diff options
Diffstat (limited to 'opengl/tests')
27 files changed, 1756 insertions, 155 deletions
diff --git a/opengl/tests/fillrate/Android.mk b/opengl/tests/fillrate/Android.mk index a7d30c2..191c59b 100644 --- a/opengl/tests/fillrate/Android.mk +++ b/opengl/tests/fillrate/Android.mk @@ -6,6 +6,7 @@ LOCAL_SRC_FILES:= \ LOCAL_SHARED_LIBRARIES := \ libcutils \ + libutils \ libEGL \ libGLESv1_CM \ libui diff --git a/opengl/tests/finish/Android.mk b/opengl/tests/finish/Android.mk index 5620814..aa607c6 100644 --- a/opengl/tests/finish/Android.mk +++ b/opengl/tests/finish/Android.mk @@ -6,6 +6,7 @@ LOCAL_SRC_FILES:= \ LOCAL_SHARED_LIBRARIES := \ libcutils \ + libutils \ libEGL \ libGLESv1_CM \ libui diff --git a/opengl/tests/gl2_java/Android.mk b/opengl/tests/gl2_java/Android.mk new file mode 100644 index 0000000..34f4aee --- /dev/null +++ b/opengl/tests/gl2_java/Android.mk @@ -0,0 +1,18 @@ +######################################################################### +# OpenGL ES 2.0 Java sample +######################################################################### + +TOP_LOCAL_PATH:= $(call my-dir) + +# Build activity + +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_MODULE_TAGS := optional + +LOCAL_SRC_FILES := $(call all-subdir-java-files) + +LOCAL_PACKAGE_NAME := GL2Java + +include $(BUILD_PACKAGE) diff --git a/opengl/tests/gl2_java/AndroidManifest.xml b/opengl/tests/gl2_java/AndroidManifest.xml new file mode 100644 index 0000000..585b63f --- /dev/null +++ b/opengl/tests/gl2_java/AndroidManifest.xml @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +/* +** +** Copyright 2009, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ +--> + +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.android.gl2java"> + <uses-feature android:glEsVersion="0x00020000" /> + <application + android:label="@string/gl2java_activity"> + <activity android:name="GL2JavaActivity" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:configChanges="orientation|keyboardHidden"> + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> +</manifest> diff --git a/opengl/tests/gl2_java/res/values/strings.xml b/opengl/tests/gl2_java/res/values/strings.xml new file mode 100644 index 0000000..d718b1d --- /dev/null +++ b/opengl/tests/gl2_java/res/values/strings.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +/* +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ +--> + +<!-- This file contains resource definitions for displayed strings, allowing + them to be changed based on the locale and options. --> + +<resources> + <!-- Simple strings. --> + <string name="gl2java_activity">GL2Java</string> + +</resources> + diff --git a/opengl/tests/gl2_java/src/com/android/gl2java/GL2JavaActivity.java b/opengl/tests/gl2_java/src/com/android/gl2java/GL2JavaActivity.java new file mode 100644 index 0000000..37654fb --- /dev/null +++ b/opengl/tests/gl2_java/src/com/android/gl2java/GL2JavaActivity.java @@ -0,0 +1,46 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gl2java; + +import android.app.Activity; +import android.os.Bundle; +import android.util.Log; +import android.view.WindowManager; + +import java.io.File; + + +public class GL2JavaActivity extends Activity { + + GL2JavaView mView; + + @Override protected void onCreate(Bundle icicle) { + super.onCreate(icicle); + mView = new GL2JavaView(getApplication()); + setContentView(mView); + } + + @Override protected void onPause() { + super.onPause(); + mView.onPause(); + } + + @Override protected void onResume() { + super.onResume(); + mView.onResume(); + } +} diff --git a/opengl/tests/gl2_java/src/com/android/gl2java/GL2JavaView.java b/opengl/tests/gl2_java/src/com/android/gl2java/GL2JavaView.java new file mode 100644 index 0000000..7f2bfd3 --- /dev/null +++ b/opengl/tests/gl2_java/src/com/android/gl2java/GL2JavaView.java @@ -0,0 +1,170 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gl2java; + +import android.content.Context; +import android.opengl.GLSurfaceView; +import android.util.AttributeSet; +import android.util.Log; +import android.view.KeyEvent; +import android.view.MotionEvent; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; + +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.opengles.GL10; + +import android.opengl.GLES20; + +/** + * An implementation of SurfaceView that uses the dedicated surface for + * displaying an OpenGL animation. This allows the animation to run in a + * separate thread, without requiring that it be driven by the update mechanism + * of the view hierarchy. + * + * The application-specific rendering code is delegated to a GLView.Renderer + * instance. + */ +class GL2JavaView extends GLSurfaceView { + private static String TAG = "GL2JavaView"; + + public GL2JavaView(Context context) { + super(context); + setEGLContextClientVersion(2); + setRenderer(new Renderer()); + } + + private static class Renderer implements GLSurfaceView.Renderer { + + public Renderer() { + mTriangleVertices = ByteBuffer.allocateDirect(mTriangleVerticesData.length * 4) + .order(ByteOrder.nativeOrder()).asFloatBuffer(); + mTriangleVertices.put(mTriangleVerticesData).position(0); + } + + public void onDrawFrame(GL10 gl) { + GLES20.glClearColor(0.0f, 0.0f, 1.0f, 1.0f); + GLES20.glClear( GLES20.GL_DEPTH_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); + GLES20.glUseProgram(mProgram); + checkGlError("glUseProgram"); + + GLES20.glVertexAttribPointer(mvPositionHandle, 2, GLES20.GL_FLOAT, false, 0, mTriangleVertices); + checkGlError("glVertexAttribPointer"); + GLES20.glEnableVertexAttribArray(mvPositionHandle); + checkGlError("glEnableVertexAttribArray"); + GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3); + checkGlError("glDrawArrays"); + + } + + public void onSurfaceChanged(GL10 gl, int width, int height) { + GLES20.glViewport(0, 0, width, height); + } + + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + mProgram = createProgram(mVertexShader, mFragmentShader); + if (mProgram == 0) { + return; + } + mvPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); + checkGlError("glGetAttribLocation"); + if (mvPositionHandle == -1) { + throw new RuntimeException("Could not get attrib location for vPosition"); + } + } + + private int loadShader(int shaderType, String source) { + int shader = GLES20.glCreateShader(shaderType); + if (shader != 0) { + GLES20.glShaderSource(shader, source); + GLES20.glCompileShader(shader); + int[] compiled = new int[1]; + GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); + if (compiled[0] == 