface::SurfaceInfo* other,
- Region* dirty,
- bool blocking)
-{
- Mutex::Autolock _l(surface->getLock());
-
- SurfaceID index = surface->ID();
- per_client_cblk_t* const cblk = mControl;
- status_t err = validateSurface(cblk, surface);
- if (err != NO_ERROR)
- return err;
-
- int32_t backIdx = cblk->lock_layer(size_t(index),
- per_client_cblk_t::BLOCKING);
- if (backIdx >= 0) {
- surface->mBackbufferIndex = backIdx;
- layer_cblk_t* const lcblk = &(cblk->layers[index]);
- const surface_info_t* const back = lcblk->surface + backIdx;
- const surface_info_t* const front = lcblk->surface + (1-backIdx);
- other->w = back->w;
- other->h = back->h;
- other->format = back->format;
- other->base = surface->heapBase(backIdx);
- other->bits = reinterpret_cast<void*>(intptr_t(other->base) + back->bits_offset);
- other->bpr = back->bpr;
-
- const Rect bounds(other->w, other->h);
- Region newDirtyRegion;
-
- if (back->flags & surface_info_t::eBufferDirty) {
- /* it is safe to write *back here, because we're guaranteed
- * SurfaceFlinger is not touching it (since it just granted
- * access to us) */
- const_cast<surface_info_t*>(back)->flags &=
- ~surface_info_t::eBufferDirty;
-
- // content is meaningless in this case and the whole surface
- // needs to be redrawn.
-
- newDirtyRegion.set(bounds);
- if (dirty) {
- *dirty = newDirtyRegion;
- }
-
- //if (bytesPerPixel(other->format) == 4) {
- // android_memset32(
- // (uint32_t*)other->bits, 0xFF00FF00, other->h * other->bpr);
- //} else {
- // android_memset16( // fill with green
- // (uint16_t*)other->bits, 0x7E0, other->h * other->bpr);
- //}
- }
- else
- {
- if (dirty) {
- dirty->andSelf(Region(bounds));
- newDirtyRegion = *dirty;
- } else {
- newDirtyRegion.set(bounds);
- }
-
- Region copyback;
- if (!(lcblk->flags & eNoCopyBack)) {
- const Region previousDirtyRegion(surface->dirtyRegion());
- copyback = previousDirtyRegion.subtract(newDirtyRegion);
- }
-
- if (!copyback.isEmpty()) {
- // copy front to back
- GGLSurface cb;
- cb.version = sizeof(GGLSurface);
- cb.width = back->w;
- cb.height = back->h;
- cb.stride = back->stride;
- cb.data = (GGLubyte*)surface->heapBase(backIdx);
- cb.data += back->bits_offset;
- cb.format = back->format;
-
- GGLSurface t;
- t.version = sizeof(GGLSurface);
- t.width = front->w;
- t.height = front->h;
- t.stride = front->stride;
- t.data = (GGLubyte*)surface->heapBase(1-backIdx);
- t.data += front->bits_offset;
- t.format = front->format;
-
- //const Region copyback(lcblk->region + 1-backIdx);
- copyBlt(cb, t, copyback);
- }
- }
-
- // update dirty region
- surface->setDirtyRegion(newDirtyRegion);
- }
- return (backIdx < 0) ? status_t(backIdx) : status_t(NO_ERROR);
-}
-
-void SurfaceComposerClient::_signal_server()
-{
- mSignalServer->signal();
-}
-
-void SurfaceComposerClient::_send_dirty_region(
- layer_cblk_t* lcblk, const Region& dirty)
-{
- const int32_t index = (lcblk->flags & eBufferIndex) >> eBufferIndexShift;
- flat_region_t* flat_region = lcblk->region + index;
- status_t err = dirty.write(flat_region, sizeof(flat_region_t));
- if (err < NO_ERROR) {
- // region doesn't fit, use the bounds
- const Region reg(dirty.bounds());
- reg.write(flat_region, sizeof(flat_region_t));
- }
-}
-
-status_t SurfaceComposerClient::unlockAndPostSurface(Surface* surface)
-{
- Mutex::Autolock _l(surface->getLock());
-
- SurfaceID index = surface->ID();
