diff options
Diffstat (limited to 'opengl/libs/enums.in')
-rw-r--r-- | opengl/libs/enums.in | 1619 |
1 files changed, 1039 insertions, 580 deletions
diff --git a/opengl/libs/enums.in b/opengl/libs/enums.in index 4279574..f3d216d 100644 --- a/opengl/libs/enums.in +++ b/opengl/libs/enums.in @@ -1,13 +1,10 @@ GL_ENUM(0x0000,GL_POINTS) -GL_ENUM(0x00000001,GL_VERTEX_SHADER_BIT_EXT) -GL_ENUM(0x00000002,GL_FRAGMENT_SHADER_BIT_EXT) GL_ENUM(0x0001,GL_LINES) GL_ENUM(0x0002,GL_LINE_LOOP) GL_ENUM(0x0003,GL_LINE_STRIP) GL_ENUM(0x0004,GL_TRIANGLES) GL_ENUM(0x0005,GL_TRIANGLE_STRIP) GL_ENUM(0x0006,GL_TRIANGLE_FAN) -GL_ENUM(0x0104,GL_ADD) GL_ENUM(0x0200,GL_NEVER) GL_ENUM(0x0201,GL_LESS) GL_ENUM(0x0202,GL_EQUAL) @@ -25,49 +22,74 @@ GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA) GL_ENUM(0x0306,GL_DST_COLOR) GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR) GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE) +GL_ENUM(0x3000,GL_CLIP_PLANE0) +GL_ENUM(0x3001,GL_CLIP_PLANE1) +GL_ENUM(0x3002,GL_CLIP_PLANE2) +GL_ENUM(0x3003,GL_CLIP_PLANE3) +GL_ENUM(0x3004,GL_CLIP_PLANE4) +GL_ENUM(0x3005,GL_CLIP_PLANE5) GL_ENUM(0x0404,GL_FRONT) GL_ENUM(0x0405,GL_BACK) GL_ENUM(0x0408,GL_FRONT_AND_BACK) +GL_ENUM(0x0B60,GL_FOG) +GL_ENUM(0x0B50,GL_LIGHTING) +GL_ENUM(0x0DE1,GL_TEXTURE_2D) +GL_ENUM(0x0B44,GL_CULL_FACE) +GL_ENUM(0x0BC0,GL_ALPHA_TEST) +GL_ENUM(0x0BE2,GL_BLEND) +GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP) +GL_ENUM(0x0BD0,GL_DITHER) +GL_ENUM(0x0B90,GL_STENCIL_TEST) +GL_ENUM(0x0B71,GL_DEPTH_TEST) +GL_ENUM(0x0B10,GL_POINT_SMOOTH) +GL_ENUM(0x0B20,GL_LINE_SMOOTH) +GL_ENUM(0x0C11,GL_SCISSOR_TEST) +GL_ENUM(0x0B57,GL_COLOR_MATERIAL) +GL_ENUM(0x0BA1,GL_NORMALIZE) +GL_ENUM(0x803A,GL_RESCALE_NORMAL) +GL_ENUM(0x8074,GL_VERTEX_ARRAY) +GL_ENUM(0x8075,GL_NORMAL_ARRAY) +GL_ENUM(0x8076,GL_COLOR_ARRAY) +GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY) +GL_ENUM(0x809D,GL_MULTISAMPLE) +GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE) +GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE) +GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE) GL_ENUM(0x0500,GL_INVALID_ENUM) GL_ENUM(0x0501,GL_INVALID_VALUE) GL_ENUM(0x0502,GL_INVALID_OPERATION) GL_ENUM(0x0503,GL_STACK_OVERFLOW) GL_ENUM(0x0504,GL_STACK_UNDERFLOW) GL_ENUM(0x0505,GL_OUT_OF_MEMORY) -GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION_OES) GL_ENUM(0x0800,GL_EXP) GL_ENUM(0x0801,GL_EXP2) +GL_ENUM(0x0B62,GL_FOG_DENSITY) +GL_ENUM(0x0B63,GL_FOG_START) +GL_ENUM(0x0B64,GL_FOG_END) +GL_ENUM(0x0B65,GL_FOG_MODE) +GL_ENUM(0x0B66,GL_FOG_COLOR) GL_ENUM(0x0900,GL_CW) GL_ENUM(0x0901,GL_CCW) GL_ENUM(0x0B00,GL_CURRENT_COLOR) GL_ENUM(0x0B02,GL_CURRENT_NORMAL) GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS) -GL_ENUM(0x0B10,GL_POINT_SMOOTH) GL_ENUM(0x0B11,GL_POINT_SIZE) +GL_ENUM(0x8126,GL_POINT_SIZE_MIN) +GL_ENUM(0x8127,GL_POINT_SIZE_MAX) +GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE) +GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION) GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE) -GL_ENUM(0x0B20,GL_LINE_SMOOTH) GL_ENUM(0x0B21,GL_LINE_WIDTH) GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE) -GL_ENUM(0x0B44,GL_CULL_FACE) +GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE) +GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE) GL_ENUM(0x0B45,GL_CULL_FACE_MODE) GL_ENUM(0x0B46,GL_FRONT_FACE) -GL_ENUM(0x0B50,GL_LIGHTING) -GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE) -GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT) GL_ENUM(0x0B54,GL_SHADE_MODEL) -GL_ENUM(0x0B57,GL_COLOR_MATERIAL) -GL_ENUM(0x0B60,GL_FOG) -GL_ENUM(0x0B62,GL_FOG_DENSITY) -GL_ENUM(0x0B63,GL_FOG_START) -GL_ENUM(0x0B64,GL_FOG_END) -GL_ENUM(0x0B65,GL_FOG_MODE) -GL_ENUM(0x0B66,GL_FOG_COLOR) GL_ENUM(0x0B70,GL_DEPTH_RANGE) -GL_ENUM(0x0B71,GL_DEPTH_TEST) GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK) GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE) GL_ENUM(0x0B74,GL_DEPTH_FUNC) -GL_ENUM(0x0B90,GL_STENCIL_TEST) GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE) GL_ENUM(0x0B92,GL_STENCIL_FUNC) GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK) @@ -77,7 +99,6 @@ GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS) GL_ENUM(0x0B97,GL_STENCIL_REF) GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK) GL_ENUM(0x0BA0,GL_MATRIX_MODE) -GL_ENUM(0x0BA1,GL_NORMALIZE) GL_ENUM(0x0BA2,GL_VIEWPORT) GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH) GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH) @@ -85,33 +106,14 @@ GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH) GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX) GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX) GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX) -GL_ENUM(0x0BC0,GL_ALPHA_TEST) GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC) GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF) -GL_ENUM(0x0BD0,GL_DITHER) GL_ENUM(0x0BE0,GL_BLEND_DST) GL_ENUM(0x0BE1,GL_BLEND_SRC) -GL_ENUM(0x0BE2,GL_BLEND) GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE) -GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP) -GL_ENUM(0x0C02,GL_READ_BUFFER_NV) GL_ENUM(0x0C10,GL_SCISSOR_BOX) -GL_ENUM(0x0C11,GL_SCISSOR_TEST) GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE) GL_ENUM(0x0C23,GL_COLOR_WRITEMASK) -GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT) -GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT) -GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT) -GL_ENUM(0x0C54,GL_FOG_HINT) -GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH) -GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS) -GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS) -GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT) -GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH) -GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS) -GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS) -GL_ENUM(0x0D05,GL_PACK_ALIGNMENT) -GL_ENUM(0x0D1C,GL_ALPHA_SCALE) GL_ENUM(0x0D31,GL_MAX_LIGHTS) GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES) GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE) @@ -119,6 +121,7 @@ GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH) GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH) GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH) GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS) +GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS) GL_ENUM(0x0D50,GL_SUBPIXEL_BITS) GL_ENUM(0x0D52,GL_RED_BITS) GL_ENUM(0x0D53,GL_GREEN_BITS) @@ -126,10 +129,41 @@ GL_ENUM(0x0D54,GL_BLUE_BITS) GL_ENUM(0x0D55,GL_ALPHA_BITS) GL_ENUM(0x0D56,GL_DEPTH_BITS) GL_ENUM(0x0D57,GL_STENCIL_BITS) -GL_ENUM(0x0DE1,GL_TEXTURE_2D) +GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS) +GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL) +GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR) +GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D) +GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE) +GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE) +GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE) +GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE) +GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE) +GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE) +GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE) +GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE) +GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE) +GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE) +GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE) +GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER) +GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER) +GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER) +GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER) +GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS) +GL_ENUM(0x80A9,GL_SAMPLES) +GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE) +GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT) +GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS) +GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS) GL_ENUM(0x1100,GL_DONT_CARE) GL_ENUM(0x1101,GL_FASTEST) GL_ENUM(0x1102,GL_NICEST) +GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT) +GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT) +GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT) +GL_ENUM(0x0C54,GL_FOG_HINT) +GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT) +GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT) +GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE) GL_ENUM(0x1200,GL_AMBIENT) GL_ENUM(0x1201,GL_DIFFUSE) GL_ENUM(0x1202,GL_SPECULAR) @@ -144,10 +178,7 @@ GL_ENUM(0x1400,GL_BYTE) GL_ENUM(0x1401,GL_UNSIGNED_BYTE) GL_ENUM(0x1402,GL_SHORT) GL_ENUM(0x1403,GL_UNSIGNED_SHORT) -GL_ENUM(0x1404,GL_INT) -GL_ENUM(0x1405,GL_UNSIGNED_INT) GL_ENUM(0x1406,GL_FLOAT) -GL_ENUM(0x140B,GL_HALF_FLOAT) GL_ENUM(0x140C,GL_FIXED) GL_ENUM(0x1500,GL_CLEAR) GL_ENUM(0x1501,GL_AND) @@ -171,19 +202,16 @@ GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE) GL_ENUM(0x1700,GL_MODELVIEW) GL_ENUM(0x1701,GL_PROJECTION) GL_ENUM(0x1702,GL_TEXTURE) -GL_ENUM(0x1800,GL_COLOR_EXT) -GL_ENUM(0x1801,GL_DEPTH_EXT) -GL_ENUM(0x1802,GL_STENCIL_EXT) -GL_ENUM(0x1901,GL_STENCIL_INDEX) -GL_ENUM(0x1902,GL_DEPTH_COMPONENT) -GL_ENUM(0x1903,GL_RED_EXT) -GL_ENUM(0x1904,GL_GREEN) -GL_ENUM(0x1905,GL_BLUE) GL_ENUM(0x1906,GL_ALPHA) GL_ENUM(0x1907,GL_RGB) GL_ENUM(0x1908,GL_RGBA) GL_ENUM(0x1909,GL_LUMINANCE) GL_ENUM(0x190A,GL_LUMINANCE_ALPHA) +GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT) +GL_ENUM(0x0D05,GL_PACK_ALIGNMENT) +GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4) +GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1) +GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5) GL_ENUM(0x1D00,GL_FLAT) GL_ENUM(0x1D01,GL_SMOOTH) GL_ENUM(0x1E00,GL_KEEP) @@ -196,10 +224,10 @@ GL_ENUM(0x1F02,GL_VERSION) GL_ENUM(0x1F03,GL_EXTENSIONS) GL_ENUM(0x2100,GL_MODULATE) GL_ENUM(0x2101,GL_DECAL) +GL_ENUM(0x0104,GL_ADD) GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE) GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR) GL_ENUM(0x2300,GL_TEXTURE_ENV) -GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES) GL_ENUM(0x2600,GL_NEAREST) GL_ENUM(0x2601,GL_LINEAR) GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST) @@ -210,157 +238,7 @@ GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER) GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER) GL_ENUM(0x2802,GL_TEXTURE_WRAP_S) GL_ENUM(0x2803,GL_TEXTURE_WRAP_T) -GL_ENUM(0x2901,GL_REPEAT) -GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS) -GL_ENUM(0x3000,GL_CLIP_PLANE0) -GL_ENUM(0x3001,GL_CLIP_PLANE1) -GL_ENUM(0x3002,GL_CLIP_PLANE2) -GL_ENUM(0x3003,GL_CLIP_PLANE3) -GL_ENUM(0x3004,GL_CLIP_PLANE4) -GL_ENUM(0x3005,GL_CLIP_PLANE5) -GL_ENUM(0x4000,GL_LIGHT0) -GL_ENUM(0x4001,GL_LIGHT1) -GL_ENUM(0x4002,GL_LIGHT2) -GL_ENUM(0x4003,GL_LIGHT3) -GL_ENUM(0x4004,GL_LIGHT4) -GL_ENUM(0x4005,GL_LIGHT5) -GL_ENUM(0x4006,GL_LIGHT6) -GL_ENUM(0x4007,GL_LIGHT7) -GL_ENUM(0x8000,GL_COVERAGE_BUFFER_BIT_NV) -GL_ENUM(0x8001,GL_CONSTANT_COLOR) -GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR) -GL_ENUM(0x8003,GL_CONSTANT_ALPHA) -GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA) -GL_ENUM(0x8005,GL_BLEND_COLOR) -GL_ENUM(0x8006,GL_FUNC_ADD_OES) -GL_ENUM(0x8007,GL_MIN_EXT) -GL_ENUM(0x8008,GL_MAX_EXT) -GL_ENUM(0x8009,GL_BLEND_EQUATION_RGB_OES) -GL_ENUM(0x800A,GL_FUNC_SUBTRACT_OES) -GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT_OES) -GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4) -GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1) -GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL) -GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR) -GL_ENUM(0x803A,GL_RESCALE_NORMAL) -GL_ENUM(0x803C,GL_ALPHA8_EXT) -GL_ENUM(0x8040,GL_LUMINANCE8_EXT) -GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_EXT) -GL_ENUM(0x8051,GL_RGB8_OES) -GL_ENUM(0x8052,GL_RGB10_EXT) -GL_ENUM(0x8056,GL_RGBA4_OES) -GL_ENUM(0x8057,GL_RGB5_A1_OES) -GL_ENUM(0x8058,GL_RGBA8_OES) -GL_ENUM(0x8059,GL_RGB10_A2_EXT) -GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D) -GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D_OES) -GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES) -GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT) -GL_ENUM(0x806F,GL_TEXTURE_3D_OES) -GL_ENUM(0x8072,GL_TEXTURE_WRAP_R_OES) -GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE_OES) -GL_ENUM(0x8074,GL_VERTEX_ARRAY) -GL_ENUM(0x8075,GL_NORMAL_ARRAY) -GL_ENUM(0x8076,GL_COLOR_ARRAY) -GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY) -GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE) -GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE) -GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE) -GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE) -GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE) -GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE) -GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE) -GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE) -GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE) -GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE) -GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE) -GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER) -GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER) -GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER) -GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER) -GL_ENUM(0x809D,GL_MULTISAMPLE) -GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE) -GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE) -GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE) -GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS) -GL_ENUM(0x80A9,GL_SAMPLES) -GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE) -GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT) -GL_ENUM(0x80C8,GL_BLEND_DST_RGB_OES) -GL_ENUM(0x80C9,GL_BLEND_SRC_RGB_OES) -GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA_OES) -GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA_OES) -GL_ENUM(0x80E1,GL_BGRA_EXT) -GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES) -GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES) -GL_ENUM(0x8126,GL_POINT_SIZE_MIN) -GL_ENUM(0x8127,GL_POINT_SIZE_MAX) -GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE) -GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION) -GL_ENUM(0x812F,GL_CLAMP_TO_EDGE) -GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD) -GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD) -GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL) -GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL_APPLE) GL_ENUM(0x8191,GL_GENERATE_MIPMAP) -GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT) -GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16_OES) -GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24_OES) -GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES) -GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT) -GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT) -GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) -GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) -GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) -GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) -GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) -GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) -GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT) -GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED) -GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT) -GL_ENUM(0x821B,GL_MAJOR_VERSION) -GL_ENUM(0x821C,GL_MINOR_VERSION) -GL_ENUM(0x821D,GL_NUM_EXTENSIONS) -GL_ENUM(0x8227,GL_RG_EXT) -GL_ENUM(0x8228,GL_RG_INTEGER) -GL_ENUM(0x8229,GL_R8_EXT) -GL_ENUM(0x822B,GL_RG8_EXT) -GL_ENUM(0x822D,GL_R16F_EXT) -GL_ENUM(0x822E,GL_R32F) -GL_ENUM(0x822F,GL_RG16F_EXT) -GL_ENUM(0x8230,GL_RG32F) -GL_ENUM(0x8231,GL_R8I) -GL_ENUM(0x8232,GL_R8UI) -GL_ENUM(0x8233,GL_R16I) -GL_ENUM(0x8234,GL_R16UI) -GL_ENUM(0x8235,GL_R32I) -GL_ENUM(0x8236,GL_R32UI) -GL_ENUM(0x8237,GL_RG8I) -GL_ENUM(0x8238,GL_RG8UI) -GL_ENUM(0x8239,GL_RG16I) -GL_ENUM(0x823A,GL_RG16UI) -GL_ENUM(0x823B,GL_RG32I) -GL_ENUM(0x823C,GL_RG32UI) -GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT) -GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT) -GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT) -GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT) -GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT) -GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT) -GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE_EXT) -GL_ENUM(0x8259,GL_ACTIVE_PROGRAM_EXT) -GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING_EXT) -GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT) -GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS) -GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5) -GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) -GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) -GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV_EXT) -GL_ENUM(0x8370,GL_MIRRORED_REPEAT_OES) -GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT) -GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) -GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE) -GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE) GL_ENUM(0x84C0,GL_TEXTURE0) GL_ENUM(0x84C1,GL_TEXTURE1) GL_ENUM(0x84C2,GL_TEXTURE2) @@ -395,32 +273,29 @@ GL_ENUM(0x84DE,GL_TEXTURE30) GL_ENUM(0x84DF,GL_TEXTURE31) GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE) GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE) -GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS) +GL_ENUM(0x2901,GL_REPEAT) +GL_ENUM(0x812F,GL_CLAMP_TO_EDGE) +GL_ENUM(0x4000,GL_LIGHT0) +GL_ENUM(0x4001,GL_LIGHT1) +GL_ENUM(0x4002,GL_LIGHT2) +GL_ENUM(0x4003,GL_LIGHT3) +GL_ENUM(0x4004,GL_LIGHT4) +GL_ENUM(0x4005,GL_LIGHT5) +GL_ENUM(0x4006,GL_LIGHT6) +GL_ENUM(0x4007,GL_LIGHT7) +GL_ENUM(0x8892,GL_ARRAY_BUFFER) +GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER) +GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING) +GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING) +GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING) +GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING) +GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING) +GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) +GL_ENUM(0x88E4,GL_STATIC_DRAW) +GL_ENUM(0x88E8,GL_DYNAMIC_DRAW) +GL_ENUM(0x8764,GL_BUFFER_SIZE) +GL_ENUM(0x8765,GL_BUFFER_USAGE) GL_ENUM(0x84E7,GL_SUBTRACT) -GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE_OES) -GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV) -GL_ENUM(0x84F3,GL_FENCE_STATUS_NV) -GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV) -GL_ENUM(0x84F9,GL_DEPTH_STENCIL_OES) -GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8_OES) -GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS_EXT) -GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT) -GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) -GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT) -GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT) -GL_ENUM(0x8507,GL_INCR_WRAP_OES) -GL_ENUM(0x8508,GL_DECR_WRAP_OES) -GL_ENUM(0x8511,GL_NORMAL_MAP_OES) -GL_ENUM(0x8512,GL_REFLECTION_MAP_OES) -GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP_OES) -GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP_OES) -GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES) -GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES) -GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES) -GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES) -GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES) -GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES) -GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES) GL_ENUM(0x8570,GL_COMBINE) GL_ENUM(0x8571,GL_COMBINE_RGB) GL_ENUM(0x8572,GL_COMBINE_ALPHA) @@ -430,179 +305,79 @@ GL_ENUM(0x8575,GL_INTERPOLATE) GL_ENUM(0x8576,GL_CONSTANT) GL_ENUM(0x8577,GL_PRIMARY_COLOR) GL_ENUM(0x8578,GL_PREVIOUS) -GL_ENUM(0x8580,GL_SRC0_RGB) -GL_ENUM(0x8581,GL_SRC1_RGB) -GL_ENUM(0x8582,GL_SRC2_RGB) -GL_ENUM(0x8588,GL_SRC0_ALPHA) -GL_ENUM(0x8589,GL_SRC1_ALPHA) -GL_ENUM(0x858A,GL_SRC2_ALPHA) GL_ENUM(0x8590,GL_OPERAND0_RGB) GL_ENUM(0x8591,GL_OPERAND1_RGB) GL_ENUM(0x8592,GL_OPERAND2_RGB) GL_ENUM(0x8598,GL_OPERAND0_ALPHA) GL_ENUM(0x8599,GL_OPERAND1_ALPHA) GL_ENUM(0x859A,GL_OPERAND2_ALPHA) -GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING_OES) -GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE) -GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE) -GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED) -GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE) -GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE) -GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE) -GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB) -GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER) -GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS) -GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS) -GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES) -GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES) -GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES) -GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES) -GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES) -GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES) +GL_ENUM(0x0D1C,GL_ALPHA_SCALE) +GL_ENUM(0x8580,GL_SRC0_RGB) +GL_ENUM(0x8581,GL_SRC1_RGB) +GL_ENUM(0x8582,GL_SRC2_RGB) +GL_ENUM(0x8588,GL_SRC0_ALPHA) +GL_ENUM(0x8589,GL_SRC1_ALPHA) +GL_ENUM(0x858A,GL_SRC2_ALPHA) GL_ENUM(0x86AE,GL_DOT3_RGB) GL_ENUM(0x86AF,GL_DOT3_RGBA) -GL_ENUM(0x8740,GL_Z400_BINARY_AMD) -GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH_OES) -GL_ENUM(0x8764,GL_BUFFER_SIZE) -GL_ENUM(0x8765,GL_BUFFER_USAGE) -GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) -GL_ENUM(0x87F9,GL_3DC_X_AMD) -GL_ENUM(0x87FA,GL_3DC_XY_AMD) -GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS_OES) -GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS_OES) +GL_ENUM(0x8006,GL_FUNC_ADD) +GL_ENUM(0x8009,GL_BLEND_EQUATION) +GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA) +GL_ENUM(0x800A,GL_FUNC_SUBTRACT) +GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT) +GL_ENUM(0x80