0) { + Log.e(TAG, "Could not compile shader " + shaderType + ":"); + Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); + GLES20.glDeleteShader(shader); + shader = 0; + } + } + return shader; + } + + private int createProgram(String vertexSource, String fragmentSource) { + int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); + if (vertexShader == 0) { + return 0; + } + + int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); + if (pixelShader == 0) { + return 0; + } + + int program = GLES20.glCreateProgram(); + if (program != 0) { + GLES20.glAttachShader(program, vertexShader); + checkGlError("glAttachShader"); + GLES20.glAttachShader(program, pixelShader); + checkGlError("glAttachShader"); + GLES20.glLinkProgram(program); + int[] linkStatus = new int[1]; + GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); + if (linkStatus[0] != GLES20.GL_TRUE) { + Log.e(TAG, "Could not link program: "); + Log.e(TAG, GLES20.glGetProgramInfoLog(program)); + GLES20.glDeleteProgram(program); + program = 0; + } + } + return program; + } + + private void checkGlError(String op) { + int error; + while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { + Log.e(TAG, op + ": glError " + error); + throw new RuntimeException(op + ": glError " + error); + } + } + + private final float[] mTriangleVerticesData = { 0.0f, 0.5f, -0.5f, -0.5f, + 0.5f, -0.5f }; + + private FloatBuffer mTriangleVertices; + + private final String mVertexShader = "attribute vec4 vPosition;\n" + + "void main() {\n" + + " gl_Position = vPosition;\n" + + "}\n"; + + private final String mFragmentShader = "precision mediump float;\n" + + "void main() {\n" + + " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" + + "}\n"; + + private int mProgram; + private int mvPositionHandle; + + } +} + diff --git a/opengl/tests/gl2_jni/Android.mk b/opengl/tests/gl2_jni/Android.mk index 81247df..384966c 100644 --- a/opengl/tests/gl2_jni/Android.mk +++ b/opengl/tests/gl2_jni/Android.mk @@ -11,7 +11,7 @@ TOP_LOCAL_PATH:= $(call my-dir) LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) -LOCAL_MODULE_TAGS := user +LOCAL_MODULE_TAGS := optional LOCAL_SRC_FILES := $(call all-subdir-java-files) diff --git a/opengl/tests/gl2_jni/src/com/android/gl2jni/GL2JNIView.java b/opengl/tests/gl2_jni/src/com/android/gl2jni/GL2JNIView.java index 2dae090..72b1dfb 100644 --- a/opengl/tests/gl2_jni/src/com/android/gl2jni/GL2JNIView.java +++ b/opengl/tests/gl2_jni/src/com/android/gl2jni/GL2JNIView.java @@ -56,19 +56,22 @@ import javax.microedition.khronos.opengles.GL10; */ class GL2JNIView extends GLSurfaceView { private static String TAG = "GL2JNIView"; - GL2JNIView(Context context) { + + public GL2JNIView(Context context) { super(context); - init(); + init(false, 0, 0); } - public GL2JNIView(Context context, AttributeSet attrs) { - super(context, attrs); - init(); + public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { + super(context); + init(translucent, depth, stencil); } - private void init() { + private void init(boolean translucent, int depth, int stencil) { setEGLContextFactory(new ContextFactory()); - setEGLConfigChooser(new ConfigChooser()); + setEGLConfigChooser( translucent ? + new ConfigChooser(8,8,8,8, depth, stencil) : + new ConfigChooser(5,6,5,0, depth, stencil)); setRenderer(new Renderer()); } @@ -105,6 +108,16 @@ class GL2JNIView extends GLSurfaceView { EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL10.EGL_NONE }; + + public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { + mRedSize = r; + mGreenSize = g; + mBlueSize = b; + mAlphaSize = a; + mDepthSize = depth; + mStencilSize = stencil; + } + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { int[] num_config = new int[1]; @@ -112,14 +125,158 @@ class GL2JNIView extends GLSurfaceView { int numConfigs = num_config[0]; - Log.w(TAG, String.format("Found %d configurations", numConfigs)); if (numConfigs <= 0) { throw new IllegalArgumentException("No configs match configSpec"); } EGLConfig[] configs = new EGLConfig[numConfigs]; egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config); - return configs[0]; + // printConfigs(egl, display, configs); + return chooseConfig(egl, display, configs); } + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + EGLConfig closestConfig = null; + int closestDistance = 1000; + for(EGLConfig config : configs) { + int d = findConfigAttrib(egl, display, config, + EGL10.EGL_DEPTH_SIZE, 0); + int s = findConfigAttrib(egl, display, config, + EGL10.EGL_STENCIL_SIZE, 0); + if (d >= mDepthSize && s>= mStencilSize) { + int r = findConfigAttrib(egl, display, config, + EGL10.EGL_RED_SIZE, 0); + int g = findConfigAttrib(egl, display, config, + EGL10.EGL_GREEN_SIZE, 0); + int b = findConfigAttrib(egl, display, config, + EGL10.EGL_BLUE_SIZE, 0); + int a = findConfigAttrib(egl, display, config, + EGL10.EGL_ALPHA_SIZE, 0); + int distance = Math.abs(r - mRedSize) + + Math.abs(g - mGreenSize) + + Math.abs(b - mBlueSize) + + Math.abs(a - mAlphaSize); + if (distance < closestDistance) { + closestDistance = distance; + closestConfig = config; + } + } + } + return closestConfig; + } + + private int findConfigAttrib(EGL10 egl, EGLDisplay display, + EGLConfig config, int attribute, int defaultValue) { + + if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { + return mValue[0]; + } + return defaultValue; + } + + private void printConfigs(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + int numConfigs = configs.length; + Log.w(TAG, String.format("%d configurations", numConfigs)); + for (int i = 0; i < numConfigs; i++) { + Log.w(TAG, String.format("Configuration %d:\n", i)); + printConfig(egl, display, configs[i]); + } + } + + private void printConfig(EGL10 egl, EGLDisplay display, + EGLConfig config) { + int[] attributes = { + EGL10.EGL_BUFFER_SIZE, + EGL10.EGL_ALPHA_SIZE, + EGL10.EGL_BLUE_SIZE, + EGL10.EGL_GREEN_SIZE, + EGL10.EGL_RED_SIZE, + EGL10.EGL_DEPTH_SIZE, + EGL10.EGL_STENCIL_SIZE, + EGL10.EGL_CONFIG_CAVEAT, + EGL10.EGL_CONFIG_ID, + EGL10.EGL_LEVEL, + EGL10.EGL_MAX_PBUFFER_HEIGHT, + EGL10.EGL_MAX_PBUFFER_PIXELS, + EGL10.EGL_MAX_PBUFFER_WIDTH, + EGL10.EGL_NATIVE_RENDERABLE, + EGL10.EGL_NATIVE_VISUAL_ID, + EGL10.EGL_NATIVE_VISUAL_TYPE, + 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, + EGL10.EGL_SAMPLES, + EGL10.EGL_SAMPLE_BUFFERS, + EGL10.EGL_SURFACE_TYPE, + EGL10.EGL_TRANSPARENT_TYPE, + EGL10.EGL_TRANSPARENT_RED_VALUE, + EGL10.EGL_TRANSPARENT_GREEN_VALUE, + EGL10.EGL_TRANSPARENT_BLUE_VALUE, + 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, + 