- per_client_cblk_t* const cblk = mControl;
- status_t err = validateSurface(cblk, surface);
- if (err != NO_ERROR)
- return err;
-
- Region dirty(surface->dirtyRegion());
- const Rect& swapRect(surface->swapRectangle());
- if (swapRect.isValid()) {
- dirty.set(swapRect);
- }
-
- // transmit the dirty region
- layer_cblk_t* const lcblk = &(cblk->layers[index]);
- _send_dirty_region(lcblk, dirty);
- uint32_t newstate = cblk->unlock_layer_and_post(size_t(index));
- if (!(newstate & eNextFlipPending))
- _signal_server();
- return NO_ERROR;
-}
-
-status_t SurfaceComposerClient::unlockSurface(Surface* surface)
-{
- Mutex::Autolock _l(surface->getLock());
-
- SurfaceID index = surface->ID();
- per_client_cblk_t* const cblk = mControl;
- status_t err = validateSurface(cblk, surface);
- if (err != NO_ERROR)
- return err;
-
- layer_cblk_t* const lcblk = &(cblk->layers[index]);
- cblk->unlock_layer(size_t(index));
- return NO_ERROR;
-}
-
void SurfaceComposerClient::openGlobalTransaction()
{
Mutex::Autolock _l(gLock);
@@ -866,14 +616,8 @@ status_t SurfaceComposerClient::closeTransaction()
return NO_ERROR;
}
-layer_state_t* SurfaceComposerClient::_get_state_l(const sp<Surface>& surface)
+layer_state_t* SurfaceComposerClient::_get_state_l(SurfaceID index)
{
- SurfaceID index = surface->ID();
- per_client_cblk_t* const cblk = mControl;
- status_t err = validateSurface(cblk, surface.get());
- if (err != NO_ERROR)
- return 0;
-
// API usage error, do nothing.
if (mTransactionOpen<=0) {
LOGE("Not in transaction (client=%p, SurfaceID=%d, mTransactionOpen=%d",
@@ -892,11 +636,11 @@ layer_state_t* SurfaceComposerClient::_get_state_l(const sp<Surface>& surface)
return mStates.editArray() + i;
}
-layer_state_t* SurfaceComposerClient::_lockLayerState(const sp<Surface>& surface)
+layer_state_t* SurfaceComposerClient::_lockLayerState(SurfaceID id)
{
layer_state_t* s;
mLock.lock();
- s = _get_state_l(surface);
+ s = _get_state_l(id);
if (!s) mLock.unlock();
return s;
}
@@ -906,9 +650,9 @@ void SurfaceComposerClient::_unlockLayerState()
mLock.unlock();
}
-status_t SurfaceComposerClient::setPosition(Surface* surface, int32_t x, int32_t y)
+status_t SurfaceComposerClient::setPosition(SurfaceID id, int32_t x, int32_t y)
{
- layer_state_t* s = _lockLayerState(surface);
+ layer_state_t* s = _lockLayerState(id);
if (!s) return BAD_INDEX;
s->what |= ISurfaceComposer::ePositionChanged;
s->x = x;
@@ -917,9 +661,9 @@ status_t SurfaceComposerClient::setPosition(Surface* surface, int32_t x, int32_t
return NO_ERROR;
}
-status_t SurfaceComposerClient::setSize(Surface* surface, uint32_t w, uint32_t h)
+status_t SurfaceComposerClient::setSize(SurfaceID id, uint32_t w, uint32_t h)
{
- layer_state_t* s = _lockLayerState(surface);
+ layer_state_t* s = _lockLayerState(id);
if (!s) return BAD_INDEX;
s->what |= ISurfaceComposer::eSizeChanged;
s->w = w;
@@ -928,9 +672,9 @@ status_t SurfaceComposerClient::setSize(Surface* surface, uint32_t w, uint32_t h
return NO_ERROR;
}
-status_t SurfaceComposerClient::setLayer(Surface* surface, int32_t z)
+status_t SurfaceComposerClient::setLayer(SurfaceID id, int32_t z)
{
- layer_state_t* s = _lockLayerState(surface);
+ layer_state_t* s = _lockLayerState(id);
if (!s) return BAD_INDEX;
s->what |= ISurfaceComposer::eLayerChanged;
s->z = z;
@@ -938,32 +682,32 @@ status_t SurfaceComposerClient::setLayer(Surface* surface, int32_t z)