C8,GL_BLEND_DST_RGB) +GL_ENUM(0x80C9,GL_BLEND_SRC_RGB) +GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA) +GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA) +GL_ENUM(0x8001,GL_CONSTANT_COLOR) +GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR) +GL_ENUM(0x8003,GL_CONSTANT_ALPHA) +GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA) +GL_ENUM(0x8005,GL_BLEND_COLOR) +GL_ENUM(0x88E0,GL_STREAM_DRAW) +GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB) GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC) GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL) GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL) GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS) -GL_ENUM(0x8814,GL_RGBA32F_EXT) -GL_ENUM(0x8815,GL_RGB32F_EXT) -GL_ENUM(0x8816,GL_ALPHA32F_EXT) -GL_ENUM(0x8818,GL_LUMINANCE32F_EXT) -GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT) -GL_ENUM(0x881A,GL_RGBA16F_EXT) -GL_ENUM(0x881B,GL_RGB16F_EXT) -GL_ENUM(0x881C,GL_ALPHA16F_EXT) -GL_ENUM(0x881E,GL_LUMINANCE16F_EXT) -GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT) -GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM) -GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS_NV) -GL_ENUM(0x8825,GL_DRAW_BUFFER0_NV) -GL_ENUM(0x8826,GL_DRAW_BUFFER1_NV) -GL_ENUM(0x8827,GL_DRAW_BUFFER2_NV) -GL_ENUM(0x8828,GL_DRAW_BUFFER3_NV) -GL_ENUM(0x8829,GL_DRAW_BUFFER4_NV) -GL_ENUM(0x882A,GL_DRAW_BUFFER5_NV) -GL_ENUM(0x882B,GL_DRAW_BUFFER6_NV) -GL_ENUM(0x882C,GL_DRAW_BUFFER7_NV) -GL_ENUM(0x882D,GL_DRAW_BUFFER8_NV) -GL_ENUM(0x882E,GL_DRAW_BUFFER9_NV) -GL_ENUM(0x882F,GL_DRAW_BUFFER10_NV) -GL_ENUM(0x8830,GL_DRAW_BUFFER11_NV) -GL_ENUM(0x8831,GL_DRAW_BUFFER12_NV) -GL_ENUM(0x8832,GL_DRAW_BUFFER13_NV) -GL_ENUM(0x8833,GL_DRAW_BUFFER14_NV) -GL_ENUM(0x8834,GL_DRAW_BUFFER15_NV) -GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA_OES) -GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES) -GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES) -GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES) -GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES) -GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES) -GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES) -GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES) -GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES) -GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE_EXT) -GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC_EXT) -GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE_EXT) -GL_ENUM(0x8861,GL_POINT_SPRITE_OES) -GL_ENUM(0x8862,GL_COORD_REPLACE_OES) -GL_ENUM(0x8865,GL_CURRENT_QUERY_EXT) -GL_ENUM(0x8866,GL_QUERY_RESULT_EXT) -GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE_EXT) -GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS) -GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) -GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS) -GL_ENUM(0x8892,GL_ARRAY_BUFFER) -GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER) -GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING) -GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING) -GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING) -GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING) -GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING) -GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING) -GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) -GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) -GL_ENUM(0x88B9,GL_WRITE_ONLY_OES) -GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES) -GL_ENUM(0x88BC,GL_BUFFER_MAPPED_OES) -GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER_OES) -GL_ENUM(0x88E0,GL_STREAM_DRAW) -GL_ENUM(0x88E1,GL_STREAM_READ) -GL_ENUM(0x88E2,GL_STREAM_COPY) -GL_ENUM(0x88E4,GL_STATIC_DRAW) -GL_ENUM(0x88E5,GL_STATIC_READ) -GL_ENUM(0x88E6,GL_STATIC_COPY) -GL_ENUM(0x88E8,GL_DYNAMIC_DRAW) -GL_ENUM(0x88E9,GL_DYNAMIC_READ) -GL_ENUM(0x88EA,GL_DYNAMIC_COPY) -GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER) -GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER) -GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING) -GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING) -GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8_OES) -GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER) -GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR) -GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS) -GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET) -GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET) -GL_ENUM(0x8919,GL_SAMPLER_BINDING) -GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES) -GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES) -GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES) -GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) -GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) -GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) -GL_ENUM(0x8A11,GL_UNIFORM_BUFFER) -GL_ENUM(0x8A1F,GL_RGB_422_APPLE) -GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING) -GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START) -GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE) -GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS) -GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS) -GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS) -GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS) -GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE) -GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) -GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) -GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) -GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) -GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS) -GL_ENUM(0x8A37,GL_UNIFORM_TYPE) -GL_ENUM(0x8A38,GL_UNIFORM_SIZE) -GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH) -GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX) -GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET) -GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE) -GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE) -GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR) -GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING) -GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE) -GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH) -GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) -GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) -GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) -GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) -GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT) +GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF) +GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK) +GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK) +GL_ENUM(0x1404,GL_INT) +GL_ENUM(0x1405,GL_UNSIGNED_INT) +GL_ENUM(0x1902,GL_DEPTH_COMPONENT) GL_ENUM(0x8B30,GL_FRAGMENT_SHADER) GL_ENUM(0x8B31,GL_VERTEX_SHADER) -GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT) -GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT) -GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) -GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS) -GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS) -GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) +GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS) +GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS) +GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS) GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS) +GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS) +GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS) +GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS) GL_ENUM(0x8B4F,GL_SHADER_TYPE) +GL_ENUM(0x8B80,GL_DELETE_STATUS) +GL_ENUM(0x8B82,GL_LINK_STATUS) +GL_ENUM(0x8B83,GL_VALIDATE_STATUS) +GL_ENUM(0x8B85,GL_ATTACHED_SHADERS) +GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS) +GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH) +GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES) +GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) +GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION) +GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM) +GL_ENUM(0x8507,GL_INCR_WRAP) +GL_ENUM(0x8508,GL_DECR_WRAP) +GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP) +GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP) +GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X) +GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X) +GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y) +GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) +GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z) +GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) +GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE) +GL_ENUM(0x8370,GL_MIRRORED_REPEAT) GL_ENUM(0x8B50,GL_FLOAT_VEC2) GL_ENUM(0x8B51,GL_FLOAT_VEC3) GL_ENUM(0x8B52,GL_FLOAT_VEC4) @@ -617,86 +392,158 @@ GL_ENUM(0x8B5A,GL_FLOAT_MAT2) GL_ENUM(0x8B5B,GL_FLOAT_MAT3) GL_ENUM(0x8B5C,GL_FLOAT_MAT4) GL_ENUM(0x8B5E,GL_SAMPLER_2D) -GL_ENUM(0x8B5F,GL_SAMPLER_3D_OES) GL_ENUM(0x8B60,GL_SAMPLER_CUBE) -GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW_EXT) +GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED) +GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE) +GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE) +GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE) +GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED) +GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER) +GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) +GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE) +GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT) +GL_ENUM(0x8B81,GL_COMPILE_STATUS) +GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH) +GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH) +GL_ENUM(0x8DFA,GL_SHADER_COMPILER) +GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS) +GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS) +GL_ENUM(0x8DF0,GL_LOW_FLOAT) +GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT) +GL_ENUM(0x8DF2,GL_HIGH_FLOAT) +GL_ENUM(0x8DF3,GL_LOW_INT) +GL_ENUM(0x8DF4,GL_MEDIUM_INT) +GL_ENUM(0x8DF5,GL_HIGH_INT) +GL_ENUM(0x8D40,GL_FRAMEBUFFER) +GL_ENUM(0x8D41,GL_RENDERBUFFER) +GL_ENUM(0x8056,GL_RGBA4) +GL_ENUM(0x8057,GL_RGB5_A1) +GL_ENUM(0x8D62,GL_RGB565) +GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16) +GL_ENUM(0x8D48,GL_STENCIL_INDEX8) +GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH) +GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT) +GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT) +GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE) +GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE) +GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE) +GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE) +GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE) +GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE) +GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) +GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) +GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) +GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