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, + 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, + 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, + EGL10.EGL_LUMINANCE_SIZE, + EGL10.EGL_ALPHA_MASK_SIZE, + EGL10.EGL_COLOR_BUFFER_TYPE, + EGL10.EGL_RENDERABLE_TYPE, + 0x3042 // EGL10.EGL_CONFORMANT + }; + String[] names = { + "EGL_BUFFER_SIZE", + "EGL_ALPHA_SIZE", + "EGL_BLUE_SIZE", + "EGL_GREEN_SIZE", + "EGL_RED_SIZE", + "EGL_DEPTH_SIZE", + "EGL_STENCIL_SIZE", + "EGL_CONFIG_CAVEAT", + "EGL_CONFIG_ID", + "EGL_LEVEL", + "EGL_MAX_PBUFFER_HEIGHT", + "EGL_MAX_PBUFFER_PIXELS", + "EGL_MAX_PBUFFER_WIDTH", + "EGL_NATIVE_RENDERABLE", + "EGL_NATIVE_VISUAL_ID", + "EGL_NATIVE_VISUAL_TYPE", + "EGL_PRESERVED_RESOURCES", + "EGL_SAMPLES", + "EGL_SAMPLE_BUFFERS", + "EGL_SURFACE_TYPE", + "EGL_TRANSPARENT_TYPE", + "EGL_TRANSPARENT_RED_VALUE", + "EGL_TRANSPARENT_GREEN_VALUE", + "EGL_TRANSPARENT_BLUE_VALUE", + "EGL_BIND_TO_TEXTURE_RGB", + "EGL_BIND_TO_TEXTURE_RGBA", + "EGL_MIN_SWAP_INTERVAL", + "EGL_MAX_SWAP_INTERVAL", + "EGL_LUMINANCE_SIZE", + "EGL_ALPHA_MASK_SIZE", + "EGL_COLOR_BUFFER_TYPE", + "EGL_RENDERABLE_TYPE", + "EGL_CONFORMANT" + }; + int[] value = new int[1]; + for (int i = 0; i < attributes.length; i++) { + int attribute = attributes[i]; + String name = names[i]; + if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { + Log.w(TAG, String.format(" %s: %d\n", name, value[0])); + } else { + // Log.w(TAG, String.format(" %s: failed\n", name)); + while (egl.eglGetError() != EGL10.EGL_SUCCESS); + } + } + } + + // Subclasses can adjust these values: + protected int mRedSize; + protected int mGreenSize; + protected int mBlueSize; + protected int mAlphaSize; + protected int mDepthSize; + protected int mStencilSize; + private int[] mValue = new int[1]; } private static class Renderer implements GLSurfaceView.Renderer { diff --git a/opengl/tests/gl_basic/gl_basic.cpp b/opengl/tests/gl_basic/gl_basic.cpp index 7dc2378..feb964a 100644 --- a/opengl/tests/gl_basic/gl_basic.cpp +++ b/opengl/tests/gl_basic/gl_basic.cpp @@ -1,32 +1,39 @@ // Simple OpenGL ES 1.x application showing how to initialize and draw something. -#include <EGL/egl.h>
+#include <EGL/egl.h> + #include <GLES/gl.h> #include <GLES/glext.h> #include <ui/FramebufferNativeWindow.h> #include <ui/EGLUtils.h> -#include <stdio.h>
+#include <stdio.h> + #include <stdlib.h> #include <math.h> using namespace android; -
-EGLDisplay eglDisplay;
-EGLSurface eglSurface;
-EGLContext eglContext;
-GLuint texture;
-
+ +EGLDisplay eglDisplay; +EGLSurface eglSurface; +EGLContext eglContext; +GLuint texture; + #define FIXED_ONE 0x10000 -#define ITERATIONS 50
-
-int init_gl_surface(void);
-void free_gl_surface(void);
-void init_scene(void);
-void render();
+#define ITERATIONS 50 + +int init_gl_surface(void); +void free_gl_surface(void); +void init_scene(void); +void render(); void create_texture(void); -int readTimer(void);
+int readTimer(void); + +static void printGLString(const char *name, GLenum s) { + const char *v = (const char *) glGetString(s); + fprintf(stderr, "GL %s = %s\n", name, v); +} static void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, @@ -87,7 +94,6 @@ static void gluLookAt(float eyeX, float eyeY, float eyeZ, glTranslatef(-eyeX, -eyeY, -eyeZ); } - void printEGLConfiguration(EGLDisplay dpy, EGLConfig config) { #define X(VAL) {VAL, #VAL} @@ -183,125 +189,129 @@ int printEGLConfigurations(EGLDisplay dpy) { free(configs); return true; } -
-int main(int argc, char **argv)
-{
- int q; - int start, end;
+int main(int argc, char **argv) +{ + int q; + int start, end; printf("Initializing EGL...\n"); -
- if(!init_gl_surface())
- {
- printf("GL initialisation failed - exiting\n");
- return 0;
- }
-
- init_scene();
-
- create_texture();
-
+ if(!init_gl_surface()) + { + printf("GL initialisation failed - exiting\n"); + return 0; + } + init_scene(); + create_texture(); printf("Running...\n"); - while(true) { render(); - }
-
- free_gl_surface();
-
- return 0;
-}
-
-int init_gl_surface(void)
-{
- EGLint numConfigs = 1;
- EGLConfig myConfig = {0};
- EGLint attrib[] =
- {
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
- EGL_NONE
- };
-
- if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY )
- {
- printf("eglGetDisplay failed\n");
- return 0;
} -
- if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE )
- {
- printf("eglInitialize failed\n");
- return 0;
+ free_gl_surface(); + return 0; +} + +int init_gl_surface(void) +{ + EGLint numConfigs = 1; + EGLConfig myConfig = {0}; + EGLint attrib[] = + { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_NONE + }; + + if ( (eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY ) + { + printf("eglGetDisplay failed\n"); + return 0; + } + + if ( eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE ) + { + printf("eglInitialize failed\n"); + return 0; } if (! printEGLConfigurations(eglDisplay)) { printf("printEGLConfigurations failed.\n"); return 0; - }
- EGLNativeWindowType window = android_createDisplaySurface();
- EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig);
-
+ } + + EGLNativeWindowType window = android_createDisplaySurface(); + EGLUtils::selectConfigForNativeWindow(eglDisplay, attrib, window, &myConfig); + if ( (eglSurface = eglCreateWindowSurface(eglDisplay, myConfig, - window, 0)) == EGL_NO_SURFACE )
- {
- printf("eglCreateWindowSurface failed\n");
- return 0;
- }
-
- if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
- {
- printf("eglCreateContext failed\n");
- return 0;
- }
-
- if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
- {
- printf("eglMakeCurrent failed\n");
- return 0;
- }
-
- return 1;
-}
-
-void free_gl_surface(void)
-{
- if (eglDisplay != EGL_NO_DISPLAY)
- {
- eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE,
- EGL_NO_SURFACE, EGL_NO_CONTEXT );
- eglDestroyContext( eglDisplay, eglContext );
- eglDestroySurface( eglDisplay, eglSurface );
- eglTerminate( eglDisplay );
- eglDisplay = EGL_NO_DISPLAY;
- }
-}
-
-void init_scene(void)
-{