return NO_ERROR;
}
-status_t SurfaceComposerClient::hide(Surface* surface)
+status_t SurfaceComposerClient::hide(SurfaceID id)
{
- return setFlags(surface, ISurfaceComposer::eLayerHidden,
+ return setFlags(id, ISurfaceComposer::eLayerHidden,
ISurfaceComposer::eLayerHidden);
}
-status_t SurfaceComposerClient::show(Surface* surface, int32_t)
+status_t SurfaceComposerClient::show(SurfaceID id, int32_t)
{
- return setFlags(surface, 0, ISurfaceComposer::eLayerHidden);
+ return setFlags(id, 0, ISurfaceComposer::eLayerHidden);
}
-status_t SurfaceComposerClient::freeze(Surface* surface)
+status_t SurfaceComposerClient::freeze(SurfaceID id)
{
- return setFlags(surface, ISurfaceComposer::eLayerFrozen,
+ return setFlags(id, ISurfaceComposer::eLayerFrozen,
ISurfaceComposer::eLayerFrozen);
}
-status_t SurfaceComposerClient::unfreeze(Surface* surface)
+status_t SurfaceComposerClient::unfreeze(SurfaceID id)
{
- return setFlags(surface, 0, ISurfaceComposer::eLayerFrozen);
+ return setFlags(id, 0, ISurfaceComposer::eLayerFrozen);
}
-status_t SurfaceComposerClient::setFlags(Surface* surface,
+status_t SurfaceComposerClient::setFlags(SurfaceID id,
uint32_t flags, uint32_t mask)
{
- layer_state_t* s = _lockLayerState(surface);
+ layer_state_t* s = _lockLayerState(id);
if (!s) return BAD_INDEX;
s->what |= ISurfaceComposer::eVisibilityChanged;
s->flags &= ~mask;
@@ -973,11 +717,10 @@ status_t SurfaceComposerClient::setFlags(Surface* surface,
return NO_ERROR;
}
-
status_t SurfaceComposerClient::setTransparentRegionHint(
- Surface* surface, const Region& transparentRegion)
+ SurfaceID id, const Region& transparentRegion)
{
- layer_state_t* s = _lockLayerState(surface);
+ layer_state_t* s = _lockLayerState(id);
if (!s) return BAD_INDEX;
s->what |= ISurfaceComposer::eTransparentRegionChanged;
s->transparentRegion = transparentRegion;
@@ -985,9 +728,9 @@ status_t SurfaceComposerClient::setTransparentRegionHint(
return NO_ERROR;
}
-status_t SurfaceComposerClient::setAlpha(Surface* surface, float alpha)
+status_t SurfaceComposerClient::setAlpha(SurfaceID id, float alpha)
{
- layer_state_t* s = _lockLayerState(surface);
+ layer_state_t* s = _lockLayerState(id);
if (!s) return BAD_INDEX;
s->what |= ISurfaceComposer::eAlphaChanged;
s->alpha = alpha;
@@ -996,11 +739,11 @@ status_t SurfaceComposerClient::setAlpha(Surface* surface, float alpha)
}
status_t SurfaceComposerClient::setMatrix(
- Surface* surface,
+ SurfaceID id,
float dsdx, float dtdx,
float dsdy, float dtdy )
{
- layer_state_t* s = _lockLayerState(surface);
+ layer_state_t* s = _lockLayerState(id);
if (!s) return BAD_INDEX;
s->what |= ISurfaceComposer::eMatrixChanged;
layer_state_t::matrix22_t matrix;
@@ -1013,9 +756,9 @@ status_t SurfaceComposerClient::setMatrix(
return NO_ERROR;
}
-status_t SurfaceComposerClient::setFreezeTint(Surface* surface, uint32_t tint)
+status_t SurfaceComposerClient::setFreezeTint(SurfaceID id, uint32_t tint)
{
- layer_state_t* s = _lockLayerState(surface);
+ layer_state_t* s = _lockLayerState(id);
if (!s) return BAD_INDEX;
s->what |= ISurfaceComposer::eFreezeTintChanged;
s->tint = tint;
diff --git a/libs/ui/SurfaceFlingerSynchro.cpp b/libs/ui/SurfaceFlingerSynchro.cpp
index 2e8fa12..c81db71 100644
--- a/libs/ui/SurfaceFlingerSynchro.cpp
+++ b/libs/ui/SurfaceFlingerSynchro.cpp
@@ -14,19 +14,7 @@
* limitations under the License.
