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-rw-r--r--opengl/libs/enums.in1619
1 files changed, 1039 insertions, 580 deletions
diff --git a/opengl/libs/enums.in b/opengl/libs/enums.in
index 4279574..f3d216d 100644
--- a/opengl/libs/enums.in
+++ b/opengl/libs/enums.in
@@ -1,13 +1,10 @@
GL_ENUM(0x0000,GL_POINTS)
-GL_ENUM(0x00000001,GL_VERTEX_SHADER_BIT_EXT)
-GL_ENUM(0x00000002,GL_FRAGMENT_SHADER_BIT_EXT)
GL_ENUM(0x0001,GL_LINES)
GL_ENUM(0x0002,GL_LINE_LOOP)
GL_ENUM(0x0003,GL_LINE_STRIP)
GL_ENUM(0x0004,GL_TRIANGLES)
GL_ENUM(0x0005,GL_TRIANGLE_STRIP)
GL_ENUM(0x0006,GL_TRIANGLE_FAN)
-GL_ENUM(0x0104,GL_ADD)
GL_ENUM(0x0200,GL_NEVER)
GL_ENUM(0x0201,GL_LESS)
GL_ENUM(0x0202,GL_EQUAL)
@@ -25,49 +22,74 @@ GL_ENUM(0x0305,GL_ONE_MINUS_DST_ALPHA)
GL_ENUM(0x0306,GL_DST_COLOR)
GL_ENUM(0x0307,GL_ONE_MINUS_DST_COLOR)
GL_ENUM(0x0308,GL_SRC_ALPHA_SATURATE)
+GL_ENUM(0x3000,GL_CLIP_PLANE0)
+GL_ENUM(0x3001,GL_CLIP_PLANE1)
+GL_ENUM(0x3002,GL_CLIP_PLANE2)
+GL_ENUM(0x3003,GL_CLIP_PLANE3)
+GL_ENUM(0x3004,GL_CLIP_PLANE4)
+GL_ENUM(0x3005,GL_CLIP_PLANE5)
GL_ENUM(0x0404,GL_FRONT)
GL_ENUM(0x0405,GL_BACK)
GL_ENUM(0x0408,GL_FRONT_AND_BACK)
+GL_ENUM(0x0B60,GL_FOG)
+GL_ENUM(0x0B50,GL_LIGHTING)
+GL_ENUM(0x0DE1,GL_TEXTURE_2D)
+GL_ENUM(0x0B44,GL_CULL_FACE)
+GL_ENUM(0x0BC0,GL_ALPHA_TEST)
+GL_ENUM(0x0BE2,GL_BLEND)
+GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP)
+GL_ENUM(0x0BD0,GL_DITHER)
+GL_ENUM(0x0B90,GL_STENCIL_TEST)
+GL_ENUM(0x0B71,GL_DEPTH_TEST)
+GL_ENUM(0x0B10,GL_POINT_SMOOTH)
+GL_ENUM(0x0B20,GL_LINE_SMOOTH)
+GL_ENUM(0x0C11,GL_SCISSOR_TEST)
+GL_ENUM(0x0B57,GL_COLOR_MATERIAL)
+GL_ENUM(0x0BA1,GL_NORMALIZE)
+GL_ENUM(0x803A,GL_RESCALE_NORMAL)
+GL_ENUM(0x8074,GL_VERTEX_ARRAY)
+GL_ENUM(0x8075,GL_NORMAL_ARRAY)
+GL_ENUM(0x8076,GL_COLOR_ARRAY)
+GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY)
+GL_ENUM(0x809D,GL_MULTISAMPLE)
+GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE)
+GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE)
+GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE)
GL_ENUM(0x0500,GL_INVALID_ENUM)
GL_ENUM(0x0501,GL_INVALID_VALUE)
GL_ENUM(0x0502,GL_INVALID_OPERATION)
GL_ENUM(0x0503,GL_STACK_OVERFLOW)
GL_ENUM(0x0504,GL_STACK_UNDERFLOW)
GL_ENUM(0x0505,GL_OUT_OF_MEMORY)
-GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION_OES)
GL_ENUM(0x0800,GL_EXP)
GL_ENUM(0x0801,GL_EXP2)
+GL_ENUM(0x0B62,GL_FOG_DENSITY)
+GL_ENUM(0x0B63,GL_FOG_START)
+GL_ENUM(0x0B64,GL_FOG_END)
+GL_ENUM(0x0B65,GL_FOG_MODE)
+GL_ENUM(0x0B66,GL_FOG_COLOR)
GL_ENUM(0x0900,GL_CW)
GL_ENUM(0x0901,GL_CCW)
GL_ENUM(0x0B00,GL_CURRENT_COLOR)
GL_ENUM(0x0B02,GL_CURRENT_NORMAL)
GL_ENUM(0x0B03,GL_CURRENT_TEXTURE_COORDS)
-GL_ENUM(0x0B10,GL_POINT_SMOOTH)
GL_ENUM(0x0B11,GL_POINT_SIZE)
+GL_ENUM(0x8126,GL_POINT_SIZE_MIN)
+GL_ENUM(0x8127,GL_POINT_SIZE_MAX)
+GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE)
+GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION)
GL_ENUM(0x0B12,GL_SMOOTH_POINT_SIZE_RANGE)
-GL_ENUM(0x0B20,GL_LINE_SMOOTH)
GL_ENUM(0x0B21,GL_LINE_WIDTH)
GL_ENUM(0x0B22,GL_SMOOTH_LINE_WIDTH_RANGE)
-GL_ENUM(0x0B44,GL_CULL_FACE)
+GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE)
+GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE)
GL_ENUM(0x0B45,GL_CULL_FACE_MODE)
GL_ENUM(0x0B46,GL_FRONT_FACE)
-GL_ENUM(0x0B50,GL_LIGHTING)
-GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE)
-GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT)
GL_ENUM(0x0B54,GL_SHADE_MODEL)
-GL_ENUM(0x0B57,GL_COLOR_MATERIAL)
-GL_ENUM(0x0B60,GL_FOG)
-GL_ENUM(0x0B62,GL_FOG_DENSITY)
-GL_ENUM(0x0B63,GL_FOG_START)
-GL_ENUM(0x0B64,GL_FOG_END)
-GL_ENUM(0x0B65,GL_FOG_MODE)
-GL_ENUM(0x0B66,GL_FOG_COLOR)
GL_ENUM(0x0B70,GL_DEPTH_RANGE)
-GL_ENUM(0x0B71,GL_DEPTH_TEST)
GL_ENUM(0x0B72,GL_DEPTH_WRITEMASK)
GL_ENUM(0x0B73,GL_DEPTH_CLEAR_VALUE)
GL_ENUM(0x0B74,GL_DEPTH_FUNC)
-GL_ENUM(0x0B90,GL_STENCIL_TEST)
GL_ENUM(0x0B91,GL_STENCIL_CLEAR_VALUE)
GL_ENUM(0x0B92,GL_STENCIL_FUNC)
GL_ENUM(0x0B93,GL_STENCIL_VALUE_MASK)
@@ -77,7 +99,6 @@ GL_ENUM(0x0B96,GL_STENCIL_PASS_DEPTH_PASS)
GL_ENUM(0x0B97,GL_STENCIL_REF)
GL_ENUM(0x0B98,GL_STENCIL_WRITEMASK)
GL_ENUM(0x0BA0,GL_MATRIX_MODE)
-GL_ENUM(0x0BA1,GL_NORMALIZE)
GL_ENUM(0x0BA2,GL_VIEWPORT)
GL_ENUM(0x0BA3,GL_MODELVIEW_STACK_DEPTH)
GL_ENUM(0x0BA4,GL_PROJECTION_STACK_DEPTH)
@@ -85,33 +106,14 @@ GL_ENUM(0x0BA5,GL_TEXTURE_STACK_DEPTH)
GL_ENUM(0x0BA6,GL_MODELVIEW_MATRIX)
GL_ENUM(0x0BA7,GL_PROJECTION_MATRIX)
GL_ENUM(0x0BA8,GL_TEXTURE_MATRIX)
-GL_ENUM(0x0BC0,GL_ALPHA_TEST)
GL_ENUM(0x0BC1,GL_ALPHA_TEST_FUNC)
GL_ENUM(0x0BC2,GL_ALPHA_TEST_REF)
-GL_ENUM(0x0BD0,GL_DITHER)
GL_ENUM(0x0BE0,GL_BLEND_DST)
GL_ENUM(0x0BE1,GL_BLEND_SRC)
-GL_ENUM(0x0BE2,GL_BLEND)
GL_ENUM(0x0BF0,GL_LOGIC_OP_MODE)
-GL_ENUM(0x0BF2,GL_COLOR_LOGIC_OP)
-GL_ENUM(0x0C02,GL_READ_BUFFER_NV)
GL_ENUM(0x0C10,GL_SCISSOR_BOX)
-GL_ENUM(0x0C11,GL_SCISSOR_TEST)
GL_ENUM(0x0C22,GL_COLOR_CLEAR_VALUE)
GL_ENUM(0x0C23,GL_COLOR_WRITEMASK)
-GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT)
-GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT)
-GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT)
-GL_ENUM(0x0C54,GL_FOG_HINT)
-GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH)
-GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS)
-GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS)
-GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT)
-GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH)
-GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS)
-GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS)
-GL_ENUM(0x0D05,GL_PACK_ALIGNMENT)
-GL_ENUM(0x0D1C,GL_ALPHA_SCALE)
GL_ENUM(0x0D31,GL_MAX_LIGHTS)
GL_ENUM(0x0D32,GL_MAX_CLIP_PLANES)
GL_ENUM(0x0D33,GL_MAX_TEXTURE_SIZE)
@@ -119,6 +121,7 @@ GL_ENUM(0x0D36,GL_MAX_MODELVIEW_STACK_DEPTH)
GL_ENUM(0x0D38,GL_MAX_PROJECTION_STACK_DEPTH)
GL_ENUM(0x0D39,GL_MAX_TEXTURE_STACK_DEPTH)
GL_ENUM(0x0D3A,GL_MAX_VIEWPORT_DIMS)
+GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS)
GL_ENUM(0x0D50,GL_SUBPIXEL_BITS)
GL_ENUM(0x0D52,GL_RED_BITS)
GL_ENUM(0x0D53,GL_GREEN_BITS)
@@ -126,10 +129,41 @@ GL_ENUM(0x0D54,GL_BLUE_BITS)
GL_ENUM(0x0D55,GL_ALPHA_BITS)
GL_ENUM(0x0D56,GL_DEPTH_BITS)
GL_ENUM(0x0D57,GL_STENCIL_BITS)
-GL_ENUM(0x0DE1,GL_TEXTURE_2D)
+GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS)
+GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL)
+GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR)
+GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D)
+GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE)
+GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE)
+GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE)
+GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE)
+GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE)
+GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE)
+GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE)
+GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE)
+GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE)
+GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE)
+GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE)
+GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER)
+GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER)
+GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER)
+GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER)
+GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS)
+GL_ENUM(0x80A9,GL_SAMPLES)
+GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE)
+GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT)
+GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS)
+GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS)
GL_ENUM(0x1100,GL_DONT_CARE)
GL_ENUM(0x1101,GL_FASTEST)
GL_ENUM(0x1102,GL_NICEST)
+GL_ENUM(0x0C50,GL_PERSPECTIVE_CORRECTION_HINT)
+GL_ENUM(0x0C51,GL_POINT_SMOOTH_HINT)
+GL_ENUM(0x0C52,GL_LINE_SMOOTH_HINT)
+GL_ENUM(0x0C54,GL_FOG_HINT)
+GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT)
+GL_ENUM(0x0B53,GL_LIGHT_MODEL_AMBIENT)
+GL_ENUM(0x0B52,GL_LIGHT_MODEL_TWO_SIDE)
GL_ENUM(0x1200,GL_AMBIENT)
GL_ENUM(0x1201,GL_DIFFUSE)
GL_ENUM(0x1202,GL_SPECULAR)
@@ -144,10 +178,7 @@ GL_ENUM(0x1400,GL_BYTE)
GL_ENUM(0x1401,GL_UNSIGNED_BYTE)
GL_ENUM(0x1402,GL_SHORT)
GL_ENUM(0x1403,GL_UNSIGNED_SHORT)
-GL_ENUM(0x1404,GL_INT)
-GL_ENUM(0x1405,GL_UNSIGNED_INT)
GL_ENUM(0x1406,GL_FLOAT)
-GL_ENUM(0x140B,GL_HALF_FLOAT)
GL_ENUM(0x140C,GL_FIXED)
GL_ENUM(0x1500,GL_CLEAR)
GL_ENUM(0x1501,GL_AND)
@@ -171,19 +202,16 @@ GL_ENUM(0x1602,GL_AMBIENT_AND_DIFFUSE)
GL_ENUM(0x1700,GL_MODELVIEW)
GL_ENUM(0x1701,GL_PROJECTION)
GL_ENUM(0x1702,GL_TEXTURE)
-GL_ENUM(0x1800,GL_COLOR_EXT)
-GL_ENUM(0x1801,GL_DEPTH_EXT)
-GL_ENUM(0x1802,GL_STENCIL_EXT)
-GL_ENUM(0x1901,GL_STENCIL_INDEX)
-GL_ENUM(0x1902,GL_DEPTH_COMPONENT)
-GL_ENUM(0x1903,GL_RED_EXT)
-GL_ENUM(0x1904,GL_GREEN)
-GL_ENUM(0x1905,GL_BLUE)
GL_ENUM(0x1906,GL_ALPHA)
GL_ENUM(0x1907,GL_RGB)
GL_ENUM(0x1908,GL_RGBA)
GL_ENUM(0x1909,GL_LUMINANCE)
GL_ENUM(0x190A,GL_LUMINANCE_ALPHA)
+GL_ENUM(0x0CF5,GL_UNPACK_ALIGNMENT)
+GL_ENUM(0x0D05,GL_PACK_ALIGNMENT)
+GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4)
+GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1)
+GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5)
GL_ENUM(0x1D00,GL_FLAT)
GL_ENUM(0x1D01,GL_SMOOTH)
GL_ENUM(0x1E00,GL_KEEP)
@@ -196,10 +224,10 @@ GL_ENUM(0x1F02,GL_VERSION)
GL_ENUM(0x1F03,GL_EXTENSIONS)
GL_ENUM(0x2100,GL_MODULATE)
GL_ENUM(0x2101,GL_DECAL)
+GL_ENUM(0x0104,GL_ADD)
GL_ENUM(0x2200,GL_TEXTURE_ENV_MODE)
GL_ENUM(0x2201,GL_TEXTURE_ENV_COLOR)
GL_ENUM(0x2300,GL_TEXTURE_ENV)
-GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES)
GL_ENUM(0x2600,GL_NEAREST)
GL_ENUM(0x2601,GL_LINEAR)
GL_ENUM(0x2700,GL_NEAREST_MIPMAP_NEAREST)
@@ -210,157 +238,7 @@ GL_ENUM(0x2800,GL_TEXTURE_MAG_FILTER)
GL_ENUM(0x2801,GL_TEXTURE_MIN_FILTER)
GL_ENUM(0x2802,GL_TEXTURE_WRAP_S)
GL_ENUM(0x2803,GL_TEXTURE_WRAP_T)
-GL_ENUM(0x2901,GL_REPEAT)
-GL_ENUM(0x2A00,GL_POLYGON_OFFSET_UNITS)
-GL_ENUM(0x3000,GL_CLIP_PLANE0)
-GL_ENUM(0x3001,GL_CLIP_PLANE1)
-GL_ENUM(0x3002,GL_CLIP_PLANE2)
-GL_ENUM(0x3003,GL_CLIP_PLANE3)
-GL_ENUM(0x3004,GL_CLIP_PLANE4)
-GL_ENUM(0x3005,GL_CLIP_PLANE5)
-GL_ENUM(0x4000,GL_LIGHT0)
-GL_ENUM(0x4001,GL_LIGHT1)
-GL_ENUM(0x4002,GL_LIGHT2)
-GL_ENUM(0x4003,GL_LIGHT3)
-GL_ENUM(0x4004,GL_LIGHT4)
-GL_ENUM(0x4005,GL_LIGHT5)
-GL_ENUM(0x4006,GL_LIGHT6)
-GL_ENUM(0x4007,GL_LIGHT7)
-GL_ENUM(0x8000,GL_COVERAGE_BUFFER_BIT_NV)
-GL_ENUM(0x8001,GL_CONSTANT_COLOR)
-GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR)
-GL_ENUM(0x8003,GL_CONSTANT_ALPHA)
-GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA)