+ window, 0)) == EGL_NO_SURFACE ) + { + printf("eglCreateWindowSurface failed\n"); + return 0; + } + + if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT ) + { + printf("eglCreateContext failed\n"); + return 0; + } + + if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE ) + { + printf("eglMakeCurrent failed\n"); + return 0; + } + + int w, h; + + eglQuerySurface(eglDisplay, eglSurface, EGL_WIDTH, &w); + checkEglError("eglQuerySurface"); + eglQuerySurface(eglDisplay, eglSurface, EGL_HEIGHT, &h); + checkEglError("eglQuerySurface"); + GLint dim = w < h ? w : h; + + fprintf(stderr, "Window dimensions: %d x %d\n", w, h); + + printGLString("Version", GL_VERSION); + printGLString("Vendor", GL_VENDOR); + printGLString("Renderer", GL_RENDERER); + printGLString("Extensions", GL_EXTENSIONS); + + return 1; +} + +void free_gl_surface(void) +{ + if (eglDisplay != EGL_NO_DISPLAY) + { + eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE, + EGL_NO_SURFACE, EGL_NO_CONTEXT ); + eglDestroyContext( eglDisplay, eglContext ); + eglDestroySurface( eglDisplay, eglSurface ); + eglTerminate( eglDisplay ); + eglDisplay = EGL_NO_DISPLAY; + } +} + +void init_scene(void) +{ glDisable(GL_DITHER); glEnable(GL_CULL_FACE); - float ratio = 320.0f / 480.0f; glViewport(0, 0, 320, 480); - glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustumf(-ratio, ratio, -1, 1, 1, 10); - - glMatrixMode(GL_MODELVIEW);
+ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( 0, 0, 3, // eye 0, 0, 0, // center 0, 1, 0); // up -
- glEnable(GL_TEXTURE_2D);
- glEnableClientState(GL_VERTEX_ARRAY);
+ glEnable(GL_TEXTURE_2D); + glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); -}
-
-void create_texture(void)
-{
+} + +void create_texture(void) +{ const unsigned int on = 0xff0000ff; const unsigned int off = 0xffffffff; const unsigned int pixels[] = @@ -314,44 +324,42 @@ void create_texture(void) off, on, off, on, off, on, off, on, on, off, on, off, on, off, on, off, off, on, off, on, off, on, off, on, - };
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-}
-
-void render()
-{
+ }; + + glGenTextures(1, &texture); + glBindTexture(GL_TEXTURE_2D, texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); +} + +void render() +{ int i, j; - int quads = 1;
-
- const GLfloat vertices[] = {
- -1, -1, 0,
- 1, -1, 0,
- 1, 1, 0,
- -1, 1, 0
- };
-
- const GLfixed texCoords[] = {
- 0, 0,
- FIXED_ONE, 0,
- FIXED_ONE, FIXED_ONE,
- 0, FIXED_ONE
- };
-
+ int quads = 1; + + const GLfloat vertices[] = { + -1, -1, 0, + 1, -1, 0, + 1, 1, 0, + -1, 1, 0 + }; + + const GLfixed texCoords[] = { + 0, 0, + FIXED_ONE, 0, + FIXED_ONE, FIXED_ONE, + 0, FIXED_ONE + }; + const GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; -
- glVertexPointer(3, GL_FLOAT, 0, vertices);
- glTexCoordPointer(2, GL_FIXED, 0, texCoords); + glVertexPointer(3, GL_FLOAT, 0, vertices); + glTexCoordPointer(2, GL_FIXED, 0, texCoords); glClearColor(1.0, 1.0, 1.0, 1.0); - int nelem = sizeof(indices)/sizeof(indices[0]); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glDrawElements(GL_TRIANGLES, nelem, GL_UNSIGNED_SHORT, indices); - eglSwapBuffers(eglDisplay, eglSurface);
-}
- + eglSwapBuffers(eglDisplay, eglSurface); +} diff --git a/opengl/tests/gl_jni/Android.mk b/opengl/tests/gl_jni/Android.mk index 4029fa1..f1bd31d 100644 --- a/opengl/tests/gl_jni/Android.mk +++ b/opengl/tests/gl_jni/Android.mk @@ -11,7 +11,7 @@ TOP_LOCAL_PATH:= $(call my-dir) LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) -LOCAL_MODULE_TAGS := user +LOCAL_MODULE_TAGS := optional LOCAL_SRC_FILES := $(call all-subdir-java-files) diff --git a/opengl/tests/gldual/Android.mk b/opengl/tests/gldual/Android.mk new file mode 100644 index 0000000..995a5d7 --- /dev/null +++ b/opengl/tests/gldual/Android.mk @@ -0,0 +1,51 @@ +######################################################################### +# OpenGL ES JNI sample +# This makefile builds both an activity and a shared library. +######################################################################### +ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean + +TOP_LOCAL_PATH:= $(call my-dir) + +# Build activity + +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_MODULE_TAGS := optional + +LOCAL_SRC_FILES := $(call all-subdir-java-files) + +LOCAL_PACKAGE_NAME := GLDual + +LOCAL_JNI_SHARED_LIBRARIES := libgldualjni + +include $(BUILD_PACKAGE) + +######################################################################### +# Build JNI Shared Library +######################################################################### + +LOCAL_PATH:= $(LOCAL_PATH)/jni + +include $(CLEAR_VARS) + +# Optional tag would mean it doesn't get installed by default +LOCAL_MODULE_TAGS := optional + +LOCAL_CFLAGS := -Werror + +LOCAL_SRC_FILES:= \ + gl_code.cpp + +LOCAL_SHARED_LIBRARIES := \ + libutils \ + libEGL \ + libGLESv2 + +LOCAL_MODULE := libgldualjni + +LOCAL_PRELINK_MODULE := false + +include $(BUILD_SHARED_LIBRARY) + +endif # TARGET_SIMULATOR diff --git a/opengl/tests/gldual/AndroidManifest.xml b/opengl/tests/gldual/AndroidManifest.xml new file mode 100644 index 0000000..06f4c4d --- /dev/null +++ b/opengl/tests/gldual/AndroidManifest.xml @@ -0,0 +1,35 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +/* +** +** Copyright 2009, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ +--> + +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.android.gldual"> + <application + android:label="@string/gldual_activity"> + <activity android:name="GLDualActivity" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:configChanges="orientation|keyboardHidden"> + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> +</manifest> diff --git a/opengl/tests/gldual/jni/gl_code.cpp b/opengl/tests/gldual/jni/gl_code.cpp new file mode 100644 index 0000000..f1f0a1f --- /dev/null +++ b/opengl/tests/gldual/jni/gl_code.cpp @@ -0,0 +1,165 @@ +// OpenGL ES 2.0 code + +#include <nativehelper/jni.h> +#define LOG_TAG "GL2JNI gl_code.cpp" +#include <utils/Log.h> + +#include <EGL/egl.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> + +static void printGLString(const char *name, GLenum s) { + const char *v = (const char *) glGetString(s); + LOGI("GL %s = %s\n", name, v); +} + +static void checkGlError(const char* op) { + for (GLint error = glGetError(); error; error + = glGetError()) { + LOGI("after %s() glError (0x%x)\n", op, error); + } +} + +static const char gVertexShader[] = "attribute vec4 vPosition;\n" + "void main() {\n" + " gl_Position = vPosition;\n" + "}\n"; + +static const char gFragmentShader[] = "precision mediump float;\n" + "void main() {\n" + " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" + "}\n"; + +GLuint loadShader(GLenum shaderType, const char* pSource) { + GLuint shader = glCreateShader(shaderType); + if (shader) { + glShaderSource(shader, 1, &pSource, NULL); + glCompileShader(shader); + GLint compiled = 0; + glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); + if (!compiled) { + GLint infoLen = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); + if (infoLen) { + char* buf = (char*) malloc(infoLen); + if (buf) { + glGetShaderInfoLog(shader, infoLen, NULL, buf); + LOGE("Could not compile shader %d:\n%s\n", + shaderType, buf); + free(buf); + } + glDeleteShader(shader); + shader = 0; + } + } + } + return shader; +} + +GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { + GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); + if (!vertexShader) { + return 0; + } + + GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); + if (!pixelShader) { + return 0; + } + + GLuint program = glCreateProgram(); + if (program) { + glAttachShader(program, vertexShader); + checkGlError("glAttachShader"); + glAttachShader(program, pixelShader); + checkGlError("glAttachShader"); + glLinkProgram(program); + GLint linkStatus = GL_FALSE; + glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); + if (linkStatus != GL_TRUE) { + GLint bufLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); + if (bufLength) { + char* buf = (char*) malloc(bufLength); + if (buf) { + glGetProgramInfoLog(program, bufLength, NULL, buf); + LOGE("Could not link program:\n%s\n", buf); + free(buf); + } + } + glDeleteProgram(program); + program = 0; + } + } + return program; +} + +GLuint gProgram; +GLuint gvPositionHandle; + +bool setupGraphics(int w, int h) { + printGLString("Version", GL_VERSION); + printGLString("Vendor", GL_VENDOR); + printGLString("Renderer", GL_RENDERER); + printGLString("Extensions", GL_EXTENSIONS); + + LOGI("setupGraphics(%d, %d)", w, h); + gProgram = createProgram(gVertexShader, gFragmentShader); + if (!gProgram) { + LOGE("Could not create program."); + return false; + } + gvPositionHandle = glGetAttribLocation(gProgram, "vPosition"); + checkGlError("glGetAttribLocation"); + LOGI("glGetAttribLocation(\"vPosition\") = %d\n", + gvPositionHandle); + + glViewport(0, 0, w, h); + checkGlError("glViewport"); + return true; +} + +const GLfloat gTriangleVertices[] = { 0.0f, 0.5f, -0.5f, -0.5f, + 0.5f, -0.5f }; + +void renderFrame() { + static float grey; + grey += 0.01f; + if (grey > 1.0f) { + grey = 0.0f; + } + glClearColor(grey, grey, grey, 1.0f); + checkGlError("glClearColor"); + glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); + checkGlError("glClear"); + + glUseProgram(gProgram); + checkGlError("glUseProgram"); + + glVertexAttribPointer(gvPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); + checkGlError("glVertexAttribPointer"); + glEnableVertexAttribArray(gvPositionHandle); + checkGlError("glEnableVertexAttribArray"); + glDrawArrays(GL_TRIANGLES, 0, 3); + checkGlError("glDrawArrays"); +} + +extern "C" { + JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_init(JNIEnv * env, jobject obj, jint width, jint height); + JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_step(JNIEnv * env, jobject obj); +}; + +JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_init(JNIEnv * env, jobject obj, jint width, jint height)
+{ + setupGraphics(width, height); +} + +JNIEXPORT void JNICALL Java_com_android_gldual_GLDualLib_step(JNIEnv * env, jobject obj) +{ + renderFrame(); +} + diff --git a/opengl/tests/gldual/res/layout/gldual_activity.xml b/opengl/tests/gldual/res/layout/gldual_activity.xml new file mode 100644 index 0000000..d75acbc --- /dev/null +++ b/opengl/tests/gldual/res/layout/gldual_activity.xml @@ -0,0 +1,30 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Copyright (C) 2007 The Android Open Source Project + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> + +<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/text" + + android:orientation="vertical" + android:layout_width="match_parent" + android:layout_height="match_parent"> + <android.opengl.GLSurfaceView android:id="@+id/gl1" + android:layout_width="match_parent" + android:layout_height="0dip" + android:layout_weight="1" /> + <com.android.gldual.GLDualGL2View android:id="@+id/gl2" + android:layout_width="match_parent" + android:layout_height="0dip" + android:layout_weight="1" /> +</LinearLayout> diff --git a/opengl/tests/gldual/res/values/strings.xml b/opengl/tests/gldual/res/values/strings.xml new file mode 100644 index 0000000..4267dff --- /dev/null +++ b/opengl/tests/gldual/res/values/strings.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +/* +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ +--> + +<!-- This file contains resource definitions for displayed strings, allowing + them to be changed based on the locale and options. --> + +<resources> + <!-- Simple strings. --> + <string name="gldual_activity">GLDual</string> + +</resources> + diff --git a/opengl/tests/gldual/src/com/android/gldual/GLDualActivity.java b/opengl/tests/gldual/src/com/android/gldual/GLDualActivity.java new file mode 100644 index 0000000..9d88f64 --- /dev/null +++ b/opengl/tests/gldual/src/com/android/gldual/GLDualActivity.java @@ -0,0 +1,53 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gldual; + +import android.app.Activity; +import android.content.Context; +import android.opengl.GLSurfaceView; +import android.os.Bundle; +import android.view.View; +import android.widget.LinearLayout; + + +public class GLDualActivity extends Activity { + + GLSurfaceView mGLView; + GLDualGL2View mGL2View; + + @Override protected void onCreate(Bundle icicle) { + super.onCreate(icicle); + View root = getLayoutInflater().inflate(R.layout.gldual_activity, null); + mGLView = (GLSurfaceView) root.findViewById(R.id.gl1); + mGLView.setEGLConfigChooser(5,6,5,0,0,0); + mGLView.setRenderer(new TriangleRenderer()); + mGL2View = (GLDualGL2View) root.findViewById(R.id.gl2); + setContentView(root); + } + + @Override protected void onPause() { + super.onPause(); + mGLView.onPause(); + mGL2View.onPause(); + } + + @Override protected void onResume() { + super.onResume(); + mGLView.onResume(); + mGL2View.onResume(); + } +} diff --git a/opengl/tests/gldual/src/com/android/gldual/GLDualGL2View.java b/opengl/tests/gldual/src/com/android/gldual/GLDualGL2View.java new file mode 100644 index 0000000..8f5e347 --- /dev/null +++ b/opengl/tests/gldual/src/com/android/gldual/GLDualGL2View.java @@ -0,0 +1,299 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gldual; +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.egl.EGLContext; +import javax.microedition.khronos.egl.EGLDisplay; +import javax.microedition.khronos.opengles.GL10; + +import android.content.Context; +import android.opengl.GLSurfaceView; +import android.util.AttributeSet; +import android.util.Log; + +/** + * An implementation