*/
-#define LOG_TAG "SurfaceFlingerSynchro"
-
#include <stdint.h>
-#include <string.h>
-#include <unistd.h>
-#include <fcntl.h>
-#include <errno.h>
-#include <limits.h>
-#include <sys/types.h>
-#include <sys/stat.h>
-
-#include <binder/IPCThreadState.h>
-#include <utils/Log.h>
#include <private/ui/SurfaceFlingerSynchro.h>
@@ -34,61 +22,10 @@ namespace android {
// ---------------------------------------------------------------------------
-SurfaceFlingerSynchro::Barrier::Barrier()
- : state(CLOSED) {
-}
-
-SurfaceFlingerSynchro::Barrier::~Barrier() {
-}
-
-void SurfaceFlingerSynchro::Barrier::open() {
- asm volatile ("":::"memory");
- Mutex::Autolock _l(lock);
- state = OPENED;
- cv.broadcast();
-}
-
-void SurfaceFlingerSynchro::Barrier::close() {
- Mutex::Autolock _l(lock);
- state = CLOSED;
-}
-
-void SurfaceFlingerSynchro::Barrier::waitAndClose()
-{
- Mutex::Autolock _l(lock);
- while (state == CLOSED) {
- // we're about to wait, flush the binder command buffer
- IPCThreadState::self()->flushCommands();
- cv.wait(lock);
- }
- state = CLOSED;
-}
-
-status_t SurfaceFlingerSynchro::Barrier::waitAndClose(nsecs_t timeout)
-{
- Mutex::Autolock _l(lock);
- while (state == CLOSED) {
- // we're about to wait, flush the binder command buffer
- IPCThreadState::self()->flushCommands();
- int err = cv.waitRelative(lock, timeout);
- if (err != 0)
- return err;
- }
- state = CLOSED;
- return NO_ERROR;
-}
-
-// ---------------------------------------------------------------------------
-
SurfaceFlingerSynchro::SurfaceFlingerSynchro(const sp<ISurfaceComposer>& flinger)
: mSurfaceComposer(flinger)
{
}
-
-SurfaceFlingerSynchro::SurfaceFlingerSynchro()
-{
-}
-
SurfaceFlingerSynchro::~SurfaceFlingerSynchro()
{
}
@@ -99,24 +36,6 @@ status_t SurfaceFlingerSynchro::signal()
return NO_ERROR;
}
-status_t SurfaceFlingerSynchro::wait()
-{
- mBarrier.waitAndClose();
- return NO_ERROR;
-}
-
-status_t SurfaceFlingerSynchro::wait(nsecs_t timeout)
-{
- if (timeout == 0)
- return SurfaceFlingerSynchro::wait();
- return mBarrier.waitAndClose(timeout);
-}
-
-void SurfaceFlingerSynchro::open()
-{
- mBarrier.open();
-}
-
// ---------------------------------------------------------------------------
}; // namespace android
diff --git a/libs/ui/tests/Android.mk b/libs/ui/tests/Android.mk
new file mode 100644
index 0000000..6cc4a5a
--- /dev/null
+++ b/libs/ui/tests/Android.mk
@@ -0,0 +1,16 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ region.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libutils \
+ libui
+
+LOCAL_MODULE:= test-region
+
+LOCAL_MODULE_TAGS := tests
+
+include $(BUILD_EXECUTABLE)
diff --git a/libs/ui/tests/region.cpp b/libs/ui/tests/region.cpp
new file mode 100644
index 0000000..0deb2ba
--- /dev/null
+++ b/libs/ui/tests/region.cpp
@@ -0,0 +1,62 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "Region"
+
+#include <stdio.h>
+#include <utils/Debug.h>
+#include <ui/Rect.h>
+#include <ui/Region.h>
+
+using namespace android;
+
+int main()
+{
+ Region reg0( Rect( 0, 0, 100, 100 ) );
+ Region reg1 = reg0;
+ Region reg2, reg3;
+
+ reg0.dump("reg0");
+ reg1.dump("reg1");
+
+ reg0 = reg0 | reg0.translate(150, 0);
+ reg0.dump("reg0");
+ reg1.dump("reg1");
+
+ reg0 = reg0 | reg0.translate(300, 0);
+ reg0.dump("reg0");
+ reg1.dump("reg1");
+
+ //reg2 = reg0 | reg0.translate(0, 100);
+ //reg0.dump("reg0");
+ //reg1.dump("reg1");
+ //reg2.dump("reg2");
+
+ //reg3 = reg0 | reg0.translate(0, 150);
+ //reg0.dump("reg0");
+ //reg1.dump("reg1");
+ //reg2.dump("reg2");
+ //reg3.dump("reg3");
+
+ LOGD("---");
+ reg2 = reg0 | reg0.translate(100, 0);
+ reg0.dump("reg0");
+ reg1.dump("reg1");
+ reg2.dump("reg2");
+
+ return 0;
+}
+