) +GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0) +GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT) +GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT) +GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE) +GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) +GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) +GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) +GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED) +GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING) +GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING) +GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE) +GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION) +GL_ENUM(0x0C02,GL_READ_BUFFER) +GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH) +GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS) +GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS) +GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH) +GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS) +GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS) +GL_ENUM(0x1800,GL_COLOR) +GL_ENUM(0x1801,GL_DEPTH) +GL_ENUM(0x1802,GL_STENCIL) +GL_ENUM(0x1903,GL_RED) +GL_ENUM(0x8051,GL_RGB8) +GL_ENUM(0x8058,GL_RGBA8) +GL_ENUM(0x8059,GL_RGB10_A2) +GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D) +GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES) +GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT) +GL_ENUM(0x806F,GL_TEXTURE_3D) +GL_ENUM(0x8072,GL_TEXTURE_WRAP_R) +GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE) +GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV) +GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES) +GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES) +GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD) +GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD) +GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL) +GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL) +GL_ENUM(0x8007,GL_MIN) +GL_ENUM(0x8008,GL_MAX) +GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24) +GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS) +GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE) +GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC) +GL_ENUM(0x8865,GL_CURRENT_QUERY) +GL_ENUM(0x8866,GL_QUERY_RESULT) +GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE) +GL_ENUM(0x88BC,GL_BUFFER_MAPPED) +GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER) +GL_ENUM(0x88E1,GL_STREAM_READ) +GL_ENUM(0x88E2,GL_STREAM_COPY) +GL_ENUM(0x88E5,GL_STATIC_READ) +GL_ENUM(0x88E6,GL_STATIC_COPY) +GL_ENUM(0x88E9,GL_DYNAMIC_READ) +GL_ENUM(0x88EA,GL_DYNAMIC_COPY) +GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS) +GL_ENUM(0x8825,GL_DRAW_BUFFER0) +GL_ENUM(0x8826,GL_DRAW_BUFFER1) +GL_ENUM(0x8827,GL_DRAW_BUFFER2) +GL_ENUM(0x8828,GL_DRAW_BUFFER3) +GL_ENUM(0x8829,GL_DRAW_BUFFER4) +GL_ENUM(0x882A,GL_DRAW_BUFFER5) +GL_ENUM(0x882B,GL_DRAW_BUFFER6) +GL_ENUM(0x882C,GL_DRAW_BUFFER7) +GL_ENUM(0x882D,GL_DRAW_BUFFER8) +GL_ENUM(0x882E,GL_DRAW_BUFFER9) +GL_ENUM(0x882F,GL_DRAW_BUFFER10) +GL_ENUM(0x8830,GL_DRAW_BUFFER11) +GL_ENUM(0x8831,GL_DRAW_BUFFER12) +GL_ENUM(0x8832,GL_DRAW_BUFFER13) +GL_ENUM(0x8833,GL_DRAW_BUFFER14) +GL_ENUM(0x8834,GL_DRAW_BUFFER15) +GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS) +GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS) +GL_ENUM(0x8B5F,GL_SAMPLER_3D) +GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW) +GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT) +GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER) +GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER) +GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING) +GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING) GL_ENUM(0x8B65,GL_FLOAT_MAT2x3) GL_ENUM(0x8B66,GL_FLOAT_MAT2x4) GL_ENUM(0x8B67,GL_FLOAT_MAT3x2) GL_ENUM(0x8B68,GL_FLOAT_MAT3x4) GL_ENUM(0x8B69,GL_FLOAT_MAT4x2) GL_ENUM(0x8B6A,GL_FLOAT_MAT4x3) -GL_ENUM(0x8B80,GL_DELETE_STATUS) -GL_ENUM(0x8B81,GL_COMPILE_STATUS) -GL_ENUM(0x8B82,GL_LINK_STATUS) -GL_ENUM(0x8B83,GL_VALIDATE_STATUS) -GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH) -GL_ENUM(0x8B85,GL_ATTACHED_SHADERS) -GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS) -GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH) -GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH) -GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES) -GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH) -GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES) -GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION) -GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM) -GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES) -GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES) -GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES) -GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES) -GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES) -GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES) -GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES) -GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES) -GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES) -GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES) -GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES) -GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES) -GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES) -GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES) -GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) -GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) -GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD) -GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD) -GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD) -GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD) -GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD) -GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD) -GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD) -GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM) -GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM) -GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM) -GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM) -GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM) -GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM) -GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM) -GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM) -GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM) -GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM) -GL_ENUM(0x8BDC,GL_STATE_RESTORE) -GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) -GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) -GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) -GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) -GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG) -GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG) -GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG) -GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG) -GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG) -GL_ENUM(0x8C09,GL_ADD_BLEND_IMG) -GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG) -GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED_EXT) +GL_ENUM(0x8C40,GL_SRGB) +GL_ENUM(0x8C41,GL_SRGB8) +GL_ENUM(0x8C43,GL_SRGB8_ALPHA8) +GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE) +GL_ENUM(0x821B,GL_MAJOR_VERSION) +GL_ENUM(0x821C,GL_MINOR_VERSION) +GL_ENUM(0x821D,GL_NUM_EXTENSIONS) +GL_ENUM(0x8814,GL_RGBA32F) +GL_ENUM(0x8815,GL_RGB32F) +GL_ENUM(0x881A,GL_RGBA16F) +GL_ENUM(0x881B,GL_RGB16F) +GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER) +GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS) +GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET) +GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET) +GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS) GL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY) GL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY) -GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED_EXT) GL_ENUM(0x8C3A,GL_R11F_G11F_B10F) GL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV) GL_ENUM(0x8C3D,GL_RGB9_E5) GL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV) -GL_ENUM(0x8C40,GL_SRGB_EXT) -GL_ENUM(0x8C41,GL_SRGB8) -GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT) -GL_ENUM(0x8C43,GL_SRGB8_ALPHA8_EXT) GL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH) GL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE) GL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) @@ -711,77 +558,6 @@ GL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS) GL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS) GL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER) GL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING) -GL_ENUM(0x8C92,GL_ATC_RGB_AMD) -GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) -GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF) -GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK) -GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK) -GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING_OES) -GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING_OES) -GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER_APPLE) -GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER_APPLE) -GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING_APPLE) -GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES_APPLE) -GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F) -GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8) -GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES) -GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES) -GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES) -GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES) -GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES) -GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE_OES) -GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES) -GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES) -GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES) -GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES) -GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED_OES) -GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS_NV) -GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0_OES) -GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1_NV) -GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2_NV) -GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3_NV) -GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4_NV) -GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5_NV) -GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6_NV) -GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7_NV) -GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8_NV) -GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9_NV) -GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10_NV) -GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11_NV) -GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12_NV) -GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