of SurfaceView that uses the dedicated surface for + * displaying an OpenGL animation. This allows the animation to run in a + * separate thread, without requiring that it be driven by the update mechanism + * of the view hierarchy. + * + * The application-specific rendering code is delegated to a GLView.Renderer + * instance. + */ +class GLDualGL2View extends GLSurfaceView { + private static String TAG = "GLDualGL2View"; + + public GLDualGL2View(Context context) { + super(context); + init(false, 0, 0); + } + + public GLDualGL2View(Context context, AttributeSet set) { + super(context, set); + init(false, 0, 0); + } + + public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { + super(context); + init(translucent, depth, stencil); + } + + private void init(boolean translucent, int depth, int stencil) { + setEGLContextFactory(new ContextFactory()); + setEGLConfigChooser( translucent ? + new ConfigChooser(8,8,8,8, depth, stencil) : + new ConfigChooser(5,6,5,0, depth, stencil)); + setRenderer(new Renderer()); + } + + private static class ContextFactory implements GLSurfaceView.EGLContextFactory { + private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; + public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { + Log.w(TAG, "creating OpenGL ES 2.0 context"); + checkEglError("Before eglCreateContext", egl); + int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; + EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list); + checkEglError("After eglCreateContext", egl); + return context; + } + + public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { + egl.eglDestroyContext(display, context); + } + } + + private static void checkEglError(String prompt, EGL10 egl) { + int error; + while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { + Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error)); + } + } + + private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { + private static int EGL_OPENGL_ES2_BIT = 4; + private static int[] s_configAttribs2 = + { + EGL10.EGL_RED_SIZE, 4, + EGL10.EGL_GREEN_SIZE, 4, + EGL10.EGL_BLUE_SIZE, 4, + EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL10.EGL_NONE + }; + + public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { + mRedSize = r; + mGreenSize = g; + mBlueSize = b; + mAlphaSize = a; + mDepthSize = depth; + mStencilSize = stencil; + } + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { + + int[] num_config = new int[1]; + egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config); + + int numConfigs = num_config[0]; + + if (numConfigs <= 0) { + throw new IllegalArgumentException("No configs match configSpec"); + } + EGLConfig[] configs = new EGLConfig[numConfigs]; + egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config); + // printConfigs(egl, display, configs); + return chooseConfig(egl, display, configs); + } + + public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + EGLConfig closestConfig = null; + int closestDistance = 1000; + for(EGLConfig config : configs) { + int d = findConfigAttrib(egl, display, config, + EGL10.EGL_DEPTH_SIZE, 0); + int s = findConfigAttrib(egl, display, config, + EGL10.EGL_STENCIL_SIZE, 0); + if (d >= mDepthSize && s>= mStencilSize) { + int r = findConfigAttrib(egl, display, config, + EGL10.EGL_RED_SIZE, 0); + int g = findConfigAttrib(egl, display, config, + EGL10.EGL_GREEN_SIZE, 0); + int b = findConfigAttrib(egl, display, config, + EGL10.EGL_BLUE_SIZE, 0); + int a = findConfigAttrib(egl, display, config, + EGL10.EGL_ALPHA_SIZE, 0); + int distance = Math.abs(r - mRedSize) + + Math.abs(g - mGreenSize) + + Math.abs(b - mBlueSize) + + Math.abs(a - mAlphaSize); + if (distance < closestDistance) { + closestDistance = distance; + closestConfig = config; + } + } + } + return closestConfig; + } + + private int findConfigAttrib(EGL10 egl, EGLDisplay display, + EGLConfig config, int attribute, int defaultValue) { + + if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { + return mValue[0]; + } + return defaultValue; + } + + private void printConfigs(EGL10 egl, EGLDisplay display, + EGLConfig[] configs) { + int numConfigs = configs.length; + Log.w(TAG, String.format("%d configurations", numConfigs)); + for (int i = 0; i < numConfigs; i++) { + Log.w(TAG, String.format("Configuration %d:\n", i)); + printConfig(egl, display, configs[i]); + } + } + + private void printConfig(EGL10 egl, EGLDisplay display, + EGLConfig config) { + int[] attributes = { + EGL10.EGL_BUFFER_SIZE, + EGL10.EGL_ALPHA_SIZE, + EGL10.EGL_BLUE_SIZE, + EGL10.EGL_GREEN_SIZE, + EGL10.EGL_RED_SIZE, + EGL10.EGL_DEPTH_SIZE, + EGL10.EGL_STENCIL_SIZE, + EGL10.EGL_CONFIG_CAVEAT, + EGL10.EGL_CONFIG_ID, + EGL10.EGL_LEVEL, + EGL10.EGL_MAX_PBUFFER_HEIGHT, + EGL10.EGL_MAX_PBUFFER_PIXELS, + EGL10.EGL_MAX_PBUFFER_WIDTH, + EGL10.EGL_NATIVE_RENDERABLE, + EGL10.EGL_NATIVE_VISUAL_ID, + EGL10.EGL_NATIVE_VISUAL_TYPE, + 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, + EGL10.EGL_SAMPLES, + EGL10.EGL_SAMPLE_BUFFERS, + EGL10.EGL_SURFACE_TYPE, + EGL10.EGL_TRANSPARENT_TYPE, + EGL10.EGL_TRANSPARENT_RED_VALUE, + EGL10.EGL_TRANSPARENT_GREEN_VALUE, + EGL10.EGL_TRANSPARENT_BLUE_VALUE, + 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, + 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, + 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, + 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, + EGL10.EGL_LUMINANCE_SIZE, + EGL10.EGL_ALPHA_MASK_SIZE, + EGL10.EGL_COLOR_BUFFER_TYPE, + EGL10.EGL_RENDERABLE_TYPE, + 0x3042 // EGL10.EGL_CONFORMANT + }; + String[] names = { + "EGL_BUFFER_SIZE", + "EGL_ALPHA_SIZE", + "EGL_BLUE_SIZE", + "EGL_GREEN_SIZE", + "EGL_RED_SIZE", + "EGL_DEPTH_SIZE", + "EGL_STENCIL_SIZE", + "EGL_CONFIG_CAVEAT", + "EGL_CONFIG_ID", + "EGL_LEVEL", + "EGL_MAX_PBUFFER_HEIGHT", + "EGL_MAX_PBUFFER_PIXELS", + "EGL_MAX_PBUFFER_WIDTH", + "EGL_NATIVE_RENDERABLE", + "EGL_NATIVE_VISUAL_ID", + "EGL_NATIVE_VISUAL_TYPE", + "EGL_PRESERVED_RESOURCES", + "EGL_SAMPLES", + "EGL_SAMPLE_BUFFERS", + "EGL_SURFACE_TYPE", + "EGL_TRANSPARENT_TYPE", + "EGL_TRANSPARENT_RED_VALUE", + "EGL_TRANSPARENT_GREEN_VALUE", + "EGL_TRANSPARENT_BLUE_VALUE", + "EGL_BIND_TO_TEXTURE_RGB", + "EGL_BIND_TO_TEXTURE_RGBA", + "EGL_MIN_SWAP_INTERVAL", + "EGL_MAX_SWAP_INTERVAL", + "EGL_LUMINANCE_SIZE", + "EGL_ALPHA_MASK_SIZE", + "EGL_COLOR_BUFFER_TYPE", + "EGL_RENDERABLE_TYPE", + "EGL_CONFORMANT" + }; + int[] value = new int[1]; + for (int i = 0; i < attributes.length; i++) { + int attribute = attributes[i]; + String name = names[i]; + if ( egl.eglGetConfigAttrib(display, config, attribute, value)) { + Log.w(TAG, String.format(" %s: %d\n", name, value[0])); + } else { + // Log.w(TAG, String.format(" %s: failed\n", name)); + while (egl.eglGetError() != EGL10.EGL_SUCCESS); + } + } + } + + // Subclasses can adjust these values: + protected int mRedSize; + protected int mGreenSize; + protected int mBlueSize; + protected int mAlphaSize; + protected int mDepthSize; + protected int mStencilSize; + private int[] mValue = new int[1]; + } + + private static class Renderer implements GLSurfaceView.Renderer { + public void onDrawFrame(GL10 gl) { + GLDualLib.step(); + } + + public void onSurfaceChanged(GL10 gl, int width, int height) { + GLDualLib.init(width, height); + } + + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + // Do nothing. + } + } +} + diff --git a/opengl/tests/gldual/src/com/android/gldual/GLDualLib.java b/opengl/tests/gldual/src/com/android/gldual/GLDualLib.java new file mode 100644 index 0000000..d8f765e --- /dev/null +++ b/opengl/tests/gldual/src/com/android/gldual/GLDualLib.java @@ -0,0 +1,33 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gldual; + +// Wrapper for native library + +public class GLDualLib { + + static { + System.loadLibrary("gldualjni"); + } + + /** + * @param width the current view width + * @param height the current view height + */ + public static native void init(int width, int height); + public static native void step(); +} diff --git a/opengl/tests/gldual/src/com/android/gldual/TriangleRenderer.java b/opengl/tests/gldual/src/com/android/gldual/TriangleRenderer.java new file mode 100644 index 0000000..a082d47 --- /dev/null +++ b/opengl/tests/gldual/src/com/android/gldual/TriangleRenderer.java @@ -0,0 +1,165 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.gldual; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; +import java.nio.ShortBuffer; + +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; + +import android.opengl.GLSurfaceView; +import android.opengl.GLU; +import android.os.SystemClock; + +public class TriangleRenderer implements GLSurfaceView.Renderer{ + + public TriangleRenderer() { + mTriangle = new Triangle(); + } + + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + /* + * By default, OpenGL enables features that improve quality + * but reduce performance. One might want to tweak that + * especially on software renderer. + */ + gl.glDisable(GL10.GL_DITHER); + + /* + * Some one-time OpenGL initialization can be made here + * probably based on features of this particular context + */ + gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, + GL10.GL_FASTEST); + + gl.glClearColor(.5f, .5f, .5f, 1); + gl.glShadeModel(GL10.GL_SMOOTH); + } + + public void onDrawFrame(GL10 gl) { + /* + * By default, OpenGL enables features that improve quality + * but reduce performance. One might want to tweak that + * especially on software renderer. + */ + gl.glDisable(GL10.GL_DITHER); + + /* + * Usually, the first thing one might want to do is to clear + * the screen. The most efficient way of doing this is to use + * glClear(). + */ + + gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); + + /* + * Now we're ready to draw some 3D objects + */ + + gl.glMatrixMode(GL10.GL_MODELVIEW); + gl.glLoadIdentity(); + + GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); + + gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); + + long time = SystemClock.uptimeMillis() % 4000L; + float angle = 0.090f * ((int) time); + + gl.glRotatef(angle, 0, 0, 1.0f); + + mTriangle.draw(gl); + } + + public void onSurfaceChanged(GL10 gl, int w, int h) { + gl.glViewport(0, 0, w, h); + + /* + * Set our projection matrix. This doesn't have to be done + * each time we draw, but usually a new projection needs to + * be set when the viewport is resized. + */ + + float ratio = (float) w / h; + gl.glMatrixMode(GL10.GL_PROJECTION); + gl.glLoadIdentity(); + gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); + + } + + private Triangle mTriangle; +} + +class Triangle { + public Triangle() { + + // Buffers to be passed to gl*Pointer() functions + // must be direct, i.e., they must be placed on the + // native heap where the garbage collector cannot + // move them. + // + // Buffers with multi-byte datatypes (e.g., short, int, float) + // must have their byte order set to native order + + ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4); + vbb.order(ByteOrder.nativeOrder()); + mFVertexBuffer = vbb.asFloatBuffer(); + + ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4); + tbb.order(ByteOrder.nativeOrder()); + + ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2); + ibb.order(ByteOrder.nativeOrder()); + mIndexBuffer = ibb.asShortBuffer(); + + // A unit-sided equalateral triangle centered on the origin. + float[] coords = { + // X, Y, Z + -0.5f, -0.25f, 0, + 0.5f, -0.25f, 0, + 0.0f, 0.559016994f, 0 + }; + + for (int i = 0; i < VERTS; i++) { + for(int j = 0; j < 3; j++) { + mFVertexBuffer.put(coords[i*3+j] * 2.0f); + } + } + + for(int i = 0; i < VERTS; i++) { + mIndexBuffer.put((short) i); + } + + mFVertexBuffer.position(0); + mIndexBuffer.position(0); + } + + public void draw(GL10 gl) { + gl.glFrontFace(GL10.GL_CCW); + gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mFVertexBuffer); + gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS, + GL10.GL_UNSIGNED_SHORT, mIndexBuffer); + } + + private final static int VERTS = 3; + + private FloatBuffer mFVertexBuffer; + private ShortBuffer mIndexBuffer; +} diff --git a/opengl/tests/swapinterval/Android.mk b/opengl/tests/swapinterval/Android.mk index 619447c..9a4145e 100644 --- a/opengl/tests/swapinterval/Android.mk +++ b/opengl/tests/swapinterval/Android.mk @@ -6,6 +6,7 @@ LOCAL_SRC_FILES:= \ LOCAL_SHARED_LIBRARIES := \ libcutils \ + libutils \ libEGL \ libGLESv1_CM \ libui diff --git a/opengl/tests/testPauseResume/Android.mk b/opengl/tests/testPauseResume/Android.mk new file mode 100644 index 0000000..450473a --- /dev/null +++ b/opengl/tests/testPauseResume/Android.mk @@ -0,0 +1,22 @@ +######################################################################### +# OpenGL ES JNI sample +# This makefile builds both an activity and a shared library. +######################################################################### +ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean + +TOP_LOCAL_PATH:= $(call my-dir) + +# Build activity + +LOCAL_PATH:= $(call my-dir) +include $(CLEAR_VARS) + +LOCAL_MODULE_TAGS := optional + +LOCAL_SRC_FILES := $(call