-GL_ENUM(0x8005,GL_BLEND_COLOR)
-GL_ENUM(0x8006,GL_FUNC_ADD_OES)
-GL_ENUM(0x8007,GL_MIN_EXT)
-GL_ENUM(0x8008,GL_MAX_EXT)
-GL_ENUM(0x8009,GL_BLEND_EQUATION_RGB_OES)
-GL_ENUM(0x800A,GL_FUNC_SUBTRACT_OES)
-GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT_OES)
-GL_ENUM(0x8033,GL_UNSIGNED_SHORT_4_4_4_4)
-GL_ENUM(0x8034,GL_UNSIGNED_SHORT_5_5_5_1)
-GL_ENUM(0x8037,GL_POLYGON_OFFSET_FILL)
-GL_ENUM(0x8038,GL_POLYGON_OFFSET_FACTOR)
-GL_ENUM(0x803A,GL_RESCALE_NORMAL)
-GL_ENUM(0x803C,GL_ALPHA8_EXT)
-GL_ENUM(0x8040,GL_LUMINANCE8_EXT)
-GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_EXT)
-GL_ENUM(0x8051,GL_RGB8_OES)
-GL_ENUM(0x8052,GL_RGB10_EXT)
-GL_ENUM(0x8056,GL_RGBA4_OES)
-GL_ENUM(0x8057,GL_RGB5_A1_OES)
-GL_ENUM(0x8058,GL_RGBA8_OES)
-GL_ENUM(0x8059,GL_RGB10_A2_EXT)
-GL_ENUM(0x8069,GL_TEXTURE_BINDING_2D)
-GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D_OES)
-GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES)
-GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT)
-GL_ENUM(0x806F,GL_TEXTURE_3D_OES)
-GL_ENUM(0x8072,GL_TEXTURE_WRAP_R_OES)
-GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE_OES)
-GL_ENUM(0x8074,GL_VERTEX_ARRAY)
-GL_ENUM(0x8075,GL_NORMAL_ARRAY)
-GL_ENUM(0x8076,GL_COLOR_ARRAY)
-GL_ENUM(0x8078,GL_TEXTURE_COORD_ARRAY)
-GL_ENUM(0x807A,GL_VERTEX_ARRAY_SIZE)
-GL_ENUM(0x807B,GL_VERTEX_ARRAY_TYPE)
-GL_ENUM(0x807C,GL_VERTEX_ARRAY_STRIDE)
-GL_ENUM(0x807E,GL_NORMAL_ARRAY_TYPE)
-GL_ENUM(0x807F,GL_NORMAL_ARRAY_STRIDE)
-GL_ENUM(0x8081,GL_COLOR_ARRAY_SIZE)
-GL_ENUM(0x8082,GL_COLOR_ARRAY_TYPE)
-GL_ENUM(0x8083,GL_COLOR_ARRAY_STRIDE)
-GL_ENUM(0x8088,GL_TEXTURE_COORD_ARRAY_SIZE)
-GL_ENUM(0x8089,GL_TEXTURE_COORD_ARRAY_TYPE)
-GL_ENUM(0x808A,GL_TEXTURE_COORD_ARRAY_STRIDE)
-GL_ENUM(0x808E,GL_VERTEX_ARRAY_POINTER)
-GL_ENUM(0x808F,GL_NORMAL_ARRAY_POINTER)
-GL_ENUM(0x8090,GL_COLOR_ARRAY_POINTER)
-GL_ENUM(0x8092,GL_TEXTURE_COORD_ARRAY_POINTER)
-GL_ENUM(0x809D,GL_MULTISAMPLE)
-GL_ENUM(0x809E,GL_SAMPLE_ALPHA_TO_COVERAGE)
-GL_ENUM(0x809F,GL_SAMPLE_ALPHA_TO_ONE)
-GL_ENUM(0x80A0,GL_SAMPLE_COVERAGE)
-GL_ENUM(0x80A8,GL_SAMPLE_BUFFERS)
-GL_ENUM(0x80A9,GL_SAMPLES)
-GL_ENUM(0x80AA,GL_SAMPLE_COVERAGE_VALUE)
-GL_ENUM(0x80AB,GL_SAMPLE_COVERAGE_INVERT)
-GL_ENUM(0x80C8,GL_BLEND_DST_RGB_OES)
-GL_ENUM(0x80C9,GL_BLEND_SRC_RGB_OES)
-GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA_OES)
-GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA_OES)
-GL_ENUM(0x80E1,GL_BGRA_EXT)
-GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES)
-GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES)
-GL_ENUM(0x8126,GL_POINT_SIZE_MIN)
-GL_ENUM(0x8127,GL_POINT_SIZE_MAX)
-GL_ENUM(0x8128,GL_POINT_FADE_THRESHOLD_SIZE)
-GL_ENUM(0x8129,GL_POINT_DISTANCE_ATTENUATION)
-GL_ENUM(0x812F,GL_CLAMP_TO_EDGE)
-GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD)
-GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD)
-GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL)
-GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL_APPLE)
GL_ENUM(0x8191,GL_GENERATE_MIPMAP)
-GL_ENUM(0x8192,GL_GENERATE_MIPMAP_HINT)
-GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16_OES)
-GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24_OES)
-GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES)
-GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT)
-GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT)
-GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
-GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
-GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
-GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
-GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
-GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
-GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT)
-GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED)
-GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT)
-GL_ENUM(0x821B,GL_MAJOR_VERSION)
-GL_ENUM(0x821C,GL_MINOR_VERSION)
-GL_ENUM(0x821D,GL_NUM_EXTENSIONS)
-GL_ENUM(0x8227,GL_RG_EXT)
-GL_ENUM(0x8228,GL_RG_INTEGER)
-GL_ENUM(0x8229,GL_R8_EXT)
-GL_ENUM(0x822B,GL_RG8_EXT)
-GL_ENUM(0x822D,GL_R16F_EXT)
-GL_ENUM(0x822E,GL_R32F)
-GL_ENUM(0x822F,GL_RG16F_EXT)
-GL_ENUM(0x8230,GL_RG32F)
-GL_ENUM(0x8231,GL_R8I)
-GL_ENUM(0x8232,GL_R8UI)
-GL_ENUM(0x8233,GL_R16I)
-GL_ENUM(0x8234,GL_R16UI)
-GL_ENUM(0x8235,GL_R32I)
-GL_ENUM(0x8236,GL_R32UI)
-GL_ENUM(0x8237,GL_RG8I)
-GL_ENUM(0x8238,GL_RG8UI)
-GL_ENUM(0x8239,GL_RG16I)
-GL_ENUM(0x823A,GL_RG16UI)
-GL_ENUM(0x823B,GL_RG32I)
-GL_ENUM(0x823C,GL_RG32UI)
-GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT)
-GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT)
-GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT)
-GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT)
-GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT)
-GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
-GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE_EXT)
-GL_ENUM(0x8259,GL_ACTIVE_PROGRAM_EXT)
-GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING_EXT)
-GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT)
-GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS)
-GL_ENUM(0x8363,GL_UNSIGNED_SHORT_5_6_5)
-GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
-GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
-GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV_EXT)
-GL_ENUM(0x8370,GL_MIRRORED_REPEAT_OES)
-GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
-GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
-GL_ENUM(0x846D,GL_ALIASED_POINT_SIZE_RANGE)
-GL_ENUM(0x846E,GL_ALIASED_LINE_WIDTH_RANGE)
GL_ENUM(0x84C0,GL_TEXTURE0)
GL_ENUM(0x84C1,GL_TEXTURE1)
GL_ENUM(0x84C2,GL_TEXTURE2)
@@ -395,32 +273,29 @@ GL_ENUM(0x84DE,GL_TEXTURE30)
GL_ENUM(0x84DF,GL_TEXTURE31)
GL_ENUM(0x84E0,GL_ACTIVE_TEXTURE)
GL_ENUM(0x84E1,GL_CLIENT_ACTIVE_TEXTURE)
-GL_ENUM(0x84E2,GL_MAX_TEXTURE_UNITS)
+GL_ENUM(0x2901,GL_REPEAT)
+GL_ENUM(0x812F,GL_CLAMP_TO_EDGE)
+GL_ENUM(0x4000,GL_LIGHT0)
+GL_ENUM(0x4001,GL_LIGHT1)
+GL_ENUM(0x4002,GL_LIGHT2)
+GL_ENUM(0x4003,GL_LIGHT3)
+GL_ENUM(0x4004,GL_LIGHT4)
+GL_ENUM(0x4005,GL_LIGHT5)
+GL_ENUM(0x4006,GL_LIGHT6)
+GL_ENUM(0x4007,GL_LIGHT7)
+GL_ENUM(0x8892,GL_ARRAY_BUFFER)
+GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER)
+GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x88E4,GL_STATIC_DRAW)
+GL_ENUM(0x88E8,GL_DYNAMIC_DRAW)
+GL_ENUM(0x8764,GL_BUFFER_SIZE)
+GL_ENUM(0x8765,GL_BUFFER_USAGE)
GL_ENUM(0x84E7,GL_SUBTRACT)
-GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE_OES)
-GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV)
-GL_ENUM(0x84F3,GL_FENCE_STATUS_NV)
-GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV)
-GL_ENUM(0x84F9,GL_DEPTH_STENCIL_OES)
-GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8_OES)
-GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS_EXT)
-GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT)
-GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
-GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT)
-GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT)
-GL_ENUM(0x8507,GL_INCR_WRAP_OES)
-GL_ENUM(0x8508,GL_DECR_WRAP_OES)
-GL_ENUM(0x8511,GL_NORMAL_MAP_OES)
-GL_ENUM(0x8512,GL_REFLECTION_MAP_OES)
-GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP_OES)
-GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP_OES)
-GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES)
-GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES)
-GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES)
-GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES)
-GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES)
-GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES)
-GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES)
GL_ENUM(0x8570,GL_COMBINE)
GL_ENUM(0x8571,GL_COMBINE_RGB)
GL_ENUM(0x8572,GL_COMBINE_ALPHA)
@@ -430,179 +305,79 @@ GL_ENUM(0x8575,GL_INTERPOLATE)
GL_ENUM(0x8576,GL_CONSTANT)
GL_ENUM(0x8577,GL_PRIMARY_COLOR)
GL_ENUM(0x8578,GL_PREVIOUS)
-GL_ENUM(0x8580,GL_SRC0_RGB)
-GL_ENUM(0x8581,GL_SRC1_RGB)
-GL_ENUM(0x8582,GL_SRC2_RGB)
-GL_ENUM(0x8588,GL_SRC0_ALPHA)
-GL_ENUM(0x8589,GL_SRC1_ALPHA)
-GL_ENUM(0x858A,GL_SRC2_ALPHA)
GL_ENUM(0x8590,GL_OPERAND0_RGB)
GL_ENUM(0x8591,GL_OPERAND1_RGB)
GL_ENUM(0x8592,GL_OPERAND2_RGB)
GL_ENUM(0x8598,GL_OPERAND0_ALPHA)
GL_ENUM(0x8599,GL_OPERAND1_ALPHA)
GL_ENUM(0x859A,GL_OPERAND2_ALPHA)
-GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING_OES)
-GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE)
-GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE)
-GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED)
-GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE)
-GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE)
-GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE)
-GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB)
-GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER)
-GL_ENUM(0x86A2,GL_NUM_COMPRESSED_TEXTURE_FORMATS)
-GL_ENUM(0x86A3,GL_COMPRESSED_TEXTURE_FORMATS)
-GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES)
-GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES)
-GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES)
-GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES)
-GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES)
-GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES)
+GL_ENUM(0x0D1C,GL_ALPHA_SCALE)
+GL_ENUM(0x8580,GL_SRC0_RGB)
+GL_ENUM(0x8581,GL_SRC1_RGB)
+GL_ENUM(0x8582,GL_SRC2_RGB)
+GL_ENUM(0x8588,GL_SRC0_ALPHA)
+GL_ENUM(0x8589,GL_SRC1_ALPHA)
+GL_ENUM(0x858A,GL_SRC2_ALPHA)
GL_ENUM(0x86AE,GL_DOT3_RGB)
GL_ENUM(0x86AF,GL_DOT3_RGBA)
-GL_ENUM(0x8740,GL_Z400_BINARY_AMD)
-GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH_OES)
-GL_ENUM(0x8764,GL_BUFFER_SIZE)
-GL_ENUM(0x8765,GL_BUFFER_USAGE)
-GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
-GL_ENUM(0x87F9,GL_3DC_X_AMD)
-GL_ENUM(0x87FA,GL_3DC_XY_AMD)
-GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS_OES)
-GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS_OES)
+GL_ENUM(0x8006,GL_FUNC_ADD)
+GL_ENUM(0x8009,GL_BLEND_EQUATION)
+GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA)
+GL_ENUM(0x800A,GL_FUNC_SUBTRACT)
+GL_ENUM(0x800B,GL_FUNC_REVERSE_SUBTRACT)
+GL_ENUM(0x80C8,GL_BLEND_DST_RGB)
+GL_ENUM(0x80C9,GL_BLEND_SRC_RGB)
+GL_ENUM(0x80CA,GL_BLEND_DST_ALPHA)
+GL_ENUM(0x80CB,GL_BLEND_SRC_ALPHA)
+GL_ENUM(0x8001,GL_CONSTANT_COLOR)
+GL_ENUM(0x8002,GL_ONE_MINUS_CONSTANT_COLOR)
+GL_ENUM(0x8003,GL_CONSTANT_ALPHA)
+GL_ENUM(0x8004,GL_ONE_MINUS_CONSTANT_ALPHA)