13_NV) -GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14_NV) -GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15_NV) -GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT_OES) -GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT_OES) -GL_ENUM(0x8D40,GL_FRAMEBUFFER_OES) -GL_ENUM(0x8D41,GL_RENDERBUFFER_OES) -GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH_OES) -GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT_OES) -GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT_OES) -GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES) -GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES) -GL_ENUM(0x8D48,GL_STENCIL_INDEX8_OES) -GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE_OES) -GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE_OES) -GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE_OES) -GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE_OES) -GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE_OES) -GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE_OES) -GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE) -GL_ENUM(0x8D57,GL_MAX_SAMPLES_APPLE) -GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES) -GL_ENUM(0x8D61,GL_HALF_FLOAT_OES) -GL_ENUM(0x8D62,GL_RGB565_OES) -GL_ENUM(0x8D64,GL_ETC1_RGB8_OES) -GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES) -GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES) -GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES) -GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) -GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX) -GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT) -GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX) -GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT) GL_ENUM(0x8D70,GL_RGBA32UI) GL_ENUM(0x8D71,GL_RGB32UI) GL_ENUM(0x8D76,GL_RGBA16UI) @@ -797,8 +573,6 @@ GL_ENUM(0x8D8F,GL_RGB8I) GL_ENUM(0x8D94,GL_RED_INTEGER) GL_ENUM(0x8D98,GL_RGB_INTEGER) GL_ENUM(0x8D99,GL_RGBA_INTEGER) -GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV) -GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV) GL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY) GL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW) GL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW) @@ -813,49 +587,112 @@ GL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D) GL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D) GL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE) GL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY) -GL_ENUM(0x8DF0,GL_LOW_FLOAT) -GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT) -GL_ENUM(0x8DF2,GL_HIGH_FLOAT) -GL_ENUM(0x8DF3,GL_LOW_INT) -GL_ENUM(0x8DF4,GL_MEDIUM_INT) -GL_ENUM(0x8DF5,GL_HIGH_INT) -GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES) -GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES) -GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS) -GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS) -GL_ENUM(0x8DFA,GL_SHADER_COMPILER) -GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS) -GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS) -GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS) -GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK) -GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED) -GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE) -GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING) -GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV) -GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R) -GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G) -GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B) -GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A) -GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV) -GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV) -GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV) -GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV) -GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV) -GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV) -GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV) -GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV) -GL_ENUM(0x8F36,GL_COPY_READ_BUFFER) -GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER) -GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM) +GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS) +GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH) +GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET) +GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F) +GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8) +GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV) +GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) +GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) +GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE) +GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) +GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) +GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) +GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) +GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) +GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT) +GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED) +GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT) +GL_ENUM(0x84F9,GL_DEPTH_STENCIL) +GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8) +GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8) +GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED) +GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER) +GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER) +GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING) +GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES) +GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) +GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS) +GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1) +GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2) +GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3) +GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4) +GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5) +GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6) +GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7) +GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8) +GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9) +GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10) +GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11) +GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12) +GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13) +GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14) +GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15) +GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) +GL_ENUM(0x8D57,GL_MAX_SAMPLES) +GL_ENUM(0x140B,GL_HALF_FLOAT) +GL_ENUM(0x8227,GL_RG) +GL_ENUM(0x8228,GL_RG_INTEGER) +GL_ENUM(0x8229,GL_R8) +GL_ENUM(0x822B,GL_RG8) +GL_ENUM(0x822D,GL_R16F) +GL_ENUM(0x822E,GL_R32F) +GL_ENUM(0x822F,GL_RG16F) +GL_ENUM(0x8230,GL_RG32F) +GL_ENUM(0x8231,GL_R8I) +GL_ENUM(0x8232,GL_R8UI) +GL_ENUM(0x8233,GL_R16I) +GL_ENUM(0x8234,GL_R16UI) +GL_ENUM(0x8235,GL_R32I) +GL_ENUM(0x8236,GL_R32UI) +GL_ENUM(0x8237,GL_RG8I) +GL_ENUM(0x8238,GL_RG8UI) +GL_ENUM(0x8239,GL_RG16I) +GL_ENUM(0x823A,GL_RG16UI) +GL_ENUM(0x823B,GL_RG32I) +GL_ENUM(0x823C,GL_RG32UI) +GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING) GL_ENUM(0x8F94,GL_R8_SNORM) GL_ENUM(0x8F95,GL_RG8_SNORM) GL_ENUM(0x8F96,GL_RGB8_SNORM) GL_ENUM(0x8F97,GL_RGBA8_SNORM) GL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED) -GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM) -GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV) -GL_ENUM(0x906F,GL_RGB10_A2UI) -GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT) +GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX) +GL_ENUM(0x8F36,GL_COPY_READ_BUFFER) +GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER) +GL_ENUM(0x8A11,GL_UNIFORM_BUFFER) +GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING) +GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START) +GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE) +GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS) +GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS) +GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS) +GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS) +GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE) +GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) +GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) +GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT) +GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) +GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS) +GL_ENUM(0x8A37,GL_UNIFORM_TYPE) +GL_ENUM(0x8A38,GL_UNIFORM_SIZE) +GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH) +GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX) +GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET) +GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE) +GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE) +GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR) +GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING) +GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE) +GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH) +GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS) +GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) +GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) +GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) +GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX) +GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS) +GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS) GL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT) GL_ENUM(0x9112,GL_OBJECT_TYPE) GL_ENUM(0x9113,GL_SYNC_CONDITION) @@ -869,21 +706,27 @@ GL_ENUM(0x911A,GL_ALREADY_SIGNALED) GL_ENUM(0x911B,GL_TIMEOUT_EXPIRED) GL_ENUM(0x911C,GL_CONDITION_SATISFIED) GL_ENUM(0x911D,GL_WAIT_FAILED) -GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS) -GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH) -GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET) -GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS) -GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS) -GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT_EXT) -GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG) -GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_EXT) -GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT) -GL_ENUM(0x9135,GL_MAX_SAMPLES_EXT) -GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG) -GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT) -GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT) -GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT) -GL_ENUM(0x9250,GL_SHADER_BINARY_DMP) +GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED) +GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR) +GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED) +GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE) +GL_ENUM(0x8919,GL_SAMPLER_BINDING) +GL_ENUM(0x906F,GL_RGB10_A2UI) +GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R) +GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G) +GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B) +GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A) +GL_ENUM(0x1904,GL_GREEN) +GL_ENUM(0x1905,GL_BLUE) +GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV) +GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK) +GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED) +GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE) +GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING) +GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT) +GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH) +GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS) +GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS) GL_ENUM(0x9270,GL_COMPRESSED_R11_EAC) GL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC) GL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC) @@ -894,8 +737,624 @@ GL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2) GL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2) GL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC) GL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC) +GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT) +GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX) GL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS) +GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS) +GL_ENUM(0x91B9,GL_COMPUTE_SHADER) +GL_ENUM(0x91BB,GL_MAX_COMPUTE_UNIFORM_BLOCKS) +GL_ENUM(0x91BC,GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS) +GL_ENUM(0x91BD,GL_MAX_COMPUTE_IMAGE_UNIFORMS) +GL_ENUM(0x8262,GL_MAX_COMPUTE_SHARED_MEMORY_SIZE) +GL_ENUM(0x8263,GL_MAX_COMPUTE_UNIFORM_COMPONENTS) +GL_ENUM(0x8264,GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS) +GL_ENUM(0x8265,GL_MAX_COMPUTE_ATOMIC_COUNTERS) +GL_ENUM(0x8266,GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS) +GL_ENUM(0x90EB,GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS) +GL_ENUM(0x91BE,GL_MAX_COMPUTE_WORK_GROUP_COUNT) +GL_ENUM(0x91BF,GL_MAX_COMPUTE_WORK_GROUP_SIZE) +GL_ENUM(0x8267,GL_COMPUTE_WORK_GROUP_SIZE) +GL_ENUM(0x90EE,GL_DISPATCH_INDIRECT_BUFFER) +GL_ENUM(0x90EF,GL_DISPATCH_INDIRECT_BUFFER_BINDING) +GL_ENUM(0x8F3F,GL_DRAW_INDIRECT_BUFFER) +GL_ENUM(0x8F43,GL_DRAW_INDIRECT_BUFFER_BINDING) +GL_ENUM(0x826E,GL_MAX_UNIFORM_LOCATIONS) +GL_ENUM(0x9310,GL_FRAMEBUFFER_DEFAULT_WIDTH) +GL_ENUM(0x9311,GL_FRAMEBUFFER_DEFAULT_HEIGHT) +GL_ENUM(0x9313,GL_FRAMEBUFFER_DEFAULT_SAMPLES) +GL_ENUM(0x9314,GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS) +GL_ENUM(0x9315,GL_MAX_FRAMEBUFFER_WIDTH) +GL_ENUM(0x9316,GL_MAX_FRAMEBUFFER_HEIGHT) +GL_ENUM(0x9318,GL_MAX_FRAMEBUFFER_SAMPLES) +GL_ENUM(0x92E1,GL_UNIFORM) +GL_ENUM(0x92E2,GL_UNIFORM_BLOCK) +GL_ENUM(0x92E3,GL_PROGRAM_INPUT) +GL_ENUM(0x92E4,GL_PROGRAM_OUTPUT) +GL_ENUM(0x92E5,GL_BUFFER_VARIABLE) +GL_ENUM(0x92E6,GL_SHADER_STORAGE_BLOCK) +GL_ENUM(0x92C0,GL_ATOMIC_COUNTER_BUFFER) +GL_ENUM(0x92F4,GL_TRANSFORM_FEEDBACK_VARYING) +GL_ENUM(0x92F5,GL_ACTIVE_RESOURCES) +GL_ENUM(0x92F6,GL_MAX_NAME_LENGTH) +GL_ENUM(0x92F7,GL_MAX_NUM_ACTIVE_VARIABLES) +GL_ENUM(0x92F9,GL_NAME_LENGTH) +GL_ENUM(0x92FA,GL_TYPE) +GL_ENUM(0x92FB,GL_ARRAY_SIZE) +GL_ENUM(0x92FC,GL_OFFSET) +GL_ENUM(0x92FD,GL_BLOCK_INDEX) +GL_ENUM(0x92FE,GL_ARRAY_STRIDE) +GL_ENUM(0x92FF,GL_MATRIX_STRIDE) +GL_ENUM(0x9300,GL_IS_ROW_MAJOR) +GL_ENUM(0x9301,GL_ATOMIC_COUNTER_BUFFER_INDEX) +GL_ENUM(0x9302,GL_BUFFER_BINDING) +GL_ENUM(0x9303,GL_BUFFER_DATA_SIZE) +GL_ENUM(0x9304,GL_NUM_ACTIVE_VARIABLES) +GL_ENUM(0x9305,GL_ACTIVE_VARIABLES) +GL_ENUM(0x9306,GL_REFERENCED_BY_VERTEX_SHADER) +GL_ENUM(0x930A,GL_REFERENCED_BY_FRAGMENT_SHADER) +GL_ENUM(0x930B,GL_REFERENCED_BY_COMPUTE_SHADER) +GL_ENUM(0x930C,GL_TOP_LEVEL_ARRAY_SIZE) +GL_ENUM(0x930D,GL_TOP_LEVEL_ARRAY_STRIDE) +GL_ENUM(0x930E,GL_LOCATION) +GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS) +GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE) +GL_ENUM(0x8259,GL_ACTIVE_PROGRAM) +GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING) +GL_ENUM(0x92C1,GL_ATOMIC_COUNTER_BUFFER_BINDING) +GL_ENUM(0x92C2,GL_ATOMIC_COUNTER_BUFFER_START) +GL_ENUM(0x92C3,GL_ATOMIC_COUNTER_BUFFER_SIZE) +GL_ENUM(0x92CC,GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS) +GL_ENUM(0x92D0,GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS) +GL_ENUM(0x92D1,GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS) +GL_ENUM(0x92D2,GL_MAX_VERTEX_ATOMIC_COUNTERS) +GL_ENUM(0x92D6,GL_MAX_FRAGMENT_ATOMIC_COUNTERS) +GL_ENUM(0x92D7,GL_MAX_COMBINED_ATOMIC_COUNTERS) +GL_ENUM(0x92D8,GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE) +GL_ENUM(0x92DC,GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS) +GL_ENUM(0x92D9,GL_ACTIVE_ATOMIC_COUNTER_BUFFERS) +GL_ENUM(0x92DB,GL_UNSIGNED_INT_ATOMIC_COUNTER) +GL_ENUM(0x8F38,GL_MAX_IMAGE_UNITS) +GL_ENUM(0x90CA,GL_MAX_VERTEX_IMAGE_UNIFORMS) +GL_ENUM(0x90CE,GL_MAX_FRAGMENT_IMAGE_UNIFORMS) +GL_ENUM(0x90CF,GL_MAX_COMBINED_IMAGE_UNIFORMS) +GL_ENUM(0x8F3A,GL_IMAGE_BINDING_NAME) +GL_ENUM(0x8F3B,GL_IMAGE_BINDING_LEVEL) +GL_ENUM(0x8F3C,GL_IMAGE_BINDING_LAYERED) +GL_ENUM(0x8F3D,GL_IMAGE_BINDING_LAYER) +GL_ENUM(0x8F3E,GL_IMAGE_BINDING_ACCESS) +GL_ENUM(0x906E,GL_IMAGE_BINDING_FORMAT) +GL_ENUM(0x904D,GL_IMAGE_2D) +GL_ENUM(0x904E,GL_IMAGE_3D) +GL_ENUM(0x9050,GL_IMAGE_CUBE) +GL_ENUM(0x9053,GL_IMAGE_2D_ARRAY) +GL_ENUM(0x9058,GL_INT_IMAGE_2D) +GL_ENUM(0x9059,GL_INT_IMAGE_3D) +GL_ENUM(0x905B,GL_INT_IMAGE_CUBE) +GL_ENUM(0x905E,GL_INT_IMAGE_2D_ARRAY) +GL_ENUM(0x9063,GL_UNSIGNED_INT_IMAGE_2D) +GL_ENUM(0x9064,GL_UNSIGNED_INT_IMAGE_3D) +GL_ENUM(0x9066,GL_UNSIGNED_INT_IMAGE_CUBE) +GL_ENUM(0x9069,GL_UNSIGNED_INT_IMAGE_2D_ARRAY) +GL_ENUM(0x90C7,GL_IMAGE_FORMAT_COMPATIBILITY_TYPE) +GL_ENUM(0x90C8,GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE) +GL_ENUM(0x90C9,GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS) +GL_ENUM(0x88B8,GL_READ_ONLY) +GL_ENUM(0x88B9,GL_WRITE_ONLY) +GL_ENUM(0x88BA,GL_READ_WRITE) +GL_ENUM(0x90D2,GL_SHADER_STORAGE_BUFFER) +GL_ENUM(0x90D3,GL_SHADER_STORAGE_BUFFER_BINDING) +GL_ENUM(0x90D4,GL_SHADER_STORAGE_BUFFER_START) +GL_ENUM(0x90D5,GL_SHADER_STORAGE_BUFFER_SIZE) +GL_ENUM(0x90D6,GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS) +GL_ENUM(0x90DA,GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS) +GL_ENUM(0x90DB,GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS) +GL_ENUM(0x90DC,GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS) +GL_ENUM(0x90DD,GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS) +GL_ENUM(0x90DE,GL_MAX_SHADER_STORAGE_BLOCK_SIZE) +GL_ENUM(0x90DF,GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT) +GL_ENUM(0x8F39,GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES) +GL_ENUM(0x90EA,GL_DEPTH_STENCIL_TEXTURE_MODE) +GL_ENUM(0x1901,GL_STENCIL_INDEX) +GL_ENUM(0x8E5E,GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET) +GL_ENUM(0x8E5F,GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET) +GL_ENUM(0x8E50,GL_SAMPLE_POSITION) +GL_ENUM(0x8E51,GL_SAMPLE_MASK) +GL_ENUM(0x8E52,GL_SAMPLE_MASK_VALUE) +GL_ENUM(0x9100,GL_TEXTURE_2D_MULTISAMPLE) +GL_ENUM(0x8E59,GL_MAX_SAMPLE_MASK_WORDS) +GL_ENUM(0x910E,GL_MAX_COLOR_TEXTURE_SAMPLES) +GL_ENUM(0x910F,GL_MAX_DEPTH_TEXTURE_SAMPLES) +GL_ENUM(0x9110,GL_MAX_INTEGER_SAMPLES) +GL_ENUM(0x9104,GL_TEXTURE_BINDING_2D_MULTISAMPLE) +GL_ENUM(0x9106,GL_TEXTURE_SAMPLES) +GL_ENUM(0x9107,GL_TEXTURE_FIXED_SAMPLE_LOCATIONS) +GL_ENUM(0x1000,GL_TEXTURE_WIDTH) +GL_ENUM(0x1001,GL_TEXTURE_HEIGHT) +GL_ENUM(0x8071,GL_TEXTURE_DEPTH) +GL_ENUM(0x1003,GL_TEXTURE_INTERNAL_FORMAT) +GL_ENUM(0x805C,GL_TEXTURE_RED_SIZE) +GL_ENUM(0x805D,GL_TEXTURE_GREEN_SIZE) +GL_ENUM(0x805E,GL_TEXTURE_BLUE_SIZE) +GL_ENUM(0x805F,GL_TEXTURE_ALPHA_SIZE) +GL_ENUM(0x884A,GL_TEXTURE_DEPTH_SIZE) +GL_ENUM(0x88F1,GL_TEXTURE_STENCIL_SIZE) +GL_ENUM(0x8C3F,GL_TEXTURE_SHARED_SIZE) +GL_ENUM(0x8C10,GL_TEXTURE_RED_TYPE) +GL_ENUM(0x8C11,GL_TEXTURE_GREEN_TYPE) +GL_ENUM(0x8C12,GL_TEXTURE_BLUE_TYPE) +GL_ENUM(0x8C13,GL_TEXTURE_ALPHA_TYPE) +GL_ENUM(0x8C16,GL_TEXTURE_DEPTH_TYPE) +GL_ENUM(0x86A1,GL_TEXTURE_COMPRESSED) +GL_ENUM(0x9108,GL_SAMPLER_2D_MULTISAMPLE) +GL_ENUM(0x9109,GL_INT_SAMPLER_2D_MULTISAMPLE) +GL_ENUM(0x910A,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE) +GL_ENUM(0x82D4,GL_VERTEX_ATTRIB_BINDING) +GL_ENUM(0x82D5,GL_VERTEX_ATTRIB_RELATIVE_OFFSET) +GL_ENUM(0x82D6,GL_VERTEX_BINDING_DIVISOR) +GL_ENUM(0x82D7,GL_VERTEX_BINDING_OFFSET) +GL_ENUM(0x82D8,GL_VERTEX_BINDING_STRIDE) +GL_ENUM(0x8F4F,GL_VERTEX_BINDING_BUFFER) +GL_ENUM(0x82D9,GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET) +GL_ENUM(0x82DA,GL_MAX_VERTEX_ATTRIB_BINDINGS) +GL_ENUM(0x82E5,GL_MAX_VERTEX_ATTRIB_STRIDE) +GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES) +GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES) +GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES) +GL_ENUM(0x8D64,GL_ETC1_RGB8_OES) +GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES) +GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES) +GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES) +GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES) +GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES) +GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES) +GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES) +GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES) +GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES) +GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES) +GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES) +GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES) +GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES) +GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES) +GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES) +GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES) +GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES) +GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES) +GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES) +GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES) +GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES) +GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES) +GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES) +GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES) +GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES) +GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES) +GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES) +GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES) +GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES) +GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES) +GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES) +GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES) +GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES) +GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES) +GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES) +GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES) +GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES) +GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES) +GL_ENUM(0x8861,GL_POINT_SPRITE_OES) +GL_ENUM(0x8862,GL_COORD_REPLACE_OES) +GL_ENUM(0x803C,GL_ALPHA8_OES) +GL_ENUM(