all-subdir-java-files) + +LOCAL_PACKAGE_NAME := TestEGL + +include $(BUILD_PACKAGE) + +endif # TARGET_SIMULATOR diff --git a/opengl/tests/testPauseResume/AndroidManifest.xml b/opengl/tests/testPauseResume/AndroidManifest.xml new file mode 100644 index 0000000..3e8e7e7 --- /dev/null +++ b/opengl/tests/testPauseResume/AndroidManifest.xml @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +/* +** +** Copyright 2009, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ +--> + +<manifest xmlns:android="http://schemas.android.com/apk/res/android" + package="com.android.test"> + <uses-permission android:name="android.permission.INTERNET" /> + <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> + <application + android:label="@string/test_activity"> + <activity android:name="TestActivity" + android:theme="@android:style/Theme.NoTitleBar.Fullscreen" + android:launchMode="singleTask" + android:screenOrientation="landscape" + android:configChanges="orientation|keyboardHidden"> + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> +</manifest> diff --git a/opengl/tests/testPauseResume/README b/opengl/tests/testPauseResume/README new file mode 100644 index 0000000..87db74a --- /dev/null +++ b/opengl/tests/testPauseResume/README @@ -0,0 +1,37 @@ +Repro steps: + +build, install and run the attached test program TestEgl.apk + +The program does not draw anything to the screen, it just prints to the log, so use adb logcat to watch the output. + +Expected behavior: + +constantly increasing "step" count: + + +W/TestActivity( 1885): ****** step 235 resume +W/TestActivity( 1885): step 236 pause +W/TestActivity( 1885): ****** step 236 resume + +and so on. + +Actual behavior: + +W/TestActivity( 1466): ****** step 25 resume +W/TestActivity( 1466): step 26 pause +W/TestActivity( 1466): ****** step 26 resume +W/dalvikvm( 1466): threadid=8: thread exiting with uncaught exception (group=0x4001d7f0) +E/AndroidRuntime( 1466): FATAL EXCEPTION: GLThread 9 +E/AndroidRuntime( 1466): java.lang.RuntimeException: createContext failed: EGL_BAD_ALLOC +E/AndroidRuntime( 1466): at android.opengl.GLSurfaceView$EglHelper.throwEglException(GLSurfaceView.java:1067) +E/AndroidRuntime( 1466): at android.opengl.GLSurfaceView$EglHelper.throwEglException(GLSurfaceView.java:1059) +E/AndroidRuntime( 1466): at android.opengl.GLSurfaceView$EglHelper.start(GLSurfaceView.java:925) +E/AndroidRuntime( 1466): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1236) +E/AndroidRuntime( 1466): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1106) +W/TestActivity( 1466): step 27 pause +W/TestActivity( 1466): ****** step 27 resume +W/TestActivity( 1466): step 28 pause +W/TestActivity( 1466): ****** step 28 resume + + +See http://b/issue?id=2550745 for further details. diff --git a/opengl/tests/testPauseResume/res/values/strings.xml b/opengl/tests/testPauseResume/res/values/strings.xml new file mode 100644 index 0000000..208fe15 --- /dev/null +++ b/opengl/tests/testPauseResume/res/values/strings.xml @@ -0,0 +1,29 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- +/* +** +** Copyright 2006, The Android Open Source Project +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +*/ +--> + +<!-- This file contains resource definitions for displayed strings, allowing + them to be changed based on the locale and options. --> + +<resources> + <!-- Simple strings. --> + <string name="test_activity">Test Egl</string> + +</resources> + diff --git a/opengl/tests/testPauseResume/src/com/android/test/TestActivity.java b/opengl/tests/testPauseResume/src/com/android/test/TestActivity.java new file mode 100644 index 0000000..9dc7132 --- /dev/null +++ b/opengl/tests/testPauseResume/src/com/android/test/TestActivity.java @@ -0,0 +1,64 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.test; + +import android.app.Activity; +import android.os.Bundle; +import android.util.Log; + +public class TestActivity extends Activity { + private final static String TAG = "TestActivity"; + TestView mView; + boolean mToggle; + int mCount; + final static int PAUSE_DELAY = 100; + Runnable mRunnable = new Runnable() { + public void run() { + if (mToggle) { + Log.w(TAG, "****** step " + mCount + " resume"); + mCount++; + mView.onResume(); + } else { + Log.w(TAG, "step " + mCount + " pause"); + mView.onPause(); + } + mToggle = ! mToggle; + mView.postDelayed(mRunnable, PAUSE_DELAY); + } + }; + + @Override + protected void onCreate(Bundle icicle) { + super.onCreate(icicle); + mView = new TestView(getApplication()); + mView.setFocusableInTouchMode(true); + setContentView(mView); + mView.postDelayed(mRunnable, PAUSE_DELAY); + } + + @Override + protected void onPause() { + super.onPause(); + mView.onPause(); + } + + @Override + protected void onResume() { + super.onResume(); + mView.onResume(); + } +} diff --git a/opengl/tests/testPauseResume/src/com/android/test/TestView.java b/opengl/tests/testPauseResume/src/com/android/test/TestView.java new file mode 100644 index 0000000..8c28f13 --- /dev/null +++ b/opengl/tests/testPauseResume/src/com/android/test/TestView.java @@ -0,0 +1,84 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package com.android.test; +/* + * Copyright (C) 2008 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + + +import android.content.Context; +import android.opengl.GLSurfaceView; +import android.util.AttributeSet; +import android.util.Log; +import android.view.KeyEvent; +import android.view.MotionEvent; + +import javax.microedition.khronos.egl.EGL10; +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; +/** + * An implementation of SurfaceView that uses the dedicated surface for + * displaying an OpenGL animation. This allows the animation to run in a + * separate thread, without requiring that it be driven by the update mechanism + * of the view hierarchy. + * + * The application-specific rendering code is delegated to a GLView.Renderer + * instance. + */ +class TestView extends GLSurfaceView { + TestView(Context context) { + super(context); + init(); + } + + public TestView(Context context, AttributeSet attrs) { + super(context, attrs); + init(); + } + + private void init() { + setRenderer(new Renderer()); + } + + private class Renderer implements GLSurfaceView.Renderer { + private static final String TAG = "Renderer"; + public void onDrawFrame(GL10 gl) { + // Do nothing. + } + + public void onSurfaceChanged(GL10 gl, int width, int height) { + // Do nothing. + } + + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + // Do nothing. + } + } +} + |