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-rw-r--r--opengl/libagl/fp.cpp87
1 files changed, 0 insertions, 87 deletions
diff --git a/opengl/libagl/fp.cpp b/opengl/libagl/fp.cpp
deleted file mode 100644
index ae5f1fe..0000000
--- a/opengl/libagl/fp.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-/* libs/opengles/fp.cpp
-**
-** Copyright 2006, The Android Open Source Project
-**
-** Licensed under the Apache License, Version 2.0 (the "License");
-** you may not use this file except in compliance with the License.
-** You may obtain a copy of the License at
-**
-** http://www.apache.org/licenses/LICENSE-2.0
-**
-** Unless required by applicable law or agreed to in writing, software
-** distributed under the License is distributed on an "AS IS" BASIS,
-** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-** See the License for the specific language governing permissions and
-** limitations under the License.
-*/
-
-#include "fp.h"
-
-// ----------------------------------------------------------------------------
-
-#if !defined(__arm__)
-GGLfixed gglFloatToFixed(float v) {
- return GGLfixed(floorf(v * 65536.0f + 0.5f));
-}
-#endif
-
-// ----------------------------------------------------------------------------
-
-namespace android {
-
-namespace gl {
-
-GLfloat fixedToFloat(GLfixed x)
-{
-#if DEBUG_USE_FLOATS
- return x / 65536.0f;
-#else
- if (!x) return 0;
- const uint32_t s = x & 0x80000000;
- union {
- uint32_t i;
- float f;
- };
- i = s ? -x : x;
- const int c = gglClz(i) - 8;
- i = (c>=0) ? (i<<c) : (i>>-c);
- const uint32_t e = 134 - c;
- i &= ~0x800000;
- i |= e<<23;
- i |= s;
- return f;
-#endif
-}
-
-float sinef(float x)
-{
- const float A = 1.0f / (2.0f*M_PI);
- const float B = -16.0f;
- const float C = 8.0f;
-
- // scale angle for easy argument reduction
- x *= A;
-
- if (fabsf(x) >= 0.5f) {
- // Argument reduction
- x = x - ceilf(x + 0.5f) + 1.0f;
- }
-
- const float y = B*x*fabsf(x) + C*x;
- return 0.2215f * (y*fabsf(y) - y) + y;
-}
-
-float cosinef(float x)
-{
- return sinef(x + float(M_PI/2));
-}
-
-void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) {
- *s = sinef(angle);
- *c = cosinef(angle);
-}
-
-}; // namespace fp_utils
-
-// ----------------------------------------------------------------------------
-}; // namespace android