+GL_ENUM(0x8005,GL_BLEND_COLOR)
+GL_ENUM(0x88E0,GL_STREAM_DRAW)
+GL_ENUM(0x8626,GL_CURRENT_VERTEX_ATTRIB)
GL_ENUM(0x8800,GL_STENCIL_BACK_FUNC)
GL_ENUM(0x8801,GL_STENCIL_BACK_FAIL)
GL_ENUM(0x8802,GL_STENCIL_BACK_PASS_DEPTH_FAIL)
GL_ENUM(0x8803,GL_STENCIL_BACK_PASS_DEPTH_PASS)
-GL_ENUM(0x8814,GL_RGBA32F_EXT)
-GL_ENUM(0x8815,GL_RGB32F_EXT)
-GL_ENUM(0x8816,GL_ALPHA32F_EXT)
-GL_ENUM(0x8818,GL_LUMINANCE32F_EXT)
-GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT)
-GL_ENUM(0x881A,GL_RGBA16F_EXT)
-GL_ENUM(0x881B,GL_RGB16F_EXT)
-GL_ENUM(0x881C,GL_ALPHA16F_EXT)
-GL_ENUM(0x881E,GL_LUMINANCE16F_EXT)
-GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT)
-GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM)
-GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS_NV)
-GL_ENUM(0x8825,GL_DRAW_BUFFER0_NV)
-GL_ENUM(0x8826,GL_DRAW_BUFFER1_NV)
-GL_ENUM(0x8827,GL_DRAW_BUFFER2_NV)
-GL_ENUM(0x8828,GL_DRAW_BUFFER3_NV)
-GL_ENUM(0x8829,GL_DRAW_BUFFER4_NV)
-GL_ENUM(0x882A,GL_DRAW_BUFFER5_NV)
-GL_ENUM(0x882B,GL_DRAW_BUFFER6_NV)
-GL_ENUM(0x882C,GL_DRAW_BUFFER7_NV)
-GL_ENUM(0x882D,GL_DRAW_BUFFER8_NV)
-GL_ENUM(0x882E,GL_DRAW_BUFFER9_NV)
-GL_ENUM(0x882F,GL_DRAW_BUFFER10_NV)
-GL_ENUM(0x8830,GL_DRAW_BUFFER11_NV)
-GL_ENUM(0x8831,GL_DRAW_BUFFER12_NV)
-GL_ENUM(0x8832,GL_DRAW_BUFFER13_NV)
-GL_ENUM(0x8833,GL_DRAW_BUFFER14_NV)
-GL_ENUM(0x8834,GL_DRAW_BUFFER15_NV)
-GL_ENUM(0x883D,GL_BLEND_EQUATION_ALPHA_OES)
-GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES)
-GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES)
-GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES)
-GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES)
-GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES)
-GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES)
-GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
-GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES)
-GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE_EXT)
-GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC_EXT)
-GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE_EXT)
-GL_ENUM(0x8861,GL_POINT_SPRITE_OES)
-GL_ENUM(0x8862,GL_COORD_REPLACE_OES)
-GL_ENUM(0x8865,GL_CURRENT_QUERY_EXT)
-GL_ENUM(0x8866,GL_QUERY_RESULT_EXT)
-GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE_EXT)
-GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS)
-GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
-GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS)
-GL_ENUM(0x8892,GL_ARRAY_BUFFER)
-GL_ENUM(0x8893,GL_ELEMENT_ARRAY_BUFFER)
-GL_ENUM(0x8894,GL_ARRAY_BUFFER_BINDING)
-GL_ENUM(0x8895,GL_ELEMENT_ARRAY_BUFFER_BINDING)
-GL_ENUM(0x8896,GL_VERTEX_ARRAY_BUFFER_BINDING)
-GL_ENUM(0x8897,GL_NORMAL_ARRAY_BUFFER_BINDING)
-GL_ENUM(0x8898,GL_COLOR_ARRAY_BUFFER_BINDING)
-GL_ENUM(0x889A,GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING)
-GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
-GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
-GL_ENUM(0x88B9,GL_WRITE_ONLY_OES)
-GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES)
-GL_ENUM(0x88BC,GL_BUFFER_MAPPED_OES)
-GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER_OES)
-GL_ENUM(0x88E0,GL_STREAM_DRAW)
-GL_ENUM(0x88E1,GL_STREAM_READ)
-GL_ENUM(0x88E2,GL_STREAM_COPY)
-GL_ENUM(0x88E4,GL_STATIC_DRAW)
-GL_ENUM(0x88E5,GL_STATIC_READ)
-GL_ENUM(0x88E6,GL_STATIC_COPY)
-GL_ENUM(0x88E8,GL_DYNAMIC_DRAW)
-GL_ENUM(0x88E9,GL_DYNAMIC_READ)
-GL_ENUM(0x88EA,GL_DYNAMIC_COPY)
-GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER)
-GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER)
-GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING)
-GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING)
-GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8_OES)
-GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER)
-GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
-GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS)
-GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET)
-GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET)
-GL_ENUM(0x8919,GL_SAMPLER_BINDING)
-GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES)
-GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES)
-GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES)
-GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
-GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
-GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
-GL_ENUM(0x8A11,GL_UNIFORM_BUFFER)
-GL_ENUM(0x8A1F,GL_RGB_422_APPLE)
-GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING)
-GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START)
-GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE)
-GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS)
-GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
-GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS)
-GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS)
-GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE)
-GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
-GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
-GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
-GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
-GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS)
-GL_ENUM(0x8A37,GL_UNIFORM_TYPE)
-GL_ENUM(0x8A38,GL_UNIFORM_SIZE)
-GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH)
-GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX)
-GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET)
-GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE)
-GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE)
-GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR)
-GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING)
-GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE)
-GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH)
-GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
-GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
-GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
-GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
-GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT)
+GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF)
+GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK)
+GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK)
+GL_ENUM(0x1404,GL_INT)
+GL_ENUM(0x1405,GL_UNSIGNED_INT)
+GL_ENUM(0x1902,GL_DEPTH_COMPONENT)
GL_ENUM(0x8B30,GL_FRAGMENT_SHADER)
GL_ENUM(0x8B31,GL_VERTEX_SHADER)
-GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT)
-GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT)
-GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
-GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS)
-GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS)
-GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
+GL_ENUM(0x8869,GL_MAX_VERTEX_ATTRIBS)
+GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS)
+GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS)
GL_ENUM(0x8B4D,GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS)
+GL_ENUM(0x8B4C,GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
+GL_ENUM(0x8872,GL_MAX_TEXTURE_IMAGE_UNITS)
+GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS)
GL_ENUM(0x8B4F,GL_SHADER_TYPE)
+GL_ENUM(0x8B80,GL_DELETE_STATUS)
+GL_ENUM(0x8B82,GL_LINK_STATUS)
+GL_ENUM(0x8B83,GL_VALIDATE_STATUS)
+GL_ENUM(0x8B85,GL_ATTACHED_SHADERS)
+GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
+GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH)
+GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES)
+GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
+GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION)
+GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM)
+GL_ENUM(0x8507,GL_INCR_WRAP)
+GL_ENUM(0x8508,GL_DECR_WRAP)
+GL_ENUM(0x8513,GL_TEXTURE_CUBE_MAP)
+GL_ENUM(0x8514,GL_TEXTURE_BINDING_CUBE_MAP)
+GL_ENUM(0x8515,GL_TEXTURE_CUBE_MAP_POSITIVE_X)
+GL_ENUM(0x8516,GL_TEXTURE_CUBE_MAP_NEGATIVE_X)
+GL_ENUM(0x8517,GL_TEXTURE_CUBE_MAP_POSITIVE_Y)
+GL_ENUM(0x8518,GL_TEXTURE_CUBE_MAP_NEGATIVE_Y)
+GL_ENUM(0x8519,GL_TEXTURE_CUBE_MAP_POSITIVE_Z)
+GL_ENUM(0x851A,GL_TEXTURE_CUBE_MAP_NEGATIVE_Z)
+GL_ENUM(0x851C,GL_MAX_CUBE_MAP_TEXTURE_SIZE)
+GL_ENUM(0x8370,GL_MIRRORED_REPEAT)
GL_ENUM(0x8B50,GL_FLOAT_VEC2)
GL_ENUM(0x8B51,GL_FLOAT_VEC3)
GL_ENUM(0x8B52,GL_FLOAT_VEC4)
@@ -617,86 +392,158 @@ GL_ENUM(0x8B5A,GL_FLOAT_MAT2)
GL_ENUM(0x8B5B,GL_FLOAT_MAT3)
GL_ENUM(0x8B5C,GL_FLOAT_MAT4)
GL_ENUM(0x8B5E,GL_SAMPLER_2D)
-GL_ENUM(0x8B5F,GL_SAMPLER_3D_OES)
GL_ENUM(0x8B60,GL_SAMPLER_CUBE)
-GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW_EXT)
+GL_ENUM(0x8622,GL_VERTEX_ATTRIB_ARRAY_ENABLED)
+GL_ENUM(0x8623,GL_VERTEX_ATTRIB_ARRAY_SIZE)
+GL_ENUM(0x8624,GL_VERTEX_ATTRIB_ARRAY_STRIDE)
+GL_ENUM(0x8625,GL_VERTEX_ATTRIB_ARRAY_TYPE)
+GL_ENUM(0x886A,GL_VERTEX_ATTRIB_ARRAY_NORMALIZED)
+GL_ENUM(0x8645,GL_VERTEX_ATTRIB_ARRAY_POINTER)
+GL_ENUM(0x889F,GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING)
+GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE)
+GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT)
+GL_ENUM(0x8B81,GL_COMPILE_STATUS)
+GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH)
+GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH)
+GL_ENUM(0x8DFA,GL_SHADER_COMPILER)
+GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS)
+GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS)
+GL_ENUM(0x8DF0,GL_LOW_FLOAT)
+GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT)
+GL_ENUM(0x8DF2,GL_HIGH_FLOAT)
+GL_ENUM(0x8DF3,GL_LOW_INT)
+GL_ENUM(0x8DF4,GL_MEDIUM_INT)
+GL_ENUM(0x8DF5,GL_HIGH_INT)
+GL_ENUM(0x8D40,GL_FRAMEBUFFER)
+GL_ENUM(0x8D41,GL_RENDERBUFFER)
+GL_ENUM(0x8056,GL_RGBA4)
+GL_ENUM(0x8057,GL_RGB5_A1)
+GL_ENUM(0x8D62,GL_RGB565)
+GL_ENUM(0x81A5,GL_DEPTH_COMPONENT16)
+GL_ENUM(0x8D48,GL_STENCIL_INDEX8)
+GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH)
+GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT)
+GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT)
+GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE)
+GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE)
+GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE)
+GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE)
+GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE)
+GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE)
+GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)
+GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME)
+GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL)
+GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE)
+GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0)
+GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT)
+GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT)
+GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE)
+GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
+GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT)
+GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS)
+GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED)
+GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING)
+GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING)
+GL_ENUM(0x84E8,GL_MAX_RENDERBUFFER_SIZE)
+GL_ENUM(0x0506,GL_INVALID_FRAMEBUFFER_OPERATION)
+GL_ENUM(0x0C02,GL_READ_BUFFER)
+GL_ENUM(0x0CF2,GL_UNPACK_ROW_LENGTH)
+GL_ENUM(0x0CF3,GL_UNPACK_SKIP_ROWS)
+GL_ENUM(0x0CF4,GL_UNPACK_SKIP_PIXELS)
+GL_ENUM(0x0D02,GL_PACK_ROW_LENGTH)
+GL_ENUM(0x0D03,GL_PACK_SKIP_ROWS)
+GL_ENUM(0x0D04,GL_PACK_SKIP_PIXELS)
+GL_ENUM(0x1800,GL_COLOR)
+GL_ENUM(0x1801,GL_DEPTH)
+GL_ENUM(0x1802,GL_STENCIL)
+GL_ENUM(0x1903,GL_RED)
+GL_ENUM(0x8051,GL_RGB8)
+GL_ENUM(0x8058,GL_RGBA8)
+GL_ENUM(0x8059,GL_RGB10_A2)
+GL_ENUM(0x806A,GL_TEXTURE_BINDING_3D)
+GL_ENUM(0x806D,GL_UNPACK_SKIP_IMAGES)
+GL_ENUM(0x806E,GL_UNPACK_IMAGE_HEIGHT)
+GL_ENUM(0x806F,GL_TEXTURE_3D)
+GL_ENUM(0x8072,GL_TEXTURE_WRAP_R)
+GL_ENUM(0x8073,GL_MAX_3D_TEXTURE_SIZE)
+GL_ENUM(0x8368,GL_UNSIGNED_INT_2_10_10_10_REV)
+GL_ENUM(0x80E8,GL_MAX_ELEMENTS_VERTICES)
+GL_ENUM(0x80E9,GL_MAX_ELEMENTS_INDICES)
+GL_ENUM(0x813A,GL_TEXTURE_MIN_LOD)
+GL_ENUM(0x813B,GL_TEXTURE_MAX_LOD)
+GL_ENUM(0x813C,GL_TEXTURE_BASE_LEVEL)
+GL_ENUM(0x813D,GL_TEXTURE_MAX_LEVEL)
+GL_ENUM(0x8007,GL_MIN)
+GL_ENUM(0x8008,GL_MAX)
+GL_ENUM(0x81A6,GL_DEPTH_COMPONENT24)
+GL_ENUM(0x84FD,GL_MAX_TEXTURE_LOD_BIAS)
+GL_ENUM(0x884C,GL_TEXTURE_COMPARE_MODE)
+GL_ENUM(0x884D,GL_TEXTURE_COMPARE_FUNC)
+GL_ENUM(0x8865,GL_CURRENT_QUERY)
+GL_ENUM(0x8866,GL_QUERY_RESULT)
+GL_ENUM(0x8867,GL_QUERY_RESULT_AVAILABLE)
+GL_ENUM(0x88BC,GL_BUFFER_MAPPED)
+GL_ENUM(0x88BD,GL_BUFFER_MAP_POINTER)
+GL_ENUM(0x88E1,GL_STREAM_READ)
+GL_ENUM(0x88E2,GL_STREAM_COPY)
+GL_ENUM(0x88E5,GL_STATIC_READ)
+GL_ENUM(0x88E6,GL_STATIC_COPY)
+GL_ENUM(0x88E9,GL_DYNAMIC_READ)
+GL_ENUM(0x88EA,GL_DYNAMIC_COPY)
+GL_ENUM(0x8824,GL_MAX_DRAW_BUFFERS)
+GL_ENUM(0x8825,GL_DRAW_BUFFER0)
+GL_ENUM(0x8826,GL_DRAW_BUFFER1)
+GL_ENUM(0x8827,GL_DRAW_BUFFER2)
+GL_ENUM(0x8828,GL_DRAW_BUFFER3)
+GL_ENUM(0x8829,GL_DRAW_BUFFER4)
+GL_ENUM(0x882A,GL_DRAW_BUFFER5)
+GL_ENUM(0x882B,GL_DRAW_BUFFER6)
+GL_ENUM(0x882C,GL_DRAW_BUFFER7)
+GL_ENUM(0x882D,GL_DRAW_BUFFER8)
+GL_ENUM(0x882E,GL_DRAW_BUFFER9)
+GL_ENUM(0x882F,GL_DRAW_BUFFER10)
+GL_ENUM(0x8830,GL_DRAW_BUFFER11)
+GL_ENUM(0x8831,GL_DRAW_BUFFER12)
+GL_ENUM(0x8832,GL_DRAW_BUFFER13)
+GL_ENUM(0x8833,GL_DRAW_BUFFER14)
+GL_ENUM(0x8834,GL_DRAW_BUFFER15)
+GL_ENUM(0x8B49,GL_MAX_FRAGMENT_UNIFORM_COMPONENTS)
+GL_ENUM(0x8B4A,GL_MAX_VERTEX_UNIFORM_COMPONENTS)
+GL_ENUM(0x8B5F,GL_SAMPLER_3D)
+GL_ENUM(0x8B62,GL_SAMPLER_2D_SHADOW)
+GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT)
+GL_ENUM(0x88EB,GL_PIXEL_PACK_BUFFER)
+GL_ENUM(0x88EC,GL_PIXEL_UNPACK_BUFFER)
+GL_ENUM(0x88ED,GL_PIXEL_PACK_BUFFER_BINDING)
+GL_ENUM(0x88EF,GL_PIXEL_UNPACK_BUFFER_BINDING)
GL_ENUM(0x8B65,GL_FLOAT_MAT2x3)
GL_ENUM(0x8B66,GL_FLOAT_MAT2x4)
GL_ENUM(0x8B67,GL_FLOAT_MAT3x2)
GL_ENUM(0x8B68,GL_FLOAT_MAT3x4)
GL_ENUM(0x8B69,GL_FLOAT_MAT4x2)
GL_ENUM(0x8B6A,GL_FLOAT_MAT4x3)
-GL_ENUM(0x8B80,GL_DELETE_STATUS)
-GL_ENUM(0x8B81,GL_COMPILE_STATUS)
-GL_ENUM(0x8B82,GL_LINK_STATUS)
-GL_ENUM(0x8B83,GL_VALIDATE_STATUS)
-GL_ENUM(0x8B84,GL_INFO_LOG_LENGTH)
-GL_ENUM(0x8B85,GL_ATTACHED_SHADERS)
-GL_ENUM(0x8B86,GL_ACTIVE_UNIFORMS)
-GL_ENUM(0x8B87,GL_ACTIVE_UNIFORM_MAX_LENGTH)
-GL_ENUM(0x8B88,GL_SHADER_SOURCE_LENGTH)
-GL_ENUM(0x8B89,GL_ACTIVE_ATTRIBUTES)
-GL_ENUM(0x8B8A,GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
-GL_ENUM(0x8B8B,GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES)
-GL_ENUM(0x8B8C,GL_SHADING_LANGUAGE_VERSION)
-GL_ENUM(0x8B8D,GL_CURRENT_PROGRAM)
-GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES)
-GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES)
-GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES)
-GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES)
-GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES)
-GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES)
-GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES)
-GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES)
-GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES)
-GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES)
-GL_ENUM(0x8B9A,GL_IMPLEMENTATION_COLOR_READ_TYPE_OES)
-GL_ENUM(0x8B9B,GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES)
-GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES)
-GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES)
-GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
-GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
-GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD)
-GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD)
-GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD)
-GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD)
-GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD)
-GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD)
-GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD)
-GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM)
-GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM)
-GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM)
-GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM)
-GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM)
-GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM)
-GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM)
-GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM)
-GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM)
-GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM)
-GL_ENUM(0x8BDC,GL_STATE_RESTORE)
-GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
-GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
-GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
-GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
-GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG)
-GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG)
-GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG)
-GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG)
-GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG)
-GL_ENUM(0x8C09,GL_ADD_BLEND_IMG)
-GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG)
-GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED_EXT)
+GL_ENUM(0x8C40,GL_SRGB)
+GL_ENUM(0x8C41,GL_SRGB8)
+GL_ENUM(0x8C43,GL_SRGB8_ALPHA8)
+GL_ENUM(0x884E,GL_COMPARE_REF_TO_TEXTURE)
+GL_ENUM(0x821B,GL_MAJOR_VERSION)
+GL_ENUM(0x821C,GL_MINOR_VERSION)
+GL_ENUM(0x821D,GL_NUM_EXTENSIONS)
+GL_ENUM(0x8814,GL_RGBA32F)
+GL_ENUM(0x8815,GL_RGB32F)
+GL_ENUM(0x881A,GL_RGBA16F)
+GL_ENUM(0x881B,GL_RGB16F)
+GL_ENUM(0x88FD,GL_VERTEX_ATTRIB_ARRAY_INTEGER)
+GL_ENUM(0x88FF,GL_MAX_ARRAY_TEXTURE_LAYERS)
+GL_ENUM(0x8904,GL_MIN_PROGRAM_TEXEL_OFFSET)
+GL_ENUM(0x8905,GL_MAX_PROGRAM_TEXEL_OFFSET)
+GL_ENUM(0x8B4B,GL_MAX_VARYING_COMPONENTS)
GL_ENUM(0x8C1A,GL_TEXTURE_2D_ARRAY)
GL_ENUM(0x8C1D,GL_TEXTURE_BINDING_2D_ARRAY)
-GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED_EXT)
GL_ENUM(0x8C3A,GL_R11F_G11F_B10F)
GL_ENUM(0x8C3B,GL_UNSIGNED_INT_10F_11F_11F_REV)
GL_ENUM(0x8C3D,GL_RGB9_E5)
GL_ENUM(0x8C3E,GL_UNSIGNED_INT_5_9_9_9_REV)
-GL_ENUM(0x8C40,GL_SRGB_EXT)
-GL_ENUM(0x8C41,GL_SRGB8)
-GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT)
-GL_ENUM(0x8C43,GL_SRGB8_ALPHA8_EXT)
GL_ENUM(0x8C76,GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH)
GL_ENUM(0x8C7F,GL_TRANSFORM_FEEDBACK_BUFFER_MODE)
GL_ENUM(0x8C80,GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)
@@ -711,77 +558,6 @@ GL_ENUM(0x8C8C,GL_INTERLEAVED_ATTRIBS)
GL_ENUM(0x8C8D,GL_SEPARATE_ATTRIBS)
GL_ENUM(0x8C8E,GL_TRANSFORM_FEEDBACK_BUFFER)
GL_ENUM(0x8C8F,GL_TRANSFORM_FEEDBACK_BUFFER_BINDING)
-GL_ENUM(0x8C92,GL_ATC_RGB_AMD)
-GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
-GL_ENUM(0x8CA3,GL_STENCIL_BACK_REF)
-GL_ENUM(0x8CA4,GL_STENCIL_BACK_VALUE_MASK)
-GL_ENUM(0x8CA5,GL_STENCIL_BACK_WRITEMASK)
-GL_ENUM(0x8CA6,GL_FRAMEBUFFER_BINDING_OES)
-GL_ENUM(0x8CA7,GL_RENDERBUFFER_BINDING_OES)
-GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER_APPLE)
-GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER_APPLE)
-GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING_APPLE)
-GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES_APPLE)
-GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F)
-GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8)
-GL_ENUM(0x8CD0,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES)
-GL_ENUM(0x8CD1,GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES)
-GL_ENUM(0x8CD2,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES)
-GL_ENUM(0x8CD3,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES)
-GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES)
-GL_ENUM(0x8CD5,GL_FRAMEBUFFER_COMPLETE_OES)
-GL_ENUM(0x8CD6,GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES)
-GL_ENUM(0x8CD7,GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES)
-GL_ENUM(0x8CD9,GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES)
-GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES)
-GL_ENUM(0x8CDD,GL_FRAMEBUFFER_UNSUPPORTED_OES)
-GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS_NV)
-GL_ENUM(0x8CE0,GL_COLOR_ATTACHMENT0_OES)
-GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1_NV)
-GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2_NV)
-GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3_NV)
-GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4_NV)
-GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5_NV)
-GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6_NV)
-GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7_NV)
-GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8_NV)
-GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9_NV)
-GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10_NV)
-GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11_NV)
-GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12_NV)
-GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13_NV)
-GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14_NV)
-GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15_NV)