0x8043,GL_LUMINANCE4_ALPHA4_OES) +GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_OES) +GL_ENUM(0x8040,GL_LUMINANCE8_OES) +GL_ENUM(0x8052,GL_RGB10_EXT) +GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES) +GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES) +GL_ENUM(0x8511,GL_NORMAL_MAP_OES) +GL_ENUM(0x8512,GL_REFLECTION_MAP_OES) +GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES) +GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES) +GL_ENUM(0x87F9,GL_3DC_X_AMD) +GL_ENUM(0x87FA,GL_3DC_XY_AMD) +GL_ENUM(0x8C92,GL_ATC_RGB_AMD) +GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD) +GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD) +GL_ENUM(0x8A53,GL_SYNC_OBJECT_APPLE) +GL_ENUM(0x80E1,GL_BGRA_EXT) GL_ENUM(0x93A1,GL_BGRA8_EXT) -GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS_EXT) -GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED) -GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX) +GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT) +GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT) +GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT) +GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT) +GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT) +GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT) +GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT) +GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT) +GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT) +GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT) +GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT) +GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT) +GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) +GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT) +GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) +GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT) +GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT) +GL_ENUM(0x8816,GL_ALPHA32F_EXT) +GL_ENUM(0x8818,GL_LUMINANCE32F_EXT) +GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT) +GL_ENUM(0x881C,GL_ALPHA16F_EXT) +GL_ENUM(0x881E,GL_LUMINANCE16F_EXT) +GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT) +GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG) +GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG) +GL_ENUM(0x9135,GL_MAX_SAMPLES_IMG) +GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG) +GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) +GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG) +GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG) +GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG) +GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG) +GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG) +GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG) +GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG) +GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG) +GL_ENUM(0x8C09,GL_ADD_BLEND_IMG) +GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV) +GL_ENUM(0x84F3,GL_FENCE_STATUS_NV) +GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV) +GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM) +GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM) +GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM) +GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM) +GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM) +GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM) +GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM) +GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM) +GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM) +GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM) +GL_ENUM(0x8BDC,GL_STATE_RESTORE) +GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM) +GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM) +GL_ENUM(0x9285,GL_BLEND_ADVANCED_COHERENT_KHR) +GL_ENUM(0x9294,GL_MULTIPLY_KHR) +GL_ENUM(0x9295,GL_SCREEN_KHR) +GL_ENUM(0x9296,GL_OVERLAY_KHR) +GL_ENUM(0x9297,GL_DARKEN_KHR) +GL_ENUM(0x9298,GL_LIGHTEN_KHR) +GL_ENUM(0x9299,GL_COLORDODGE_KHR) +GL_ENUM(0x929A,GL_COLORBURN_KHR) +GL_ENUM(0x929B,GL_HARDLIGHT_KHR) +GL_ENUM(0x929C,GL_SOFTLIGHT_KHR) +GL_ENUM(0x929E,GL_DIFFERENCE_KHR) +GL_ENUM(0x92A0,GL_EXCLUSION_KHR) +GL_ENUM(0x92AD,GL_HSL_HUE_KHR) +GL_ENUM(0x92AE,GL_HSL_SATURATION_KHR) +GL_ENUM(0x92AF,GL_HSL_COLOR_KHR) +GL_ENUM(0x92B0,GL_HSL_LUMINOSITY_KHR) +GL_ENUM(0x82E6,GL_SAMPLER) +GL_ENUM(0x8242,GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR) +GL_ENUM(0x8243,GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR) +GL_ENUM(0x8244,GL_DEBUG_CALLBACK_FUNCTION_KHR) +GL_ENUM(0x8245,GL_DEBUG_CALLBACK_USER_PARAM_KHR) +GL_ENUM(0x8246,GL_DEBUG_SOURCE_API_KHR) +GL_ENUM(0x8247,GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR) +GL_ENUM(0x8248,GL_DEBUG_SOURCE_SHADER_COMPILER_KHR) +GL_ENUM(0x8249,GL_DEBUG_SOURCE_THIRD_PARTY_KHR) +GL_ENUM(0x824A,GL_DEBUG_SOURCE_APPLICATION_KHR) +GL_ENUM(0x824B,GL_DEBUG_SOURCE_OTHER_KHR) +GL_ENUM(0x824C,GL_DEBUG_TYPE_ERROR_KHR) +GL_ENUM(0x824D,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR) +GL_ENUM(0x824E,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR) +GL_ENUM(0x824F,GL_DEBUG_TYPE_PORTABILITY_KHR) +GL_ENUM(0x8250,GL_DEBUG_TYPE_PERFORMANCE_KHR) +GL_ENUM(0x8251,GL_DEBUG_TYPE_OTHER_KHR) +GL_ENUM(0x8268,GL_DEBUG_TYPE_MARKER_KHR) +GL_ENUM(0x8269,GL_DEBUG_TYPE_PUSH_GROUP_KHR) +GL_ENUM(0x826A,GL_DEBUG_TYPE_POP_GROUP_KHR) +GL_ENUM(0x826B,GL_DEBUG_SEVERITY_NOTIFICATION_KHR) +GL_ENUM(0x826C,GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR) +GL_ENUM(0x826D,GL_DEBUG_GROUP_STACK_DEPTH_KHR) +GL_ENUM(0x82E0,GL_BUFFER_KHR) +GL_ENUM(0x82E1,GL_SHADER_KHR) +GL_ENUM(0x82E2,GL_PROGRAM_KHR) +GL_ENUM(0x82E3,GL_QUERY_KHR) +GL_ENUM(0x82E8,GL_MAX_LABEL_LENGTH_KHR) +GL_ENUM(0x9143,GL_MAX_DEBUG_MESSAGE_LENGTH_KHR) +GL_ENUM(0x9144,GL_MAX_DEBUG_LOGGED_MESSAGES_KHR) +GL_ENUM(0x9145,GL_DEBUG_LOGGED_MESSAGES_KHR) +GL_ENUM(0x9146,GL_DEBUG_SEVERITY_HIGH_KHR) +GL_ENUM(0x9147,GL_DEBUG_SEVERITY_MEDIUM_KHR) +GL_ENUM(0x9148,GL_DEBUG_SEVERITY_LOW_KHR) +GL_ENUM(0x92E0,GL_DEBUG_OUTPUT_KHR) +GL_ENUM(0x93B0,GL_COMPRESSED_RGBA_ASTC_4x4_KHR) +GL_ENUM(0x93B1,GL_COMPRESSED_RGBA_ASTC_5x4_KHR) +GL_ENUM(0x93B2,GL_COMPRESSED_RGBA_ASTC_5x5_KHR) +GL_ENUM(0x93B3,GL_COMPRESSED_RGBA_ASTC_6x5_KHR) +GL_ENUM(0x93B4,GL_COMPRESSED_RGBA_ASTC_6x6_KHR) +GL_ENUM(0x93B5,GL_COMPRESSED_RGBA_ASTC_8x5_KHR) +GL_ENUM(0x93B6,GL_COMPRESSED_RGBA_ASTC_8x6_KHR) +GL_ENUM(0x93B7,GL_COMPRESSED_RGBA_ASTC_8x8_KHR) +GL_ENUM(0x93B8,GL_COMPRESSED_RGBA_ASTC_10x5_KHR) +GL_ENUM(0x93B9,GL_COMPRESSED_RGBA_ASTC_10x6_KHR) +GL_ENUM(0x93BA,GL_COMPRESSED_RGBA_ASTC_10x8_KHR) +GL_ENUM(0x93BB,GL_COMPRESSED_RGBA_ASTC_10x10_KHR) +GL_ENUM(0x93BC,GL_COMPRESSED_RGBA_ASTC_12x10_KHR) +GL_ENUM(0x93BD,GL_COMPRESSED_RGBA_ASTC_12x12_KHR) +GL_ENUM(0x93D0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR) +GL_ENUM(0x93D1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR) +GL_ENUM(0x93D2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR) +GL_ENUM(0x93D3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR) +GL_ENUM(0x93D4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR) +GL_ENUM(0x93D5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR) +GL_ENUM(0x93D6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR) +GL_ENUM(0x93D7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR) +GL_ENUM(0x93D8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR) +GL_ENUM(0x93D9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR) +GL_ENUM(0x93DA,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR) +GL_ENUM(0x93DB,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR) +GL_ENUM(0x93DC,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR) +GL_ENUM(0x93DD,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR) +GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES) +GL_ENUM(0x8C36,GL_SAMPLE_SHADING_OES) +GL_ENUM(0x8C37,GL_MIN_SAMPLE_SHADING_VALUE_OES) +GL_ENUM(0x8E5B,GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES) +GL_ENUM(0x8E5C,GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES) +GL_ENUM(0x8E5D,GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES) +GL_ENUM(0x93C0,GL_COMPRESSED_RGBA_ASTC_3x3x3_OES) +GL_ENUM(0x93C1,GL_COMPRESSED_RGBA_ASTC_4x3x3_OES) +GL_ENUM(0x93C2,GL_COMPRESSED_RGBA_ASTC_4x4x3_OES) +GL_ENUM(0x93C3,GL_COMPRESSED_RGBA_ASTC_4x4x4_OES) +GL_ENUM(0x93C4,GL_COMPRESSED_RGBA_ASTC_5x4x4_OES) +GL_ENUM(0x93C5,GL_COMPRESSED_RGBA_ASTC_5x5x4_OES) +GL_ENUM(0x93C6,GL_COMPRESSED_RGBA_ASTC_5x5x5_OES) +GL_ENUM(0x93C7,GL_COMPRESSED_RGBA_ASTC_6x5x5_OES) +GL_ENUM(0x93C8,GL_COMPRESSED_RGBA_ASTC_6x6x5_OES) +GL_ENUM(0x93C9,GL_COMPRESSED_RGBA_ASTC_6x6x6_OES) +GL_ENUM(0x93E0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES) +GL_ENUM(0x93E1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES) +GL_ENUM(0x93E2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES) +GL_ENUM(0x93E3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES) +GL_ENUM(0x93E4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES) +GL_ENUM(0x93E5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES) +GL_ENUM(0x93E6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES) +GL_ENUM(0x93E7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES) +GL_ENUM(0x93E8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES) +GL_ENUM(0x93E9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES) +GL_ENUM(0x8D61,GL_HALF_FLOAT_OES) +GL_ENUM(0x9102,GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES) +GL_ENUM(0x9105,GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES) +GL_ENUM(0x910B,GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) +GL_ENUM(0x910C,GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) +GL_ENUM(0x910D,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES) +GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES) +GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES) +GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD) +GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD) +GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD) +GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD) +GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD) +GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD) +GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD) +GL_ENUM(0x8740,GL_Z400_BINARY_AMD) +GL_ENUM(0x93A4,GL_PACK_REVERSE_ROW_ORDER_ANGLE) +GL_ENUM(0x93A6,GL_PROGRAM_BINARY_ANGLE) +GL_ENUM(0x83F2,GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE) +GL_ENUM(0x83F3,GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) +GL_ENUM(0x93A2,GL_TEXTURE_USAGE_ANGLE) +GL_ENUM(0x93A3,GL_FRAMEBUFFER_ATTACHMENT_ANGLE) +GL_ENUM(0x93A0,GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE) +GL_ENUM(0x8A1F,GL_RGB_422_APPLE) +GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE) +GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE) +GL_ENUM(0x8A51,GL_RGB_RAW_422_APPLE) +GL_ENUM(0x8F61,GL_MALI_PROGRAM_BINARY_ARM) +GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM) +GL_ENUM(0x8F65,GL_FETCH_PER_SAMPLE_ARM) +GL_ENUM(0x8F66,GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM) +GL_ENUM(0x9250,GL_SHADER_BINARY_DMP) +GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT) +GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT) +GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT) +GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT) +GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT) +GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT) +GL_ENUM(0x8864,GL_QUERY_COUNTER_BITS_EXT) +GL_ENUM(0x88BF,GL_TIME_ELAPSED_EXT) +GL_ENUM(0x8E28,GL_TIMESTAMP_EXT) +GL_ENUM(0x8FBB,GL_GPU_DISJOINT_EXT) +GL_ENUM(0x8DD9,GL_GEOMETRY_SHADER_EXT) +GL_ENUM(0x8916,GL_GEOMETRY_LINKED_VERTICES_OUT_EXT) +GL_ENUM(0x8917,GL_GEOMETRY_LINKED_INPUT_TYPE_EXT) +GL_ENUM(0x8918,GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT) +GL_ENUM(0x887F,GL_GEOMETRY_SHADER_INVOCATIONS_EXT) +GL_ENUM(0x825E,GL_LAYER_PROVOKING_VERTEX_EXT) +GL_ENUM(0x000A,GL_LINES_ADJACENCY_EXT) +GL_ENUM(0x000B,GL_LINE_STRIP_ADJACENCY_EXT) +GL_ENUM(0x000C,GL_TRIANGLES_ADJACENCY_EXT) +GL_ENUM(0x000D,GL_TRIANGLE_STRIP_ADJACENCY_EXT) +GL_ENUM(0x8DDF,GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT) +GL_ENUM(0x8A2C,GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT) +GL_ENUM(0x8A32,GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT) +GL_ENUM(0x9123,GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT) +GL_ENUM(0x9124,GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT) +GL_ENUM(0x8DE0,GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT) +GL_ENUM(0x8DE1,GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT) +GL_ENUM(0x8E5A,GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT) +GL_ENUM(0x8C29,GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT) +GL_ENUM(0x92CF,GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT) +GL_ENUM(0x92D5,GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT) +GL_ENUM(0x90CD,GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT) +GL_ENUM(0x90D7,GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT) +GL_ENUM(0x8E4D,GL_FIRST_VERTEX_CONVENTION_EXT) +GL_ENUM(0x8E4E,GL_LAST_VERTEX_CONVENTION_EXT) +GL_ENUM(0x8260,GL_UNDEFINED_VERTEX_EXT) +GL_ENUM(0x8C87,GL_PRIMITIVES_GENERATED_EXT) +GL_ENUM(0x9312,GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT) +GL_ENUM(0x9317,GL_MAX_FRAMEBUFFER_LAYERS_EXT) +GL_ENUM(0x8DA8,GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT) +GL_ENUM(0x8DA7,GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT) +GL_ENUM(0x9309,GL_REFERENCED_BY_GEOMETRY_SHADER_EXT) +GL_ENUM(0x90F0,GL_COLOR_ATTACHMENT_EXT) +GL_ENUM(0x90F1,GL_MULTIVIEW_EXT) +GL_ENUM(0x0C01,GL_DRAW_BUFFER_EXT) +GL_ENUM(0x90F2,GL_MAX_MULTIVIEW_BUFFERS_EXT) +GL_ENUM(0x92BE,GL_PRIMITIVE_BOUNDING_BOX_EXT) +GL_ENUM(0x8A54,GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT) +GL_ENUM(0x8A55,GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT) +GL_ENUM(0x8A56,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT) +GL_ENUM(0x8A57,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT) +GL_ENUM(0x93F0,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG) +GL_ENUM(0x93F1,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG) +GL_ENUM(0x8DB9,GL_FRAMEBUFFER_SRGB_EXT) +GL_ENUM(0x8A52,GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT) +GL_ENUM(0x8F63,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT) +GL_ENUM(0x8F67,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT) +GL_ENUM(0x8F64,GL_SHADER_PIXEL_LOCAL_STORAGE_EXT) +GL_ENUM(0x000E,GL_PATCHES_EXT) +GL_ENUM(0x8E72,GL_PATCH_VERTICES_EXT) +GL_ENUM(0x8E75,GL_TESS_CONTROL_OUTPUT_VERTICES_EXT) +GL_ENUM(0x8E76,GL_TESS_GEN_MODE_EXT) +GL_ENUM(0x8E77,GL_TESS_GEN_SPACING_EXT) +GL_ENUM(0x8E78,GL_TESS_GEN_VERTEX_ORDER_EXT) +GL_ENUM(0x8E79,GL_TESS_GEN_POINT_MODE_EXT) +GL_ENUM(0x8E7A,GL_ISOLINES_EXT) +GL_ENUM(0x0007,GL_QUADS_EXT) +GL_ENUM(0x8E7B,GL_FRACTIONAL_ODD_EXT) +GL_ENUM(0x8E7C,GL_FRACTIONAL_EVEN_EXT) +GL_ENUM(0x8E7D,GL_MAX_PATCH_VERTICES_EXT) +GL_ENUM(0x8E7E,GL_MAX_TESS_GEN_LEVEL_EXT) +GL_ENUM(0x8E7F,GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT) +GL_ENUM(0x8E80,GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT) +GL_ENUM(0x8E81,GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT) +GL_ENUM(0x8E82,GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT) +GL_ENUM(0x8E83,GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT) +GL_ENUM(0x8E84,GL_MAX_TESS_PATCH_COMPONENTS_EXT) +GL_ENUM(0x8E85,GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT) +GL_ENUM(0x8E86,GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT) +GL_ENUM(0x8E89,GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT) +GL_ENUM(0x8E8A,GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT) +GL_ENUM(0x886C,GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT) +GL_ENUM(0x886D,GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT) +GL_ENUM(0x8E1E,GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT) +GL_ENUM(0x8E1F,GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT) +GL_ENUM(0x92CD,GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT) +GL_ENUM(0x92CE,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT) +GL_ENUM(0x92D3,GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT) +GL_ENUM(0x92D4,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT) +GL_ENUM(0x90CB,GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT) +GL_ENUM(0x90CC,GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT) +GL_ENUM(0x90D8,GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT) +GL_ENUM(0x90D9,GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT) +GL_ENUM(0x8221,GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED) +GL_ENUM(0x92E7,GL_IS_PER_PATCH_EXT) +GL_ENUM(0x9307,GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT) +GL_ENUM(0x9308,GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT) +GL_ENUM(0x8E88,GL_TESS_CONTROL_SHADER_EXT) +GL_ENUM(0x8E87,GL_TESS_EVALUATION_SHADER_EXT) +GL_ENUM(0x1004,GL_TEXTURE_BORDER_COLOR_EXT) +GL_ENUM(0x812D,GL_CLAMP_TO_BORDER_EXT) +GL_ENUM(0x8C2A,GL_TEXTURE_BUFFER_EXT) +GL_ENUM(0x8C2B,GL_MAX_TEXTURE_BUFFER_SIZE_EXT) +GL_ENUM(0x8C2C,GL_TEXTURE_BINDING_BUFFER_EXT) +GL_ENUM(0x8C2D,GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT) +GL_ENUM(0x919F,GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT) +GL_ENUM(0x8DC2,GL_SAMPLER_BUFFER_EXT) +GL_ENUM(0x8DD0,GL_INT_SAMPLER_BUFFER_EXT) +GL_ENUM(0x8DD8,GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT) +GL_ENUM(0x9051,GL_IMAGE_BUFFER_EXT) +GL_ENUM(0x905C,GL_INT_IMAGE_BUFFER_EXT) +GL_ENUM(0x9067,GL_UNSIGNED_INT_IMAGE_BUFFER_EXT) +GL_ENUM(0x919D,GL_TEXTURE_BUFFER_OFFSET_EXT) +GL_ENUM(0x919E,GL_TEXTURE_BUFFER_SIZE_EXT) +GL_ENUM(0x9009,GL_TEXTURE_CUBE_MAP_ARRAY_EXT) +GL_ENUM(0x900A,GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT) +GL_ENUM(0x900C,GL_SAMPLER_CUBE_MAP_ARRAY_EXT) +GL_ENUM(0x900D,GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT) +GL_ENUM(0x900E,GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT) +GL_ENUM(0x900F,GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT) +GL_ENUM(0x9054,GL_IMAGE_CUBE_MAP_ARRAY_EXT) +GL_ENUM(0x905F,GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT) +GL_ENUM(0x906A,GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT) +GL_ENUM(0x8A48,GL_TEXTURE_SRGB_DECODE_EXT) +GL_ENUM(0x8A49,GL_DECODE_EXT) +GL_ENUM(0x8A4A,GL_SKIP_DECODE_EXT) +GL_ENUM(0x82DB,GL_TEXTURE_VIEW_MIN_LEVEL_EXT) +GL_ENUM(0x82DC,GL_TEXTURE_VIEW_NUM_LEVELS_EXT) +GL_ENUM(0x82DD,GL_TEXTURE_VIEW_MIN_LAYER_EXT) +GL_ENUM(0x82DE,GL_TEXTURE_VIEW_NUM_LAYERS_EXT) +GL_ENUM(0x9260,GL_GCCSO_SHADER_BINARY_FJ) +GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG) +GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG) +GL_ENUM(0x9137,GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG) +GL_ENUM(0x9138,GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG) +GL_ENUM(0x00000000,GL_PERFQUERY_SINGLE_CONTEXT_INTEL) +GL_ENUM(0x00000001,GL_PERFQUERY_GLOBAL_CONTEXT_INTEL) +GL_ENUM(0x83FB,GL_PERFQUERY_WAIT_INTEL) +GL_ENUM(0x83FA,GL_PERFQUERY_FLUSH_INTEL) +GL_ENUM(0x83F9,GL_PERFQUERY_DONOT_FLUSH_INTEL) +GL_ENUM(0x94F0,GL_PERFQUERY_COUNTER_EVENT_INTEL) +GL_ENUM(0x94F1,GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL) +GL_ENUM(0x94F2,GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL) +GL_ENUM(0x94F3,GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL) +GL_ENUM(0x94F4,GL_PERFQUERY_COUNTER_RAW_INTEL) +GL_ENUM(0x94F5,GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL) +GL_ENUM(0x94F8,GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL) +GL_ENUM(0x94F9,GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL) +GL_ENUM(0x94FA,GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL) +GL_ENUM(0x94FB,GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL) +GL_ENUM(0x94FC,GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL) +GL_ENUM(0x94FD,GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL) +GL_ENUM(0x94FE,GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL) +GL_ENUM(0x94FF,GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL) +GL_ENUM(0x9500,GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL) +GL_ENUM(0x9281,GL_BLEND_OVERLAP_NV) +GL_ENUM(0x9280,GL_BLEND_PREMULTIPLIED_SRC_NV) +GL_ENUM(0x9284,GL_CONJOINT_NV) +GL_ENUM(0x92A1,GL_CONTRAST_NV) +GL_ENUM(0x9283,GL_DISJOINT_NV) +GL_ENUM(0x928F,GL_DST_ATOP_NV) +GL_ENUM(0x928B,GL_DST_IN_NV) +GL_ENUM(0x9287,GL_DST_NV) +GL_ENUM(0x928D,GL_DST_OUT_NV) +GL_ENUM(0x9289,GL_DST_OVER_NV) +GL_ENUM(0x92A9,GL_HARDMIX_NV) +GL_ENUM(0x92B4,GL_INVERT_OVG_NV) +GL_ENUM(0x92A3,GL_INVERT_RGB_NV) +GL_ENUM(0x92A5,GL_LINEARBURN_NV) +GL_ENUM(0x92A4,GL_LINEARDODGE_NV) +GL_ENUM(0x92A7,GL_LINEARLIGHT_NV) +GL_ENUM(0x92B3,GL_MINUS_CLAMPED_NV) +GL_ENUM(0x929F,GL_MINUS_NV) +GL_ENUM(0x92A8,GL_PINLIGHT_NV) +GL_ENUM(0x92B2,GL_PLUS_CLAMPED_ALPHA_NV) +GL_ENUM(0x92B1,GL_PLUS_CLAMPED_NV) +GL_ENUM(0x9292,GL_PLUS_DARKER_NV) +GL_ENUM(0x9291,GL_PLUS_NV) +GL_ENUM(0x928E,GL_SRC_ATOP_NV) +GL_ENUM(0x928A,GL_SRC_IN_NV) +GL_ENUM(0x9286,GL_SRC_NV) +GL_ENUM(0x928C,GL_SRC_OUT_NV) +GL_ENUM(0x9288,GL_SRC_OVER_NV) +GL_ENUM(0x9282,GL_UNCORRELATED_NV) +GL_ENUM(0x92A6,GL_VIVIDLIGHT_NV) +GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV) +GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV) +GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV) +GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV) +GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV) +GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV) +GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV) +GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV) +GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV) +GL_ENUM(0x8C46,GL_SLUMINANCE_NV) +GL_ENUM(0x8C44,GL_SLUMINANCE_ALPHA_NV) +GL_ENUM(0x8C47,GL_SLUMINANCE8_NV) +GL_ENUM(0x8C45,GL_SLUMINANCE8_ALPHA8_NV) +GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_NV) +GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV) +GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV) +GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV) +GL_ENUM(0x88EE,GL_ETC1_SRGB8_NV) +GL_ENUM(0x8FB0,GL_BINNING_CONTROL_HINT_QCOM) +GL_ENUM(0x8FB1,GL_CPU_OPTIMIZED_QCOM) +GL_ENUM(0x8FB2,GL_GPU_OPTIMIZED_QCOM) +GL_ENUM(0x8FB3,GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM) +GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV) |