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-rw-r--r--opengl/tests/finish/finish.cpp226
1 files changed, 226 insertions, 0 deletions
diff --git a/opengl/tests/finish/finish.cpp b/opengl/tests/finish/finish.cpp
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+++ b/opengl/tests/finish/finish.cpp
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <stdlib.h>
+#include <stdio.h>
+#include <time.h>
+#include <sched.h>
+#include <sys/resource.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+
+#include <utils/Timers.h>
+
+#include <ui/FramebufferNativeWindow.h>
+#include <ui/EGLUtils.h>
+
+using namespace android;
+
+int main(int argc, char** argv)
+{
+ EGLint configAttribs[] = {
+ EGL_DEPTH_SIZE, 0,
+ EGL_NONE
+ };
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EGLContext context;
+ EGLConfig config;
+ EGLSurface surface;
+ EGLint w, h;
+ EGLDisplay dpy;
+
+ dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ eglInitialize(dpy, &majorVersion, &minorVersion);
+
+ EGLNativeWindowType window = android_createDisplaySurface();
+
+ status_t err = EGLUtils::selectConfigForNativeWindow(
+ dpy, configAttribs, window, &config);
+ if (err) {
+ fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
+ return 0;
+ }
+
+ surface = eglCreateWindowSurface(dpy, config, window, NULL);
+ context = eglCreateContext(dpy, config, NULL, NULL);
+ eglMakeCurrent(dpy, surface, surface, context);
+ eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
+ eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
+ GLint dim = w<h ? w : h;
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glEnable(GL_TEXTURE_2D);
+ glColor4f(1,1,1,1);
+ glDisable(GL_DITHER);
+ glShadeModel(GL_FLAT);
+
+ long long now, t;
+ int i;
+
+ char* texels = (char*)malloc(512*512*2);
+ memset(texels,0xFF,512*512*2);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
+ 512, 512, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, texels);
+
+ char* dst = (char*)malloc(320*480*2);
+ memset(dst, 0, 320*480*2);
+ printf("307200 bytes memcpy\n");
+ for (i=0 ; i<4 ; i++) {
+ now = systemTime();
+ memcpy(dst, texels, 320*480*2);
+ t = systemTime();
+ printf("memcpy() time = %llu us\n", (t-now)/1000);
+ fflush(stdout);
+ }
+ free(dst);
+
+ free(texels);
+
+ setpriority(PRIO_PROCESS, 0, -20);
+
+ printf("512x512 unmodified texture, 512x512 blit:\n");
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (i=0 ; i<4 ; i++) {
+ GLint crop[4] = { 0, 512, 512, -512 };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ now = systemTime();
+ glDrawTexiOES(0, 0, 0, 512, 512);
+ glFinish();
+ t = systemTime();
+ printf("glFinish() time = %llu us\n", (t-now)/1000);
+ fflush(stdout);
+ eglSwapBuffers(dpy, surface);
+ }
+
+ printf("512x512 unmodified texture, 1x1 blit:\n");
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (i=0 ; i<4 ; i++) {
+ GLint crop[4] = { 0, 1, 1, -1 };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ now = systemTime();
+ glDrawTexiOES(0, 0, 0, 1, 1);
+ glFinish();
+ t = systemTime();
+ printf("glFinish() time = %llu us\n", (t-now)/1000);
+ fflush(stdout);
+ eglSwapBuffers(dpy, surface);
+ }
+
+ printf("512x512 unmodified texture, 512x512 blit (x2):\n");
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (i=0 ; i<4 ; i++) {
+ GLint crop[4] = { 0, 512, 512, -512 };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ now = systemTime();
+ glDrawTexiOES(0, 0, 0, 512, 512);
+ glDrawTexiOES(0, 0, 0, 512, 512);
+ glFinish();
+ t = systemTime();
+ printf("glFinish() time = %llu us\n", (t-now)/1000);
+ fflush(stdout);
+ eglSwapBuffers(dpy, surface);
+ }
+
+ printf("512x512 unmodified texture, 1x1 blit (x2):\n");
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (i=0 ; i<4 ; i++) {
+ GLint crop[4] = { 0, 1, 1, -1 };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ now = systemTime();
+ glDrawTexiOES(0, 0, 0, 1, 1);
+ glDrawTexiOES(0, 0, 0, 1, 1);
+ glFinish();
+ t = systemTime();
+ printf("glFinish() time = %llu us\n", (t-now)/1000);
+ fflush(stdout);
+ eglSwapBuffers(dpy, surface);
+ }
+
+
+ printf("512x512 (1x1 texel MODIFIED texture), 512x512 blit:\n");
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (i=0 ; i<4 ; i++) {
+ uint16_t green = 0x7E0;
+ GLint crop[4] = { 0, 512, 512, -512 };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
+ now = systemTime();
+ glDrawTexiOES(0, 0, 0, 512, 512);
+ glFinish();
+ t = systemTime();
+ printf("glFinish() time = %llu us\n", (t-now)/1000);
+ fflush(stdout);
+ eglSwapBuffers(dpy, surface);
+ }
+
+
+ int16_t texel = 0xF800;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
+ 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &texel);
+
+ printf("1x1 unmodified texture, 1x1 blit:\n");
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (i=0 ; i<4 ; i++) {
+ GLint crop[4] = { 0, 1, 1, -1 };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ now = systemTime();
+ glDrawTexiOES(0, 0, 0, 1, 1);
+ glFinish();
+ t = systemTime();
+ printf("glFinish() time = %llu us\n", (t-now)/1000);
+ eglSwapBuffers(dpy, surface);
+ }
+
+ printf("1x1 unmodified texture, 512x512 blit:\n");
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (i=0 ; i<4 ; i++) {
+ GLint crop[4] = { 0, 1, 1, -1 };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ now = systemTime();
+ glDrawTexiOES(0, 0, 0, 512, 512);
+ glFinish();
+ t = systemTime();
+ printf("glFinish() time = %llu us\n", (t-now)/1000);
+ fflush(stdout);
+ eglSwapBuffers(dpy, surface);
+ }
+
+ printf("1x1 (1x1 texel MODIFIED texture), 512x512 blit:\n");
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (i=0 ; i<4 ; i++) {
+ uint16_t green = 0x7E0;
+ GLint crop[4] = { 0, 1, 1, -1 };
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, &green);
+ now = systemTime();
+ glDrawTexiOES(0, 0, 0, 1, 1);
+ glFinish();
+ t = systemTime();
+ printf("glFinish() time = %llu us\n", (t-now)/1000);
+ fflush(stdout);
+ eglSwapBuffers(dpy, surface);
+ }
+
+ return 0;
+}