-GL_ENUM(0x8D00,GL_DEPTH_ATTACHMENT_OES)
-GL_ENUM(0x8D20,GL_STENCIL_ATTACHMENT_OES)
-GL_ENUM(0x8D40,GL_FRAMEBUFFER_OES)
-GL_ENUM(0x8D41,GL_RENDERBUFFER_OES)
-GL_ENUM(0x8D42,GL_RENDERBUFFER_WIDTH_OES)
-GL_ENUM(0x8D43,GL_RENDERBUFFER_HEIGHT_OES)
-GL_ENUM(0x8D44,GL_RENDERBUFFER_INTERNAL_FORMAT_OES)
-GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES)
-GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES)
-GL_ENUM(0x8D48,GL_STENCIL_INDEX8_OES)
-GL_ENUM(0x8D50,GL_RENDERBUFFER_RED_SIZE_OES)
-GL_ENUM(0x8D51,GL_RENDERBUFFER_GREEN_SIZE_OES)
-GL_ENUM(0x8D52,GL_RENDERBUFFER_BLUE_SIZE_OES)
-GL_ENUM(0x8D53,GL_RENDERBUFFER_ALPHA_SIZE_OES)
-GL_ENUM(0x8D54,GL_RENDERBUFFER_DEPTH_SIZE_OES)
-GL_ENUM(0x8D55,GL_RENDERBUFFER_STENCIL_SIZE_OES)
-GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE)
-GL_ENUM(0x8D57,GL_MAX_SAMPLES_APPLE)
-GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES)
-GL_ENUM(0x8D61,GL_HALF_FLOAT_OES)
-GL_ENUM(0x8D62,GL_RGB565_OES)
-GL_ENUM(0x8D64,GL_ETC1_RGB8_OES)
-GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES)
-GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES)
-GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES)
-GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
-GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX)
-GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT)
-GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX)
-GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
GL_ENUM(0x8D70,GL_RGBA32UI)
GL_ENUM(0x8D71,GL_RGB32UI)
GL_ENUM(0x8D76,GL_RGBA16UI)
@@ -797,8 +573,6 @@ GL_ENUM(0x8D8F,GL_RGB8I)
GL_ENUM(0x8D94,GL_RED_INTEGER)
GL_ENUM(0x8D98,GL_RGB_INTEGER)
GL_ENUM(0x8D99,GL_RGBA_INTEGER)
-GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV)
-GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
GL_ENUM(0x8DC1,GL_SAMPLER_2D_ARRAY)
GL_ENUM(0x8DC4,GL_SAMPLER_2D_ARRAY_SHADOW)
GL_ENUM(0x8DC5,GL_SAMPLER_CUBE_SHADOW)
@@ -813,49 +587,112 @@ GL_ENUM(0x8DD2,GL_UNSIGNED_INT_SAMPLER_2D)
GL_ENUM(0x8DD3,GL_UNSIGNED_INT_SAMPLER_3D)
GL_ENUM(0x8DD4,GL_UNSIGNED_INT_SAMPLER_CUBE)
GL_ENUM(0x8DD7,GL_UNSIGNED_INT_SAMPLER_2D_ARRAY)
-GL_ENUM(0x8DF0,GL_LOW_FLOAT)
-GL_ENUM(0x8DF1,GL_MEDIUM_FLOAT)
-GL_ENUM(0x8DF2,GL_HIGH_FLOAT)
-GL_ENUM(0x8DF3,GL_LOW_INT)
-GL_ENUM(0x8DF4,GL_MEDIUM_INT)
-GL_ENUM(0x8DF5,GL_HIGH_INT)
-GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES)
-GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES)
-GL_ENUM(0x8DF8,GL_SHADER_BINARY_FORMATS)
-GL_ENUM(0x8DF9,GL_NUM_SHADER_BINARY_FORMATS)
-GL_ENUM(0x8DFA,GL_SHADER_COMPILER)
-GL_ENUM(0x8DFB,GL_MAX_VERTEX_UNIFORM_VECTORS)
-GL_ENUM(0x8DFC,GL_MAX_VARYING_VECTORS)
-GL_ENUM(0x8DFD,GL_MAX_FRAGMENT_UNIFORM_VECTORS)
-GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK)
-GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED)
-GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE)
-GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING)
-GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV)
-GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R)
-GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G)
-GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B)
-GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A)
-GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV)
-GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV)
-GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV)
-GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV)
-GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV)
-GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV)
-GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV)
-GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV)
-GL_ENUM(0x8F36,GL_COPY_READ_BUFFER)
-GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER)
-GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM)
+GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS)
+GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH)
+GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET)
+GL_ENUM(0x8CAC,GL_DEPTH_COMPONENT32F)
+GL_ENUM(0x8CAD,GL_DEPTH32F_STENCIL8)
+GL_ENUM(0x8DAD,GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
+GL_ENUM(0x8210,GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING)
+GL_ENUM(0x8211,GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE)
+GL_ENUM(0x8212,GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE)
+GL_ENUM(0x8213,GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE)
+GL_ENUM(0x8214,GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE)
+GL_ENUM(0x8215,GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE)
+GL_ENUM(0x8216,GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE)
+GL_ENUM(0x8217,GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE)
+GL_ENUM(0x8218,GL_FRAMEBUFFER_DEFAULT)
+GL_ENUM(0x8219,GL_FRAMEBUFFER_UNDEFINED)
+GL_ENUM(0x821A,GL_DEPTH_STENCIL_ATTACHMENT)
+GL_ENUM(0x84F9,GL_DEPTH_STENCIL)
+GL_ENUM(0x84FA,GL_UNSIGNED_INT_24_8)
+GL_ENUM(0x88F0,GL_DEPTH24_STENCIL8)
+GL_ENUM(0x8C17,GL_UNSIGNED_NORMALIZED)
+GL_ENUM(0x8CA8,GL_READ_FRAMEBUFFER)
+GL_ENUM(0x8CA9,GL_DRAW_FRAMEBUFFER)
+GL_ENUM(0x8CAA,GL_READ_FRAMEBUFFER_BINDING)
+GL_ENUM(0x8CAB,GL_RENDERBUFFER_SAMPLES)
+GL_ENUM(0x8CD4,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER)
+GL_ENUM(0x8CDF,GL_MAX_COLOR_ATTACHMENTS)
+GL_ENUM(0x8CE1,GL_COLOR_ATTACHMENT1)
+GL_ENUM(0x8CE2,GL_COLOR_ATTACHMENT2)
+GL_ENUM(0x8CE3,GL_COLOR_ATTACHMENT3)
+GL_ENUM(0x8CE4,GL_COLOR_ATTACHMENT4)
+GL_ENUM(0x8CE5,GL_COLOR_ATTACHMENT5)
+GL_ENUM(0x8CE6,GL_COLOR_ATTACHMENT6)
+GL_ENUM(0x8CE7,GL_COLOR_ATTACHMENT7)
+GL_ENUM(0x8CE8,GL_COLOR_ATTACHMENT8)
+GL_ENUM(0x8CE9,GL_COLOR_ATTACHMENT9)
+GL_ENUM(0x8CEA,GL_COLOR_ATTACHMENT10)
+GL_ENUM(0x8CEB,GL_COLOR_ATTACHMENT11)
+GL_ENUM(0x8CEC,GL_COLOR_ATTACHMENT12)
+GL_ENUM(0x8CED,GL_COLOR_ATTACHMENT13)
+GL_ENUM(0x8CEE,GL_COLOR_ATTACHMENT14)
+GL_ENUM(0x8CEF,GL_COLOR_ATTACHMENT15)
+GL_ENUM(0x8D56,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE)
+GL_ENUM(0x8D57,GL_MAX_SAMPLES)
+GL_ENUM(0x140B,GL_HALF_FLOAT)
+GL_ENUM(0x8227,GL_RG)
+GL_ENUM(0x8228,GL_RG_INTEGER)
+GL_ENUM(0x8229,GL_R8)
+GL_ENUM(0x822B,GL_RG8)
+GL_ENUM(0x822D,GL_R16F)
+GL_ENUM(0x822E,GL_R32F)
+GL_ENUM(0x822F,GL_RG16F)
+GL_ENUM(0x8230,GL_RG32F)
+GL_ENUM(0x8231,GL_R8I)
+GL_ENUM(0x8232,GL_R8UI)
+GL_ENUM(0x8233,GL_R16I)
+GL_ENUM(0x8234,GL_R16UI)
+GL_ENUM(0x8235,GL_R32I)
+GL_ENUM(0x8236,GL_R32UI)
+GL_ENUM(0x8237,GL_RG8I)
+GL_ENUM(0x8238,GL_RG8UI)
+GL_ENUM(0x8239,GL_RG16I)
+GL_ENUM(0x823A,GL_RG16UI)
+GL_ENUM(0x823B,GL_RG32I)
+GL_ENUM(0x823C,GL_RG32UI)
+GL_ENUM(0x85B5,GL_VERTEX_ARRAY_BINDING)
GL_ENUM(0x8F94,GL_R8_SNORM)
GL_ENUM(0x8F95,GL_RG8_SNORM)
GL_ENUM(0x8F96,GL_RGB8_SNORM)
GL_ENUM(0x8F97,GL_RGBA8_SNORM)
GL_ENUM(0x8F9C,GL_SIGNED_NORMALIZED)
-GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM)
-GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV)
-GL_ENUM(0x906F,GL_RGB10_A2UI)
-GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT)
+GL_ENUM(0x8D69,GL_PRIMITIVE_RESTART_FIXED_INDEX)
+GL_ENUM(0x8F36,GL_COPY_READ_BUFFER)
+GL_ENUM(0x8F37,GL_COPY_WRITE_BUFFER)
+GL_ENUM(0x8A11,GL_UNIFORM_BUFFER)
+GL_ENUM(0x8A28,GL_UNIFORM_BUFFER_BINDING)
+GL_ENUM(0x8A29,GL_UNIFORM_BUFFER_START)
+GL_ENUM(0x8A2A,GL_UNIFORM_BUFFER_SIZE)
+GL_ENUM(0x8A2B,GL_MAX_VERTEX_UNIFORM_BLOCKS)
+GL_ENUM(0x8A2D,GL_MAX_FRAGMENT_UNIFORM_BLOCKS)
+GL_ENUM(0x8A2E,GL_MAX_COMBINED_UNIFORM_BLOCKS)
+GL_ENUM(0x8A2F,GL_MAX_UNIFORM_BUFFER_BINDINGS)
+GL_ENUM(0x8A30,GL_MAX_UNIFORM_BLOCK_SIZE)
+GL_ENUM(0x8A31,GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)
+GL_ENUM(0x8A33,GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)
+GL_ENUM(0x8A34,GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT)
+GL_ENUM(0x8A35,GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
+GL_ENUM(0x8A36,GL_ACTIVE_UNIFORM_BLOCKS)
+GL_ENUM(0x8A37,GL_UNIFORM_TYPE)
+GL_ENUM(0x8A38,GL_UNIFORM_SIZE)
+GL_ENUM(0x8A39,GL_UNIFORM_NAME_LENGTH)
+GL_ENUM(0x8A3A,GL_UNIFORM_BLOCK_INDEX)
+GL_ENUM(0x8A3B,GL_UNIFORM_OFFSET)
+GL_ENUM(0x8A3C,GL_UNIFORM_ARRAY_STRIDE)
+GL_ENUM(0x8A3D,GL_UNIFORM_MATRIX_STRIDE)
+GL_ENUM(0x8A3E,GL_UNIFORM_IS_ROW_MAJOR)
+GL_ENUM(0x8A3F,GL_UNIFORM_BLOCK_BINDING)
+GL_ENUM(0x8A40,GL_UNIFORM_BLOCK_DATA_SIZE)
+GL_ENUM(0x8A41,GL_UNIFORM_BLOCK_NAME_LENGTH)
+GL_ENUM(0x8A42,GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS)
+GL_ENUM(0x8A43,GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
+GL_ENUM(0x8A44,GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER)
+GL_ENUM(0x8A46,GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER)
+GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX)
+GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS)
+GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS)
GL_ENUM(0x9111,GL_MAX_SERVER_WAIT_TIMEOUT)
GL_ENUM(0x9112,GL_OBJECT_TYPE)
GL_ENUM(0x9113,GL_SYNC_CONDITION)
@@ -869,21 +706,27 @@ GL_ENUM(0x911A,GL_ALREADY_SIGNALED)
GL_ENUM(0x911B,GL_TIMEOUT_EXPIRED)
GL_ENUM(0x911C,GL_CONDITION_SATISFIED)
GL_ENUM(0x911D,GL_WAIT_FAILED)
-GL_ENUM(0x911F,GL_BUFFER_ACCESS_FLAGS)
-GL_ENUM(0x9120,GL_BUFFER_MAP_LENGTH)
-GL_ENUM(0x9121,GL_BUFFER_MAP_OFFSET)
-GL_ENUM(0x9122,GL_MAX_VERTEX_OUTPUT_COMPONENTS)
-GL_ENUM(0x9125,GL_MAX_FRAGMENT_INPUT_COMPONENTS)
-GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT_EXT)
-GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG)
-GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_EXT)
-GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT)
-GL_ENUM(0x9135,GL_MAX_SAMPLES_EXT)
-GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG)
-GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT)
-GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT)
-GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT)
-GL_ENUM(0x9250,GL_SHADER_BINARY_DMP)
+GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED)
+GL_ENUM(0x88FE,GL_VERTEX_ATTRIB_ARRAY_DIVISOR)
+GL_ENUM(0x8C2F,GL_ANY_SAMPLES_PASSED)
+GL_ENUM(0x8D6A,GL_ANY_SAMPLES_PASSED_CONSERVATIVE)
+GL_ENUM(0x8919,GL_SAMPLER_BINDING)
+GL_ENUM(0x906F,GL_RGB10_A2UI)
+GL_ENUM(0x8E42,GL_TEXTURE_SWIZZLE_R)
+GL_ENUM(0x8E43,GL_TEXTURE_SWIZZLE_G)
+GL_ENUM(0x8E44,GL_TEXTURE_SWIZZLE_B)
+GL_ENUM(0x8E45,GL_TEXTURE_SWIZZLE_A)
+GL_ENUM(0x1904,GL_GREEN)
+GL_ENUM(0x1905,GL_BLUE)
+GL_ENUM(0x8D9F,GL_INT_2_10_10_10_REV)
+GL_ENUM(0x8E22,GL_TRANSFORM_FEEDBACK)
+GL_ENUM(0x8E23,GL_TRANSFORM_FEEDBACK_PAUSED)
+GL_ENUM(0x8E24,GL_TRANSFORM_FEEDBACK_ACTIVE)
+GL_ENUM(0x8E25,GL_TRANSFORM_FEEDBACK_BINDING)
+GL_ENUM(0x8257,GL_PROGRAM_BINARY_RETRIEVABLE_HINT)
+GL_ENUM(0x8741,GL_PROGRAM_BINARY_LENGTH)
+GL_ENUM(0x87FE,GL_NUM_PROGRAM_BINARY_FORMATS)
+GL_ENUM(0x87FF,GL_PROGRAM_BINARY_FORMATS)
GL_ENUM(0x9270,GL_COMPRESSED_R11_EAC)
GL_ENUM(0x9271,GL_COMPRESSED_SIGNED_R11_EAC)
GL_ENUM(0x9272,GL_COMPRESSED_RG11_EAC)
@@ -894,8 +737,624 @@ GL_ENUM(0x9276,GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2)
GL_ENUM(0x9277,GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2)
GL_ENUM(0x9278,GL_COMPRESSED_RGBA8_ETC2_EAC)
GL_ENUM(0x9279,GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC)
+GL_ENUM(0x912F,GL_TEXTURE_IMMUTABLE_FORMAT)
+GL_ENUM(0x8D6B,GL_MAX_ELEMENT_INDEX)
GL_ENUM(0x9380,GL_NUM_SAMPLE_COUNTS)
+GL_ENUM(0x82DF,GL_TEXTURE_IMMUTABLE_LEVELS)
+GL_ENUM(0x91B9,GL_COMPUTE_SHADER)
+GL_ENUM(0x91BB,GL_MAX_COMPUTE_UNIFORM_BLOCKS)
+GL_ENUM(0x91BC,GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS)
+GL_ENUM(0x91BD,GL_MAX_COMPUTE_IMAGE_UNIFORMS)
+GL_ENUM(0x8262,GL_MAX_COMPUTE_SHARED_MEMORY_SIZE)
+GL_ENUM(0x8263,GL_MAX_COMPUTE_UNIFORM_COMPONENTS)
+GL_ENUM(0x8264,GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS)
+GL_ENUM(0x8265,GL_MAX_COMPUTE_ATOMIC_COUNTERS)
+GL_ENUM(0x8266,GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS)
+GL_ENUM(0x90EB,GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS)
+GL_ENUM(0x91BE,GL_MAX_COMPUTE_WORK_GROUP_COUNT)
+GL_ENUM(0x91BF,GL_MAX_COMPUTE_WORK_GROUP_SIZE)
+GL_ENUM(0x8267,GL_COMPUTE_WORK_GROUP_SIZE)
+GL_ENUM(0x90EE,GL_DISPATCH_INDIRECT_BUFFER)
+GL_ENUM(0x90EF,GL_DISPATCH_INDIRECT_BUFFER_BINDING)
+GL_ENUM(0x8F3F,GL_DRAW_INDIRECT_BUFFER)
+GL_ENUM(0x8F43,GL_DRAW_INDIRECT_BUFFER_BINDING)
+GL_ENUM(0x826E,GL_MAX_UNIFORM_LOCATIONS)
+GL_ENUM(0x9310,GL_FRAMEBUFFER_DEFAULT_WIDTH)
+GL_ENUM(0x9311,GL_FRAMEBUFFER_DEFAULT_HEIGHT)
+GL_ENUM(0x9313,GL_FRAMEBUFFER_DEFAULT_SAMPLES)
+GL_ENUM(0x9314,GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS)
+GL_ENUM(0x9315,GL_MAX_FRAMEBUFFER_WIDTH)
+GL_ENUM(0x9316,GL_MAX_FRAMEBUFFER_HEIGHT)
+GL_ENUM(0x9318,GL_MAX_FRAMEBUFFER_SAMPLES)
+GL_ENUM(0x92E1,GL_UNIFORM)
+GL_ENUM(0x92E2,GL_UNIFORM_BLOCK)
+GL_ENUM(0x92E3,GL_PROGRAM_INPUT)
+GL_ENUM(0x92E4,GL_PROGRAM_OUTPUT)
+GL_ENUM(0x92E5,GL_BUFFER_VARIABLE)
+GL_ENUM(0x92E6,GL_SHADER_STORAGE_BLOCK)
+GL_ENUM(0x92C0,GL_ATOMIC_COUNTER_BUFFER)
+GL_ENUM(0x92F4,GL_TRANSFORM_FEEDBACK_VARYING)
+GL_ENUM(0x92F5,GL_ACTIVE_RESOURCES)
+GL_ENUM(0x92F6,GL_MAX_NAME_LENGTH)
+GL_ENUM(0x92F7,GL_MAX_NUM_ACTIVE_VARIABLES)
+GL_ENUM(0x92F9,GL_NAME_LENGTH)
+GL_ENUM(0x92FA,GL_TYPE)
+GL_ENUM(0x92FB,GL_ARRAY_SIZE)
+GL_ENUM(0x92FC,GL_OFFSET)
+GL_ENUM(0x92FD,GL_BLOCK_INDEX)
+GL_ENUM(0x92FE,GL_ARRAY_STRIDE)
+GL_ENUM(0x92FF,GL_MATRIX_STRIDE)
+GL_ENUM(0x9300,GL_IS_ROW_MAJOR)
+GL_ENUM(0x9301,GL_ATOMIC_COUNTER_BUFFER_INDEX)
+GL_ENUM(0x9302,GL_BUFFER_BINDING)
+GL_ENUM(0x9303,GL_BUFFER_DATA_SIZE)
+GL_ENUM(0x9304,GL_NUM_ACTIVE_VARIABLES)
+GL_ENUM(0x9305,GL_ACTIVE_VARIABLES)
+GL_ENUM(0x9306,GL_REFERENCED_BY_VERTEX_SHADER)
+GL_ENUM(0x930A,GL_REFERENCED_BY_FRAGMENT_SHADER)
+GL_ENUM(0x930B,GL_REFERENCED_BY_COMPUTE_SHADER)
+GL_ENUM(0x930C,GL_TOP_LEVEL_ARRAY_SIZE)
+GL_ENUM(0x930D,GL_TOP_LEVEL_ARRAY_STRIDE)
+GL_ENUM(0x930E,GL_LOCATION)
+GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS)
+GL_ENUM(0x8258,GL_PROGRAM_SEPARABLE)
+GL_ENUM(0x8259,GL_ACTIVE_PROGRAM)
+GL_ENUM(0x825A,GL_PROGRAM_PIPELINE_BINDING)
+GL_ENUM(0x92C1,GL_ATOMIC_COUNTER_BUFFER_BINDING)
+GL_ENUM(0x92C2,GL_ATOMIC_COUNTER_BUFFER_START)
+GL_ENUM(0x92C3,GL_ATOMIC_COUNTER_BUFFER_SIZE)
+GL_ENUM(0x92CC,GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS)
+GL_ENUM(0x92D0,GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS)
+GL_ENUM(0x92D1,GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS)
+GL_ENUM(0x92D2,GL_MAX_VERTEX_ATOMIC_COUNTERS)
+GL_ENUM(0x92D6,GL_MAX_FRAGMENT_ATOMIC_COUNTERS)
+GL_ENUM(0x92D7,GL_MAX_COMBINED_ATOMIC_COUNTERS)
+GL_ENUM(0x92D8,GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE)
+GL_ENUM(0x92DC,GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS)
+GL_ENUM(0x92D9,GL_ACTIVE_ATOMIC_COUNTER_BUFFERS)
+GL_ENUM(0x92DB,GL_UNSIGNED_INT_ATOMIC_COUNTER)
+GL_ENUM(0x8F38,GL_MAX_IMAGE_UNITS)
+GL_ENUM(0x90CA,GL_MAX_VERTEX_IMAGE_UNIFORMS)
+GL_ENUM(0x90CE,GL_MAX_FRAGMENT_IMAGE_UNIFORMS)
+GL_ENUM(0x90CF,GL_MAX_COMBINED_IMAGE_UNIFORMS)
+GL_ENUM(0x8F3A,GL_IMAGE_BINDING_NAME)
+GL_ENUM(0x8F3B,GL_IMAGE_BINDING_LEVEL)
+GL_ENUM(0x8F3C,GL_IMAGE_BINDING_LAYERED)
+GL_ENUM(0x8F3D,GL_IMAGE_BINDING_LAYER)
+GL_ENUM(0x8F3E,GL_IMAGE_BINDING_ACCESS)
+GL_ENUM(0x906E,GL_IMAGE_BINDING_FORMAT)
+GL_ENUM(0x904D,GL_IMAGE_2D)
+GL_ENUM(0x904E,GL_IMAGE_3D)
+GL_ENUM(0x9050,GL_IMAGE_CUBE)
+GL_ENUM(0x9053,GL_IMAGE_2D_ARRAY)
+GL_ENUM(0x9058,GL_INT_IMAGE_2D)
+GL_ENUM(0x9059,GL_INT_IMAGE_3D)
+GL_ENUM(0x905B,GL_INT_IMAGE_CUBE)
+GL_ENUM(0x905E,GL_INT_IMAGE_2D_ARRAY)
+GL_ENUM(0x9063,GL_UNSIGNED_INT_IMAGE_2D)
+GL_ENUM(0x9064,GL_UNSIGNED_INT_IMAGE_3D)
+GL_ENUM(0x9066,GL_UNSIGNED_INT_IMAGE_CUBE)
+GL_ENUM(0x9069,GL_UNSIGNED_INT_IMAGE_2D_ARRAY)
+GL_ENUM(0x90C7,GL_IMAGE_FORMAT_COMPATIBILITY_TYPE)
+GL_ENUM(0x90C8,GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE)
+GL_ENUM(0x90C9,GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS)
+GL_ENUM(0x88B8,GL_READ_ONLY)
+GL_ENUM(0x88B9,GL_WRITE_ONLY)
+GL_ENUM(0x88BA,GL_READ_WRITE)
+GL_ENUM(0x90D2,GL_SHADER_STORAGE_BUFFER)
+GL_ENUM(0x90D3,GL_SHADER_STORAGE_BUFFER_BINDING)
+GL_ENUM(0x90D4,GL_SHADER_STORAGE_BUFFER_START)
+GL_ENUM(0x90D5,GL_SHADER_STORAGE_BUFFER_SIZE)
+GL_ENUM(0x90D6,GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS)
+GL_ENUM(0x90DA,GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS)
+GL_ENUM(0x90DB,GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS)
+GL_ENUM(0x90DC,GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS)
+GL_ENUM(0x90DD,GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS)
+GL_ENUM(0x90DE,GL_MAX_SHADER_STORAGE_BLOCK_SIZE)
+GL_ENUM(0x90DF,GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT)
+GL_ENUM(0x8F39,GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES)
+GL_ENUM(0x90EA,GL_DEPTH_STENCIL_TEXTURE_MODE)
+GL_ENUM(0x1901,GL_STENCIL_INDEX)
+GL_ENUM(0x8E5E,GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET)
+GL_ENUM(0x8E5F,GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET)
+GL_ENUM(0x8E50,GL_SAMPLE_POSITION)
+GL_ENUM(0x8E51,GL_SAMPLE_MASK)
+GL_ENUM(0x8E52,GL_SAMPLE_MASK_VALUE)
+GL_ENUM(0x9100,GL_TEXTURE_2D_MULTISAMPLE)
+GL_ENUM(0x8E59,GL_MAX_SAMPLE_MASK_WORDS)
+GL_ENUM(0x910E,GL_MAX_COLOR_TEXTURE_SAMPLES)
+GL_ENUM(0x910F,GL_MAX_DEPTH_TEXTURE_SAMPLES)
+GL_ENUM(0x9110,GL_MAX_INTEGER_SAMPLES)
+GL_ENUM(0x9104,GL_TEXTURE_BINDING_2D_MULTISAMPLE)
+GL_ENUM(0x9106,GL_TEXTURE_SAMPLES)
+GL_ENUM(0x9107,GL_TEXTURE_FIXED_SAMPLE_LOCATIONS)
+GL_ENUM(0x1000,GL_TEXTURE_WIDTH)
+GL_ENUM(0x1001,GL_TEXTURE_HEIGHT)
+GL_ENUM(0x8071,GL_TEXTURE_DEPTH)
+GL_ENUM(0x1003,GL_TEXTURE_INTERNAL_FORMAT)
+GL_ENUM(0x805C,GL_TEXTURE_RED_SIZE)
+GL_ENUM(0x805D,GL_TEXTURE_GREEN_SIZE)
+GL_ENUM(0x805E,GL_TEXTURE_BLUE_SIZE)
+GL_ENUM(0x805F,GL_TEXTURE_ALPHA_SIZE)
+GL_ENUM(0x884A,GL_TEXTURE_DEPTH_SIZE)
+GL_ENUM(0x88F1,GL_TEXTURE_STENCIL_SIZE)
+GL_ENUM(0x8C3F,GL_TEXTURE_SHARED_SIZE)
+GL_ENUM(0x8C10,GL_TEXTURE_RED_TYPE)
+GL_ENUM(0x8C11,GL_TEXTURE_GREEN_TYPE)
+GL_ENUM(0x8C12,GL_TEXTURE_BLUE_TYPE)
+GL_ENUM(0x8C13,GL_TEXTURE_ALPHA_TYPE)
+GL_ENUM(0x8C16,GL_TEXTURE_DEPTH_TYPE)
+GL_ENUM(0x86A1,GL_TEXTURE_COMPRESSED)
+GL_ENUM(0x9108,GL_SAMPLER_2D_MULTISAMPLE)
+GL_ENUM(0x9109,GL_INT_SAMPLER_2D_MULTISAMPLE)
+GL_ENUM(0x910A,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE)
+GL_ENUM(0x82D4,GL_VERTEX_ATTRIB_BINDING)
+GL_ENUM(0x82D5,GL_VERTEX_ATTRIB_RELATIVE_OFFSET)
+GL_ENUM(0x82D6,GL_VERTEX_BINDING_DIVISOR)
+GL_ENUM(0x82D7,GL_VERTEX_BINDING_OFFSET)
+GL_ENUM(0x82D8,GL_VERTEX_BINDING_STRIDE)
+GL_ENUM(0x8F4F,GL_VERTEX_BINDING_BUFFER)
+GL_ENUM(0x82D9,GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET)
+GL_ENUM(0x82DA,GL_MAX_VERTEX_ATTRIB_BINDINGS)
+GL_ENUM(0x82E5,GL_MAX_VERTEX_ATTRIB_STRIDE)
+GL_ENUM(0x8D65,GL_TEXTURE_EXTERNAL_OES)
+GL_ENUM(0x8D67,GL_TEXTURE_BINDING_EXTERNAL_OES)
+GL_ENUM(0x8D68,GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES)
+GL_ENUM(0x8D64,GL_ETC1_RGB8_OES)
+GL_ENUM(0x8B90,GL_PALETTE4_RGB8_OES)
+GL_ENUM(0x8B91,GL_PALETTE4_RGBA8_OES)
+GL_ENUM(0x8B92,GL_PALETTE4_R5_G6_B5_OES)
+GL_ENUM(0x8B93,GL_PALETTE4_RGBA4_OES)
+GL_ENUM(0x8B94,GL_PALETTE4_RGB5_A1_OES)
+GL_ENUM(0x8B95,GL_PALETTE8_RGB8_OES)
+GL_ENUM(0x8B96,GL_PALETTE8_RGBA8_OES)
+GL_ENUM(0x8B97,GL_PALETTE8_R5_G6_B5_OES)
+GL_ENUM(0x8B98,GL_PALETTE8_RGBA4_OES)
+GL_ENUM(0x8B99,GL_PALETTE8_RGB5_A1_OES)
+GL_ENUM(0x81A7,GL_DEPTH_COMPONENT32_OES)
+GL_ENUM(0x8B9D,GL_TEXTURE_CROP_RECT_OES)
+GL_ENUM(0x8CDA,GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES)
+GL_ENUM(0x88BB,GL_BUFFER_ACCESS_OES)
+GL_ENUM(0x898D,GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES)
+GL_ENUM(0x898E,GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES)
+GL_ENUM(0x898F,GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES)
+GL_ENUM(0x86A4,GL_MAX_VERTEX_UNITS_OES)
+GL_ENUM(0x8842,GL_MAX_PALETTE_MATRICES_OES)
+GL_ENUM(0x8840,GL_MATRIX_PALETTE_OES)
+GL_ENUM(0x8844,GL_MATRIX_INDEX_ARRAY_OES)
+GL_ENUM(0x86AD,GL_WEIGHT_ARRAY_OES)
+GL_ENUM(0x8843,GL_CURRENT_PALETTE_MATRIX_OES)
+GL_ENUM(0x8846,GL_MATRIX_INDEX_ARRAY_SIZE_OES)
+GL_ENUM(0x8847,GL_MATRIX_INDEX_ARRAY_TYPE_OES)
+GL_ENUM(0x8848,GL_MATRIX_INDEX_ARRAY_STRIDE_OES)
+GL_ENUM(0x8849,GL_MATRIX_INDEX_ARRAY_POINTER_OES)
+GL_ENUM(0x8B9E,GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES)
+GL_ENUM(0x86AB,GL_WEIGHT_ARRAY_SIZE_OES)
+GL_ENUM(0x86A9,GL_WEIGHT_ARRAY_TYPE_OES)
+GL_ENUM(0x86AA,GL_WEIGHT_ARRAY_STRIDE_OES)
+GL_ENUM(0x86AC,GL_WEIGHT_ARRAY_POINTER_OES)
+GL_ENUM(0x889E,GL_WEIGHT_ARRAY_BUFFER_BINDING_OES)
+GL_ENUM(0x8B9C,GL_POINT_SIZE_ARRAY_OES)
+GL_ENUM(0x898A,GL_POINT_SIZE_ARRAY_TYPE_OES)
+GL_ENUM(0x898B,GL_POINT_SIZE_ARRAY_STRIDE_OES)
+GL_ENUM(0x898C,GL_POINT_SIZE_ARRAY_POINTER_OES)
+GL_ENUM(0x8B9F,GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES)
+GL_ENUM(0x8861,GL_POINT_SPRITE_OES)
+GL_ENUM(0x8862,GL_COORD_REPLACE_OES)
+GL_ENUM(0x803C,GL_ALPHA8_OES)
+GL_ENUM(0x8043,GL_LUMINANCE4_ALPHA4_OES)
+GL_ENUM(0x8045,GL_LUMINANCE8_ALPHA8_OES)
+GL_ENUM(0x8040,GL_LUMINANCE8_OES)
+GL_ENUM(0x8052,GL_RGB10_EXT)
+GL_ENUM(0x8D46,GL_STENCIL_INDEX1_OES)
+GL_ENUM(0x8D47,GL_STENCIL_INDEX4_OES)
+GL_ENUM(0x8511,GL_NORMAL_MAP_OES)
+GL_ENUM(0x8512,GL_REFLECTION_MAP_OES)
+GL_ENUM(0x2500,GL_TEXTURE_GEN_MODE_OES)
+GL_ENUM(0x8D60,GL_TEXTURE_GEN_STR_OES)
+GL_ENUM(0x87F9,GL_3DC_X_AMD)
+GL_ENUM(0x87FA,GL_3DC_XY_AMD)
+GL_ENUM(0x8C92,GL_ATC_RGB_AMD)
+GL_ENUM(0x8C93,GL_ATC_RGBA_EXPLICIT_ALPHA_AMD)
+GL_ENUM(0x87EE,GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD)
+GL_ENUM(0x8A53,GL_SYNC_OBJECT_APPLE)
+GL_ENUM(0x80E1,GL_BGRA_EXT)
GL_ENUM(0x93A1,GL_BGRA8_EXT)
-GL_ENUM(0xFFFFFFFF,GL_ALL_SHADER_BITS_EXT)
-GL_ENUM(0xFFFFFFFFFFFFFFFFull,GL_TIMEOUT_IGNORED)
-GL_ENUM(0xFFFFFFFFu,GL_INVALID_INDEX)
+GL_ENUM(0x8D6C,GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT)
+GL_ENUM(0x8365,GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT)
+GL_ENUM(0x8366,GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT)
+GL_ENUM(0x8253,GL_GUILTY_CONTEXT_RESET_EXT)
+GL_ENUM(0x8254,GL_INNOCENT_CONTEXT_RESET_EXT)
+GL_ENUM(0x8255,GL_UNKNOWN_CONTEXT_RESET_EXT)
+GL_ENUM(0x90F3,GL_CONTEXT_ROBUST_ACCESS_EXT)
+GL_ENUM(0x8256,GL_RESET_NOTIFICATION_STRATEGY_EXT)
+GL_ENUM(0x8252,GL_LOSE_CONTEXT_ON_RESET_EXT)
+GL_ENUM(0x8261,GL_NO_RESET_NOTIFICATION_EXT)
+GL_ENUM(0x8C42,GL_SRGB_ALPHA_EXT)
+GL_ENUM(0x83F0,GL_COMPRESSED_RGB_S3TC_DXT1_EXT)
+GL_ENUM(0x83F1,GL_COMPRESSED_RGBA_S3TC_DXT1_EXT)
+GL_ENUM(0x84FE,GL_TEXTURE_MAX_ANISOTROPY_EXT)
+GL_ENUM(0x84FF,GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)
+GL_ENUM(0x8500,GL_TEXTURE_FILTER_CONTROL_EXT)
+GL_ENUM(0x8501,GL_TEXTURE_LOD_BIAS_EXT)
+GL_ENUM(0x8816,GL_ALPHA32F_EXT)
+GL_ENUM(0x8818,GL_LUMINANCE32F_EXT)
+GL_ENUM(0x8819,GL_LUMINANCE_ALPHA32F_EXT)
+GL_ENUM(0x881C,GL_ALPHA16F_EXT)
+GL_ENUM(0x881E,GL_LUMINANCE16F_EXT)
+GL_ENUM(0x881F,GL_LUMINANCE_ALPHA16F_EXT)
+GL_ENUM(0x9133,GL_RENDERBUFFER_SAMPLES_IMG)
+GL_ENUM(0x9134,GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG)
+GL_ENUM(0x9135,GL_MAX_SAMPLES_IMG)
+GL_ENUM(0x9136,GL_TEXTURE_SAMPLES_IMG)
+GL_ENUM(0x8C00,GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG)
+GL_ENUM(0x8C01,GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG)
+GL_ENUM(0x8C02,GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG)
+GL_ENUM(0x8C03,GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG)
+GL_ENUM(0x8C04,GL_MODULATE_COLOR_IMG)
+GL_ENUM(0x8C05,GL_RECIP_ADD_SIGNED_ALPHA_IMG)
+GL_ENUM(0x8C06,GL_TEXTURE_ALPHA_MODULATE_IMG)
+GL_ENUM(0x8C07,GL_FACTOR_ALPHA_MODULATE_IMG)
+GL_ENUM(0x8C08,GL_FRAGMENT_ALPHA_MODULATE_IMG)
+GL_ENUM(0x8C09,GL_ADD_BLEND_IMG)
+GL_ENUM(0x84F2,GL_ALL_COMPLETED_NV)
+GL_ENUM(0x84F3,GL_FENCE_STATUS_NV)
+GL_ENUM(0x84F4,GL_FENCE_CONDITION_NV)
+GL_ENUM(0x8BD2,GL_TEXTURE_WIDTH_QCOM)
+GL_ENUM(0x8BD3,GL_TEXTURE_HEIGHT_QCOM)
+GL_ENUM(0x8BD4,GL_TEXTURE_DEPTH_QCOM)
+GL_ENUM(0x8BD5,GL_TEXTURE_INTERNAL_FORMAT_QCOM)
+GL_ENUM(0x8BD6,GL_TEXTURE_FORMAT_QCOM)
+GL_ENUM(0x8BD7,GL_TEXTURE_TYPE_QCOM)
+GL_ENUM(0x8BD8,GL_TEXTURE_IMAGE_VALID_QCOM)
+GL_ENUM(0x8BD9,GL_TEXTURE_NUM_LEVELS_QCOM)
+GL_ENUM(0x8BDA,GL_TEXTURE_TARGET_QCOM)
+GL_ENUM(0x8BDB,GL_TEXTURE_OBJECT_VALID_QCOM)
+GL_ENUM(0x8BDC,GL_STATE_RESTORE)
+GL_ENUM(0x8FA0,GL_PERFMON_GLOBAL_MODE_QCOM)
+GL_ENUM(0x8823,GL_WRITEONLY_RENDERING_QCOM)
+GL_ENUM(0x9285,GL_BLEND_ADVANCED_COHERENT_KHR)
+GL_ENUM(0x9294,GL_MULTIPLY_KHR)
+GL_ENUM(0x9295,GL_SCREEN_KHR)
+GL_ENUM(0x9296,GL_OVERLAY_KHR)
+GL_ENUM(0x9297,GL_DARKEN_KHR)
+GL_ENUM(0x9298,GL_LIGHTEN_KHR)
+GL_ENUM(0x9299,GL_COLORDODGE_KHR)
+GL_ENUM(0x929A,GL_COLORBURN_KHR)
+GL_ENUM(0x929B,GL_HARDLIGHT_KHR)
+GL_ENUM(0x929C,GL_SOFTLIGHT_KHR)
+GL_ENUM(0x929E,GL_DIFFERENCE_KHR)
+GL_ENUM(0x92A0,GL_EXCLUSION_KHR)
+GL_ENUM(0x92AD,GL_HSL_HUE_KHR)
+GL_ENUM(0x92AE,GL_HSL_SATURATION_KHR)
+GL_ENUM(0x92AF,GL_HSL_COLOR_KHR)
+GL_ENUM(0x92B0,GL_HSL_LUMINOSITY_KHR)
+GL_ENUM(0x82E6,GL_SAMPLER)
+GL_ENUM(0x8242,GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR)
+GL_ENUM(0x8243,GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR)
+GL_ENUM(0x8244,GL_DEBUG_CALLBACK_FUNCTION_KHR)
+GL_ENUM(0x8245,GL_DEBUG_CALLBACK_USER_PARAM_KHR)
+GL_ENUM(0x8246,GL_DEBUG_SOURCE_API_KHR)
+GL_ENUM(0x8247,GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR)
+GL_ENUM(0x8248,GL_DEBUG_SOURCE_SHADER_COMPILER_KHR)
+GL_ENUM(0x8249,GL_DEBUG_SOURCE_THIRD_PARTY_KHR)
+GL_ENUM(0x824A,GL_DEBUG_SOURCE_APPLICATION_KHR)
+GL_ENUM(0x824B,GL_DEBUG_SOURCE_OTHER_KHR)
+GL_ENUM(0x824C,GL_DEBUG_TYPE_ERROR_KHR)
+GL_ENUM(0x824D,GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR)
+GL_ENUM(0x824E,GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR)
+GL_ENUM(0x824F,GL_DEBUG_TYPE_PORTABILITY_KHR)
+GL_ENUM(0x8250,GL_DEBUG_TYPE_PERFORMANCE_KHR)
+GL_ENUM(0x8251,GL_DEBUG_TYPE_OTHER_KHR)
+GL_ENUM(0x8268,GL_DEBUG_TYPE_MARKER_KHR)
+GL_ENUM(0x8269,GL_DEBUG_TYPE_PUSH_GROUP_KHR)
+GL_ENUM(0x826A,GL_DEBUG_TYPE_POP_GROUP_KHR)
+GL_ENUM(0x826B,GL_DEBUG_SEVERITY_NOTIFICATION_KHR)
+GL_ENUM(0x826C,GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR)
+GL_ENUM(0x826D,GL_DEBUG_GROUP_STACK_DEPTH_KHR)
+GL_ENUM(0x82E0,GL_BUFFER_KHR)
+GL_ENUM(0x82E1,GL_SHADER_KHR)
+GL_ENUM(0x82E2,GL_PROGRAM_KHR)
+GL_ENUM(0x82E3,GL_QUERY_KHR)
+GL_ENUM(0x82E8,GL_MAX_LABEL_LENGTH_KHR)
+GL_ENUM(0x9143,GL_MAX_DEBUG_MESSAGE_LENGTH_KHR)
+GL_ENUM(0x9144,GL_MAX_DEBUG_LOGGED_MESSAGES_KHR)
+GL_ENUM(0x9145,GL_DEBUG_LOGGED_MESSAGES_KHR)
+GL_ENUM(0x9146,GL_DEBUG_SEVERITY_HIGH_KHR)
+GL_ENUM(0x9147,GL_DEBUG_SEVERITY_MEDIUM_KHR)
+GL_ENUM(0x9148,GL_DEBUG_SEVERITY_LOW_KHR)
+GL_ENUM(0x92E0,GL_DEBUG_OUTPUT_KHR)
+GL_ENUM(0x93B0,GL_COMPRESSED_RGBA_ASTC_4x4_KHR)
+GL_ENUM(0x93B1,GL_COMPRESSED_RGBA_ASTC_5x4_KHR)
+GL_ENUM(0x93B2,GL_COMPRESSED_RGBA_ASTC_5x5_KHR)
+GL_ENUM(0x93B3,GL_COMPRESSED_RGBA_ASTC_6x5_KHR)
+GL_ENUM(0x93B4,GL_COMPRESSED_RGBA_ASTC_6x6_KHR)
+GL_ENUM(0x93B5,GL_COMPRESSED_RGBA_ASTC_8x5_KHR)
+GL_ENUM(0x93B6,GL_COMPRESSED_RGBA_ASTC_8x6_KHR)
+GL_ENUM(0x93B7,GL_COMPRESSED_RGBA_ASTC_8x8_KHR)
+GL_ENUM(0x93B8,GL_COMPRESSED_RGBA_ASTC_10x5_KHR)
+GL_ENUM(0x93B9,GL_COMPRESSED_RGBA_ASTC_10x6_KHR)
+GL_ENUM(0x93BA,GL_COMPRESSED_RGBA_ASTC_10x8_KHR)
+GL_ENUM(0x93BB,GL_COMPRESSED_RGBA_ASTC_10x10_KHR)
+GL_ENUM(0x93BC,GL_COMPRESSED_RGBA_ASTC_12x10_KHR)
+GL_ENUM(0x93BD,GL_COMPRESSED_RGBA_ASTC_12x12_KHR)
+GL_ENUM(0x93D0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR)
+GL_ENUM(0x93D1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR)
+GL_ENUM(0x93D2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR)
+GL_ENUM(0x93D3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR)
+GL_ENUM(0x93D4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR)
+GL_ENUM(0x93D5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR)
+GL_ENUM(0x93D6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR)
+GL_ENUM(0x93D7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR)
+GL_ENUM(0x93D8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR)
+GL_ENUM(0x93D9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR)
+GL_ENUM(0x93DA,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR)
+GL_ENUM(0x93DB,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR)
+GL_ENUM(0x93DC,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR)
+GL_ENUM(0x93DD,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR)
+GL_ENUM(0x8D66,GL_SAMPLER_EXTERNAL_OES)
+GL_ENUM(0x8C36,GL_SAMPLE_SHADING_OES)
+GL_ENUM(0x8C37,GL_MIN_SAMPLE_SHADING_VALUE_OES)
+GL_ENUM(0x8E5B,GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES)
+GL_ENUM(0x8E5C,GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES)
+GL_ENUM(0x8E5D,GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES)
+GL_ENUM(0x93C0,GL_COMPRESSED_RGBA_ASTC_3x3x3_OES)
+GL_ENUM(0x93C1,GL_COMPRESSED_RGBA_ASTC_4x3x3_OES)
+GL_ENUM(0x93C2,GL_COMPRESSED_RGBA_ASTC_4x4x3_OES)
+GL_ENUM(0x93C3,GL_COMPRESSED_RGBA_ASTC_4x4x4_OES)
+GL_ENUM(0x93C4,GL_COMPRESSED_RGBA_ASTC_5x4x4_OES)
+GL_ENUM(0x93C5,GL_COMPRESSED_RGBA_ASTC_5x5x4_OES)
+GL_ENUM(0x93C6,GL_COMPRESSED_RGBA_ASTC_5x5x5_OES)
+GL_ENUM(0x93C7,GL_COMPRESSED_RGBA_ASTC_6x5x5_OES)
+GL_ENUM(0x93C8,GL_COMPRESSED_RGBA_ASTC_6x6x5_OES)
+GL_ENUM(0x93C9,GL_COMPRESSED_RGBA_ASTC_6x6x6_OES)
+GL_ENUM(0x93E0,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES)
+GL_ENUM(0x93E1,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES)
+GL_ENUM(0x93E2,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES)
+GL_ENUM(0x93E3,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES)
+GL_ENUM(0x93E4,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES)
+GL_ENUM(0x93E5,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES)
+GL_ENUM(0x93E6,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES)
+GL_ENUM(0x93E7,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES)
+GL_ENUM(0x93E8,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES)
+GL_ENUM(0x93E9,GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES)
+GL_ENUM(0x8D61,GL_HALF_FLOAT_OES)
+GL_ENUM(0x9102,GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES)
+GL_ENUM(0x9105,GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES)
+GL_ENUM(0x910B,GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
+GL_ENUM(0x910C,GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
+GL_ENUM(0x910D,GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES)
+GL_ENUM(0x8DF6,GL_UNSIGNED_INT_10_10_10_2_OES)
+GL_ENUM(0x8DF7,GL_INT_10_10_10_2_OES)
+GL_ENUM(0x8BC0,GL_COUNTER_TYPE_AMD)
+GL_ENUM(0x8BC1,GL_COUNTER_RANGE_AMD)
+GL_ENUM(0x8BC2,GL_UNSIGNED_INT64_AMD)
+GL_ENUM(0x8BC3,GL_PERCENTAGE_AMD)
+GL_ENUM(0x8BC4,GL_PERFMON_RESULT_AVAILABLE_AMD)
+GL_ENUM(0x8BC5,GL_PERFMON_RESULT_SIZE_AMD)
+GL_ENUM(0x8BC6,GL_PERFMON_RESULT_AMD)
+GL_ENUM(0x8740,GL_Z400_BINARY_AMD)
+GL_ENUM(0x93A4,GL_PACK_REVERSE_ROW_ORDER_ANGLE)
+GL_ENUM(0x93A6,GL_PROGRAM_BINARY_ANGLE)
+GL_ENUM(0x83F2,GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE)
+GL_ENUM(0x83F3,GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE)
+GL_ENUM(0x93A2,GL_TEXTURE_USAGE_ANGLE)
+GL_ENUM(0x93A3,GL_FRAMEBUFFER_ATTACHMENT_ANGLE)
+GL_ENUM(0x93A0,GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE)
+GL_ENUM(0x8A1F,GL_RGB_422_APPLE)
+GL_ENUM(0x85BA,GL_UNSIGNED_SHORT_8_8_APPLE)
+GL_ENUM(0x85BB,GL_UNSIGNED_SHORT_8_8_REV_APPLE)
+GL_ENUM(0x8A51,GL_RGB_RAW_422_APPLE)
+GL_ENUM(0x8F61,GL_MALI_PROGRAM_BINARY_ARM)
+GL_ENUM(0x8F60,GL_MALI_SHADER_BINARY_ARM)
+GL_ENUM(0x8F65,GL_FETCH_PER_SAMPLE_ARM)
+GL_ENUM(0x8F66,GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM)
+GL_ENUM(0x9250,GL_SHADER_BINARY_DMP)
+GL_ENUM(0x8A4F,GL_PROGRAM_PIPELINE_OBJECT_EXT)
+GL_ENUM(0x8B40,GL_PROGRAM_OBJECT_EXT)
+GL_ENUM(0x8B48,GL_SHADER_OBJECT_EXT)
+GL_ENUM(0x9151,GL_BUFFER_OBJECT_EXT)
+GL_ENUM(0x9153,GL_QUERY_OBJECT_EXT)
+GL_ENUM(0x9154,GL_VERTEX_ARRAY_OBJECT_EXT)
+GL_ENUM(0x8864,GL_QUERY_COUNTER_BITS_EXT)
+GL_ENUM(0x88BF,GL_TIME_ELAPSED_EXT)
+GL_ENUM(0x8E28,GL_TIMESTAMP_EXT)
+GL_ENUM(0x8FBB,GL_GPU_DISJOINT_EXT)
+GL_ENUM(0x8DD9,GL_GEOMETRY_SHADER_EXT)
+GL_ENUM(0x8916,GL_GEOMETRY_LINKED_VERTICES_OUT_EXT)
+GL_ENUM(0x8917,GL_GEOMETRY_LINKED_INPUT_TYPE_EXT)
+GL_ENUM(0x8918,GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT)
+GL_ENUM(0x887F,GL_GEOMETRY_SHADER_INVOCATIONS_EXT)
+GL_ENUM(0x825E,GL_LAYER_PROVOKING_VERTEX_EXT)
+GL_ENUM(0x000A,GL_LINES_ADJACENCY_EXT)
+GL_ENUM(0x000B,GL_LINE_STRIP_ADJACENCY_EXT)
+GL_ENUM(0x000C,GL_TRIANGLES_ADJACENCY_EXT)
+GL_ENUM(0x000D,GL_TRIANGLE_STRIP_ADJACENCY_EXT)
+GL_ENUM(0x8DDF,GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT)
+GL_ENUM(0x8A2C,GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT)
+GL_ENUM(0x8A32,GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT)
+GL_ENUM(0x9123,GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT)
+GL_ENUM(0x9124,GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT)
+GL_ENUM(0x8DE0,GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT)
+GL_ENUM(0x8DE1,GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT)
+GL_ENUM(0x8E5A,GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT)
+GL_ENUM(0x8C29,GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT)
+GL_ENUM(0x92CF,GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT)
+GL_ENUM(0x92D5,GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT)
+GL_ENUM(0x90CD,GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT)
+GL_ENUM(0x90D7,GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT)
+GL_ENUM(0x8E4D,GL_FIRST_VERTEX_CONVENTION_EXT)
+GL_ENUM(0x8E4E,GL_LAST_VERTEX_CONVENTION_EXT)
+GL_ENUM(0x8260,GL_UNDEFINED_VERTEX_EXT)
+GL_ENUM(0x8C87,GL_PRIMITIVES_GENERATED_EXT)
+GL_ENUM(0x9312,GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT)
+GL_ENUM(0x9317,GL_MAX_FRAMEBUFFER_LAYERS_EXT)
+GL_ENUM(0x8DA8,GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT)
+GL_ENUM(0x8DA7,GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT)
+GL_ENUM(0x9309,GL_REFERENCED_BY_GEOMETRY_SHADER_EXT)
+GL_ENUM(0x90F0,GL_COLOR_ATTACHMENT_EXT)
+GL_ENUM(0x90F1,GL_MULTIVIEW_EXT)
+GL_ENUM(0x0C01,GL_DRAW_BUFFER_EXT)
+GL_ENUM(0x90F2,GL_MAX_MULTIVIEW_BUFFERS_EXT)
+GL_ENUM(0x92BE,GL_PRIMITIVE_BOUNDING_BOX_EXT)
+GL_ENUM(0x8A54,GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT)
+GL_ENUM(0x8A55,GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT)
+GL_ENUM(0x8A56,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT)
+GL_ENUM(0x8A57,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT)
+GL_ENUM(0x93F0,GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG)
+GL_ENUM(0x93F1,GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG)
+GL_ENUM(0x8DB9,GL_FRAMEBUFFER_SRGB_EXT)
+GL_ENUM(0x8A52,GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT)
+GL_ENUM(0x8F63,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT)
+GL_ENUM(0x8F67,GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT)
+GL_ENUM(0x8F64,GL_SHADER_PIXEL_LOCAL_STORAGE_EXT)
+GL_ENUM(0x000E,GL_PATCHES_EXT)
+GL_ENUM(0x8E72,GL_PATCH_VERTICES_EXT)
+GL_ENUM(0x8E75,GL_TESS_CONTROL_OUTPUT_VERTICES_EXT)
+GL_ENUM(0x8E76,GL_TESS_GEN_MODE_EXT)
+GL_ENUM(0x8E77,GL_TESS_GEN_SPACING_EXT)
+GL_ENUM(0x8E78,GL_TESS_GEN_VERTEX_ORDER_EXT)
+GL_ENUM(0x8E79,GL_TESS_GEN_POINT_MODE_EXT)
+GL_ENUM(0x8E7A,GL_ISOLINES_EXT)
+GL_ENUM(0x0007,GL_QUADS_EXT)
+GL_ENUM(0x8E7B,GL_FRACTIONAL_ODD_EXT)
+GL_ENUM(0x8E7C,GL_FRACTIONAL_EVEN_EXT)
+GL_ENUM(0x8E7D,GL_MAX_PATCH_VERTICES_EXT)
+GL_ENUM(0x8E7E,GL_MAX_TESS_GEN_LEVEL_EXT)
+GL_ENUM(0x8E7F,GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT)
+GL_ENUM(0x8E80,GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT)
+GL_ENUM(0x8E81,GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT)
+GL_ENUM(0x8E82,GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT)
+GL_ENUM(0x8E83,GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT)
+GL_ENUM(0x8E84,GL_MAX_TESS_PATCH_COMPONENTS_EXT)
+GL_ENUM(0x8E85,GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT)
+GL_ENUM(0x8E86,GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT)
+GL_ENUM(0x8E89,GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT)
+GL_ENUM(0x8E8A,GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT)
+GL_ENUM(0x886C,GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT)
+GL_ENUM(0x886D,GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT)
+GL_ENUM(0x8E1E,GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT)
+GL_ENUM(0x8E1F,GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT)
+GL_ENUM(0x92CD,GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT)
+GL_ENUM(0x92CE,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT)
+GL_ENUM(0x92D3,GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT)
+GL_ENUM(0x92D4,GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT)
+GL_ENUM(0x90CB,GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT)
+GL_ENUM(0x90CC,GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT)
+GL_ENUM(0x90D8,GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT)
+GL_ENUM(0x90D9,GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT)
+GL_ENUM(0x8221,GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED)
+GL_ENUM(0x92E7,GL_IS_PER_PATCH_EXT)
+GL_ENUM(0x9307,GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT)
+GL_ENUM(0x9308,GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT)
+GL_ENUM(0x8E88,GL_TESS_CONTROL_SHADER_EXT)
+GL_ENUM(0x8E87,GL_TESS_EVALUATION_SHADER_EXT)
+GL_ENUM(0x1004,GL_TEXTURE_BORDER_COLOR_EXT)
+GL_ENUM(0x812D,GL_CLAMP_TO_BORDER_EXT)
+GL_ENUM(0x8C2A,GL_TEXTURE_BUFFER_EXT)
+GL_ENUM(0x8C2B,GL_MAX_TEXTURE_BUFFER_SIZE_EXT)
+GL_ENUM(0x8C2C,GL_TEXTURE_BINDING_BUFFER_EXT)
+GL_ENUM(0x8C2D,GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT)
+GL_ENUM(0x919F,GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT)
+GL_ENUM(0x8DC2,GL_SAMPLER_BUFFER_EXT)
+GL_ENUM(0x8DD0,GL_INT_SAMPLER_BUFFER_EXT)
+GL_ENUM(0x8DD8,GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT)
+GL_ENUM(0x9051,GL_IMAGE_BUFFER_EXT)
+GL_ENUM(0x905C,GL_INT_IMAGE_BUFFER_EXT)
+GL_ENUM(0x9067,GL_UNSIGNED_INT_IMAGE_BUFFER_EXT)
+GL_ENUM(0x919D,GL_TEXTURE_BUFFER_OFFSET_EXT)
+GL_ENUM(0x919E,GL_TEXTURE_BUFFER_SIZE_EXT)
+GL_ENUM(0x9009,GL_TEXTURE_CUBE_MAP_ARRAY_EXT)
+GL_ENUM(0x900A,GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT)
+GL_ENUM(0x900C,GL_SAMPLER_CUBE_MAP_ARRAY_EXT)
+GL_ENUM(0x900D,GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT)
+GL_ENUM(0x900E,GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT)
+GL_ENUM(0x900F,GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT)
+GL_ENUM(0x9054,GL_IMAGE_CUBE_MAP_ARRAY_EXT)
+GL_ENUM(0x905F,GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
+GL_ENUM(0x906A,GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT)
+GL_ENUM(0x8A48,GL_TEXTURE_SRGB_DECODE_EXT)
+GL_ENUM(0x8A49,GL_DECODE_EXT)
+GL_ENUM(0x8A4A,GL_SKIP_DECODE_EXT)
+GL_ENUM(0x82DB,GL_TEXTURE_VIEW_MIN_LEVEL_EXT)
+GL_ENUM(0x82DC,GL_TEXTURE_VIEW_NUM_LEVELS_EXT)
+GL_ENUM(0x82DD,GL_TEXTURE_VIEW_MIN_LAYER_EXT)
+GL_ENUM(0x82DE,GL_TEXTURE_VIEW_NUM_LAYERS_EXT)
+GL_ENUM(0x9260,GL_GCCSO_SHADER_BINARY_FJ)
+GL_ENUM(0x9130,GL_SGX_PROGRAM_BINARY_IMG)
+GL_ENUM(0x8C0A,GL_SGX_BINARY_IMG)
+GL_ENUM(0x9137,GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG)
+GL_ENUM(0x9138,GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG)
+GL_ENUM(0x00000000,GL_PERFQUERY_SINGLE_CONTEXT_INTEL)
+GL_ENUM(0x00000001,GL_PERFQUERY_GLOBAL_CONTEXT_INTEL)
+GL_ENUM(0x83FB,GL_PERFQUERY_WAIT_INTEL)
+GL_ENUM(0x83FA,GL_PERFQUERY_FLUSH_INTEL)
+GL_ENUM(0x83F9,GL_PERFQUERY_DONOT_FLUSH_INTEL)
+GL_ENUM(0x94F0,GL_PERFQUERY_COUNTER_EVENT_INTEL)
+GL_ENUM(0x94F1,GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL)
+GL_ENUM(0x94F2,GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL)
+GL_ENUM(0x94F3,GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL)
+GL_ENUM(0x94F4,GL_PERFQUERY_COUNTER_RAW_INTEL)
+GL_ENUM(0x94F5,GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL)
+GL_ENUM(0x94F8,GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL)
+GL_ENUM(0x94F9,GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL)
+GL_ENUM(0x94FA,GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL)
+GL_ENUM(0x94FB,GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL)
+GL_ENUM(0x94FC,GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL)
+GL_ENUM(0x94FD,GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL)
+GL_ENUM(0x94FE,GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL)
+GL_ENUM(0x94FF,GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL)
+GL_ENUM(0x9500,GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL)
+GL_ENUM(0x9281,GL_BLEND_OVERLAP_NV)
+GL_ENUM(0x9280,GL_BLEND_PREMULTIPLIED_SRC_NV)
+GL_ENUM(0x9284,GL_CONJOINT_NV)
+GL_ENUM(0x92A1,GL_CONTRAST_NV)
+GL_ENUM(0x9283,GL_DISJOINT_NV)
+GL_ENUM(0x928F,GL_DST_ATOP_NV)
+GL_ENUM(0x928B,GL_DST_IN_NV)
+GL_ENUM(0x9287,GL_DST_NV)
+GL_ENUM(0x928D,GL_DST_OUT_NV)
+GL_ENUM(0x9289,GL_DST_OVER_NV)
+GL_ENUM(0x92A9,GL_HARDMIX_NV)
+GL_ENUM(0x92B4,GL_INVERT_OVG_NV)
+GL_ENUM(0x92A3,GL_INVERT_RGB_NV)
+GL_ENUM(0x92A5,GL_LINEARBURN_NV)
+GL_ENUM(0x92A4,GL_LINEARDODGE_NV)
+GL_ENUM(0x92A7,GL_LINEARLIGHT_NV)
+GL_ENUM(0x92B3,GL_MINUS_CLAMPED_NV)
+GL_ENUM(0x929F,GL_MINUS_NV)
+GL_ENUM(0x92A8,GL_PINLIGHT_NV)
+GL_ENUM(0x92B2,GL_PLUS_CLAMPED_ALPHA_NV)
+GL_ENUM(0x92B1,GL_PLUS_CLAMPED_NV)
+GL_ENUM(0x9292,GL_PLUS_DARKER_NV)
+GL_ENUM(0x9291,GL_PLUS_NV)
+GL_ENUM(0x928E,GL_SRC_ATOP_NV)
+GL_ENUM(0x928A,GL_SRC_IN_NV)
+GL_ENUM(0x9286,GL_SRC_NV)
+GL_ENUM(0x928C,GL_SRC_OUT_NV)
+GL_ENUM(0x9288,GL_SRC_OVER_NV)
+GL_ENUM(0x9282,GL_UNCORRELATED_NV)
+GL_ENUM(0x92A6,GL_VIVIDLIGHT_NV)
+GL_ENUM(0x8ED0,GL_COVERAGE_COMPONENT_NV)
+GL_ENUM(0x8ED1,GL_COVERAGE_COMPONENT4_NV)
+GL_ENUM(0x8ED2,GL_COVERAGE_ATTACHMENT_NV)
+GL_ENUM(0x8ED3,GL_COVERAGE_BUFFERS_NV)
+GL_ENUM(0x8ED4,GL_COVERAGE_SAMPLES_NV)
+GL_ENUM(0x8ED5,GL_COVERAGE_ALL_FRAGMENTS_NV)
+GL_ENUM(0x8ED6,GL_COVERAGE_EDGE_FRAGMENTS_NV)
+GL_ENUM(0x8ED7,GL_COVERAGE_AUTOMATIC_NV)
+GL_ENUM(0x8E2C,GL_DEPTH_COMPONENT16_NONLINEAR_NV)
+GL_ENUM(0x8C46,GL_SLUMINANCE_NV)
+GL_ENUM(0x8C44,GL_SLUMINANCE_ALPHA_NV)
+GL_ENUM(0x8C47,GL_SLUMINANCE8_NV)
+GL_ENUM(0x8C45,GL_SLUMINANCE8_ALPHA8_NV)
+GL_ENUM(0x8C4C,GL_COMPRESSED_SRGB_S3TC_DXT1_NV)
+GL_ENUM(0x8C4D,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV)
+GL_ENUM(0x8C4E,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV)
+GL_ENUM(0x8C4F,GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV)
+GL_ENUM(0x88EE,GL_ETC1_SRGB8_NV)
+GL_ENUM(0x8FB0,GL_BINNING_CONTROL_HINT_QCOM)
+GL_ENUM(0x8FB1,GL_CPU_OPTIMIZED_QCOM)
+GL_ENUM(0x8FB2,GL_GPU_OPTIMIZED_QCOM)
+GL_ENUM(0x8FB3,GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM)
+GL_ENUM(0x8FC4,GL_SHADER_BINARY_VIV)